i965: Flip the non-coherent framebuffer fetch extension bit on G45-Gen8 hardware.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/version.h"
27
28 #include "brw_context.h"
29 #include "brw_defines.h"
30 #include "intel_batchbuffer.h"
31
32 /**
33 * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer.
34 *
35 * Some combinations of hardware and kernel versions allow this feature,
36 * while others don't. Instead of trying to enumerate every case, just
37 * try and write a register and see if works.
38 */
39 static bool
40 can_do_pipelined_register_writes(struct brw_context *brw)
41 {
42 /**
43 * gen >= 8 specifically allows these writes. gen <= 6 also
44 * doesn't block them.
45 */
46 if (brw->gen != 7)
47 return true;
48
49 static int result = -1;
50 if (result != -1)
51 return result;
52
53 /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
54 * statistics registers), and we already reset it to zero before using it.
55 */
56 const int reg = GEN7_SO_WRITE_OFFSET(0);
57 const int expected_value = 0x1337d0d0;
58 const int offset = 100;
59
60 /* The register we picked only exists on Gen7+. */
61 assert(brw->gen == 7);
62
63 uint32_t *data;
64 /* Set a value in a BO to a known quantity. The workaround BO already
65 * exists and doesn't contain anything important, so we may as well use it.
66 */
67 drm_intel_bo_map(brw->workaround_bo, true);
68 data = brw->workaround_bo->virtual;
69 data[offset] = 0xffffffff;
70 drm_intel_bo_unmap(brw->workaround_bo);
71
72 /* Write the register. */
73 BEGIN_BATCH(3);
74 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
75 OUT_BATCH(reg);
76 OUT_BATCH(expected_value);
77 ADVANCE_BATCH();
78
79 brw_emit_mi_flush(brw);
80
81 /* Save the register's value back to the buffer. */
82 BEGIN_BATCH(3);
83 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
84 OUT_BATCH(reg);
85 OUT_RELOC(brw->workaround_bo,
86 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
87 offset * sizeof(uint32_t));
88 ADVANCE_BATCH();
89
90 intel_batchbuffer_flush(brw);
91
92 /* Check whether the value got written. */
93 drm_intel_bo_map(brw->workaround_bo, false);
94 data = brw->workaround_bo->virtual;
95 bool success = data[offset] == expected_value;
96 drm_intel_bo_unmap(brw->workaround_bo);
97
98 result = success;
99
100 return success;
101 }
102
103 static bool
104 can_write_oacontrol(struct brw_context *brw)
105 {
106 if (brw->gen < 6 || brw->gen >= 8)
107 return false;
108
109 static int result = -1;
110 if (result != -1)
111 return result;
112
113 /* Set "Select Context ID" to a particular address (which is likely not a
114 * context), but leave all counting disabled. This should be harmless.
115 */
116 const int expected_value = 0x31337000;
117 const int offset = 110;
118
119 uint32_t *data;
120 /* Set a value in a BO to a known quantity. The workaround BO already
121 * exists and doesn't contain anything important, so we may as well use it.
122 */
123 drm_intel_bo_map(brw->workaround_bo, true);
124 data = brw->workaround_bo->virtual;
125 data[offset] = 0xffffffff;
126 drm_intel_bo_unmap(brw->workaround_bo);
127
128 /* Write OACONTROL. */
129 BEGIN_BATCH(3);
130 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
131 OUT_BATCH(OACONTROL);
132 OUT_BATCH(expected_value);
133 ADVANCE_BATCH();
134
135 brw_emit_mi_flush(brw);
136
137 /* Save the register's value back to the buffer. */
138 BEGIN_BATCH(3);
139 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
140 OUT_BATCH(OACONTROL);
141 OUT_RELOC(brw->workaround_bo,
142 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
143 offset * sizeof(uint32_t));
144 ADVANCE_BATCH();
145
146 brw_emit_mi_flush(brw);
147
148 /* Set OACONTROL back to zero (everything off). */
149 BEGIN_BATCH(3);
150 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
151 OUT_BATCH(OACONTROL);
152 OUT_BATCH(0);
153 ADVANCE_BATCH();
154
155 intel_batchbuffer_flush(brw);
156
157 /* Check whether the value got written. */
158 drm_intel_bo_map(brw->workaround_bo, false);
159 data = brw->workaround_bo->virtual;
160 bool success = data[offset] == expected_value;
161 drm_intel_bo_unmap(brw->workaround_bo);
162
163 result = success;
164
165 return success;
166 }
167
168 /**
169 * Initializes potential list of extensions if ctx == NULL, or actually enables
170 * extensions for a context.
171 */
172 void
173 intelInitExtensions(struct gl_context *ctx)
174 {
175 struct brw_context *brw = brw_context(ctx);
176
177 assert(brw->gen >= 4);
178
179 ctx->Extensions.ARB_arrays_of_arrays = true;
180 ctx->Extensions.ARB_buffer_storage = true;
181 ctx->Extensions.ARB_clear_texture = true;
182 ctx->Extensions.ARB_clip_control = true;
183 ctx->Extensions.ARB_copy_image = true;
184 ctx->Extensions.ARB_depth_buffer_float = true;
185 ctx->Extensions.ARB_depth_clamp = true;
186 ctx->Extensions.ARB_depth_texture = true;
187 ctx->Extensions.ARB_draw_elements_base_vertex = true;
188 ctx->Extensions.ARB_draw_instanced = true;
189 ctx->Extensions.ARB_ES2_compatibility = true;
190 ctx->Extensions.ARB_explicit_attrib_location = true;
191 ctx->Extensions.ARB_explicit_uniform_location = true;
192 ctx->Extensions.ARB_fragment_coord_conventions = true;
193 ctx->Extensions.ARB_fragment_program = true;
194 ctx->Extensions.ARB_fragment_program_shadow = true;
195 ctx->Extensions.ARB_fragment_shader = true;
196 ctx->Extensions.ARB_framebuffer_object = true;
197 ctx->Extensions.ARB_half_float_vertex = true;
198 ctx->Extensions.ARB_instanced_arrays = true;
199 ctx->Extensions.ARB_internalformat_query = true;
200 ctx->Extensions.ARB_internalformat_query2 = true;
201 ctx->Extensions.ARB_map_buffer_range = true;
202 ctx->Extensions.ARB_occlusion_query = true;
203 ctx->Extensions.ARB_occlusion_query2 = true;
204 ctx->Extensions.ARB_pipeline_statistics_query = true;
205 ctx->Extensions.ARB_point_sprite = true;
206 ctx->Extensions.ARB_seamless_cube_map = true;
207 ctx->Extensions.ARB_shader_bit_encoding = true;
208 ctx->Extensions.ARB_shader_draw_parameters = true;
209 ctx->Extensions.ARB_shader_texture_lod = true;
210 ctx->Extensions.ARB_shading_language_packing = true;
211 ctx->Extensions.ARB_shadow = true;
212 ctx->Extensions.ARB_sync = true;
213 ctx->Extensions.ARB_texture_border_clamp = true;
214 ctx->Extensions.ARB_texture_compression_rgtc = true;
215 ctx->Extensions.ARB_texture_cube_map = true;
216 ctx->Extensions.ARB_texture_env_combine = true;
217 ctx->Extensions.ARB_texture_env_crossbar = true;
218 ctx->Extensions.ARB_texture_env_dot3 = true;
219 ctx->Extensions.ARB_texture_float = true;
220 ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
221 ctx->Extensions.ARB_texture_non_power_of_two = true;
222 ctx->Extensions.ARB_texture_rg = true;
223 ctx->Extensions.ARB_texture_rgb10_a2ui = true;
224 ctx->Extensions.ARB_vertex_program = true;
225 ctx->Extensions.ARB_vertex_shader = true;
226 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
227 ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
228 ctx->Extensions.EXT_blend_color = true;
229 ctx->Extensions.EXT_blend_equation_separate = true;
230 ctx->Extensions.EXT_blend_func_separate = true;
231 ctx->Extensions.EXT_blend_minmax = true;
232 ctx->Extensions.EXT_draw_buffers2 = true;
233 ctx->Extensions.EXT_framebuffer_sRGB = true;
234 ctx->Extensions.EXT_gpu_program_parameters = true;
235 ctx->Extensions.EXT_packed_float = true;
236 ctx->Extensions.EXT_pixel_buffer_object = true;
237 ctx->Extensions.EXT_point_parameters = true;
238 ctx->Extensions.EXT_polygon_offset_clamp = true;
239 ctx->Extensions.EXT_provoking_vertex = true;
240 ctx->Extensions.EXT_stencil_two_side = true;
241 ctx->Extensions.EXT_texture_array = true;
242 ctx->Extensions.EXT_texture_env_dot3 = true;
243 ctx->Extensions.EXT_texture_filter_anisotropic = true;
244 ctx->Extensions.EXT_texture_integer = true;
245 ctx->Extensions.EXT_texture_shared_exponent = true;
246 ctx->Extensions.EXT_texture_snorm = true;
247 ctx->Extensions.EXT_texture_sRGB = true;
248 ctx->Extensions.EXT_texture_sRGB_decode = true;
249 ctx->Extensions.EXT_texture_swizzle = true;
250 ctx->Extensions.EXT_vertex_array_bgra = true;
251 ctx->Extensions.KHR_robustness = true;
252 ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
253 ctx->Extensions.APPLE_object_purgeable = true;
254 ctx->Extensions.ATI_separate_stencil = true;
255 ctx->Extensions.ATI_texture_env_combine3 = true;
256 ctx->Extensions.MESA_pack_invert = true;
257 ctx->Extensions.NV_conditional_render = true;
258 ctx->Extensions.NV_primitive_restart = true;
259 ctx->Extensions.NV_texture_barrier = true;
260 ctx->Extensions.NV_texture_env_combine4 = true;
261 ctx->Extensions.NV_texture_rectangle = true;
262 ctx->Extensions.TDFX_texture_compression_FXT1 = true;
263 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
264 ctx->Extensions.OES_draw_texture = true;
265 ctx->Extensions.OES_EGL_image = true;
266 ctx->Extensions.OES_EGL_image_external = true;
267 ctx->Extensions.OES_standard_derivatives = true;
268 ctx->Extensions.OES_texture_float = true;
269 ctx->Extensions.OES_texture_float_linear = true;
270 ctx->Extensions.OES_texture_half_float = true;
271 ctx->Extensions.OES_texture_half_float_linear = true;
272
273 if (brw->gen >= 8)
274 ctx->Const.GLSLVersion = 440;
275 else if (brw->gen >= 6)
276 ctx->Const.GLSLVersion = 330;
277 else
278 ctx->Const.GLSLVersion = 120;
279 _mesa_override_glsl_version(&ctx->Const);
280
281 ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
282 ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
283
284 if ((brw->is_g4x || brw->gen >= 5) && brw->gen < 9)
285 ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
286
287 if (brw->gen >= 5) {
288 ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
289 ctx->Extensions.ARB_texture_query_lod = true;
290 ctx->Extensions.EXT_timer_query = true;
291
292 if (brw->gen == 5 || can_write_oacontrol(brw)) {
293 ctx->Extensions.AMD_performance_monitor = true;
294 ctx->Extensions.INTEL_performance_query = true;
295 }
296 }
297
298 if (brw->gen >= 6) {
299 ctx->Extensions.ARB_blend_func_extended =
300 !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
301 ctx->Extensions.ARB_conditional_render_inverted = true;
302 ctx->Extensions.ARB_cull_distance = true;
303 ctx->Extensions.ARB_draw_buffers_blend = true;
304 ctx->Extensions.ARB_enhanced_layouts = true;
305 ctx->Extensions.ARB_ES3_compatibility = true;
306 ctx->Extensions.ARB_fragment_layer_viewport = true;
307 ctx->Extensions.ARB_sample_shading = true;
308 ctx->Extensions.ARB_shading_language_420pack = true;
309 ctx->Extensions.ARB_texture_buffer_object = true;
310 ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
311 ctx->Extensions.ARB_texture_buffer_range = true;
312 ctx->Extensions.ARB_texture_cube_map_array = true;
313 ctx->Extensions.ARB_texture_gather = true;
314 ctx->Extensions.ARB_texture_multisample = true;
315 ctx->Extensions.ARB_uniform_buffer_object = true;
316
317 ctx->Extensions.AMD_vertex_shader_layer = true;
318 ctx->Extensions.EXT_framebuffer_multisample = true;
319 ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
320 ctx->Extensions.EXT_transform_feedback = true;
321 ctx->Extensions.OES_depth_texture_cube_map = true;
322 ctx->Extensions.OES_sample_variables = true;
323
324 ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
325
326 /* Only enable this in core profile because other parts of Mesa behave
327 * slightly differently when the extension is enabled.
328 */
329 if (ctx->API == API_OPENGL_CORE) {
330 ctx->Extensions.ARB_shader_subroutine = true;
331 ctx->Extensions.ARB_viewport_array = true;
332 ctx->Extensions.AMD_vertex_shader_viewport_index = true;
333 }
334 }
335
336 brw->predicate.supported = false;
337 brw->can_do_pipelined_register_writes =
338 can_do_pipelined_register_writes(brw);
339
340 if (brw->gen >= 7) {
341 ctx->Extensions.ARB_conservative_depth = true;
342 ctx->Extensions.ARB_derivative_control = true;
343 ctx->Extensions.ARB_framebuffer_no_attachments = true;
344 ctx->Extensions.ARB_gpu_shader5 = true;
345 ctx->Extensions.ARB_shader_atomic_counters = true;
346 ctx->Extensions.ARB_shader_clock = true;
347 ctx->Extensions.ARB_shader_image_load_store = true;
348 ctx->Extensions.ARB_shader_image_size = true;
349 ctx->Extensions.ARB_shader_texture_image_samples = true;
350 ctx->Extensions.ARB_tessellation_shader = true;
351 ctx->Extensions.ARB_texture_compression_bptc = true;
352 ctx->Extensions.ARB_texture_view = true;
353 ctx->Extensions.ARB_shader_storage_buffer_object = true;
354 ctx->Extensions.EXT_shader_samples_identical = true;
355 ctx->Extensions.OES_texture_buffer = true;
356
357 if (brw->can_do_pipelined_register_writes) {
358 ctx->Extensions.ARB_draw_indirect = true;
359 ctx->Extensions.ARB_transform_feedback2 = true;
360 ctx->Extensions.ARB_transform_feedback3 = true;
361 ctx->Extensions.ARB_transform_feedback_instanced = true;
362
363 if ((brw->gen >= 8 || brw->intelScreen->cmd_parser_version >= 5) &&
364 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
365 ctx->Extensions.ARB_compute_shader = true;
366 ctx->Extensions.ARB_ES3_1_compatibility = brw->gen >= 8;
367 }
368
369 if (brw->intelScreen->cmd_parser_version >= 2)
370 brw->predicate.supported = true;
371 }
372 }
373
374 if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
375 ctx->Extensions.ARB_robust_buffer_access_behavior = true;
376 }
377
378 if (brw->intelScreen->has_mi_math_and_lrr) {
379 ctx->Extensions.ARB_query_buffer_object = true;
380 }
381
382 if (brw->gen >= 8 || brw->is_baytrail) {
383 /* For now, we only enable OES_copy_image on platforms that support
384 * ETC2 natively in hardware. We would need more hacks to support it
385 * elsewhere.
386 */
387 ctx->Extensions.OES_copy_image = true;
388 }
389
390 if (brw->gen >= 8) {
391 ctx->Extensions.ARB_shader_precision = true;
392 ctx->Extensions.ARB_stencil_texturing = true;
393 ctx->Extensions.ARB_texture_stencil8 = true;
394 ctx->Extensions.ARB_gpu_shader_fp64 = true;
395 ctx->Extensions.ARB_vertex_attrib_64bit = true;
396 ctx->Extensions.OES_shader_io_blocks = true;
397 }
398
399 if (brw->gen >= 9) {
400 ctx->Extensions.KHR_texture_compression_astc_ldr = true;
401 ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
402 ctx->Extensions.ARB_shader_stencil_export = true;
403 }
404
405 if (ctx->API == API_OPENGL_CORE)
406 ctx->Extensions.ARB_base_instance = true;
407 if (ctx->API != API_OPENGL_CORE)
408 ctx->Extensions.ARB_color_buffer_float = true;
409
410 if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
411 ctx->Extensions.EXT_texture_compression_s3tc = true;
412
413 ctx->Extensions.ANGLE_texture_compression_dxt = true;
414 }