i965: Drop code checking for gen <= 3.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Intel Open Source Technology Center";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 #undef CHIPSET
81 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
82 #include "pci_ids/i915_pci_ids.h"
83 #include "pci_ids/i965_pci_ids.h"
84 default:
85 chipset = "Unknown Intel Chipset";
86 break;
87 }
88
89 (void) driGetRendererString(buffer, chipset, 0);
90 return (GLubyte *) buffer;
91
92 default:
93 return NULL;
94 }
95 }
96
97 void
98 intel_resolve_for_dri2_flush(struct intel_context *intel,
99 __DRIdrawable *drawable)
100 {
101 if (intel->gen < 6) {
102 /* MSAA and fast color clear are not supported, so don't waste time
103 * checking whether a resolve is needed.
104 */
105 return;
106 }
107
108 struct gl_framebuffer *fb = drawable->driverPrivate;
109 struct intel_renderbuffer *rb;
110
111 /* Usually, only the back buffer will need to be downsampled. However,
112 * the front buffer will also need it if the user has rendered into it.
113 */
114 static const gl_buffer_index buffers[2] = {
115 BUFFER_BACK_LEFT,
116 BUFFER_FRONT_LEFT,
117 };
118
119 for (int i = 0; i < 2; ++i) {
120 rb = intel_get_renderbuffer(fb, buffers[i]);
121 if (rb == NULL || rb->mt == NULL)
122 continue;
123 if (rb->mt->num_samples <= 1)
124 intel_miptree_resolve_color(intel, rb->mt);
125 else
126 intel_miptree_downsample(intel, rb->mt);
127 }
128 }
129
130 static void
131 intel_flush_front(struct gl_context *ctx)
132 {
133 struct intel_context *intel = intel_context(ctx);
134 __DRIcontext *driContext = intel->driContext;
135 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
136 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
137
138 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
139 if (screen->dri2.loader->flushFrontBuffer != NULL &&
140 driDrawable &&
141 driDrawable->loaderPrivate) {
142
143 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
144 *
145 * This potentially resolves both front and back buffer. It
146 * is unnecessary to resolve the back, but harms nothing except
147 * performance. And no one cares about front-buffer render
148 * performance.
149 */
150 intel_resolve_for_dri2_flush(intel, driDrawable);
151
152 screen->dri2.loader->flushFrontBuffer(driDrawable,
153 driDrawable->loaderPrivate);
154
155 /* We set the dirty bit in intel_prepare_render() if we're
156 * front buffer rendering once we get there.
157 */
158 intel->front_buffer_dirty = false;
159 }
160 }
161 }
162
163 static unsigned
164 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
165 {
166 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
167 }
168
169 static void
170 intel_query_dri2_buffers(struct intel_context *intel,
171 __DRIdrawable *drawable,
172 __DRIbuffer **buffers,
173 int *count);
174
175 static void
176 intel_process_dri2_buffer(struct intel_context *intel,
177 __DRIdrawable *drawable,
178 __DRIbuffer *buffer,
179 struct intel_renderbuffer *rb,
180 const char *buffer_name);
181
182 void
183 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
184 {
185 struct gl_framebuffer *fb = drawable->driverPrivate;
186 struct intel_renderbuffer *rb;
187 struct intel_context *intel = context->driverPrivate;
188 __DRIbuffer *buffers = NULL;
189 int i, count;
190 const char *region_name;
191
192 /* Set this up front, so that in case our buffers get invalidated
193 * while we're getting new buffers, we don't clobber the stamp and
194 * thus ignore the invalidate. */
195 drawable->lastStamp = drawable->dri2.stamp;
196
197 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
198 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
199
200 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
201
202 if (buffers == NULL)
203 return;
204
205 for (i = 0; i < count; i++) {
206 switch (buffers[i].attachment) {
207 case __DRI_BUFFER_FRONT_LEFT:
208 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
209 region_name = "dri2 front buffer";
210 break;
211
212 case __DRI_BUFFER_FAKE_FRONT_LEFT:
213 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
214 region_name = "dri2 fake front buffer";
215 break;
216
217 case __DRI_BUFFER_BACK_LEFT:
218 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
219 region_name = "dri2 back buffer";
220 break;
221
222 case __DRI_BUFFER_DEPTH:
223 case __DRI_BUFFER_HIZ:
224 case __DRI_BUFFER_DEPTH_STENCIL:
225 case __DRI_BUFFER_STENCIL:
226 case __DRI_BUFFER_ACCUM:
227 default:
228 fprintf(stderr,
229 "unhandled buffer attach event, attachment type %d\n",
230 buffers[i].attachment);
231 return;
232 }
233
234 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
235 }
236
237 driUpdateFramebufferSize(&intel->ctx, drawable);
238 }
239
240 /**
241 * intel_prepare_render should be called anywhere that curent read/drawbuffer
242 * state is required.
243 */
244 void
245 intel_prepare_render(struct intel_context *intel)
246 {
247 __DRIcontext *driContext = intel->driContext;
248 __DRIdrawable *drawable;
249
250 drawable = driContext->driDrawablePriv;
251 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
252 if (drawable->lastStamp != drawable->dri2.stamp)
253 intel_update_renderbuffers(driContext, drawable);
254 intel_draw_buffer(&intel->ctx);
255 driContext->dri2.draw_stamp = drawable->dri2.stamp;
256 }
257
258 drawable = driContext->driReadablePriv;
259 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
260 if (drawable->lastStamp != drawable->dri2.stamp)
261 intel_update_renderbuffers(driContext, drawable);
262 driContext->dri2.read_stamp = drawable->dri2.stamp;
263 }
264
265 /* If we're currently rendering to the front buffer, the rendering
266 * that will happen next will probably dirty the front buffer. So
267 * mark it as dirty here.
268 */
269 if (intel->is_front_buffer_rendering)
270 intel->front_buffer_dirty = true;
271
272 /* Wait for the swapbuffers before the one we just emitted, so we
273 * don't get too many swaps outstanding for apps that are GPU-heavy
274 * but not CPU-heavy.
275 *
276 * We're using intelDRI2Flush (called from the loader before
277 * swapbuffer) and glFlush (for front buffer rendering) as the
278 * indicator that a frame is done and then throttle when we get
279 * here as we prepare to render the next frame. At this point for
280 * round trips for swap/copy and getting new buffers are done and
281 * we'll spend less time waiting on the GPU.
282 *
283 * Unfortunately, we don't have a handle to the batch containing
284 * the swap, and getting our hands on that doesn't seem worth it,
285 * so we just us the first batch we emitted after the last swap.
286 */
287 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
288 if (!intel->disable_throttling)
289 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
290 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
291 intel->first_post_swapbuffers_batch = NULL;
292 intel->need_throttle = false;
293 }
294 }
295
296 static void
297 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
298 {
299 struct intel_context *intel = intel_context(ctx);
300 __DRIcontext *driContext = intel->driContext;
301
302 if (intel->saved_viewport)
303 intel->saved_viewport(ctx, x, y, w, h);
304
305 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
306 dri2InvalidateDrawable(driContext->driDrawablePriv);
307 dri2InvalidateDrawable(driContext->driReadablePriv);
308 }
309 }
310
311 static const struct dri_debug_control debug_control[] = {
312 { "tex", DEBUG_TEXTURE},
313 { "state", DEBUG_STATE},
314 { "ioctl", DEBUG_IOCTL},
315 { "blit", DEBUG_BLIT},
316 { "mip", DEBUG_MIPTREE},
317 { "fall", DEBUG_PERF},
318 { "perf", DEBUG_PERF},
319 { "bat", DEBUG_BATCH},
320 { "pix", DEBUG_PIXEL},
321 { "buf", DEBUG_BUFMGR},
322 { "reg", DEBUG_REGION},
323 { "fbo", DEBUG_FBO},
324 { "fs", DEBUG_WM },
325 { "gs", DEBUG_GS},
326 { "sync", DEBUG_SYNC},
327 { "prim", DEBUG_PRIMS },
328 { "vert", DEBUG_VERTS },
329 { "dri", DEBUG_DRI },
330 { "sf", DEBUG_SF },
331 { "stats", DEBUG_STATS },
332 { "wm", DEBUG_WM },
333 { "urb", DEBUG_URB },
334 { "vs", DEBUG_VS },
335 { "clip", DEBUG_CLIP },
336 { "aub", DEBUG_AUB },
337 { "shader_time", DEBUG_SHADER_TIME },
338 { "no16", DEBUG_NO16 },
339 { "blorp", DEBUG_BLORP },
340 { NULL, 0 }
341 };
342
343
344 static void
345 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
346 {
347 struct intel_context *intel = intel_context(ctx);
348
349 if (ctx->swrast_context)
350 _swrast_InvalidateState(ctx, new_state);
351 _vbo_InvalidateState(ctx, new_state);
352
353 intel->NewGLState |= new_state;
354
355 if (intel->vtbl.invalidate_state)
356 intel->vtbl.invalidate_state( intel, new_state );
357 }
358
359 void
360 intel_flush_rendering_to_batch(struct gl_context *ctx)
361 {
362 struct intel_context *intel = intel_context(ctx);
363
364 if (intel->Fallback)
365 _swrast_flush(ctx);
366 }
367
368 void
369 _intel_flush(struct gl_context *ctx, const char *file, int line)
370 {
371 struct intel_context *intel = intel_context(ctx);
372
373 intel_flush_rendering_to_batch(ctx);
374
375 if (intel->batch.used)
376 _intel_batchbuffer_flush(intel, file, line);
377 }
378
379 static void
380 intel_glFlush(struct gl_context *ctx)
381 {
382 struct intel_context *intel = intel_context(ctx);
383
384 intel_flush(ctx);
385 intel_flush_front(ctx);
386 if (intel->is_front_buffer_rendering)
387 intel->need_throttle = true;
388 }
389
390 void
391 intelFinish(struct gl_context * ctx)
392 {
393 struct intel_context *intel = intel_context(ctx);
394
395 intel_flush(ctx);
396 intel_flush_front(ctx);
397
398 if (intel->batch.last_bo)
399 drm_intel_bo_wait_rendering(intel->batch.last_bo);
400 }
401
402 void
403 intelInitDriverFunctions(struct dd_function_table *functions)
404 {
405 _mesa_init_driver_functions(functions);
406
407 functions->Flush = intel_glFlush;
408 functions->Finish = intelFinish;
409 functions->GetString = intelGetString;
410 functions->UpdateState = intelInvalidateState;
411
412 intelInitTextureFuncs(functions);
413 intelInitTextureImageFuncs(functions);
414 intelInitTextureSubImageFuncs(functions);
415 intelInitTextureCopyImageFuncs(functions);
416 intelInitClearFuncs(functions);
417 intelInitBufferFuncs(functions);
418 intelInitPixelFuncs(functions);
419 intelInitBufferObjectFuncs(functions);
420 intel_init_syncobj_functions(functions);
421 }
422
423 static bool
424 validate_context_version(struct intel_screen *screen,
425 int mesa_api,
426 unsigned major_version,
427 unsigned minor_version,
428 unsigned *dri_ctx_error)
429 {
430 unsigned req_version = 10 * major_version + minor_version;
431 unsigned max_version = 0;
432
433 switch (mesa_api) {
434 case API_OPENGL_COMPAT:
435 max_version = screen->max_gl_compat_version;
436 break;
437 case API_OPENGL_CORE:
438 max_version = screen->max_gl_core_version;
439 break;
440 case API_OPENGLES:
441 max_version = screen->max_gl_es1_version;
442 break;
443 case API_OPENGLES2:
444 max_version = screen->max_gl_es2_version;
445 break;
446 default:
447 max_version = 0;
448 break;
449 }
450
451 if (max_version == 0) {
452 *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
453 return false;
454 } else if (req_version > max_version) {
455 *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
456 return false;
457 }
458
459 return true;
460 }
461
462 bool
463 intelInitContext(struct intel_context *intel,
464 int api,
465 unsigned major_version,
466 unsigned minor_version,
467 const struct gl_config * mesaVis,
468 __DRIcontext * driContextPriv,
469 void *sharedContextPrivate,
470 struct dd_function_table *functions,
471 unsigned *dri_ctx_error)
472 {
473 struct gl_context *ctx = &intel->ctx;
474 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
475 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
476 struct intel_screen *intelScreen = sPriv->driverPrivate;
477 int bo_reuse_mode;
478 struct gl_config visual;
479
480 /* we can't do anything without a connection to the device */
481 if (intelScreen->bufmgr == NULL) {
482 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
483 return false;
484 }
485
486 if (!validate_context_version(intelScreen,
487 api, major_version, minor_version,
488 dri_ctx_error))
489 return false;
490
491 /* Can't rely on invalidate events, fall back to glViewport hack */
492 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
493 intel->saved_viewport = functions->Viewport;
494 functions->Viewport = intel_viewport;
495 }
496
497 if (mesaVis == NULL) {
498 memset(&visual, 0, sizeof visual);
499 mesaVis = &visual;
500 }
501
502 intel->intelScreen = intelScreen;
503
504 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
505 functions)) {
506 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
507 printf("%s: failed to init mesa context\n", __FUNCTION__);
508 return false;
509 }
510
511 driContextPriv->driverPrivate = intel;
512 intel->driContext = driContextPriv;
513 intel->driFd = sPriv->fd;
514
515 intel->gen = intelScreen->gen;
516
517 const int devID = intelScreen->deviceID;
518 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
519 intel->gt = 1;
520 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
521 intel->gt = 2;
522 else if (IS_HSW_GT3(devID))
523 intel->gt = 3;
524 else
525 intel->gt = 0;
526
527 if (IS_HASWELL(devID)) {
528 intel->is_haswell = true;
529 } else if (IS_BAYTRAIL(devID)) {
530 intel->is_baytrail = true;
531 intel->gt = 1;
532 } else if (IS_G4X(devID)) {
533 intel->is_g4x = true;
534 } else if (IS_945(devID)) {
535 intel->is_945 = true;
536 }
537
538 if (intel->gen >= 5) {
539 intel->needs_ff_sync = true;
540 }
541
542 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
543 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
544 intel->has_hiz = intel->gen >= 6;
545 intel->has_llc = intel->intelScreen->hw_has_llc;
546 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
547
548 memset(&ctx->TextureFormatSupported,
549 0, sizeof(ctx->TextureFormatSupported));
550
551 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
552 sPriv->myNum, "i965");
553 intel->maxBatchSize = BATCH_SZ;
554
555 /* Estimate the size of the mappable aperture into the GTT. There's an
556 * ioctl to get the whole GTT size, but not one to get the mappable subset.
557 * It turns out it's basically always 256MB, though some ancient hardware
558 * was smaller.
559 */
560 uint32_t gtt_size = 256 * 1024 * 1024;
561
562 /* We don't want to map two objects such that a memcpy between them would
563 * just fault one mapping in and then the other over and over forever. So
564 * we would need to divide the GTT size by 2. Additionally, some GTT is
565 * taken up by things like the framebuffer and the ringbuffer and such, so
566 * be more conservative.
567 */
568 intel->max_gtt_map_object_size = gtt_size / 4;
569
570 intel->bufmgr = intelScreen->bufmgr;
571
572 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
573 switch (bo_reuse_mode) {
574 case DRI_CONF_BO_REUSE_DISABLED:
575 break;
576 case DRI_CONF_BO_REUSE_ALL:
577 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
578 break;
579 }
580
581 ctx->Const.MinLineWidth = 1.0;
582 ctx->Const.MinLineWidthAA = 1.0;
583 ctx->Const.MaxLineWidth = 5.0;
584 ctx->Const.MaxLineWidthAA = 5.0;
585 ctx->Const.LineWidthGranularity = 0.5;
586
587 ctx->Const.MinPointSize = 1.0;
588 ctx->Const.MinPointSizeAA = 1.0;
589 ctx->Const.MaxPointSize = 255.0;
590 ctx->Const.MaxPointSizeAA = 3.0;
591 ctx->Const.PointSizeGranularity = 1.0;
592
593 if (intel->gen >= 6)
594 ctx->Const.MaxClipPlanes = 8;
595
596 ctx->Const.StripTextureBorder = GL_TRUE;
597
598 /* reinitialize the context point state.
599 * It depend on constants in __struct gl_contextRec::Const
600 */
601 _mesa_init_point(ctx);
602
603 ctx->Const.MaxRenderbufferSize = 8192;
604
605 /* Initialize the software rasterizer and helper modules.
606 *
607 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
608 * software fallbacks (which we have to support on legacy GL to do weird
609 * glDrawPixels(), glBitmap(), and other functions).
610 */
611 if (api != API_OPENGL_CORE) {
612 _swrast_CreateContext(ctx);
613 }
614
615 _vbo_CreateContext(ctx);
616 if (ctx->swrast_context) {
617 _tnl_CreateContext(ctx);
618 _swsetup_CreateContext(ctx);
619
620 /* Configure swrast to match hardware characteristics: */
621 _swrast_allow_pixel_fog(ctx, false);
622 _swrast_allow_vertex_fog(ctx, true);
623 }
624
625 _mesa_meta_init(ctx);
626
627 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
628 intel->hw_stipple = 1;
629
630 intel->RenderIndex = ~0;
631
632 intelInitExtensions(ctx);
633
634 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
635 if (INTEL_DEBUG & DEBUG_BUFMGR)
636 dri_bufmgr_set_debug(intel->bufmgr, true);
637 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
638 fprintf(stderr,
639 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
640 INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
641 }
642 if (INTEL_DEBUG & DEBUG_PERF)
643 intel->perf_debug = true;
644
645 if (INTEL_DEBUG & DEBUG_AUB)
646 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
647
648 intel_batchbuffer_init(intel);
649
650 intel_fbo_init(intel);
651
652 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
653
654 if (!driQueryOptionb(&intel->optionCache, "hiz")) {
655 intel->has_hiz = false;
656 /* On gen6, you can only do separate stencil with HIZ. */
657 if (intel->gen == 6)
658 intel->has_separate_stencil = false;
659 }
660
661 intel->prim.primitive = ~0;
662
663 /* Force all software fallbacks */
664 #ifdef I915
665 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
666 fprintf(stderr, "disabling 3D rasterization\n");
667 intel->no_rast = 1;
668 }
669 #endif
670
671 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
672 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
673 intel->always_flush_batch = 1;
674 }
675
676 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
677 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
678 intel->always_flush_cache = 1;
679 }
680
681 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
682 fprintf(stderr, "disabling flush throttling\n");
683 intel->disable_throttling = 1;
684 }
685
686 return true;
687 }
688
689 void
690 intelDestroyContext(__DRIcontext * driContextPriv)
691 {
692 struct intel_context *intel =
693 (struct intel_context *) driContextPriv->driverPrivate;
694 struct gl_context *ctx = &intel->ctx;
695
696 assert(intel); /* should never be null */
697 if (intel) {
698 INTEL_FIREVERTICES(intel);
699
700 /* Dump a final BMP in case the application doesn't call SwapBuffers */
701 if (INTEL_DEBUG & DEBUG_AUB) {
702 intel_batchbuffer_flush(intel);
703 aub_dump_bmp(&intel->ctx);
704 }
705
706 _mesa_meta_free(&intel->ctx);
707
708 intel->vtbl.destroy(intel);
709
710 if (ctx->swrast_context) {
711 _swsetup_DestroyContext(&intel->ctx);
712 _tnl_DestroyContext(&intel->ctx);
713 }
714 _vbo_DestroyContext(&intel->ctx);
715
716 if (ctx->swrast_context)
717 _swrast_DestroyContext(&intel->ctx);
718 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
719
720 intel_batchbuffer_free(intel);
721
722 free(intel->prim.vb);
723 intel->prim.vb = NULL;
724 drm_intel_bo_unreference(intel->prim.vb_bo);
725 intel->prim.vb_bo = NULL;
726 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
727 intel->first_post_swapbuffers_batch = NULL;
728
729 driDestroyOptionCache(&intel->optionCache);
730
731 /* free the Mesa context */
732 _mesa_free_context_data(&intel->ctx);
733
734 _math_matrix_dtr(&intel->ViewportMatrix);
735
736 ralloc_free(intel);
737 driContextPriv->driverPrivate = NULL;
738 }
739 }
740
741 GLboolean
742 intelUnbindContext(__DRIcontext * driContextPriv)
743 {
744 /* Unset current context and dispath table */
745 _mesa_make_current(NULL, NULL, NULL);
746
747 return true;
748 }
749
750 /**
751 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
752 * on window system framebuffers.
753 *
754 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
755 * your renderbuffer can do sRGB encode, and you can flip a switch that does
756 * sRGB encode if the renderbuffer can handle it. You can ask specifically
757 * for a visual where you're guaranteed to be capable, but it turns out that
758 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
759 * incapable ones, becuase there's no difference between the two in resources
760 * used. Applications thus get built that accidentally rely on the default
761 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
762 * great...
763 *
764 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
765 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
766 * So they removed the enable knob and made it "if the renderbuffer is sRGB
767 * capable, do sRGB encode". Then, for your window system renderbuffers, you
768 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
769 * and get no sRGB encode (assuming that both kinds of visual are available).
770 * Thus our choice to support sRGB by default on our visuals for desktop would
771 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
772 *
773 * Unfortunately, renderbuffer setup happens before a context is created. So
774 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
775 * context (without an sRGB visual, though we don't have sRGB visuals exposed
776 * yet), we go turn that back off before anyone finds out.
777 */
778 static void
779 intel_gles3_srgb_workaround(struct intel_context *intel,
780 struct gl_framebuffer *fb)
781 {
782 struct gl_context *ctx = &intel->ctx;
783
784 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
785 return;
786
787 /* Some day when we support the sRGB capable bit on visuals available for
788 * GLES, we'll need to respect that and not disable things here.
789 */
790 fb->Visual.sRGBCapable = false;
791 for (int i = 0; i < BUFFER_COUNT; i++) {
792 if (fb->Attachment[i].Renderbuffer &&
793 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
794 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
795 }
796 }
797 }
798
799 GLboolean
800 intelMakeCurrent(__DRIcontext * driContextPriv,
801 __DRIdrawable * driDrawPriv,
802 __DRIdrawable * driReadPriv)
803 {
804 struct intel_context *intel;
805 GET_CURRENT_CONTEXT(curCtx);
806
807 if (driContextPriv)
808 intel = (struct intel_context *) driContextPriv->driverPrivate;
809 else
810 intel = NULL;
811
812 /* According to the glXMakeCurrent() man page: "Pending commands to
813 * the previous context, if any, are flushed before it is released."
814 * But only flush if we're actually changing contexts.
815 */
816 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
817 _mesa_flush(curCtx);
818 }
819
820 if (driContextPriv) {
821 struct gl_context *ctx = &intel->ctx;
822 struct gl_framebuffer *fb, *readFb;
823
824 if (driDrawPriv == NULL && driReadPriv == NULL) {
825 fb = _mesa_get_incomplete_framebuffer();
826 readFb = _mesa_get_incomplete_framebuffer();
827 } else {
828 fb = driDrawPriv->driverPrivate;
829 readFb = driReadPriv->driverPrivate;
830 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
831 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
832 }
833
834 intel_prepare_render(intel);
835 _mesa_make_current(ctx, fb, readFb);
836
837 intel_gles3_srgb_workaround(intel, ctx->WinSysDrawBuffer);
838 intel_gles3_srgb_workaround(intel, ctx->WinSysReadBuffer);
839
840 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
841 * is NULL at that point. We can't call _mesa_makecurrent()
842 * first, since we need the buffer size for the initial
843 * viewport. So just call intel_draw_buffer() again here. */
844 intel_draw_buffer(ctx);
845 }
846 else {
847 _mesa_make_current(NULL, NULL, NULL);
848 }
849
850 return true;
851 }
852
853 /**
854 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
855 *
856 * To determine which DRI buffers to request, examine the renderbuffers
857 * attached to the drawable's framebuffer. Then request the buffers with
858 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
859 *
860 * This is called from intel_update_renderbuffers().
861 *
862 * \param drawable Drawable whose buffers are queried.
863 * \param buffers [out] List of buffers returned by DRI2 query.
864 * \param buffer_count [out] Number of buffers returned.
865 *
866 * \see intel_update_renderbuffers()
867 * \see DRI2GetBuffers()
868 * \see DRI2GetBuffersWithFormat()
869 */
870 static void
871 intel_query_dri2_buffers(struct intel_context *intel,
872 __DRIdrawable *drawable,
873 __DRIbuffer **buffers,
874 int *buffer_count)
875 {
876 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
877 struct gl_framebuffer *fb = drawable->driverPrivate;
878 int i = 0;
879 unsigned attachments[8];
880
881 struct intel_renderbuffer *front_rb;
882 struct intel_renderbuffer *back_rb;
883
884 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
885 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
886
887 memset(attachments, 0, sizeof(attachments));
888 if ((intel->is_front_buffer_rendering ||
889 intel->is_front_buffer_reading ||
890 !back_rb) && front_rb) {
891 /* If a fake front buffer is in use, then querying for
892 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
893 * the real front buffer to the fake front buffer. So before doing the
894 * query, we need to make sure all the pending drawing has landed in the
895 * real front buffer.
896 */
897 intel_flush(&intel->ctx);
898 intel_flush_front(&intel->ctx);
899
900 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
901 attachments[i++] = intel_bits_per_pixel(front_rb);
902 } else if (front_rb && intel->front_buffer_dirty) {
903 /* We have pending front buffer rendering, but we aren't querying for a
904 * front buffer. If the front buffer we have is a fake front buffer,
905 * the X server is going to throw it away when it processes the query.
906 * So before doing the query, make sure all the pending drawing has
907 * landed in the real front buffer.
908 */
909 intel_flush(&intel->ctx);
910 intel_flush_front(&intel->ctx);
911 }
912
913 if (back_rb) {
914 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
915 attachments[i++] = intel_bits_per_pixel(back_rb);
916 }
917
918 assert(i <= ARRAY_SIZE(attachments));
919
920 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
921 &drawable->w,
922 &drawable->h,
923 attachments, i / 2,
924 buffer_count,
925 drawable->loaderPrivate);
926 }
927
928 /**
929 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
930 *
931 * This is called from intel_update_renderbuffers().
932 *
933 * \par Note:
934 * DRI buffers whose attachment point is DRI2BufferStencil or
935 * DRI2BufferDepthStencil are handled as special cases.
936 *
937 * \param buffer_name is a human readable name, such as "dri2 front buffer",
938 * that is passed to intel_region_alloc_for_handle().
939 *
940 * \see intel_update_renderbuffers()
941 * \see intel_region_alloc_for_handle()
942 */
943 static void
944 intel_process_dri2_buffer(struct intel_context *intel,
945 __DRIdrawable *drawable,
946 __DRIbuffer *buffer,
947 struct intel_renderbuffer *rb,
948 const char *buffer_name)
949 {
950 struct intel_region *region = NULL;
951
952 if (!rb)
953 return;
954
955 unsigned num_samples = rb->Base.Base.NumSamples;
956
957 /* We try to avoid closing and reopening the same BO name, because the first
958 * use of a mapping of the buffer involves a bunch of page faulting which is
959 * moderately expensive.
960 */
961 if (num_samples == 0) {
962 if (rb->mt &&
963 rb->mt->region &&
964 rb->mt->region->name == buffer->name)
965 return;
966 } else {
967 if (rb->mt &&
968 rb->mt->singlesample_mt &&
969 rb->mt->singlesample_mt->region &&
970 rb->mt->singlesample_mt->region->name == buffer->name)
971 return;
972 }
973
974 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
975 fprintf(stderr,
976 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
977 buffer->name, buffer->attachment,
978 buffer->cpp, buffer->pitch);
979 }
980
981 intel_miptree_release(&rb->mt);
982 region = intel_region_alloc_for_handle(intel->intelScreen,
983 buffer->cpp,
984 drawable->w,
985 drawable->h,
986 buffer->pitch,
987 buffer->name,
988 buffer_name);
989 if (!region)
990 return;
991
992 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
993 buffer->attachment,
994 intel_rb_format(rb),
995 num_samples,
996 region);
997 intel_region_release(&region);
998 }