3eb5b8b8dc74487a48b54800d10671e60398e76c
[mesa.git] / src / mesa / drivers / dri / i965 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/renderbuffer.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_pixel.h"
48 #include "intel_regions.h"
49 #include "intel_buffer_objects.h"
50 #include "intel_fbo.h"
51 #include "intel_bufmgr.h"
52 #include "intel_screen.h"
53 #include "intel_mipmap_tree.h"
54
55 #include "utils.h"
56 #include "../glsl/ralloc.h"
57
58 #ifndef INTEL_DEBUG
59 int INTEL_DEBUG = (0);
60 #endif
61
62
63 static const GLubyte *
64 intelGetString(struct gl_context * ctx, GLenum name)
65 {
66 const struct brw_context *const brw = brw_context(ctx);
67 const char *chipset;
68 static char buffer[128];
69
70 switch (name) {
71 case GL_VENDOR:
72 return (GLubyte *) "Intel Open Source Technology Center";
73 break;
74
75 case GL_RENDERER:
76 switch (brw->intelScreen->deviceID) {
77 #undef CHIPSET
78 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
79 #include "pci_ids/i965_pci_ids.h"
80 default:
81 chipset = "Unknown Intel Chipset";
82 break;
83 }
84
85 (void) driGetRendererString(buffer, chipset, 0);
86 return (GLubyte *) buffer;
87
88 default:
89 return NULL;
90 }
91 }
92
93 void
94 intel_resolve_for_dri2_flush(struct brw_context *brw,
95 __DRIdrawable *drawable)
96 {
97 if (brw->gen < 6) {
98 /* MSAA and fast color clear are not supported, so don't waste time
99 * checking whether a resolve is needed.
100 */
101 return;
102 }
103
104 struct gl_framebuffer *fb = drawable->driverPrivate;
105 struct intel_renderbuffer *rb;
106
107 /* Usually, only the back buffer will need to be downsampled. However,
108 * the front buffer will also need it if the user has rendered into it.
109 */
110 static const gl_buffer_index buffers[2] = {
111 BUFFER_BACK_LEFT,
112 BUFFER_FRONT_LEFT,
113 };
114
115 for (int i = 0; i < 2; ++i) {
116 rb = intel_get_renderbuffer(fb, buffers[i]);
117 if (rb == NULL || rb->mt == NULL)
118 continue;
119 if (rb->mt->num_samples <= 1)
120 intel_miptree_resolve_color(brw, rb->mt);
121 else
122 intel_miptree_downsample(brw, rb->mt);
123 }
124 }
125
126 static void
127 intel_flush_front(struct gl_context *ctx)
128 {
129 struct brw_context *brw = brw_context(ctx);
130 __DRIcontext *driContext = brw->driContext;
131 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
132 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
133
134 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
135 if (screen->dri2.loader->flushFrontBuffer != NULL &&
136 driDrawable &&
137 driDrawable->loaderPrivate) {
138
139 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
140 *
141 * This potentially resolves both front and back buffer. It
142 * is unnecessary to resolve the back, but harms nothing except
143 * performance. And no one cares about front-buffer render
144 * performance.
145 */
146 intel_resolve_for_dri2_flush(brw, driDrawable);
147 intel_batchbuffer_flush(brw);
148
149 screen->dri2.loader->flushFrontBuffer(driDrawable,
150 driDrawable->loaderPrivate);
151
152 /* We set the dirty bit in intel_prepare_render() if we're
153 * front buffer rendering once we get there.
154 */
155 brw->front_buffer_dirty = false;
156 }
157 }
158 }
159
160 static unsigned
161 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
162 {
163 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
164 }
165
166 static void
167 intel_query_dri2_buffers(struct brw_context *brw,
168 __DRIdrawable *drawable,
169 __DRIbuffer **buffers,
170 int *count);
171
172 static void
173 intel_process_dri2_buffer(struct brw_context *brw,
174 __DRIdrawable *drawable,
175 __DRIbuffer *buffer,
176 struct intel_renderbuffer *rb,
177 const char *buffer_name);
178
179 void
180 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
181 {
182 struct gl_framebuffer *fb = drawable->driverPrivate;
183 struct intel_renderbuffer *rb;
184 struct brw_context *brw = context->driverPrivate;
185 __DRIbuffer *buffers = NULL;
186 int i, count;
187 const char *region_name;
188
189 /* Set this up front, so that in case our buffers get invalidated
190 * while we're getting new buffers, we don't clobber the stamp and
191 * thus ignore the invalidate. */
192 drawable->lastStamp = drawable->dri2.stamp;
193
194 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
195 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
196
197 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
198
199 if (buffers == NULL)
200 return;
201
202 for (i = 0; i < count; i++) {
203 switch (buffers[i].attachment) {
204 case __DRI_BUFFER_FRONT_LEFT:
205 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
206 region_name = "dri2 front buffer";
207 break;
208
209 case __DRI_BUFFER_FAKE_FRONT_LEFT:
210 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
211 region_name = "dri2 fake front buffer";
212 break;
213
214 case __DRI_BUFFER_BACK_LEFT:
215 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
216 region_name = "dri2 back buffer";
217 break;
218
219 case __DRI_BUFFER_DEPTH:
220 case __DRI_BUFFER_HIZ:
221 case __DRI_BUFFER_DEPTH_STENCIL:
222 case __DRI_BUFFER_STENCIL:
223 case __DRI_BUFFER_ACCUM:
224 default:
225 fprintf(stderr,
226 "unhandled buffer attach event, attachment type %d\n",
227 buffers[i].attachment);
228 return;
229 }
230
231 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
232 }
233
234 driUpdateFramebufferSize(&brw->ctx, drawable);
235 }
236
237 /**
238 * intel_prepare_render should be called anywhere that curent read/drawbuffer
239 * state is required.
240 */
241 void
242 intel_prepare_render(struct brw_context *brw)
243 {
244 __DRIcontext *driContext = brw->driContext;
245 __DRIdrawable *drawable;
246
247 drawable = driContext->driDrawablePriv;
248 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
249 if (drawable->lastStamp != drawable->dri2.stamp)
250 intel_update_renderbuffers(driContext, drawable);
251 driContext->dri2.draw_stamp = drawable->dri2.stamp;
252 }
253
254 drawable = driContext->driReadablePriv;
255 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
256 if (drawable->lastStamp != drawable->dri2.stamp)
257 intel_update_renderbuffers(driContext, drawable);
258 driContext->dri2.read_stamp = drawable->dri2.stamp;
259 }
260
261 /* If we're currently rendering to the front buffer, the rendering
262 * that will happen next will probably dirty the front buffer. So
263 * mark it as dirty here.
264 */
265 if (brw->is_front_buffer_rendering)
266 brw->front_buffer_dirty = true;
267
268 /* Wait for the swapbuffers before the one we just emitted, so we
269 * don't get too many swaps outstanding for apps that are GPU-heavy
270 * but not CPU-heavy.
271 *
272 * We're using intelDRI2Flush (called from the loader before
273 * swapbuffer) and glFlush (for front buffer rendering) as the
274 * indicator that a frame is done and then throttle when we get
275 * here as we prepare to render the next frame. At this point for
276 * round trips for swap/copy and getting new buffers are done and
277 * we'll spend less time waiting on the GPU.
278 *
279 * Unfortunately, we don't have a handle to the batch containing
280 * the swap, and getting our hands on that doesn't seem worth it,
281 * so we just us the first batch we emitted after the last swap.
282 */
283 if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
284 if (!brw->disable_throttling)
285 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
286 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
287 brw->first_post_swapbuffers_batch = NULL;
288 brw->need_throttle = false;
289 }
290 }
291
292 static void
293 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
294 {
295 struct brw_context *brw = brw_context(ctx);
296 __DRIcontext *driContext = brw->driContext;
297
298 if (brw->saved_viewport)
299 brw->saved_viewport(ctx, x, y, w, h);
300
301 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
302 dri2InvalidateDrawable(driContext->driDrawablePriv);
303 dri2InvalidateDrawable(driContext->driReadablePriv);
304 }
305 }
306
307 static const struct dri_debug_control debug_control[] = {
308 { "tex", DEBUG_TEXTURE},
309 { "state", DEBUG_STATE},
310 { "ioctl", DEBUG_IOCTL},
311 { "blit", DEBUG_BLIT},
312 { "mip", DEBUG_MIPTREE},
313 { "fall", DEBUG_PERF},
314 { "perf", DEBUG_PERF},
315 { "bat", DEBUG_BATCH},
316 { "pix", DEBUG_PIXEL},
317 { "buf", DEBUG_BUFMGR},
318 { "reg", DEBUG_REGION},
319 { "fbo", DEBUG_FBO},
320 { "fs", DEBUG_WM },
321 { "gs", DEBUG_GS},
322 { "sync", DEBUG_SYNC},
323 { "prim", DEBUG_PRIMS },
324 { "vert", DEBUG_VERTS },
325 { "dri", DEBUG_DRI },
326 { "sf", DEBUG_SF },
327 { "stats", DEBUG_STATS },
328 { "wm", DEBUG_WM },
329 { "urb", DEBUG_URB },
330 { "vs", DEBUG_VS },
331 { "clip", DEBUG_CLIP },
332 { "aub", DEBUG_AUB },
333 { "shader_time", DEBUG_SHADER_TIME },
334 { "no16", DEBUG_NO16 },
335 { "blorp", DEBUG_BLORP },
336 { "vue", DEBUG_VUE },
337 { NULL, 0 }
338 };
339
340
341 static void
342 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
343 {
344 struct brw_context *brw = brw_context(ctx);
345
346 if (ctx->swrast_context)
347 _swrast_InvalidateState(ctx, new_state);
348 _vbo_InvalidateState(ctx, new_state);
349
350 brw->NewGLState |= new_state;
351 }
352
353 static void
354 intel_glFlush(struct gl_context *ctx)
355 {
356 struct brw_context *brw = brw_context(ctx);
357
358 intel_batchbuffer_flush(brw);
359 intel_flush_front(ctx);
360 if (brw->is_front_buffer_rendering)
361 brw->need_throttle = true;
362 }
363
364 void
365 intelFinish(struct gl_context * ctx)
366 {
367 struct brw_context *brw = brw_context(ctx);
368
369 intel_glFlush(ctx);
370
371 if (brw->batch.last_bo)
372 drm_intel_bo_wait_rendering(brw->batch.last_bo);
373 }
374
375 void
376 intelInitDriverFunctions(struct dd_function_table *functions)
377 {
378 _mesa_init_driver_functions(functions);
379
380 functions->Flush = intel_glFlush;
381 functions->Finish = intelFinish;
382 functions->GetString = intelGetString;
383 functions->UpdateState = intelInvalidateState;
384
385 intelInitTextureFuncs(functions);
386 intelInitTextureImageFuncs(functions);
387 intelInitTextureSubImageFuncs(functions);
388 intelInitTextureCopyImageFuncs(functions);
389 intelInitClearFuncs(functions);
390 intelInitBufferFuncs(functions);
391 intelInitPixelFuncs(functions);
392 intelInitBufferObjectFuncs(functions);
393 intel_init_syncobj_functions(functions);
394 brw_init_object_purgeable_functions(functions);
395 }
396
397 bool
398 intelInitContext(struct brw_context *brw,
399 int api,
400 unsigned major_version,
401 unsigned minor_version,
402 const struct gl_config * mesaVis,
403 __DRIcontext * driContextPriv,
404 void *sharedContextPrivate,
405 struct dd_function_table *functions,
406 unsigned *dri_ctx_error)
407 {
408 struct gl_context *ctx = &brw->ctx;
409 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
410 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
411 struct intel_screen *intelScreen = sPriv->driverPrivate;
412 int bo_reuse_mode;
413 struct gl_config visual;
414
415 /* Can't rely on invalidate events, fall back to glViewport hack */
416 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
417 brw->saved_viewport = functions->Viewport;
418 functions->Viewport = intel_viewport;
419 }
420
421 if (mesaVis == NULL) {
422 memset(&visual, 0, sizeof visual);
423 mesaVis = &visual;
424 }
425
426 brw->intelScreen = intelScreen;
427 brw->bufmgr = intelScreen->bufmgr;
428
429 if (!_mesa_initialize_context(&brw->ctx, api, mesaVis, shareCtx,
430 functions)) {
431 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
432 printf("%s: failed to init mesa context\n", __FUNCTION__);
433 return false;
434 }
435
436 driContextPriv->driverPrivate = brw;
437 brw->driContext = driContextPriv;
438
439 brw->gen = intelScreen->gen;
440
441 const int devID = intelScreen->deviceID;
442 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
443 brw->gt = 1;
444 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
445 brw->gt = 2;
446 else if (IS_HSW_GT3(devID))
447 brw->gt = 3;
448 else
449 brw->gt = 0;
450
451 if (IS_HASWELL(devID)) {
452 brw->is_haswell = true;
453 } else if (IS_BAYTRAIL(devID)) {
454 brw->is_baytrail = true;
455 brw->gt = 1;
456 } else if (IS_G4X(devID)) {
457 brw->is_g4x = true;
458 }
459
460 brw->has_separate_stencil = brw->intelScreen->hw_has_separate_stencil;
461 brw->must_use_separate_stencil = brw->intelScreen->hw_must_use_separate_stencil;
462 brw->has_hiz = brw->gen >= 6;
463 brw->has_llc = brw->intelScreen->hw_has_llc;
464 brw->has_swizzling = brw->intelScreen->hw_has_swizzling;
465
466 memset(&ctx->TextureFormatSupported,
467 0, sizeof(ctx->TextureFormatSupported));
468
469 driParseConfigFiles(&brw->optionCache, &intelScreen->optionCache,
470 sPriv->myNum, "i965");
471
472 /* Estimate the size of the mappable aperture into the GTT. There's an
473 * ioctl to get the whole GTT size, but not one to get the mappable subset.
474 * It turns out it's basically always 256MB, though some ancient hardware
475 * was smaller.
476 */
477 uint32_t gtt_size = 256 * 1024 * 1024;
478
479 /* We don't want to map two objects such that a memcpy between them would
480 * just fault one mapping in and then the other over and over forever. So
481 * we would need to divide the GTT size by 2. Additionally, some GTT is
482 * taken up by things like the framebuffer and the ringbuffer and such, so
483 * be more conservative.
484 */
485 brw->max_gtt_map_object_size = gtt_size / 4;
486
487 bo_reuse_mode = driQueryOptioni(&brw->optionCache, "bo_reuse");
488 switch (bo_reuse_mode) {
489 case DRI_CONF_BO_REUSE_DISABLED:
490 break;
491 case DRI_CONF_BO_REUSE_ALL:
492 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
493 break;
494 }
495
496 /* Initialize the software rasterizer and helper modules.
497 *
498 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
499 * software fallbacks (which we have to support on legacy GL to do weird
500 * glDrawPixels(), glBitmap(), and other functions).
501 */
502 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
503 _swrast_CreateContext(ctx);
504 }
505
506 _vbo_CreateContext(ctx);
507 if (ctx->swrast_context) {
508 _tnl_CreateContext(ctx);
509 _swsetup_CreateContext(ctx);
510
511 /* Configure swrast to match hardware characteristics: */
512 _swrast_allow_pixel_fog(ctx, false);
513 _swrast_allow_vertex_fog(ctx, true);
514 }
515
516 _mesa_meta_init(ctx);
517
518 intelInitExtensions(ctx);
519
520 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
521 if (INTEL_DEBUG & DEBUG_BUFMGR)
522 dri_bufmgr_set_debug(brw->bufmgr, true);
523 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
524 fprintf(stderr,
525 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
526 INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
527 }
528 if (INTEL_DEBUG & DEBUG_PERF)
529 brw->perf_debug = true;
530
531 if (INTEL_DEBUG & DEBUG_AUB)
532 drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
533
534 intel_batchbuffer_init(brw);
535
536 intel_fbo_init(brw);
537
538 if (!driQueryOptionb(&brw->optionCache, "hiz")) {
539 brw->has_hiz = false;
540 /* On gen6, you can only do separate stencil with HIZ. */
541 if (brw->gen == 6)
542 brw->has_separate_stencil = false;
543 }
544
545 if (driQueryOptionb(&brw->optionCache, "always_flush_batch")) {
546 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
547 brw->always_flush_batch = 1;
548 }
549
550 if (driQueryOptionb(&brw->optionCache, "always_flush_cache")) {
551 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
552 brw->always_flush_cache = 1;
553 }
554
555 if (driQueryOptionb(&brw->optionCache, "disable_throttling")) {
556 fprintf(stderr, "disabling flush throttling\n");
557 brw->disable_throttling = 1;
558 }
559
560 return true;
561 }
562
563 void
564 intelDestroyContext(__DRIcontext * driContextPriv)
565 {
566 struct brw_context *brw =
567 (struct brw_context *) driContextPriv->driverPrivate;
568 struct gl_context *ctx = &brw->ctx;
569
570 assert(brw); /* should never be null */
571 if (brw) {
572 /* Dump a final BMP in case the application doesn't call SwapBuffers */
573 if (INTEL_DEBUG & DEBUG_AUB) {
574 intel_batchbuffer_flush(brw);
575 aub_dump_bmp(&brw->ctx);
576 }
577
578 _mesa_meta_free(&brw->ctx);
579
580 brw->vtbl.destroy(brw);
581
582 if (ctx->swrast_context) {
583 _swsetup_DestroyContext(&brw->ctx);
584 _tnl_DestroyContext(&brw->ctx);
585 }
586 _vbo_DestroyContext(&brw->ctx);
587
588 if (ctx->swrast_context)
589 _swrast_DestroyContext(&brw->ctx);
590
591 intel_batchbuffer_free(brw);
592
593 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
594 brw->first_post_swapbuffers_batch = NULL;
595
596 driDestroyOptionCache(&brw->optionCache);
597
598 /* free the Mesa context */
599 _mesa_free_context_data(&brw->ctx);
600
601 ralloc_free(brw);
602 driContextPriv->driverPrivate = NULL;
603 }
604 }
605
606 GLboolean
607 intelUnbindContext(__DRIcontext * driContextPriv)
608 {
609 /* Unset current context and dispath table */
610 _mesa_make_current(NULL, NULL, NULL);
611
612 return true;
613 }
614
615 /**
616 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
617 * on window system framebuffers.
618 *
619 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
620 * your renderbuffer can do sRGB encode, and you can flip a switch that does
621 * sRGB encode if the renderbuffer can handle it. You can ask specifically
622 * for a visual where you're guaranteed to be capable, but it turns out that
623 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
624 * incapable ones, becuase there's no difference between the two in resources
625 * used. Applications thus get built that accidentally rely on the default
626 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
627 * great...
628 *
629 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
630 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
631 * So they removed the enable knob and made it "if the renderbuffer is sRGB
632 * capable, do sRGB encode". Then, for your window system renderbuffers, you
633 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
634 * and get no sRGB encode (assuming that both kinds of visual are available).
635 * Thus our choice to support sRGB by default on our visuals for desktop would
636 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
637 *
638 * Unfortunately, renderbuffer setup happens before a context is created. So
639 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
640 * context (without an sRGB visual, though we don't have sRGB visuals exposed
641 * yet), we go turn that back off before anyone finds out.
642 */
643 static void
644 intel_gles3_srgb_workaround(struct brw_context *brw,
645 struct gl_framebuffer *fb)
646 {
647 struct gl_context *ctx = &brw->ctx;
648
649 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
650 return;
651
652 /* Some day when we support the sRGB capable bit on visuals available for
653 * GLES, we'll need to respect that and not disable things here.
654 */
655 fb->Visual.sRGBCapable = false;
656 for (int i = 0; i < BUFFER_COUNT; i++) {
657 if (fb->Attachment[i].Renderbuffer &&
658 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
659 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
660 }
661 }
662 }
663
664 GLboolean
665 intelMakeCurrent(__DRIcontext * driContextPriv,
666 __DRIdrawable * driDrawPriv,
667 __DRIdrawable * driReadPriv)
668 {
669 struct brw_context *brw;
670 GET_CURRENT_CONTEXT(curCtx);
671
672 if (driContextPriv)
673 brw = (struct brw_context *) driContextPriv->driverPrivate;
674 else
675 brw = NULL;
676
677 /* According to the glXMakeCurrent() man page: "Pending commands to
678 * the previous context, if any, are flushed before it is released."
679 * But only flush if we're actually changing contexts.
680 */
681 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
682 _mesa_flush(curCtx);
683 }
684
685 if (driContextPriv) {
686 struct gl_context *ctx = &brw->ctx;
687 struct gl_framebuffer *fb, *readFb;
688
689 if (driDrawPriv == NULL && driReadPriv == NULL) {
690 fb = _mesa_get_incomplete_framebuffer();
691 readFb = _mesa_get_incomplete_framebuffer();
692 } else {
693 fb = driDrawPriv->driverPrivate;
694 readFb = driReadPriv->driverPrivate;
695 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
696 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
697 }
698
699 /* The sRGB workaround changes the renderbuffer's format. We must change
700 * the format before the renderbuffer's miptree get's allocated, otherwise
701 * the formats of the renderbuffer and its miptree will differ.
702 */
703 intel_gles3_srgb_workaround(brw, fb);
704 intel_gles3_srgb_workaround(brw, readFb);
705
706 intel_prepare_render(brw);
707 _mesa_make_current(ctx, fb, readFb);
708 }
709 else {
710 _mesa_make_current(NULL, NULL, NULL);
711 }
712
713 return true;
714 }
715
716 /**
717 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
718 *
719 * To determine which DRI buffers to request, examine the renderbuffers
720 * attached to the drawable's framebuffer. Then request the buffers with
721 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
722 *
723 * This is called from intel_update_renderbuffers().
724 *
725 * \param drawable Drawable whose buffers are queried.
726 * \param buffers [out] List of buffers returned by DRI2 query.
727 * \param buffer_count [out] Number of buffers returned.
728 *
729 * \see intel_update_renderbuffers()
730 * \see DRI2GetBuffers()
731 * \see DRI2GetBuffersWithFormat()
732 */
733 static void
734 intel_query_dri2_buffers(struct brw_context *brw,
735 __DRIdrawable *drawable,
736 __DRIbuffer **buffers,
737 int *buffer_count)
738 {
739 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
740 struct gl_framebuffer *fb = drawable->driverPrivate;
741 int i = 0;
742 unsigned attachments[8];
743
744 struct intel_renderbuffer *front_rb;
745 struct intel_renderbuffer *back_rb;
746
747 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
748 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
749
750 memset(attachments, 0, sizeof(attachments));
751 if ((brw->is_front_buffer_rendering ||
752 brw->is_front_buffer_reading ||
753 !back_rb) && front_rb) {
754 /* If a fake front buffer is in use, then querying for
755 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
756 * the real front buffer to the fake front buffer. So before doing the
757 * query, we need to make sure all the pending drawing has landed in the
758 * real front buffer.
759 */
760 intel_batchbuffer_flush(brw);
761 intel_flush_front(&brw->ctx);
762
763 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
764 attachments[i++] = intel_bits_per_pixel(front_rb);
765 } else if (front_rb && brw->front_buffer_dirty) {
766 /* We have pending front buffer rendering, but we aren't querying for a
767 * front buffer. If the front buffer we have is a fake front buffer,
768 * the X server is going to throw it away when it processes the query.
769 * So before doing the query, make sure all the pending drawing has
770 * landed in the real front buffer.
771 */
772 intel_batchbuffer_flush(brw);
773 intel_flush_front(&brw->ctx);
774 }
775
776 if (back_rb) {
777 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
778 attachments[i++] = intel_bits_per_pixel(back_rb);
779 }
780
781 assert(i <= ARRAY_SIZE(attachments));
782
783 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
784 &drawable->w,
785 &drawable->h,
786 attachments, i / 2,
787 buffer_count,
788 drawable->loaderPrivate);
789 }
790
791 /**
792 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
793 *
794 * This is called from intel_update_renderbuffers().
795 *
796 * \par Note:
797 * DRI buffers whose attachment point is DRI2BufferStencil or
798 * DRI2BufferDepthStencil are handled as special cases.
799 *
800 * \param buffer_name is a human readable name, such as "dri2 front buffer",
801 * that is passed to intel_region_alloc_for_handle().
802 *
803 * \see intel_update_renderbuffers()
804 * \see intel_region_alloc_for_handle()
805 */
806 static void
807 intel_process_dri2_buffer(struct brw_context *brw,
808 __DRIdrawable *drawable,
809 __DRIbuffer *buffer,
810 struct intel_renderbuffer *rb,
811 const char *buffer_name)
812 {
813 struct intel_region *region = NULL;
814
815 if (!rb)
816 return;
817
818 unsigned num_samples = rb->Base.Base.NumSamples;
819
820 /* We try to avoid closing and reopening the same BO name, because the first
821 * use of a mapping of the buffer involves a bunch of page faulting which is
822 * moderately expensive.
823 */
824 if (num_samples == 0) {
825 if (rb->mt &&
826 rb->mt->region &&
827 rb->mt->region->name == buffer->name)
828 return;
829 } else {
830 if (rb->mt &&
831 rb->mt->singlesample_mt &&
832 rb->mt->singlesample_mt->region &&
833 rb->mt->singlesample_mt->region->name == buffer->name)
834 return;
835 }
836
837 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
838 fprintf(stderr,
839 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
840 buffer->name, buffer->attachment,
841 buffer->cpp, buffer->pitch);
842 }
843
844 intel_miptree_release(&rb->mt);
845 region = intel_region_alloc_for_handle(brw->intelScreen,
846 buffer->cpp,
847 drawable->w,
848 drawable->h,
849 buffer->pitch,
850 buffer->name,
851 buffer_name);
852 if (!region)
853 return;
854
855 rb->mt = intel_miptree_create_for_dri2_buffer(brw,
856 buffer->attachment,
857 intel_rb_format(rb),
858 num_samples,
859 region);
860 intel_region_release(&region);
861 }