i965: Delete intel_context entirely.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/renderbuffer.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_pixel.h"
48 #include "intel_regions.h"
49 #include "intel_buffer_objects.h"
50 #include "intel_fbo.h"
51 #include "intel_bufmgr.h"
52 #include "intel_screen.h"
53 #include "intel_mipmap_tree.h"
54
55 #include "utils.h"
56 #include "../glsl/ralloc.h"
57
58 #ifndef INTEL_DEBUG
59 int INTEL_DEBUG = (0);
60 #endif
61
62
63 static const GLubyte *
64 intelGetString(struct gl_context * ctx, GLenum name)
65 {
66 const struct brw_context *const brw = brw_context(ctx);
67 const char *chipset;
68 static char buffer[128];
69
70 switch (name) {
71 case GL_VENDOR:
72 return (GLubyte *) "Intel Open Source Technology Center";
73 break;
74
75 case GL_RENDERER:
76 switch (brw->intelScreen->deviceID) {
77 #undef CHIPSET
78 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
79 #include "pci_ids/i965_pci_ids.h"
80 default:
81 chipset = "Unknown Intel Chipset";
82 break;
83 }
84
85 (void) driGetRendererString(buffer, chipset, 0);
86 return (GLubyte *) buffer;
87
88 default:
89 return NULL;
90 }
91 }
92
93 void
94 intel_resolve_for_dri2_flush(struct brw_context *brw,
95 __DRIdrawable *drawable)
96 {
97 if (brw->gen < 6) {
98 /* MSAA and fast color clear are not supported, so don't waste time
99 * checking whether a resolve is needed.
100 */
101 return;
102 }
103
104 struct gl_framebuffer *fb = drawable->driverPrivate;
105 struct intel_renderbuffer *rb;
106
107 /* Usually, only the back buffer will need to be downsampled. However,
108 * the front buffer will also need it if the user has rendered into it.
109 */
110 static const gl_buffer_index buffers[2] = {
111 BUFFER_BACK_LEFT,
112 BUFFER_FRONT_LEFT,
113 };
114
115 for (int i = 0; i < 2; ++i) {
116 rb = intel_get_renderbuffer(fb, buffers[i]);
117 if (rb == NULL || rb->mt == NULL)
118 continue;
119 if (rb->mt->num_samples <= 1)
120 intel_miptree_resolve_color(brw, rb->mt);
121 else
122 intel_miptree_downsample(brw, rb->mt);
123 }
124 }
125
126 static void
127 intel_flush_front(struct gl_context *ctx)
128 {
129 struct brw_context *brw = brw_context(ctx);
130 __DRIcontext *driContext = brw->driContext;
131 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
132 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
133
134 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
135 if (screen->dri2.loader->flushFrontBuffer != NULL &&
136 driDrawable &&
137 driDrawable->loaderPrivate) {
138
139 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
140 *
141 * This potentially resolves both front and back buffer. It
142 * is unnecessary to resolve the back, but harms nothing except
143 * performance. And no one cares about front-buffer render
144 * performance.
145 */
146 intel_resolve_for_dri2_flush(brw, driDrawable);
147
148 screen->dri2.loader->flushFrontBuffer(driDrawable,
149 driDrawable->loaderPrivate);
150
151 /* We set the dirty bit in intel_prepare_render() if we're
152 * front buffer rendering once we get there.
153 */
154 brw->front_buffer_dirty = false;
155 }
156 }
157 }
158
159 static unsigned
160 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
161 {
162 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
163 }
164
165 static void
166 intel_query_dri2_buffers(struct brw_context *brw,
167 __DRIdrawable *drawable,
168 __DRIbuffer **buffers,
169 int *count);
170
171 static void
172 intel_process_dri2_buffer(struct brw_context *brw,
173 __DRIdrawable *drawable,
174 __DRIbuffer *buffer,
175 struct intel_renderbuffer *rb,
176 const char *buffer_name);
177
178 void
179 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
180 {
181 struct gl_framebuffer *fb = drawable->driverPrivate;
182 struct intel_renderbuffer *rb;
183 struct brw_context *brw = context->driverPrivate;
184 __DRIbuffer *buffers = NULL;
185 int i, count;
186 const char *region_name;
187
188 /* Set this up front, so that in case our buffers get invalidated
189 * while we're getting new buffers, we don't clobber the stamp and
190 * thus ignore the invalidate. */
191 drawable->lastStamp = drawable->dri2.stamp;
192
193 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
194 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
195
196 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
197
198 if (buffers == NULL)
199 return;
200
201 for (i = 0; i < count; i++) {
202 switch (buffers[i].attachment) {
203 case __DRI_BUFFER_FRONT_LEFT:
204 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
205 region_name = "dri2 front buffer";
206 break;
207
208 case __DRI_BUFFER_FAKE_FRONT_LEFT:
209 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
210 region_name = "dri2 fake front buffer";
211 break;
212
213 case __DRI_BUFFER_BACK_LEFT:
214 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
215 region_name = "dri2 back buffer";
216 break;
217
218 case __DRI_BUFFER_DEPTH:
219 case __DRI_BUFFER_HIZ:
220 case __DRI_BUFFER_DEPTH_STENCIL:
221 case __DRI_BUFFER_STENCIL:
222 case __DRI_BUFFER_ACCUM:
223 default:
224 fprintf(stderr,
225 "unhandled buffer attach event, attachment type %d\n",
226 buffers[i].attachment);
227 return;
228 }
229
230 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
231 }
232
233 driUpdateFramebufferSize(&brw->ctx, drawable);
234 }
235
236 /**
237 * intel_prepare_render should be called anywhere that curent read/drawbuffer
238 * state is required.
239 */
240 void
241 intel_prepare_render(struct brw_context *brw)
242 {
243 __DRIcontext *driContext = brw->driContext;
244 __DRIdrawable *drawable;
245
246 drawable = driContext->driDrawablePriv;
247 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
248 if (drawable->lastStamp != drawable->dri2.stamp)
249 intel_update_renderbuffers(driContext, drawable);
250 driContext->dri2.draw_stamp = drawable->dri2.stamp;
251 }
252
253 drawable = driContext->driReadablePriv;
254 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
255 if (drawable->lastStamp != drawable->dri2.stamp)
256 intel_update_renderbuffers(driContext, drawable);
257 driContext->dri2.read_stamp = drawable->dri2.stamp;
258 }
259
260 /* If we're currently rendering to the front buffer, the rendering
261 * that will happen next will probably dirty the front buffer. So
262 * mark it as dirty here.
263 */
264 if (brw->is_front_buffer_rendering)
265 brw->front_buffer_dirty = true;
266
267 /* Wait for the swapbuffers before the one we just emitted, so we
268 * don't get too many swaps outstanding for apps that are GPU-heavy
269 * but not CPU-heavy.
270 *
271 * We're using intelDRI2Flush (called from the loader before
272 * swapbuffer) and glFlush (for front buffer rendering) as the
273 * indicator that a frame is done and then throttle when we get
274 * here as we prepare to render the next frame. At this point for
275 * round trips for swap/copy and getting new buffers are done and
276 * we'll spend less time waiting on the GPU.
277 *
278 * Unfortunately, we don't have a handle to the batch containing
279 * the swap, and getting our hands on that doesn't seem worth it,
280 * so we just us the first batch we emitted after the last swap.
281 */
282 if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
283 if (!brw->disable_throttling)
284 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
285 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
286 brw->first_post_swapbuffers_batch = NULL;
287 brw->need_throttle = false;
288 }
289 }
290
291 static const struct dri_debug_control debug_control[] = {
292 { "tex", DEBUG_TEXTURE},
293 { "state", DEBUG_STATE},
294 { "ioctl", DEBUG_IOCTL},
295 { "blit", DEBUG_BLIT},
296 { "mip", DEBUG_MIPTREE},
297 { "fall", DEBUG_PERF},
298 { "perf", DEBUG_PERF},
299 { "bat", DEBUG_BATCH},
300 { "pix", DEBUG_PIXEL},
301 { "buf", DEBUG_BUFMGR},
302 { "reg", DEBUG_REGION},
303 { "fbo", DEBUG_FBO},
304 { "fs", DEBUG_WM },
305 { "gs", DEBUG_GS},
306 { "sync", DEBUG_SYNC},
307 { "prim", DEBUG_PRIMS },
308 { "vert", DEBUG_VERTS },
309 { "dri", DEBUG_DRI },
310 { "sf", DEBUG_SF },
311 { "stats", DEBUG_STATS },
312 { "wm", DEBUG_WM },
313 { "urb", DEBUG_URB },
314 { "vs", DEBUG_VS },
315 { "clip", DEBUG_CLIP },
316 { "aub", DEBUG_AUB },
317 { "shader_time", DEBUG_SHADER_TIME },
318 { "no16", DEBUG_NO16 },
319 { "blorp", DEBUG_BLORP },
320 { NULL, 0 }
321 };
322
323
324 static void
325 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
326 {
327 struct brw_context *brw = brw_context(ctx);
328
329 if (ctx->swrast_context)
330 _swrast_InvalidateState(ctx, new_state);
331 _vbo_InvalidateState(ctx, new_state);
332
333 brw->NewGLState |= new_state;
334 }
335
336 void
337 _intel_flush(struct gl_context *ctx, const char *file, int line)
338 {
339 struct brw_context *brw = brw_context(ctx);
340
341 if (brw->batch.used)
342 _intel_batchbuffer_flush(brw, file, line);
343 }
344
345 static void
346 intel_glFlush(struct gl_context *ctx)
347 {
348 struct brw_context *brw = brw_context(ctx);
349
350 intel_flush(ctx);
351 intel_flush_front(ctx);
352 if (brw->is_front_buffer_rendering)
353 brw->need_throttle = true;
354 }
355
356 void
357 intelFinish(struct gl_context * ctx)
358 {
359 struct brw_context *brw = brw_context(ctx);
360
361 intel_flush(ctx);
362 intel_flush_front(ctx);
363
364 if (brw->batch.last_bo)
365 drm_intel_bo_wait_rendering(brw->batch.last_bo);
366 }
367
368 void
369 intelInitDriverFunctions(struct dd_function_table *functions)
370 {
371 _mesa_init_driver_functions(functions);
372
373 functions->Flush = intel_glFlush;
374 functions->Finish = intelFinish;
375 functions->GetString = intelGetString;
376 functions->UpdateState = intelInvalidateState;
377
378 intelInitTextureFuncs(functions);
379 intelInitTextureImageFuncs(functions);
380 intelInitTextureSubImageFuncs(functions);
381 intelInitTextureCopyImageFuncs(functions);
382 intelInitClearFuncs(functions);
383 intelInitBufferFuncs(functions);
384 intelInitPixelFuncs(functions);
385 intelInitBufferObjectFuncs(functions);
386 intel_init_syncobj_functions(functions);
387 }
388
389 static bool
390 validate_context_version(struct intel_screen *screen,
391 int mesa_api,
392 unsigned major_version,
393 unsigned minor_version,
394 unsigned *dri_ctx_error)
395 {
396 unsigned req_version = 10 * major_version + minor_version;
397 unsigned max_version = 0;
398
399 switch (mesa_api) {
400 case API_OPENGL_COMPAT:
401 max_version = screen->max_gl_compat_version;
402 break;
403 case API_OPENGL_CORE:
404 max_version = screen->max_gl_core_version;
405 break;
406 case API_OPENGLES:
407 max_version = screen->max_gl_es1_version;
408 break;
409 case API_OPENGLES2:
410 max_version = screen->max_gl_es2_version;
411 break;
412 default:
413 max_version = 0;
414 break;
415 }
416
417 if (max_version == 0) {
418 *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
419 return false;
420 } else if (req_version > max_version) {
421 *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
422 return false;
423 }
424
425 return true;
426 }
427
428 bool
429 intelInitContext(struct brw_context *brw,
430 int api,
431 unsigned major_version,
432 unsigned minor_version,
433 const struct gl_config * mesaVis,
434 __DRIcontext * driContextPriv,
435 void *sharedContextPrivate,
436 struct dd_function_table *functions,
437 unsigned *dri_ctx_error)
438 {
439 struct gl_context *ctx = &brw->ctx;
440 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
441 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
442 struct intel_screen *intelScreen = sPriv->driverPrivate;
443 int bo_reuse_mode;
444 struct gl_config visual;
445
446 /* we can't do anything without a connection to the device */
447 if (intelScreen->bufmgr == NULL) {
448 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
449 return false;
450 }
451
452 if (!validate_context_version(intelScreen,
453 api, major_version, minor_version,
454 dri_ctx_error))
455 return false;
456
457 if (mesaVis == NULL) {
458 memset(&visual, 0, sizeof visual);
459 mesaVis = &visual;
460 }
461
462 brw->intelScreen = intelScreen;
463
464 if (!_mesa_initialize_context(&brw->ctx, api, mesaVis, shareCtx,
465 functions)) {
466 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
467 printf("%s: failed to init mesa context\n", __FUNCTION__);
468 return false;
469 }
470
471 driContextPriv->driverPrivate = brw;
472 brw->driContext = driContextPriv;
473
474 brw->gen = intelScreen->gen;
475
476 const int devID = intelScreen->deviceID;
477 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
478 brw->gt = 1;
479 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
480 brw->gt = 2;
481 else if (IS_HSW_GT3(devID))
482 brw->gt = 3;
483 else
484 brw->gt = 0;
485
486 if (IS_HASWELL(devID)) {
487 brw->is_haswell = true;
488 } else if (IS_BAYTRAIL(devID)) {
489 brw->is_baytrail = true;
490 brw->gt = 1;
491 } else if (IS_G4X(devID)) {
492 brw->is_g4x = true;
493 }
494
495 brw->has_separate_stencil = brw->intelScreen->hw_has_separate_stencil;
496 brw->must_use_separate_stencil = brw->intelScreen->hw_must_use_separate_stencil;
497 brw->has_hiz = brw->gen >= 6;
498 brw->has_llc = brw->intelScreen->hw_has_llc;
499 brw->has_swizzling = brw->intelScreen->hw_has_swizzling;
500
501 memset(&ctx->TextureFormatSupported,
502 0, sizeof(ctx->TextureFormatSupported));
503
504 driParseConfigFiles(&brw->optionCache, &intelScreen->optionCache,
505 sPriv->myNum, "i965");
506
507 /* Estimate the size of the mappable aperture into the GTT. There's an
508 * ioctl to get the whole GTT size, but not one to get the mappable subset.
509 * It turns out it's basically always 256MB, though some ancient hardware
510 * was smaller.
511 */
512 uint32_t gtt_size = 256 * 1024 * 1024;
513
514 /* We don't want to map two objects such that a memcpy between them would
515 * just fault one mapping in and then the other over and over forever. So
516 * we would need to divide the GTT size by 2. Additionally, some GTT is
517 * taken up by things like the framebuffer and the ringbuffer and such, so
518 * be more conservative.
519 */
520 brw->max_gtt_map_object_size = gtt_size / 4;
521
522 brw->bufmgr = intelScreen->bufmgr;
523
524 bo_reuse_mode = driQueryOptioni(&brw->optionCache, "bo_reuse");
525 switch (bo_reuse_mode) {
526 case DRI_CONF_BO_REUSE_DISABLED:
527 break;
528 case DRI_CONF_BO_REUSE_ALL:
529 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
530 break;
531 }
532
533 /* Initialize the software rasterizer and helper modules.
534 *
535 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
536 * software fallbacks (which we have to support on legacy GL to do weird
537 * glDrawPixels(), glBitmap(), and other functions).
538 */
539 if (api != API_OPENGL_CORE) {
540 _swrast_CreateContext(ctx);
541 }
542
543 _vbo_CreateContext(ctx);
544 if (ctx->swrast_context) {
545 _tnl_CreateContext(ctx);
546 _swsetup_CreateContext(ctx);
547
548 /* Configure swrast to match hardware characteristics: */
549 _swrast_allow_pixel_fog(ctx, false);
550 _swrast_allow_vertex_fog(ctx, true);
551 }
552
553 _mesa_meta_init(ctx);
554
555 intelInitExtensions(ctx);
556
557 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
558 if (INTEL_DEBUG & DEBUG_BUFMGR)
559 dri_bufmgr_set_debug(brw->bufmgr, true);
560 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
561 fprintf(stderr,
562 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
563 INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
564 }
565 if (INTEL_DEBUG & DEBUG_PERF)
566 brw->perf_debug = true;
567
568 if (INTEL_DEBUG & DEBUG_AUB)
569 drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
570
571 intel_batchbuffer_init(brw);
572
573 intel_fbo_init(brw);
574
575 if (!driQueryOptionb(&brw->optionCache, "hiz")) {
576 brw->has_hiz = false;
577 /* On gen6, you can only do separate stencil with HIZ. */
578 if (brw->gen == 6)
579 brw->has_separate_stencil = false;
580 }
581
582 if (driQueryOptionb(&brw->optionCache, "always_flush_batch")) {
583 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
584 brw->always_flush_batch = 1;
585 }
586
587 if (driQueryOptionb(&brw->optionCache, "always_flush_cache")) {
588 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
589 brw->always_flush_cache = 1;
590 }
591
592 if (driQueryOptionb(&brw->optionCache, "disable_throttling")) {
593 fprintf(stderr, "disabling flush throttling\n");
594 brw->disable_throttling = 1;
595 }
596
597 return true;
598 }
599
600 void
601 intelDestroyContext(__DRIcontext * driContextPriv)
602 {
603 struct brw_context *brw =
604 (struct brw_context *) driContextPriv->driverPrivate;
605 struct gl_context *ctx = &brw->ctx;
606
607 assert(brw); /* should never be null */
608 if (brw) {
609 /* Dump a final BMP in case the application doesn't call SwapBuffers */
610 if (INTEL_DEBUG & DEBUG_AUB) {
611 intel_batchbuffer_flush(brw);
612 aub_dump_bmp(&brw->ctx);
613 }
614
615 _mesa_meta_free(&brw->ctx);
616
617 brw->vtbl.destroy(brw);
618
619 if (ctx->swrast_context) {
620 _swsetup_DestroyContext(&brw->ctx);
621 _tnl_DestroyContext(&brw->ctx);
622 }
623 _vbo_DestroyContext(&brw->ctx);
624
625 if (ctx->swrast_context)
626 _swrast_DestroyContext(&brw->ctx);
627
628 intel_batchbuffer_free(brw);
629
630 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
631 brw->first_post_swapbuffers_batch = NULL;
632
633 driDestroyOptionCache(&brw->optionCache);
634
635 /* free the Mesa context */
636 _mesa_free_context_data(&brw->ctx);
637
638 ralloc_free(brw);
639 driContextPriv->driverPrivate = NULL;
640 }
641 }
642
643 GLboolean
644 intelUnbindContext(__DRIcontext * driContextPriv)
645 {
646 /* Unset current context and dispath table */
647 _mesa_make_current(NULL, NULL, NULL);
648
649 return true;
650 }
651
652 /**
653 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
654 * on window system framebuffers.
655 *
656 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
657 * your renderbuffer can do sRGB encode, and you can flip a switch that does
658 * sRGB encode if the renderbuffer can handle it. You can ask specifically
659 * for a visual where you're guaranteed to be capable, but it turns out that
660 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
661 * incapable ones, becuase there's no difference between the two in resources
662 * used. Applications thus get built that accidentally rely on the default
663 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
664 * great...
665 *
666 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
667 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
668 * So they removed the enable knob and made it "if the renderbuffer is sRGB
669 * capable, do sRGB encode". Then, for your window system renderbuffers, you
670 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
671 * and get no sRGB encode (assuming that both kinds of visual are available).
672 * Thus our choice to support sRGB by default on our visuals for desktop would
673 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
674 *
675 * Unfortunately, renderbuffer setup happens before a context is created. So
676 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
677 * context (without an sRGB visual, though we don't have sRGB visuals exposed
678 * yet), we go turn that back off before anyone finds out.
679 */
680 static void
681 intel_gles3_srgb_workaround(struct brw_context *brw,
682 struct gl_framebuffer *fb)
683 {
684 struct gl_context *ctx = &brw->ctx;
685
686 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
687 return;
688
689 /* Some day when we support the sRGB capable bit on visuals available for
690 * GLES, we'll need to respect that and not disable things here.
691 */
692 fb->Visual.sRGBCapable = false;
693 for (int i = 0; i < BUFFER_COUNT; i++) {
694 if (fb->Attachment[i].Renderbuffer &&
695 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
696 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
697 }
698 }
699 }
700
701 GLboolean
702 intelMakeCurrent(__DRIcontext * driContextPriv,
703 __DRIdrawable * driDrawPriv,
704 __DRIdrawable * driReadPriv)
705 {
706 struct brw_context *brw;
707 GET_CURRENT_CONTEXT(curCtx);
708
709 if (driContextPriv)
710 brw = (struct brw_context *) driContextPriv->driverPrivate;
711 else
712 brw = NULL;
713
714 /* According to the glXMakeCurrent() man page: "Pending commands to
715 * the previous context, if any, are flushed before it is released."
716 * But only flush if we're actually changing contexts.
717 */
718 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
719 _mesa_flush(curCtx);
720 }
721
722 if (driContextPriv) {
723 struct gl_context *ctx = &brw->ctx;
724 struct gl_framebuffer *fb, *readFb;
725
726 if (driDrawPriv == NULL && driReadPriv == NULL) {
727 fb = _mesa_get_incomplete_framebuffer();
728 readFb = _mesa_get_incomplete_framebuffer();
729 } else {
730 fb = driDrawPriv->driverPrivate;
731 readFb = driReadPriv->driverPrivate;
732 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
733 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
734 }
735
736 intel_prepare_render(brw);
737 _mesa_make_current(ctx, fb, readFb);
738
739 intel_gles3_srgb_workaround(brw, ctx->WinSysDrawBuffer);
740 intel_gles3_srgb_workaround(brw, ctx->WinSysReadBuffer);
741 }
742 else {
743 _mesa_make_current(NULL, NULL, NULL);
744 }
745
746 return true;
747 }
748
749 /**
750 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
751 *
752 * To determine which DRI buffers to request, examine the renderbuffers
753 * attached to the drawable's framebuffer. Then request the buffers with
754 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
755 *
756 * This is called from intel_update_renderbuffers().
757 *
758 * \param drawable Drawable whose buffers are queried.
759 * \param buffers [out] List of buffers returned by DRI2 query.
760 * \param buffer_count [out] Number of buffers returned.
761 *
762 * \see intel_update_renderbuffers()
763 * \see DRI2GetBuffers()
764 * \see DRI2GetBuffersWithFormat()
765 */
766 static void
767 intel_query_dri2_buffers(struct brw_context *brw,
768 __DRIdrawable *drawable,
769 __DRIbuffer **buffers,
770 int *buffer_count)
771 {
772 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
773 struct gl_framebuffer *fb = drawable->driverPrivate;
774 int i = 0;
775 unsigned attachments[8];
776
777 struct intel_renderbuffer *front_rb;
778 struct intel_renderbuffer *back_rb;
779
780 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
781 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
782
783 memset(attachments, 0, sizeof(attachments));
784 if ((brw->is_front_buffer_rendering ||
785 brw->is_front_buffer_reading ||
786 !back_rb) && front_rb) {
787 /* If a fake front buffer is in use, then querying for
788 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
789 * the real front buffer to the fake front buffer. So before doing the
790 * query, we need to make sure all the pending drawing has landed in the
791 * real front buffer.
792 */
793 intel_flush(&brw->ctx);
794 intel_flush_front(&brw->ctx);
795
796 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
797 attachments[i++] = intel_bits_per_pixel(front_rb);
798 } else if (front_rb && brw->front_buffer_dirty) {
799 /* We have pending front buffer rendering, but we aren't querying for a
800 * front buffer. If the front buffer we have is a fake front buffer,
801 * the X server is going to throw it away when it processes the query.
802 * So before doing the query, make sure all the pending drawing has
803 * landed in the real front buffer.
804 */
805 intel_flush(&brw->ctx);
806 intel_flush_front(&brw->ctx);
807 }
808
809 if (back_rb) {
810 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
811 attachments[i++] = intel_bits_per_pixel(back_rb);
812 }
813
814 assert(i <= ARRAY_SIZE(attachments));
815
816 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
817 &drawable->w,
818 &drawable->h,
819 attachments, i / 2,
820 buffer_count,
821 drawable->loaderPrivate);
822 }
823
824 /**
825 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
826 *
827 * This is called from intel_update_renderbuffers().
828 *
829 * \par Note:
830 * DRI buffers whose attachment point is DRI2BufferStencil or
831 * DRI2BufferDepthStencil are handled as special cases.
832 *
833 * \param buffer_name is a human readable name, such as "dri2 front buffer",
834 * that is passed to intel_region_alloc_for_handle().
835 *
836 * \see intel_update_renderbuffers()
837 * \see intel_region_alloc_for_handle()
838 */
839 static void
840 intel_process_dri2_buffer(struct brw_context *brw,
841 __DRIdrawable *drawable,
842 __DRIbuffer *buffer,
843 struct intel_renderbuffer *rb,
844 const char *buffer_name)
845 {
846 struct intel_region *region = NULL;
847
848 if (!rb)
849 return;
850
851 unsigned num_samples = rb->Base.Base.NumSamples;
852
853 /* We try to avoid closing and reopening the same BO name, because the first
854 * use of a mapping of the buffer involves a bunch of page faulting which is
855 * moderately expensive.
856 */
857 if (num_samples == 0) {
858 if (rb->mt &&
859 rb->mt->region &&
860 rb->mt->region->name == buffer->name)
861 return;
862 } else {
863 if (rb->mt &&
864 rb->mt->singlesample_mt &&
865 rb->mt->singlesample_mt->region &&
866 rb->mt->singlesample_mt->region->name == buffer->name)
867 return;
868 }
869
870 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
871 fprintf(stderr,
872 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
873 buffer->name, buffer->attachment,
874 buffer->cpp, buffer->pitch);
875 }
876
877 intel_miptree_release(&rb->mt);
878 region = intel_region_alloc_for_handle(brw->intelScreen,
879 buffer->cpp,
880 drawable->w,
881 drawable->h,
882 buffer->pitch,
883 buffer->name,
884 buffer_name);
885 if (!region)
886 return;
887
888 rb->mt = intel_miptree_create_for_dri2_buffer(brw,
889 buffer->attachment,
890 intel_rb_format(rb),
891 num_samples,
892 region);
893 intel_region_release(&region);
894 }