1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/renderbuffer.h"
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_pixel.h"
48 #include "intel_regions.h"
49 #include "intel_buffer_objects.h"
50 #include "intel_fbo.h"
51 #include "intel_bufmgr.h"
52 #include "intel_screen.h"
53 #include "intel_mipmap_tree.h"
56 #include "../glsl/ralloc.h"
59 int INTEL_DEBUG
= (0);
63 static const GLubyte
*
64 intelGetString(struct gl_context
* ctx
, GLenum name
)
66 const struct brw_context
*const brw
= brw_context(ctx
);
68 static char buffer
[128];
72 return (GLubyte
*) "Intel Open Source Technology Center";
76 switch (brw
->intelScreen
->deviceID
) {
78 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
79 #include "pci_ids/i965_pci_ids.h"
81 chipset
= "Unknown Intel Chipset";
85 (void) driGetRendererString(buffer
, chipset
, 0);
86 return (GLubyte
*) buffer
;
94 intel_resolve_for_dri2_flush(struct brw_context
*brw
,
95 __DRIdrawable
*drawable
)
98 /* MSAA and fast color clear are not supported, so don't waste time
99 * checking whether a resolve is needed.
104 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
105 struct intel_renderbuffer
*rb
;
107 /* Usually, only the back buffer will need to be downsampled. However,
108 * the front buffer will also need it if the user has rendered into it.
110 static const gl_buffer_index buffers
[2] = {
115 for (int i
= 0; i
< 2; ++i
) {
116 rb
= intel_get_renderbuffer(fb
, buffers
[i
]);
117 if (rb
== NULL
|| rb
->mt
== NULL
)
119 if (rb
->mt
->num_samples
<= 1)
120 intel_miptree_resolve_color(brw
, rb
->mt
);
122 intel_miptree_downsample(brw
, rb
->mt
);
127 intel_flush_front(struct gl_context
*ctx
)
129 struct brw_context
*brw
= brw_context(ctx
);
130 __DRIcontext
*driContext
= brw
->driContext
;
131 __DRIdrawable
*driDrawable
= driContext
->driDrawablePriv
;
132 __DRIscreen
*const screen
= brw
->intelScreen
->driScrnPriv
;
134 if (brw
->front_buffer_dirty
&& _mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
135 if (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
&&
137 driDrawable
->loaderPrivate
) {
139 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
141 * This potentially resolves both front and back buffer. It
142 * is unnecessary to resolve the back, but harms nothing except
143 * performance. And no one cares about front-buffer render
146 intel_resolve_for_dri2_flush(brw
, driDrawable
);
148 screen
->dri2
.loader
->flushFrontBuffer(driDrawable
,
149 driDrawable
->loaderPrivate
);
151 /* We set the dirty bit in intel_prepare_render() if we're
152 * front buffer rendering once we get there.
154 brw
->front_buffer_dirty
= false;
160 intel_bits_per_pixel(const struct intel_renderbuffer
*rb
)
162 return _mesa_get_format_bytes(intel_rb_format(rb
)) * 8;
166 intel_query_dri2_buffers(struct brw_context
*brw
,
167 __DRIdrawable
*drawable
,
168 __DRIbuffer
**buffers
,
172 intel_process_dri2_buffer(struct brw_context
*brw
,
173 __DRIdrawable
*drawable
,
175 struct intel_renderbuffer
*rb
,
176 const char *buffer_name
);
179 intel_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
)
181 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
182 struct intel_renderbuffer
*rb
;
183 struct brw_context
*brw
= context
->driverPrivate
;
184 __DRIbuffer
*buffers
= NULL
;
186 const char *region_name
;
188 /* Set this up front, so that in case our buffers get invalidated
189 * while we're getting new buffers, we don't clobber the stamp and
190 * thus ignore the invalidate. */
191 drawable
->lastStamp
= drawable
->dri2
.stamp
;
193 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
))
194 fprintf(stderr
, "enter %s, drawable %p\n", __func__
, drawable
);
196 intel_query_dri2_buffers(brw
, drawable
, &buffers
, &count
);
201 for (i
= 0; i
< count
; i
++) {
202 switch (buffers
[i
].attachment
) {
203 case __DRI_BUFFER_FRONT_LEFT
:
204 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
205 region_name
= "dri2 front buffer";
208 case __DRI_BUFFER_FAKE_FRONT_LEFT
:
209 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
210 region_name
= "dri2 fake front buffer";
213 case __DRI_BUFFER_BACK_LEFT
:
214 rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
215 region_name
= "dri2 back buffer";
218 case __DRI_BUFFER_DEPTH
:
219 case __DRI_BUFFER_HIZ
:
220 case __DRI_BUFFER_DEPTH_STENCIL
:
221 case __DRI_BUFFER_STENCIL
:
222 case __DRI_BUFFER_ACCUM
:
225 "unhandled buffer attach event, attachment type %d\n",
226 buffers
[i
].attachment
);
230 intel_process_dri2_buffer(brw
, drawable
, &buffers
[i
], rb
, region_name
);
233 driUpdateFramebufferSize(&brw
->ctx
, drawable
);
237 * intel_prepare_render should be called anywhere that curent read/drawbuffer
241 intel_prepare_render(struct brw_context
*brw
)
243 __DRIcontext
*driContext
= brw
->driContext
;
244 __DRIdrawable
*drawable
;
246 drawable
= driContext
->driDrawablePriv
;
247 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.draw_stamp
) {
248 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
249 intel_update_renderbuffers(driContext
, drawable
);
250 driContext
->dri2
.draw_stamp
= drawable
->dri2
.stamp
;
253 drawable
= driContext
->driReadablePriv
;
254 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.read_stamp
) {
255 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
256 intel_update_renderbuffers(driContext
, drawable
);
257 driContext
->dri2
.read_stamp
= drawable
->dri2
.stamp
;
260 /* If we're currently rendering to the front buffer, the rendering
261 * that will happen next will probably dirty the front buffer. So
262 * mark it as dirty here.
264 if (brw
->is_front_buffer_rendering
)
265 brw
->front_buffer_dirty
= true;
267 /* Wait for the swapbuffers before the one we just emitted, so we
268 * don't get too many swaps outstanding for apps that are GPU-heavy
271 * We're using intelDRI2Flush (called from the loader before
272 * swapbuffer) and glFlush (for front buffer rendering) as the
273 * indicator that a frame is done and then throttle when we get
274 * here as we prepare to render the next frame. At this point for
275 * round trips for swap/copy and getting new buffers are done and
276 * we'll spend less time waiting on the GPU.
278 * Unfortunately, we don't have a handle to the batch containing
279 * the swap, and getting our hands on that doesn't seem worth it,
280 * so we just us the first batch we emitted after the last swap.
282 if (brw
->need_throttle
&& brw
->first_post_swapbuffers_batch
) {
283 if (!brw
->disable_throttling
)
284 drm_intel_bo_wait_rendering(brw
->first_post_swapbuffers_batch
);
285 drm_intel_bo_unreference(brw
->first_post_swapbuffers_batch
);
286 brw
->first_post_swapbuffers_batch
= NULL
;
287 brw
->need_throttle
= false;
292 intel_viewport(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
294 struct brw_context
*brw
= brw_context(ctx
);
295 __DRIcontext
*driContext
= brw
->driContext
;
297 if (brw
->saved_viewport
)
298 brw
->saved_viewport(ctx
, x
, y
, w
, h
);
300 if (_mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
301 dri2InvalidateDrawable(driContext
->driDrawablePriv
);
302 dri2InvalidateDrawable(driContext
->driReadablePriv
);
306 static const struct dri_debug_control debug_control
[] = {
307 { "tex", DEBUG_TEXTURE
},
308 { "state", DEBUG_STATE
},
309 { "ioctl", DEBUG_IOCTL
},
310 { "blit", DEBUG_BLIT
},
311 { "mip", DEBUG_MIPTREE
},
312 { "fall", DEBUG_PERF
},
313 { "perf", DEBUG_PERF
},
314 { "bat", DEBUG_BATCH
},
315 { "pix", DEBUG_PIXEL
},
316 { "buf", DEBUG_BUFMGR
},
317 { "reg", DEBUG_REGION
},
321 { "sync", DEBUG_SYNC
},
322 { "prim", DEBUG_PRIMS
},
323 { "vert", DEBUG_VERTS
},
324 { "dri", DEBUG_DRI
},
326 { "stats", DEBUG_STATS
},
328 { "urb", DEBUG_URB
},
330 { "clip", DEBUG_CLIP
},
331 { "aub", DEBUG_AUB
},
332 { "shader_time", DEBUG_SHADER_TIME
},
333 { "no16", DEBUG_NO16
},
334 { "blorp", DEBUG_BLORP
},
335 { "vue", DEBUG_VUE
},
341 intelInvalidateState(struct gl_context
* ctx
, GLuint new_state
)
343 struct brw_context
*brw
= brw_context(ctx
);
345 if (ctx
->swrast_context
)
346 _swrast_InvalidateState(ctx
, new_state
);
347 _vbo_InvalidateState(ctx
, new_state
);
349 brw
->NewGLState
|= new_state
;
353 _intel_flush(struct gl_context
*ctx
, const char *file
, int line
)
355 struct brw_context
*brw
= brw_context(ctx
);
358 _intel_batchbuffer_flush(brw
, file
, line
);
362 intel_glFlush(struct gl_context
*ctx
)
364 struct brw_context
*brw
= brw_context(ctx
);
367 intel_flush_front(ctx
);
368 if (brw
->is_front_buffer_rendering
)
369 brw
->need_throttle
= true;
373 intelFinish(struct gl_context
* ctx
)
375 struct brw_context
*brw
= brw_context(ctx
);
378 intel_flush_front(ctx
);
380 if (brw
->batch
.last_bo
)
381 drm_intel_bo_wait_rendering(brw
->batch
.last_bo
);
385 intelInitDriverFunctions(struct dd_function_table
*functions
)
387 _mesa_init_driver_functions(functions
);
389 functions
->Flush
= intel_glFlush
;
390 functions
->Finish
= intelFinish
;
391 functions
->GetString
= intelGetString
;
392 functions
->UpdateState
= intelInvalidateState
;
394 intelInitTextureFuncs(functions
);
395 intelInitTextureImageFuncs(functions
);
396 intelInitTextureSubImageFuncs(functions
);
397 intelInitTextureCopyImageFuncs(functions
);
398 intelInitClearFuncs(functions
);
399 intelInitBufferFuncs(functions
);
400 intelInitPixelFuncs(functions
);
401 intelInitBufferObjectFuncs(functions
);
402 intel_init_syncobj_functions(functions
);
403 brw_init_object_purgeable_functions(functions
);
407 validate_context_version(struct intel_screen
*screen
,
409 unsigned major_version
,
410 unsigned minor_version
,
411 unsigned *dri_ctx_error
)
413 unsigned req_version
= 10 * major_version
+ minor_version
;
414 unsigned max_version
= 0;
417 case API_OPENGL_COMPAT
:
418 max_version
= screen
->max_gl_compat_version
;
420 case API_OPENGL_CORE
:
421 max_version
= screen
->max_gl_core_version
;
424 max_version
= screen
->max_gl_es1_version
;
427 max_version
= screen
->max_gl_es2_version
;
434 if (max_version
== 0) {
435 *dri_ctx_error
= __DRI_CTX_ERROR_BAD_API
;
437 } else if (req_version
> max_version
) {
438 *dri_ctx_error
= __DRI_CTX_ERROR_BAD_VERSION
;
446 intelInitContext(struct brw_context
*brw
,
448 unsigned major_version
,
449 unsigned minor_version
,
450 const struct gl_config
* mesaVis
,
451 __DRIcontext
* driContextPriv
,
452 void *sharedContextPrivate
,
453 struct dd_function_table
*functions
,
454 unsigned *dri_ctx_error
)
456 struct gl_context
*ctx
= &brw
->ctx
;
457 struct gl_context
*shareCtx
= (struct gl_context
*) sharedContextPrivate
;
458 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
459 struct intel_screen
*intelScreen
= sPriv
->driverPrivate
;
461 struct gl_config visual
;
463 /* we can't do anything without a connection to the device */
464 if (intelScreen
->bufmgr
== NULL
) {
465 *dri_ctx_error
= __DRI_CTX_ERROR_NO_MEMORY
;
469 if (!validate_context_version(intelScreen
,
470 api
, major_version
, minor_version
,
474 /* Can't rely on invalidate events, fall back to glViewport hack */
475 if (!driContextPriv
->driScreenPriv
->dri2
.useInvalidate
) {
476 brw
->saved_viewport
= functions
->Viewport
;
477 functions
->Viewport
= intel_viewport
;
480 if (mesaVis
== NULL
) {
481 memset(&visual
, 0, sizeof visual
);
485 brw
->intelScreen
= intelScreen
;
486 brw
->bufmgr
= intelScreen
->bufmgr
;
488 if (!_mesa_initialize_context(&brw
->ctx
, api
, mesaVis
, shareCtx
,
490 *dri_ctx_error
= __DRI_CTX_ERROR_NO_MEMORY
;
491 printf("%s: failed to init mesa context\n", __FUNCTION__
);
495 driContextPriv
->driverPrivate
= brw
;
496 brw
->driContext
= driContextPriv
;
498 brw
->gen
= intelScreen
->gen
;
500 const int devID
= intelScreen
->deviceID
;
501 if (IS_SNB_GT1(devID
) || IS_IVB_GT1(devID
) || IS_HSW_GT1(devID
))
503 else if (IS_SNB_GT2(devID
) || IS_IVB_GT2(devID
) || IS_HSW_GT2(devID
))
505 else if (IS_HSW_GT3(devID
))
510 if (IS_HASWELL(devID
)) {
511 brw
->is_haswell
= true;
512 } else if (IS_BAYTRAIL(devID
)) {
513 brw
->is_baytrail
= true;
515 } else if (IS_G4X(devID
)) {
519 brw
->has_separate_stencil
= brw
->intelScreen
->hw_has_separate_stencil
;
520 brw
->must_use_separate_stencil
= brw
->intelScreen
->hw_must_use_separate_stencil
;
521 brw
->has_hiz
= brw
->gen
>= 6;
522 brw
->has_llc
= brw
->intelScreen
->hw_has_llc
;
523 brw
->has_swizzling
= brw
->intelScreen
->hw_has_swizzling
;
525 memset(&ctx
->TextureFormatSupported
,
526 0, sizeof(ctx
->TextureFormatSupported
));
528 driParseConfigFiles(&brw
->optionCache
, &intelScreen
->optionCache
,
529 sPriv
->myNum
, "i965");
531 /* Estimate the size of the mappable aperture into the GTT. There's an
532 * ioctl to get the whole GTT size, but not one to get the mappable subset.
533 * It turns out it's basically always 256MB, though some ancient hardware
536 uint32_t gtt_size
= 256 * 1024 * 1024;
538 /* We don't want to map two objects such that a memcpy between them would
539 * just fault one mapping in and then the other over and over forever. So
540 * we would need to divide the GTT size by 2. Additionally, some GTT is
541 * taken up by things like the framebuffer and the ringbuffer and such, so
542 * be more conservative.
544 brw
->max_gtt_map_object_size
= gtt_size
/ 4;
546 bo_reuse_mode
= driQueryOptioni(&brw
->optionCache
, "bo_reuse");
547 switch (bo_reuse_mode
) {
548 case DRI_CONF_BO_REUSE_DISABLED
:
550 case DRI_CONF_BO_REUSE_ALL
:
551 intel_bufmgr_gem_enable_reuse(brw
->bufmgr
);
555 /* Initialize the software rasterizer and helper modules.
557 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
558 * software fallbacks (which we have to support on legacy GL to do weird
559 * glDrawPixels(), glBitmap(), and other functions).
561 if (api
!= API_OPENGL_CORE
&& api
!= API_OPENGLES2
) {
562 _swrast_CreateContext(ctx
);
565 _vbo_CreateContext(ctx
);
566 if (ctx
->swrast_context
) {
567 _tnl_CreateContext(ctx
);
568 _swsetup_CreateContext(ctx
);
570 /* Configure swrast to match hardware characteristics: */
571 _swrast_allow_pixel_fog(ctx
, false);
572 _swrast_allow_vertex_fog(ctx
, true);
575 _mesa_meta_init(ctx
);
577 intelInitExtensions(ctx
);
579 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
580 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
581 dri_bufmgr_set_debug(brw
->bufmgr
, true);
582 if ((INTEL_DEBUG
& DEBUG_SHADER_TIME
) && brw
->gen
< 7) {
584 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
585 INTEL_DEBUG
&= ~DEBUG_SHADER_TIME
;
587 if (INTEL_DEBUG
& DEBUG_PERF
)
588 brw
->perf_debug
= true;
590 if (INTEL_DEBUG
& DEBUG_AUB
)
591 drm_intel_bufmgr_gem_set_aub_dump(brw
->bufmgr
, true);
593 intel_batchbuffer_init(brw
);
597 if (!driQueryOptionb(&brw
->optionCache
, "hiz")) {
598 brw
->has_hiz
= false;
599 /* On gen6, you can only do separate stencil with HIZ. */
601 brw
->has_separate_stencil
= false;
604 if (driQueryOptionb(&brw
->optionCache
, "always_flush_batch")) {
605 fprintf(stderr
, "flushing batchbuffer before/after each draw call\n");
606 brw
->always_flush_batch
= 1;
609 if (driQueryOptionb(&brw
->optionCache
, "always_flush_cache")) {
610 fprintf(stderr
, "flushing GPU caches before/after each draw call\n");
611 brw
->always_flush_cache
= 1;
614 if (driQueryOptionb(&brw
->optionCache
, "disable_throttling")) {
615 fprintf(stderr
, "disabling flush throttling\n");
616 brw
->disable_throttling
= 1;
623 intelDestroyContext(__DRIcontext
* driContextPriv
)
625 struct brw_context
*brw
=
626 (struct brw_context
*) driContextPriv
->driverPrivate
;
627 struct gl_context
*ctx
= &brw
->ctx
;
629 assert(brw
); /* should never be null */
631 /* Dump a final BMP in case the application doesn't call SwapBuffers */
632 if (INTEL_DEBUG
& DEBUG_AUB
) {
633 intel_batchbuffer_flush(brw
);
634 aub_dump_bmp(&brw
->ctx
);
637 _mesa_meta_free(&brw
->ctx
);
639 brw
->vtbl
.destroy(brw
);
641 if (ctx
->swrast_context
) {
642 _swsetup_DestroyContext(&brw
->ctx
);
643 _tnl_DestroyContext(&brw
->ctx
);
645 _vbo_DestroyContext(&brw
->ctx
);
647 if (ctx
->swrast_context
)
648 _swrast_DestroyContext(&brw
->ctx
);
650 intel_batchbuffer_free(brw
);
652 drm_intel_bo_unreference(brw
->first_post_swapbuffers_batch
);
653 brw
->first_post_swapbuffers_batch
= NULL
;
655 driDestroyOptionCache(&brw
->optionCache
);
657 /* free the Mesa context */
658 _mesa_free_context_data(&brw
->ctx
);
661 driContextPriv
->driverPrivate
= NULL
;
666 intelUnbindContext(__DRIcontext
* driContextPriv
)
668 /* Unset current context and dispath table */
669 _mesa_make_current(NULL
, NULL
, NULL
);
675 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
676 * on window system framebuffers.
678 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
679 * your renderbuffer can do sRGB encode, and you can flip a switch that does
680 * sRGB encode if the renderbuffer can handle it. You can ask specifically
681 * for a visual where you're guaranteed to be capable, but it turns out that
682 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
683 * incapable ones, becuase there's no difference between the two in resources
684 * used. Applications thus get built that accidentally rely on the default
685 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
688 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
689 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
690 * So they removed the enable knob and made it "if the renderbuffer is sRGB
691 * capable, do sRGB encode". Then, for your window system renderbuffers, you
692 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
693 * and get no sRGB encode (assuming that both kinds of visual are available).
694 * Thus our choice to support sRGB by default on our visuals for desktop would
695 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
697 * Unfortunately, renderbuffer setup happens before a context is created. So
698 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
699 * context (without an sRGB visual, though we don't have sRGB visuals exposed
700 * yet), we go turn that back off before anyone finds out.
703 intel_gles3_srgb_workaround(struct brw_context
*brw
,
704 struct gl_framebuffer
*fb
)
706 struct gl_context
*ctx
= &brw
->ctx
;
708 if (_mesa_is_desktop_gl(ctx
) || !fb
->Visual
.sRGBCapable
)
711 /* Some day when we support the sRGB capable bit on visuals available for
712 * GLES, we'll need to respect that and not disable things here.
714 fb
->Visual
.sRGBCapable
= false;
715 for (int i
= 0; i
< BUFFER_COUNT
; i
++) {
716 if (fb
->Attachment
[i
].Renderbuffer
&&
717 fb
->Attachment
[i
].Renderbuffer
->Format
== MESA_FORMAT_SARGB8
) {
718 fb
->Attachment
[i
].Renderbuffer
->Format
= MESA_FORMAT_ARGB8888
;
724 intelMakeCurrent(__DRIcontext
* driContextPriv
,
725 __DRIdrawable
* driDrawPriv
,
726 __DRIdrawable
* driReadPriv
)
728 struct brw_context
*brw
;
729 GET_CURRENT_CONTEXT(curCtx
);
732 brw
= (struct brw_context
*) driContextPriv
->driverPrivate
;
736 /* According to the glXMakeCurrent() man page: "Pending commands to
737 * the previous context, if any, are flushed before it is released."
738 * But only flush if we're actually changing contexts.
740 if (brw_context(curCtx
) && brw_context(curCtx
) != brw
) {
744 if (driContextPriv
) {
745 struct gl_context
*ctx
= &brw
->ctx
;
746 struct gl_framebuffer
*fb
, *readFb
;
748 if (driDrawPriv
== NULL
&& driReadPriv
== NULL
) {
749 fb
= _mesa_get_incomplete_framebuffer();
750 readFb
= _mesa_get_incomplete_framebuffer();
752 fb
= driDrawPriv
->driverPrivate
;
753 readFb
= driReadPriv
->driverPrivate
;
754 driContextPriv
->dri2
.draw_stamp
= driDrawPriv
->dri2
.stamp
- 1;
755 driContextPriv
->dri2
.read_stamp
= driReadPriv
->dri2
.stamp
- 1;
758 /* The sRGB workaround changes the renderbuffer's format. We must change
759 * the format before the renderbuffer's miptree get's allocated, otherwise
760 * the formats of the renderbuffer and its miptree will differ.
762 intel_gles3_srgb_workaround(brw
, fb
);
763 intel_gles3_srgb_workaround(brw
, readFb
);
765 intel_prepare_render(brw
);
766 _mesa_make_current(ctx
, fb
, readFb
);
769 _mesa_make_current(NULL
, NULL
, NULL
);
776 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
778 * To determine which DRI buffers to request, examine the renderbuffers
779 * attached to the drawable's framebuffer. Then request the buffers with
780 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
782 * This is called from intel_update_renderbuffers().
784 * \param drawable Drawable whose buffers are queried.
785 * \param buffers [out] List of buffers returned by DRI2 query.
786 * \param buffer_count [out] Number of buffers returned.
788 * \see intel_update_renderbuffers()
789 * \see DRI2GetBuffers()
790 * \see DRI2GetBuffersWithFormat()
793 intel_query_dri2_buffers(struct brw_context
*brw
,
794 __DRIdrawable
*drawable
,
795 __DRIbuffer
**buffers
,
798 __DRIscreen
*screen
= brw
->intelScreen
->driScrnPriv
;
799 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
801 unsigned attachments
[8];
803 struct intel_renderbuffer
*front_rb
;
804 struct intel_renderbuffer
*back_rb
;
806 front_rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
807 back_rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
809 memset(attachments
, 0, sizeof(attachments
));
810 if ((brw
->is_front_buffer_rendering
||
811 brw
->is_front_buffer_reading
||
812 !back_rb
) && front_rb
) {
813 /* If a fake front buffer is in use, then querying for
814 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
815 * the real front buffer to the fake front buffer. So before doing the
816 * query, we need to make sure all the pending drawing has landed in the
819 intel_flush(&brw
->ctx
);
820 intel_flush_front(&brw
->ctx
);
822 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
823 attachments
[i
++] = intel_bits_per_pixel(front_rb
);
824 } else if (front_rb
&& brw
->front_buffer_dirty
) {
825 /* We have pending front buffer rendering, but we aren't querying for a
826 * front buffer. If the front buffer we have is a fake front buffer,
827 * the X server is going to throw it away when it processes the query.
828 * So before doing the query, make sure all the pending drawing has
829 * landed in the real front buffer.
831 intel_flush(&brw
->ctx
);
832 intel_flush_front(&brw
->ctx
);
836 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
837 attachments
[i
++] = intel_bits_per_pixel(back_rb
);
840 assert(i
<= ARRAY_SIZE(attachments
));
842 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
847 drawable
->loaderPrivate
);
851 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
853 * This is called from intel_update_renderbuffers().
856 * DRI buffers whose attachment point is DRI2BufferStencil or
857 * DRI2BufferDepthStencil are handled as special cases.
859 * \param buffer_name is a human readable name, such as "dri2 front buffer",
860 * that is passed to intel_region_alloc_for_handle().
862 * \see intel_update_renderbuffers()
863 * \see intel_region_alloc_for_handle()
866 intel_process_dri2_buffer(struct brw_context
*brw
,
867 __DRIdrawable
*drawable
,
869 struct intel_renderbuffer
*rb
,
870 const char *buffer_name
)
872 struct intel_region
*region
= NULL
;
877 unsigned num_samples
= rb
->Base
.Base
.NumSamples
;
879 /* We try to avoid closing and reopening the same BO name, because the first
880 * use of a mapping of the buffer involves a bunch of page faulting which is
881 * moderately expensive.
883 if (num_samples
== 0) {
886 rb
->mt
->region
->name
== buffer
->name
)
890 rb
->mt
->singlesample_mt
&&
891 rb
->mt
->singlesample_mt
->region
&&
892 rb
->mt
->singlesample_mt
->region
->name
== buffer
->name
)
896 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
)) {
898 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
899 buffer
->name
, buffer
->attachment
,
900 buffer
->cpp
, buffer
->pitch
);
903 intel_miptree_release(&rb
->mt
);
904 region
= intel_region_alloc_for_handle(brw
->intelScreen
,
914 rb
->mt
= intel_miptree_create_for_dri2_buffer(brw
,
919 intel_region_release(®ion
);