[i915] Include header to pick up intel_ttm_bo_create_from_handle() proto.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_buffer_objects.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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26 **************************************************************************/
27
28 #ifndef INTEL_BUFFEROBJ_H
29 #define INTEL_BUFFEROBJ_H
30
31 #include "mtypes.h"
32
33 struct intel_context;
34 struct gl_buffer_object;
35
36
37 /**
38 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
39 */
40 struct intel_buffer_object {
41 struct gl_buffer_object Base;
42 struct buffer *buffer; /* the low-level buffer manager's buffer handle */
43 };
44
45
46 /* Get the bm buffer associated with a GL bufferobject:
47 */
48 struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *obj );
49
50 /* Hook the bufferobject implementation into mesa:
51 */
52 void intel_bufferobj_init( struct intel_context *intel );
53
54
55
56 /* Are the obj->Name tests necessary? Unfortunately yes, mesa
57 * allocates a couple of gl_buffer_object structs statically, and
58 * the Name == 0 test is the only way to identify them and avoid
59 * casting them erroneously to our structs.
60 */
61 static inline struct intel_buffer_object *
62 intel_buffer_object( struct gl_buffer_object *obj )
63 {
64 if (obj->Name)
65 return (struct intel_buffer_object *)obj;
66 else
67 return NULL;
68 }
69
70 #endif