i965: Use unreachable() instead of unconditional assert().
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_draw_upload.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/glheader.h"
25 #include "main/bufferobj.h"
26 #include "main/context.h"
27 #include "main/enums.h"
28 #include "main/macros.h"
29
30 #include "brw_draw.h"
31 #include "brw_defines.h"
32 #include "brw_context.h"
33 #include "brw_state.h"
34
35 #include "intel_batchbuffer.h"
36 #include "intel_buffer_objects.h"
37
38 static void
39 gen8_emit_vertices(struct brw_context *brw)
40 {
41 struct gl_context *ctx = &brw->ctx;
42
43 brw_prepare_vertices(brw);
44
45 if (brw->vs.prog_data->uses_vertexid) {
46 unsigned vue = brw->vb.nr_enabled;
47
48 WARN_ONCE(brw->vs.prog_data->inputs_read & VERT_BIT_EDGEFLAG,
49 "Using VID/IID with edgeflags, need to reorder the "
50 "vertex attributes");
51 WARN_ONCE(vue >= 33,
52 "Trying to insert VID/IID past 33rd vertex element, "
53 "need to reorder the vertex attrbutes.");
54
55 BEGIN_BATCH(2);
56 OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
57 OUT_BATCH(GEN8_SGVS_ENABLE_VERTEX_ID |
58 (0 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) | /* .x channel */
59 (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT) |
60 GEN8_SGVS_ENABLE_INSTANCE_ID |
61 (1 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .y channel */
62 (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT));
63 ADVANCE_BATCH();
64 } else {
65 BEGIN_BATCH(2);
66 OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
67 OUT_BATCH(0);
68 ADVANCE_BATCH();
69 }
70
71 /* If the VS doesn't read any inputs (calculating vertex position from
72 * a state variable for some reason, for example), emit a single pad
73 * VERTEX_ELEMENT struct and bail.
74 *
75 * The stale VB state stays in place, but they don't do anything unless
76 * a VE loads from them.
77 */
78 if (brw->vb.nr_enabled == 0) {
79 BEGIN_BATCH(3);
80 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
81 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
82 GEN6_VE0_VALID |
83 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
84 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
85 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
86 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
87 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
88 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
89 ADVANCE_BATCH();
90 return;
91 }
92
93 /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
94 if (brw->vb.nr_buffers) {
95 assert(brw->vb.nr_buffers <= 33);
96
97 BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
98 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4*brw->vb.nr_buffers - 1));
99 for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
100 struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
101 uint32_t dw0 = 0;
102
103 dw0 |= i << GEN6_VB0_INDEX_SHIFT;
104 dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
105 dw0 |= buffer->stride << BRW_VB0_PITCH_SHIFT;
106 dw0 |= BDW_MOCS_WB << 16;
107
108 OUT_BATCH(dw0);
109 OUT_RELOC64(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
110 OUT_BATCH(buffer->bo->size);
111 }
112 ADVANCE_BATCH();
113 }
114
115 unsigned nr_elements = brw->vb.nr_enabled;
116
117 /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
118 * presumably for VertexID/InstanceID.
119 */
120 assert(nr_elements <= 34);
121
122 struct brw_vertex_element *gen6_edgeflag_input = NULL;
123
124 BEGIN_BATCH(1 + nr_elements * 2);
125 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
126 for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
127 struct brw_vertex_element *input = brw->vb.enabled[i];
128 uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
129 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
130 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
131 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
132 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
133
134 /* The gen4 driver expects edgeflag to come in as a float, and passes
135 * that float on to the tests in the clipper. Mesa's current vertex
136 * attribute value for EdgeFlag is stored as a float, which works out.
137 * glEdgeFlagPointer, on the other hand, gives us an unnormalized
138 * integer ubyte. Just rewrite that to convert to a float.
139 */
140 if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
141 /* Gen6+ passes edgeflag as sideband along with the vertex, instead
142 * of in the VUE. We have to upload it sideband as the last vertex
143 * element according to the B-Spec.
144 */
145 gen6_edgeflag_input = input;
146 continue;
147 }
148
149 switch (input->glarray->Size) {
150 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
151 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
152 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
153 case 3: comp3 = input->glarray->Integer ? BRW_VE1_COMPONENT_STORE_1_INT
154 : BRW_VE1_COMPONENT_STORE_1_FLT;
155 break;
156 }
157
158 OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
159 GEN6_VE0_VALID |
160 (format << BRW_VE0_FORMAT_SHIFT) |
161 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
162
163 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
164 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
165 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
166 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
167 }
168
169 if (gen6_edgeflag_input) {
170 uint32_t format =
171 brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
172
173 OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
174 GEN6_VE0_VALID |
175 GEN6_VE0_EDGE_FLAG_ENABLE |
176 (format << BRW_VE0_FORMAT_SHIFT) |
177 (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
178 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
179 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
180 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
181 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
182 }
183 ADVANCE_BATCH();
184
185 for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
186 const struct brw_vertex_element *input = brw->vb.enabled[i];
187 const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
188
189 BEGIN_BATCH(3);
190 OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
191 OUT_BATCH(i | (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
192 OUT_BATCH(buffer->step_rate);
193 ADVANCE_BATCH();
194 }
195 }
196
197 const struct brw_tracked_state gen8_vertices = {
198 .dirty = {
199 .mesa = _NEW_POLYGON,
200 .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
201 .cache = CACHE_NEW_VS_PROG,
202 },
203 .emit = gen8_emit_vertices,
204 };
205
206 static void
207 gen8_emit_index_buffer(struct brw_context *brw)
208 {
209 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
210
211 if (index_buffer == NULL)
212 return;
213
214 BEGIN_BATCH(5);
215 OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
216 OUT_BATCH(brw_get_index_type(index_buffer->type) << 8 | BDW_MOCS_WB);
217 OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
218 OUT_BATCH(brw->ib.bo->size);
219 ADVANCE_BATCH();
220 }
221
222 const struct brw_tracked_state gen8_index_buffer = {
223 .dirty = {
224 .mesa = 0,
225 .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
226 .cache = 0,
227 },
228 .emit = gen8_emit_index_buffer,
229 };
230
231 static void
232 gen8_emit_vf_topology(struct brw_context *brw)
233 {
234 BEGIN_BATCH(2);
235 OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
236 OUT_BATCH(brw->primitive);
237 ADVANCE_BATCH();
238 }
239
240 const struct brw_tracked_state gen8_vf_topology = {
241 .dirty = {
242 .mesa = 0,
243 .brw = BRW_NEW_PRIMITIVE,
244 .cache = 0,
245 },
246 .emit = gen8_emit_vf_topology,
247 };