i965: Re-emit l3 state before BLORP executes
[mesa.git] / src / mesa / drivers / dri / i965 / genX_blorp_exec.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
28 #include "intel_fbo.h"
29
30 #include "brw_context.h"
31 #include "brw_state.h"
32
33 #include "blorp/blorp_genX_exec.h"
34
35 #if GEN_GEN <= 5
36 #include "gen4_blorp_exec.h"
37 #endif
38
39 #include "brw_blorp.h"
40
41 static void *
42 blorp_emit_dwords(struct blorp_batch *batch, unsigned n)
43 {
44 assert(batch->blorp->driver_ctx == batch->driver_batch);
45 struct brw_context *brw = batch->driver_batch;
46
47 intel_batchbuffer_begin(brw, n);
48 uint32_t *map = brw->batch.map_next;
49 brw->batch.map_next += n;
50 intel_batchbuffer_advance(brw);
51 return map;
52 }
53
54 static uint64_t
55 blorp_emit_reloc(struct blorp_batch *batch,
56 void *location, struct blorp_address address, uint32_t delta)
57 {
58 assert(batch->blorp->driver_ctx == batch->driver_batch);
59 struct brw_context *brw = batch->driver_batch;
60 uint32_t offset;
61
62 if (GEN_GEN < 6 && brw_ptr_in_state_buffer(&brw->batch, location)) {
63 offset = (char *)location - (char *)brw->batch.state.map;
64 return brw_state_reloc(&brw->batch, offset,
65 address.buffer, address.offset + delta,
66 address.reloc_flags);
67 }
68
69 assert(!brw_ptr_in_state_buffer(&brw->batch, location));
70
71 offset = (char *)location - (char *)brw->batch.batch.map;
72 return brw_batch_reloc(&brw->batch, offset,
73 address.buffer, address.offset + delta,
74 address.reloc_flags);
75 }
76
77 static void
78 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
79 struct blorp_address address, uint32_t delta)
80 {
81 assert(batch->blorp->driver_ctx == batch->driver_batch);
82 struct brw_context *brw = batch->driver_batch;
83 struct brw_bo *bo = address.buffer;
84
85 uint64_t reloc_val =
86 brw_state_reloc(&brw->batch, ss_offset, bo, address.offset + delta,
87 address.reloc_flags);
88
89 void *reloc_ptr = (void *)brw->batch.state.map + ss_offset;
90 #if GEN_GEN >= 8
91 *(uint64_t *)reloc_ptr = reloc_val;
92 #else
93 *(uint32_t *)reloc_ptr = reloc_val;
94 #endif
95 }
96
97 static uint64_t
98 blorp_get_surface_address(struct blorp_batch *blorp_batch,
99 struct blorp_address address)
100 {
101 /* We'll let blorp_surface_reloc write the address. */
102 return 0ull;
103 }
104
105 #if GEN_GEN >= 7 && GEN_GEN < 10
106 static struct blorp_address
107 blorp_get_surface_base_address(struct blorp_batch *batch)
108 {
109 assert(batch->blorp->driver_ctx == batch->driver_batch);
110 struct brw_context *brw = batch->driver_batch;
111 return (struct blorp_address) {
112 .buffer = brw->batch.state.bo,
113 .offset = 0,
114 };
115 }
116 #endif
117
118 static void *
119 blorp_alloc_dynamic_state(struct blorp_batch *batch,
120 uint32_t size,
121 uint32_t alignment,
122 uint32_t *offset)
123 {
124 assert(batch->blorp->driver_ctx == batch->driver_batch);
125 struct brw_context *brw = batch->driver_batch;
126
127 return brw_state_batch(brw, size, alignment, offset);
128 }
129
130 static void
131 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
132 unsigned state_size, unsigned state_alignment,
133 uint32_t *bt_offset, uint32_t *surface_offsets,
134 void **surface_maps)
135 {
136 assert(batch->blorp->driver_ctx == batch->driver_batch);
137 struct brw_context *brw = batch->driver_batch;
138
139 uint32_t *bt_map = brw_state_batch(brw,
140 num_entries * sizeof(uint32_t), 32,
141 bt_offset);
142
143 for (unsigned i = 0; i < num_entries; i++) {
144 surface_maps[i] = brw_state_batch(brw,
145 state_size, state_alignment,
146 &(surface_offsets)[i]);
147 bt_map[i] = surface_offsets[i];
148 }
149 }
150
151 static void *
152 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
153 struct blorp_address *addr)
154 {
155 assert(batch->blorp->driver_ctx == batch->driver_batch);
156 struct brw_context *brw = batch->driver_batch;
157
158 /* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS:
159 *
160 * "The VF cache needs to be invalidated before binding and then using
161 * Vertex Buffers that overlap with any previously bound Vertex Buffer
162 * (at a 64B granularity) since the last invalidation. A VF cache
163 * invalidate is performed by setting the "VF Cache Invalidation Enable"
164 * bit in PIPE_CONTROL."
165 *
166 * This restriction first appears in the Skylake PRM but the internal docs
167 * also list it as being an issue on Broadwell. In order to avoid this
168 * problem, we align all vertex buffer allocations to 64 bytes.
169 */
170 uint32_t offset;
171 void *data = brw_state_batch(brw, size, 64, &offset);
172
173 *addr = (struct blorp_address) {
174 .buffer = brw->batch.state.bo,
175 .offset = offset,
176
177 /* The VF cache designers apparently cut corners, and made the cache
178 * only consider the bottom 32 bits of memory addresses. If you happen
179 * to have two vertex buffers which get placed exactly 4 GiB apart and
180 * use them in back-to-back draw calls, you can get collisions. To work
181 * around this problem, we restrict vertex buffers to the low 32 bits of
182 * the address space.
183 */
184 .reloc_flags = RELOC_32BIT,
185
186 #if GEN_GEN == 11
187 .mocs = ICL_MOCS_WB,
188 #elif GEN_GEN == 10
189 .mocs = CNL_MOCS_WB,
190 #elif GEN_GEN == 9
191 .mocs = SKL_MOCS_WB,
192 #elif GEN_GEN == 8
193 .mocs = BDW_MOCS_WB,
194 #elif GEN_GEN == 7
195 .mocs = GEN7_MOCS_L3,
196 #elif GEN_GEN > 6
197 #error "Missing MOCS setting!"
198 #endif
199 };
200
201 return data;
202 }
203
204 /**
205 * See vf_invalidate_for_vb_48b_transitions in genX_state_upload.c.
206 */
207 static void
208 blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch,
209 const struct blorp_address *addrs,
210 UNUSED uint32_t *sizes,
211 unsigned num_vbs)
212 {
213 #if GEN_GEN >= 8 && GEN_GEN < 11
214 struct brw_context *brw = batch->driver_batch;
215 bool need_invalidate = false;
216
217 for (unsigned i = 0; i < num_vbs; i++) {
218 struct brw_bo *bo = addrs[i].buffer;
219 uint16_t high_bits =
220 bo && (bo->kflags & EXEC_OBJECT_PINNED) ? bo->gtt_offset >> 32u : 0;
221
222 if (high_bits != brw->vb.last_bo_high_bits[i]) {
223 need_invalidate = true;
224 brw->vb.last_bo_high_bits[i] = high_bits;
225 }
226 }
227
228 if (need_invalidate) {
229 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL);
230 }
231 #endif
232 }
233
234 #if GEN_GEN >= 8
235 static struct blorp_address
236 blorp_get_workaround_page(struct blorp_batch *batch)
237 {
238 assert(batch->blorp->driver_ctx == batch->driver_batch);
239 struct brw_context *brw = batch->driver_batch;
240
241 return (struct blorp_address) {
242 .buffer = brw->workaround_bo,
243 };
244 }
245 #endif
246
247 static void
248 blorp_flush_range(UNUSED struct blorp_batch *batch, UNUSED void *start,
249 UNUSED size_t size)
250 {
251 /* All allocated states come from the batch which we will flush before we
252 * submit it. There's nothing for us to do here.
253 */
254 }
255
256 static void
257 blorp_emit_urb_config(struct blorp_batch *batch,
258 unsigned vs_entry_size,
259 UNUSED unsigned sf_entry_size)
260 {
261 assert(batch->blorp->driver_ctx == batch->driver_batch);
262 struct brw_context *brw = batch->driver_batch;
263
264 #if GEN_GEN >= 7
265 if (brw->urb.vsize >= vs_entry_size)
266 return;
267
268 gen7_upload_urb(brw, vs_entry_size, false, false);
269 #elif GEN_GEN == 6
270 gen6_upload_urb(brw, vs_entry_size, false, 0);
271 #else
272 /* We calculate it now and emit later. */
273 brw_calculate_urb_fence(brw, 0, vs_entry_size, sf_entry_size);
274 #endif
275 }
276
277 void
278 genX(blorp_exec)(struct blorp_batch *batch,
279 const struct blorp_params *params)
280 {
281 assert(batch->blorp->driver_ctx == batch->driver_batch);
282 struct brw_context *brw = batch->driver_batch;
283 struct gl_context *ctx = &brw->ctx;
284 bool check_aperture_failed_once = false;
285
286 #if GEN_GEN >= 11
287 /* The PIPE_CONTROL command description says:
288 *
289 * "Whenever a Binding Table Index (BTI) used by a Render Taget Message
290 * points to a different RENDER_SURFACE_STATE, SW must issue a Render
291 * Target Cache Flush by enabling this bit. When render target flush
292 * is set due to new association of BTI, PS Scoreboard Stall bit must
293 * be set in this packet."
294 */
295 brw_emit_pipe_control_flush(brw,
296 PIPE_CONTROL_RENDER_TARGET_FLUSH |
297 PIPE_CONTROL_STALL_AT_SCOREBOARD);
298 #endif
299
300 /* Flush the sampler and render caches. We definitely need to flush the
301 * sampler cache so that we get updated contents from the render cache for
302 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
303 * docs to flush the cache between reinterpretations of the same surface
304 * data with different formats, which blorp does for stencil and depth
305 * data.
306 */
307 if (params->src.enabled)
308 brw_cache_flush_for_read(brw, params->src.addr.buffer);
309 if (params->dst.enabled) {
310 brw_cache_flush_for_render(brw, params->dst.addr.buffer,
311 params->dst.view.format,
312 params->dst.aux_usage);
313 }
314 if (params->depth.enabled)
315 brw_cache_flush_for_depth(brw, params->depth.addr.buffer);
316 if (params->stencil.enabled)
317 brw_cache_flush_for_depth(brw, params->stencil.addr.buffer);
318
319 brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
320 brw_emit_l3_state(brw);
321
322 retry:
323 intel_batchbuffer_require_space(brw, 1400);
324 brw_require_statebuffer_space(brw, 600);
325 intel_batchbuffer_save_state(brw);
326 check_aperture_failed_once |= intel_batchbuffer_saved_state_is_empty(brw);
327 brw->batch.no_wrap = true;
328
329 #if GEN_GEN == 6
330 /* Emit workaround flushes when we switch from drawing to blorping. */
331 brw_emit_post_sync_nonzero_flush(brw);
332 #endif
333
334 brw_upload_state_base_address(brw);
335
336 #if GEN_GEN >= 8
337 gen7_l3_state.emit(brw);
338 #endif
339
340 #if GEN_GEN >= 6
341 brw_emit_depth_stall_flushes(brw);
342 #endif
343
344 #if GEN_GEN == 8
345 gen8_write_pma_stall_bits(brw, 0);
346 #endif
347
348 const unsigned scale = params->fast_clear_op ? UINT_MAX : 1;
349 if (brw->current_hash_scale != scale) {
350 brw_emit_hashing_mode(brw, params->x1 - params->x0,
351 params->y1 - params->y0, scale);
352 }
353
354 blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
355 rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
356 rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
357 }
358
359 blorp_exec(batch, params);
360
361 brw->batch.no_wrap = false;
362
363 /* Check if the blorp op we just did would make our batch likely to fail to
364 * map all the BOs into the GPU at batch exec time later. If so, flush the
365 * batch and try again with nothing else in the batch.
366 */
367 if (!brw_batch_has_aperture_space(brw, 0)) {
368 if (!check_aperture_failed_once) {
369 check_aperture_failed_once = true;
370 intel_batchbuffer_reset_to_saved(brw);
371 intel_batchbuffer_flush(brw);
372 goto retry;
373 } else {
374 int ret = intel_batchbuffer_flush(brw);
375 WARN_ONCE(ret == -ENOSPC,
376 "i965: blorp emit exceeded available aperture space\n");
377 }
378 }
379
380 if (unlikely(brw->always_flush_batch))
381 intel_batchbuffer_flush(brw);
382
383 /* We've smashed all state compared to what the normal 3D pipeline
384 * rendering tracks for GL.
385 */
386 brw->ctx.NewDriverState |= BRW_NEW_BLORP;
387 brw->no_depth_or_stencil = !params->depth.enabled &&
388 !params->stencil.enabled;
389 brw->ib.index_size = -1;
390
391 if (params->dst.enabled) {
392 brw_render_cache_add_bo(brw, params->dst.addr.buffer,
393 params->dst.view.format,
394 params->dst.aux_usage);
395 }
396 if (params->depth.enabled)
397 brw_depth_cache_add_bo(brw, params->depth.addr.buffer);
398 if (params->stencil.enabled)
399 brw_depth_cache_add_bo(brw, params->stencil.addr.buffer);
400 }