i965: Rework 3DSTATE_VS for Broadwell.
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_vs_state.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
27 #include "brw_util.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_statevars.h"
30 #include "intel_batchbuffer.h"
31
32 void
33 gen8_upload_constant_state(struct brw_context *brw,
34 const struct brw_stage_state *stage_state,
35 bool active, unsigned opcode)
36 {
37 /* Disable if the shader stage is inactive or there are no push constants. */
38 active = active && stage_state->push_const_size != 0;
39
40 BEGIN_BATCH(11);
41 OUT_BATCH(opcode << 16 | (11 - 2));
42 OUT_BATCH(active ? stage_state->push_const_size : 0);
43 OUT_BATCH(0);
44 OUT_BATCH(active ? stage_state->push_const_offset : 0);
45 OUT_BATCH(0);
46 OUT_BATCH(0);
47 OUT_BATCH(0);
48 OUT_BATCH(0);
49 OUT_BATCH(0);
50 OUT_BATCH(0);
51 OUT_BATCH(0);
52 ADVANCE_BATCH();
53 }
54
55 static void
56 upload_vs_state(struct brw_context *brw)
57 {
58 struct gl_context *ctx = &brw->ctx;
59 const struct brw_stage_state *stage_state = &brw->vs.base;
60 uint32_t floating_point_mode = 0;
61
62 /* CACHE_NEW_VS_PROG */
63 const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
64
65 /* BRW_NEW_VS_BINDING_TABLE */
66 BEGIN_BATCH(2);
67 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2));
68 OUT_BATCH(stage_state->bind_bo_offset);
69 ADVANCE_BATCH();
70
71 /* CACHE_NEW_SAMPLER */
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS << 16 | (2 - 2));
74 OUT_BATCH(stage_state->sampler_offset);
75 ADVANCE_BATCH();
76
77 gen8_upload_constant_state(brw, stage_state, true /* active */,
78 _3DSTATE_CONSTANT_VS);
79
80 /* Use ALT floating point mode for ARB vertex programs, because they
81 * require 0^0 == 1.
82 */
83 if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
84 floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
85
86 BEGIN_BATCH(9);
87 OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
88 OUT_BATCH(stage_state->prog_offset);
89 OUT_BATCH(0);
90 OUT_BATCH(GEN6_VS_VECTOR_MASK_ENABLE | floating_point_mode |
91 ((ALIGN(stage_state->sampler_count, 4) / 4) <<
92 GEN6_VS_SAMPLER_COUNT_SHIFT) |
93 ((prog_data->base.binding_table.size_bytes / 4) <<
94 GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
95
96 if (prog_data->total_scratch) {
97 OUT_RELOC64(stage_state->scratch_bo,
98 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
99 ffs(prog_data->total_scratch) - 11);
100 } else {
101 OUT_BATCH(0);
102 OUT_BATCH(0);
103 }
104
105 OUT_BATCH((prog_data->dispatch_grf_start_reg <<
106 GEN6_VS_DISPATCH_START_GRF_SHIFT) |
107 (prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
108 (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
109
110 OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
111 GEN6_VS_STATISTICS_ENABLE |
112 GEN6_VS_ENABLE);
113
114 /* _NEW_TRANSFORM */
115 OUT_BATCH((ctx->Transform.ClipPlanesEnabled <<
116 GEN8_VS_USER_CLIP_DISTANCE_SHIFT));
117 ADVANCE_BATCH();
118 }
119
120 const struct brw_tracked_state gen8_vs_state = {
121 .dirty = {
122 .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
123 .brw = BRW_NEW_CONTEXT |
124 BRW_NEW_VERTEX_PROGRAM |
125 BRW_NEW_VS_BINDING_TABLE |
126 BRW_NEW_BATCH |
127 BRW_NEW_PUSH_CONSTANT_ALLOCATION,
128 .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
129 },
130 .emit = upload_vs_state,
131 };