i965: Calculate thread_count in brw_alloc_stage_scratch
[mesa.git] / src / mesa / drivers / dri / i965 / genX_blorp_exec.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
28 #include "intel_fbo.h"
29
30 #include "brw_context.h"
31 #include "brw_state.h"
32
33 #include "blorp/blorp_genX_exec.h"
34
35 #if GEN_GEN <= 5
36 #include "gen4_blorp_exec.h"
37 #endif
38
39 #include "brw_blorp.h"
40
41 static void *
42 blorp_emit_dwords(struct blorp_batch *batch, unsigned n)
43 {
44 assert(batch->blorp->driver_ctx == batch->driver_batch);
45 struct brw_context *brw = batch->driver_batch;
46
47 intel_batchbuffer_begin(brw, n, RENDER_RING);
48 uint32_t *map = brw->batch.map_next;
49 brw->batch.map_next += n;
50 intel_batchbuffer_advance(brw);
51 return map;
52 }
53
54 static uint64_t
55 blorp_emit_reloc(struct blorp_batch *batch,
56 void *location, struct blorp_address address, uint32_t delta)
57 {
58 assert(batch->blorp->driver_ctx == batch->driver_batch);
59 struct brw_context *brw = batch->driver_batch;
60 uint32_t offset;
61
62 if (GEN_GEN < 6 && brw_ptr_in_state_buffer(&brw->batch, location)) {
63 offset = (char *)location - (char *)brw->batch.state_map;
64 return brw_state_reloc(&brw->batch, offset,
65 address.buffer, address.offset + delta,
66 address.reloc_flags);
67 }
68
69 assert(!brw_ptr_in_state_buffer(&brw->batch, location));
70
71 offset = (char *)location - (char *)brw->batch.map;
72 return brw_batch_reloc(&brw->batch, offset,
73 address.buffer, address.offset + delta,
74 address.reloc_flags);
75 }
76
77 static void
78 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
79 struct blorp_address address, uint32_t delta)
80 {
81 assert(batch->blorp->driver_ctx == batch->driver_batch);
82 struct brw_context *brw = batch->driver_batch;
83 struct brw_bo *bo = address.buffer;
84
85 uint64_t reloc_val =
86 brw_state_reloc(&brw->batch, ss_offset, bo, address.offset + delta,
87 address.reloc_flags);
88
89 void *reloc_ptr = (void *)brw->batch.state_map + ss_offset;
90 #if GEN_GEN >= 8
91 *(uint64_t *)reloc_ptr = reloc_val;
92 #else
93 *(uint32_t *)reloc_ptr = reloc_val;
94 #endif
95 }
96
97 static void *
98 blorp_alloc_dynamic_state(struct blorp_batch *batch,
99 uint32_t size,
100 uint32_t alignment,
101 uint32_t *offset)
102 {
103 assert(batch->blorp->driver_ctx == batch->driver_batch);
104 struct brw_context *brw = batch->driver_batch;
105
106 return brw_state_batch(brw, size, alignment, offset);
107 }
108
109 static void
110 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
111 unsigned state_size, unsigned state_alignment,
112 uint32_t *bt_offset, uint32_t *surface_offsets,
113 void **surface_maps)
114 {
115 assert(batch->blorp->driver_ctx == batch->driver_batch);
116 struct brw_context *brw = batch->driver_batch;
117
118 uint32_t *bt_map = brw_state_batch(brw,
119 num_entries * sizeof(uint32_t), 32,
120 bt_offset);
121
122 for (unsigned i = 0; i < num_entries; i++) {
123 surface_maps[i] = brw_state_batch(brw,
124 state_size, state_alignment,
125 &(surface_offsets)[i]);
126 bt_map[i] = surface_offsets[i];
127 }
128 }
129
130 static void *
131 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
132 struct blorp_address *addr)
133 {
134 assert(batch->blorp->driver_ctx == batch->driver_batch);
135 struct brw_context *brw = batch->driver_batch;
136
137 /* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS:
138 *
139 * "The VF cache needs to be invalidated before binding and then using
140 * Vertex Buffers that overlap with any previously bound Vertex Buffer
141 * (at a 64B granularity) since the last invalidation. A VF cache
142 * invalidate is performed by setting the "VF Cache Invalidation Enable"
143 * bit in PIPE_CONTROL."
144 *
145 * This restriction first appears in the Skylake PRM but the internal docs
146 * also list it as being an issue on Broadwell. In order to avoid this
147 * problem, we align all vertex buffer allocations to 64 bytes.
148 */
149 uint32_t offset;
150 void *data = brw_state_batch(brw, size, 64, &offset);
151
152 *addr = (struct blorp_address) {
153 .buffer = brw->batch.state_bo,
154 .offset = offset,
155 };
156
157 return data;
158 }
159
160 #if GEN_GEN >= 8
161 static struct blorp_address
162 blorp_get_workaround_page(struct blorp_batch *batch)
163 {
164 assert(batch->blorp->driver_ctx == batch->driver_batch);
165 struct brw_context *brw = batch->driver_batch;
166
167 return (struct blorp_address) {
168 .buffer = brw->workaround_bo,
169 };
170 }
171 #endif
172
173 static void
174 blorp_flush_range(struct blorp_batch *batch, void *start, size_t size)
175 {
176 /* All allocated states come from the batch which we will flush before we
177 * submit it. There's nothing for us to do here.
178 */
179 }
180
181 static void
182 blorp_emit_urb_config(struct blorp_batch *batch,
183 unsigned vs_entry_size, unsigned sf_entry_size)
184 {
185 assert(batch->blorp->driver_ctx == batch->driver_batch);
186 struct brw_context *brw = batch->driver_batch;
187
188 #if GEN_GEN >= 7
189 if (brw->urb.vsize >= vs_entry_size)
190 return;
191
192 gen7_upload_urb(brw, vs_entry_size, false, false);
193 #elif GEN_GEN == 6
194 gen6_upload_urb(brw, vs_entry_size, false, 0);
195 #else
196 /* We calculate it now and emit later. */
197 brw_calculate_urb_fence(brw, 0, vs_entry_size, sf_entry_size);
198 #endif
199 }
200
201 void
202 genX(blorp_exec)(struct blorp_batch *batch,
203 const struct blorp_params *params)
204 {
205 assert(batch->blorp->driver_ctx == batch->driver_batch);
206 struct brw_context *brw = batch->driver_batch;
207 struct gl_context *ctx = &brw->ctx;
208 bool check_aperture_failed_once = false;
209
210 /* Flush the sampler and render caches. We definitely need to flush the
211 * sampler cache so that we get updated contents from the render cache for
212 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
213 * docs to flush the cache between reinterpretations of the same surface
214 * data with different formats, which blorp does for stencil and depth
215 * data.
216 */
217 if (params->src.enabled)
218 brw_render_cache_set_check_flush(brw, params->src.addr.buffer);
219 brw_render_cache_set_check_flush(brw, params->dst.addr.buffer);
220
221 brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
222
223 retry:
224 intel_batchbuffer_require_space(brw, 1400, RENDER_RING);
225 brw_require_statebuffer_space(brw, 600);
226 intel_batchbuffer_save_state(brw);
227 brw->batch.no_wrap = true;
228
229 #if GEN_GEN == 6
230 /* Emit workaround flushes when we switch from drawing to blorping. */
231 brw_emit_post_sync_nonzero_flush(brw);
232 #endif
233
234 brw_upload_state_base_address(brw);
235
236 #if GEN_GEN >= 8
237 gen7_l3_state.emit(brw);
238 #endif
239
240 #if GEN_GEN >= 6
241 brw_emit_depth_stall_flushes(brw);
242 #endif
243
244 #if GEN_GEN == 8
245 gen8_write_pma_stall_bits(brw, 0);
246 #endif
247
248 blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
249 rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
250 rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
251 }
252
253 blorp_exec(batch, params);
254
255 brw->batch.no_wrap = false;
256
257 /* Check if the blorp op we just did would make our batch likely to fail to
258 * map all the BOs into the GPU at batch exec time later. If so, flush the
259 * batch and try again with nothing else in the batch.
260 */
261 if (!brw_batch_has_aperture_space(brw, 0)) {
262 if (!check_aperture_failed_once) {
263 check_aperture_failed_once = true;
264 intel_batchbuffer_reset_to_saved(brw);
265 intel_batchbuffer_flush(brw);
266 goto retry;
267 } else {
268 int ret = intel_batchbuffer_flush(brw);
269 WARN_ONCE(ret == -ENOSPC,
270 "i965: blorp emit exceeded available aperture space\n");
271 }
272 }
273
274 if (unlikely(brw->always_flush_batch))
275 intel_batchbuffer_flush(brw);
276
277 /* We've smashed all state compared to what the normal 3D pipeline
278 * rendering tracks for GL.
279 */
280 brw->ctx.NewDriverState |= BRW_NEW_BLORP;
281 brw->no_depth_or_stencil = !params->depth.enabled &&
282 !params->stencil.enabled;
283 brw->ib.index_size = -1;
284
285 if (params->dst.enabled)
286 brw_render_cache_set_add_bo(brw, params->dst.addr.buffer);
287 if (params->depth.enabled)
288 brw_render_cache_set_add_bo(brw, params->depth.addr.buffer);
289 if (params->stencil.enabled)
290 brw_render_cache_set_add_bo(brw, params->stencil.addr.buffer);
291 }