[965] Use shared intel_regions.c.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_buffer_objects.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #ifndef INTEL_BUFFEROBJ_H
29 #define INTEL_BUFFEROBJ_H
30
31 #include "mtypes.h"
32
33 struct intel_context;
34 struct gl_buffer_object;
35
36
37 /**
38 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
39 */
40 struct intel_buffer_object {
41 struct gl_buffer_object Base;
42 dri_bo *buffer; /* the low-level buffer manager's buffer handle */
43
44 struct intel_region *region; /* Is there a zero-copy texture
45 associated with this (pixel)
46 buffer object? */
47 };
48
49
50 /* Get the bm buffer associated with a GL bufferobject:
51 */
52 dri_bo *intel_bufferobj_buffer( const struct intel_buffer_object *obj );
53
54 /* Hook the bufferobject implementation into mesa:
55 */
56 void intel_bufferobj_init( struct intel_context *intel );
57
58
59
60 /* Are the obj->Name tests necessary? Unfortunately yes, mesa
61 * allocates a couple of gl_buffer_object structs statically, and
62 * the Name == 0 test is the only way to identify them and avoid
63 * casting them erroneously to our structs.
64 */
65 static inline struct intel_buffer_object *
66 intel_buffer_object( struct gl_buffer_object *obj )
67 {
68 if (obj->Name)
69 return (struct intel_buffer_object *)obj;
70 else
71 return NULL;
72 }
73
74 #endif