23d936ff10ca08cf231cb6d3059e0c6cb7400ee5
1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "brw_context.h"
29 #include "intel_buffers.h"
30 #include "intel_fbo.h"
31 #include "intel_mipmap_tree.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
38 * Check if we're about to draw into the front color buffer.
39 * If so, set the brw->front_buffer_dirty field to true.
42 intel_check_front_buffer_rendering(struct brw_context
*brw
)
44 struct gl_context
*ctx
= &brw
->ctx
;
45 const struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
46 if (_mesa_is_winsys_fbo(fb
)) {
47 /* drawing to window system buffer */
48 if (fb
->_NumColorDrawBuffers
> 0) {
49 if (fb
->_ColorDrawBufferIndexes
[0] == BUFFER_FRONT_LEFT
) {
50 brw
->front_buffer_dirty
= true;
57 brw_is_front_buffer_reading(struct gl_framebuffer
*fb
)
59 if (!fb
|| _mesa_is_user_fbo(fb
))
62 return fb
->_ColorReadBufferIndex
== BUFFER_FRONT_LEFT
;
66 brw_is_front_buffer_drawing(struct gl_framebuffer
*fb
)
68 if (!fb
|| _mesa_is_user_fbo(fb
))
71 return (fb
->_NumColorDrawBuffers
>= 1 &&
72 fb
->_ColorDrawBufferIndexes
[0] == BUFFER_FRONT_LEFT
);
76 intelDrawBuffer(struct gl_context
* ctx
, GLenum mode
)
78 if (brw_is_front_buffer_drawing(ctx
->DrawBuffer
)) {
79 struct brw_context
*const brw
= brw_context(ctx
);
81 /* If we might be front-buffer rendering on this buffer for the first
82 * time, invalidate our DRI drawable so we'll ask for new buffers
83 * (including the fake front) before we start rendering again.
85 dri2InvalidateDrawable(brw
->driContext
->driDrawablePriv
);
91 intelReadBuffer(struct gl_context
* ctx
, GLenum mode
)
93 if (brw_is_front_buffer_reading(ctx
->ReadBuffer
)) {
94 struct brw_context
*const brw
= brw_context(ctx
);
96 /* If we might be front-buffer reading on this buffer for the first
97 * time, invalidate our DRI drawable so we'll ask for new buffers
98 * (including the fake front) before we start reading again.
100 dri2InvalidateDrawable(brw
->driContext
->driReadablePriv
);
106 intelInitBufferFuncs(struct dd_function_table
*functions
)
108 functions
->DrawBuffer
= intelDrawBuffer
;
109 functions
->ReadBuffer
= intelReadBuffer
;