1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
59 #include "../glsl/ralloc.h"
62 int INTEL_DEBUG
= (0);
66 static const GLubyte
*
67 intelGetString(struct gl_context
* ctx
, GLenum name
)
69 const struct intel_context
*const intel
= intel_context(ctx
);
71 static char buffer
[128];
75 return (GLubyte
*) "Intel Open Source Technology Center";
79 switch (intel
->intelScreen
->deviceID
) {
81 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
82 #include "pci_ids/i915_pci_ids.h"
83 #include "pci_ids/i965_pci_ids.h"
85 chipset
= "Unknown Intel Chipset";
89 (void) driGetRendererString(buffer
, chipset
, 0);
90 return (GLubyte
*) buffer
;
98 intel_resolve_for_dri2_flush(struct intel_context
*intel
,
99 __DRIdrawable
*drawable
)
101 if (intel
->gen
< 6) {
102 /* MSAA and fast color clear are not supported, so don't waste time
103 * checking whether a resolve is needed.
108 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
109 struct intel_renderbuffer
*rb
;
111 /* Usually, only the back buffer will need to be downsampled. However,
112 * the front buffer will also need it if the user has rendered into it.
114 static const gl_buffer_index buffers
[2] = {
119 for (int i
= 0; i
< 2; ++i
) {
120 rb
= intel_get_renderbuffer(fb
, buffers
[i
]);
121 if (rb
== NULL
|| rb
->mt
== NULL
)
123 if (rb
->mt
->num_samples
<= 1)
124 intel_miptree_resolve_color(intel
, rb
->mt
);
126 intel_miptree_downsample(intel
, rb
->mt
);
131 intel_flush_front(struct gl_context
*ctx
)
133 struct intel_context
*intel
= intel_context(ctx
);
134 __DRIcontext
*driContext
= intel
->driContext
;
135 __DRIdrawable
*driDrawable
= driContext
->driDrawablePriv
;
136 __DRIscreen
*const screen
= intel
->intelScreen
->driScrnPriv
;
138 if (intel
->front_buffer_dirty
&& _mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
139 if (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
&&
141 driDrawable
->loaderPrivate
) {
143 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
145 * This potentially resolves both front and back buffer. It
146 * is unnecessary to resolve the back, but harms nothing except
147 * performance. And no one cares about front-buffer render
150 intel_resolve_for_dri2_flush(intel
, driDrawable
);
152 screen
->dri2
.loader
->flushFrontBuffer(driDrawable
,
153 driDrawable
->loaderPrivate
);
155 /* We set the dirty bit in intel_prepare_render() if we're
156 * front buffer rendering once we get there.
158 intel
->front_buffer_dirty
= false;
164 intel_bits_per_pixel(const struct intel_renderbuffer
*rb
)
166 return _mesa_get_format_bytes(intel_rb_format(rb
)) * 8;
170 intel_query_dri2_buffers(struct intel_context
*intel
,
171 __DRIdrawable
*drawable
,
172 __DRIbuffer
**buffers
,
176 intel_process_dri2_buffer(struct intel_context
*intel
,
177 __DRIdrawable
*drawable
,
179 struct intel_renderbuffer
*rb
,
180 const char *buffer_name
);
183 intel_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
)
185 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
186 struct intel_renderbuffer
*rb
;
187 struct intel_context
*intel
= context
->driverPrivate
;
188 __DRIbuffer
*buffers
= NULL
;
190 const char *region_name
;
192 /* Set this up front, so that in case our buffers get invalidated
193 * while we're getting new buffers, we don't clobber the stamp and
194 * thus ignore the invalidate. */
195 drawable
->lastStamp
= drawable
->dri2
.stamp
;
197 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
))
198 fprintf(stderr
, "enter %s, drawable %p\n", __func__
, drawable
);
200 intel_query_dri2_buffers(intel
, drawable
, &buffers
, &count
);
205 for (i
= 0; i
< count
; i
++) {
206 switch (buffers
[i
].attachment
) {
207 case __DRI_BUFFER_FRONT_LEFT
:
208 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
209 region_name
= "dri2 front buffer";
212 case __DRI_BUFFER_FAKE_FRONT_LEFT
:
213 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
214 region_name
= "dri2 fake front buffer";
217 case __DRI_BUFFER_BACK_LEFT
:
218 rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
219 region_name
= "dri2 back buffer";
222 case __DRI_BUFFER_DEPTH
:
223 case __DRI_BUFFER_HIZ
:
224 case __DRI_BUFFER_DEPTH_STENCIL
:
225 case __DRI_BUFFER_STENCIL
:
226 case __DRI_BUFFER_ACCUM
:
229 "unhandled buffer attach event, attachment type %d\n",
230 buffers
[i
].attachment
);
234 intel_process_dri2_buffer(intel
, drawable
, &buffers
[i
], rb
, region_name
);
237 driUpdateFramebufferSize(&intel
->ctx
, drawable
);
241 * intel_prepare_render should be called anywhere that curent read/drawbuffer
245 intel_prepare_render(struct intel_context
*intel
)
247 __DRIcontext
*driContext
= intel
->driContext
;
248 __DRIdrawable
*drawable
;
250 drawable
= driContext
->driDrawablePriv
;
251 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.draw_stamp
) {
252 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
253 intel_update_renderbuffers(driContext
, drawable
);
254 driContext
->dri2
.draw_stamp
= drawable
->dri2
.stamp
;
257 drawable
= driContext
->driReadablePriv
;
258 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.read_stamp
) {
259 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
260 intel_update_renderbuffers(driContext
, drawable
);
261 driContext
->dri2
.read_stamp
= drawable
->dri2
.stamp
;
264 /* If we're currently rendering to the front buffer, the rendering
265 * that will happen next will probably dirty the front buffer. So
266 * mark it as dirty here.
268 if (intel
->is_front_buffer_rendering
)
269 intel
->front_buffer_dirty
= true;
271 /* Wait for the swapbuffers before the one we just emitted, so we
272 * don't get too many swaps outstanding for apps that are GPU-heavy
275 * We're using intelDRI2Flush (called from the loader before
276 * swapbuffer) and glFlush (for front buffer rendering) as the
277 * indicator that a frame is done and then throttle when we get
278 * here as we prepare to render the next frame. At this point for
279 * round trips for swap/copy and getting new buffers are done and
280 * we'll spend less time waiting on the GPU.
282 * Unfortunately, we don't have a handle to the batch containing
283 * the swap, and getting our hands on that doesn't seem worth it,
284 * so we just us the first batch we emitted after the last swap.
286 if (intel
->need_throttle
&& intel
->first_post_swapbuffers_batch
) {
287 if (!intel
->disable_throttling
)
288 drm_intel_bo_wait_rendering(intel
->first_post_swapbuffers_batch
);
289 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
290 intel
->first_post_swapbuffers_batch
= NULL
;
291 intel
->need_throttle
= false;
296 intel_viewport(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
298 struct intel_context
*intel
= intel_context(ctx
);
299 __DRIcontext
*driContext
= intel
->driContext
;
301 if (intel
->saved_viewport
)
302 intel
->saved_viewport(ctx
, x
, y
, w
, h
);
304 if (_mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
305 dri2InvalidateDrawable(driContext
->driDrawablePriv
);
306 dri2InvalidateDrawable(driContext
->driReadablePriv
);
310 static const struct dri_debug_control debug_control
[] = {
311 { "tex", DEBUG_TEXTURE
},
312 { "state", DEBUG_STATE
},
313 { "ioctl", DEBUG_IOCTL
},
314 { "blit", DEBUG_BLIT
},
315 { "mip", DEBUG_MIPTREE
},
316 { "fall", DEBUG_PERF
},
317 { "perf", DEBUG_PERF
},
318 { "bat", DEBUG_BATCH
},
319 { "pix", DEBUG_PIXEL
},
320 { "buf", DEBUG_BUFMGR
},
321 { "reg", DEBUG_REGION
},
325 { "sync", DEBUG_SYNC
},
326 { "prim", DEBUG_PRIMS
},
327 { "vert", DEBUG_VERTS
},
328 { "dri", DEBUG_DRI
},
330 { "stats", DEBUG_STATS
},
332 { "urb", DEBUG_URB
},
334 { "clip", DEBUG_CLIP
},
335 { "aub", DEBUG_AUB
},
336 { "shader_time", DEBUG_SHADER_TIME
},
337 { "no16", DEBUG_NO16
},
338 { "blorp", DEBUG_BLORP
},
344 intelInvalidateState(struct gl_context
* ctx
, GLuint new_state
)
346 struct intel_context
*intel
= intel_context(ctx
);
348 if (ctx
->swrast_context
)
349 _swrast_InvalidateState(ctx
, new_state
);
350 _vbo_InvalidateState(ctx
, new_state
);
352 intel
->NewGLState
|= new_state
;
354 if (intel
->vtbl
.invalidate_state
)
355 intel
->vtbl
.invalidate_state( intel
, new_state
);
359 _intel_flush(struct gl_context
*ctx
, const char *file
, int line
)
361 struct intel_context
*intel
= intel_context(ctx
);
363 if (intel
->batch
.used
)
364 _intel_batchbuffer_flush(intel
, file
, line
);
368 intel_glFlush(struct gl_context
*ctx
)
370 struct intel_context
*intel
= intel_context(ctx
);
373 intel_flush_front(ctx
);
374 if (intel
->is_front_buffer_rendering
)
375 intel
->need_throttle
= true;
379 intelFinish(struct gl_context
* ctx
)
381 struct intel_context
*intel
= intel_context(ctx
);
384 intel_flush_front(ctx
);
386 if (intel
->batch
.last_bo
)
387 drm_intel_bo_wait_rendering(intel
->batch
.last_bo
);
391 intelInitDriverFunctions(struct dd_function_table
*functions
)
393 _mesa_init_driver_functions(functions
);
395 functions
->Flush
= intel_glFlush
;
396 functions
->Finish
= intelFinish
;
397 functions
->GetString
= intelGetString
;
398 functions
->UpdateState
= intelInvalidateState
;
400 intelInitTextureFuncs(functions
);
401 intelInitTextureImageFuncs(functions
);
402 intelInitTextureSubImageFuncs(functions
);
403 intelInitTextureCopyImageFuncs(functions
);
404 intelInitClearFuncs(functions
);
405 intelInitBufferFuncs(functions
);
406 intelInitPixelFuncs(functions
);
407 intelInitBufferObjectFuncs(functions
);
408 intel_init_syncobj_functions(functions
);
412 validate_context_version(struct intel_screen
*screen
,
414 unsigned major_version
,
415 unsigned minor_version
,
416 unsigned *dri_ctx_error
)
418 unsigned req_version
= 10 * major_version
+ minor_version
;
419 unsigned max_version
= 0;
422 case API_OPENGL_COMPAT
:
423 max_version
= screen
->max_gl_compat_version
;
425 case API_OPENGL_CORE
:
426 max_version
= screen
->max_gl_core_version
;
429 max_version
= screen
->max_gl_es1_version
;
432 max_version
= screen
->max_gl_es2_version
;
439 if (max_version
== 0) {
440 *dri_ctx_error
= __DRI_CTX_ERROR_BAD_API
;
442 } else if (req_version
> max_version
) {
443 *dri_ctx_error
= __DRI_CTX_ERROR_BAD_VERSION
;
451 intelInitContext(struct intel_context
*intel
,
453 unsigned major_version
,
454 unsigned minor_version
,
455 const struct gl_config
* mesaVis
,
456 __DRIcontext
* driContextPriv
,
457 void *sharedContextPrivate
,
458 struct dd_function_table
*functions
,
459 unsigned *dri_ctx_error
)
461 struct gl_context
*ctx
= &intel
->ctx
;
462 struct gl_context
*shareCtx
= (struct gl_context
*) sharedContextPrivate
;
463 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
464 struct intel_screen
*intelScreen
= sPriv
->driverPrivate
;
466 struct gl_config visual
;
468 /* we can't do anything without a connection to the device */
469 if (intelScreen
->bufmgr
== NULL
) {
470 *dri_ctx_error
= __DRI_CTX_ERROR_NO_MEMORY
;
474 if (!validate_context_version(intelScreen
,
475 api
, major_version
, minor_version
,
479 /* Can't rely on invalidate events, fall back to glViewport hack */
480 if (!driContextPriv
->driScreenPriv
->dri2
.useInvalidate
) {
481 intel
->saved_viewport
= functions
->Viewport
;
482 functions
->Viewport
= intel_viewport
;
485 if (mesaVis
== NULL
) {
486 memset(&visual
, 0, sizeof visual
);
490 intel
->intelScreen
= intelScreen
;
492 if (!_mesa_initialize_context(&intel
->ctx
, api
, mesaVis
, shareCtx
,
494 *dri_ctx_error
= __DRI_CTX_ERROR_NO_MEMORY
;
495 printf("%s: failed to init mesa context\n", __FUNCTION__
);
499 driContextPriv
->driverPrivate
= intel
;
500 intel
->driContext
= driContextPriv
;
501 intel
->driFd
= sPriv
->fd
;
503 intel
->gen
= intelScreen
->gen
;
505 const int devID
= intelScreen
->deviceID
;
506 if (IS_SNB_GT1(devID
) || IS_IVB_GT1(devID
) || IS_HSW_GT1(devID
))
508 else if (IS_SNB_GT2(devID
) || IS_IVB_GT2(devID
) || IS_HSW_GT2(devID
))
510 else if (IS_HSW_GT3(devID
))
515 if (IS_HASWELL(devID
)) {
516 intel
->is_haswell
= true;
517 } else if (IS_BAYTRAIL(devID
)) {
518 intel
->is_baytrail
= true;
520 } else if (IS_G4X(devID
)) {
521 intel
->is_g4x
= true;
522 } else if (IS_945(devID
)) {
523 intel
->is_945
= true;
526 if (intel
->gen
>= 5) {
527 intel
->needs_ff_sync
= true;
530 intel
->has_separate_stencil
= intel
->intelScreen
->hw_has_separate_stencil
;
531 intel
->must_use_separate_stencil
= intel
->intelScreen
->hw_must_use_separate_stencil
;
532 intel
->has_hiz
= intel
->gen
>= 6;
533 intel
->has_llc
= intel
->intelScreen
->hw_has_llc
;
534 intel
->has_swizzling
= intel
->intelScreen
->hw_has_swizzling
;
536 memset(&ctx
->TextureFormatSupported
,
537 0, sizeof(ctx
->TextureFormatSupported
));
539 driParseConfigFiles(&intel
->optionCache
, &intelScreen
->optionCache
,
540 sPriv
->myNum
, "i965");
541 intel
->maxBatchSize
= BATCH_SZ
;
543 /* Estimate the size of the mappable aperture into the GTT. There's an
544 * ioctl to get the whole GTT size, but not one to get the mappable subset.
545 * It turns out it's basically always 256MB, though some ancient hardware
548 uint32_t gtt_size
= 256 * 1024 * 1024;
550 /* We don't want to map two objects such that a memcpy between them would
551 * just fault one mapping in and then the other over and over forever. So
552 * we would need to divide the GTT size by 2. Additionally, some GTT is
553 * taken up by things like the framebuffer and the ringbuffer and such, so
554 * be more conservative.
556 intel
->max_gtt_map_object_size
= gtt_size
/ 4;
558 intel
->bufmgr
= intelScreen
->bufmgr
;
560 bo_reuse_mode
= driQueryOptioni(&intel
->optionCache
, "bo_reuse");
561 switch (bo_reuse_mode
) {
562 case DRI_CONF_BO_REUSE_DISABLED
:
564 case DRI_CONF_BO_REUSE_ALL
:
565 intel_bufmgr_gem_enable_reuse(intel
->bufmgr
);
569 ctx
->Const
.MinLineWidth
= 1.0;
570 ctx
->Const
.MinLineWidthAA
= 1.0;
571 ctx
->Const
.MaxLineWidth
= 5.0;
572 ctx
->Const
.MaxLineWidthAA
= 5.0;
573 ctx
->Const
.LineWidthGranularity
= 0.5;
575 ctx
->Const
.MinPointSize
= 1.0;
576 ctx
->Const
.MinPointSizeAA
= 1.0;
577 ctx
->Const
.MaxPointSize
= 255.0;
578 ctx
->Const
.MaxPointSizeAA
= 3.0;
579 ctx
->Const
.PointSizeGranularity
= 1.0;
582 ctx
->Const
.MaxClipPlanes
= 8;
584 ctx
->Const
.StripTextureBorder
= GL_TRUE
;
586 /* reinitialize the context point state.
587 * It depend on constants in __struct gl_contextRec::Const
589 _mesa_init_point(ctx
);
591 ctx
->Const
.MaxRenderbufferSize
= 8192;
593 /* Initialize the software rasterizer and helper modules.
595 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
596 * software fallbacks (which we have to support on legacy GL to do weird
597 * glDrawPixels(), glBitmap(), and other functions).
599 if (api
!= API_OPENGL_CORE
) {
600 _swrast_CreateContext(ctx
);
603 _vbo_CreateContext(ctx
);
604 if (ctx
->swrast_context
) {
605 _tnl_CreateContext(ctx
);
606 _swsetup_CreateContext(ctx
);
608 /* Configure swrast to match hardware characteristics: */
609 _swrast_allow_pixel_fog(ctx
, false);
610 _swrast_allow_vertex_fog(ctx
, true);
613 _mesa_meta_init(ctx
);
615 intel
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
616 intel
->hw_stipple
= 1;
618 intelInitExtensions(ctx
);
620 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
621 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
622 dri_bufmgr_set_debug(intel
->bufmgr
, true);
623 if ((INTEL_DEBUG
& DEBUG_SHADER_TIME
) && intel
->gen
< 7) {
625 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
626 INTEL_DEBUG
&= ~DEBUG_SHADER_TIME
;
628 if (INTEL_DEBUG
& DEBUG_PERF
)
629 intel
->perf_debug
= true;
631 if (INTEL_DEBUG
& DEBUG_AUB
)
632 drm_intel_bufmgr_gem_set_aub_dump(intel
->bufmgr
, true);
634 intel_batchbuffer_init(intel
);
636 intel_fbo_init(intel
);
638 intel
->use_early_z
= driQueryOptionb(&intel
->optionCache
, "early_z");
640 if (!driQueryOptionb(&intel
->optionCache
, "hiz")) {
641 intel
->has_hiz
= false;
642 /* On gen6, you can only do separate stencil with HIZ. */
644 intel
->has_separate_stencil
= false;
647 if (driQueryOptionb(&intel
->optionCache
, "always_flush_batch")) {
648 fprintf(stderr
, "flushing batchbuffer before/after each draw call\n");
649 intel
->always_flush_batch
= 1;
652 if (driQueryOptionb(&intel
->optionCache
, "always_flush_cache")) {
653 fprintf(stderr
, "flushing GPU caches before/after each draw call\n");
654 intel
->always_flush_cache
= 1;
657 if (driQueryOptionb(&intel
->optionCache
, "disable_throttling")) {
658 fprintf(stderr
, "disabling flush throttling\n");
659 intel
->disable_throttling
= 1;
666 intelDestroyContext(__DRIcontext
* driContextPriv
)
668 struct intel_context
*intel
=
669 (struct intel_context
*) driContextPriv
->driverPrivate
;
670 struct gl_context
*ctx
= &intel
->ctx
;
672 assert(intel
); /* should never be null */
674 /* Dump a final BMP in case the application doesn't call SwapBuffers */
675 if (INTEL_DEBUG
& DEBUG_AUB
) {
676 intel_batchbuffer_flush(intel
);
677 aub_dump_bmp(&intel
->ctx
);
680 _mesa_meta_free(&intel
->ctx
);
682 intel
->vtbl
.destroy(intel
);
684 if (ctx
->swrast_context
) {
685 _swsetup_DestroyContext(&intel
->ctx
);
686 _tnl_DestroyContext(&intel
->ctx
);
688 _vbo_DestroyContext(&intel
->ctx
);
690 if (ctx
->swrast_context
)
691 _swrast_DestroyContext(&intel
->ctx
);
693 intel_batchbuffer_free(intel
);
695 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
696 intel
->first_post_swapbuffers_batch
= NULL
;
698 driDestroyOptionCache(&intel
->optionCache
);
700 /* free the Mesa context */
701 _mesa_free_context_data(&intel
->ctx
);
704 driContextPriv
->driverPrivate
= NULL
;
709 intelUnbindContext(__DRIcontext
* driContextPriv
)
711 /* Unset current context and dispath table */
712 _mesa_make_current(NULL
, NULL
, NULL
);
718 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
719 * on window system framebuffers.
721 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
722 * your renderbuffer can do sRGB encode, and you can flip a switch that does
723 * sRGB encode if the renderbuffer can handle it. You can ask specifically
724 * for a visual where you're guaranteed to be capable, but it turns out that
725 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
726 * incapable ones, becuase there's no difference between the two in resources
727 * used. Applications thus get built that accidentally rely on the default
728 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
731 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
732 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
733 * So they removed the enable knob and made it "if the renderbuffer is sRGB
734 * capable, do sRGB encode". Then, for your window system renderbuffers, you
735 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
736 * and get no sRGB encode (assuming that both kinds of visual are available).
737 * Thus our choice to support sRGB by default on our visuals for desktop would
738 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
740 * Unfortunately, renderbuffer setup happens before a context is created. So
741 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
742 * context (without an sRGB visual, though we don't have sRGB visuals exposed
743 * yet), we go turn that back off before anyone finds out.
746 intel_gles3_srgb_workaround(struct intel_context
*intel
,
747 struct gl_framebuffer
*fb
)
749 struct gl_context
*ctx
= &intel
->ctx
;
751 if (_mesa_is_desktop_gl(ctx
) || !fb
->Visual
.sRGBCapable
)
754 /* Some day when we support the sRGB capable bit on visuals available for
755 * GLES, we'll need to respect that and not disable things here.
757 fb
->Visual
.sRGBCapable
= false;
758 for (int i
= 0; i
< BUFFER_COUNT
; i
++) {
759 if (fb
->Attachment
[i
].Renderbuffer
&&
760 fb
->Attachment
[i
].Renderbuffer
->Format
== MESA_FORMAT_SARGB8
) {
761 fb
->Attachment
[i
].Renderbuffer
->Format
= MESA_FORMAT_ARGB8888
;
767 intelMakeCurrent(__DRIcontext
* driContextPriv
,
768 __DRIdrawable
* driDrawPriv
,
769 __DRIdrawable
* driReadPriv
)
771 struct intel_context
*intel
;
772 GET_CURRENT_CONTEXT(curCtx
);
775 intel
= (struct intel_context
*) driContextPriv
->driverPrivate
;
779 /* According to the glXMakeCurrent() man page: "Pending commands to
780 * the previous context, if any, are flushed before it is released."
781 * But only flush if we're actually changing contexts.
783 if (intel_context(curCtx
) && intel_context(curCtx
) != intel
) {
787 if (driContextPriv
) {
788 struct gl_context
*ctx
= &intel
->ctx
;
789 struct gl_framebuffer
*fb
, *readFb
;
791 if (driDrawPriv
== NULL
&& driReadPriv
== NULL
) {
792 fb
= _mesa_get_incomplete_framebuffer();
793 readFb
= _mesa_get_incomplete_framebuffer();
795 fb
= driDrawPriv
->driverPrivate
;
796 readFb
= driReadPriv
->driverPrivate
;
797 driContextPriv
->dri2
.draw_stamp
= driDrawPriv
->dri2
.stamp
- 1;
798 driContextPriv
->dri2
.read_stamp
= driReadPriv
->dri2
.stamp
- 1;
801 intel_prepare_render(intel
);
802 _mesa_make_current(ctx
, fb
, readFb
);
804 intel_gles3_srgb_workaround(intel
, ctx
->WinSysDrawBuffer
);
805 intel_gles3_srgb_workaround(intel
, ctx
->WinSysReadBuffer
);
808 _mesa_make_current(NULL
, NULL
, NULL
);
815 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
817 * To determine which DRI buffers to request, examine the renderbuffers
818 * attached to the drawable's framebuffer. Then request the buffers with
819 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
821 * This is called from intel_update_renderbuffers().
823 * \param drawable Drawable whose buffers are queried.
824 * \param buffers [out] List of buffers returned by DRI2 query.
825 * \param buffer_count [out] Number of buffers returned.
827 * \see intel_update_renderbuffers()
828 * \see DRI2GetBuffers()
829 * \see DRI2GetBuffersWithFormat()
832 intel_query_dri2_buffers(struct intel_context
*intel
,
833 __DRIdrawable
*drawable
,
834 __DRIbuffer
**buffers
,
837 __DRIscreen
*screen
= intel
->intelScreen
->driScrnPriv
;
838 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
840 unsigned attachments
[8];
842 struct intel_renderbuffer
*front_rb
;
843 struct intel_renderbuffer
*back_rb
;
845 front_rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
846 back_rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
848 memset(attachments
, 0, sizeof(attachments
));
849 if ((intel
->is_front_buffer_rendering
||
850 intel
->is_front_buffer_reading
||
851 !back_rb
) && front_rb
) {
852 /* If a fake front buffer is in use, then querying for
853 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
854 * the real front buffer to the fake front buffer. So before doing the
855 * query, we need to make sure all the pending drawing has landed in the
858 intel_flush(&intel
->ctx
);
859 intel_flush_front(&intel
->ctx
);
861 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
862 attachments
[i
++] = intel_bits_per_pixel(front_rb
);
863 } else if (front_rb
&& intel
->front_buffer_dirty
) {
864 /* We have pending front buffer rendering, but we aren't querying for a
865 * front buffer. If the front buffer we have is a fake front buffer,
866 * the X server is going to throw it away when it processes the query.
867 * So before doing the query, make sure all the pending drawing has
868 * landed in the real front buffer.
870 intel_flush(&intel
->ctx
);
871 intel_flush_front(&intel
->ctx
);
875 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
876 attachments
[i
++] = intel_bits_per_pixel(back_rb
);
879 assert(i
<= ARRAY_SIZE(attachments
));
881 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
886 drawable
->loaderPrivate
);
890 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
892 * This is called from intel_update_renderbuffers().
895 * DRI buffers whose attachment point is DRI2BufferStencil or
896 * DRI2BufferDepthStencil are handled as special cases.
898 * \param buffer_name is a human readable name, such as "dri2 front buffer",
899 * that is passed to intel_region_alloc_for_handle().
901 * \see intel_update_renderbuffers()
902 * \see intel_region_alloc_for_handle()
905 intel_process_dri2_buffer(struct intel_context
*intel
,
906 __DRIdrawable
*drawable
,
908 struct intel_renderbuffer
*rb
,
909 const char *buffer_name
)
911 struct intel_region
*region
= NULL
;
916 unsigned num_samples
= rb
->Base
.Base
.NumSamples
;
918 /* We try to avoid closing and reopening the same BO name, because the first
919 * use of a mapping of the buffer involves a bunch of page faulting which is
920 * moderately expensive.
922 if (num_samples
== 0) {
925 rb
->mt
->region
->name
== buffer
->name
)
929 rb
->mt
->singlesample_mt
&&
930 rb
->mt
->singlesample_mt
->region
&&
931 rb
->mt
->singlesample_mt
->region
->name
== buffer
->name
)
935 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
)) {
937 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
938 buffer
->name
, buffer
->attachment
,
939 buffer
->cpp
, buffer
->pitch
);
942 intel_miptree_release(&rb
->mt
);
943 region
= intel_region_alloc_for_handle(intel
->intelScreen
,
953 rb
->mt
= intel_miptree_create_for_dri2_buffer(intel
,
958 intel_region_release(®ion
);