2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/bufferobj.h"
25 #include "main/context.h"
26 #include "main/enums.h"
27 #include "main/macros.h"
30 #include "brw_defines.h"
31 #include "brw_context.h"
32 #include "brw_state.h"
34 #include "intel_batchbuffer.h"
35 #include "intel_buffer_objects.h"
38 gen8_emit_vertices(struct brw_context
*brw
)
40 struct gl_context
*ctx
= &brw
->ctx
;
41 uint32_t mocs_wb
= brw
->gen
>= 9 ? SKL_MOCS_WB
: BDW_MOCS_WB
;
44 brw_prepare_vertices(brw
);
45 brw_prepare_shader_draw_parameters(brw
);
47 uses_edge_flag
= (ctx
->Polygon
.FrontMode
!= GL_FILL
||
48 ctx
->Polygon
.BackMode
!= GL_FILL
);
50 if (brw
->vs
.prog_data
->uses_vertexid
|| brw
->vs
.prog_data
->uses_instanceid
) {
51 unsigned vue
= brw
->vb
.nr_enabled
;
53 /* The element for the edge flags must always be last, so we have to
54 * insert the SGVS before it in that case.
62 "Trying to insert VID/IID past 33rd vertex element, "
63 "need to reorder the vertex attrbutes.");
66 if (brw
->vs
.prog_data
->uses_vertexid
) {
67 dw1
|= GEN8_SGVS_ENABLE_VERTEX_ID
|
68 (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT
) | /* .z channel */
69 (vue
<< GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT
);
72 if (brw
->vs
.prog_data
->uses_instanceid
) {
73 dw1
|= GEN8_SGVS_ENABLE_INSTANCE_ID
|
74 (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT
) | /* .w channel */
75 (vue
<< GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT
);
79 OUT_BATCH(_3DSTATE_VF_SGVS
<< 16 | (2 - 2));
84 OUT_BATCH(_3DSTATE_VF_INSTANCING
<< 16 | (3 - 2));
85 OUT_BATCH(vue
| GEN8_VF_INSTANCING_ENABLE
);
90 OUT_BATCH(_3DSTATE_VF_SGVS
<< 16 | (2 - 2));
95 /* If the VS doesn't read any inputs (calculating vertex position from
96 * a state variable for some reason, for example), emit a single pad
97 * VERTEX_ELEMENT struct and bail.
99 * The stale VB state stays in place, but they don't do anything unless
100 * a VE loads from them.
102 if (brw
->vb
.nr_enabled
== 0) {
104 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS
<< 16) | (3 - 2));
105 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT
) |
107 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
<< BRW_VE0_FORMAT_SHIFT
) |
108 (0 << BRW_VE0_SRC_OFFSET_SHIFT
));
109 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
110 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
111 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
112 (BRW_VE1_COMPONENT_STORE_1_FLT
<< BRW_VE1_COMPONENT_3_SHIFT
));
117 /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
118 const bool uses_draw_params
=
119 brw
->vs
.prog_data
->uses_basevertex
||
120 brw
->vs
.prog_data
->uses_baseinstance
;
121 const unsigned nr_buffers
= brw
->vb
.nr_buffers
+
122 uses_draw_params
+ brw
->vs
.prog_data
->uses_drawid
;
125 assert(nr_buffers
<= 33);
127 BEGIN_BATCH(1 + 4 * nr_buffers
);
128 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS
<< 16) | (4 * nr_buffers
- 1));
129 for (unsigned i
= 0; i
< brw
->vb
.nr_buffers
; i
++) {
130 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[i
];
133 dw0
|= i
<< GEN6_VB0_INDEX_SHIFT
;
134 dw0
|= GEN7_VB0_ADDRESS_MODIFYENABLE
;
135 dw0
|= buffer
->stride
<< BRW_VB0_PITCH_SHIFT
;
136 dw0
|= mocs_wb
<< 16;
139 OUT_RELOC64(buffer
->bo
, I915_GEM_DOMAIN_VERTEX
, 0, buffer
->offset
);
140 OUT_BATCH(buffer
->bo
->size
);
143 if (uses_draw_params
) {
144 OUT_BATCH(brw
->vb
.nr_buffers
<< GEN6_VB0_INDEX_SHIFT
|
145 GEN7_VB0_ADDRESS_MODIFYENABLE
|
147 OUT_RELOC64(brw
->draw
.draw_params_bo
, I915_GEM_DOMAIN_VERTEX
, 0,
148 brw
->draw
.draw_params_offset
);
149 OUT_BATCH(brw
->draw
.draw_params_bo
->size
);
152 if (brw
->vs
.prog_data
->uses_drawid
) {
153 OUT_BATCH((brw
->vb
.nr_buffers
+ 1) << GEN6_VB0_INDEX_SHIFT
|
154 GEN7_VB0_ADDRESS_MODIFYENABLE
|
156 OUT_RELOC64(brw
->draw
.draw_id_bo
, I915_GEM_DOMAIN_VERTEX
, 0,
157 brw
->draw
.draw_id_offset
);
158 OUT_BATCH(brw
->draw
.draw_id_bo
->size
);
163 /* Normally we don't need an element for the SGVS attribute because the
164 * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
165 * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
166 * we're using draw parameters then we need an element for the those
167 * values. Additionally if there is an edge flag element then the SGVS
168 * can't be inserted past that so we need a dummy element to ensure that
169 * the edge flag is the last one.
171 const bool needs_sgvs_element
= (brw
->vs
.prog_data
->uses_basevertex
||
172 brw
->vs
.prog_data
->uses_baseinstance
||
173 ((brw
->vs
.prog_data
->uses_instanceid
||
174 brw
->vs
.prog_data
->uses_vertexid
) &&
176 const unsigned nr_elements
=
177 brw
->vb
.nr_enabled
+ needs_sgvs_element
+ brw
->vs
.prog_data
->uses_drawid
;
179 /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
180 * presumably for VertexID/InstanceID.
182 assert(nr_elements
<= 34);
184 struct brw_vertex_element
*gen6_edgeflag_input
= NULL
;
186 BEGIN_BATCH(1 + nr_elements
* 2);
187 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS
<< 16) | (2 * nr_elements
- 1));
188 for (unsigned i
= 0; i
< brw
->vb
.nr_enabled
; i
++) {
189 struct brw_vertex_element
*input
= brw
->vb
.enabled
[i
];
190 uint32_t format
= brw_get_vertex_surface_type(brw
, input
->glarray
);
191 uint32_t comp0
= BRW_VE1_COMPONENT_STORE_SRC
;
192 uint32_t comp1
= BRW_VE1_COMPONENT_STORE_SRC
;
193 uint32_t comp2
= BRW_VE1_COMPONENT_STORE_SRC
;
194 uint32_t comp3
= BRW_VE1_COMPONENT_STORE_SRC
;
196 /* The gen4 driver expects edgeflag to come in as a float, and passes
197 * that float on to the tests in the clipper. Mesa's current vertex
198 * attribute value for EdgeFlag is stored as a float, which works out.
199 * glEdgeFlagPointer, on the other hand, gives us an unnormalized
200 * integer ubyte. Just rewrite that to convert to a float.
202 if (input
== &brw
->vb
.inputs
[VERT_ATTRIB_EDGEFLAG
]) {
203 /* Gen6+ passes edgeflag as sideband along with the vertex, instead
204 * of in the VUE. We have to upload it sideband as the last vertex
205 * element according to the B-Spec.
207 gen6_edgeflag_input
= input
;
211 switch (input
->glarray
->Size
) {
212 case 0: comp0
= BRW_VE1_COMPONENT_STORE_0
;
213 case 1: comp1
= BRW_VE1_COMPONENT_STORE_0
;
214 case 2: comp2
= BRW_VE1_COMPONENT_STORE_0
;
215 case 3: comp3
= input
->glarray
->Integer
? BRW_VE1_COMPONENT_STORE_1_INT
216 : BRW_VE1_COMPONENT_STORE_1_FLT
;
220 OUT_BATCH((input
->buffer
<< GEN6_VE0_INDEX_SHIFT
) |
222 (format
<< BRW_VE0_FORMAT_SHIFT
) |
223 (input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
225 OUT_BATCH((comp0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
226 (comp1
<< BRW_VE1_COMPONENT_1_SHIFT
) |
227 (comp2
<< BRW_VE1_COMPONENT_2_SHIFT
) |
228 (comp3
<< BRW_VE1_COMPONENT_3_SHIFT
));
231 if (needs_sgvs_element
) {
232 if (brw
->vs
.prog_data
->uses_basevertex
||
233 brw
->vs
.prog_data
->uses_baseinstance
) {
234 OUT_BATCH(GEN6_VE0_VALID
|
235 brw
->vb
.nr_buffers
<< GEN6_VE0_INDEX_SHIFT
|
236 BRW_SURFACEFORMAT_R32G32_UINT
<< BRW_VE0_FORMAT_SHIFT
);
237 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC
<< BRW_VE1_COMPONENT_0_SHIFT
) |
238 (BRW_VE1_COMPONENT_STORE_SRC
<< BRW_VE1_COMPONENT_1_SHIFT
) |
239 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
240 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_3_SHIFT
));
242 OUT_BATCH(GEN6_VE0_VALID
);
243 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
244 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
245 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
246 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_3_SHIFT
));
250 if (brw
->vs
.prog_data
->uses_drawid
) {
251 OUT_BATCH(GEN6_VE0_VALID
|
252 ((brw
->vb
.nr_buffers
+ 1) << GEN6_VE0_INDEX_SHIFT
) |
253 (BRW_SURFACEFORMAT_R32_UINT
<< BRW_VE0_FORMAT_SHIFT
));
254 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC
<< BRW_VE1_COMPONENT_0_SHIFT
) |
255 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
256 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
257 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_3_SHIFT
));
260 if (gen6_edgeflag_input
) {
262 brw_get_vertex_surface_type(brw
, gen6_edgeflag_input
->glarray
);
264 OUT_BATCH((gen6_edgeflag_input
->buffer
<< GEN6_VE0_INDEX_SHIFT
) |
266 GEN6_VE0_EDGE_FLAG_ENABLE
|
267 (format
<< BRW_VE0_FORMAT_SHIFT
) |
268 (gen6_edgeflag_input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
269 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC
<< BRW_VE1_COMPONENT_0_SHIFT
) |
270 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
271 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
272 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_3_SHIFT
));
276 for (unsigned i
= 0, j
= 0; i
< brw
->vb
.nr_enabled
; i
++) {
277 const struct brw_vertex_element
*input
= brw
->vb
.enabled
[i
];
278 const struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[input
->buffer
];
279 unsigned element_index
;
281 /* The edge flag element is reordered to be the last one in the code
282 * above so we need to compensate for that in the element indices used
285 if (input
== gen6_edgeflag_input
)
286 element_index
= nr_elements
- 1;
291 OUT_BATCH(_3DSTATE_VF_INSTANCING
<< 16 | (3 - 2));
292 OUT_BATCH(element_index
|
293 (buffer
->step_rate
? GEN8_VF_INSTANCING_ENABLE
: 0));
294 OUT_BATCH(buffer
->step_rate
);
298 if (brw
->vs
.prog_data
->uses_drawid
) {
299 const unsigned element
= brw
->vb
.nr_enabled
+ needs_sgvs_element
;
301 OUT_BATCH(_3DSTATE_VF_INSTANCING
<< 16 | (3 - 2));
308 const struct brw_tracked_state gen8_vertices
= {
310 .mesa
= _NEW_POLYGON
,
311 .brw
= BRW_NEW_BATCH
|
314 BRW_NEW_VS_PROG_DATA
,
316 .emit
= gen8_emit_vertices
,
320 gen8_emit_index_buffer(struct brw_context
*brw
)
322 const struct _mesa_index_buffer
*index_buffer
= brw
->ib
.ib
;
323 uint32_t mocs_wb
= brw
->gen
>= 9 ? SKL_MOCS_WB
: BDW_MOCS_WB
;
325 if (index_buffer
== NULL
)
329 OUT_BATCH(CMD_INDEX_BUFFER
<< 16 | (5 - 2));
330 OUT_BATCH(brw_get_index_type(index_buffer
->type
) | mocs_wb
);
331 OUT_RELOC64(brw
->ib
.bo
, I915_GEM_DOMAIN_VERTEX
, 0, 0);
332 OUT_BATCH(brw
->ib
.bo
->size
);
336 const struct brw_tracked_state gen8_index_buffer
= {
339 .brw
= BRW_NEW_BATCH
|
341 BRW_NEW_INDEX_BUFFER
,
343 .emit
= gen8_emit_index_buffer
,
347 gen8_emit_vf_topology(struct brw_context
*brw
)
350 OUT_BATCH(_3DSTATE_VF_TOPOLOGY
<< 16 | (2 - 2));
351 OUT_BATCH(brw
->primitive
);
355 const struct brw_tracked_state gen8_vf_topology
= {
358 .brw
= BRW_NEW_BLORP
|
361 .emit
= gen8_emit_vf_topology
,