i965: Make a helper function for depth/stencil related state.
[mesa.git] / src / mesa / drivers / dri / i965 / genX_state_upload.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "common/gen_device_info.h"
27 #include "common/gen_sample_positions.h"
28 #include "genxml/gen_macros.h"
29
30 #include "main/bufferobj.h"
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/macros.h"
34 #include "main/state.h"
35
36 #include "brw_context.h"
37 #if GEN_GEN == 6
38 #include "brw_defines.h"
39 #endif
40 #include "brw_draw.h"
41 #include "brw_multisample_state.h"
42 #include "brw_state.h"
43 #include "brw_wm.h"
44 #include "brw_util.h"
45
46 #include "intel_batchbuffer.h"
47 #include "intel_buffer_objects.h"
48 #include "intel_fbo.h"
49
50 #include "main/enums.h"
51 #include "main/fbobject.h"
52 #include "main/framebuffer.h"
53 #include "main/glformats.h"
54 #include "main/samplerobj.h"
55 #include "main/shaderapi.h"
56 #include "main/stencil.h"
57 #include "main/transformfeedback.h"
58 #include "main/varray.h"
59 #include "main/viewport.h"
60 #include "util/half_float.h"
61
62 UNUSED static void *
63 emit_dwords(struct brw_context *brw, unsigned n)
64 {
65 intel_batchbuffer_begin(brw, n, RENDER_RING);
66 uint32_t *map = brw->batch.map_next;
67 brw->batch.map_next += n;
68 intel_batchbuffer_advance(brw);
69 return map;
70 }
71
72 struct brw_address {
73 struct brw_bo *bo;
74 uint32_t read_domains;
75 uint32_t write_domain;
76 uint32_t offset;
77 };
78
79 static uint64_t
80 emit_reloc(struct brw_context *brw,
81 void *location, struct brw_address address, uint32_t delta)
82 {
83 uint32_t offset = (char *) location - (char *) brw->batch.map;
84
85 return brw_emit_reloc(&brw->batch, offset, address.bo,
86 address.offset + delta,
87 address.read_domains,
88 address.write_domain);
89 }
90
91 #define __gen_address_type struct brw_address
92 #define __gen_user_data struct brw_context
93
94 static uint64_t
95 __gen_combine_address(struct brw_context *brw, void *location,
96 struct brw_address address, uint32_t delta)
97 {
98 if (address.bo == NULL) {
99 return address.offset + delta;
100 } else {
101 return emit_reloc(brw, location, address, delta);
102 }
103 }
104
105 static inline struct brw_address
106 render_bo(struct brw_bo *bo, uint32_t offset)
107 {
108 return (struct brw_address) {
109 .bo = bo,
110 .offset = offset,
111 .read_domains = I915_GEM_DOMAIN_RENDER,
112 .write_domain = I915_GEM_DOMAIN_RENDER,
113 };
114 }
115
116 static inline struct brw_address
117 render_ro_bo(struct brw_bo *bo, uint32_t offset)
118 {
119 return (struct brw_address) {
120 .bo = bo,
121 .offset = offset,
122 .read_domains = I915_GEM_DOMAIN_RENDER,
123 .write_domain = 0,
124 };
125 }
126
127 static inline struct brw_address
128 instruction_bo(struct brw_bo *bo, uint32_t offset)
129 {
130 return (struct brw_address) {
131 .bo = bo,
132 .offset = offset,
133 .read_domains = I915_GEM_DOMAIN_INSTRUCTION,
134 .write_domain = I915_GEM_DOMAIN_INSTRUCTION,
135 };
136 }
137
138 static inline struct brw_address
139 instruction_ro_bo(struct brw_bo *bo, uint32_t offset)
140 {
141 return (struct brw_address) {
142 .bo = bo,
143 .offset = offset,
144 .read_domains = I915_GEM_DOMAIN_INSTRUCTION,
145 .write_domain = 0,
146 };
147 }
148
149 static inline struct brw_address
150 vertex_bo(struct brw_bo *bo, uint32_t offset)
151 {
152 return (struct brw_address) {
153 .bo = bo,
154 .offset = offset,
155 .read_domains = I915_GEM_DOMAIN_VERTEX,
156 .write_domain = 0,
157 };
158 }
159
160 #if GEN_GEN == 4
161 static inline struct brw_address
162 KSP(struct brw_context *brw, uint32_t offset)
163 {
164 return instruction_bo(brw->cache.bo, offset);
165 }
166
167 static inline struct brw_address
168 KSP_ro(struct brw_context *brw, uint32_t offset)
169 {
170 return instruction_ro_bo(brw->cache.bo, offset);
171 }
172 #else
173 static inline uint32_t
174 KSP(struct brw_context *brw, uint32_t offset)
175 {
176 return offset;
177 }
178
179 #define KSP_ro KSP
180
181 #endif
182
183 #include "genxml/genX_pack.h"
184
185 #define _brw_cmd_length(cmd) cmd ## _length
186 #define _brw_cmd_length_bias(cmd) cmd ## _length_bias
187 #define _brw_cmd_header(cmd) cmd ## _header
188 #define _brw_cmd_pack(cmd) cmd ## _pack
189
190 #define brw_batch_emit(brw, cmd, name) \
191 for (struct cmd name = { _brw_cmd_header(cmd) }, \
192 *_dst = emit_dwords(brw, _brw_cmd_length(cmd)); \
193 __builtin_expect(_dst != NULL, 1); \
194 _brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
195 _dst = NULL)
196
197 #define brw_batch_emitn(brw, cmd, n, ...) ({ \
198 uint32_t *_dw = emit_dwords(brw, n); \
199 struct cmd template = { \
200 _brw_cmd_header(cmd), \
201 .DWordLength = n - _brw_cmd_length_bias(cmd), \
202 __VA_ARGS__ \
203 }; \
204 _brw_cmd_pack(cmd)(brw, _dw, &template); \
205 _dw + 1; /* Array starts at dw[1] */ \
206 })
207
208 #define brw_state_emit(brw, cmd, align, offset, name) \
209 for (struct cmd name = { 0, }, \
210 *_dst = brw_state_batch(brw, _brw_cmd_length(cmd) * 4, \
211 align, offset); \
212 __builtin_expect(_dst != NULL, 1); \
213 _brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
214 _dst = NULL)
215
216 /**
217 * Polygon stipple packet
218 */
219 static void
220 genX(upload_polygon_stipple)(struct brw_context *brw)
221 {
222 struct gl_context *ctx = &brw->ctx;
223
224 /* _NEW_POLYGON */
225 if (!ctx->Polygon.StippleFlag)
226 return;
227
228 brw_batch_emit(brw, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
229 /* Polygon stipple is provided in OpenGL order, i.e. bottom
230 * row first. If we're rendering to a window (i.e. the
231 * default frame buffer object, 0), then we need to invert
232 * it to match our pixel layout. But if we're rendering
233 * to a FBO (i.e. any named frame buffer object), we *don't*
234 * need to invert - we already match the layout.
235 */
236 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
237 for (unsigned i = 0; i < 32; i++)
238 poly.PatternRow[i] = ctx->PolygonStipple[31 - i]; /* invert */
239 } else {
240 for (unsigned i = 0; i < 32; i++)
241 poly.PatternRow[i] = ctx->PolygonStipple[i];
242 }
243 }
244 }
245
246 static const struct brw_tracked_state genX(polygon_stipple) = {
247 .dirty = {
248 .mesa = _NEW_POLYGON |
249 _NEW_POLYGONSTIPPLE,
250 .brw = BRW_NEW_CONTEXT,
251 },
252 .emit = genX(upload_polygon_stipple),
253 };
254
255 /**
256 * Polygon stipple offset packet
257 */
258 static void
259 genX(upload_polygon_stipple_offset)(struct brw_context *brw)
260 {
261 struct gl_context *ctx = &brw->ctx;
262
263 /* _NEW_POLYGON */
264 if (!ctx->Polygon.StippleFlag)
265 return;
266
267 brw_batch_emit(brw, GENX(3DSTATE_POLY_STIPPLE_OFFSET), poly) {
268 /* _NEW_BUFFERS
269 *
270 * If we're drawing to a system window we have to invert the Y axis
271 * in order to match the OpenGL pixel coordinate system, and our
272 * offset must be matched to the window position. If we're drawing
273 * to a user-created FBO then our native pixel coordinate system
274 * works just fine, and there's no window system to worry about.
275 */
276 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
277 poly.PolygonStippleYOffset =
278 (32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31;
279 }
280 }
281 }
282
283 static const struct brw_tracked_state genX(polygon_stipple_offset) = {
284 .dirty = {
285 .mesa = _NEW_BUFFERS |
286 _NEW_POLYGON,
287 .brw = BRW_NEW_CONTEXT,
288 },
289 .emit = genX(upload_polygon_stipple_offset),
290 };
291
292 /**
293 * Line stipple packet
294 */
295 static void
296 genX(upload_line_stipple)(struct brw_context *brw)
297 {
298 struct gl_context *ctx = &brw->ctx;
299
300 if (!ctx->Line.StippleFlag)
301 return;
302
303 brw_batch_emit(brw, GENX(3DSTATE_LINE_STIPPLE), line) {
304 line.LineStipplePattern = ctx->Line.StipplePattern;
305
306 line.LineStippleInverseRepeatCount = 1.0f / ctx->Line.StippleFactor;
307 line.LineStippleRepeatCount = ctx->Line.StippleFactor;
308 }
309 }
310
311 static const struct brw_tracked_state genX(line_stipple) = {
312 .dirty = {
313 .mesa = _NEW_LINE,
314 .brw = BRW_NEW_CONTEXT,
315 },
316 .emit = genX(upload_line_stipple),
317 };
318
319 /* Constant single cliprect for framebuffer object or DRI2 drawing */
320 static void
321 genX(upload_drawing_rect)(struct brw_context *brw)
322 {
323 struct gl_context *ctx = &brw->ctx;
324 const struct gl_framebuffer *fb = ctx->DrawBuffer;
325 const unsigned int fb_width = _mesa_geometric_width(fb);
326 const unsigned int fb_height = _mesa_geometric_height(fb);
327
328 brw_batch_emit(brw, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
329 rect.ClippedDrawingRectangleXMax = fb_width - 1;
330 rect.ClippedDrawingRectangleYMax = fb_height - 1;
331 }
332 }
333
334 static const struct brw_tracked_state genX(drawing_rect) = {
335 .dirty = {
336 .mesa = _NEW_BUFFERS,
337 .brw = BRW_NEW_BLORP |
338 BRW_NEW_CONTEXT,
339 },
340 .emit = genX(upload_drawing_rect),
341 };
342
343 static uint32_t *
344 genX(emit_vertex_buffer_state)(struct brw_context *brw,
345 uint32_t *dw,
346 unsigned buffer_nr,
347 struct brw_bo *bo,
348 unsigned start_offset,
349 unsigned end_offset,
350 unsigned stride,
351 unsigned step_rate)
352 {
353 struct GENX(VERTEX_BUFFER_STATE) buf_state = {
354 .VertexBufferIndex = buffer_nr,
355 .BufferPitch = stride,
356 .BufferStartingAddress = vertex_bo(bo, start_offset),
357 #if GEN_GEN >= 8
358 .BufferSize = end_offset - start_offset,
359 #endif
360
361 #if GEN_GEN >= 7
362 .AddressModifyEnable = true,
363 #endif
364
365 #if GEN_GEN < 8
366 .BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
367 .InstanceDataStepRate = step_rate,
368 #if GEN_GEN >= 5
369 .EndAddress = vertex_bo(bo, end_offset - 1),
370 #endif
371 #endif
372
373 #if GEN_GEN == 10
374 .VertexBufferMOCS = CNL_MOCS_WB,
375 #elif GEN_GEN == 9
376 .VertexBufferMOCS = SKL_MOCS_WB,
377 #elif GEN_GEN == 8
378 .VertexBufferMOCS = BDW_MOCS_WB,
379 #elif GEN_GEN == 7
380 .VertexBufferMOCS = GEN7_MOCS_L3,
381 #endif
382 };
383
384 GENX(VERTEX_BUFFER_STATE_pack)(brw, dw, &buf_state);
385 return dw + GENX(VERTEX_BUFFER_STATE_length);
386 }
387
388 UNUSED static bool
389 is_passthru_format(uint32_t format)
390 {
391 switch (format) {
392 case ISL_FORMAT_R64_PASSTHRU:
393 case ISL_FORMAT_R64G64_PASSTHRU:
394 case ISL_FORMAT_R64G64B64_PASSTHRU:
395 case ISL_FORMAT_R64G64B64A64_PASSTHRU:
396 return true;
397 default:
398 return false;
399 }
400 }
401
402 UNUSED static int
403 uploads_needed(uint32_t format)
404 {
405 if (!is_passthru_format(format))
406 return 1;
407
408 switch (format) {
409 case ISL_FORMAT_R64_PASSTHRU:
410 case ISL_FORMAT_R64G64_PASSTHRU:
411 return 1;
412 case ISL_FORMAT_R64G64B64_PASSTHRU:
413 case ISL_FORMAT_R64G64B64A64_PASSTHRU:
414 return 2;
415 default:
416 unreachable("not reached");
417 }
418 }
419
420 /*
421 * Returns the format that we are finally going to use when upload a vertex
422 * element. It will only change if we are using *64*PASSTHRU formats, as for
423 * gen < 8 they need to be splitted on two *32*FLOAT formats.
424 *
425 * @upload points in which upload we are. Valid values are [0,1]
426 */
427 static uint32_t
428 downsize_format_if_needed(uint32_t format,
429 int upload)
430 {
431 assert(upload == 0 || upload == 1);
432
433 if (!is_passthru_format(format))
434 return format;
435
436 switch (format) {
437 case ISL_FORMAT_R64_PASSTHRU:
438 return ISL_FORMAT_R32G32_FLOAT;
439 case ISL_FORMAT_R64G64_PASSTHRU:
440 return ISL_FORMAT_R32G32B32A32_FLOAT;
441 case ISL_FORMAT_R64G64B64_PASSTHRU:
442 return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
443 : ISL_FORMAT_R32G32_FLOAT;
444 case ISL_FORMAT_R64G64B64A64_PASSTHRU:
445 return ISL_FORMAT_R32G32B32A32_FLOAT;
446 default:
447 unreachable("not reached");
448 }
449 }
450
451 /*
452 * Returns the number of componentes associated with a format that is used on
453 * a 64 to 32 format split. See downsize_format()
454 */
455 static int
456 upload_format_size(uint32_t upload_format)
457 {
458 switch (upload_format) {
459 case ISL_FORMAT_R32G32_FLOAT:
460 return 2;
461 case ISL_FORMAT_R32G32B32A32_FLOAT:
462 return 4;
463 default:
464 unreachable("not reached");
465 }
466 }
467
468 static void
469 genX(emit_vertices)(struct brw_context *brw)
470 {
471 uint32_t *dw;
472
473 brw_prepare_vertices(brw);
474 brw_prepare_shader_draw_parameters(brw);
475
476 #if GEN_GEN < 6
477 brw_emit_query_begin(brw);
478 #endif
479
480 const struct brw_vs_prog_data *vs_prog_data =
481 brw_vs_prog_data(brw->vs.base.prog_data);
482
483 #if GEN_GEN >= 8
484 struct gl_context *ctx = &brw->ctx;
485 const bool uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
486 ctx->Polygon.BackMode != GL_FILL);
487
488 if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
489 unsigned vue = brw->vb.nr_enabled;
490
491 /* The element for the edge flags must always be last, so we have to
492 * insert the SGVS before it in that case.
493 */
494 if (uses_edge_flag) {
495 assert(vue > 0);
496 vue--;
497 }
498
499 WARN_ONCE(vue >= 33,
500 "Trying to insert VID/IID past 33rd vertex element, "
501 "need to reorder the vertex attrbutes.");
502
503 brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs) {
504 if (vs_prog_data->uses_vertexid) {
505 vfs.VertexIDEnable = true;
506 vfs.VertexIDComponentNumber = 2;
507 vfs.VertexIDElementOffset = vue;
508 }
509
510 if (vs_prog_data->uses_instanceid) {
511 vfs.InstanceIDEnable = true;
512 vfs.InstanceIDComponentNumber = 3;
513 vfs.InstanceIDElementOffset = vue;
514 }
515 }
516
517 brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
518 vfi.InstancingEnable = true;
519 vfi.VertexElementIndex = vue;
520 }
521 } else {
522 brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs);
523 }
524
525 /* Normally we don't need an element for the SGVS attribute because the
526 * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
527 * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
528 * we're using draw parameters then we need an element for the those
529 * values. Additionally if there is an edge flag element then the SGVS
530 * can't be inserted past that so we need a dummy element to ensure that
531 * the edge flag is the last one.
532 */
533 const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
534 vs_prog_data->uses_baseinstance ||
535 ((vs_prog_data->uses_instanceid ||
536 vs_prog_data->uses_vertexid)
537 && uses_edge_flag));
538 #else
539 const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
540 vs_prog_data->uses_baseinstance ||
541 vs_prog_data->uses_instanceid ||
542 vs_prog_data->uses_vertexid);
543 #endif
544 unsigned nr_elements =
545 brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
546
547 #if GEN_GEN < 8
548 /* If any of the formats of vb.enabled needs more that one upload, we need
549 * to add it to nr_elements
550 */
551 for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
552 struct brw_vertex_element *input = brw->vb.enabled[i];
553 uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
554
555 if (uploads_needed(format) > 1)
556 nr_elements++;
557 }
558 #endif
559
560 /* If the VS doesn't read any inputs (calculating vertex position from
561 * a state variable for some reason, for example), emit a single pad
562 * VERTEX_ELEMENT struct and bail.
563 *
564 * The stale VB state stays in place, but they don't do anything unless
565 * a VE loads from them.
566 */
567 if (nr_elements == 0) {
568 dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
569 1 + GENX(VERTEX_ELEMENT_STATE_length));
570 struct GENX(VERTEX_ELEMENT_STATE) elem = {
571 .Valid = true,
572 .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
573 .Component0Control = VFCOMP_STORE_0,
574 .Component1Control = VFCOMP_STORE_0,
575 .Component2Control = VFCOMP_STORE_0,
576 .Component3Control = VFCOMP_STORE_1_FP,
577 };
578 GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem);
579 return;
580 }
581
582 /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
583 const bool uses_draw_params =
584 vs_prog_data->uses_basevertex ||
585 vs_prog_data->uses_baseinstance;
586 const unsigned nr_buffers = brw->vb.nr_buffers +
587 uses_draw_params + vs_prog_data->uses_drawid;
588
589 if (nr_buffers) {
590 assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
591
592 dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_BUFFERS),
593 1 + GENX(VERTEX_BUFFER_STATE_length) * nr_buffers);
594
595 for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
596 const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
597 /* Prior to Haswell and Bay Trail we have to use 4-component formats
598 * to fake 3-component ones. In particular, we do this for
599 * half-float and 8 and 16-bit integer formats. This means that the
600 * vertex element may poke over the end of the buffer by 2 bytes.
601 */
602 const unsigned padding =
603 (GEN_GEN <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
604 const unsigned end = buffer->offset + buffer->size + padding;
605 dw = genX(emit_vertex_buffer_state)(brw, dw, i, buffer->bo,
606 buffer->offset,
607 end,
608 buffer->stride,
609 buffer->step_rate);
610 }
611
612 if (uses_draw_params) {
613 dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers,
614 brw->draw.draw_params_bo,
615 brw->draw.draw_params_offset,
616 brw->draw.draw_params_bo->size,
617 0 /* stride */,
618 0 /* step rate */);
619 }
620
621 if (vs_prog_data->uses_drawid) {
622 dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
623 brw->draw.draw_id_bo,
624 brw->draw.draw_id_offset,
625 brw->draw.draw_id_bo->size,
626 0 /* stride */,
627 0 /* step rate */);
628 }
629 }
630
631 /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
632 * presumably for VertexID/InstanceID.
633 */
634 #if GEN_GEN >= 6
635 assert(nr_elements <= 34);
636 const struct brw_vertex_element *gen6_edgeflag_input = NULL;
637 #else
638 assert(nr_elements <= 18);
639 #endif
640
641 dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
642 1 + GENX(VERTEX_ELEMENT_STATE_length) * nr_elements);
643 unsigned i;
644 for (i = 0; i < brw->vb.nr_enabled; i++) {
645 const struct brw_vertex_element *input = brw->vb.enabled[i];
646 uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
647 uint32_t comp0 = VFCOMP_STORE_SRC;
648 uint32_t comp1 = VFCOMP_STORE_SRC;
649 uint32_t comp2 = VFCOMP_STORE_SRC;
650 uint32_t comp3 = VFCOMP_STORE_SRC;
651 const unsigned num_uploads = GEN_GEN < 8 ? uploads_needed(format) : 1;
652
653 #if GEN_GEN >= 8
654 /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
655 * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
656 * element which has edge flag enabled."
657 */
658 assert(!(is_passthru_format(format) && uses_edge_flag));
659 #endif
660
661 /* The gen4 driver expects edgeflag to come in as a float, and passes
662 * that float on to the tests in the clipper. Mesa's current vertex
663 * attribute value for EdgeFlag is stored as a float, which works out.
664 * glEdgeFlagPointer, on the other hand, gives us an unnormalized
665 * integer ubyte. Just rewrite that to convert to a float.
666 *
667 * Gen6+ passes edgeflag as sideband along with the vertex, instead
668 * of in the VUE. We have to upload it sideband as the last vertex
669 * element according to the B-Spec.
670 */
671 #if GEN_GEN >= 6
672 if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
673 gen6_edgeflag_input = input;
674 continue;
675 }
676 #endif
677
678 for (unsigned c = 0; c < num_uploads; c++) {
679 const uint32_t upload_format = GEN_GEN >= 8 ? format :
680 downsize_format_if_needed(format, c);
681 /* If we need more that one upload, the offset stride would be 128
682 * bits (16 bytes), as for previous uploads we are using the full
683 * entry. */
684 const unsigned offset = input->offset + c * 16;
685
686 const int size = (GEN_GEN < 8 && is_passthru_format(format)) ?
687 upload_format_size(upload_format) : input->glarray->Size;
688
689 switch (size) {
690 case 0: comp0 = VFCOMP_STORE_0;
691 case 1: comp1 = VFCOMP_STORE_0;
692 case 2: comp2 = VFCOMP_STORE_0;
693 case 3:
694 if (GEN_GEN >= 8 && input->glarray->Doubles) {
695 comp3 = VFCOMP_STORE_0;
696 } else if (input->glarray->Integer) {
697 comp3 = VFCOMP_STORE_1_INT;
698 } else {
699 comp3 = VFCOMP_STORE_1_FP;
700 }
701
702 break;
703 }
704
705 #if GEN_GEN >= 8
706 /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
707 *
708 * "When SourceElementFormat is set to one of the *64*_PASSTHRU
709 * formats, 64-bit components are stored in the URB without any
710 * conversion. In this case, vertex elements must be written as 128
711 * or 256 bits, with VFCOMP_STORE_0 being used to pad the output as
712 * required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
713 * component into the URB, Component 1 must be specified as
714 * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE) in
715 * order to output a 128-bit vertex element, or Components 1-3 must
716 * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
717 * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
718 * to be specified as VFCOMP_STORE_0 in order to output a 256-bit
719 * vertex element."
720 */
721 if (input->glarray->Doubles && !input->is_dual_slot) {
722 /* Store vertex elements which correspond to double and dvec2 vertex
723 * shader inputs as 128-bit vertex elements, instead of 256-bits.
724 */
725 comp2 = VFCOMP_NOSTORE;
726 comp3 = VFCOMP_NOSTORE;
727 }
728 #endif
729
730 struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
731 .VertexBufferIndex = input->buffer,
732 .Valid = true,
733 .SourceElementFormat = upload_format,
734 .SourceElementOffset = offset,
735 .Component0Control = comp0,
736 .Component1Control = comp1,
737 .Component2Control = comp2,
738 .Component3Control = comp3,
739 #if GEN_GEN < 5
740 .DestinationElementOffset = i * 4,
741 #endif
742 };
743
744 GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
745 dw += GENX(VERTEX_ELEMENT_STATE_length);
746 }
747 }
748
749 if (needs_sgvs_element) {
750 struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
751 .Valid = true,
752 .Component0Control = VFCOMP_STORE_0,
753 .Component1Control = VFCOMP_STORE_0,
754 .Component2Control = VFCOMP_STORE_0,
755 .Component3Control = VFCOMP_STORE_0,
756 #if GEN_GEN < 5
757 .DestinationElementOffset = i * 4,
758 #endif
759 };
760
761 #if GEN_GEN >= 8
762 if (vs_prog_data->uses_basevertex ||
763 vs_prog_data->uses_baseinstance) {
764 elem_state.VertexBufferIndex = brw->vb.nr_buffers;
765 elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
766 elem_state.Component0Control = VFCOMP_STORE_SRC;
767 elem_state.Component1Control = VFCOMP_STORE_SRC;
768 }
769 #else
770 elem_state.VertexBufferIndex = brw->vb.nr_buffers;
771 elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
772 if (vs_prog_data->uses_basevertex)
773 elem_state.Component0Control = VFCOMP_STORE_SRC;
774
775 if (vs_prog_data->uses_baseinstance)
776 elem_state.Component1Control = VFCOMP_STORE_SRC;
777
778 if (vs_prog_data->uses_vertexid)
779 elem_state.Component2Control = VFCOMP_STORE_VID;
780
781 if (vs_prog_data->uses_instanceid)
782 elem_state.Component3Control = VFCOMP_STORE_IID;
783 #endif
784
785 GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
786 dw += GENX(VERTEX_ELEMENT_STATE_length);
787 }
788
789 if (vs_prog_data->uses_drawid) {
790 struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
791 .Valid = true,
792 .VertexBufferIndex = brw->vb.nr_buffers + 1,
793 .SourceElementFormat = ISL_FORMAT_R32_UINT,
794 .Component0Control = VFCOMP_STORE_SRC,
795 .Component1Control = VFCOMP_STORE_0,
796 .Component2Control = VFCOMP_STORE_0,
797 .Component3Control = VFCOMP_STORE_0,
798 #if GEN_GEN < 5
799 .DestinationElementOffset = i * 4,
800 #endif
801 };
802
803 GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
804 dw += GENX(VERTEX_ELEMENT_STATE_length);
805 }
806
807 #if GEN_GEN >= 6
808 if (gen6_edgeflag_input) {
809 const uint32_t format =
810 brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
811
812 struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
813 .Valid = true,
814 .VertexBufferIndex = gen6_edgeflag_input->buffer,
815 .EdgeFlagEnable = true,
816 .SourceElementFormat = format,
817 .SourceElementOffset = gen6_edgeflag_input->offset,
818 .Component0Control = VFCOMP_STORE_SRC,
819 .Component1Control = VFCOMP_STORE_0,
820 .Component2Control = VFCOMP_STORE_0,
821 .Component3Control = VFCOMP_STORE_0,
822 };
823
824 GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
825 dw += GENX(VERTEX_ELEMENT_STATE_length);
826 }
827 #endif
828
829 #if GEN_GEN >= 8
830 for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
831 const struct brw_vertex_element *input = brw->vb.enabled[i];
832 const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
833 unsigned element_index;
834
835 /* The edge flag element is reordered to be the last one in the code
836 * above so we need to compensate for that in the element indices used
837 * below.
838 */
839 if (input == gen6_edgeflag_input)
840 element_index = nr_elements - 1;
841 else
842 element_index = j++;
843
844 brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
845 vfi.VertexElementIndex = element_index;
846 vfi.InstancingEnable = buffer->step_rate != 0;
847 vfi.InstanceDataStepRate = buffer->step_rate;
848 }
849 }
850
851 if (vs_prog_data->uses_drawid) {
852 const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
853
854 brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
855 vfi.VertexElementIndex = element;
856 }
857 }
858 #endif
859 }
860
861 static const struct brw_tracked_state genX(vertices) = {
862 .dirty = {
863 .mesa = _NEW_POLYGON,
864 .brw = BRW_NEW_BATCH |
865 BRW_NEW_BLORP |
866 BRW_NEW_VERTICES |
867 BRW_NEW_VS_PROG_DATA,
868 },
869 .emit = genX(emit_vertices),
870 };
871
872 static void
873 genX(emit_index_buffer)(struct brw_context *brw)
874 {
875 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
876
877 if (index_buffer == NULL)
878 return;
879
880 brw_batch_emit(brw, GENX(3DSTATE_INDEX_BUFFER), ib) {
881 #if GEN_GEN < 8 && !GEN_IS_HASWELL
882 ib.CutIndexEnable = brw->prim_restart.enable_cut_index;
883 #endif
884 ib.IndexFormat = brw_get_index_type(index_buffer->index_size);
885 ib.BufferStartingAddress = vertex_bo(brw->ib.bo, 0);
886 #if GEN_GEN >= 8
887 ib.IndexBufferMOCS = GEN_GEN >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
888 ib.BufferSize = brw->ib.size;
889 #else
890 ib.BufferEndingAddress = vertex_bo(brw->ib.bo, brw->ib.size - 1);
891 #endif
892 }
893 }
894
895 static const struct brw_tracked_state genX(index_buffer) = {
896 .dirty = {
897 .mesa = 0,
898 .brw = BRW_NEW_BATCH |
899 BRW_NEW_BLORP |
900 BRW_NEW_INDEX_BUFFER,
901 },
902 .emit = genX(emit_index_buffer),
903 };
904
905 #if GEN_IS_HASWELL || GEN_GEN >= 8
906 static void
907 genX(upload_cut_index)(struct brw_context *brw)
908 {
909 const struct gl_context *ctx = &brw->ctx;
910
911 brw_batch_emit(brw, GENX(3DSTATE_VF), vf) {
912 if (ctx->Array._PrimitiveRestart && brw->ib.ib) {
913 vf.IndexedDrawCutIndexEnable = true;
914 vf.CutIndex = _mesa_primitive_restart_index(ctx, brw->ib.index_size);
915 }
916 }
917 }
918
919 const struct brw_tracked_state genX(cut_index) = {
920 .dirty = {
921 .mesa = _NEW_TRANSFORM,
922 .brw = BRW_NEW_INDEX_BUFFER,
923 },
924 .emit = genX(upload_cut_index),
925 };
926 #endif
927
928 #if GEN_GEN >= 6
929 /**
930 * Determine the appropriate attribute override value to store into the
931 * 3DSTATE_SF structure for a given fragment shader attribute. The attribute
932 * override value contains two pieces of information: the location of the
933 * attribute in the VUE (relative to urb_entry_read_offset, see below), and a
934 * flag indicating whether to "swizzle" the attribute based on the direction
935 * the triangle is facing.
936 *
937 * If an attribute is "swizzled", then the given VUE location is used for
938 * front-facing triangles, and the VUE location that immediately follows is
939 * used for back-facing triangles. We use this to implement the mapping from
940 * gl_FrontColor/gl_BackColor to gl_Color.
941 *
942 * urb_entry_read_offset is the offset into the VUE at which the SF unit is
943 * being instructed to begin reading attribute data. It can be set to a
944 * nonzero value to prevent the SF unit from wasting time reading elements of
945 * the VUE that are not needed by the fragment shader. It is measured in
946 * 256-bit increments.
947 */
948 static void
949 genX(get_attr_override)(struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr,
950 const struct brw_vue_map *vue_map,
951 int urb_entry_read_offset, int fs_attr,
952 bool two_side_color, uint32_t *max_source_attr)
953 {
954 /* Find the VUE slot for this attribute. */
955 int slot = vue_map->varying_to_slot[fs_attr];
956
957 /* Viewport and Layer are stored in the VUE header. We need to override
958 * them to zero if earlier stages didn't write them, as GL requires that
959 * they read back as zero when not explicitly set.
960 */
961 if (fs_attr == VARYING_SLOT_VIEWPORT || fs_attr == VARYING_SLOT_LAYER) {
962 attr->ComponentOverrideX = true;
963 attr->ComponentOverrideW = true;
964 attr->ConstantSource = CONST_0000;
965
966 if (!(vue_map->slots_valid & VARYING_BIT_LAYER))
967 attr->ComponentOverrideY = true;
968 if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT))
969 attr->ComponentOverrideZ = true;
970
971 return;
972 }
973
974 /* If there was only a back color written but not front, use back
975 * as the color instead of undefined
976 */
977 if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
978 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
979 if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
980 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
981
982 if (slot == -1) {
983 /* This attribute does not exist in the VUE--that means that the vertex
984 * shader did not write to it. This means that either:
985 *
986 * (a) This attribute is a texture coordinate, and it is going to be
987 * replaced with point coordinates (as a consequence of a call to
988 * glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)), so the
989 * hardware will ignore whatever attribute override we supply.
990 *
991 * (b) This attribute is read by the fragment shader but not written by
992 * the vertex shader, so its value is undefined. Therefore the
993 * attribute override we supply doesn't matter.
994 *
995 * (c) This attribute is gl_PrimitiveID, and it wasn't written by the
996 * previous shader stage.
997 *
998 * Note that we don't have to worry about the cases where the attribute
999 * is gl_PointCoord or is undergoing point sprite coordinate
1000 * replacement, because in those cases, this function isn't called.
1001 *
1002 * In case (c), we need to program the attribute overrides so that the
1003 * primitive ID will be stored in this slot. In every other case, the
1004 * attribute override we supply doesn't matter. So just go ahead and
1005 * program primitive ID in every case.
1006 */
1007 attr->ComponentOverrideW = true;
1008 attr->ComponentOverrideX = true;
1009 attr->ComponentOverrideY = true;
1010 attr->ComponentOverrideZ = true;
1011 attr->ConstantSource = PRIM_ID;
1012 return;
1013 }
1014
1015 /* Compute the location of the attribute relative to urb_entry_read_offset.
1016 * Each increment of urb_entry_read_offset represents a 256-bit value, so
1017 * it counts for two 128-bit VUE slots.
1018 */
1019 int source_attr = slot - 2 * urb_entry_read_offset;
1020 assert(source_attr >= 0 && source_attr < 32);
1021
1022 /* If we are doing two-sided color, and the VUE slot following this one
1023 * represents a back-facing color, then we need to instruct the SF unit to
1024 * do back-facing swizzling.
1025 */
1026 bool swizzling = two_side_color &&
1027 ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
1028 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
1029 (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
1030 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1));
1031
1032 /* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
1033 if (*max_source_attr < source_attr + swizzling)
1034 *max_source_attr = source_attr + swizzling;
1035
1036 attr->SourceAttribute = source_attr;
1037 if (swizzling)
1038 attr->SwizzleSelect = INPUTATTR_FACING;
1039 }
1040
1041
1042 static void
1043 genX(calculate_attr_overrides)(const struct brw_context *brw,
1044 struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr_overrides,
1045 uint32_t *point_sprite_enables,
1046 uint32_t *urb_entry_read_length,
1047 uint32_t *urb_entry_read_offset)
1048 {
1049 const struct gl_context *ctx = &brw->ctx;
1050
1051 /* _NEW_POINT */
1052 const struct gl_point_attrib *point = &ctx->Point;
1053
1054 /* BRW_NEW_FS_PROG_DATA */
1055 const struct brw_wm_prog_data *wm_prog_data =
1056 brw_wm_prog_data(brw->wm.base.prog_data);
1057 uint32_t max_source_attr = 0;
1058
1059 *point_sprite_enables = 0;
1060
1061 /* BRW_NEW_FRAGMENT_PROGRAM
1062 *
1063 * If the fragment shader reads VARYING_SLOT_LAYER, then we need to pass in
1064 * the full vertex header. Otherwise, we can program the SF to start
1065 * reading at an offset of 1 (2 varying slots) to skip unnecessary data:
1066 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
1067 * - VARYING_SLOT_{PSIZ,LAYER} and VARYING_SLOT_POS on gen6+
1068 */
1069
1070 bool fs_needs_vue_header = brw->fragment_program->info.inputs_read &
1071 (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
1072
1073 *urb_entry_read_offset = fs_needs_vue_header ? 0 : 1;
1074
1075 /* From the Ivybridge PRM, Vol 2 Part 1, 3DSTATE_SBE,
1076 * description of dw10 Point Sprite Texture Coordinate Enable:
1077 *
1078 * "This field must be programmed to zero when non-point primitives
1079 * are rendered."
1080 *
1081 * The SandyBridge PRM doesn't explicitly say that point sprite enables
1082 * must be programmed to zero when rendering non-point primitives, but
1083 * the IvyBridge PRM does, and if we don't, we get garbage.
1084 *
1085 * This is not required on Haswell, as the hardware ignores this state
1086 * when drawing non-points -- although we do still need to be careful to
1087 * correctly set the attr overrides.
1088 *
1089 * _NEW_POLYGON
1090 * BRW_NEW_PRIMITIVE | BRW_NEW_GS_PROG_DATA | BRW_NEW_TES_PROG_DATA
1091 */
1092 bool drawing_points = brw_is_drawing_points(brw);
1093
1094 for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1095 int input_index = wm_prog_data->urb_setup[attr];
1096
1097 if (input_index < 0)
1098 continue;
1099
1100 /* _NEW_POINT */
1101 bool point_sprite = false;
1102 if (drawing_points) {
1103 if (point->PointSprite &&
1104 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
1105 (point->CoordReplace & (1u << (attr - VARYING_SLOT_TEX0)))) {
1106 point_sprite = true;
1107 }
1108
1109 if (attr == VARYING_SLOT_PNTC)
1110 point_sprite = true;
1111
1112 if (point_sprite)
1113 *point_sprite_enables |= (1 << input_index);
1114 }
1115
1116 /* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
1117 struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attribute = { 0 };
1118
1119 if (!point_sprite) {
1120 genX(get_attr_override)(&attribute,
1121 &brw->vue_map_geom_out,
1122 *urb_entry_read_offset, attr,
1123 _mesa_vertex_program_two_side_enabled(ctx),
1124 &max_source_attr);
1125 }
1126
1127 /* The hardware can only do the overrides on 16 overrides at a
1128 * time, and the other up to 16 have to be lined up so that the
1129 * input index = the output index. We'll need to do some
1130 * tweaking to make sure that's the case.
1131 */
1132 if (input_index < 16)
1133 attr_overrides[input_index] = attribute;
1134 else
1135 assert(attribute.SourceAttribute == input_index);
1136 }
1137
1138 /* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
1139 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
1140 *
1141 * "This field should be set to the minimum length required to read the
1142 * maximum source attribute. The maximum source attribute is indicated
1143 * by the maximum value of the enabled Attribute # Source Attribute if
1144 * Attribute Swizzle Enable is set, Number of Output Attributes-1 if
1145 * enable is not set.
1146 * read_length = ceiling((max_source_attr + 1) / 2)
1147 *
1148 * [errata] Corruption/Hang possible if length programmed larger than
1149 * recommended"
1150 *
1151 * Similar text exists for Ivy Bridge.
1152 */
1153 *urb_entry_read_length = DIV_ROUND_UP(max_source_attr + 1, 2);
1154 }
1155 #endif
1156
1157 /* ---------------------------------------------------------------------- */
1158
1159 #if GEN_GEN >= 8
1160 typedef struct GENX(3DSTATE_WM_DEPTH_STENCIL) DEPTH_STENCIL_GENXML;
1161 #elif GEN_GEN >= 6
1162 typedef struct GENX(DEPTH_STENCIL_STATE) DEPTH_STENCIL_GENXML;
1163 #else
1164 typedef struct GENX(COLOR_CALC_STATE) DEPTH_STENCIL_GENXML;
1165 #endif
1166
1167 static inline void
1168 set_depth_stencil_bits(struct brw_context *brw, DEPTH_STENCIL_GENXML *ds)
1169 {
1170 struct gl_context *ctx = &brw->ctx;
1171
1172 /* _NEW_BUFFERS */
1173 struct intel_renderbuffer *depth_irb =
1174 intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
1175
1176 /* _NEW_DEPTH */
1177 struct gl_depthbuffer_attrib *depth = &ctx->Depth;
1178
1179 /* _NEW_STENCIL */
1180 struct gl_stencil_attrib *stencil = &ctx->Stencil;
1181 const int b = stencil->_BackFace;
1182
1183 if (depth->Test && depth_irb) {
1184 ds->DepthTestEnable = true;
1185 ds->DepthBufferWriteEnable = brw_depth_writes_enabled(brw);
1186 ds->DepthTestFunction = intel_translate_compare_func(depth->Func);
1187 }
1188
1189 if (brw->stencil_enabled) {
1190 ds->StencilTestEnable = true;
1191 ds->StencilWriteMask = stencil->WriteMask[0] & 0xff;
1192 ds->StencilTestMask = stencil->ValueMask[0] & 0xff;
1193
1194 ds->StencilTestFunction =
1195 intel_translate_compare_func(stencil->Function[0]);
1196 ds->StencilFailOp =
1197 intel_translate_stencil_op(stencil->FailFunc[0]);
1198 ds->StencilPassDepthPassOp =
1199 intel_translate_stencil_op(stencil->ZPassFunc[0]);
1200 ds->StencilPassDepthFailOp =
1201 intel_translate_stencil_op(stencil->ZFailFunc[0]);
1202
1203 ds->StencilBufferWriteEnable = brw->stencil_write_enabled;
1204
1205 if (brw->stencil_two_sided) {
1206 ds->DoubleSidedStencilEnable = true;
1207 ds->BackfaceStencilWriteMask = stencil->WriteMask[b] & 0xff;
1208 ds->BackfaceStencilTestMask = stencil->ValueMask[b] & 0xff;
1209
1210 ds->BackfaceStencilTestFunction =
1211 intel_translate_compare_func(stencil->Function[b]);
1212 ds->BackfaceStencilFailOp =
1213 intel_translate_stencil_op(stencil->FailFunc[b]);
1214 ds->BackfaceStencilPassDepthPassOp =
1215 intel_translate_stencil_op(stencil->ZPassFunc[b]);
1216 ds->BackfaceStencilPassDepthFailOp =
1217 intel_translate_stencil_op(stencil->ZFailFunc[b]);
1218 }
1219
1220 #if GEN_GEN >= 9
1221 ds->StencilReferenceValue = _mesa_get_stencil_ref(ctx, 0);
1222 ds->BackfaceStencilReferenceValue = _mesa_get_stencil_ref(ctx, b);
1223 #endif
1224 }
1225 }
1226
1227 #if GEN_GEN >= 6
1228 static void
1229 genX(upload_depth_stencil_state)(struct brw_context *brw)
1230 {
1231 #if GEN_GEN >= 8
1232 brw_batch_emit(brw, GENX(3DSTATE_WM_DEPTH_STENCIL), wmds) {
1233 set_depth_stencil_bits(brw, &wmds);
1234 }
1235 #else
1236 uint32_t ds_offset;
1237 brw_state_emit(brw, GENX(DEPTH_STENCIL_STATE), 64, &ds_offset, ds) {
1238 set_depth_stencil_bits(brw, &ds);
1239 }
1240
1241 /* Now upload a pointer to the indirect state */
1242 #if GEN_GEN == 6
1243 brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
1244 ptr.PointertoDEPTH_STENCIL_STATE = ds_offset;
1245 ptr.DEPTH_STENCIL_STATEChange = true;
1246 }
1247 #else
1248 brw_batch_emit(brw, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), ptr) {
1249 ptr.PointertoDEPTH_STENCIL_STATE = ds_offset;
1250 }
1251 #endif
1252 #endif
1253 }
1254
1255 static const struct brw_tracked_state genX(depth_stencil_state) = {
1256 .dirty = {
1257 .mesa = _NEW_BUFFERS |
1258 _NEW_DEPTH |
1259 _NEW_STENCIL,
1260 .brw = BRW_NEW_BLORP |
1261 (GEN_GEN >= 8 ? BRW_NEW_CONTEXT
1262 : BRW_NEW_BATCH |
1263 BRW_NEW_STATE_BASE_ADDRESS),
1264 },
1265 .emit = genX(upload_depth_stencil_state),
1266 };
1267 #endif
1268
1269 /* ---------------------------------------------------------------------- */
1270
1271 #if GEN_GEN >= 6
1272 static void
1273 genX(upload_clip_state)(struct brw_context *brw)
1274 {
1275 struct gl_context *ctx = &brw->ctx;
1276
1277 /* _NEW_BUFFERS */
1278 struct gl_framebuffer *fb = ctx->DrawBuffer;
1279
1280 /* BRW_NEW_FS_PROG_DATA */
1281 struct brw_wm_prog_data *wm_prog_data =
1282 brw_wm_prog_data(brw->wm.base.prog_data);
1283
1284 brw_batch_emit(brw, GENX(3DSTATE_CLIP), clip) {
1285 clip.StatisticsEnable = !brw->meta_in_progress;
1286
1287 if (wm_prog_data->barycentric_interp_modes &
1288 BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
1289 clip.NonPerspectiveBarycentricEnable = true;
1290
1291 #if GEN_GEN >= 7
1292 clip.EarlyCullEnable = true;
1293 #endif
1294
1295 #if GEN_GEN == 7
1296 clip.FrontWinding = brw->polygon_front_bit == _mesa_is_user_fbo(fb);
1297
1298 if (ctx->Polygon.CullFlag) {
1299 switch (ctx->Polygon.CullFaceMode) {
1300 case GL_FRONT:
1301 clip.CullMode = CULLMODE_FRONT;
1302 break;
1303 case GL_BACK:
1304 clip.CullMode = CULLMODE_BACK;
1305 break;
1306 case GL_FRONT_AND_BACK:
1307 clip.CullMode = CULLMODE_BOTH;
1308 break;
1309 default:
1310 unreachable("Should not get here: invalid CullFlag");
1311 }
1312 } else {
1313 clip.CullMode = CULLMODE_NONE;
1314 }
1315 #endif
1316
1317 #if GEN_GEN < 8
1318 clip.UserClipDistanceCullTestEnableBitmask =
1319 brw_vue_prog_data(brw->vs.base.prog_data)->cull_distance_mask;
1320
1321 clip.ViewportZClipTestEnable = !ctx->Transform.DepthClamp;
1322 #endif
1323
1324 /* _NEW_LIGHT */
1325 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
1326 clip.TriangleStripListProvokingVertexSelect = 0;
1327 clip.TriangleFanProvokingVertexSelect = 1;
1328 clip.LineStripListProvokingVertexSelect = 0;
1329 } else {
1330 clip.TriangleStripListProvokingVertexSelect = 2;
1331 clip.TriangleFanProvokingVertexSelect = 2;
1332 clip.LineStripListProvokingVertexSelect = 1;
1333 }
1334
1335 /* _NEW_TRANSFORM */
1336 clip.UserClipDistanceClipTestEnableBitmask =
1337 ctx->Transform.ClipPlanesEnabled;
1338
1339 #if GEN_GEN >= 8
1340 clip.ForceUserClipDistanceClipTestEnableBitmask = true;
1341 #endif
1342
1343 if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE)
1344 clip.APIMode = APIMODE_D3D;
1345 else
1346 clip.APIMode = APIMODE_OGL;
1347
1348 clip.GuardbandClipTestEnable = true;
1349
1350 /* BRW_NEW_VIEWPORT_COUNT */
1351 const unsigned viewport_count = brw->clip.viewport_count;
1352
1353 if (ctx->RasterDiscard) {
1354 clip.ClipMode = CLIPMODE_REJECT_ALL;
1355 #if GEN_GEN == 6
1356 perf_debug("Rasterizer discard is currently implemented via the "
1357 "clipper; having the GS not write primitives would "
1358 "likely be faster.\n");
1359 #endif
1360 } else {
1361 clip.ClipMode = CLIPMODE_NORMAL;
1362 }
1363
1364 clip.ClipEnable = true;
1365
1366 /* _NEW_POLYGON,
1367 * BRW_NEW_GEOMETRY_PROGRAM | BRW_NEW_TES_PROG_DATA | BRW_NEW_PRIMITIVE
1368 */
1369 if (!brw_is_drawing_points(brw) && !brw_is_drawing_lines(brw))
1370 clip.ViewportXYClipTestEnable = true;
1371
1372 clip.MinimumPointWidth = 0.125;
1373 clip.MaximumPointWidth = 255.875;
1374 clip.MaximumVPIndex = viewport_count - 1;
1375 if (_mesa_geometric_layers(fb) == 0)
1376 clip.ForceZeroRTAIndexEnable = true;
1377 }
1378 }
1379
1380 static const struct brw_tracked_state genX(clip_state) = {
1381 .dirty = {
1382 .mesa = _NEW_BUFFERS |
1383 _NEW_LIGHT |
1384 _NEW_POLYGON |
1385 _NEW_TRANSFORM,
1386 .brw = BRW_NEW_BLORP |
1387 BRW_NEW_CONTEXT |
1388 BRW_NEW_FS_PROG_DATA |
1389 BRW_NEW_GS_PROG_DATA |
1390 BRW_NEW_VS_PROG_DATA |
1391 BRW_NEW_META_IN_PROGRESS |
1392 BRW_NEW_PRIMITIVE |
1393 BRW_NEW_RASTERIZER_DISCARD |
1394 BRW_NEW_TES_PROG_DATA |
1395 BRW_NEW_VIEWPORT_COUNT,
1396 },
1397 .emit = genX(upload_clip_state),
1398 };
1399 #endif
1400
1401 /* ---------------------------------------------------------------------- */
1402
1403 static void
1404 genX(upload_sf)(struct brw_context *brw)
1405 {
1406 struct gl_context *ctx = &brw->ctx;
1407 float point_size;
1408
1409 #if GEN_GEN <= 7
1410 /* _NEW_BUFFERS */
1411 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
1412 UNUSED const bool multisampled_fbo =
1413 _mesa_geometric_samples(ctx->DrawBuffer) > 1;
1414 #endif
1415
1416 #if GEN_GEN < 6
1417 const struct brw_sf_prog_data *sf_prog_data = brw->sf.prog_data;
1418
1419 ctx->NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
1420
1421 brw_state_emit(brw, GENX(SF_STATE), 64, &brw->sf.state_offset, sf) {
1422 sf.KernelStartPointer = KSP_ro(brw, brw->sf.prog_offset);
1423 sf.FloatingPointMode = FLOATING_POINT_MODE_Alternate;
1424 sf.GRFRegisterCount = DIV_ROUND_UP(sf_prog_data->total_grf, 16) - 1;
1425 sf.DispatchGRFStartRegisterForURBData = 3;
1426 sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
1427 sf.VertexURBEntryReadLength = sf_prog_data->urb_read_length;
1428 sf.NumberofURBEntries = brw->urb.nr_sf_entries;
1429 sf.URBEntryAllocationSize = brw->urb.sfsize - 1;
1430
1431 /* STATE_PREFETCH command description describes this state as being
1432 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION
1433 * domain.
1434 */
1435 sf.SetupViewportStateOffset =
1436 instruction_ro_bo(brw->batch.bo, brw->sf.vp_offset);
1437
1438 sf.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
1439
1440 /* sf.ConstantURBEntryReadLength = stage_prog_data->curb_read_length; */
1441 /* sf.ConstantURBEntryReadOffset = brw->curbe.vs_start * 2; */
1442
1443 sf.MaximumNumberofThreads =
1444 MIN2(GEN_GEN == 5 ? 48 : 24, brw->urb.nr_sf_entries) - 1;
1445
1446 sf.SpritePointEnable = ctx->Point.PointSprite;
1447
1448 sf.DestinationOriginHorizontalBias = 0.5;
1449 sf.DestinationOriginVerticalBias = 0.5;
1450 #else
1451 brw_batch_emit(brw, GENX(3DSTATE_SF), sf) {
1452 sf.StatisticsEnable = true;
1453 #endif
1454 sf.ViewportTransformEnable = true;
1455
1456 #if GEN_GEN == 7
1457 /* _NEW_BUFFERS */
1458 sf.DepthBufferSurfaceFormat = brw_depthbuffer_format(brw);
1459 #endif
1460
1461 #if GEN_GEN <= 7
1462 /* _NEW_POLYGON */
1463 sf.FrontWinding = brw->polygon_front_bit == render_to_fbo;
1464 #if GEN_GEN >= 6
1465 sf.GlobalDepthOffsetEnableSolid = ctx->Polygon.OffsetFill;
1466 sf.GlobalDepthOffsetEnableWireframe = ctx->Polygon.OffsetLine;
1467 sf.GlobalDepthOffsetEnablePoint = ctx->Polygon.OffsetPoint;
1468
1469 switch (ctx->Polygon.FrontMode) {
1470 case GL_FILL:
1471 sf.FrontFaceFillMode = FILL_MODE_SOLID;
1472 break;
1473 case GL_LINE:
1474 sf.FrontFaceFillMode = FILL_MODE_WIREFRAME;
1475 break;
1476 case GL_POINT:
1477 sf.FrontFaceFillMode = FILL_MODE_POINT;
1478 break;
1479 default:
1480 unreachable("not reached");
1481 }
1482
1483 switch (ctx->Polygon.BackMode) {
1484 case GL_FILL:
1485 sf.BackFaceFillMode = FILL_MODE_SOLID;
1486 break;
1487 case GL_LINE:
1488 sf.BackFaceFillMode = FILL_MODE_WIREFRAME;
1489 break;
1490 case GL_POINT:
1491 sf.BackFaceFillMode = FILL_MODE_POINT;
1492 break;
1493 default:
1494 unreachable("not reached");
1495 }
1496
1497 if (multisampled_fbo && ctx->Multisample.Enabled)
1498 sf.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
1499
1500 sf.GlobalDepthOffsetConstant = ctx->Polygon.OffsetUnits * 2;
1501 sf.GlobalDepthOffsetScale = ctx->Polygon.OffsetFactor;
1502 sf.GlobalDepthOffsetClamp = ctx->Polygon.OffsetClamp;
1503 #endif
1504
1505 sf.ScissorRectangleEnable = true;
1506
1507 if (ctx->Polygon.CullFlag) {
1508 switch (ctx->Polygon.CullFaceMode) {
1509 case GL_FRONT:
1510 sf.CullMode = CULLMODE_FRONT;
1511 break;
1512 case GL_BACK:
1513 sf.CullMode = CULLMODE_BACK;
1514 break;
1515 case GL_FRONT_AND_BACK:
1516 sf.CullMode = CULLMODE_BOTH;
1517 break;
1518 default:
1519 unreachable("not reached");
1520 }
1521 } else {
1522 sf.CullMode = CULLMODE_NONE;
1523 }
1524
1525 #if GEN_IS_HASWELL
1526 sf.LineStippleEnable = ctx->Line.StippleFlag;
1527 #endif
1528
1529 #endif
1530
1531 /* _NEW_LINE */
1532 #if GEN_GEN == 8
1533 if (brw->is_cherryview)
1534 sf.CHVLineWidth = brw_get_line_width(brw);
1535 else
1536 sf.LineWidth = brw_get_line_width(brw);
1537 #else
1538 sf.LineWidth = brw_get_line_width(brw);
1539 #endif
1540
1541 if (ctx->Line.SmoothFlag) {
1542 sf.LineEndCapAntialiasingRegionWidth = _10pixels;
1543 #if GEN_GEN <= 7
1544 sf.AntiAliasingEnable = true;
1545 #endif
1546 }
1547
1548 /* _NEW_POINT - Clamp to ARB_point_parameters user limits */
1549 point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
1550 /* Clamp to the hardware limits */
1551 sf.PointWidth = CLAMP(point_size, 0.125f, 255.875f);
1552
1553 /* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
1554 if (use_state_point_size(brw))
1555 sf.PointWidthSource = State;
1556
1557 #if GEN_GEN >= 8
1558 /* _NEW_POINT | _NEW_MULTISAMPLE */
1559 if ((ctx->Point.SmoothFlag || _mesa_is_multisample_enabled(ctx)) &&
1560 !ctx->Point.PointSprite)
1561 sf.SmoothPointEnable = true;
1562 #endif
1563
1564 #if GEN_IS_G4X || GEN_GEN >= 5
1565 sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
1566 #endif
1567
1568 /* _NEW_LIGHT */
1569 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
1570 sf.TriangleStripListProvokingVertexSelect = 2;
1571 sf.TriangleFanProvokingVertexSelect = 2;
1572 sf.LineStripListProvokingVertexSelect = 1;
1573 } else {
1574 sf.TriangleFanProvokingVertexSelect = 1;
1575 }
1576
1577 #if GEN_GEN == 6
1578 /* BRW_NEW_FS_PROG_DATA */
1579 const struct brw_wm_prog_data *wm_prog_data =
1580 brw_wm_prog_data(brw->wm.base.prog_data);
1581
1582 sf.AttributeSwizzleEnable = true;
1583 sf.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
1584
1585 /*
1586 * Window coordinates in an FBO are inverted, which means point
1587 * sprite origin must be inverted, too.
1588 */
1589 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
1590 sf.PointSpriteTextureCoordinateOrigin = LOWERLEFT;
1591 } else {
1592 sf.PointSpriteTextureCoordinateOrigin = UPPERLEFT;
1593 }
1594
1595 /* BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_FRAGMENT_PROGRAM |
1596 * _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | BRW_NEW_FS_PROG_DATA
1597 */
1598 uint32_t urb_entry_read_length;
1599 uint32_t urb_entry_read_offset;
1600 uint32_t point_sprite_enables;
1601 genX(calculate_attr_overrides)(brw, sf.Attribute, &point_sprite_enables,
1602 &urb_entry_read_length,
1603 &urb_entry_read_offset);
1604 sf.VertexURBEntryReadLength = urb_entry_read_length;
1605 sf.VertexURBEntryReadOffset = urb_entry_read_offset;
1606 sf.PointSpriteTextureCoordinateEnable = point_sprite_enables;
1607 sf.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
1608 #endif
1609 }
1610 }
1611
1612 static const struct brw_tracked_state genX(sf_state) = {
1613 .dirty = {
1614 .mesa = _NEW_LIGHT |
1615 _NEW_LINE |
1616 _NEW_POINT |
1617 _NEW_PROGRAM |
1618 (GEN_GEN >= 6 ? _NEW_MULTISAMPLE : 0) |
1619 (GEN_GEN <= 7 ? _NEW_BUFFERS | _NEW_POLYGON : 0),
1620 .brw = BRW_NEW_BLORP |
1621 BRW_NEW_VUE_MAP_GEOM_OUT |
1622 (GEN_GEN <= 5 ? BRW_NEW_BATCH |
1623 BRW_NEW_PROGRAM_CACHE |
1624 BRW_NEW_SF_PROG_DATA |
1625 BRW_NEW_SF_VP |
1626 BRW_NEW_URB_FENCE
1627 : 0) |
1628 (GEN_GEN >= 6 ? BRW_NEW_CONTEXT : 0) |
1629 (GEN_GEN >= 6 && GEN_GEN <= 7 ?
1630 BRW_NEW_GS_PROG_DATA |
1631 BRW_NEW_PRIMITIVE |
1632 BRW_NEW_TES_PROG_DATA
1633 : 0) |
1634 (GEN_GEN == 6 ? BRW_NEW_FS_PROG_DATA |
1635 BRW_NEW_FRAGMENT_PROGRAM
1636 : 0),
1637 },
1638 .emit = genX(upload_sf),
1639 };
1640
1641 /* ---------------------------------------------------------------------- */
1642
1643 #if GEN_GEN >= 6
1644 static void
1645 genX(upload_wm)(struct brw_context *brw)
1646 {
1647 struct gl_context *ctx = &brw->ctx;
1648
1649 /* BRW_NEW_FS_PROG_DATA */
1650 const struct brw_wm_prog_data *wm_prog_data =
1651 brw_wm_prog_data(brw->wm.base.prog_data);
1652
1653 UNUSED bool writes_depth =
1654 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
1655
1656 #if GEN_GEN < 7
1657 const struct brw_stage_state *stage_state = &brw->wm.base;
1658 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1659
1660 /* We can't fold this into gen6_upload_wm_push_constants(), because
1661 * according to the SNB PRM, vol 2 part 1 section 7.2.2
1662 * (3DSTATE_CONSTANT_PS [DevSNB]):
1663 *
1664 * "[DevSNB]: This packet must be followed by WM_STATE."
1665 */
1666 brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_PS), wmcp) {
1667 if (wm_prog_data->base.nr_params != 0) {
1668 wmcp.Buffer0Valid = true;
1669 /* Pointer to the WM constant buffer. Covered by the set of
1670 * state flags from gen6_upload_wm_push_constants.
1671 */
1672 wmcp.PointertoPSConstantBuffer0 = stage_state->push_const_offset;
1673 wmcp.PSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
1674 }
1675 }
1676 #endif
1677
1678 brw_batch_emit(brw, GENX(3DSTATE_WM), wm) {
1679 wm.StatisticsEnable = true;
1680 wm.LineAntialiasingRegionWidth = _10pixels;
1681 wm.LineEndCapAntialiasingRegionWidth = _05pixels;
1682
1683 #if GEN_GEN < 7
1684 if (wm_prog_data->base.use_alt_mode)
1685 wm.FloatingPointMode = Alternate;
1686
1687 wm.SamplerCount = DIV_ROUND_UP(stage_state->sampler_count, 4);
1688 wm.BindingTableEntryCount = wm_prog_data->base.binding_table.size_bytes / 4;
1689 wm.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
1690 wm._8PixelDispatchEnable = wm_prog_data->dispatch_8;
1691 wm._16PixelDispatchEnable = wm_prog_data->dispatch_16;
1692 wm.DispatchGRFStartRegisterForConstantSetupData0 =
1693 wm_prog_data->base.dispatch_grf_start_reg;
1694 wm.DispatchGRFStartRegisterForConstantSetupData2 =
1695 wm_prog_data->dispatch_grf_start_reg_2;
1696 wm.KernelStartPointer0 = stage_state->prog_offset;
1697 wm.KernelStartPointer2 = stage_state->prog_offset +
1698 wm_prog_data->prog_offset_2;
1699 wm.DualSourceBlendEnable =
1700 wm_prog_data->dual_src_blend && (ctx->Color.BlendEnabled & 1) &&
1701 ctx->Color.Blend[0]._UsesDualSrc;
1702 wm.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
1703 wm.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
1704
1705 /* From the SNB PRM, volume 2 part 1, page 281:
1706 * "If the PS kernel does not need the Position XY Offsets
1707 * to compute a Position XY value, then this field should be
1708 * programmed to POSOFFSET_NONE."
1709 *
1710 * "SW Recommendation: If the PS kernel needs the Position Offsets
1711 * to compute a Position XY value, this field should match Position
1712 * ZW Interpolation Mode to ensure a consistent position.xyzw
1713 * computation."
1714 * We only require XY sample offsets. So, this recommendation doesn't
1715 * look useful at the moment. We might need this in future.
1716 */
1717 if (wm_prog_data->uses_pos_offset)
1718 wm.PositionXYOffsetSelect = POSOFFSET_SAMPLE;
1719 else
1720 wm.PositionXYOffsetSelect = POSOFFSET_NONE;
1721
1722 if (wm_prog_data->base.total_scratch) {
1723 wm.ScratchSpaceBasePointer =
1724 render_bo(stage_state->scratch_bo,
1725 ffs(stage_state->per_thread_scratch) - 11);
1726 }
1727
1728 wm.PixelShaderComputedDepth = writes_depth;
1729 #endif
1730
1731 wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
1732
1733 /* _NEW_LINE */
1734 wm.LineStippleEnable = ctx->Line.StippleFlag;
1735
1736 /* _NEW_POLYGON */
1737 wm.PolygonStippleEnable = ctx->Polygon.StippleFlag;
1738 wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
1739
1740 #if GEN_GEN < 8
1741 /* _NEW_BUFFERS */
1742 const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
1743
1744 wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
1745 wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
1746 if (wm_prog_data->uses_kill ||
1747 _mesa_is_alpha_test_enabled(ctx) ||
1748 _mesa_is_alpha_to_coverage_enabled(ctx) ||
1749 wm_prog_data->uses_omask) {
1750 wm.PixelShaderKillsPixel = true;
1751 }
1752
1753 /* _NEW_BUFFERS | _NEW_COLOR */
1754 if (brw_color_buffer_write_enabled(brw) || writes_depth ||
1755 wm_prog_data->has_side_effects || wm.PixelShaderKillsPixel) {
1756 wm.ThreadDispatchEnable = true;
1757 }
1758 if (multisampled_fbo) {
1759 /* _NEW_MULTISAMPLE */
1760 if (ctx->Multisample.Enabled)
1761 wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
1762 else
1763 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
1764
1765 if (wm_prog_data->persample_dispatch)
1766 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
1767 else
1768 wm.MultisampleDispatchMode = MSDISPMODE_PERPIXEL;
1769 } else {
1770 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
1771 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
1772 }
1773
1774 #if GEN_GEN >= 7
1775 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
1776 wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
1777 #endif
1778
1779 /* The "UAV access enable" bits are unnecessary on HSW because they only
1780 * seem to have an effect on the HW-assisted coherency mechanism which we
1781 * don't need, and the rasterization-related UAV_ONLY flag and the
1782 * DISPATCH_ENABLE bit can be set independently from it.
1783 * C.f. gen8_upload_ps_extra().
1784 *
1785 * BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_FS_PROG_DATA | _NEW_BUFFERS |
1786 * _NEW_COLOR
1787 */
1788 #if GEN_IS_HASWELL
1789 if (!(brw_color_buffer_write_enabled(brw) || writes_depth) &&
1790 wm_prog_data->has_side_effects)
1791 wm.PSUAVonly = ON;
1792 #endif
1793 #endif
1794
1795 #if GEN_GEN >= 7
1796 /* BRW_NEW_FS_PROG_DATA */
1797 if (wm_prog_data->early_fragment_tests)
1798 wm.EarlyDepthStencilControl = EDSC_PREPS;
1799 else if (wm_prog_data->has_side_effects)
1800 wm.EarlyDepthStencilControl = EDSC_PSEXEC;
1801 #endif
1802 }
1803 }
1804
1805 static const struct brw_tracked_state genX(wm_state) = {
1806 .dirty = {
1807 .mesa = _NEW_LINE |
1808 _NEW_POLYGON |
1809 (GEN_GEN < 8 ? _NEW_BUFFERS |
1810 _NEW_COLOR |
1811 _NEW_MULTISAMPLE :
1812 0) |
1813 (GEN_GEN < 7 ? _NEW_PROGRAM_CONSTANTS : 0),
1814 .brw = BRW_NEW_BLORP |
1815 BRW_NEW_FS_PROG_DATA |
1816 (GEN_GEN < 7 ? BRW_NEW_BATCH : BRW_NEW_CONTEXT),
1817 },
1818 .emit = genX(upload_wm),
1819 };
1820 #endif
1821
1822 /* ---------------------------------------------------------------------- */
1823
1824 #define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
1825 pkt.KernelStartPointer = KSP(brw, stage_state->prog_offset); \
1826 pkt.SamplerCount = \
1827 DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
1828 pkt.BindingTableEntryCount = \
1829 stage_prog_data->binding_table.size_bytes / 4; \
1830 pkt.FloatingPointMode = stage_prog_data->use_alt_mode; \
1831 \
1832 if (stage_prog_data->total_scratch) { \
1833 pkt.ScratchSpaceBasePointer = \
1834 render_bo(stage_state->scratch_bo, 0); \
1835 pkt.PerThreadScratchSpace = \
1836 ffs(stage_state->per_thread_scratch) - 11; \
1837 } \
1838 \
1839 pkt.DispatchGRFStartRegisterForURBData = \
1840 stage_prog_data->dispatch_grf_start_reg; \
1841 pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
1842 pkt.prefix##URBEntryReadOffset = 0; \
1843 \
1844 pkt.StatisticsEnable = true; \
1845 pkt.Enable = true;
1846
1847 static void
1848 genX(upload_vs_state)(struct brw_context *brw)
1849 {
1850 UNUSED struct gl_context *ctx = &brw->ctx;
1851 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1852 struct brw_stage_state *stage_state = &brw->vs.base;
1853
1854 /* BRW_NEW_VS_PROG_DATA */
1855 const struct brw_vue_prog_data *vue_prog_data =
1856 brw_vue_prog_data(brw->vs.base.prog_data);
1857 const struct brw_stage_prog_data *stage_prog_data = &vue_prog_data->base;
1858
1859 assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ||
1860 vue_prog_data->dispatch_mode == DISPATCH_MODE_4X2_DUAL_OBJECT);
1861
1862 #if GEN_GEN == 6
1863 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
1864 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
1865 *
1866 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
1867 * command that causes the VS Function Enable to toggle. Pipeline
1868 * flush can be executed by sending a PIPE_CONTROL command with CS
1869 * stall bit set and a post sync operation.
1870 *
1871 * We've already done such a flush at the start of state upload, so we
1872 * don't need to do another one here.
1873 */
1874 brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_VS), cvs) {
1875 if (stage_state->push_const_size != 0) {
1876 cvs.Buffer0Valid = true;
1877 cvs.PointertoVSConstantBuffer0 = stage_state->push_const_offset;
1878 cvs.VSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
1879 }
1880 }
1881 #endif
1882
1883 if (GEN_GEN == 7 && devinfo->is_ivybridge)
1884 gen7_emit_vs_workaround_flush(brw);
1885
1886 #if GEN_GEN >= 6
1887 brw_batch_emit(brw, GENX(3DSTATE_VS), vs) {
1888 #else
1889 ctx->NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
1890 brw_state_emit(brw, GENX(VS_STATE), 32, &stage_state->state_offset, vs) {
1891 #endif
1892 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
1893
1894 vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
1895
1896 #if GEN_GEN < 6
1897 vs.GRFRegisterCount = DIV_ROUND_UP(vue_prog_data->total_grf, 16) - 1;
1898 vs.ConstantURBEntryReadLength = stage_prog_data->curb_read_length;
1899 vs.ConstantURBEntryReadOffset = brw->curbe.vs_start * 2;
1900
1901 vs.NumberofURBEntries = brw->urb.nr_vs_entries >> (GEN_GEN == 5 ? 2 : 0);
1902 vs.URBEntryAllocationSize = brw->urb.vsize - 1;
1903
1904 vs.MaximumNumberofThreads =
1905 CLAMP(brw->urb.nr_vs_entries / 2, 1, devinfo->max_vs_threads) - 1;
1906
1907 vs.StatisticsEnable = false;
1908 vs.SamplerStatePointer =
1909 instruction_ro_bo(brw->batch.bo, stage_state->sampler_offset);
1910 #endif
1911
1912 #if GEN_GEN == 5
1913 /* Force single program flow on Ironlake. We cannot reliably get
1914 * all applications working without it. See:
1915 * https://bugs.freedesktop.org/show_bug.cgi?id=29172
1916 *
1917 * The most notable and reliably failing application is the Humus
1918 * demo "CelShading"
1919 */
1920 vs.SingleProgramFlow = true;
1921 vs.SamplerCount = 0; /* hardware requirement */
1922 #endif
1923
1924 #if GEN_GEN >= 8
1925 vs.SIMD8DispatchEnable =
1926 vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8;
1927
1928 vs.UserClipDistanceCullTestEnableBitmask =
1929 vue_prog_data->cull_distance_mask;
1930 #endif
1931 }
1932
1933 #if GEN_GEN == 6
1934 /* Based on my reading of the simulator, the VS constants don't get
1935 * pulled into the VS FF unit until an appropriate pipeline flush
1936 * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
1937 * references to them into a little FIFO. The flushes are common,
1938 * but don't reliably happen between this and a 3DPRIMITIVE, causing
1939 * the primitive to use the wrong constants. Then the FIFO
1940 * containing the constant setup gets added to again on the next
1941 * constants change, and eventually when a flush does happen the
1942 * unit is overwhelmed by constant changes and dies.
1943 *
1944 * To avoid this, send a PIPE_CONTROL down the line that will
1945 * update the unit immediately loading the constants. The flush
1946 * type bits here were those set by the STATE_BASE_ADDRESS whose
1947 * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
1948 * bug reports that led to this workaround, and may be more than
1949 * what is strictly required to avoid the issue.
1950 */
1951 brw_emit_pipe_control_flush(brw,
1952 PIPE_CONTROL_DEPTH_STALL |
1953 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
1954 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
1955 #endif
1956 }
1957
1958 static const struct brw_tracked_state genX(vs_state) = {
1959 .dirty = {
1960 .mesa = (GEN_GEN == 6 ? (_NEW_PROGRAM_CONSTANTS | _NEW_TRANSFORM) : 0),
1961 .brw = BRW_NEW_BATCH |
1962 BRW_NEW_BLORP |
1963 BRW_NEW_CONTEXT |
1964 BRW_NEW_VS_PROG_DATA |
1965 (GEN_GEN == 6 ? BRW_NEW_VERTEX_PROGRAM : 0) |
1966 (GEN_GEN <= 5 ? BRW_NEW_PUSH_CONSTANT_ALLOCATION |
1967 BRW_NEW_PROGRAM_CACHE |
1968 BRW_NEW_SAMPLER_STATE_TABLE |
1969 BRW_NEW_URB_FENCE
1970 : 0),
1971 },
1972 .emit = genX(upload_vs_state),
1973 };
1974
1975 /* ---------------------------------------------------------------------- */
1976
1977 static void
1978 genX(upload_cc_viewport)(struct brw_context *brw)
1979 {
1980 struct gl_context *ctx = &brw->ctx;
1981
1982 /* BRW_NEW_VIEWPORT_COUNT */
1983 const unsigned viewport_count = brw->clip.viewport_count;
1984
1985 struct GENX(CC_VIEWPORT) ccv;
1986 uint32_t cc_vp_offset;
1987 uint32_t *cc_map =
1988 brw_state_batch(brw, 4 * GENX(CC_VIEWPORT_length) * viewport_count,
1989 32, &cc_vp_offset);
1990
1991 for (unsigned i = 0; i < viewport_count; i++) {
1992 /* _NEW_VIEWPORT | _NEW_TRANSFORM */
1993 const struct gl_viewport_attrib *vp = &ctx->ViewportArray[i];
1994 if (ctx->Transform.DepthClamp) {
1995 ccv.MinimumDepth = MIN2(vp->Near, vp->Far);
1996 ccv.MaximumDepth = MAX2(vp->Near, vp->Far);
1997 } else {
1998 ccv.MinimumDepth = 0.0;
1999 ccv.MaximumDepth = 1.0;
2000 }
2001 GENX(CC_VIEWPORT_pack)(NULL, cc_map, &ccv);
2002 cc_map += GENX(CC_VIEWPORT_length);
2003 }
2004
2005 #if GEN_GEN >= 7
2006 brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
2007 ptr.CCViewportPointer = cc_vp_offset;
2008 }
2009 #elif GEN_GEN == 6
2010 brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vp) {
2011 vp.CCViewportStateChange = 1;
2012 vp.PointertoCC_VIEWPORT = cc_vp_offset;
2013 }
2014 #else
2015 brw->cc.vp_offset = cc_vp_offset;
2016 ctx->NewDriverState |= BRW_NEW_CC_VP;
2017 #endif
2018 }
2019
2020 const struct brw_tracked_state genX(cc_vp) = {
2021 .dirty = {
2022 .mesa = _NEW_TRANSFORM |
2023 _NEW_VIEWPORT,
2024 .brw = BRW_NEW_BATCH |
2025 BRW_NEW_BLORP |
2026 BRW_NEW_VIEWPORT_COUNT,
2027 },
2028 .emit = genX(upload_cc_viewport)
2029 };
2030
2031 /* ---------------------------------------------------------------------- */
2032
2033 static inline void
2034 set_scissor_bits(const struct gl_context *ctx, int i,
2035 bool render_to_fbo, unsigned fb_width, unsigned fb_height,
2036 struct GENX(SCISSOR_RECT) *sc)
2037 {
2038 int bbox[4];
2039
2040 bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
2041 bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
2042 bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
2043 bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
2044 _mesa_intersect_scissor_bounding_box(ctx, i, bbox);
2045
2046 if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
2047 /* If the scissor was out of bounds and got clamped to 0 width/height
2048 * at the bounds, the subtraction of 1 from maximums could produce a
2049 * negative number and thus not clip anything. Instead, just provide
2050 * a min > max scissor inside the bounds, which produces the expected
2051 * no rendering.
2052 */
2053 sc->ScissorRectangleXMin = 1;
2054 sc->ScissorRectangleXMax = 0;
2055 sc->ScissorRectangleYMin = 1;
2056 sc->ScissorRectangleYMax = 0;
2057 } else if (render_to_fbo) {
2058 /* texmemory: Y=0=bottom */
2059 sc->ScissorRectangleXMin = bbox[0];
2060 sc->ScissorRectangleXMax = bbox[1] - 1;
2061 sc->ScissorRectangleYMin = bbox[2];
2062 sc->ScissorRectangleYMax = bbox[3] - 1;
2063 } else {
2064 /* memory: Y=0=top */
2065 sc->ScissorRectangleXMin = bbox[0];
2066 sc->ScissorRectangleXMax = bbox[1] - 1;
2067 sc->ScissorRectangleYMin = fb_height - bbox[3];
2068 sc->ScissorRectangleYMax = fb_height - bbox[2] - 1;
2069 }
2070 }
2071
2072 #if GEN_GEN >= 6
2073 static void
2074 genX(upload_scissor_state)(struct brw_context *brw)
2075 {
2076 struct gl_context *ctx = &brw->ctx;
2077 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
2078 struct GENX(SCISSOR_RECT) scissor;
2079 uint32_t scissor_state_offset;
2080 const unsigned int fb_width = _mesa_geometric_width(ctx->DrawBuffer);
2081 const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
2082 uint32_t *scissor_map;
2083
2084 /* BRW_NEW_VIEWPORT_COUNT */
2085 const unsigned viewport_count = brw->clip.viewport_count;
2086
2087 scissor_map = brw_state_batch(
2088 brw, GENX(SCISSOR_RECT_length) * sizeof(uint32_t) * viewport_count,
2089 32, &scissor_state_offset);
2090
2091 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
2092
2093 /* The scissor only needs to handle the intersection of drawable and
2094 * scissor rect. Clipping to the boundaries of static shared buffers
2095 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
2096 *
2097 * Note that the hardware's coordinates are inclusive, while Mesa's min is
2098 * inclusive but max is exclusive.
2099 */
2100 for (unsigned i = 0; i < viewport_count; i++) {
2101 set_scissor_bits(ctx, i, render_to_fbo, fb_width, fb_height, &scissor);
2102 GENX(SCISSOR_RECT_pack)(
2103 NULL, scissor_map + i * GENX(SCISSOR_RECT_length), &scissor);
2104 }
2105
2106 brw_batch_emit(brw, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
2107 ptr.ScissorRectPointer = scissor_state_offset;
2108 }
2109 }
2110
2111 static const struct brw_tracked_state genX(scissor_state) = {
2112 .dirty = {
2113 .mesa = _NEW_BUFFERS |
2114 _NEW_SCISSOR |
2115 _NEW_VIEWPORT,
2116 .brw = BRW_NEW_BATCH |
2117 BRW_NEW_BLORP |
2118 BRW_NEW_VIEWPORT_COUNT,
2119 },
2120 .emit = genX(upload_scissor_state),
2121 };
2122 #endif
2123
2124 /* ---------------------------------------------------------------------- */
2125
2126 static void
2127 brw_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
2128 float m00, float m11, float m30, float m31,
2129 float *xmin, float *xmax,
2130 float *ymin, float *ymax)
2131 {
2132 /* According to the "Vertex X,Y Clamping and Quantization" section of the
2133 * Strips and Fans documentation:
2134 *
2135 * "The vertex X and Y screen-space coordinates are also /clamped/ to the
2136 * fixed-point "guardband" range supported by the rasterization hardware"
2137 *
2138 * and
2139 *
2140 * "In almost all circumstances, if an object’s vertices are actually
2141 * modified by this clamping (i.e., had X or Y coordinates outside of
2142 * the guardband extent the rendered object will not match the intended
2143 * result. Therefore software should take steps to ensure that this does
2144 * not happen - e.g., by clipping objects such that they do not exceed
2145 * these limits after the Drawing Rectangle is applied."
2146 *
2147 * I believe the fundamental restriction is that the rasterizer (in
2148 * the SF/WM stages) have a limit on the number of pixels that can be
2149 * rasterized. We need to ensure any coordinates beyond the rasterizer
2150 * limit are handled by the clipper. So effectively that limit becomes
2151 * the clipper's guardband size.
2152 *
2153 * It goes on to say:
2154 *
2155 * "In addition, in order to be correctly rendered, objects must have a
2156 * screenspace bounding box not exceeding 8K in the X or Y direction.
2157 * This additional restriction must also be comprehended by software,
2158 * i.e., enforced by use of clipping."
2159 *
2160 * This makes no sense. Gen7+ hardware supports 16K render targets,
2161 * and you definitely need to be able to draw polygons that fill the
2162 * surface. Our assumption is that the rasterizer was limited to 8K
2163 * on Sandybridge, which only supports 8K surfaces, and it was actually
2164 * increased to 16K on Ivybridge and later.
2165 *
2166 * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
2167 */
2168 const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
2169
2170 if (m00 != 0 && m11 != 0) {
2171 /* First, we compute the screen-space render area */
2172 const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
2173 const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
2174 const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
2175 const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
2176
2177 /* We want the guardband to be centered on that */
2178 const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
2179 const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
2180 const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
2181 const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
2182
2183 /* Now we need it in native device coordinates */
2184 const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
2185 const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
2186 const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
2187 const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
2188
2189 /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
2190 * flipped upside-down. X should be fine though.
2191 */
2192 assert(ndc_gb_xmin <= ndc_gb_xmax);
2193 *xmin = ndc_gb_xmin;
2194 *xmax = ndc_gb_xmax;
2195 *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
2196 *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
2197 } else {
2198 /* The viewport scales to 0, so nothing will be rendered. */
2199 *xmin = 0.0f;
2200 *xmax = 0.0f;
2201 *ymin = 0.0f;
2202 *ymax = 0.0f;
2203 }
2204 }
2205
2206 static void
2207 genX(upload_sf_clip_viewport)(struct brw_context *brw)
2208 {
2209 struct gl_context *ctx = &brw->ctx;
2210 float y_scale, y_bias;
2211
2212 /* BRW_NEW_VIEWPORT_COUNT */
2213 const unsigned viewport_count = brw->clip.viewport_count;
2214
2215 /* _NEW_BUFFERS */
2216 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
2217 const uint32_t fb_width = (float)_mesa_geometric_width(ctx->DrawBuffer);
2218 const uint32_t fb_height = (float)_mesa_geometric_height(ctx->DrawBuffer);
2219
2220 #if GEN_GEN >= 7
2221 #define clv sfv
2222 struct GENX(SF_CLIP_VIEWPORT) sfv;
2223 uint32_t sf_clip_vp_offset;
2224 uint32_t *sf_clip_map =
2225 brw_state_batch(brw, GENX(SF_CLIP_VIEWPORT_length) * 4 * viewport_count,
2226 64, &sf_clip_vp_offset);
2227 #else
2228 struct GENX(SF_VIEWPORT) sfv;
2229 struct GENX(CLIP_VIEWPORT) clv;
2230 uint32_t sf_vp_offset, clip_vp_offset;
2231 uint32_t *sf_map =
2232 brw_state_batch(brw, GENX(SF_VIEWPORT_length) * 4 * viewport_count,
2233 32, &sf_vp_offset);
2234 uint32_t *clip_map =
2235 brw_state_batch(brw, GENX(CLIP_VIEWPORT_length) * 4 * viewport_count,
2236 32, &clip_vp_offset);
2237 #endif
2238
2239 /* _NEW_BUFFERS */
2240 if (render_to_fbo) {
2241 y_scale = 1.0;
2242 y_bias = 0;
2243 } else {
2244 y_scale = -1.0;
2245 y_bias = (float)fb_height;
2246 }
2247
2248 for (unsigned i = 0; i < brw->clip.viewport_count; i++) {
2249 /* _NEW_VIEWPORT: Guardband Clipping */
2250 float scale[3], translate[3], gb_xmin, gb_xmax, gb_ymin, gb_ymax;
2251 _mesa_get_viewport_xform(ctx, i, scale, translate);
2252
2253 sfv.ViewportMatrixElementm00 = scale[0];
2254 sfv.ViewportMatrixElementm11 = scale[1] * y_scale,
2255 sfv.ViewportMatrixElementm22 = scale[2],
2256 sfv.ViewportMatrixElementm30 = translate[0],
2257 sfv.ViewportMatrixElementm31 = translate[1] * y_scale + y_bias,
2258 sfv.ViewportMatrixElementm32 = translate[2],
2259 brw_calculate_guardband_size(fb_width, fb_height,
2260 sfv.ViewportMatrixElementm00,
2261 sfv.ViewportMatrixElementm11,
2262 sfv.ViewportMatrixElementm30,
2263 sfv.ViewportMatrixElementm31,
2264 &gb_xmin, &gb_xmax, &gb_ymin, &gb_ymax);
2265
2266
2267 clv.XMinClipGuardband = gb_xmin;
2268 clv.XMaxClipGuardband = gb_xmax;
2269 clv.YMinClipGuardband = gb_ymin;
2270 clv.YMaxClipGuardband = gb_ymax;
2271
2272 #if GEN_GEN < 6
2273 set_scissor_bits(ctx, i, render_to_fbo, fb_width, fb_height,
2274 &sfv.ScissorRectangle);
2275 #elif GEN_GEN >= 8
2276 /* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport
2277 * The hardware will take the intersection of the drawing rectangle,
2278 * scissor rectangle, and the viewport extents. We don't need to be
2279 * smart, and can therefore just program the viewport extents.
2280 */
2281 const float viewport_Xmax =
2282 ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width;
2283 const float viewport_Ymax =
2284 ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height;
2285
2286 if (render_to_fbo) {
2287 sfv.XMinViewPort = ctx->ViewportArray[i].X;
2288 sfv.XMaxViewPort = viewport_Xmax - 1;
2289 sfv.YMinViewPort = ctx->ViewportArray[i].Y;
2290 sfv.YMaxViewPort = viewport_Ymax - 1;
2291 } else {
2292 sfv.XMinViewPort = ctx->ViewportArray[i].X;
2293 sfv.XMaxViewPort = viewport_Xmax - 1;
2294 sfv.YMinViewPort = fb_height - viewport_Ymax;
2295 sfv.YMaxViewPort = fb_height - ctx->ViewportArray[i].Y - 1;
2296 }
2297 #endif
2298
2299 #if GEN_GEN >= 7
2300 GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_map, &sfv);
2301 sf_clip_map += GENX(SF_CLIP_VIEWPORT_length);
2302 #else
2303 GENX(SF_VIEWPORT_pack)(NULL, sf_map, &sfv);
2304 GENX(CLIP_VIEWPORT_pack)(NULL, clip_map, &clv);
2305 sf_map += GENX(SF_VIEWPORT_length);
2306 clip_map += GENX(CLIP_VIEWPORT_length);
2307 #endif
2308 }
2309
2310 #if GEN_GEN >= 7
2311 brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
2312 ptr.SFClipViewportPointer = sf_clip_vp_offset;
2313 }
2314 #elif GEN_GEN == 6
2315 brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vp) {
2316 vp.SFViewportStateChange = 1;
2317 vp.CLIPViewportStateChange = 1;
2318 vp.PointertoCLIP_VIEWPORT = clip_vp_offset;
2319 vp.PointertoSF_VIEWPORT = sf_vp_offset;
2320 }
2321 #else
2322 brw->sf.vp_offset = sf_vp_offset;
2323 brw->clip.vp_offset = clip_vp_offset;
2324 brw->ctx.NewDriverState |= BRW_NEW_SF_VP | BRW_NEW_CLIP_VP;
2325 #endif
2326 }
2327
2328 static const struct brw_tracked_state genX(sf_clip_viewport) = {
2329 .dirty = {
2330 .mesa = _NEW_BUFFERS |
2331 _NEW_VIEWPORT |
2332 (GEN_GEN <= 5 ? _NEW_SCISSOR : 0),
2333 .brw = BRW_NEW_BATCH |
2334 BRW_NEW_BLORP |
2335 BRW_NEW_VIEWPORT_COUNT,
2336 },
2337 .emit = genX(upload_sf_clip_viewport),
2338 };
2339
2340 /* ---------------------------------------------------------------------- */
2341
2342 #if GEN_GEN >= 6
2343 static void
2344 genX(upload_gs_state)(struct brw_context *brw)
2345 {
2346 const struct gen_device_info *devinfo = &brw->screen->devinfo;
2347 const struct brw_stage_state *stage_state = &brw->gs.base;
2348 /* BRW_NEW_GEOMETRY_PROGRAM */
2349 bool active = brw->geometry_program;
2350
2351 /* BRW_NEW_GS_PROG_DATA */
2352 struct brw_stage_prog_data *stage_prog_data = stage_state->prog_data;
2353 const struct brw_vue_prog_data *vue_prog_data =
2354 brw_vue_prog_data(stage_prog_data);
2355 #if GEN_GEN >= 7
2356 const struct brw_gs_prog_data *gs_prog_data =
2357 brw_gs_prog_data(stage_prog_data);
2358 #endif
2359
2360 #if GEN_GEN < 7
2361 brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_GS), cgs) {
2362 if (active && stage_state->push_const_size != 0) {
2363 cgs.Buffer0Valid = true;
2364 cgs.PointertoGSConstantBuffer0 = stage_state->push_const_offset;
2365 cgs.GSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
2366 }
2367 }
2368 #endif
2369
2370 #if GEN_GEN == 7 && !GEN_IS_HASWELL
2371 /**
2372 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
2373 * Geometry > Geometry Shader > State:
2374 *
2375 * "Note: Because of corruption in IVB:GT2, software needs to flush the
2376 * whole fixed function pipeline when the GS enable changes value in
2377 * the 3DSTATE_GS."
2378 *
2379 * The hardware architects have clarified that in this context "flush the
2380 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
2381 * Stall" bit set.
2382 */
2383 if (brw->gt == 2 && brw->gs.enabled != active)
2384 gen7_emit_cs_stall_flush(brw);
2385 #endif
2386
2387 if (active) {
2388 brw_batch_emit(brw, GENX(3DSTATE_GS), gs) {
2389 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
2390
2391 #if GEN_GEN >= 7
2392 gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
2393 gs.OutputTopology = gs_prog_data->output_topology;
2394 gs.ControlDataHeaderSize =
2395 gs_prog_data->control_data_header_size_hwords;
2396
2397 gs.InstanceControl = gs_prog_data->invocations - 1;
2398 gs.DispatchMode = vue_prog_data->dispatch_mode;
2399
2400 gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
2401
2402 gs.ControlDataFormat = gs_prog_data->control_data_format;
2403 #endif
2404
2405 /* Note: the meaning of the GEN7_GS_REORDER_TRAILING bit changes between
2406 * Ivy Bridge and Haswell.
2407 *
2408 * On Ivy Bridge, setting this bit causes the vertices of a triangle
2409 * strip to be delivered to the geometry shader in an order that does
2410 * not strictly follow the OpenGL spec, but preserves triangle
2411 * orientation. For example, if the vertices are (1, 2, 3, 4, 5), then
2412 * the geometry shader sees triangles:
2413 *
2414 * (1, 2, 3), (2, 4, 3), (3, 4, 5)
2415 *
2416 * (Clearing the bit is even worse, because it fails to preserve
2417 * orientation).
2418 *
2419 * Triangle strips with adjacency always ordered in a way that preserves
2420 * triangle orientation but does not strictly follow the OpenGL spec,
2421 * regardless of the setting of this bit.
2422 *
2423 * On Haswell, both triangle strips and triangle strips with adjacency
2424 * are always ordered in a way that preserves triangle orientation.
2425 * Setting this bit causes the ordering to strictly follow the OpenGL
2426 * spec.
2427 *
2428 * So in either case we want to set the bit. Unfortunately on Ivy
2429 * Bridge this will get the order close to correct but not perfect.
2430 */
2431 gs.ReorderMode = TRAILING;
2432 gs.MaximumNumberofThreads =
2433 GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
2434 : (devinfo->max_gs_threads - 1);
2435
2436 #if GEN_GEN < 7
2437 gs.SOStatisticsEnable = true;
2438 gs.RenderingEnabled = 1;
2439 if (brw->geometry_program->info.has_transform_feedback_varyings)
2440 gs.SVBIPayloadEnable = true;
2441
2442 /* GEN6_GS_SPF_MODE and GEN6_GS_VECTOR_MASK_ENABLE are enabled as it
2443 * was previously done for gen6.
2444 *
2445 * TODO: test with both disabled to see if the HW is behaving
2446 * as expected, like in gen7.
2447 */
2448 gs.SingleProgramFlow = true;
2449 gs.VectorMaskEnable = true;
2450 #endif
2451
2452 #if GEN_GEN >= 8
2453 gs.ExpectedVertexCount = gs_prog_data->vertices_in;
2454
2455 if (gs_prog_data->static_vertex_count != -1) {
2456 gs.StaticOutput = true;
2457 gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
2458 }
2459 gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
2460
2461 gs.UserClipDistanceCullTestEnableBitmask =
2462 vue_prog_data->cull_distance_mask;
2463
2464 const int urb_entry_write_offset = 1;
2465 const uint32_t urb_entry_output_length =
2466 DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
2467 urb_entry_write_offset;
2468
2469 gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
2470 gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
2471 #endif
2472 }
2473 #if GEN_GEN < 7
2474 } else if (brw->ff_gs.prog_active) {
2475 /* In gen6, transform feedback for the VS stage is done with an ad-hoc GS
2476 * program. This function provides the needed 3DSTATE_GS for this.
2477 */
2478 upload_gs_state_for_tf(brw);
2479 #endif
2480 } else {
2481 brw_batch_emit(brw, GENX(3DSTATE_GS), gs) {
2482 gs.StatisticsEnable = true;
2483 #if GEN_GEN < 7
2484 gs.RenderingEnabled = true;
2485 #endif
2486
2487 #if GEN_GEN < 8
2488 gs.DispatchGRFStartRegisterForURBData = 1;
2489 #if GEN_GEN >= 7
2490 gs.IncludeVertexHandles = true;
2491 #endif
2492 #endif
2493 }
2494 }
2495 #if GEN_GEN < 7
2496 brw->gs.enabled = active;
2497 #endif
2498 }
2499
2500 static const struct brw_tracked_state genX(gs_state) = {
2501 .dirty = {
2502 .mesa = (GEN_GEN < 7 ? _NEW_PROGRAM_CONSTANTS : 0),
2503 .brw = BRW_NEW_BATCH |
2504 BRW_NEW_BLORP |
2505 BRW_NEW_CONTEXT |
2506 BRW_NEW_GEOMETRY_PROGRAM |
2507 BRW_NEW_GS_PROG_DATA |
2508 (GEN_GEN < 7 ? BRW_NEW_FF_GS_PROG_DATA : 0),
2509 },
2510 .emit = genX(upload_gs_state),
2511 };
2512 #endif
2513
2514 /* ---------------------------------------------------------------------- */
2515
2516 UNUSED static GLenum
2517 fix_dual_blend_alpha_to_one(GLenum function)
2518 {
2519 switch (function) {
2520 case GL_SRC1_ALPHA:
2521 return GL_ONE;
2522
2523 case GL_ONE_MINUS_SRC1_ALPHA:
2524 return GL_ZERO;
2525 }
2526
2527 return function;
2528 }
2529
2530 #define blend_factor(x) brw_translate_blend_factor(x)
2531 #define blend_eqn(x) brw_translate_blend_equation(x)
2532
2533 #if GEN_GEN >= 6
2534 static void
2535 genX(upload_blend_state)(struct brw_context *brw)
2536 {
2537 struct gl_context *ctx = &brw->ctx;
2538 int size;
2539
2540 /* We need at least one BLEND_STATE written, because we might do
2541 * thread dispatch even if _NumColorDrawBuffers is 0 (for example
2542 * for computed depth or alpha test), which will do an FB write
2543 * with render target 0, which will reference BLEND_STATE[0] for
2544 * alpha test enable.
2545 */
2546 int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
2547 if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
2548 nr_draw_buffers = 1;
2549
2550 size = GENX(BLEND_STATE_ENTRY_length) * 4 * nr_draw_buffers;
2551 #if GEN_GEN >= 8
2552 size += GENX(BLEND_STATE_length) * 4;
2553 #endif
2554
2555 uint32_t *blend_map;
2556 blend_map = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
2557
2558 #if GEN_GEN >= 8
2559 struct GENX(BLEND_STATE) blend = { 0 };
2560 {
2561 #else
2562 for (int i = 0; i < nr_draw_buffers; i++) {
2563 struct GENX(BLEND_STATE_ENTRY) entry = { 0 };
2564 #define blend entry
2565 #endif
2566 /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
2567 * "If drawbuffer zero is not NONE and the buffer it references has an
2568 * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
2569 * operations are skipped."
2570 */
2571 if (!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
2572 /* _NEW_MULTISAMPLE */
2573 if (_mesa_is_multisample_enabled(ctx)) {
2574 if (ctx->Multisample.SampleAlphaToCoverage) {
2575 blend.AlphaToCoverageEnable = true;
2576 blend.AlphaToCoverageDitherEnable = GEN_GEN >= 7;
2577 }
2578 if (ctx->Multisample.SampleAlphaToOne)
2579 blend.AlphaToOneEnable = true;
2580 }
2581
2582 /* _NEW_COLOR */
2583 if (ctx->Color.AlphaEnabled) {
2584 blend.AlphaTestEnable = true;
2585 blend.AlphaTestFunction =
2586 intel_translate_compare_func(ctx->Color.AlphaFunc);
2587 }
2588
2589 if (ctx->Color.DitherFlag) {
2590 blend.ColorDitherEnable = true;
2591 }
2592 }
2593
2594 #if GEN_GEN >= 8
2595 for (int i = 0; i < nr_draw_buffers; i++) {
2596 struct GENX(BLEND_STATE_ENTRY) entry = { 0 };
2597 #else
2598 {
2599 #endif
2600
2601 /* _NEW_BUFFERS */
2602 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
2603
2604 /* Used for implementing the following bit of GL_EXT_texture_integer:
2605 * "Per-fragment operations that require floating-point color
2606 * components, including multisample alpha operations, alpha test,
2607 * blending, and dithering, have no effect when the corresponding
2608 * colors are written to an integer color buffer."
2609 */
2610 bool integer = ctx->DrawBuffer->_IntegerBuffers & (0x1 << i);
2611
2612 /* _NEW_COLOR */
2613 if (ctx->Color.ColorLogicOpEnabled) {
2614 GLenum rb_type = rb ? _mesa_get_format_datatype(rb->Format)
2615 : GL_UNSIGNED_NORMALIZED;
2616 WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
2617 rb_type != GL_UNSIGNED_NORMALIZED &&
2618 rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
2619 "renderbuffer\n",
2620 _mesa_enum_to_string(ctx->Color.LogicOp),
2621 _mesa_enum_to_string(rb_type));
2622 if (GEN_GEN >= 8 || rb_type == GL_UNSIGNED_NORMALIZED) {
2623 entry.LogicOpEnable = true;
2624 entry.LogicOpFunction =
2625 intel_translate_logic_op(ctx->Color.LogicOp);
2626 }
2627 } else if (ctx->Color.BlendEnabled & (1 << i) && !integer &&
2628 !ctx->Color._AdvancedBlendMode) {
2629 GLenum eqRGB = ctx->Color.Blend[i].EquationRGB;
2630 GLenum eqA = ctx->Color.Blend[i].EquationA;
2631 GLenum srcRGB = ctx->Color.Blend[i].SrcRGB;
2632 GLenum dstRGB = ctx->Color.Blend[i].DstRGB;
2633 GLenum srcA = ctx->Color.Blend[i].SrcA;
2634 GLenum dstA = ctx->Color.Blend[i].DstA;
2635
2636 if (eqRGB == GL_MIN || eqRGB == GL_MAX)
2637 srcRGB = dstRGB = GL_ONE;
2638
2639 if (eqA == GL_MIN || eqA == GL_MAX)
2640 srcA = dstA = GL_ONE;
2641
2642 /* Due to hardware limitations, the destination may have information
2643 * in an alpha channel even when the format specifies no alpha
2644 * channel. In order to avoid getting any incorrect blending due to
2645 * that alpha channel, coerce the blend factors to values that will
2646 * not read the alpha channel, but will instead use the correct
2647 * implicit value for alpha.
2648 */
2649 if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat,
2650 GL_TEXTURE_ALPHA_TYPE)) {
2651 srcRGB = brw_fix_xRGB_alpha(srcRGB);
2652 srcA = brw_fix_xRGB_alpha(srcA);
2653 dstRGB = brw_fix_xRGB_alpha(dstRGB);
2654 dstA = brw_fix_xRGB_alpha(dstA);
2655 }
2656
2657 /* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable):
2658 * "If Dual Source Blending is enabled, this bit must be disabled."
2659 *
2660 * We override SRC1_ALPHA to ONE and ONE_MINUS_SRC1_ALPHA to ZERO,
2661 * and leave it enabled anyway.
2662 */
2663 if (ctx->Color.Blend[i]._UsesDualSrc && blend.AlphaToOneEnable) {
2664 srcRGB = fix_dual_blend_alpha_to_one(srcRGB);
2665 srcA = fix_dual_blend_alpha_to_one(srcA);
2666 dstRGB = fix_dual_blend_alpha_to_one(dstRGB);
2667 dstA = fix_dual_blend_alpha_to_one(dstA);
2668 }
2669
2670 entry.ColorBufferBlendEnable = true;
2671 entry.DestinationBlendFactor = blend_factor(dstRGB);
2672 entry.SourceBlendFactor = blend_factor(srcRGB);
2673 entry.DestinationAlphaBlendFactor = blend_factor(dstA);
2674 entry.SourceAlphaBlendFactor = blend_factor(srcA);
2675 entry.ColorBlendFunction = blend_eqn(eqRGB);
2676 entry.AlphaBlendFunction = blend_eqn(eqA);
2677
2678 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
2679 blend.IndependentAlphaBlendEnable = true;
2680 }
2681
2682 /* See section 8.1.6 "Pre-Blend Color Clamping" of the
2683 * SandyBridge PRM Volume 2 Part 1 for HW requirements.
2684 *
2685 * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
2686 * clamping in the fragment shader. For its clamping of
2687 * blending, the spec says:
2688 *
2689 * "RESOLVED: For fixed-point color buffers, the inputs and
2690 * the result of the blending equation are clamped. For
2691 * floating-point color buffers, no clamping occurs."
2692 *
2693 * So, generally, we want clamping to the render target's range.
2694 * And, good news, the hardware tables for both pre- and
2695 * post-blend color clamping are either ignored, or any are
2696 * allowed, or clamping is required but RT range clamping is a
2697 * valid option.
2698 */
2699 entry.PreBlendColorClampEnable = true;
2700 entry.PostBlendColorClampEnable = true;
2701 entry.ColorClampRange = COLORCLAMP_RTFORMAT;
2702
2703 entry.WriteDisableRed = !ctx->Color.ColorMask[i][0];
2704 entry.WriteDisableGreen = !ctx->Color.ColorMask[i][1];
2705 entry.WriteDisableBlue = !ctx->Color.ColorMask[i][2];
2706 entry.WriteDisableAlpha = !ctx->Color.ColorMask[i][3];
2707
2708 #if GEN_GEN >= 8
2709 GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[1 + i * 2], &entry);
2710 #else
2711 GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[i * 2], &entry);
2712 #endif
2713 }
2714 }
2715
2716 #if GEN_GEN >= 8
2717 GENX(BLEND_STATE_pack)(NULL, blend_map, &blend);
2718 #endif
2719
2720 #if GEN_GEN < 7
2721 brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
2722 ptr.PointertoBLEND_STATE = brw->cc.blend_state_offset;
2723 ptr.BLEND_STATEChange = true;
2724 }
2725 #else
2726 brw_batch_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
2727 ptr.BlendStatePointer = brw->cc.blend_state_offset;
2728 #if GEN_GEN >= 8
2729 ptr.BlendStatePointerValid = true;
2730 #endif
2731 }
2732 #endif
2733 }
2734
2735 static const struct brw_tracked_state genX(blend_state) = {
2736 .dirty = {
2737 .mesa = _NEW_BUFFERS |
2738 _NEW_COLOR |
2739 _NEW_MULTISAMPLE,
2740 .brw = BRW_NEW_BATCH |
2741 BRW_NEW_BLORP |
2742 BRW_NEW_STATE_BASE_ADDRESS,
2743 },
2744 .emit = genX(upload_blend_state),
2745 };
2746 #endif
2747
2748 /* ---------------------------------------------------------------------- */
2749
2750 #if GEN_GEN >= 7
2751 UNUSED static const uint32_t push_constant_opcodes[] = {
2752 [MESA_SHADER_VERTEX] = 21,
2753 [MESA_SHADER_TESS_CTRL] = 25, /* HS */
2754 [MESA_SHADER_TESS_EVAL] = 26, /* DS */
2755 [MESA_SHADER_GEOMETRY] = 22,
2756 [MESA_SHADER_FRAGMENT] = 23,
2757 [MESA_SHADER_COMPUTE] = 0,
2758 };
2759
2760 static void
2761 upload_constant_state(struct brw_context *brw,
2762 struct brw_stage_state *stage_state,
2763 bool active, uint32_t stage)
2764 {
2765 UNUSED uint32_t mocs = GEN_GEN < 8 ? GEN7_MOCS_L3 : 0;
2766 active = active && stage_state->push_const_size != 0;
2767
2768 brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_VS), pkt) {
2769 pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
2770 if (active) {
2771 #if GEN_GEN >= 8 || GEN_IS_HASWELL
2772 pkt.ConstantBody.ReadLength[2] = stage_state->push_const_size;
2773 pkt.ConstantBody.Buffer[2] =
2774 render_ro_bo(brw->curbe.curbe_bo, stage_state->push_const_offset);
2775 #else
2776 pkt.ConstantBody.ReadLength[0] = stage_state->push_const_size;
2777 pkt.ConstantBody.Buffer[0].offset =
2778 stage_state->push_const_offset | mocs;
2779 #endif
2780 }
2781 }
2782
2783 brw->ctx.NewDriverState |= GEN_GEN >= 9 ? BRW_NEW_SURFACES : 0;
2784 }
2785 #endif
2786
2787 #if GEN_GEN >= 6
2788 static void
2789 genX(upload_vs_push_constants)(struct brw_context *brw)
2790 {
2791 struct brw_stage_state *stage_state = &brw->vs.base;
2792
2793 /* _BRW_NEW_VERTEX_PROGRAM */
2794 const struct brw_program *vp = brw_program_const(brw->vertex_program);
2795 /* BRW_NEW_VS_PROG_DATA */
2796 const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
2797
2798 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
2799 gen6_upload_push_constants(brw, &vp->program, prog_data, stage_state);
2800
2801 #if GEN_GEN >= 7
2802 if (GEN_GEN == 7 && !GEN_IS_HASWELL && !brw->is_baytrail)
2803 gen7_emit_vs_workaround_flush(brw);
2804
2805 upload_constant_state(brw, stage_state, true /* active */,
2806 MESA_SHADER_VERTEX);
2807 #endif
2808 }
2809
2810 static const struct brw_tracked_state genX(vs_push_constants) = {
2811 .dirty = {
2812 .mesa = _NEW_PROGRAM_CONSTANTS |
2813 _NEW_TRANSFORM,
2814 .brw = BRW_NEW_BATCH |
2815 BRW_NEW_BLORP |
2816 BRW_NEW_PUSH_CONSTANT_ALLOCATION |
2817 BRW_NEW_VERTEX_PROGRAM |
2818 BRW_NEW_VS_PROG_DATA,
2819 },
2820 .emit = genX(upload_vs_push_constants),
2821 };
2822
2823 static void
2824 genX(upload_gs_push_constants)(struct brw_context *brw)
2825 {
2826 struct brw_stage_state *stage_state = &brw->gs.base;
2827
2828 /* BRW_NEW_GEOMETRY_PROGRAM */
2829 const struct brw_program *gp = brw_program_const(brw->geometry_program);
2830
2831 if (gp) {
2832 /* BRW_NEW_GS_PROG_DATA */
2833 struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
2834
2835 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_GEOMETRY);
2836 gen6_upload_push_constants(brw, &gp->program, prog_data, stage_state);
2837 }
2838
2839 #if GEN_GEN >= 7
2840 upload_constant_state(brw, stage_state, gp, MESA_SHADER_GEOMETRY);
2841 #endif
2842 }
2843
2844 static const struct brw_tracked_state genX(gs_push_constants) = {
2845 .dirty = {
2846 .mesa = _NEW_PROGRAM_CONSTANTS |
2847 _NEW_TRANSFORM,
2848 .brw = BRW_NEW_BATCH |
2849 BRW_NEW_BLORP |
2850 BRW_NEW_GEOMETRY_PROGRAM |
2851 BRW_NEW_GS_PROG_DATA |
2852 BRW_NEW_PUSH_CONSTANT_ALLOCATION,
2853 },
2854 .emit = genX(upload_gs_push_constants),
2855 };
2856
2857 static void
2858 genX(upload_wm_push_constants)(struct brw_context *brw)
2859 {
2860 struct brw_stage_state *stage_state = &brw->wm.base;
2861 /* BRW_NEW_FRAGMENT_PROGRAM */
2862 const struct brw_program *fp = brw_program_const(brw->fragment_program);
2863 /* BRW_NEW_FS_PROG_DATA */
2864 const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
2865
2866 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_FRAGMENT);
2867
2868 gen6_upload_push_constants(brw, &fp->program, prog_data, stage_state);
2869
2870 #if GEN_GEN >= 7
2871 upload_constant_state(brw, stage_state, true, MESA_SHADER_FRAGMENT);
2872 #endif
2873 }
2874
2875 static const struct brw_tracked_state genX(wm_push_constants) = {
2876 .dirty = {
2877 .mesa = _NEW_PROGRAM_CONSTANTS,
2878 .brw = BRW_NEW_BATCH |
2879 BRW_NEW_BLORP |
2880 BRW_NEW_FRAGMENT_PROGRAM |
2881 BRW_NEW_FS_PROG_DATA |
2882 BRW_NEW_PUSH_CONSTANT_ALLOCATION,
2883 },
2884 .emit = genX(upload_wm_push_constants),
2885 };
2886 #endif
2887
2888 /* ---------------------------------------------------------------------- */
2889
2890 #if GEN_GEN >= 6
2891 static unsigned
2892 genX(determine_sample_mask)(struct brw_context *brw)
2893 {
2894 struct gl_context *ctx = &brw->ctx;
2895 float coverage = 1.0f;
2896 float coverage_invert = false;
2897 unsigned sample_mask = ~0u;
2898
2899 /* BRW_NEW_NUM_SAMPLES */
2900 unsigned num_samples = brw->num_samples;
2901
2902 if (_mesa_is_multisample_enabled(ctx)) {
2903 if (ctx->Multisample.SampleCoverage) {
2904 coverage = ctx->Multisample.SampleCoverageValue;
2905 coverage_invert = ctx->Multisample.SampleCoverageInvert;
2906 }
2907 if (ctx->Multisample.SampleMask) {
2908 sample_mask = ctx->Multisample.SampleMaskValue;
2909 }
2910 }
2911
2912 if (num_samples > 1) {
2913 int coverage_int = (int) (num_samples * coverage + 0.5f);
2914 uint32_t coverage_bits = (1 << coverage_int) - 1;
2915 if (coverage_invert)
2916 coverage_bits ^= (1 << num_samples) - 1;
2917 return coverage_bits & sample_mask;
2918 } else {
2919 return 1;
2920 }
2921 }
2922
2923 static void
2924 genX(emit_3dstate_multisample2)(struct brw_context *brw,
2925 unsigned num_samples)
2926 {
2927 assert(brw->num_samples <= 16);
2928
2929 unsigned log2_samples = ffs(MAX2(num_samples, 1)) - 1;
2930
2931 brw_batch_emit(brw, GENX(3DSTATE_MULTISAMPLE), multi) {
2932 multi.PixelLocation = CENTER;
2933 multi.NumberofMultisamples = log2_samples;
2934 #if GEN_GEN == 6
2935 GEN_SAMPLE_POS_4X(multi.Sample);
2936 #elif GEN_GEN == 7
2937 switch (num_samples) {
2938 case 1:
2939 GEN_SAMPLE_POS_1X(multi.Sample);
2940 break;
2941 case 2:
2942 GEN_SAMPLE_POS_2X(multi.Sample);
2943 break;
2944 case 4:
2945 GEN_SAMPLE_POS_4X(multi.Sample);
2946 break;
2947 case 8:
2948 GEN_SAMPLE_POS_8X(multi.Sample);
2949 break;
2950 default:
2951 break;
2952 }
2953 #endif
2954 }
2955 }
2956
2957 static void
2958 genX(upload_multisample_state)(struct brw_context *brw)
2959 {
2960 genX(emit_3dstate_multisample2)(brw, brw->num_samples);
2961
2962 brw_batch_emit(brw, GENX(3DSTATE_SAMPLE_MASK), sm) {
2963 sm.SampleMask = genX(determine_sample_mask)(brw);
2964 }
2965 }
2966
2967 static const struct brw_tracked_state genX(multisample_state) = {
2968 .dirty = {
2969 .mesa = _NEW_MULTISAMPLE,
2970 .brw = BRW_NEW_BLORP |
2971 BRW_NEW_CONTEXT |
2972 BRW_NEW_NUM_SAMPLES,
2973 },
2974 .emit = genX(upload_multisample_state)
2975 };
2976 #endif
2977
2978 /* ---------------------------------------------------------------------- */
2979
2980 #if GEN_GEN >= 6
2981 static void
2982 genX(upload_color_calc_state)(struct brw_context *brw)
2983 {
2984 struct gl_context *ctx = &brw->ctx;
2985
2986 brw_state_emit(brw, GENX(COLOR_CALC_STATE), 64, &brw->cc.state_offset, cc) {
2987 /* _NEW_COLOR */
2988 cc.AlphaTestFormat = ALPHATEST_UNORM8;
2989 UNCLAMPED_FLOAT_TO_UBYTE(cc.AlphaReferenceValueAsUNORM8,
2990 ctx->Color.AlphaRef);
2991
2992 #if GEN_GEN < 9
2993 /* _NEW_STENCIL */
2994 cc.StencilReferenceValue = _mesa_get_stencil_ref(ctx, 0);
2995 cc.BackfaceStencilReferenceValue =
2996 _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
2997 #endif
2998
2999 /* _NEW_COLOR */
3000 cc.BlendConstantColorRed = ctx->Color.BlendColorUnclamped[0];
3001 cc.BlendConstantColorGreen = ctx->Color.BlendColorUnclamped[1];
3002 cc.BlendConstantColorBlue = ctx->Color.BlendColorUnclamped[2];
3003 cc.BlendConstantColorAlpha = ctx->Color.BlendColorUnclamped[3];
3004 }
3005
3006 brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
3007 ptr.ColorCalcStatePointer = brw->cc.state_offset;
3008 #if GEN_GEN != 7
3009 ptr.ColorCalcStatePointerValid = true;
3010 #endif
3011 }
3012 }
3013
3014 static const struct brw_tracked_state genX(color_calc_state) = {
3015 .dirty = {
3016 .mesa = _NEW_COLOR |
3017 _NEW_STENCIL,
3018 .brw = BRW_NEW_BATCH |
3019 BRW_NEW_BLORP |
3020 BRW_NEW_CC_STATE |
3021 BRW_NEW_STATE_BASE_ADDRESS,
3022 },
3023 .emit = genX(upload_color_calc_state),
3024 };
3025
3026 #endif
3027
3028 /* ---------------------------------------------------------------------- */
3029
3030 #if GEN_GEN >= 7
3031 static void
3032 genX(upload_sbe)(struct brw_context *brw)
3033 {
3034 struct gl_context *ctx = &brw->ctx;
3035 /* BRW_NEW_FS_PROG_DATA */
3036 const struct brw_wm_prog_data *wm_prog_data =
3037 brw_wm_prog_data(brw->wm.base.prog_data);
3038 #if GEN_GEN >= 8
3039 struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attr_overrides[16] = { { 0 } };
3040 #else
3041 #define attr_overrides sbe.Attribute
3042 #endif
3043 uint32_t urb_entry_read_length;
3044 uint32_t urb_entry_read_offset;
3045 uint32_t point_sprite_enables;
3046
3047 brw_batch_emit(brw, GENX(3DSTATE_SBE), sbe) {
3048 sbe.AttributeSwizzleEnable = true;
3049 sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
3050
3051 /* _NEW_BUFFERS */
3052 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
3053
3054 /* _NEW_POINT
3055 *
3056 * Window coordinates in an FBO are inverted, which means point
3057 * sprite origin must be inverted.
3058 */
3059 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
3060 sbe.PointSpriteTextureCoordinateOrigin = LOWERLEFT;
3061 else
3062 sbe.PointSpriteTextureCoordinateOrigin = UPPERLEFT;
3063
3064 /* _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM,
3065 * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM |
3066 * BRW_NEW_GS_PROG_DATA | BRW_NEW_PRIMITIVE | BRW_NEW_TES_PROG_DATA |
3067 * BRW_NEW_VUE_MAP_GEOM_OUT
3068 */
3069 genX(calculate_attr_overrides)(brw,
3070 attr_overrides,
3071 &point_sprite_enables,
3072 &urb_entry_read_length,
3073 &urb_entry_read_offset);
3074
3075 /* Typically, the URB entry read length and offset should be programmed
3076 * in 3DSTATE_VS and 3DSTATE_GS; SBE inherits it from the last active
3077 * stage which produces geometry. However, we don't know the proper
3078 * value until we call calculate_attr_overrides().
3079 *
3080 * To fit with our existing code, we override the inherited values and
3081 * specify it here directly, as we did on previous generations.
3082 */
3083 sbe.VertexURBEntryReadLength = urb_entry_read_length;
3084 sbe.VertexURBEntryReadOffset = urb_entry_read_offset;
3085 sbe.PointSpriteTextureCoordinateEnable = point_sprite_enables;
3086 sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
3087
3088 #if GEN_GEN >= 8
3089 sbe.ForceVertexURBEntryReadLength = true;
3090 sbe.ForceVertexURBEntryReadOffset = true;
3091 #endif
3092
3093 #if GEN_GEN >= 9
3094 /* prepare the active component dwords */
3095 int input_index = 0;
3096 for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
3097 if (!(brw->fragment_program->info.inputs_read &
3098 BITFIELD64_BIT(attr))) {
3099 continue;
3100 }
3101
3102 assert(input_index < 32);
3103
3104 sbe.AttributeActiveComponentFormat[input_index] = ACTIVE_COMPONENT_XYZW;
3105 ++input_index;
3106 }
3107 #endif
3108 }
3109
3110 #if GEN_GEN >= 8
3111 brw_batch_emit(brw, GENX(3DSTATE_SBE_SWIZ), sbes) {
3112 for (int i = 0; i < 16; i++)
3113 sbes.Attribute[i] = attr_overrides[i];
3114 }
3115 #endif
3116
3117 #undef attr_overrides
3118 }
3119
3120 static const struct brw_tracked_state genX(sbe_state) = {
3121 .dirty = {
3122 .mesa = _NEW_BUFFERS |
3123 _NEW_LIGHT |
3124 _NEW_POINT |
3125 _NEW_POLYGON |
3126 _NEW_PROGRAM,
3127 .brw = BRW_NEW_BLORP |
3128 BRW_NEW_CONTEXT |
3129 BRW_NEW_FRAGMENT_PROGRAM |
3130 BRW_NEW_FS_PROG_DATA |
3131 BRW_NEW_GS_PROG_DATA |
3132 BRW_NEW_TES_PROG_DATA |
3133 BRW_NEW_VUE_MAP_GEOM_OUT |
3134 (GEN_GEN == 7 ? BRW_NEW_PRIMITIVE
3135 : 0),
3136 },
3137 .emit = genX(upload_sbe),
3138 };
3139 #endif
3140
3141 /* ---------------------------------------------------------------------- */
3142
3143 #if GEN_GEN >= 7
3144 /**
3145 * Outputs the 3DSTATE_SO_DECL_LIST command.
3146 *
3147 * The data output is a series of 64-bit entries containing a SO_DECL per
3148 * stream. We only have one stream of rendering coming out of the GS unit, so
3149 * we only emit stream 0 (low 16 bits) SO_DECLs.
3150 */
3151 static void
3152 genX(upload_3dstate_so_decl_list)(struct brw_context *brw,
3153 const struct brw_vue_map *vue_map)
3154 {
3155 struct gl_context *ctx = &brw->ctx;
3156 /* BRW_NEW_TRANSFORM_FEEDBACK */
3157 struct gl_transform_feedback_object *xfb_obj =
3158 ctx->TransformFeedback.CurrentObject;
3159 const struct gl_transform_feedback_info *linked_xfb_info =
3160 xfb_obj->program->sh.LinkedTransformFeedback;
3161 struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
3162 int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3163 int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3164 int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3165 int max_decls = 0;
3166 STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
3167
3168 memset(so_decl, 0, sizeof(so_decl));
3169
3170 /* Construct the list of SO_DECLs to be emitted. The formatting of the
3171 * command feels strange -- each dword pair contains a SO_DECL per stream.
3172 */
3173 for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
3174 const struct gl_transform_feedback_output *output =
3175 &linked_xfb_info->Outputs[i];
3176 const int buffer = output->OutputBuffer;
3177 const int varying = output->OutputRegister;
3178 const unsigned stream_id = output->StreamId;
3179 assert(stream_id < MAX_VERTEX_STREAMS);
3180
3181 buffer_mask[stream_id] |= 1 << buffer;
3182
3183 assert(vue_map->varying_to_slot[varying] >= 0);
3184
3185 /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
3186 * array. Instead, it simply increments DstOffset for the following
3187 * input by the number of components that should be skipped.
3188 *
3189 * Our hardware is unusual in that it requires us to program SO_DECLs
3190 * for fake "hole" components, rather than simply taking the offset
3191 * for each real varying. Each hole can have size 1, 2, 3, or 4; we
3192 * program as many size = 4 holes as we can, then a final hole to
3193 * accommodate the final 1, 2, or 3 remaining.
3194 */
3195 int skip_components = output->DstOffset - next_offset[buffer];
3196
3197 while (skip_components > 0) {
3198 so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
3199 .HoleFlag = 1,
3200 .OutputBufferSlot = output->OutputBuffer,
3201 .ComponentMask = (1 << MIN2(skip_components, 4)) - 1,
3202 };
3203 skip_components -= 4;
3204 }
3205
3206 next_offset[buffer] = output->DstOffset + output->NumComponents;
3207
3208 so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
3209 .OutputBufferSlot = output->OutputBuffer,
3210 .RegisterIndex = vue_map->varying_to_slot[varying],
3211 .ComponentMask =
3212 ((1 << output->NumComponents) - 1) << output->ComponentOffset,
3213 };
3214
3215 if (decls[stream_id] > max_decls)
3216 max_decls = decls[stream_id];
3217 }
3218
3219 uint32_t *dw;
3220 dw = brw_batch_emitn(brw, GENX(3DSTATE_SO_DECL_LIST), 3 + 2 * max_decls,
3221 .StreamtoBufferSelects0 = buffer_mask[0],
3222 .StreamtoBufferSelects1 = buffer_mask[1],
3223 .StreamtoBufferSelects2 = buffer_mask[2],
3224 .StreamtoBufferSelects3 = buffer_mask[3],
3225 .NumEntries0 = decls[0],
3226 .NumEntries1 = decls[1],
3227 .NumEntries2 = decls[2],
3228 .NumEntries3 = decls[3]);
3229
3230 for (int i = 0; i < max_decls; i++) {
3231 GENX(SO_DECL_ENTRY_pack)(
3232 brw, dw + 2 + i * 2,
3233 &(struct GENX(SO_DECL_ENTRY)) {
3234 .Stream0Decl = so_decl[0][i],
3235 .Stream1Decl = so_decl[1][i],
3236 .Stream2Decl = so_decl[2][i],
3237 .Stream3Decl = so_decl[3][i],
3238 });
3239 }
3240 }
3241
3242 static void
3243 genX(upload_3dstate_so_buffers)(struct brw_context *brw)
3244 {
3245 struct gl_context *ctx = &brw->ctx;
3246 /* BRW_NEW_TRANSFORM_FEEDBACK */
3247 struct gl_transform_feedback_object *xfb_obj =
3248 ctx->TransformFeedback.CurrentObject;
3249 #if GEN_GEN < 8
3250 const struct gl_transform_feedback_info *linked_xfb_info =
3251 xfb_obj->program->sh.LinkedTransformFeedback;
3252 #else
3253 struct brw_transform_feedback_object *brw_obj =
3254 (struct brw_transform_feedback_object *) xfb_obj;
3255 uint32_t mocs_wb = GEN_GEN >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
3256 #endif
3257
3258 /* Set up the up to 4 output buffers. These are the ranges defined in the
3259 * gl_transform_feedback_object.
3260 */
3261 for (int i = 0; i < 4; i++) {
3262 struct intel_buffer_object *bufferobj =
3263 intel_buffer_object(xfb_obj->Buffers[i]);
3264
3265 if (!bufferobj) {
3266 brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
3267 sob.SOBufferIndex = i;
3268 }
3269 continue;
3270 }
3271
3272 uint32_t start = xfb_obj->Offset[i];
3273 assert(start % 4 == 0);
3274 uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
3275 struct brw_bo *bo =
3276 intel_bufferobj_buffer(brw, bufferobj, start, end - start);
3277 assert(end <= bo->size);
3278
3279 brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
3280 sob.SOBufferIndex = i;
3281
3282 sob.SurfaceBaseAddress = render_bo(bo, start);
3283 #if GEN_GEN < 8
3284 sob.SurfacePitch = linked_xfb_info->Buffers[i].Stride * 4;
3285 sob.SurfaceEndAddress = render_bo(bo, end);
3286 #else
3287 sob.SOBufferEnable = true;
3288 sob.StreamOffsetWriteEnable = true;
3289 sob.StreamOutputBufferOffsetAddressEnable = true;
3290 sob.SOBufferMOCS = mocs_wb;
3291
3292 sob.SurfaceSize = MAX2(xfb_obj->Size[i] / 4, 1) - 1;
3293 sob.StreamOutputBufferOffsetAddress =
3294 instruction_bo(brw_obj->offset_bo, i * sizeof(uint32_t));
3295
3296 if (brw_obj->zero_offsets) {
3297 /* Zero out the offset and write that to offset_bo */
3298 sob.StreamOffset = 0;
3299 } else {
3300 /* Use offset_bo as the "Stream Offset." */
3301 sob.StreamOffset = 0xFFFFFFFF;
3302 }
3303 #endif
3304 }
3305 }
3306
3307 #if GEN_GEN >= 8
3308 brw_obj->zero_offsets = false;
3309 #endif
3310 }
3311
3312 static inline bool
3313 query_active(struct gl_query_object *q)
3314 {
3315 return q && q->Active;
3316 }
3317
3318 static void
3319 genX(upload_3dstate_streamout)(struct brw_context *brw, bool active,
3320 const struct brw_vue_map *vue_map)
3321 {
3322 struct gl_context *ctx = &brw->ctx;
3323 /* BRW_NEW_TRANSFORM_FEEDBACK */
3324 struct gl_transform_feedback_object *xfb_obj =
3325 ctx->TransformFeedback.CurrentObject;
3326
3327 brw_batch_emit(brw, GENX(3DSTATE_STREAMOUT), sos) {
3328 if (active) {
3329 int urb_entry_read_offset = 0;
3330 int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
3331 urb_entry_read_offset;
3332
3333 sos.SOFunctionEnable = true;
3334 sos.SOStatisticsEnable = true;
3335
3336 /* BRW_NEW_RASTERIZER_DISCARD */
3337 if (ctx->RasterDiscard) {
3338 if (!query_active(ctx->Query.PrimitivesGenerated[0])) {
3339 sos.RenderingDisable = true;
3340 } else {
3341 perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
3342 "query active relies on the clipper.");
3343 }
3344 }
3345
3346 /* _NEW_LIGHT */
3347 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
3348 sos.ReorderMode = TRAILING;
3349
3350 #if GEN_GEN < 8
3351 sos.SOBufferEnable0 = xfb_obj->Buffers[0] != NULL;
3352 sos.SOBufferEnable1 = xfb_obj->Buffers[1] != NULL;
3353 sos.SOBufferEnable2 = xfb_obj->Buffers[2] != NULL;
3354 sos.SOBufferEnable3 = xfb_obj->Buffers[3] != NULL;
3355 #else
3356 const struct gl_transform_feedback_info *linked_xfb_info =
3357 xfb_obj->program->sh.LinkedTransformFeedback;
3358 /* Set buffer pitches; 0 means unbound. */
3359 if (xfb_obj->Buffers[0])
3360 sos.Buffer0SurfacePitch = linked_xfb_info->Buffers[0].Stride * 4;
3361 if (xfb_obj->Buffers[1])
3362 sos.Buffer1SurfacePitch = linked_xfb_info->Buffers[1].Stride * 4;
3363 if (xfb_obj->Buffers[2])
3364 sos.Buffer2SurfacePitch = linked_xfb_info->Buffers[2].Stride * 4;
3365 if (xfb_obj->Buffers[3])
3366 sos.Buffer3SurfacePitch = linked_xfb_info->Buffers[3].Stride * 4;
3367 #endif
3368
3369 /* We always read the whole vertex. This could be reduced at some
3370 * point by reading less and offsetting the register index in the
3371 * SO_DECLs.
3372 */
3373 sos.Stream0VertexReadOffset = urb_entry_read_offset;
3374 sos.Stream0VertexReadLength = urb_entry_read_length - 1;
3375 sos.Stream1VertexReadOffset = urb_entry_read_offset;
3376 sos.Stream1VertexReadLength = urb_entry_read_length - 1;
3377 sos.Stream2VertexReadOffset = urb_entry_read_offset;
3378 sos.Stream2VertexReadLength = urb_entry_read_length - 1;
3379 sos.Stream3VertexReadOffset = urb_entry_read_offset;
3380 sos.Stream3VertexReadLength = urb_entry_read_length - 1;
3381 }
3382 }
3383 }
3384
3385 static void
3386 genX(upload_sol)(struct brw_context *brw)
3387 {
3388 struct gl_context *ctx = &brw->ctx;
3389 /* BRW_NEW_TRANSFORM_FEEDBACK */
3390 bool active = _mesa_is_xfb_active_and_unpaused(ctx);
3391
3392 if (active) {
3393 genX(upload_3dstate_so_buffers)(brw);
3394
3395 /* BRW_NEW_VUE_MAP_GEOM_OUT */
3396 genX(upload_3dstate_so_decl_list)(brw, &brw->vue_map_geom_out);
3397 }
3398
3399 /* Finally, set up the SOL stage. This command must always follow updates to
3400 * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
3401 * MMIO register updates (current performed by the kernel at each batch
3402 * emit).
3403 */
3404 genX(upload_3dstate_streamout)(brw, active, &brw->vue_map_geom_out);
3405 }
3406
3407 static const struct brw_tracked_state genX(sol_state) = {
3408 .dirty = {
3409 .mesa = _NEW_LIGHT,
3410 .brw = BRW_NEW_BATCH |
3411 BRW_NEW_BLORP |
3412 BRW_NEW_RASTERIZER_DISCARD |
3413 BRW_NEW_VUE_MAP_GEOM_OUT |
3414 BRW_NEW_TRANSFORM_FEEDBACK,
3415 },
3416 .emit = genX(upload_sol),
3417 };
3418 #endif
3419
3420 /* ---------------------------------------------------------------------- */
3421
3422 #if GEN_GEN >= 7
3423 static void
3424 genX(upload_ps)(struct brw_context *brw)
3425 {
3426 UNUSED const struct gl_context *ctx = &brw->ctx;
3427 UNUSED const struct gen_device_info *devinfo = &brw->screen->devinfo;
3428
3429 /* BRW_NEW_FS_PROG_DATA */
3430 const struct brw_wm_prog_data *prog_data =
3431 brw_wm_prog_data(brw->wm.base.prog_data);
3432 const struct brw_stage_state *stage_state = &brw->wm.base;
3433
3434 #if GEN_GEN < 8
3435 #endif
3436
3437 brw_batch_emit(brw, GENX(3DSTATE_PS), ps) {
3438 /* Initialize the execution mask with VMask. Otherwise, derivatives are
3439 * incorrect for subspans where some of the pixels are unlit. We believe
3440 * the bit just didn't take effect in previous generations.
3441 */
3442 ps.VectorMaskEnable = GEN_GEN >= 8;
3443
3444 ps.SamplerCount =
3445 DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
3446
3447 /* BRW_NEW_FS_PROG_DATA */
3448 ps.BindingTableEntryCount = prog_data->base.binding_table.size_bytes / 4;
3449
3450 if (prog_data->base.use_alt_mode)
3451 ps.FloatingPointMode = Alternate;
3452
3453 /* Haswell requires the sample mask to be set in this packet as well as
3454 * in 3DSTATE_SAMPLE_MASK; the values should match.
3455 */
3456
3457 /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
3458 #if GEN_IS_HASWELL
3459 ps.SampleMask = genX(determine_sample_mask(brw));
3460 #endif
3461
3462 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
3463 * it implicitly scales for different GT levels (which have some # of
3464 * PSDs).
3465 *
3466 * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
3467 */
3468 #if GEN_GEN >= 9
3469 ps.MaximumNumberofThreadsPerPSD = 64 - 1;
3470 #elif GEN_GEN >= 8
3471 ps.MaximumNumberofThreadsPerPSD = 64 - 2;
3472 #else
3473 ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
3474 #endif
3475
3476 if (prog_data->base.nr_params > 0)
3477 ps.PushConstantEnable = true;
3478
3479 #if GEN_GEN < 8
3480 /* From the IVB PRM, volume 2 part 1, page 287:
3481 * "This bit is inserted in the PS payload header and made available to
3482 * the DataPort (either via the message header or via header bypass) to
3483 * indicate that oMask data (one or two phases) is included in Render
3484 * Target Write messages. If present, the oMask data is used to mask off
3485 * samples."
3486 */
3487 ps.oMaskPresenttoRenderTarget = prog_data->uses_omask;
3488
3489 /* The hardware wedges if you have this bit set but don't turn on any
3490 * dual source blend factors.
3491 *
3492 * BRW_NEW_FS_PROG_DATA | _NEW_COLOR
3493 */
3494 ps.DualSourceBlendEnable = prog_data->dual_src_blend &&
3495 (ctx->Color.BlendEnabled & 1) &&
3496 ctx->Color.Blend[0]._UsesDualSrc;
3497
3498 /* BRW_NEW_FS_PROG_DATA */
3499 ps.AttributeEnable = (prog_data->num_varying_inputs != 0);
3500 #endif
3501
3502 /* From the documentation for this packet:
3503 * "If the PS kernel does not need the Position XY Offsets to
3504 * compute a Position Value, then this field should be programmed
3505 * to POSOFFSET_NONE."
3506 *
3507 * "SW Recommendation: If the PS kernel needs the Position Offsets
3508 * to compute a Position XY value, this field should match Position
3509 * ZW Interpolation Mode to ensure a consistent position.xyzw
3510 * computation."
3511 *
3512 * We only require XY sample offsets. So, this recommendation doesn't
3513 * look useful at the moment. We might need this in future.
3514 */
3515 if (prog_data->uses_pos_offset)
3516 ps.PositionXYOffsetSelect = POSOFFSET_SAMPLE;
3517 else
3518 ps.PositionXYOffsetSelect = POSOFFSET_NONE;
3519
3520 ps.RenderTargetFastClearEnable = brw->wm.fast_clear_op;
3521 ps._8PixelDispatchEnable = prog_data->dispatch_8;
3522 ps._16PixelDispatchEnable = prog_data->dispatch_16;
3523 ps.DispatchGRFStartRegisterForConstantSetupData0 =
3524 prog_data->base.dispatch_grf_start_reg;
3525 ps.DispatchGRFStartRegisterForConstantSetupData2 =
3526 prog_data->dispatch_grf_start_reg_2;
3527
3528 ps.KernelStartPointer0 = stage_state->prog_offset;
3529 ps.KernelStartPointer2 = stage_state->prog_offset +
3530 prog_data->prog_offset_2;
3531
3532 if (prog_data->base.total_scratch) {
3533 ps.ScratchSpaceBasePointer =
3534 render_bo(stage_state->scratch_bo,
3535 ffs(stage_state->per_thread_scratch) - 11);
3536 }
3537 }
3538 }
3539
3540 static const struct brw_tracked_state genX(ps_state) = {
3541 .dirty = {
3542 .mesa = _NEW_MULTISAMPLE |
3543 (GEN_GEN < 8 ? _NEW_BUFFERS |
3544 _NEW_COLOR
3545 : 0),
3546 .brw = BRW_NEW_BATCH |
3547 BRW_NEW_BLORP |
3548 BRW_NEW_FS_PROG_DATA,
3549 },
3550 .emit = genX(upload_ps),
3551 };
3552 #endif
3553
3554 /* ---------------------------------------------------------------------- */
3555
3556 #if GEN_GEN >= 7
3557 static void
3558 genX(upload_hs_state)(struct brw_context *brw)
3559 {
3560 const struct gen_device_info *devinfo = &brw->screen->devinfo;
3561 struct brw_stage_state *stage_state = &brw->tcs.base;
3562 struct brw_stage_prog_data *stage_prog_data = stage_state->prog_data;
3563 const struct brw_vue_prog_data *vue_prog_data =
3564 brw_vue_prog_data(stage_prog_data);
3565
3566 /* BRW_NEW_TES_PROG_DATA */
3567 struct brw_tcs_prog_data *tcs_prog_data =
3568 brw_tcs_prog_data(stage_prog_data);
3569
3570 if (!tcs_prog_data) {
3571 brw_batch_emit(brw, GENX(3DSTATE_HS), hs);
3572 } else {
3573 brw_batch_emit(brw, GENX(3DSTATE_HS), hs) {
3574 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
3575
3576 hs.InstanceCount = tcs_prog_data->instances - 1;
3577 hs.IncludeVertexHandles = true;
3578
3579 hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
3580 }
3581 }
3582 }
3583
3584 static const struct brw_tracked_state genX(hs_state) = {
3585 .dirty = {
3586 .mesa = 0,
3587 .brw = BRW_NEW_BATCH |
3588 BRW_NEW_BLORP |
3589 BRW_NEW_TCS_PROG_DATA |
3590 BRW_NEW_TESS_PROGRAMS,
3591 },
3592 .emit = genX(upload_hs_state),
3593 };
3594
3595 static void
3596 genX(upload_ds_state)(struct brw_context *brw)
3597 {
3598 const struct gen_device_info *devinfo = &brw->screen->devinfo;
3599 const struct brw_stage_state *stage_state = &brw->tes.base;
3600 struct brw_stage_prog_data *stage_prog_data = stage_state->prog_data;
3601
3602 /* BRW_NEW_TES_PROG_DATA */
3603 const struct brw_tes_prog_data *tes_prog_data =
3604 brw_tes_prog_data(stage_prog_data);
3605 const struct brw_vue_prog_data *vue_prog_data =
3606 brw_vue_prog_data(stage_prog_data);
3607
3608 if (!tes_prog_data) {
3609 brw_batch_emit(brw, GENX(3DSTATE_DS), ds);
3610 } else {
3611 brw_batch_emit(brw, GENX(3DSTATE_DS), ds) {
3612 INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
3613
3614 ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
3615 ds.ComputeWCoordinateEnable =
3616 tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
3617
3618 #if GEN_GEN >= 8
3619 if (vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8)
3620 ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
3621 ds.UserClipDistanceCullTestEnableBitmask =
3622 vue_prog_data->cull_distance_mask;
3623 #endif
3624 }
3625 }
3626 }
3627
3628 static const struct brw_tracked_state genX(ds_state) = {
3629 .dirty = {
3630 .mesa = 0,
3631 .brw = BRW_NEW_BATCH |
3632 BRW_NEW_BLORP |
3633 BRW_NEW_TESS_PROGRAMS |
3634 BRW_NEW_TES_PROG_DATA,
3635 },
3636 .emit = genX(upload_ds_state),
3637 };
3638
3639 /* ---------------------------------------------------------------------- */
3640
3641 static void
3642 upload_te_state(struct brw_context *brw)
3643 {
3644 /* BRW_NEW_TESS_PROGRAMS */
3645 bool active = brw->tess_eval_program;
3646
3647 /* BRW_NEW_TES_PROG_DATA */
3648 const struct brw_tes_prog_data *tes_prog_data =
3649 brw_tes_prog_data(brw->tes.base.prog_data);
3650
3651 if (active) {
3652 brw_batch_emit(brw, GENX(3DSTATE_TE), te) {
3653 te.Partitioning = tes_prog_data->partitioning;
3654 te.OutputTopology = tes_prog_data->output_topology;
3655 te.TEDomain = tes_prog_data->domain;
3656 te.TEEnable = true;
3657 te.MaximumTessellationFactorOdd = 63.0;
3658 te.MaximumTessellationFactorNotOdd = 64.0;
3659 }
3660 } else {
3661 brw_batch_emit(brw, GENX(3DSTATE_TE), te);
3662 }
3663 }
3664
3665 static const struct brw_tracked_state genX(te_state) = {
3666 .dirty = {
3667 .mesa = 0,
3668 .brw = BRW_NEW_BLORP |
3669 BRW_NEW_CONTEXT |
3670 BRW_NEW_TES_PROG_DATA |
3671 BRW_NEW_TESS_PROGRAMS,
3672 },
3673 .emit = upload_te_state,
3674 };
3675
3676 /* ---------------------------------------------------------------------- */
3677
3678 static void
3679 genX(upload_tes_push_constants)(struct brw_context *brw)
3680 {
3681 struct brw_stage_state *stage_state = &brw->tes.base;
3682 /* BRW_NEW_TESS_PROGRAMS */
3683 const struct brw_program *tep = brw_program_const(brw->tess_eval_program);
3684
3685 if (tep) {
3686 /* BRW_NEW_TES_PROG_DATA */
3687 const struct brw_stage_prog_data *prog_data = brw->tes.base.prog_data;
3688 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_EVAL);
3689 gen6_upload_push_constants(brw, &tep->program, prog_data, stage_state);
3690 }
3691
3692 upload_constant_state(brw, stage_state, tep, MESA_SHADER_TESS_EVAL);
3693 }
3694
3695 static const struct brw_tracked_state genX(tes_push_constants) = {
3696 .dirty = {
3697 .mesa = _NEW_PROGRAM_CONSTANTS,
3698 .brw = BRW_NEW_BATCH |
3699 BRW_NEW_BLORP |
3700 BRW_NEW_PUSH_CONSTANT_ALLOCATION |
3701 BRW_NEW_TESS_PROGRAMS |
3702 BRW_NEW_TES_PROG_DATA,
3703 },
3704 .emit = genX(upload_tes_push_constants),
3705 };
3706
3707 static void
3708 genX(upload_tcs_push_constants)(struct brw_context *brw)
3709 {
3710 struct brw_stage_state *stage_state = &brw->tcs.base;
3711 /* BRW_NEW_TESS_PROGRAMS */
3712 const struct brw_program *tcp = brw_program_const(brw->tess_ctrl_program);
3713 bool active = brw->tess_eval_program;
3714
3715 if (active) {
3716 /* BRW_NEW_TCS_PROG_DATA */
3717 const struct brw_stage_prog_data *prog_data = brw->tcs.base.prog_data;
3718
3719 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_TESS_CTRL);
3720 gen6_upload_push_constants(brw, &tcp->program, prog_data, stage_state);
3721 }
3722
3723 upload_constant_state(brw, stage_state, active, MESA_SHADER_TESS_CTRL);
3724 }
3725
3726 static const struct brw_tracked_state genX(tcs_push_constants) = {
3727 .dirty = {
3728 .mesa = _NEW_PROGRAM_CONSTANTS,
3729 .brw = BRW_NEW_BATCH |
3730 BRW_NEW_BLORP |
3731 BRW_NEW_DEFAULT_TESS_LEVELS |
3732 BRW_NEW_PUSH_CONSTANT_ALLOCATION |
3733 BRW_NEW_TESS_PROGRAMS |
3734 BRW_NEW_TCS_PROG_DATA,
3735 },
3736 .emit = genX(upload_tcs_push_constants),
3737 };
3738
3739 #endif
3740
3741 /* ---------------------------------------------------------------------- */
3742
3743 #if GEN_GEN >= 7
3744 static void
3745 genX(upload_cs_state)(struct brw_context *brw)
3746 {
3747 if (!brw->cs.base.prog_data)
3748 return;
3749
3750 uint32_t offset;
3751 uint32_t *desc = (uint32_t*) brw_state_batch(
3752 brw, GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t), 64,
3753 &offset);
3754
3755 struct brw_stage_state *stage_state = &brw->cs.base;
3756 struct brw_stage_prog_data *prog_data = stage_state->prog_data;
3757 struct brw_cs_prog_data *cs_prog_data = brw_cs_prog_data(prog_data);
3758 const struct gen_device_info *devinfo = &brw->screen->devinfo;
3759
3760 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
3761 brw_emit_buffer_surface_state(
3762 brw, &stage_state->surf_offset[
3763 prog_data->binding_table.shader_time_start],
3764 brw->shader_time.bo, 0, ISL_FORMAT_RAW,
3765 brw->shader_time.bo->size, 1, true);
3766 }
3767
3768 uint32_t *bind = brw_state_batch(brw, prog_data->binding_table.size_bytes,
3769 32, &stage_state->bind_bo_offset);
3770
3771 brw_batch_emit(brw, GENX(MEDIA_VFE_STATE), vfe) {
3772 if (prog_data->total_scratch) {
3773 uint32_t bo_offset;
3774
3775 if (GEN_GEN >= 8) {
3776 /* Broadwell's Per Thread Scratch Space is in the range [0, 11]
3777 * where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
3778 */
3779 bo_offset = ffs(stage_state->per_thread_scratch) - 11;
3780 } else if (GEN_IS_HASWELL) {
3781 /* Haswell's Per Thread Scratch Space is in the range [0, 10]
3782 * where 0 = 2k, 1 = 4k, 2 = 8k, ..., 10 = 2M.
3783 */
3784 bo_offset = ffs(stage_state->per_thread_scratch) - 12;
3785 } else {
3786 /* Earlier platforms use the range [0, 11] to mean [1kB, 12kB]
3787 * where 0 = 1kB, 1 = 2kB, 2 = 3kB, ..., 11 = 12kB.
3788 */
3789 bo_offset = stage_state->per_thread_scratch / 1024 - 1;
3790 }
3791 vfe.ScratchSpaceBasePointer =
3792 render_bo(stage_state->scratch_bo, bo_offset);
3793 }
3794
3795 const uint32_t subslices = MAX2(brw->screen->subslice_total, 1);
3796 vfe.MaximumNumberofThreads = devinfo->max_cs_threads * subslices - 1;
3797 vfe.NumberofURBEntries = GEN_GEN >= 8 ? 2 : 0;
3798 vfe.ResetGatewayTimer =
3799 Resettingrelativetimerandlatchingtheglobaltimestamp;
3800 #if GEN_GEN < 9
3801 vfe.BypassGatewayControl = BypassingOpenGatewayCloseGatewayprotocol;
3802 #endif
3803 #if GEN_GEN == 7
3804 vfe.GPGPUMode = 1;
3805 #endif
3806
3807 /* We are uploading duplicated copies of push constant uniforms for each
3808 * thread. Although the local id data needs to vary per thread, it won't
3809 * change for other uniform data. Unfortunately this duplication is
3810 * required for gen7. As of Haswell, this duplication can be avoided,
3811 * but this older mechanism with duplicated data continues to work.
3812 *
3813 * FINISHME: As of Haswell, we could make use of the
3814 * INTERFACE_DESCRIPTOR_DATA "Cross-Thread Constant Data Read Length"
3815 * field to only store one copy of uniform data.
3816 *
3817 * FINISHME: Broadwell adds a new alternative "Indirect Payload Storage"
3818 * which is described in the GPGPU_WALKER command and in the Broadwell
3819 * PRM Volume 7: 3D Media GPGPU, under Media GPGPU Pipeline => Mode of
3820 * Operations => GPGPU Mode => Indirect Payload Storage.
3821 *
3822 * Note: The constant data is built in brw_upload_cs_push_constants
3823 * below.
3824 */
3825 vfe.URBEntryAllocationSize = GEN_GEN >= 8 ? 2 : 0;
3826
3827 const uint32_t vfe_curbe_allocation =
3828 ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
3829 cs_prog_data->push.cross_thread.regs, 2);
3830 vfe.CURBEAllocationSize = vfe_curbe_allocation;
3831 }
3832
3833 if (cs_prog_data->push.total.size > 0) {
3834 brw_batch_emit(brw, GENX(MEDIA_CURBE_LOAD), curbe) {
3835 curbe.CURBETotalDataLength =
3836 ALIGN(cs_prog_data->push.total.size, 64);
3837 curbe.CURBEDataStartAddress = stage_state->push_const_offset;
3838 }
3839 }
3840
3841 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
3842 memcpy(bind, stage_state->surf_offset,
3843 prog_data->binding_table.size_bytes);
3844 const struct GENX(INTERFACE_DESCRIPTOR_DATA) idd = {
3845 .KernelStartPointer = brw->cs.base.prog_offset,
3846 .SamplerStatePointer = stage_state->sampler_offset,
3847 .SamplerCount = DIV_ROUND_UP(stage_state->sampler_count, 4) >> 2,
3848 .BindingTablePointer = stage_state->bind_bo_offset,
3849 .ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs,
3850 .NumberofThreadsinGPGPUThreadGroup = cs_prog_data->threads,
3851 .SharedLocalMemorySize = encode_slm_size(devinfo->gen,
3852 prog_data->total_shared),
3853 .BarrierEnable = cs_prog_data->uses_barrier,
3854 #if GEN_GEN >= 8 || GEN_IS_HASWELL
3855 .CrossThreadConstantDataReadLength =
3856 cs_prog_data->push.cross_thread.regs,
3857 #endif
3858 };
3859
3860 GENX(INTERFACE_DESCRIPTOR_DATA_pack)(brw, desc, &idd);
3861
3862 brw_batch_emit(brw, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), load) {
3863 load.InterfaceDescriptorTotalLength =
3864 GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
3865 load.InterfaceDescriptorDataStartAddress = offset;
3866 }
3867 }
3868
3869 static const struct brw_tracked_state genX(cs_state) = {
3870 .dirty = {
3871 .mesa = _NEW_PROGRAM_CONSTANTS,
3872 .brw = BRW_NEW_BATCH |
3873 BRW_NEW_BLORP |
3874 BRW_NEW_CS_PROG_DATA |
3875 BRW_NEW_SAMPLER_STATE_TABLE |
3876 BRW_NEW_SURFACES,
3877 },
3878 .emit = genX(upload_cs_state)
3879 };
3880
3881 #endif
3882
3883 /* ---------------------------------------------------------------------- */
3884
3885 #if GEN_GEN >= 8
3886 static void
3887 genX(upload_raster)(struct brw_context *brw)
3888 {
3889 struct gl_context *ctx = &brw->ctx;
3890
3891 /* _NEW_BUFFERS */
3892 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
3893
3894 /* _NEW_POLYGON */
3895 struct gl_polygon_attrib *polygon = &ctx->Polygon;
3896
3897 /* _NEW_POINT */
3898 struct gl_point_attrib *point = &ctx->Point;
3899
3900 brw_batch_emit(brw, GENX(3DSTATE_RASTER), raster) {
3901 if (brw->polygon_front_bit == render_to_fbo)
3902 raster.FrontWinding = CounterClockwise;
3903
3904 if (polygon->CullFlag) {
3905 switch (polygon->CullFaceMode) {
3906 case GL_FRONT:
3907 raster.CullMode = CULLMODE_FRONT;
3908 break;
3909 case GL_BACK:
3910 raster.CullMode = CULLMODE_BACK;
3911 break;
3912 case GL_FRONT_AND_BACK:
3913 raster.CullMode = CULLMODE_BOTH;
3914 break;
3915 default:
3916 unreachable("not reached");
3917 }
3918 } else {
3919 raster.CullMode = CULLMODE_NONE;
3920 }
3921
3922 point->SmoothFlag = raster.SmoothPointEnable;
3923
3924 raster.DXMultisampleRasterizationEnable =
3925 _mesa_is_multisample_enabled(ctx);
3926
3927 raster.GlobalDepthOffsetEnableSolid = polygon->OffsetFill;
3928 raster.GlobalDepthOffsetEnableWireframe = polygon->OffsetLine;
3929 raster.GlobalDepthOffsetEnablePoint = polygon->OffsetPoint;
3930
3931 switch (polygon->FrontMode) {
3932 case GL_FILL:
3933 raster.FrontFaceFillMode = FILL_MODE_SOLID;
3934 break;
3935 case GL_LINE:
3936 raster.FrontFaceFillMode = FILL_MODE_WIREFRAME;
3937 break;
3938 case GL_POINT:
3939 raster.FrontFaceFillMode = FILL_MODE_POINT;
3940 break;
3941 default:
3942 unreachable("not reached");
3943 }
3944
3945 switch (polygon->BackMode) {
3946 case GL_FILL:
3947 raster.BackFaceFillMode = FILL_MODE_SOLID;
3948 break;
3949 case GL_LINE:
3950 raster.BackFaceFillMode = FILL_MODE_WIREFRAME;
3951 break;
3952 case GL_POINT:
3953 raster.BackFaceFillMode = FILL_MODE_POINT;
3954 break;
3955 default:
3956 unreachable("not reached");
3957 }
3958
3959 /* _NEW_LINE */
3960 raster.AntialiasingEnable = ctx->Line.SmoothFlag;
3961
3962 /* _NEW_SCISSOR */
3963 raster.ScissorRectangleEnable = ctx->Scissor.EnableFlags;
3964
3965 /* _NEW_TRANSFORM */
3966 if (!ctx->Transform.DepthClamp) {
3967 #if GEN_GEN >= 9
3968 raster.ViewportZFarClipTestEnable = true;
3969 raster.ViewportZNearClipTestEnable = true;
3970 #else
3971 raster.ViewportZClipTestEnable = true;
3972 #endif
3973 }
3974
3975 /* BRW_NEW_CONSERVATIVE_RASTERIZATION */
3976 #if GEN_GEN >= 9
3977 raster.ConservativeRasterizationEnable =
3978 ctx->IntelConservativeRasterization;
3979 #endif
3980
3981 raster.GlobalDepthOffsetClamp = polygon->OffsetClamp;
3982 raster.GlobalDepthOffsetScale = polygon->OffsetFactor;
3983
3984 raster.GlobalDepthOffsetConstant = polygon->OffsetUnits * 2;
3985 }
3986 }
3987
3988 static const struct brw_tracked_state genX(raster_state) = {
3989 .dirty = {
3990 .mesa = _NEW_BUFFERS |
3991 _NEW_LINE |
3992 _NEW_MULTISAMPLE |
3993 _NEW_POINT |
3994 _NEW_POLYGON |
3995 _NEW_SCISSOR |
3996 _NEW_TRANSFORM,
3997 .brw = BRW_NEW_BLORP |
3998 BRW_NEW_CONTEXT |
3999 BRW_NEW_CONSERVATIVE_RASTERIZATION,
4000 },
4001 .emit = genX(upload_raster),
4002 };
4003 #endif
4004
4005 /* ---------------------------------------------------------------------- */
4006
4007 #if GEN_GEN >= 8
4008 static void
4009 genX(upload_ps_extra)(struct brw_context *brw)
4010 {
4011 UNUSED struct gl_context *ctx = &brw->ctx;
4012
4013 const struct brw_wm_prog_data *prog_data =
4014 brw_wm_prog_data(brw->wm.base.prog_data);
4015
4016 brw_batch_emit(brw, GENX(3DSTATE_PS_EXTRA), psx) {
4017 psx.PixelShaderValid = true;
4018 psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
4019 psx.PixelShaderKillsPixel = prog_data->uses_kill;
4020 psx.AttributeEnable = prog_data->num_varying_inputs != 0;
4021 psx.PixelShaderUsesSourceDepth = prog_data->uses_src_depth;
4022 psx.PixelShaderUsesSourceW = prog_data->uses_src_w;
4023 psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
4024
4025 /* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
4026 if (prog_data->uses_sample_mask) {
4027 #if GEN_GEN >= 9
4028 if (prog_data->post_depth_coverage)
4029 psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
4030 else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
4031 psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
4032 else
4033 psx.InputCoverageMaskState = ICMS_NORMAL;
4034 #else
4035 psx.PixelShaderUsesInputCoverageMask = true;
4036 #endif
4037 }
4038
4039 psx.oMaskPresenttoRenderTarget = prog_data->uses_omask;
4040 #if GEN_GEN >= 9
4041 psx.PixelShaderPullsBary = prog_data->pulls_bary;
4042 psx.PixelShaderComputesStencil = prog_data->computed_stencil;
4043 #endif
4044
4045 /* The stricter cross-primitive coherency guarantees that the hardware
4046 * gives us with the "Accesses UAV" bit set for at least one shader stage
4047 * and the "UAV coherency required" bit set on the 3DPRIMITIVE command
4048 * are redundant within the current image, atomic counter and SSBO GL
4049 * APIs, which all have very loose ordering and coherency requirements
4050 * and generally rely on the application to insert explicit barriers when
4051 * a shader invocation is expected to see the memory writes performed by
4052 * the invocations of some previous primitive. Regardless of the value
4053 * of "UAV coherency required", the "Accesses UAV" bits will implicitly
4054 * cause an in most cases useless DC flush when the lowermost stage with
4055 * the bit set finishes execution.
4056 *
4057 * It would be nice to disable it, but in some cases we can't because on
4058 * Gen8+ it also has an influence on rasterization via the PS UAV-only
4059 * signal (which could be set independently from the coherency mechanism
4060 * in the 3DSTATE_WM command on Gen7), and because in some cases it will
4061 * determine whether the hardware skips execution of the fragment shader
4062 * or not via the ThreadDispatchEnable signal. However if we know that
4063 * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
4064 * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
4065 * difference so we may just disable it here.
4066 *
4067 * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
4068 * take into account KillPixels when no depth or stencil writes are
4069 * enabled. In order for occlusion queries to work correctly with no
4070 * attachments, we need to force-enable here.
4071 *
4072 * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS |
4073 * _NEW_COLOR
4074 */
4075 if ((prog_data->has_side_effects || prog_data->uses_kill) &&
4076 !brw_color_buffer_write_enabled(brw))
4077 psx.PixelShaderHasUAV = true;
4078 }
4079 }
4080
4081 const struct brw_tracked_state genX(ps_extra) = {
4082 .dirty = {
4083 .mesa = _NEW_BUFFERS | _NEW_COLOR,
4084 .brw = BRW_NEW_BLORP |
4085 BRW_NEW_CONTEXT |
4086 BRW_NEW_FRAGMENT_PROGRAM |
4087 BRW_NEW_FS_PROG_DATA |
4088 BRW_NEW_CONSERVATIVE_RASTERIZATION,
4089 },
4090 .emit = genX(upload_ps_extra),
4091 };
4092 #endif
4093
4094 /* ---------------------------------------------------------------------- */
4095
4096 #if GEN_GEN >= 8
4097 static void
4098 genX(upload_ps_blend)(struct brw_context *brw)
4099 {
4100 struct gl_context *ctx = &brw->ctx;
4101
4102 /* _NEW_BUFFERS */
4103 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
4104 const bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
4105
4106 /* _NEW_COLOR */
4107 struct gl_colorbuffer_attrib *color = &ctx->Color;
4108
4109 brw_batch_emit(brw, GENX(3DSTATE_PS_BLEND), pb) {
4110 /* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */
4111 pb.HasWriteableRT = brw_color_buffer_write_enabled(brw);
4112
4113 bool alpha_to_one = false;
4114
4115 if (!buffer0_is_integer) {
4116 /* _NEW_MULTISAMPLE */
4117
4118 if (_mesa_is_multisample_enabled(ctx)) {
4119 pb.AlphaToCoverageEnable = ctx->Multisample.SampleAlphaToCoverage;
4120 alpha_to_one = ctx->Multisample.SampleAlphaToOne;
4121 }
4122
4123 pb.AlphaTestEnable = color->AlphaEnabled;
4124 }
4125
4126 /* Used for implementing the following bit of GL_EXT_texture_integer:
4127 * "Per-fragment operations that require floating-point color
4128 * components, including multisample alpha operations, alpha test,
4129 * blending, and dithering, have no effect when the corresponding
4130 * colors are written to an integer color buffer."
4131 *
4132 * The OpenGL specification 3.3 (page 196), section 4.1.3 says:
4133 * "If drawbuffer zero is not NONE and the buffer it references has an
4134 * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
4135 * operations are skipped."
4136 */
4137 if (rb && !buffer0_is_integer && (color->BlendEnabled & 1)) {
4138 GLenum eqRGB = color->Blend[0].EquationRGB;
4139 GLenum eqA = color->Blend[0].EquationA;
4140 GLenum srcRGB = color->Blend[0].SrcRGB;
4141 GLenum dstRGB = color->Blend[0].DstRGB;
4142 GLenum srcA = color->Blend[0].SrcA;
4143 GLenum dstA = color->Blend[0].DstA;
4144
4145 if (eqRGB == GL_MIN || eqRGB == GL_MAX)
4146 srcRGB = dstRGB = GL_ONE;
4147
4148 if (eqA == GL_MIN || eqA == GL_MAX)
4149 srcA = dstA = GL_ONE;
4150
4151 /* Due to hardware limitations, the destination may have information
4152 * in an alpha channel even when the format specifies no alpha
4153 * channel. In order to avoid getting any incorrect blending due to
4154 * that alpha channel, coerce the blend factors to values that will
4155 * not read the alpha channel, but will instead use the correct
4156 * implicit value for alpha.
4157 */
4158 if (!_mesa_base_format_has_channel(rb->_BaseFormat,
4159 GL_TEXTURE_ALPHA_TYPE)) {
4160 srcRGB = brw_fix_xRGB_alpha(srcRGB);
4161 srcA = brw_fix_xRGB_alpha(srcA);
4162 dstRGB = brw_fix_xRGB_alpha(dstRGB);
4163 dstA = brw_fix_xRGB_alpha(dstA);
4164 }
4165
4166 /* Alpha to One doesn't work with Dual Color Blending. Override
4167 * SRC1_ALPHA to ONE and ONE_MINUS_SRC1_ALPHA to ZERO.
4168 */
4169 if (alpha_to_one && color->Blend[0]._UsesDualSrc) {
4170 srcRGB = fix_dual_blend_alpha_to_one(srcRGB);
4171 srcA = fix_dual_blend_alpha_to_one(srcA);
4172 dstRGB = fix_dual_blend_alpha_to_one(dstRGB);
4173 dstA = fix_dual_blend_alpha_to_one(dstA);
4174 }
4175
4176 pb.ColorBufferBlendEnable = true;
4177 pb.SourceAlphaBlendFactor = brw_translate_blend_factor(srcA);
4178 pb.DestinationAlphaBlendFactor = brw_translate_blend_factor(dstA);
4179 pb.SourceBlendFactor = brw_translate_blend_factor(srcRGB);
4180 pb.DestinationBlendFactor = brw_translate_blend_factor(dstRGB);
4181
4182 pb.IndependentAlphaBlendEnable =
4183 srcA != srcRGB || dstA != dstRGB || eqA != eqRGB;
4184 }
4185 }
4186 }
4187
4188 static const struct brw_tracked_state genX(ps_blend) = {
4189 .dirty = {
4190 .mesa = _NEW_BUFFERS |
4191 _NEW_COLOR |
4192 _NEW_MULTISAMPLE,
4193 .brw = BRW_NEW_BLORP |
4194 BRW_NEW_CONTEXT |
4195 BRW_NEW_FRAGMENT_PROGRAM,
4196 },
4197 .emit = genX(upload_ps_blend)
4198 };
4199 #endif
4200
4201 /* ---------------------------------------------------------------------- */
4202
4203 #if GEN_GEN >= 8
4204 static void
4205 genX(emit_vf_topology)(struct brw_context *brw)
4206 {
4207 brw_batch_emit(brw, GENX(3DSTATE_VF_TOPOLOGY), vftopo) {
4208 vftopo.PrimitiveTopologyType = brw->primitive;
4209 }
4210 }
4211
4212 static const struct brw_tracked_state genX(vf_topology) = {
4213 .dirty = {
4214 .mesa = 0,
4215 .brw = BRW_NEW_BLORP |
4216 BRW_NEW_PRIMITIVE,
4217 },
4218 .emit = genX(emit_vf_topology),
4219 };
4220 #endif
4221
4222 /* ---------------------------------------------------------------------- */
4223
4224 #if GEN_GEN >= 7
4225 static void
4226 genX(emit_mi_report_perf_count)(struct brw_context *brw,
4227 struct brw_bo *bo,
4228 uint32_t offset_in_bytes,
4229 uint32_t report_id)
4230 {
4231 brw_batch_emit(brw, GENX(MI_REPORT_PERF_COUNT), mi_rpc) {
4232 mi_rpc.MemoryAddress = instruction_bo(bo, offset_in_bytes);
4233 mi_rpc.ReportID = report_id;
4234 }
4235 }
4236 #endif
4237
4238 /* ---------------------------------------------------------------------- */
4239
4240 /**
4241 * Emit a 3DSTATE_SAMPLER_STATE_POINTERS_{VS,HS,GS,DS,PS} packet.
4242 */
4243 static void
4244 genX(emit_sampler_state_pointers_xs)(struct brw_context *brw,
4245 struct brw_stage_state *stage_state)
4246 {
4247 #if GEN_GEN >= 7
4248 static const uint16_t packet_headers[] = {
4249 [MESA_SHADER_VERTEX] = 43,
4250 [MESA_SHADER_TESS_CTRL] = 44,
4251 [MESA_SHADER_TESS_EVAL] = 45,
4252 [MESA_SHADER_GEOMETRY] = 46,
4253 [MESA_SHADER_FRAGMENT] = 47,
4254 };
4255
4256 /* Ivybridge requires a workaround flush before VS packets. */
4257 if (GEN_GEN == 7 && !GEN_IS_HASWELL &&
4258 stage_state->stage == MESA_SHADER_VERTEX) {
4259 gen7_emit_vs_workaround_flush(brw);
4260 }
4261
4262 brw_batch_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
4263 ptr._3DCommandSubOpcode = packet_headers[stage_state->stage];
4264 ptr.PointertoVSSamplerState = stage_state->sampler_offset;
4265 }
4266 #endif
4267 }
4268
4269 UNUSED static bool
4270 has_component(mesa_format format, int i)
4271 {
4272 if (_mesa_is_format_color_format(format))
4273 return _mesa_format_has_color_component(format, i);
4274
4275 /* depth and stencil have only one component */
4276 return i == 0;
4277 }
4278
4279 /**
4280 * Upload SAMPLER_BORDER_COLOR_STATE.
4281 */
4282 static void
4283 genX(upload_default_color)(struct brw_context *brw,
4284 const struct gl_sampler_object *sampler,
4285 mesa_format format, GLenum base_format,
4286 bool is_integer_format, bool is_stencil_sampling,
4287 uint32_t *sdc_offset)
4288 {
4289 union gl_color_union color;
4290
4291 switch (base_format) {
4292 case GL_DEPTH_COMPONENT:
4293 /* GL specs that border color for depth textures is taken from the
4294 * R channel, while the hardware uses A. Spam R into all the
4295 * channels for safety.
4296 */
4297 color.ui[0] = sampler->BorderColor.ui[0];
4298 color.ui[1] = sampler->BorderColor.ui[0];
4299 color.ui[2] = sampler->BorderColor.ui[0];
4300 color.ui[3] = sampler->BorderColor.ui[0];
4301 break;
4302 case GL_ALPHA:
4303 color.ui[0] = 0u;
4304 color.ui[1] = 0u;
4305 color.ui[2] = 0u;
4306 color.ui[3] = sampler->BorderColor.ui[3];
4307 break;
4308 case GL_INTENSITY:
4309 color.ui[0] = sampler->BorderColor.ui[0];
4310 color.ui[1] = sampler->BorderColor.ui[0];
4311 color.ui[2] = sampler->BorderColor.ui[0];
4312 color.ui[3] = sampler->BorderColor.ui[0];
4313 break;
4314 case GL_LUMINANCE:
4315 color.ui[0] = sampler->BorderColor.ui[0];
4316 color.ui[1] = sampler->BorderColor.ui[0];
4317 color.ui[2] = sampler->BorderColor.ui[0];
4318 color.ui[3] = float_as_int(1.0);
4319 break;
4320 case GL_LUMINANCE_ALPHA:
4321 color.ui[0] = sampler->BorderColor.ui[0];
4322 color.ui[1] = sampler->BorderColor.ui[0];
4323 color.ui[2] = sampler->BorderColor.ui[0];
4324 color.ui[3] = sampler->BorderColor.ui[3];
4325 break;
4326 default:
4327 color.ui[0] = sampler->BorderColor.ui[0];
4328 color.ui[1] = sampler->BorderColor.ui[1];
4329 color.ui[2] = sampler->BorderColor.ui[2];
4330 color.ui[3] = sampler->BorderColor.ui[3];
4331 break;
4332 }
4333
4334 /* In some cases we use an RGBA surface format for GL RGB textures,
4335 * where we've initialized the A channel to 1.0. We also have to set
4336 * the border color alpha to 1.0 in that case.
4337 */
4338 if (base_format == GL_RGB)
4339 color.ui[3] = float_as_int(1.0);
4340
4341 int alignment = 32;
4342 if (brw->gen >= 8) {
4343 alignment = 64;
4344 } else if (brw->is_haswell && (is_integer_format || is_stencil_sampling)) {
4345 alignment = 512;
4346 }
4347
4348 uint32_t *sdc = brw_state_batch(
4349 brw, GENX(SAMPLER_BORDER_COLOR_STATE_length) * sizeof(uint32_t),
4350 alignment, sdc_offset);
4351
4352 struct GENX(SAMPLER_BORDER_COLOR_STATE) state = { 0 };
4353
4354 #define ASSIGN(dst, src) \
4355 do { \
4356 dst = src; \
4357 } while (0)
4358
4359 #define ASSIGNu16(dst, src) \
4360 do { \
4361 dst = (uint16_t)src; \
4362 } while (0)
4363
4364 #define ASSIGNu8(dst, src) \
4365 do { \
4366 dst = (uint8_t)src; \
4367 } while (0)
4368
4369 #define BORDER_COLOR_ATTR(macro, _color_type, src) \
4370 macro(state.BorderColor ## _color_type ## Red, src[0]); \
4371 macro(state.BorderColor ## _color_type ## Green, src[1]); \
4372 macro(state.BorderColor ## _color_type ## Blue, src[2]); \
4373 macro(state.BorderColor ## _color_type ## Alpha, src[3]);
4374
4375 #if GEN_GEN >= 8
4376 /* On Broadwell, the border color is represented as four 32-bit floats,
4377 * integers, or unsigned values, interpreted according to the surface
4378 * format. This matches the sampler->BorderColor union exactly; just
4379 * memcpy the values.
4380 */
4381 BORDER_COLOR_ATTR(ASSIGN, 32bit, color.ui);
4382 #elif GEN_IS_HASWELL
4383 if (is_integer_format || is_stencil_sampling) {
4384 bool stencil = format == MESA_FORMAT_S_UINT8 || is_stencil_sampling;
4385 const int bits_per_channel =
4386 _mesa_get_format_bits(format, stencil ? GL_STENCIL_BITS : GL_RED_BITS);
4387
4388 /* From the Haswell PRM, "Command Reference: Structures", Page 36:
4389 * "If any color channel is missing from the surface format,
4390 * corresponding border color should be programmed as zero and if
4391 * alpha channel is missing, corresponding Alpha border color should
4392 * be programmed as 1."
4393 */
4394 unsigned c[4] = { 0, 0, 0, 1 };
4395 for (int i = 0; i < 4; i++) {
4396 if (has_component(format, i))
4397 c[i] = color.ui[i];
4398 }
4399
4400 switch (bits_per_channel) {
4401 case 8:
4402 /* Copy RGBA in order. */
4403 BORDER_COLOR_ATTR(ASSIGNu8, 8bit, c);
4404 break;
4405 case 10:
4406 /* R10G10B10A2_UINT is treated like a 16-bit format. */
4407 case 16:
4408 BORDER_COLOR_ATTR(ASSIGNu16, 16bit, c);
4409 break;
4410 case 32:
4411 if (base_format == GL_RG) {
4412 /* Careful inspection of the tables reveals that for RG32 formats,
4413 * the green channel needs to go where blue normally belongs.
4414 */
4415 state.BorderColor32bitRed = c[0];
4416 state.BorderColor32bitBlue = c[1];
4417 state.BorderColor32bitAlpha = 1;
4418 } else {
4419 /* Copy RGBA in order. */
4420 BORDER_COLOR_ATTR(ASSIGN, 32bit, c);
4421 }
4422 break;
4423 default:
4424 assert(!"Invalid number of bits per channel in integer format.");
4425 break;
4426 }
4427 } else {
4428 BORDER_COLOR_ATTR(ASSIGN, Float, color.f);
4429 }
4430 #elif GEN_GEN == 5 || GEN_GEN == 6
4431 BORDER_COLOR_ATTR(UNCLAMPED_FLOAT_TO_UBYTE, Unorm, color.f);
4432 BORDER_COLOR_ATTR(UNCLAMPED_FLOAT_TO_USHORT, Unorm16, color.f);
4433 BORDER_COLOR_ATTR(UNCLAMPED_FLOAT_TO_SHORT, Snorm16, color.f);
4434
4435 #define MESA_FLOAT_TO_HALF(dst, src) \
4436 dst = _mesa_float_to_half(src);
4437
4438 BORDER_COLOR_ATTR(MESA_FLOAT_TO_HALF, Float16, color.f);
4439
4440 #undef MESA_FLOAT_TO_HALF
4441
4442 state.BorderColorSnorm8Red = state.BorderColorSnorm16Red >> 8;
4443 state.BorderColorSnorm8Green = state.BorderColorSnorm16Green >> 8;
4444 state.BorderColorSnorm8Blue = state.BorderColorSnorm16Blue >> 8;
4445 state.BorderColorSnorm8Alpha = state.BorderColorSnorm16Alpha >> 8;
4446
4447 BORDER_COLOR_ATTR(ASSIGN, Float, color.f);
4448 #elif GEN_GEN == 4
4449 BORDER_COLOR_ATTR(ASSIGN, , color.f);
4450 #else
4451 BORDER_COLOR_ATTR(ASSIGN, Float, color.f);
4452 #endif
4453
4454 #undef ASSIGN
4455 #undef BORDER_COLOR_ATTR
4456
4457 GENX(SAMPLER_BORDER_COLOR_STATE_pack)(brw, sdc, &state);
4458 }
4459
4460 static uint32_t
4461 translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
4462 {
4463 switch (wrap) {
4464 case GL_REPEAT:
4465 return TCM_WRAP;
4466 case GL_CLAMP:
4467 #if GEN_GEN >= 8
4468 /* GL_CLAMP is the weird mode where coordinates are clamped to
4469 * [0.0, 1.0], so linear filtering of coordinates outside of
4470 * [0.0, 1.0] give you half edge texel value and half border
4471 * color.
4472 *
4473 * Gen8+ supports this natively.
4474 */
4475 return TCM_HALF_BORDER;
4476 #else
4477 /* On Gen4-7.5, we clamp the coordinates in the fragment shader
4478 * and set clamp_border here, which gets the result desired.
4479 * We just use clamp(_to_edge) for nearest, because for nearest
4480 * clamping to 1.0 gives border color instead of the desired
4481 * edge texels.
4482 */
4483 if (using_nearest)
4484 return TCM_CLAMP;
4485 else
4486 return TCM_CLAMP_BORDER;
4487 #endif
4488 case GL_CLAMP_TO_EDGE:
4489 return TCM_CLAMP;
4490 case GL_CLAMP_TO_BORDER:
4491 return TCM_CLAMP_BORDER;
4492 case GL_MIRRORED_REPEAT:
4493 return TCM_MIRROR;
4494 case GL_MIRROR_CLAMP_TO_EDGE:
4495 return TCM_MIRROR_ONCE;
4496 default:
4497 return TCM_WRAP;
4498 }
4499 }
4500
4501 /**
4502 * Return true if the given wrap mode requires the border color to exist.
4503 */
4504 static bool
4505 wrap_mode_needs_border_color(unsigned wrap_mode)
4506 {
4507 #if GEN_GEN >= 8
4508 return wrap_mode == TCM_CLAMP_BORDER ||
4509 wrap_mode == TCM_HALF_BORDER;
4510 #else
4511 return wrap_mode == TCM_CLAMP_BORDER;
4512 #endif
4513 }
4514
4515 /**
4516 * Sets the sampler state for a single unit based off of the sampler key
4517 * entry.
4518 */
4519 static void
4520 genX(update_sampler_state)(struct brw_context *brw,
4521 GLenum target, bool tex_cube_map_seamless,
4522 GLfloat tex_unit_lod_bias,
4523 mesa_format format, GLenum base_format,
4524 const struct gl_texture_object *texObj,
4525 const struct gl_sampler_object *sampler,
4526 uint32_t *sampler_state,
4527 uint32_t batch_offset_for_sampler_state)
4528 {
4529 struct GENX(SAMPLER_STATE) samp_st = { 0 };
4530
4531 /* Select min and mip filters. */
4532 switch (sampler->MinFilter) {
4533 case GL_NEAREST:
4534 samp_st.MinModeFilter = MAPFILTER_NEAREST;
4535 samp_st.MipModeFilter = MIPFILTER_NONE;
4536 break;
4537 case GL_LINEAR:
4538 samp_st.MinModeFilter = MAPFILTER_LINEAR;
4539 samp_st.MipModeFilter = MIPFILTER_NONE;
4540 break;
4541 case GL_NEAREST_MIPMAP_NEAREST:
4542 samp_st.MinModeFilter = MAPFILTER_NEAREST;
4543 samp_st.MipModeFilter = MIPFILTER_NEAREST;
4544 break;
4545 case GL_LINEAR_MIPMAP_NEAREST:
4546 samp_st.MinModeFilter = MAPFILTER_LINEAR;
4547 samp_st.MipModeFilter = MIPFILTER_NEAREST;
4548 break;
4549 case GL_NEAREST_MIPMAP_LINEAR:
4550 samp_st.MinModeFilter = MAPFILTER_NEAREST;
4551 samp_st.MipModeFilter = MIPFILTER_LINEAR;
4552 break;
4553 case GL_LINEAR_MIPMAP_LINEAR:
4554 samp_st.MinModeFilter = MAPFILTER_LINEAR;
4555 samp_st.MipModeFilter = MIPFILTER_LINEAR;
4556 break;
4557 default:
4558 unreachable("not reached");
4559 }
4560
4561 /* Select mag filter. */
4562 samp_st.MagModeFilter = sampler->MagFilter == GL_LINEAR ?
4563 MAPFILTER_LINEAR : MAPFILTER_NEAREST;
4564
4565 /* Enable anisotropic filtering if desired. */
4566 samp_st.MaximumAnisotropy = RATIO21;
4567
4568 if (sampler->MaxAnisotropy > 1.0f) {
4569 if (samp_st.MinModeFilter == MAPFILTER_LINEAR)
4570 samp_st.MinModeFilter = MAPFILTER_ANISOTROPIC;
4571 if (samp_st.MagModeFilter == MAPFILTER_LINEAR)
4572 samp_st.MagModeFilter = MAPFILTER_ANISOTROPIC;
4573
4574 if (sampler->MaxAnisotropy > 2.0f) {
4575 samp_st.MaximumAnisotropy =
4576 MIN2((sampler->MaxAnisotropy - 2) / 2, RATIO161);
4577 }
4578 }
4579
4580 /* Set address rounding bits if not using nearest filtering. */
4581 if (samp_st.MinModeFilter != MAPFILTER_NEAREST) {
4582 samp_st.UAddressMinFilterRoundingEnable = true;
4583 samp_st.VAddressMinFilterRoundingEnable = true;
4584 samp_st.RAddressMinFilterRoundingEnable = true;
4585 }
4586
4587 if (samp_st.MagModeFilter != MAPFILTER_NEAREST) {
4588 samp_st.UAddressMagFilterRoundingEnable = true;
4589 samp_st.VAddressMagFilterRoundingEnable = true;
4590 samp_st.RAddressMagFilterRoundingEnable = true;
4591 }
4592
4593 bool either_nearest =
4594 sampler->MinFilter == GL_NEAREST || sampler->MagFilter == GL_NEAREST;
4595 unsigned wrap_s = translate_wrap_mode(brw, sampler->WrapS, either_nearest);
4596 unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
4597 unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
4598
4599 if (target == GL_TEXTURE_CUBE_MAP ||
4600 target == GL_TEXTURE_CUBE_MAP_ARRAY) {
4601 /* Cube maps must use the same wrap mode for all three coordinate
4602 * dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
4603 *
4604 * Ivybridge and Baytrail seem to have problems with CUBE mode and
4605 * integer formats. Fall back to CLAMP for now.
4606 */
4607 if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
4608 !(GEN_GEN == 7 && !GEN_IS_HASWELL && texObj->_IsIntegerFormat)) {
4609 wrap_s = TCM_CUBE;
4610 wrap_t = TCM_CUBE;
4611 wrap_r = TCM_CUBE;
4612 } else {
4613 wrap_s = TCM_CLAMP;
4614 wrap_t = TCM_CLAMP;
4615 wrap_r = TCM_CLAMP;
4616 }
4617 } else if (target == GL_TEXTURE_1D) {
4618 /* There's a bug in 1D texture sampling - it actually pays
4619 * attention to the wrap_t value, though it should not.
4620 * Override the wrap_t value here to GL_REPEAT to keep
4621 * any nonexistent border pixels from floating in.
4622 */
4623 wrap_t = TCM_WRAP;
4624 }
4625
4626 samp_st.TCXAddressControlMode = wrap_s;
4627 samp_st.TCYAddressControlMode = wrap_t;
4628 samp_st.TCZAddressControlMode = wrap_r;
4629
4630 samp_st.ShadowFunction =
4631 sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB ?
4632 intel_translate_shadow_compare_func(sampler->CompareFunc) : 0;
4633
4634 #if GEN_GEN >= 7
4635 /* Set shadow function. */
4636 samp_st.AnisotropicAlgorithm =
4637 samp_st.MinModeFilter == MAPFILTER_ANISOTROPIC ?
4638 EWAApproximation : LEGACY;
4639 #endif
4640
4641 #if GEN_GEN >= 6
4642 samp_st.NonnormalizedCoordinateEnable = target == GL_TEXTURE_RECTANGLE;
4643 #endif
4644
4645 const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;
4646 samp_st.MinLOD = CLAMP(sampler->MinLod, 0, hw_max_lod);
4647 samp_st.MaxLOD = CLAMP(sampler->MaxLod, 0, hw_max_lod);
4648 samp_st.TextureLODBias =
4649 CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15);
4650
4651 #if GEN_GEN == 6
4652 samp_st.BaseMipLevel =
4653 CLAMP(texObj->MinLevel + texObj->BaseLevel, 0, hw_max_lod);
4654 samp_st.MinandMagStateNotEqual =
4655 samp_st.MinModeFilter != samp_st.MagModeFilter;
4656 #endif
4657
4658 /* Upload the border color if necessary. If not, just point it at
4659 * offset 0 (the start of the batch) - the color should be ignored,
4660 * but that address won't fault in case something reads it anyway.
4661 */
4662 uint32_t border_color_offset = 0;
4663 if (wrap_mode_needs_border_color(wrap_s) ||
4664 wrap_mode_needs_border_color(wrap_t) ||
4665 wrap_mode_needs_border_color(wrap_r)) {
4666 genX(upload_default_color)(brw, sampler, format, base_format,
4667 texObj->_IsIntegerFormat,
4668 texObj->StencilSampling,
4669 &border_color_offset);
4670 }
4671
4672 samp_st.BorderColorPointer = border_color_offset;
4673
4674 if (GEN_GEN < 6) {
4675 samp_st.BorderColorPointer += brw->batch.bo->offset64; /* reloc */
4676 brw_emit_reloc(&brw->batch, batch_offset_for_sampler_state + 8,
4677 brw->batch.bo, border_color_offset,
4678 I915_GEM_DOMAIN_SAMPLER, 0);
4679 }
4680
4681 #if GEN_GEN >= 8
4682 samp_st.LODPreClampMode = CLAMP_MODE_OGL;
4683 #else
4684 samp_st.LODPreClampEnable = true;
4685 #endif
4686
4687 GENX(SAMPLER_STATE_pack)(brw, sampler_state, &samp_st);
4688 }
4689
4690 static void
4691 update_sampler_state(struct brw_context *brw,
4692 int unit,
4693 uint32_t *sampler_state,
4694 uint32_t batch_offset_for_sampler_state)
4695 {
4696 struct gl_context *ctx = &brw->ctx;
4697 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
4698 const struct gl_texture_object *texObj = texUnit->_Current;
4699 const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
4700
4701 /* These don't use samplers at all. */
4702 if (texObj->Target == GL_TEXTURE_BUFFER)
4703 return;
4704
4705 struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
4706 genX(update_sampler_state)(brw, texObj->Target,
4707 ctx->Texture.CubeMapSeamless,
4708 texUnit->LodBias,
4709 firstImage->TexFormat, firstImage->_BaseFormat,
4710 texObj, sampler,
4711 sampler_state, batch_offset_for_sampler_state);
4712 }
4713
4714 static void
4715 genX(upload_sampler_state_table)(struct brw_context *brw,
4716 struct gl_program *prog,
4717 struct brw_stage_state *stage_state)
4718 {
4719 struct gl_context *ctx = &brw->ctx;
4720 uint32_t sampler_count = stage_state->sampler_count;
4721
4722 GLbitfield SamplersUsed = prog->SamplersUsed;
4723
4724 if (sampler_count == 0)
4725 return;
4726
4727 /* SAMPLER_STATE is 4 DWords on all platforms. */
4728 const int dwords = GENX(SAMPLER_STATE_length);
4729 const int size_in_bytes = dwords * sizeof(uint32_t);
4730
4731 uint32_t *sampler_state = brw_state_batch(brw,
4732 sampler_count * size_in_bytes,
4733 32, &stage_state->sampler_offset);
4734 /* memset(sampler_state, 0, sampler_count * size_in_bytes); */
4735
4736 uint32_t batch_offset_for_sampler_state = stage_state->sampler_offset;
4737
4738 for (unsigned s = 0; s < sampler_count; s++) {
4739 if (SamplersUsed & (1 << s)) {
4740 const unsigned unit = prog->SamplerUnits[s];
4741 if (ctx->Texture.Unit[unit]._Current) {
4742 update_sampler_state(brw, unit, sampler_state,
4743 batch_offset_for_sampler_state);
4744 }
4745 }
4746
4747 sampler_state += dwords;
4748 batch_offset_for_sampler_state += size_in_bytes;
4749 }
4750
4751 if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
4752 /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
4753 genX(emit_sampler_state_pointers_xs)(brw, stage_state);
4754 } else {
4755 /* Flag that the sampler state table pointer has changed; later atoms
4756 * will handle it.
4757 */
4758 brw->ctx.NewDriverState |= BRW_NEW_SAMPLER_STATE_TABLE;
4759 }
4760 }
4761
4762 static void
4763 genX(upload_fs_samplers)(struct brw_context *brw)
4764 {
4765 /* BRW_NEW_FRAGMENT_PROGRAM */
4766 struct gl_program *fs = (struct gl_program *) brw->fragment_program;
4767 genX(upload_sampler_state_table)(brw, fs, &brw->wm.base);
4768 }
4769
4770 static const struct brw_tracked_state genX(fs_samplers) = {
4771 .dirty = {
4772 .mesa = _NEW_TEXTURE,
4773 .brw = BRW_NEW_BATCH |
4774 BRW_NEW_BLORP |
4775 BRW_NEW_FRAGMENT_PROGRAM,
4776 },
4777 .emit = genX(upload_fs_samplers),
4778 };
4779
4780 static void
4781 genX(upload_vs_samplers)(struct brw_context *brw)
4782 {
4783 /* BRW_NEW_VERTEX_PROGRAM */
4784 struct gl_program *vs = (struct gl_program *) brw->vertex_program;
4785 genX(upload_sampler_state_table)(brw, vs, &brw->vs.base);
4786 }
4787
4788 static const struct brw_tracked_state genX(vs_samplers) = {
4789 .dirty = {
4790 .mesa = _NEW_TEXTURE,
4791 .brw = BRW_NEW_BATCH |
4792 BRW_NEW_BLORP |
4793 BRW_NEW_VERTEX_PROGRAM,
4794 },
4795 .emit = genX(upload_vs_samplers),
4796 };
4797
4798 #if GEN_GEN >= 6
4799 static void
4800 genX(upload_gs_samplers)(struct brw_context *brw)
4801 {
4802 /* BRW_NEW_GEOMETRY_PROGRAM */
4803 struct gl_program *gs = (struct gl_program *) brw->geometry_program;
4804 if (!gs)
4805 return;
4806
4807 genX(upload_sampler_state_table)(brw, gs, &brw->gs.base);
4808 }
4809
4810
4811 static const struct brw_tracked_state genX(gs_samplers) = {
4812 .dirty = {
4813 .mesa = _NEW_TEXTURE,
4814 .brw = BRW_NEW_BATCH |
4815 BRW_NEW_BLORP |
4816 BRW_NEW_GEOMETRY_PROGRAM,
4817 },
4818 .emit = genX(upload_gs_samplers),
4819 };
4820 #endif
4821
4822 #if GEN_GEN >= 7
4823 static void
4824 genX(upload_tcs_samplers)(struct brw_context *brw)
4825 {
4826 /* BRW_NEW_TESS_PROGRAMS */
4827 struct gl_program *tcs = (struct gl_program *) brw->tess_ctrl_program;
4828 if (!tcs)
4829 return;
4830
4831 genX(upload_sampler_state_table)(brw, tcs, &brw->tcs.base);
4832 }
4833
4834 static const struct brw_tracked_state genX(tcs_samplers) = {
4835 .dirty = {
4836 .mesa = _NEW_TEXTURE,
4837 .brw = BRW_NEW_BATCH |
4838 BRW_NEW_BLORP |
4839 BRW_NEW_TESS_PROGRAMS,
4840 },
4841 .emit = genX(upload_tcs_samplers),
4842 };
4843 #endif
4844
4845 #if GEN_GEN >= 7
4846 static void
4847 genX(upload_tes_samplers)(struct brw_context *brw)
4848 {
4849 /* BRW_NEW_TESS_PROGRAMS */
4850 struct gl_program *tes = (struct gl_program *) brw->tess_eval_program;
4851 if (!tes)
4852 return;
4853
4854 genX(upload_sampler_state_table)(brw, tes, &brw->tes.base);
4855 }
4856
4857 static const struct brw_tracked_state genX(tes_samplers) = {
4858 .dirty = {
4859 .mesa = _NEW_TEXTURE,
4860 .brw = BRW_NEW_BATCH |
4861 BRW_NEW_BLORP |
4862 BRW_NEW_TESS_PROGRAMS,
4863 },
4864 .emit = genX(upload_tes_samplers),
4865 };
4866 #endif
4867
4868 #if GEN_GEN >= 7
4869 static void
4870 genX(upload_cs_samplers)(struct brw_context *brw)
4871 {
4872 /* BRW_NEW_COMPUTE_PROGRAM */
4873 struct gl_program *cs = (struct gl_program *) brw->compute_program;
4874 if (!cs)
4875 return;
4876
4877 genX(upload_sampler_state_table)(brw, cs, &brw->cs.base);
4878 }
4879
4880 const struct brw_tracked_state genX(cs_samplers) = {
4881 .dirty = {
4882 .mesa = _NEW_TEXTURE,
4883 .brw = BRW_NEW_BATCH |
4884 BRW_NEW_BLORP |
4885 BRW_NEW_COMPUTE_PROGRAM,
4886 },
4887 .emit = genX(upload_cs_samplers),
4888 };
4889 #endif
4890
4891 /* ---------------------------------------------------------------------- */
4892
4893 void
4894 genX(init_atoms)(struct brw_context *brw)
4895 {
4896 #if GEN_GEN < 6
4897 static const struct brw_tracked_state *render_atoms[] =
4898 {
4899 /* Once all the programs are done, we know how large urb entry
4900 * sizes need to be and can decide if we need to change the urb
4901 * layout.
4902 */
4903 &brw_curbe_offsets,
4904 &brw_recalculate_urb_fence,
4905
4906 &genX(cc_vp),
4907 &brw_cc_unit,
4908
4909 /* Surface state setup. Must come before the VS/WM unit. The binding
4910 * table upload must be last.
4911 */
4912 &brw_vs_pull_constants,
4913 &brw_wm_pull_constants,
4914 &brw_renderbuffer_surfaces,
4915 &brw_renderbuffer_read_surfaces,
4916 &brw_texture_surfaces,
4917 &brw_vs_binding_table,
4918 &brw_wm_binding_table,
4919
4920 &genX(fs_samplers),
4921 &genX(vs_samplers),
4922
4923 /* These set up state for brw_psp_urb_cbs */
4924 &brw_wm_unit,
4925 &genX(sf_clip_viewport),
4926 &genX(sf_state),
4927 &genX(vs_state), /* always required, enabled or not */
4928 &brw_clip_unit,
4929 &brw_gs_unit,
4930
4931 /* Command packets:
4932 */
4933 &brw_invariant_state,
4934
4935 &brw_binding_table_pointers,
4936 &brw_blend_constant_color,
4937
4938 &brw_depthbuffer,
4939
4940 &genX(polygon_stipple),
4941 &genX(polygon_stipple_offset),
4942
4943 &genX(line_stipple),
4944
4945 &brw_psp_urb_cbs,
4946
4947 &genX(drawing_rect),
4948 &brw_indices, /* must come before brw_vertices */
4949 &genX(index_buffer),
4950 &genX(vertices),
4951
4952 &brw_constant_buffer
4953 };
4954 #elif GEN_GEN == 6
4955 static const struct brw_tracked_state *render_atoms[] =
4956 {
4957 &genX(sf_clip_viewport),
4958
4959 /* Command packets: */
4960
4961 &genX(cc_vp),
4962
4963 &gen6_urb,
4964 &genX(blend_state), /* must do before cc unit */
4965 &genX(color_calc_state), /* must do before cc unit */
4966 &genX(depth_stencil_state), /* must do before cc unit */
4967
4968 &genX(vs_push_constants), /* Before vs_state */
4969 &genX(gs_push_constants), /* Before gs_state */
4970 &genX(wm_push_constants), /* Before wm_state */
4971
4972 /* Surface state setup. Must come before the VS/WM unit. The binding
4973 * table upload must be last.
4974 */
4975 &brw_vs_pull_constants,
4976 &brw_vs_ubo_surfaces,
4977 &brw_gs_pull_constants,
4978 &brw_gs_ubo_surfaces,
4979 &brw_wm_pull_constants,
4980 &brw_wm_ubo_surfaces,
4981 &gen6_renderbuffer_surfaces,
4982 &brw_renderbuffer_read_surfaces,
4983 &brw_texture_surfaces,
4984 &gen6_sol_surface,
4985 &brw_vs_binding_table,
4986 &gen6_gs_binding_table,
4987 &brw_wm_binding_table,
4988
4989 &genX(fs_samplers),
4990 &genX(vs_samplers),
4991 &genX(gs_samplers),
4992 &gen6_sampler_state,
4993 &genX(multisample_state),
4994
4995 &genX(vs_state),
4996 &genX(gs_state),
4997 &genX(clip_state),
4998 &genX(sf_state),
4999 &genX(wm_state),
5000
5001 &genX(scissor_state),
5002
5003 &gen6_binding_table_pointers,
5004
5005 &brw_depthbuffer,
5006
5007 &genX(polygon_stipple),
5008 &genX(polygon_stipple_offset),
5009
5010 &genX(line_stipple),
5011
5012 &genX(drawing_rect),
5013
5014 &brw_indices, /* must come before brw_vertices */
5015 &genX(index_buffer),
5016 &genX(vertices),
5017 };
5018 #elif GEN_GEN == 7
5019 static const struct brw_tracked_state *render_atoms[] =
5020 {
5021 /* Command packets: */
5022
5023 &genX(cc_vp),
5024 &genX(sf_clip_viewport),
5025
5026 &gen7_l3_state,
5027 &gen7_push_constant_space,
5028 &gen7_urb,
5029 &genX(blend_state), /* must do before cc unit */
5030 &genX(color_calc_state), /* must do before cc unit */
5031 &genX(depth_stencil_state), /* must do before cc unit */
5032
5033 &brw_vs_image_surfaces, /* Before vs push/pull constants and binding table */
5034 &brw_tcs_image_surfaces, /* Before tcs push/pull constants and binding table */
5035 &brw_tes_image_surfaces, /* Before tes push/pull constants and binding table */
5036 &brw_gs_image_surfaces, /* Before gs push/pull constants and binding table */
5037 &brw_wm_image_surfaces, /* Before wm push/pull constants and binding table */
5038
5039 &genX(vs_push_constants), /* Before vs_state */
5040 &genX(tcs_push_constants),
5041 &genX(tes_push_constants),
5042 &genX(gs_push_constants), /* Before gs_state */
5043 &genX(wm_push_constants), /* Before wm_surfaces and constant_buffer */
5044
5045 /* Surface state setup. Must come before the VS/WM unit. The binding
5046 * table upload must be last.
5047 */
5048 &brw_vs_pull_constants,
5049 &brw_vs_ubo_surfaces,
5050 &brw_vs_abo_surfaces,
5051 &brw_tcs_pull_constants,
5052 &brw_tcs_ubo_surfaces,
5053 &brw_tcs_abo_surfaces,
5054 &brw_tes_pull_constants,
5055 &brw_tes_ubo_surfaces,
5056 &brw_tes_abo_surfaces,
5057 &brw_gs_pull_constants,
5058 &brw_gs_ubo_surfaces,
5059 &brw_gs_abo_surfaces,
5060 &brw_wm_pull_constants,
5061 &brw_wm_ubo_surfaces,
5062 &brw_wm_abo_surfaces,
5063 &gen6_renderbuffer_surfaces,
5064 &brw_renderbuffer_read_surfaces,
5065 &brw_texture_surfaces,
5066 &brw_vs_binding_table,
5067 &brw_tcs_binding_table,
5068 &brw_tes_binding_table,
5069 &brw_gs_binding_table,
5070 &brw_wm_binding_table,
5071
5072 &genX(fs_samplers),
5073 &genX(vs_samplers),
5074 &genX(tcs_samplers),
5075 &genX(tes_samplers),
5076 &genX(gs_samplers),
5077 &genX(multisample_state),
5078
5079 &genX(vs_state),
5080 &genX(hs_state),
5081 &genX(te_state),
5082 &genX(ds_state),
5083 &genX(gs_state),
5084 &genX(sol_state),
5085 &genX(clip_state),
5086 &genX(sbe_state),
5087 &genX(sf_state),
5088 &genX(wm_state),
5089 &genX(ps_state),
5090
5091 &genX(scissor_state),
5092
5093 &gen7_depthbuffer,
5094
5095 &genX(polygon_stipple),
5096 &genX(polygon_stipple_offset),
5097
5098 &genX(line_stipple),
5099
5100 &genX(drawing_rect),
5101
5102 &brw_indices, /* must come before brw_vertices */
5103 &genX(index_buffer),
5104 &genX(vertices),
5105
5106 #if GEN_IS_HASWELL
5107 &genX(cut_index),
5108 #endif
5109 };
5110 #elif GEN_GEN >= 8
5111 static const struct brw_tracked_state *render_atoms[] =
5112 {
5113 &genX(cc_vp),
5114 &genX(sf_clip_viewport),
5115
5116 &gen7_l3_state,
5117 &gen7_push_constant_space,
5118 &gen7_urb,
5119 &genX(blend_state),
5120 &genX(color_calc_state),
5121
5122 &brw_vs_image_surfaces, /* Before vs push/pull constants and binding table */
5123 &brw_tcs_image_surfaces, /* Before tcs push/pull constants and binding table */
5124 &brw_tes_image_surfaces, /* Before tes push/pull constants and binding table */
5125 &brw_gs_image_surfaces, /* Before gs push/pull constants and binding table */
5126 &brw_wm_image_surfaces, /* Before wm push/pull constants and binding table */
5127
5128 &genX(vs_push_constants), /* Before vs_state */
5129 &genX(tcs_push_constants),
5130 &genX(tes_push_constants),
5131 &genX(gs_push_constants), /* Before gs_state */
5132 &genX(wm_push_constants), /* Before wm_surfaces and constant_buffer */
5133
5134 /* Surface state setup. Must come before the VS/WM unit. The binding
5135 * table upload must be last.
5136 */
5137 &brw_vs_pull_constants,
5138 &brw_vs_ubo_surfaces,
5139 &brw_vs_abo_surfaces,
5140 &brw_tcs_pull_constants,
5141 &brw_tcs_ubo_surfaces,
5142 &brw_tcs_abo_surfaces,
5143 &brw_tes_pull_constants,
5144 &brw_tes_ubo_surfaces,
5145 &brw_tes_abo_surfaces,
5146 &brw_gs_pull_constants,
5147 &brw_gs_ubo_surfaces,
5148 &brw_gs_abo_surfaces,
5149 &brw_wm_pull_constants,
5150 &brw_wm_ubo_surfaces,
5151 &brw_wm_abo_surfaces,
5152 &gen6_renderbuffer_surfaces,
5153 &brw_renderbuffer_read_surfaces,
5154 &brw_texture_surfaces,
5155 &brw_vs_binding_table,
5156 &brw_tcs_binding_table,
5157 &brw_tes_binding_table,
5158 &brw_gs_binding_table,
5159 &brw_wm_binding_table,
5160
5161 &genX(fs_samplers),
5162 &genX(vs_samplers),
5163 &genX(tcs_samplers),
5164 &genX(tes_samplers),
5165 &genX(gs_samplers),
5166 &genX(multisample_state),
5167
5168 &genX(vs_state),
5169 &genX(hs_state),
5170 &genX(te_state),
5171 &genX(ds_state),
5172 &genX(gs_state),
5173 &genX(sol_state),
5174 &genX(clip_state),
5175 &genX(raster_state),
5176 &genX(sbe_state),
5177 &genX(sf_state),
5178 &genX(ps_blend),
5179 &genX(ps_extra),
5180 &genX(ps_state),
5181 &genX(depth_stencil_state),
5182 &genX(wm_state),
5183
5184 &genX(scissor_state),
5185
5186 &gen7_depthbuffer,
5187
5188 &genX(polygon_stipple),
5189 &genX(polygon_stipple_offset),
5190
5191 &genX(line_stipple),
5192
5193 &genX(drawing_rect),
5194
5195 &genX(vf_topology),
5196
5197 &brw_indices,
5198 &genX(index_buffer),
5199 &genX(vertices),
5200
5201 &genX(cut_index),
5202 &gen8_pma_fix,
5203 };
5204 #endif
5205
5206 STATIC_ASSERT(ARRAY_SIZE(render_atoms) <= ARRAY_SIZE(brw->render_atoms));
5207 brw_copy_pipeline_atoms(brw, BRW_RENDER_PIPELINE,
5208 render_atoms, ARRAY_SIZE(render_atoms));
5209
5210 #if GEN_GEN >= 7
5211 static const struct brw_tracked_state *compute_atoms[] =
5212 {
5213 &gen7_l3_state,
5214 &brw_cs_image_surfaces,
5215 &gen7_cs_push_constants,
5216 &brw_cs_pull_constants,
5217 &brw_cs_ubo_surfaces,
5218 &brw_cs_abo_surfaces,
5219 &brw_cs_texture_surfaces,
5220 &brw_cs_work_groups_surface,
5221 &genX(cs_samplers),
5222 &genX(cs_state),
5223 };
5224
5225 STATIC_ASSERT(ARRAY_SIZE(compute_atoms) <= ARRAY_SIZE(brw->compute_atoms));
5226 brw_copy_pipeline_atoms(brw, BRW_COMPUTE_PIPELINE,
5227 compute_atoms, ARRAY_SIZE(compute_atoms));
5228
5229 brw->vtbl.emit_mi_report_perf_count = genX(emit_mi_report_perf_count);
5230 #endif
5231 }