63d2294684b524b227a0a22133caceb659342f49
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_vs_state.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
27 #include "brw_util.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_statevars.h"
30 #include "intel_batchbuffer.h"
31
32 static void
33 upload_vs_state(struct brw_context *brw)
34 {
35 struct gl_context *ctx = &brw->ctx;
36 const struct brw_stage_state *stage_state = &brw->vs.base;
37 uint32_t floating_point_mode = 0;
38
39 /* CACHE_NEW_VS_PROG */
40 const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
41
42 /* Use ALT floating point mode for ARB vertex programs, because they
43 * require 0^0 == 1.
44 */
45 if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
46 floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
47
48 BEGIN_BATCH(9);
49 OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
50 OUT_BATCH(stage_state->prog_offset);
51 OUT_BATCH(0);
52 OUT_BATCH(floating_point_mode |
53 ((ALIGN(stage_state->sampler_count, 4) / 4) <<
54 GEN6_VS_SAMPLER_COUNT_SHIFT) |
55 ((prog_data->base.binding_table.size_bytes / 4) <<
56 GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
57
58 if (prog_data->base.total_scratch) {
59 OUT_RELOC64(stage_state->scratch_bo,
60 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
61 ffs(prog_data->base.total_scratch) - 11);
62 } else {
63 OUT_BATCH(0);
64 OUT_BATCH(0);
65 }
66
67 OUT_BATCH((prog_data->base.dispatch_grf_start_reg <<
68 GEN6_VS_DISPATCH_START_GRF_SHIFT) |
69 (prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
70 (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
71
72 OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
73 GEN6_VS_STATISTICS_ENABLE |
74 GEN6_VS_ENABLE);
75
76 /* _NEW_TRANSFORM */
77 OUT_BATCH((ctx->Transform.ClipPlanesEnabled <<
78 GEN8_VS_USER_CLIP_DISTANCE_SHIFT));
79 ADVANCE_BATCH();
80 }
81
82 const struct brw_tracked_state gen8_vs_state = {
83 .dirty = {
84 .mesa = _NEW_TRANSFORM,
85 .brw = BRW_NEW_BATCH |
86 BRW_NEW_CONTEXT |
87 BRW_NEW_VERTEX_PROGRAM,
88 .cache = CACHE_NEW_VS_PROG
89 },
90 .emit = upload_vs_state,
91 };