Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_ps_state.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdbool.h>
25 #include "program/program.h"
26 #include "brw_state.h"
27 #include "brw_defines.h"
28 #include "brw_wm.h"
29 #include "intel_batchbuffer.h"
30
31 void
32 gen8_upload_ps_extra(struct brw_context *brw,
33 const struct gl_fragment_program *fp,
34 const struct brw_wm_prog_data *prog_data,
35 bool multisampled_fbo)
36 {
37 struct gl_context *ctx = &brw->ctx;
38 uint32_t dw1 = 0;
39
40 dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
41 dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
42
43 if (prog_data->uses_kill)
44 dw1 |= GEN8_PSX_KILL_ENABLE;
45
46 if (prog_data->num_varying_inputs != 0)
47 dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
48
49 if (fp->Base.InputsRead & VARYING_BIT_POS)
50 dw1 |= GEN8_PSX_USES_SOURCE_DEPTH | GEN8_PSX_USES_SOURCE_W;
51
52 if (multisampled_fbo &&
53 _mesa_get_min_invocations_per_fragment(ctx, fp, false) > 1)
54 dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
55
56 if (fp->Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
57 if (brw->gen >= 9)
58 dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
59 else
60 dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
61 }
62
63 if (prog_data->uses_omask)
64 dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
65
66 if (brw->gen >= 9 && prog_data->pulls_bary)
67 dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
68
69 /* The stricter cross-primitive coherency guarantees that the hardware
70 * gives us with the "Accesses UAV" bit set for at least one shader stage
71 * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
72 * redundant within the current image, atomic counter and SSBO GL APIs,
73 * which all have very loose ordering and coherency requirements and
74 * generally rely on the application to insert explicit barriers when a
75 * shader invocation is expected to see the memory writes performed by the
76 * invocations of some previous primitive. Regardless of the value of "UAV
77 * coherency required", the "Accesses UAV" bits will implicitly cause an in
78 * most cases useless DC flush when the lowermost stage with the bit set
79 * finishes execution.
80 *
81 * It would be nice to disable it, but in some cases we can't because on
82 * Gen8+ it also has an influence on rasterization via the PS UAV-only
83 * signal (which could be set independently from the coherency mechanism in
84 * the 3DSTATE_WM command on Gen7), and because in some cases it will
85 * determine whether the hardware skips execution of the fragment shader or
86 * not via the ThreadDispatchEnable signal. However if we know that
87 * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
88 * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
89 * difference so we may just disable it here.
90 *
91 * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
92 */
93 if ((_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) ||
94 prog_data->base.nr_image_params) &&
95 !brw_color_buffer_write_enabled(brw))
96 dw1 |= GEN8_PSX_SHADER_HAS_UAV;
97
98 BEGIN_BATCH(2);
99 OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
100 OUT_BATCH(dw1);
101 ADVANCE_BATCH();
102 }
103
104 static void
105 upload_ps_extra(struct brw_context *brw)
106 {
107 /* BRW_NEW_FRAGMENT_PROGRAM */
108 const struct brw_fragment_program *fp =
109 brw_fragment_program_const(brw->fragment_program);
110 /* BRW_NEW_FS_PROG_DATA */
111 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
112 /* BRW_NEW_NUM_SAMPLES */
113 const bool multisampled_fbo = brw->num_samples > 1;
114
115 gen8_upload_ps_extra(brw, &fp->program, prog_data, multisampled_fbo);
116 }
117
118 const struct brw_tracked_state gen8_ps_extra = {
119 .dirty = {
120 .mesa = _NEW_BUFFERS | _NEW_COLOR,
121 .brw = BRW_NEW_CONTEXT |
122 BRW_NEW_FRAGMENT_PROGRAM |
123 BRW_NEW_FS_PROG_DATA |
124 BRW_NEW_NUM_SAMPLES,
125 },
126 .emit = upload_ps_extra,
127 };
128
129 static void
130 upload_wm_state(struct brw_context *brw)
131 {
132 struct gl_context *ctx = &brw->ctx;
133 uint32_t dw1 = 0;
134
135 dw1 |= GEN7_WM_STATISTICS_ENABLE;
136 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
137 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
138 dw1 |= GEN7_WM_POINT_RASTRULE_UPPER_RIGHT;
139
140 /* _NEW_LINE */
141 if (ctx->Line.StippleFlag)
142 dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
143
144 /* _NEW_POLYGON */
145 if (ctx->Polygon.StippleFlag)
146 dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
147
148 /* BRW_NEW_FS_PROG_DATA */
149 dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
150 GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
151
152 /* BRW_NEW_FS_PROG_DATA */
153 if (brw->wm.prog_data->early_fragment_tests)
154 dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
155 else if (brw->wm.prog_data->base.nr_image_params)
156 dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
157
158 BEGIN_BATCH(2);
159 OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
160 OUT_BATCH(dw1);
161 ADVANCE_BATCH();
162 }
163
164 const struct brw_tracked_state gen8_wm_state = {
165 .dirty = {
166 .mesa = _NEW_LINE |
167 _NEW_POLYGON,
168 .brw = BRW_NEW_CONTEXT |
169 BRW_NEW_FS_PROG_DATA,
170 },
171 .emit = upload_wm_state,
172 };
173
174 void
175 gen8_upload_ps_state(struct brw_context *brw,
176 const struct gl_fragment_program *fp,
177 const struct brw_stage_state *stage_state,
178 const struct brw_wm_prog_data *prog_data,
179 uint32_t fast_clear_op)
180 {
181 struct gl_context *ctx = &brw->ctx;
182 uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
183
184 /* Initialize the execution mask with VMask. Otherwise, derivatives are
185 * incorrect for subspans where some of the pixels are unlit. We believe
186 * the bit just didn't take effect in previous generations.
187 */
188 dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
189
190 const unsigned sampler_count =
191 DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
192 dw3 |= SET_FIELD(sampler_count, GEN7_PS_SAMPLER_COUNT);
193
194 /* BRW_NEW_FS_PROG_DATA */
195 dw3 |=
196 ((prog_data->base.binding_table.size_bytes / 4) <<
197 GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
198
199 if (prog_data->base.use_alt_mode)
200 dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
201
202 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
203 * it implicitly scales for different GT levels (which have some # of PSDs).
204 *
205 * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
206 */
207 if (brw->gen >= 9)
208 dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
209 else
210 dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
211
212 if (prog_data->base.nr_params > 0)
213 dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
214
215 /* From the documentation for this packet:
216 * "If the PS kernel does not need the Position XY Offsets to
217 * compute a Position Value, then this field should be programmed
218 * to POSOFFSET_NONE."
219 *
220 * "SW Recommendation: If the PS kernel needs the Position Offsets
221 * to compute a Position XY value, this field should match Position
222 * ZW Interpolation Mode to ensure a consistent position.xyzw
223 * computation."
224 *
225 * We only require XY sample offsets. So, this recommendation doesn't
226 * look useful at the moment. We might need this in future.
227 */
228 if (prog_data->uses_pos_offset)
229 dw6 |= GEN7_PS_POSOFFSET_SAMPLE;
230 else
231 dw6 |= GEN7_PS_POSOFFSET_NONE;
232
233 dw6 |= fast_clear_op;
234
235 /* _NEW_MULTISAMPLE
236 * In case of non 1x per sample shading, only one of SIMD8 and SIMD16
237 * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
238 * is successfully compiled. In majority of the cases that bring us
239 * better performance than 'SIMD8 only' dispatch.
240 */
241 int min_invocations_per_fragment =
242 _mesa_get_min_invocations_per_fragment(ctx, fp, false);
243 assert(min_invocations_per_fragment >= 1);
244
245 if (prog_data->prog_offset_16 || prog_data->no_8) {
246 dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
247 if (!prog_data->no_8 && min_invocations_per_fragment == 1) {
248 dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
249 dw7 |= (prog_data->base.dispatch_grf_start_reg <<
250 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
251 dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
252 GEN7_PS_DISPATCH_START_GRF_SHIFT_2);
253 ksp0 = stage_state->prog_offset;
254 ksp2 = stage_state->prog_offset + prog_data->prog_offset_16;
255 } else {
256 dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
257 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
258
259 ksp0 = stage_state->prog_offset + prog_data->prog_offset_16;
260 }
261 } else {
262 dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
263 dw7 |= (prog_data->base.dispatch_grf_start_reg <<
264 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
265 ksp0 = stage_state->prog_offset;
266 }
267
268 BEGIN_BATCH(12);
269 OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
270 OUT_BATCH(ksp0);
271 OUT_BATCH(0);
272 OUT_BATCH(dw3);
273 if (prog_data->base.total_scratch) {
274 OUT_RELOC64(stage_state->scratch_bo,
275 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
276 ffs(prog_data->base.total_scratch) - 11);
277 } else {
278 OUT_BATCH(0);
279 OUT_BATCH(0);
280 }
281 OUT_BATCH(dw6);
282 OUT_BATCH(dw7);
283 OUT_BATCH(0); /* kernel 1 pointer */
284 OUT_BATCH(0);
285 OUT_BATCH(ksp2);
286 OUT_BATCH(0);
287 ADVANCE_BATCH();
288 }
289
290 static void
291 upload_ps_state(struct brw_context *brw)
292 {
293 /* BRW_NEW_FS_PROG_DATA */
294 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
295 gen8_upload_ps_state(brw, brw->fragment_program, &brw->wm.base, prog_data,
296 brw->wm.fast_clear_op);
297 }
298
299 const struct brw_tracked_state gen8_ps_state = {
300 .dirty = {
301 .mesa = _NEW_MULTISAMPLE,
302 .brw = BRW_NEW_BATCH |
303 BRW_NEW_FRAGMENT_PROGRAM |
304 BRW_NEW_FS_PROG_DATA,
305 },
306 .emit = upload_ps_state,
307 };