i965: Remove horizontal bars from file header comments
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/version.h"
27
28 #include "brw_context.h"
29 #include "intel_batchbuffer.h"
30 #include "intel_reg.h"
31 #include "utils.h"
32
33 /**
34 * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer.
35 *
36 * Some combinations of hardware and kernel versions allow this feature,
37 * while others don't. Instead of trying to enumerate every case, just
38 * try and write a register and see if works.
39 */
40 static bool
41 can_do_pipelined_register_writes(struct brw_context *brw)
42 {
43 /* Supposedly, Broadwell just works. */
44 if (brw->gen >= 8)
45 return true;
46
47 static int result = -1;
48 if (result != -1)
49 return result;
50
51 /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
52 * statistics registers), and we already reset it to zero before using it.
53 */
54 const int reg = GEN7_SO_WRITE_OFFSET(0);
55 const int expected_value = 0x1337d0d0;
56 const int offset = 100;
57
58 /* The register we picked only exists on Gen7+. */
59 assert(brw->gen == 7);
60
61 uint32_t *data;
62 /* Set a value in a BO to a known quantity. The workaround BO already
63 * exists and doesn't contain anything important, so we may as well use it.
64 */
65 drm_intel_bo_map(brw->workaround_bo, true);
66 data = brw->workaround_bo->virtual;
67 data[offset] = 0xffffffff;
68 drm_intel_bo_unmap(brw->workaround_bo);
69
70 /* Write the register. */
71 BEGIN_BATCH(3);
72 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
73 OUT_BATCH(reg);
74 OUT_BATCH(expected_value);
75 ADVANCE_BATCH();
76
77 brw_emit_mi_flush(brw);
78
79 /* Save the register's value back to the buffer. */
80 BEGIN_BATCH(3);
81 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
82 OUT_BATCH(reg);
83 OUT_RELOC(brw->workaround_bo,
84 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
85 offset * sizeof(uint32_t));
86 ADVANCE_BATCH();
87
88 intel_batchbuffer_flush(brw);
89
90 /* Check whether the value got written. */
91 drm_intel_bo_map(brw->workaround_bo, false);
92 data = brw->workaround_bo->virtual;
93 bool success = data[offset] == expected_value;
94 drm_intel_bo_unmap(brw->workaround_bo);
95
96 result = success;
97
98 return success;
99 }
100
101 static bool
102 can_write_oacontrol(struct brw_context *brw)
103 {
104 if (brw->gen < 6 || brw->gen >= 8)
105 return false;
106
107 static int result = -1;
108 if (result != -1)
109 return result;
110
111 /* Set "Select Context ID" to a particular address (which is likely not a
112 * context), but leave all counting disabled. This should be harmless.
113 */
114 const int expected_value = 0x31337000;
115 const int offset = 110;
116
117 uint32_t *data;
118 /* Set a value in a BO to a known quantity. The workaround BO already
119 * exists and doesn't contain anything important, so we may as well use it.
120 */
121 drm_intel_bo_map(brw->workaround_bo, true);
122 data = brw->workaround_bo->virtual;
123 data[offset] = 0xffffffff;
124 drm_intel_bo_unmap(brw->workaround_bo);
125
126 /* Write OACONTROL. */
127 BEGIN_BATCH(3);
128 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
129 OUT_BATCH(OACONTROL);
130 OUT_BATCH(expected_value);
131 ADVANCE_BATCH();
132
133 brw_emit_mi_flush(brw);
134
135 /* Save the register's value back to the buffer. */
136 BEGIN_BATCH(3);
137 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
138 OUT_BATCH(OACONTROL);
139 OUT_RELOC(brw->workaround_bo,
140 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
141 offset * sizeof(uint32_t));
142 ADVANCE_BATCH();
143
144 brw_emit_mi_flush(brw);
145
146 /* Set OACONTROL back to zero (everything off). */
147 BEGIN_BATCH(3);
148 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
149 OUT_BATCH(OACONTROL);
150 OUT_BATCH(0);
151 ADVANCE_BATCH();
152
153 intel_batchbuffer_flush(brw);
154
155 /* Check whether the value got written. */
156 drm_intel_bo_map(brw->workaround_bo, false);
157 data = brw->workaround_bo->virtual;
158 bool success = data[offset] == expected_value;
159 drm_intel_bo_unmap(brw->workaround_bo);
160
161 result = success;
162
163 return success;
164 }
165
166 /**
167 * Initializes potential list of extensions if ctx == NULL, or actually enables
168 * extensions for a context.
169 */
170 void
171 intelInitExtensions(struct gl_context *ctx)
172 {
173 struct brw_context *brw = brw_context(ctx);
174
175 assert(brw->gen >= 4);
176
177 ctx->Extensions.ARB_buffer_storage = true;
178 ctx->Extensions.ARB_clear_texture = true;
179 ctx->Extensions.ARB_clip_control = true;
180 ctx->Extensions.ARB_copy_image = true;
181 ctx->Extensions.ARB_depth_buffer_float = true;
182 ctx->Extensions.ARB_depth_clamp = true;
183 ctx->Extensions.ARB_depth_texture = true;
184 ctx->Extensions.ARB_draw_elements_base_vertex = true;
185 ctx->Extensions.ARB_draw_instanced = true;
186 ctx->Extensions.ARB_ES2_compatibility = true;
187 ctx->Extensions.ARB_explicit_attrib_location = true;
188 ctx->Extensions.ARB_explicit_uniform_location = true;
189 ctx->Extensions.ARB_fragment_coord_conventions = true;
190 ctx->Extensions.ARB_fragment_program = true;
191 ctx->Extensions.ARB_fragment_program_shadow = true;
192 ctx->Extensions.ARB_fragment_shader = true;
193 ctx->Extensions.ARB_framebuffer_object = true;
194 ctx->Extensions.ARB_half_float_vertex = true;
195 ctx->Extensions.ARB_instanced_arrays = true;
196 ctx->Extensions.ARB_internalformat_query = true;
197 ctx->Extensions.ARB_map_buffer_range = true;
198 ctx->Extensions.ARB_occlusion_query = true;
199 ctx->Extensions.ARB_occlusion_query2 = true;
200 ctx->Extensions.ARB_pipeline_statistics_query = true;
201 ctx->Extensions.ARB_point_sprite = true;
202 ctx->Extensions.ARB_seamless_cube_map = true;
203 ctx->Extensions.ARB_shader_bit_encoding = true;
204 ctx->Extensions.ARB_shader_texture_lod = true;
205 ctx->Extensions.ARB_shadow = true;
206 ctx->Extensions.ARB_sync = true;
207 ctx->Extensions.ARB_texture_border_clamp = true;
208 ctx->Extensions.ARB_texture_compression_rgtc = true;
209 ctx->Extensions.ARB_texture_cube_map = true;
210 ctx->Extensions.ARB_texture_env_combine = true;
211 ctx->Extensions.ARB_texture_env_crossbar = true;
212 ctx->Extensions.ARB_texture_env_dot3 = true;
213 ctx->Extensions.ARB_texture_float = true;
214 ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
215 ctx->Extensions.ARB_texture_non_power_of_two = true;
216 ctx->Extensions.ARB_texture_rg = true;
217 ctx->Extensions.ARB_texture_rgb10_a2ui = true;
218 ctx->Extensions.ARB_vertex_program = true;
219 ctx->Extensions.ARB_vertex_shader = true;
220 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
221 ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
222 ctx->Extensions.EXT_blend_color = true;
223 ctx->Extensions.EXT_blend_equation_separate = true;
224 ctx->Extensions.EXT_blend_func_separate = true;
225 ctx->Extensions.EXT_blend_minmax = true;
226 ctx->Extensions.EXT_draw_buffers2 = true;
227 ctx->Extensions.EXT_framebuffer_sRGB = true;
228 ctx->Extensions.EXT_gpu_program_parameters = true;
229 ctx->Extensions.EXT_packed_float = true;
230 ctx->Extensions.EXT_pixel_buffer_object = true;
231 ctx->Extensions.EXT_point_parameters = true;
232 ctx->Extensions.EXT_provoking_vertex = true;
233 ctx->Extensions.EXT_stencil_two_side = true;
234 ctx->Extensions.EXT_texture_array = true;
235 ctx->Extensions.EXT_texture_env_dot3 = true;
236 ctx->Extensions.EXT_texture_filter_anisotropic = true;
237 ctx->Extensions.EXT_texture_integer = true;
238 ctx->Extensions.EXT_texture_shared_exponent = true;
239 ctx->Extensions.EXT_texture_snorm = true;
240 ctx->Extensions.EXT_texture_sRGB = true;
241 ctx->Extensions.EXT_texture_sRGB_decode = true;
242 ctx->Extensions.EXT_texture_swizzle = true;
243 ctx->Extensions.EXT_vertex_array_bgra = true;
244 ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
245 ctx->Extensions.APPLE_object_purgeable = true;
246 ctx->Extensions.ATI_separate_stencil = true;
247 ctx->Extensions.ATI_texture_env_combine3 = true;
248 ctx->Extensions.MESA_pack_invert = true;
249 ctx->Extensions.NV_conditional_render = true;
250 ctx->Extensions.NV_primitive_restart = true;
251 ctx->Extensions.NV_texture_env_combine4 = true;
252 ctx->Extensions.NV_texture_rectangle = true;
253 ctx->Extensions.TDFX_texture_compression_FXT1 = true;
254 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
255 ctx->Extensions.OES_draw_texture = true;
256 ctx->Extensions.OES_EGL_image = true;
257 ctx->Extensions.OES_EGL_image_external = true;
258 ctx->Extensions.OES_standard_derivatives = true;
259 ctx->Extensions.OES_texture_float = true;
260 ctx->Extensions.OES_texture_float_linear = true;
261 ctx->Extensions.OES_texture_half_float = true;
262 ctx->Extensions.OES_texture_half_float_linear = true;
263
264 if (brw->gen >= 6)
265 ctx->Const.GLSLVersion = 330;
266 else
267 ctx->Const.GLSLVersion = 120;
268 _mesa_override_glsl_version(&ctx->Const);
269
270 if (brw->gen >= 5) {
271 ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
272 ctx->Extensions.ARB_texture_query_lod = true;
273 ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
274 ctx->Extensions.EXT_timer_query = true;
275
276 if (brw->gen == 5 || can_write_oacontrol(brw)) {
277 ctx->Extensions.AMD_performance_monitor = true;
278 ctx->Extensions.INTEL_performance_query = true;
279 }
280 }
281
282 if (brw->gen >= 6) {
283 ctx->Extensions.ARB_blend_func_extended =
284 !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
285 ctx->Extensions.ARB_conditional_render_inverted = true;
286 ctx->Extensions.ARB_draw_buffers_blend = true;
287 ctx->Extensions.ARB_ES3_compatibility = true;
288 ctx->Extensions.ARB_sample_shading = true;
289 ctx->Extensions.ARB_shading_language_420pack = true;
290 ctx->Extensions.ARB_shading_language_packing = true;
291 ctx->Extensions.ARB_texture_buffer_object = true;
292 ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
293 ctx->Extensions.ARB_texture_buffer_range = true;
294 ctx->Extensions.ARB_texture_cube_map_array = true;
295 ctx->Extensions.ARB_texture_gather = true;
296 ctx->Extensions.ARB_texture_multisample = true;
297 ctx->Extensions.ARB_uniform_buffer_object = true;
298
299 ctx->Extensions.AMD_vertex_shader_layer = true;
300 ctx->Extensions.EXT_framebuffer_multisample = true;
301 ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
302 ctx->Extensions.EXT_polygon_offset_clamp = true;
303 ctx->Extensions.EXT_transform_feedback = true;
304 ctx->Extensions.OES_depth_texture_cube_map = true;
305
306 ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
307
308 /* Only enable this in core profile because other parts of Mesa behave
309 * slightly differently when the extension is enabled.
310 */
311 if (ctx->API == API_OPENGL_CORE) {
312 ctx->Extensions.ARB_shader_subroutine = true;
313 ctx->Extensions.ARB_viewport_array = true;
314 ctx->Extensions.AMD_vertex_shader_viewport_index = true;
315 }
316 }
317
318 brw->predicate.supported = false;
319
320 if (brw->gen >= 7) {
321 ctx->Extensions.ARB_conservative_depth = true;
322 ctx->Extensions.ARB_derivative_control = true;
323 ctx->Extensions.ARB_framebuffer_no_attachments = true;
324 ctx->Extensions.ARB_gpu_shader5 = true;
325 ctx->Extensions.ARB_shader_atomic_counters = true;
326 ctx->Extensions.ARB_shader_image_load_store = true;
327 ctx->Extensions.ARB_shader_image_size = true;
328 ctx->Extensions.ARB_texture_compression_bptc = true;
329 ctx->Extensions.ARB_texture_view = true;
330
331 if (can_do_pipelined_register_writes(brw)) {
332 ctx->Extensions.ARB_draw_indirect = true;
333 ctx->Extensions.ARB_transform_feedback2 = true;
334 ctx->Extensions.ARB_transform_feedback3 = true;
335 ctx->Extensions.ARB_transform_feedback_instanced = true;
336
337 if (brw->intelScreen->cmd_parser_version >= 2)
338 brw->predicate.supported = true;
339 }
340
341 /* Only enable this in core profile because other parts of Mesa behave
342 * slightly differently when the extension is enabled.
343 */
344 if (ctx->API == API_OPENGL_CORE) {
345 ctx->Extensions.ARB_viewport_array = true;
346 ctx->Extensions.AMD_vertex_shader_viewport_index = true;
347 ctx->Extensions.ARB_shader_subroutine = true;
348 }
349 }
350
351 if (brw->gen >= 8) {
352 ctx->Extensions.ARB_stencil_texturing = true;
353 }
354
355 if (brw->gen >= 9) {
356 ctx->Extensions.KHR_texture_compression_astc_ldr = true;
357 ctx->Extensions.KHR_texture_compression_astc_hdr = true;
358 }
359
360 if (ctx->API == API_OPENGL_CORE)
361 ctx->Extensions.ARB_base_instance = true;
362 if (ctx->API != API_OPENGL_CORE)
363 ctx->Extensions.ARB_color_buffer_float = true;
364
365 if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
366 ctx->Extensions.EXT_texture_compression_s3tc = true;
367
368 ctx->Extensions.ANGLE_texture_compression_dxt = true;
369 }