1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/renderbuffer.h"
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_pixel.h"
48 #include "intel_regions.h"
49 #include "intel_buffer_objects.h"
50 #include "intel_fbo.h"
51 #include "intel_bufmgr.h"
52 #include "intel_screen.h"
53 #include "intel_mipmap_tree.h"
56 #include "../glsl/ralloc.h"
59 int INTEL_DEBUG
= (0);
63 static const GLubyte
*
64 intelGetString(struct gl_context
* ctx
, GLenum name
)
66 const struct brw_context
*const brw
= brw_context(ctx
);
68 static char buffer
[128];
72 return (GLubyte
*) "Intel Open Source Technology Center";
76 switch (brw
->intelScreen
->deviceID
) {
78 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
79 #include "pci_ids/i965_pci_ids.h"
81 chipset
= "Unknown Intel Chipset";
85 (void) driGetRendererString(buffer
, chipset
, 0);
86 return (GLubyte
*) buffer
;
94 intel_resolve_for_dri2_flush(struct brw_context
*brw
,
95 __DRIdrawable
*drawable
)
98 /* MSAA and fast color clear are not supported, so don't waste time
99 * checking whether a resolve is needed.
104 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
105 struct intel_renderbuffer
*rb
;
107 /* Usually, only the back buffer will need to be downsampled. However,
108 * the front buffer will also need it if the user has rendered into it.
110 static const gl_buffer_index buffers
[2] = {
115 for (int i
= 0; i
< 2; ++i
) {
116 rb
= intel_get_renderbuffer(fb
, buffers
[i
]);
117 if (rb
== NULL
|| rb
->mt
== NULL
)
119 if (rb
->mt
->num_samples
<= 1)
120 intel_miptree_resolve_color(brw
, rb
->mt
);
122 intel_miptree_downsample(brw
, rb
->mt
);
127 intel_flush_front(struct gl_context
*ctx
)
129 struct brw_context
*brw
= brw_context(ctx
);
130 __DRIcontext
*driContext
= brw
->driContext
;
131 __DRIdrawable
*driDrawable
= driContext
->driDrawablePriv
;
132 __DRIscreen
*const screen
= brw
->intelScreen
->driScrnPriv
;
134 if (brw
->front_buffer_dirty
&& _mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
135 if (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
&&
137 driDrawable
->loaderPrivate
) {
139 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
141 * This potentially resolves both front and back buffer. It
142 * is unnecessary to resolve the back, but harms nothing except
143 * performance. And no one cares about front-buffer render
146 intel_resolve_for_dri2_flush(brw
, driDrawable
);
147 intel_batchbuffer_flush(brw
);
149 screen
->dri2
.loader
->flushFrontBuffer(driDrawable
,
150 driDrawable
->loaderPrivate
);
152 /* We set the dirty bit in intel_prepare_render() if we're
153 * front buffer rendering once we get there.
155 brw
->front_buffer_dirty
= false;
161 intel_bits_per_pixel(const struct intel_renderbuffer
*rb
)
163 return _mesa_get_format_bytes(intel_rb_format(rb
)) * 8;
167 intel_query_dri2_buffers(struct brw_context
*brw
,
168 __DRIdrawable
*drawable
,
169 __DRIbuffer
**buffers
,
173 intel_process_dri2_buffer(struct brw_context
*brw
,
174 __DRIdrawable
*drawable
,
176 struct intel_renderbuffer
*rb
,
177 const char *buffer_name
);
180 intel_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
)
182 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
183 struct intel_renderbuffer
*rb
;
184 struct brw_context
*brw
= context
->driverPrivate
;
185 __DRIbuffer
*buffers
= NULL
;
187 const char *region_name
;
189 /* Set this up front, so that in case our buffers get invalidated
190 * while we're getting new buffers, we don't clobber the stamp and
191 * thus ignore the invalidate. */
192 drawable
->lastStamp
= drawable
->dri2
.stamp
;
194 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
))
195 fprintf(stderr
, "enter %s, drawable %p\n", __func__
, drawable
);
197 intel_query_dri2_buffers(brw
, drawable
, &buffers
, &count
);
202 for (i
= 0; i
< count
; i
++) {
203 switch (buffers
[i
].attachment
) {
204 case __DRI_BUFFER_FRONT_LEFT
:
205 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
206 region_name
= "dri2 front buffer";
209 case __DRI_BUFFER_FAKE_FRONT_LEFT
:
210 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
211 region_name
= "dri2 fake front buffer";
214 case __DRI_BUFFER_BACK_LEFT
:
215 rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
216 region_name
= "dri2 back buffer";
219 case __DRI_BUFFER_DEPTH
:
220 case __DRI_BUFFER_HIZ
:
221 case __DRI_BUFFER_DEPTH_STENCIL
:
222 case __DRI_BUFFER_STENCIL
:
223 case __DRI_BUFFER_ACCUM
:
226 "unhandled buffer attach event, attachment type %d\n",
227 buffers
[i
].attachment
);
231 intel_process_dri2_buffer(brw
, drawable
, &buffers
[i
], rb
, region_name
);
234 driUpdateFramebufferSize(&brw
->ctx
, drawable
);
238 * intel_prepare_render should be called anywhere that curent read/drawbuffer
242 intel_prepare_render(struct brw_context
*brw
)
244 __DRIcontext
*driContext
= brw
->driContext
;
245 __DRIdrawable
*drawable
;
247 drawable
= driContext
->driDrawablePriv
;
248 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.draw_stamp
) {
249 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
250 intel_update_renderbuffers(driContext
, drawable
);
251 driContext
->dri2
.draw_stamp
= drawable
->dri2
.stamp
;
254 drawable
= driContext
->driReadablePriv
;
255 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.read_stamp
) {
256 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
257 intel_update_renderbuffers(driContext
, drawable
);
258 driContext
->dri2
.read_stamp
= drawable
->dri2
.stamp
;
261 /* If we're currently rendering to the front buffer, the rendering
262 * that will happen next will probably dirty the front buffer. So
263 * mark it as dirty here.
265 if (brw
->is_front_buffer_rendering
)
266 brw
->front_buffer_dirty
= true;
268 /* Wait for the swapbuffers before the one we just emitted, so we
269 * don't get too many swaps outstanding for apps that are GPU-heavy
272 * We're using intelDRI2Flush (called from the loader before
273 * swapbuffer) and glFlush (for front buffer rendering) as the
274 * indicator that a frame is done and then throttle when we get
275 * here as we prepare to render the next frame. At this point for
276 * round trips for swap/copy and getting new buffers are done and
277 * we'll spend less time waiting on the GPU.
279 * Unfortunately, we don't have a handle to the batch containing
280 * the swap, and getting our hands on that doesn't seem worth it,
281 * so we just us the first batch we emitted after the last swap.
283 if (brw
->need_throttle
&& brw
->first_post_swapbuffers_batch
) {
284 if (!brw
->disable_throttling
)
285 drm_intel_bo_wait_rendering(brw
->first_post_swapbuffers_batch
);
286 drm_intel_bo_unreference(brw
->first_post_swapbuffers_batch
);
287 brw
->first_post_swapbuffers_batch
= NULL
;
288 brw
->need_throttle
= false;
293 intel_viewport(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
295 struct brw_context
*brw
= brw_context(ctx
);
296 __DRIcontext
*driContext
= brw
->driContext
;
298 if (brw
->saved_viewport
)
299 brw
->saved_viewport(ctx
, x
, y
, w
, h
);
301 if (_mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
302 dri2InvalidateDrawable(driContext
->driDrawablePriv
);
303 dri2InvalidateDrawable(driContext
->driReadablePriv
);
307 static const struct dri_debug_control debug_control
[] = {
308 { "tex", DEBUG_TEXTURE
},
309 { "state", DEBUG_STATE
},
310 { "ioctl", DEBUG_IOCTL
},
311 { "blit", DEBUG_BLIT
},
312 { "mip", DEBUG_MIPTREE
},
313 { "fall", DEBUG_PERF
},
314 { "perf", DEBUG_PERF
},
315 { "bat", DEBUG_BATCH
},
316 { "pix", DEBUG_PIXEL
},
317 { "buf", DEBUG_BUFMGR
},
318 { "reg", DEBUG_REGION
},
322 { "sync", DEBUG_SYNC
},
323 { "prim", DEBUG_PRIMS
},
324 { "vert", DEBUG_VERTS
},
325 { "dri", DEBUG_DRI
},
327 { "stats", DEBUG_STATS
},
329 { "urb", DEBUG_URB
},
331 { "clip", DEBUG_CLIP
},
332 { "aub", DEBUG_AUB
},
333 { "shader_time", DEBUG_SHADER_TIME
},
334 { "no16", DEBUG_NO16
},
335 { "blorp", DEBUG_BLORP
},
336 { "vue", DEBUG_VUE
},
342 intelInvalidateState(struct gl_context
* ctx
, GLuint new_state
)
344 struct brw_context
*brw
= brw_context(ctx
);
346 if (ctx
->swrast_context
)
347 _swrast_InvalidateState(ctx
, new_state
);
348 _vbo_InvalidateState(ctx
, new_state
);
350 brw
->NewGLState
|= new_state
;
354 intel_glFlush(struct gl_context
*ctx
)
356 struct brw_context
*brw
= brw_context(ctx
);
358 intel_batchbuffer_flush(brw
);
359 intel_flush_front(ctx
);
360 if (brw
->is_front_buffer_rendering
)
361 brw
->need_throttle
= true;
365 intelFinish(struct gl_context
* ctx
)
367 struct brw_context
*brw
= brw_context(ctx
);
371 if (brw
->batch
.last_bo
)
372 drm_intel_bo_wait_rendering(brw
->batch
.last_bo
);
376 intelInitDriverFunctions(struct dd_function_table
*functions
)
378 _mesa_init_driver_functions(functions
);
380 functions
->Flush
= intel_glFlush
;
381 functions
->Finish
= intelFinish
;
382 functions
->GetString
= intelGetString
;
383 functions
->UpdateState
= intelInvalidateState
;
385 intelInitTextureFuncs(functions
);
386 intelInitTextureImageFuncs(functions
);
387 intelInitTextureSubImageFuncs(functions
);
388 intelInitTextureCopyImageFuncs(functions
);
389 intelInitClearFuncs(functions
);
390 intelInitBufferFuncs(functions
);
391 intelInitPixelFuncs(functions
);
392 intelInitBufferObjectFuncs(functions
);
393 intel_init_syncobj_functions(functions
);
394 brw_init_object_purgeable_functions(functions
);
398 intelInitContext(struct brw_context
*brw
,
400 unsigned major_version
,
401 unsigned minor_version
,
402 const struct gl_config
* mesaVis
,
403 __DRIcontext
* driContextPriv
,
404 void *sharedContextPrivate
,
405 struct dd_function_table
*functions
,
406 unsigned *dri_ctx_error
)
408 struct gl_context
*ctx
= &brw
->ctx
;
409 struct gl_context
*shareCtx
= (struct gl_context
*) sharedContextPrivate
;
410 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
411 struct intel_screen
*intelScreen
= sPriv
->driverPrivate
;
413 struct gl_config visual
;
415 /* Can't rely on invalidate events, fall back to glViewport hack */
416 if (!driContextPriv
->driScreenPriv
->dri2
.useInvalidate
) {
417 brw
->saved_viewport
= functions
->Viewport
;
418 functions
->Viewport
= intel_viewport
;
421 if (mesaVis
== NULL
) {
422 memset(&visual
, 0, sizeof visual
);
426 brw
->intelScreen
= intelScreen
;
427 brw
->bufmgr
= intelScreen
->bufmgr
;
429 if (!_mesa_initialize_context(&brw
->ctx
, api
, mesaVis
, shareCtx
,
431 *dri_ctx_error
= __DRI_CTX_ERROR_NO_MEMORY
;
432 printf("%s: failed to init mesa context\n", __FUNCTION__
);
436 driContextPriv
->driverPrivate
= brw
;
437 brw
->driContext
= driContextPriv
;
439 brw
->gen
= intelScreen
->gen
;
441 const int devID
= intelScreen
->deviceID
;
442 if (IS_SNB_GT1(devID
) || IS_IVB_GT1(devID
) || IS_HSW_GT1(devID
))
444 else if (IS_SNB_GT2(devID
) || IS_IVB_GT2(devID
) || IS_HSW_GT2(devID
))
446 else if (IS_HSW_GT3(devID
))
451 if (IS_HASWELL(devID
)) {
452 brw
->is_haswell
= true;
453 } else if (IS_BAYTRAIL(devID
)) {
454 brw
->is_baytrail
= true;
456 } else if (IS_G4X(devID
)) {
460 brw
->has_separate_stencil
= brw
->intelScreen
->hw_has_separate_stencil
;
461 brw
->must_use_separate_stencil
= brw
->intelScreen
->hw_must_use_separate_stencil
;
462 brw
->has_hiz
= brw
->gen
>= 6;
463 brw
->has_llc
= brw
->intelScreen
->hw_has_llc
;
464 brw
->has_swizzling
= brw
->intelScreen
->hw_has_swizzling
;
466 memset(&ctx
->TextureFormatSupported
,
467 0, sizeof(ctx
->TextureFormatSupported
));
469 driParseConfigFiles(&brw
->optionCache
, &intelScreen
->optionCache
,
470 sPriv
->myNum
, "i965");
472 /* Estimate the size of the mappable aperture into the GTT. There's an
473 * ioctl to get the whole GTT size, but not one to get the mappable subset.
474 * It turns out it's basically always 256MB, though some ancient hardware
477 uint32_t gtt_size
= 256 * 1024 * 1024;
479 /* We don't want to map two objects such that a memcpy between them would
480 * just fault one mapping in and then the other over and over forever. So
481 * we would need to divide the GTT size by 2. Additionally, some GTT is
482 * taken up by things like the framebuffer and the ringbuffer and such, so
483 * be more conservative.
485 brw
->max_gtt_map_object_size
= gtt_size
/ 4;
487 bo_reuse_mode
= driQueryOptioni(&brw
->optionCache
, "bo_reuse");
488 switch (bo_reuse_mode
) {
489 case DRI_CONF_BO_REUSE_DISABLED
:
491 case DRI_CONF_BO_REUSE_ALL
:
492 intel_bufmgr_gem_enable_reuse(brw
->bufmgr
);
496 /* Initialize the software rasterizer and helper modules.
498 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
499 * software fallbacks (which we have to support on legacy GL to do weird
500 * glDrawPixels(), glBitmap(), and other functions).
502 if (api
!= API_OPENGL_CORE
&& api
!= API_OPENGLES2
) {
503 _swrast_CreateContext(ctx
);
506 _vbo_CreateContext(ctx
);
507 if (ctx
->swrast_context
) {
508 _tnl_CreateContext(ctx
);
509 _swsetup_CreateContext(ctx
);
511 /* Configure swrast to match hardware characteristics: */
512 _swrast_allow_pixel_fog(ctx
, false);
513 _swrast_allow_vertex_fog(ctx
, true);
516 _mesa_meta_init(ctx
);
518 intelInitExtensions(ctx
);
520 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
521 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
522 dri_bufmgr_set_debug(brw
->bufmgr
, true);
523 if ((INTEL_DEBUG
& DEBUG_SHADER_TIME
) && brw
->gen
< 7) {
525 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
526 INTEL_DEBUG
&= ~DEBUG_SHADER_TIME
;
528 if (INTEL_DEBUG
& DEBUG_PERF
)
529 brw
->perf_debug
= true;
531 if (INTEL_DEBUG
& DEBUG_AUB
)
532 drm_intel_bufmgr_gem_set_aub_dump(brw
->bufmgr
, true);
534 intel_batchbuffer_init(brw
);
538 if (!driQueryOptionb(&brw
->optionCache
, "hiz")) {
539 brw
->has_hiz
= false;
540 /* On gen6, you can only do separate stencil with HIZ. */
542 brw
->has_separate_stencil
= false;
545 if (driQueryOptionb(&brw
->optionCache
, "always_flush_batch")) {
546 fprintf(stderr
, "flushing batchbuffer before/after each draw call\n");
547 brw
->always_flush_batch
= 1;
550 if (driQueryOptionb(&brw
->optionCache
, "always_flush_cache")) {
551 fprintf(stderr
, "flushing GPU caches before/after each draw call\n");
552 brw
->always_flush_cache
= 1;
555 if (driQueryOptionb(&brw
->optionCache
, "disable_throttling")) {
556 fprintf(stderr
, "disabling flush throttling\n");
557 brw
->disable_throttling
= 1;
564 intelDestroyContext(__DRIcontext
* driContextPriv
)
566 struct brw_context
*brw
=
567 (struct brw_context
*) driContextPriv
->driverPrivate
;
568 struct gl_context
*ctx
= &brw
->ctx
;
570 assert(brw
); /* should never be null */
572 /* Dump a final BMP in case the application doesn't call SwapBuffers */
573 if (INTEL_DEBUG
& DEBUG_AUB
) {
574 intel_batchbuffer_flush(brw
);
575 aub_dump_bmp(&brw
->ctx
);
578 _mesa_meta_free(&brw
->ctx
);
580 brw
->vtbl
.destroy(brw
);
582 if (ctx
->swrast_context
) {
583 _swsetup_DestroyContext(&brw
->ctx
);
584 _tnl_DestroyContext(&brw
->ctx
);
586 _vbo_DestroyContext(&brw
->ctx
);
588 if (ctx
->swrast_context
)
589 _swrast_DestroyContext(&brw
->ctx
);
591 intel_batchbuffer_free(brw
);
593 drm_intel_bo_unreference(brw
->first_post_swapbuffers_batch
);
594 brw
->first_post_swapbuffers_batch
= NULL
;
596 driDestroyOptionCache(&brw
->optionCache
);
598 /* free the Mesa context */
599 _mesa_free_context_data(&brw
->ctx
);
602 driContextPriv
->driverPrivate
= NULL
;
607 intelUnbindContext(__DRIcontext
* driContextPriv
)
609 /* Unset current context and dispath table */
610 _mesa_make_current(NULL
, NULL
, NULL
);
616 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
617 * on window system framebuffers.
619 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
620 * your renderbuffer can do sRGB encode, and you can flip a switch that does
621 * sRGB encode if the renderbuffer can handle it. You can ask specifically
622 * for a visual where you're guaranteed to be capable, but it turns out that
623 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
624 * incapable ones, becuase there's no difference between the two in resources
625 * used. Applications thus get built that accidentally rely on the default
626 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
629 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
630 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
631 * So they removed the enable knob and made it "if the renderbuffer is sRGB
632 * capable, do sRGB encode". Then, for your window system renderbuffers, you
633 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
634 * and get no sRGB encode (assuming that both kinds of visual are available).
635 * Thus our choice to support sRGB by default on our visuals for desktop would
636 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
638 * Unfortunately, renderbuffer setup happens before a context is created. So
639 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
640 * context (without an sRGB visual, though we don't have sRGB visuals exposed
641 * yet), we go turn that back off before anyone finds out.
644 intel_gles3_srgb_workaround(struct brw_context
*brw
,
645 struct gl_framebuffer
*fb
)
647 struct gl_context
*ctx
= &brw
->ctx
;
649 if (_mesa_is_desktop_gl(ctx
) || !fb
->Visual
.sRGBCapable
)
652 /* Some day when we support the sRGB capable bit on visuals available for
653 * GLES, we'll need to respect that and not disable things here.
655 fb
->Visual
.sRGBCapable
= false;
656 for (int i
= 0; i
< BUFFER_COUNT
; i
++) {
657 if (fb
->Attachment
[i
].Renderbuffer
&&
658 fb
->Attachment
[i
].Renderbuffer
->Format
== MESA_FORMAT_SARGB8
) {
659 fb
->Attachment
[i
].Renderbuffer
->Format
= MESA_FORMAT_ARGB8888
;
665 intelMakeCurrent(__DRIcontext
* driContextPriv
,
666 __DRIdrawable
* driDrawPriv
,
667 __DRIdrawable
* driReadPriv
)
669 struct brw_context
*brw
;
670 GET_CURRENT_CONTEXT(curCtx
);
673 brw
= (struct brw_context
*) driContextPriv
->driverPrivate
;
677 /* According to the glXMakeCurrent() man page: "Pending commands to
678 * the previous context, if any, are flushed before it is released."
679 * But only flush if we're actually changing contexts.
681 if (brw_context(curCtx
) && brw_context(curCtx
) != brw
) {
685 if (driContextPriv
) {
686 struct gl_context
*ctx
= &brw
->ctx
;
687 struct gl_framebuffer
*fb
, *readFb
;
689 if (driDrawPriv
== NULL
&& driReadPriv
== NULL
) {
690 fb
= _mesa_get_incomplete_framebuffer();
691 readFb
= _mesa_get_incomplete_framebuffer();
693 fb
= driDrawPriv
->driverPrivate
;
694 readFb
= driReadPriv
->driverPrivate
;
695 driContextPriv
->dri2
.draw_stamp
= driDrawPriv
->dri2
.stamp
- 1;
696 driContextPriv
->dri2
.read_stamp
= driReadPriv
->dri2
.stamp
- 1;
699 /* The sRGB workaround changes the renderbuffer's format. We must change
700 * the format before the renderbuffer's miptree get's allocated, otherwise
701 * the formats of the renderbuffer and its miptree will differ.
703 intel_gles3_srgb_workaround(brw
, fb
);
704 intel_gles3_srgb_workaround(brw
, readFb
);
706 intel_prepare_render(brw
);
707 _mesa_make_current(ctx
, fb
, readFb
);
710 _mesa_make_current(NULL
, NULL
, NULL
);
717 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
719 * To determine which DRI buffers to request, examine the renderbuffers
720 * attached to the drawable's framebuffer. Then request the buffers with
721 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
723 * This is called from intel_update_renderbuffers().
725 * \param drawable Drawable whose buffers are queried.
726 * \param buffers [out] List of buffers returned by DRI2 query.
727 * \param buffer_count [out] Number of buffers returned.
729 * \see intel_update_renderbuffers()
730 * \see DRI2GetBuffers()
731 * \see DRI2GetBuffersWithFormat()
734 intel_query_dri2_buffers(struct brw_context
*brw
,
735 __DRIdrawable
*drawable
,
736 __DRIbuffer
**buffers
,
739 __DRIscreen
*screen
= brw
->intelScreen
->driScrnPriv
;
740 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
742 unsigned attachments
[8];
744 struct intel_renderbuffer
*front_rb
;
745 struct intel_renderbuffer
*back_rb
;
747 front_rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
748 back_rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
750 memset(attachments
, 0, sizeof(attachments
));
751 if ((brw
->is_front_buffer_rendering
||
752 brw
->is_front_buffer_reading
||
753 !back_rb
) && front_rb
) {
754 /* If a fake front buffer is in use, then querying for
755 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
756 * the real front buffer to the fake front buffer. So before doing the
757 * query, we need to make sure all the pending drawing has landed in the
760 intel_batchbuffer_flush(brw
);
761 intel_flush_front(&brw
->ctx
);
763 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
764 attachments
[i
++] = intel_bits_per_pixel(front_rb
);
765 } else if (front_rb
&& brw
->front_buffer_dirty
) {
766 /* We have pending front buffer rendering, but we aren't querying for a
767 * front buffer. If the front buffer we have is a fake front buffer,
768 * the X server is going to throw it away when it processes the query.
769 * So before doing the query, make sure all the pending drawing has
770 * landed in the real front buffer.
772 intel_batchbuffer_flush(brw
);
773 intel_flush_front(&brw
->ctx
);
777 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
778 attachments
[i
++] = intel_bits_per_pixel(back_rb
);
781 assert(i
<= ARRAY_SIZE(attachments
));
783 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
788 drawable
->loaderPrivate
);
792 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
794 * This is called from intel_update_renderbuffers().
797 * DRI buffers whose attachment point is DRI2BufferStencil or
798 * DRI2BufferDepthStencil are handled as special cases.
800 * \param buffer_name is a human readable name, such as "dri2 front buffer",
801 * that is passed to intel_region_alloc_for_handle().
803 * \see intel_update_renderbuffers()
804 * \see intel_region_alloc_for_handle()
807 intel_process_dri2_buffer(struct brw_context
*brw
,
808 __DRIdrawable
*drawable
,
810 struct intel_renderbuffer
*rb
,
811 const char *buffer_name
)
813 struct intel_region
*region
= NULL
;
818 unsigned num_samples
= rb
->Base
.Base
.NumSamples
;
820 /* We try to avoid closing and reopening the same BO name, because the first
821 * use of a mapping of the buffer involves a bunch of page faulting which is
822 * moderately expensive.
824 if (num_samples
== 0) {
827 rb
->mt
->region
->name
== buffer
->name
)
831 rb
->mt
->singlesample_mt
&&
832 rb
->mt
->singlesample_mt
->region
&&
833 rb
->mt
->singlesample_mt
->region
->name
== buffer
->name
)
837 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
)) {
839 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
840 buffer
->name
, buffer
->attachment
,
841 buffer
->cpp
, buffer
->pitch
);
844 intel_miptree_release(&rb
->mt
);
845 region
= intel_region_alloc_for_handle(brw
->intelScreen
,
855 rb
->mt
= intel_miptree_create_for_dri2_buffer(brw
,
860 intel_region_release(®ion
);