b677a8e1793dbcfcd1e4eaa0d33f077d8c12d326
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_ps_state.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdbool.h>
25 #include "program/program.h"
26 #include "brw_state.h"
27 #include "brw_defines.h"
28 #include "brw_wm.h"
29 #include "intel_batchbuffer.h"
30
31 void
32 gen8_upload_ps_extra(struct brw_context *brw,
33 const struct brw_wm_prog_data *prog_data)
34 {
35 struct gl_context *ctx = &brw->ctx;
36 uint32_t dw1 = 0;
37
38 dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
39 dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
40
41 if (prog_data->uses_kill)
42 dw1 |= GEN8_PSX_KILL_ENABLE;
43
44 if (prog_data->num_varying_inputs != 0)
45 dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
46
47 if (prog_data->uses_src_depth)
48 dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;
49
50 if (prog_data->uses_src_w)
51 dw1 |= GEN8_PSX_USES_SOURCE_W;
52
53 if (prog_data->persample_dispatch)
54 dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
55
56 if (prog_data->uses_sample_mask) {
57 if (brw->gen >= 9)
58 dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
59 else
60 dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
61 }
62
63 if (prog_data->uses_omask)
64 dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
65
66 if (brw->gen >= 9 && prog_data->pulls_bary)
67 dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
68
69 /* The stricter cross-primitive coherency guarantees that the hardware
70 * gives us with the "Accesses UAV" bit set for at least one shader stage
71 * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
72 * redundant within the current image, atomic counter and SSBO GL APIs,
73 * which all have very loose ordering and coherency requirements and
74 * generally rely on the application to insert explicit barriers when a
75 * shader invocation is expected to see the memory writes performed by the
76 * invocations of some previous primitive. Regardless of the value of "UAV
77 * coherency required", the "Accesses UAV" bits will implicitly cause an in
78 * most cases useless DC flush when the lowermost stage with the bit set
79 * finishes execution.
80 *
81 * It would be nice to disable it, but in some cases we can't because on
82 * Gen8+ it also has an influence on rasterization via the PS UAV-only
83 * signal (which could be set independently from the coherency mechanism in
84 * the 3DSTATE_WM command on Gen7), and because in some cases it will
85 * determine whether the hardware skips execution of the fragment shader or
86 * not via the ThreadDispatchEnable signal. However if we know that
87 * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
88 * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
89 * difference so we may just disable it here.
90 *
91 * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
92 * take into account KillPixels when no depth or stencil writes are enabled.
93 * In order for occlusion queries to work correctly with no attachments, we
94 * need to force-enable here.
95 *
96 * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
97 */
98 if ((_mesa_active_fragment_shader_has_side_effects(ctx) ||
99 prog_data->uses_kill) && !brw_color_buffer_write_enabled(brw))
100 dw1 |= GEN8_PSX_SHADER_HAS_UAV;
101
102 if (prog_data->computed_stencil) {
103 assert(brw->gen >= 9);
104 dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
105 }
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
109 OUT_BATCH(dw1);
110 ADVANCE_BATCH();
111 }
112
113 static void
114 upload_ps_extra(struct brw_context *brw)
115 {
116 /* BRW_NEW_FS_PROG_DATA */
117 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
118
119 gen8_upload_ps_extra(brw, prog_data);
120 }
121
122 const struct brw_tracked_state gen8_ps_extra = {
123 .dirty = {
124 .mesa = _NEW_BUFFERS | _NEW_COLOR,
125 .brw = BRW_NEW_BLORP |
126 BRW_NEW_CONTEXT |
127 BRW_NEW_FS_PROG_DATA,
128 },
129 .emit = upload_ps_extra,
130 };
131
132 static void
133 upload_wm_state(struct brw_context *brw)
134 {
135 struct gl_context *ctx = &brw->ctx;
136 uint32_t dw1 = 0;
137
138 dw1 |= GEN7_WM_STATISTICS_ENABLE;
139 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
140 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
141 dw1 |= GEN7_WM_POINT_RASTRULE_UPPER_RIGHT;
142
143 /* _NEW_LINE */
144 if (ctx->Line.StippleFlag)
145 dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
146
147 /* _NEW_POLYGON */
148 if (ctx->Polygon.StippleFlag)
149 dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
150
151 /* BRW_NEW_FS_PROG_DATA */
152 dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
153 GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
154
155 /* BRW_NEW_FS_PROG_DATA */
156 if (brw->wm.prog_data->early_fragment_tests)
157 dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
158 else if (_mesa_active_fragment_shader_has_side_effects(&brw->ctx))
159 dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
160
161 BEGIN_BATCH(2);
162 OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
163 OUT_BATCH(dw1);
164 ADVANCE_BATCH();
165 }
166
167 const struct brw_tracked_state gen8_wm_state = {
168 .dirty = {
169 .mesa = _NEW_LINE |
170 _NEW_POLYGON,
171 .brw = BRW_NEW_BLORP |
172 BRW_NEW_CONTEXT |
173 BRW_NEW_FS_PROG_DATA,
174 },
175 .emit = upload_wm_state,
176 };
177
178 void
179 gen8_upload_ps_state(struct brw_context *brw,
180 const struct brw_stage_state *stage_state,
181 const struct brw_wm_prog_data *prog_data,
182 uint32_t fast_clear_op)
183 {
184 uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
185
186 /* Initialize the execution mask with VMask. Otherwise, derivatives are
187 * incorrect for subspans where some of the pixels are unlit. We believe
188 * the bit just didn't take effect in previous generations.
189 */
190 dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
191
192 const unsigned sampler_count =
193 DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
194 dw3 |= SET_FIELD(sampler_count, GEN7_PS_SAMPLER_COUNT);
195
196 /* BRW_NEW_FS_PROG_DATA */
197 dw3 |=
198 ((prog_data->base.binding_table.size_bytes / 4) <<
199 GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
200
201 if (prog_data->base.use_alt_mode)
202 dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
203
204 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
205 * it implicitly scales for different GT levels (which have some # of PSDs).
206 *
207 * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
208 */
209 if (brw->gen >= 9)
210 dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
211 else
212 dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
213
214 if (prog_data->base.nr_params > 0)
215 dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
216
217 /* From the documentation for this packet:
218 * "If the PS kernel does not need the Position XY Offsets to
219 * compute a Position Value, then this field should be programmed
220 * to POSOFFSET_NONE."
221 *
222 * "SW Recommendation: If the PS kernel needs the Position Offsets
223 * to compute a Position XY value, this field should match Position
224 * ZW Interpolation Mode to ensure a consistent position.xyzw
225 * computation."
226 *
227 * We only require XY sample offsets. So, this recommendation doesn't
228 * look useful at the moment. We might need this in future.
229 */
230 if (prog_data->uses_pos_offset)
231 dw6 |= GEN7_PS_POSOFFSET_SAMPLE;
232 else
233 dw6 |= GEN7_PS_POSOFFSET_NONE;
234
235 dw6 |= fast_clear_op;
236
237 if (prog_data->prog_offset_16 || prog_data->no_8) {
238 dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
239
240 /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
241 * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
242 * is successfully compiled. In majority of the cases that bring us
243 * better performance than 'SIMD8 only' dispatch.
244 */
245 if (!prog_data->no_8 && !prog_data->persample_dispatch) {
246 dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
247 dw7 |= (prog_data->base.dispatch_grf_start_reg <<
248 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
249 dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
250 GEN7_PS_DISPATCH_START_GRF_SHIFT_2);
251 ksp0 = stage_state->prog_offset;
252 ksp2 = stage_state->prog_offset + prog_data->prog_offset_16;
253 } else {
254 dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
255 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
256
257 ksp0 = stage_state->prog_offset + prog_data->prog_offset_16;
258 }
259 } else {
260 dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
261 dw7 |= (prog_data->base.dispatch_grf_start_reg <<
262 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
263 ksp0 = stage_state->prog_offset;
264 }
265
266 BEGIN_BATCH(12);
267 OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
268 OUT_BATCH(ksp0);
269 OUT_BATCH(0);
270 OUT_BATCH(dw3);
271 if (prog_data->base.total_scratch) {
272 OUT_RELOC64(stage_state->scratch_bo,
273 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
274 ffs(prog_data->base.total_scratch) - 11);
275 } else {
276 OUT_BATCH(0);
277 OUT_BATCH(0);
278 }
279 OUT_BATCH(dw6);
280 OUT_BATCH(dw7);
281 OUT_BATCH(0); /* kernel 1 pointer */
282 OUT_BATCH(0);
283 OUT_BATCH(ksp2);
284 OUT_BATCH(0);
285 ADVANCE_BATCH();
286 }
287
288 static void
289 upload_ps_state(struct brw_context *brw)
290 {
291 /* BRW_NEW_FS_PROG_DATA */
292 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
293 gen8_upload_ps_state(brw, &brw->wm.base, prog_data, brw->wm.fast_clear_op);
294 }
295
296 const struct brw_tracked_state gen8_ps_state = {
297 .dirty = {
298 .mesa = _NEW_MULTISAMPLE,
299 .brw = BRW_NEW_BATCH |
300 BRW_NEW_BLORP |
301 BRW_NEW_FRAGMENT_PROGRAM |
302 BRW_NEW_FS_PROG_DATA,
303 },
304 .emit = upload_ps_state,
305 };