i965/skl: Fix the maximum thread count format for the PS
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_ps_state.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdbool.h>
25 #include "program/program.h"
26 #include "brw_state.h"
27 #include "brw_defines.h"
28 #include "intel_batchbuffer.h"
29
30 static void
31 upload_ps_extra(struct brw_context *brw)
32 {
33 struct gl_context *ctx = &brw->ctx;
34 /* BRW_NEW_FRAGMENT_PROGRAM */
35 const struct brw_fragment_program *fp =
36 brw_fragment_program_const(brw->fragment_program);
37 /* BRW_NEW_FS_PROG_DATA */
38 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
39 uint32_t dw1 = 0;
40
41 dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
42 dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
43
44 if (prog_data->uses_kill)
45 dw1 |= GEN8_PSX_KILL_ENABLE;
46
47 if (prog_data->num_varying_inputs != 0)
48 dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
49
50 if (fp->program.Base.InputsRead & VARYING_BIT_POS)
51 dw1 |= GEN8_PSX_USES_SOURCE_DEPTH | GEN8_PSX_USES_SOURCE_W;
52
53 /* BRW_NEW_NUM_SAMPLES | _NEW_MULTISAMPLE */
54 bool multisampled_fbo = brw->num_samples > 1;
55 if (multisampled_fbo &&
56 _mesa_get_min_invocations_per_fragment(ctx, &fp->program, false) > 1)
57 dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
58
59 if (fp->program.Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN)
60 dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
61
62 if (prog_data->uses_omask)
63 dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
64
65 BEGIN_BATCH(2);
66 OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
67 OUT_BATCH(dw1);
68 ADVANCE_BATCH();
69 }
70
71 const struct brw_tracked_state gen8_ps_extra = {
72 .dirty = {
73 .mesa = _NEW_MULTISAMPLE,
74 .brw = BRW_NEW_CONTEXT |
75 BRW_NEW_FRAGMENT_PROGRAM |
76 BRW_NEW_FS_PROG_DATA |
77 BRW_NEW_NUM_SAMPLES,
78 },
79 .emit = upload_ps_extra,
80 };
81
82 static void
83 upload_wm_state(struct brw_context *brw)
84 {
85 struct gl_context *ctx = &brw->ctx;
86 uint32_t dw1 = 0;
87
88 dw1 |= GEN7_WM_STATISTICS_ENABLE;
89 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
90 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
91 dw1 |= GEN7_WM_POINT_RASTRULE_UPPER_RIGHT;
92
93 /* _NEW_LINE */
94 if (ctx->Line.StippleFlag)
95 dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
96
97 /* _NEW_POLYGON */
98 if (ctx->Polygon.StippleFlag)
99 dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
100
101 /* BRW_NEW_FS_PROG_DATA */
102 dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
103 GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
104
105 BEGIN_BATCH(2);
106 OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
107 OUT_BATCH(dw1);
108 ADVANCE_BATCH();
109 }
110
111 const struct brw_tracked_state gen8_wm_state = {
112 .dirty = {
113 .mesa = _NEW_LINE |
114 _NEW_POLYGON,
115 .brw = BRW_NEW_CONTEXT |
116 BRW_NEW_FS_PROG_DATA,
117 },
118 .emit = upload_wm_state,
119 };
120
121 static void
122 upload_ps_state(struct brw_context *brw)
123 {
124 struct gl_context *ctx = &brw->ctx;
125 uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
126
127 /* BRW_NEW_FS_PROG_DATA */
128 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
129
130 /* Initialize the execution mask with VMask. Otherwise, derivatives are
131 * incorrect for subspans where some of the pixels are unlit. We believe
132 * the bit just didn't take effect in previous generations.
133 */
134 dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
135
136 dw3 |=
137 (ALIGN(brw->wm.base.sampler_count, 4) / 4) << GEN7_PS_SAMPLER_COUNT_SHIFT;
138
139 /* BRW_NEW_FS_PROG_DATA */
140 dw3 |=
141 ((prog_data->base.binding_table.size_bytes / 4) <<
142 GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
143
144 if (prog_data->base.use_alt_mode)
145 dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
146
147 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
148 * it implicitly scales for different GT levels (which have some # of PSDs).
149 *
150 * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
151 */
152 if (brw->gen >= 9)
153 dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
154 else
155 dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
156
157 if (prog_data->base.nr_params > 0)
158 dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
159
160 /* From the documentation for this packet:
161 * "If the PS kernel does not need the Position XY Offsets to
162 * compute a Position Value, then this field should be programmed
163 * to POSOFFSET_NONE."
164 *
165 * "SW Recommendation: If the PS kernel needs the Position Offsets
166 * to compute a Position XY value, this field should match Position
167 * ZW Interpolation Mode to ensure a consistent position.xyzw
168 * computation."
169 *
170 * We only require XY sample offsets. So, this recommendation doesn't
171 * look useful at the moment. We might need this in future.
172 */
173 if (brw->wm.prog_data->uses_pos_offset)
174 dw6 |= GEN7_PS_POSOFFSET_SAMPLE;
175 else
176 dw6 |= GEN7_PS_POSOFFSET_NONE;
177
178 dw6 |= brw->wm.fast_clear_op;
179
180 /* _NEW_MULTISAMPLE
181 * In case of non 1x per sample shading, only one of SIMD8 and SIMD16
182 * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
183 * is successfully compiled. In majority of the cases that bring us
184 * better performance than 'SIMD8 only' dispatch.
185 */
186 int min_invocations_per_fragment =
187 _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false);
188 assert(min_invocations_per_fragment >= 1);
189
190 if (prog_data->prog_offset_16 || prog_data->no_8) {
191 dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
192 if (!prog_data->no_8 && min_invocations_per_fragment == 1) {
193 dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
194 dw7 |= (prog_data->base.dispatch_grf_start_reg <<
195 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
196 dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
197 GEN7_PS_DISPATCH_START_GRF_SHIFT_2);
198 ksp0 = brw->wm.base.prog_offset;
199 ksp2 = brw->wm.base.prog_offset + prog_data->prog_offset_16;
200 } else {
201 dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
202 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
203
204 ksp0 = brw->wm.base.prog_offset + prog_data->prog_offset_16;
205 }
206 } else {
207 dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
208 dw7 |= (prog_data->base.dispatch_grf_start_reg <<
209 GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
210 ksp0 = brw->wm.base.prog_offset;
211 }
212
213 BEGIN_BATCH(12);
214 OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
215 OUT_BATCH(ksp0);
216 OUT_BATCH(0);
217 OUT_BATCH(dw3);
218 if (prog_data->base.total_scratch) {
219 OUT_RELOC64(brw->wm.base.scratch_bo,
220 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
221 ffs(prog_data->base.total_scratch) - 11);
222 } else {
223 OUT_BATCH(0);
224 OUT_BATCH(0);
225 }
226 OUT_BATCH(dw6);
227 OUT_BATCH(dw7);
228 OUT_BATCH(0); /* kernel 1 pointer */
229 OUT_BATCH(0);
230 OUT_BATCH(ksp2);
231 OUT_BATCH(0);
232 ADVANCE_BATCH();
233 }
234
235 const struct brw_tracked_state gen8_ps_state = {
236 .dirty = {
237 .mesa = _NEW_MULTISAMPLE,
238 .brw = BRW_NEW_BATCH |
239 BRW_NEW_FRAGMENT_PROGRAM |
240 BRW_NEW_FS_PROG_DATA,
241 },
242 .emit = upload_ps_state,
243 };