i965/blorp: Add an is_render_target parameter to surface_info::set.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_regions.h"
49 #include "intel_tex.h"
50 #include "brw_context.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 /**
55 * Create a new framebuffer object.
56 */
57 static struct gl_framebuffer *
58 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
59 {
60 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
61 * class
62 */
63 return _mesa_new_framebuffer(ctx, name);
64 }
65
66
67 /** Called by gl_renderbuffer::Delete() */
68 static void
69 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
70 {
71 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
72
73 ASSERT(irb);
74
75 intel_miptree_release(&irb->mt);
76
77 _mesa_delete_renderbuffer(ctx, rb);
78 }
79
80 /**
81 * \see dd_function_table::MapRenderbuffer
82 */
83 static void
84 intel_map_renderbuffer(struct gl_context *ctx,
85 struct gl_renderbuffer *rb,
86 GLuint x, GLuint y, GLuint w, GLuint h,
87 GLbitfield mode,
88 GLubyte **out_map,
89 GLint *out_stride)
90 {
91 struct brw_context *brw = brw_context(ctx);
92 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
93 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
94 void *map;
95 int stride;
96
97 if (srb->Buffer) {
98 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
99 GLint bpp = _mesa_get_format_bytes(rb->Format);
100 GLint rowStride = srb->RowStride;
101 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
102 *out_stride = rowStride;
103 return;
104 }
105
106 intel_prepare_render(brw);
107
108 /* For a window-system renderbuffer, we need to flip the mapping we receive
109 * upside-down. So we need to ask for a rectangle on flipped vertically, and
110 * we then return a pointer to the bottom of it with a negative stride.
111 */
112 if (rb->Name == 0) {
113 y = rb->Height - y - h;
114 }
115
116 intel_miptree_map(brw, irb->mt, irb->mt_level, irb->mt_layer,
117 x, y, w, h, mode, &map, &stride);
118
119 if (rb->Name == 0) {
120 map += (h - 1) * stride;
121 stride = -stride;
122 }
123
124 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
125 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
126 x, y, w, h, map, stride);
127
128 *out_map = map;
129 *out_stride = stride;
130 }
131
132 /**
133 * \see dd_function_table::UnmapRenderbuffer
134 */
135 static void
136 intel_unmap_renderbuffer(struct gl_context *ctx,
137 struct gl_renderbuffer *rb)
138 {
139 struct brw_context *brw = brw_context(ctx);
140 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
141 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
142
143 DBG("%s: rb %d (%s)\n", __FUNCTION__,
144 rb->Name, _mesa_get_format_name(rb->Format));
145
146 if (srb->Buffer) {
147 /* this is a malloc'd renderbuffer (accum buffer) */
148 /* nothing to do */
149 return;
150 }
151
152 intel_miptree_unmap(brw, irb->mt, irb->mt_level, irb->mt_layer);
153 }
154
155
156 /**
157 * Round up the requested multisample count to the next supported sample size.
158 */
159 unsigned
160 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
161 {
162 switch (intel->gen) {
163 case 6:
164 /* Gen6 supports only 4x multisampling. */
165 if (num_samples > 0)
166 return 4;
167 else
168 return 0;
169 case 7:
170 /* Gen7 supports 4x and 8x multisampling. */
171 if (num_samples > 4)
172 return 8;
173 else if (num_samples > 0)
174 return 4;
175 else
176 return 0;
177 return 0;
178 default:
179 /* MSAA unsupported. */
180 return 0;
181 }
182 }
183
184
185 /**
186 * Called via glRenderbufferStorageEXT() to set the format and allocate
187 * storage for a user-created renderbuffer.
188 */
189 static GLboolean
190 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
191 GLenum internalFormat,
192 GLuint width, GLuint height)
193 {
194 struct brw_context *brw = brw_context(ctx);
195 struct intel_screen *screen = brw->intelScreen;
196 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
197 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
198
199 switch (internalFormat) {
200 default:
201 /* Use the same format-choice logic as for textures.
202 * Renderbuffers aren't any different from textures for us,
203 * except they're less useful because you can't texture with
204 * them.
205 */
206 rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
207 internalFormat,
208 GL_NONE, GL_NONE);
209 break;
210 case GL_STENCIL_INDEX:
211 case GL_STENCIL_INDEX1_EXT:
212 case GL_STENCIL_INDEX4_EXT:
213 case GL_STENCIL_INDEX8_EXT:
214 case GL_STENCIL_INDEX16_EXT:
215 /* These aren't actual texture formats, so force them here. */
216 if (brw->has_separate_stencil) {
217 rb->Format = MESA_FORMAT_S8;
218 } else {
219 assert(!brw->must_use_separate_stencil);
220 rb->Format = MESA_FORMAT_S8_Z24;
221 }
222 break;
223 }
224
225 rb->Width = width;
226 rb->Height = height;
227 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
228
229 intel_miptree_release(&irb->mt);
230
231 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
232 _mesa_lookup_enum_by_nr(internalFormat),
233 _mesa_get_format_name(rb->Format), width, height);
234
235 if (width == 0 || height == 0)
236 return true;
237
238 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
239 width, height,
240 rb->NumSamples);
241 if (!irb->mt)
242 return false;
243
244 return true;
245 }
246
247
248 static void
249 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
250 struct gl_renderbuffer *rb,
251 void *image_handle)
252 {
253 struct brw_context *brw = brw_context(ctx);
254 struct intel_renderbuffer *irb;
255 __DRIscreen *screen;
256 __DRIimage *image;
257
258 screen = brw->intelScreen->driScrnPriv;
259 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
260 screen->loaderPrivate);
261 if (image == NULL)
262 return;
263
264 if (image->planar_format && image->planar_format->nplanes > 1) {
265 _mesa_error(ctx, GL_INVALID_OPERATION,
266 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
267 "supported as render targets.");
268 return;
269 }
270
271 /* Buffers originating from outside are for read-only. */
272 if (image->dma_buf_imported) {
273 _mesa_error(ctx, GL_INVALID_OPERATION,
274 "glEGLImageTargetRenderbufferStorage(dma buffers are read-only)");
275 return;
276 }
277
278 /* __DRIimage is opaque to the core so it has to be checked here */
279 switch (image->format) {
280 case MESA_FORMAT_RGBA8888_REV:
281 _mesa_error(ctx, GL_INVALID_OPERATION,
282 "glEGLImageTargetRenderbufferStorage(unsupported image format");
283 return;
284 break;
285 default:
286 break;
287 }
288
289 irb = intel_renderbuffer(rb);
290 intel_miptree_release(&irb->mt);
291 irb->mt = intel_miptree_create_for_bo(brw,
292 image->region->bo,
293 image->format,
294 image->offset,
295 image->region->width,
296 image->region->height,
297 image->region->pitch,
298 image->region->tiling);
299 if (!irb->mt)
300 return;
301
302 rb->InternalFormat = image->internal_format;
303 rb->Width = image->region->width;
304 rb->Height = image->region->height;
305 rb->Format = image->format;
306 rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
307 rb->NeedsFinishRenderTexture = true;
308 }
309
310 /**
311 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
312 * window system framebuffer is resized.
313 *
314 * Any actual buffer reallocations for hardware renderbuffers (which would
315 * have triggered _mesa_resize_framebuffer()) were done by
316 * intel_process_dri2_buffer().
317 */
318 static GLboolean
319 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
320 GLenum internalFormat, GLuint width, GLuint height)
321 {
322 ASSERT(rb->Name == 0);
323 rb->Width = width;
324 rb->Height = height;
325 rb->InternalFormat = internalFormat;
326
327 return true;
328 }
329
330 /** Dummy function for gl_renderbuffer::AllocStorage() */
331 static GLboolean
332 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
333 GLenum internalFormat, GLuint width, GLuint height)
334 {
335 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
336 return false;
337 }
338
339 /**
340 * Create a new intel_renderbuffer which corresponds to an on-screen window,
341 * not a user-created renderbuffer.
342 *
343 * \param num_samples must be quantized.
344 */
345 struct intel_renderbuffer *
346 intel_create_renderbuffer(gl_format format, unsigned num_samples)
347 {
348 struct intel_renderbuffer *irb;
349 struct gl_renderbuffer *rb;
350
351 GET_CURRENT_CONTEXT(ctx);
352
353 irb = CALLOC_STRUCT(intel_renderbuffer);
354 if (!irb) {
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
356 return NULL;
357 }
358
359 rb = &irb->Base.Base;
360
361 _mesa_init_renderbuffer(rb, 0);
362 rb->ClassID = INTEL_RB_CLASS;
363 rb->_BaseFormat = _mesa_get_format_base_format(format);
364 rb->Format = format;
365 rb->InternalFormat = rb->_BaseFormat;
366 rb->NumSamples = num_samples;
367
368 /* intel-specific methods */
369 rb->Delete = intel_delete_renderbuffer;
370 rb->AllocStorage = intel_alloc_window_storage;
371
372 return irb;
373 }
374
375 /**
376 * Private window-system buffers (as opposed to ones shared with the display
377 * server created with intel_create_renderbuffer()) are most similar in their
378 * handling to user-created renderbuffers, but they have a resize handler that
379 * may be called at intel_update_renderbuffers() time.
380 *
381 * \param num_samples must be quantized.
382 */
383 struct intel_renderbuffer *
384 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
385 {
386 struct intel_renderbuffer *irb;
387
388 irb = intel_create_renderbuffer(format, num_samples);
389 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
390
391 return irb;
392 }
393
394 /**
395 * Create a new renderbuffer object.
396 * Typically called via glBindRenderbufferEXT().
397 */
398 static struct gl_renderbuffer *
399 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
400 {
401 struct intel_renderbuffer *irb;
402 struct gl_renderbuffer *rb;
403
404 irb = CALLOC_STRUCT(intel_renderbuffer);
405 if (!irb) {
406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
407 return NULL;
408 }
409
410 rb = &irb->Base.Base;
411
412 _mesa_init_renderbuffer(rb, name);
413 rb->ClassID = INTEL_RB_CLASS;
414
415 /* intel-specific methods */
416 rb->Delete = intel_delete_renderbuffer;
417 rb->AllocStorage = intel_alloc_renderbuffer_storage;
418 /* span routines set in alloc_storage function */
419
420 return rb;
421 }
422
423 static bool
424 intel_renderbuffer_update_wrapper(struct brw_context *brw,
425 struct intel_renderbuffer *irb,
426 struct gl_texture_image *image,
427 uint32_t layer)
428 {
429 struct gl_renderbuffer *rb = &irb->Base.Base;
430 struct intel_texture_image *intel_image = intel_texture_image(image);
431 struct intel_mipmap_tree *mt = intel_image->mt;
432 int level = image->Level;
433
434 rb->Depth = image->Depth;
435
436 rb->AllocStorage = intel_nop_alloc_storage;
437
438 intel_miptree_check_level_layer(mt, level, layer);
439 irb->mt_level = level;
440
441 switch (mt->msaa_layout) {
442 case INTEL_MSAA_LAYOUT_UMS:
443 case INTEL_MSAA_LAYOUT_CMS:
444 irb->mt_layer = layer * mt->num_samples;
445 break;
446
447 default:
448 irb->mt_layer = layer;
449 }
450
451 intel_miptree_reference(&irb->mt, mt);
452
453 intel_renderbuffer_set_draw_offset(irb);
454
455 if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
456 intel_miptree_alloc_hiz(brw, mt);
457 if (!mt->hiz_mt)
458 return false;
459 }
460
461 return true;
462 }
463
464 void
465 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
466 {
467 unsigned int dst_x, dst_y;
468
469 /* compute offset of the particular 2D image within the texture region */
470 intel_miptree_get_image_offset(irb->mt,
471 irb->mt_level,
472 irb->mt_layer,
473 &dst_x, &dst_y);
474
475 irb->draw_x = dst_x;
476 irb->draw_y = dst_y;
477 }
478
479 /**
480 * Called by glFramebufferTexture[123]DEXT() (and other places) to
481 * prepare for rendering into texture memory. This might be called
482 * many times to choose different texture levels, cube faces, etc
483 * before intel_finish_render_texture() is ever called.
484 */
485 static void
486 intel_render_texture(struct gl_context * ctx,
487 struct gl_framebuffer *fb,
488 struct gl_renderbuffer_attachment *att)
489 {
490 struct brw_context *brw = brw_context(ctx);
491 struct gl_renderbuffer *rb = att->Renderbuffer;
492 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
493 struct gl_texture_image *image = rb->TexImage;
494 struct intel_texture_image *intel_image = intel_texture_image(image);
495 struct intel_mipmap_tree *mt = intel_image->mt;
496 int layer;
497
498 (void) fb;
499
500 if (att->CubeMapFace > 0) {
501 assert(att->Zoffset == 0);
502 layer = att->CubeMapFace;
503 } else {
504 layer = att->Zoffset;
505 }
506
507 if (!intel_image->mt) {
508 /* Fallback on drawing to a texture that doesn't have a miptree
509 * (has a border, width/height 0, etc.)
510 */
511 _swrast_render_texture(ctx, fb, att);
512 return;
513 }
514
515 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
516
517 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer)) {
518 _swrast_render_texture(ctx, fb, att);
519 return;
520 }
521
522 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
523 _mesa_get_format_name(image->TexFormat),
524 att->Texture->Name, image->Width, image->Height, image->Depth,
525 rb->RefCount);
526 }
527
528
529 /**
530 * Called by Mesa when rendering to a texture is done.
531 */
532 static void
533 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
534 {
535 struct brw_context *brw = brw_context(ctx);
536
537 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
538
539 /* Since we've (probably) rendered to the texture and will (likely) use
540 * it in the texture domain later on in this batchbuffer, flush the
541 * batch. Once again, we wish for a domain tracker in libdrm to cover
542 * usage inside of a batchbuffer like GEM does in the kernel.
543 */
544 intel_batchbuffer_emit_mi_flush(brw);
545 }
546
547 #define fbo_incomplete(fb, ...) do { \
548 static GLuint msg_id = 0; \
549 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
550 _mesa_gl_debug(ctx, &msg_id, \
551 MESA_DEBUG_TYPE_OTHER, \
552 MESA_DEBUG_SEVERITY_MEDIUM, \
553 __VA_ARGS__); \
554 } \
555 DBG(__VA_ARGS__); \
556 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
557 } while (0)
558
559 /**
560 * Do additional "completeness" testing of a framebuffer object.
561 */
562 static void
563 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
564 {
565 struct brw_context *brw = brw_context(ctx);
566 struct intel_renderbuffer *depthRb =
567 intel_get_renderbuffer(fb, BUFFER_DEPTH);
568 struct intel_renderbuffer *stencilRb =
569 intel_get_renderbuffer(fb, BUFFER_STENCIL);
570 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
571 int i;
572
573 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
574 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
575 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
576
577 if (depthRb)
578 depth_mt = depthRb->mt;
579 if (stencilRb) {
580 stencil_mt = stencilRb->mt;
581 if (stencil_mt->stencil_mt)
582 stencil_mt = stencil_mt->stencil_mt;
583 }
584
585 if (depth_mt && stencil_mt) {
586 if (brw->gen >= 7) {
587 /* For gen >= 7, we are using the lod/minimum-array-element fields
588 * and supportting layered rendering. This means that we must restrict
589 * the depth & stencil attachments to match in various more retrictive
590 * ways. (width, height, depth, LOD and layer)
591 */
592 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
593 depth_mt->physical_height0 != stencil_mt->physical_height0 ||
594 depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
595 depthRb->mt_level != stencilRb->mt_level ||
596 depthRb->mt_layer != stencilRb->mt_layer) {
597 fbo_incomplete(fb,
598 "FBO incomplete: depth and stencil must match in"
599 "width, height, depth, LOD and layer\n");
600 }
601 }
602 if (depth_mt == stencil_mt) {
603 /* For true packed depth/stencil (not faked on prefers-separate-stencil
604 * hardware) we need to be sure they're the same level/layer, since
605 * we'll be emitting a single packet describing the packed setup.
606 */
607 if (depthRb->mt_level != stencilRb->mt_level ||
608 depthRb->mt_layer != stencilRb->mt_layer) {
609 fbo_incomplete(fb,
610 "FBO incomplete: depth image level/layer %d/%d != "
611 "stencil image %d/%d\n",
612 depthRb->mt_level,
613 depthRb->mt_layer,
614 stencilRb->mt_level,
615 stencilRb->mt_layer);
616 }
617 } else {
618 if (!brw->has_separate_stencil) {
619 fbo_incomplete(fb, "FBO incomplete: separate stencil "
620 "unsupported\n");
621 }
622 if (stencil_mt->format != MESA_FORMAT_S8) {
623 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
624 "instead of S8\n",
625 _mesa_get_format_name(stencil_mt->format));
626 }
627 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
628 /* Before Gen7, separate depth and stencil buffers can be used
629 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
630 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
631 * [DevSNB]: This field must be set to the same value (enabled
632 * or disabled) as Hierarchical Depth Buffer Enable.
633 */
634 fbo_incomplete(fb, "FBO incomplete: separate stencil "
635 "without HiZ\n");
636 }
637 }
638 }
639
640 for (i = 0; i < Elements(fb->Attachment); i++) {
641 struct gl_renderbuffer *rb;
642 struct intel_renderbuffer *irb;
643
644 if (fb->Attachment[i].Type == GL_NONE)
645 continue;
646
647 /* A supported attachment will have a Renderbuffer set either
648 * from being a Renderbuffer or being a texture that got the
649 * intel_wrap_texture() treatment.
650 */
651 rb = fb->Attachment[i].Renderbuffer;
652 if (rb == NULL) {
653 fbo_incomplete(fb, "FBO incomplete: attachment without "
654 "renderbuffer\n");
655 continue;
656 }
657
658 if (fb->Attachment[i].Type == GL_TEXTURE) {
659 if (rb->TexImage->Border) {
660 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
661 continue;
662 }
663 }
664
665 irb = intel_renderbuffer(rb);
666 if (irb == NULL) {
667 fbo_incomplete(fb, "FBO incomplete: software rendering "
668 "renderbuffer\n");
669 continue;
670 }
671
672 if (!brw_render_target_supported(brw, rb)) {
673 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
674 "texture/renderbuffer format attached: %s\n",
675 _mesa_get_format_name(intel_rb_format(irb)));
676 }
677 }
678 }
679
680 /**
681 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
682 * We can do this when the dst renderbuffer is actually a texture and
683 * there is no scaling, mirroring or scissoring.
684 *
685 * \return new buffer mask indicating the buffers left to blit using the
686 * normal path.
687 */
688 static GLbitfield
689 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
690 GLint srcX0, GLint srcY0,
691 GLint srcX1, GLint srcY1,
692 GLint dstX0, GLint dstY0,
693 GLint dstX1, GLint dstY1,
694 GLbitfield mask, GLenum filter)
695 {
696 struct brw_context *brw = brw_context(ctx);
697
698 /* Sync up the state of window system buffers. We need to do this before
699 * we go looking for the buffers.
700 */
701 intel_prepare_render(brw);
702
703 if (mask & GL_COLOR_BUFFER_BIT) {
704 GLint i;
705 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
706 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
707 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
708 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
709
710 if (!src_irb) {
711 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
712 "Falling back to software rendering.\n");
713 return mask;
714 }
715
716 /* If the source and destination are the same size with no mirroring,
717 * the rectangles are within the size of the texture and there is no
718 * scissor, then we can probably use the blit engine.
719 */
720 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
721 srcY0 - srcY1 == dstY0 - dstY1 &&
722 srcX1 >= srcX0 &&
723 srcY1 >= srcY0 &&
724 srcX0 >= 0 && srcX1 <= readFb->Width &&
725 srcY0 >= 0 && srcY1 <= readFb->Height &&
726 dstX0 >= 0 && dstX1 <= drawFb->Width &&
727 dstY0 >= 0 && dstY1 <= drawFb->Height &&
728 !ctx->Scissor.Enabled)) {
729 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
730 "Falling back to software rendering.\n");
731 return mask;
732 }
733
734 /* Blit to all active draw buffers. We don't do any pre-checking,
735 * because we assume that copying to MRTs is rare, and failure midway
736 * through copying is even more rare. Even if it was to occur, it's
737 * safe to let meta start the copy over from scratch, because
738 * glBlitFramebuffer completely overwrites the destination pixels, and
739 * results are undefined if any destination pixels have a dependency on
740 * source pixels.
741 */
742 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
743 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
744 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
745
746 if (!dst_irb) {
747 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
748 "Falling back to software rendering.\n");
749 return mask;
750 }
751
752 gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
753 gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
754 if (src_format != dst_format) {
755 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
756 "Falling back to software rendering.\n",
757 _mesa_get_format_name(src_format),
758 _mesa_get_format_name(dst_format));
759 return mask;
760 }
761
762 if (!intel_miptree_blit(brw,
763 src_irb->mt,
764 src_irb->mt_level, src_irb->mt_layer,
765 srcX0, srcY0, src_rb->Name == 0,
766 dst_irb->mt,
767 dst_irb->mt_level, dst_irb->mt_layer,
768 dstX0, dstY0, dst_rb->Name == 0,
769 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
770 perf_debug("glBlitFramebuffer(): unknown blit failure. "
771 "Falling back to software rendering.\n");
772 return mask;
773 }
774 }
775
776 mask &= ~GL_COLOR_BUFFER_BIT;
777 }
778
779 return mask;
780 }
781
782 static void
783 intel_blit_framebuffer(struct gl_context *ctx,
784 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
785 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
786 GLbitfield mask, GLenum filter)
787 {
788 mask = brw_blorp_framebuffer(brw_context(ctx),
789 srcX0, srcY0, srcX1, srcY1,
790 dstX0, dstY0, dstX1, dstY1,
791 mask, filter);
792 if (mask == 0x0)
793 return;
794
795 /* Try using the BLT engine. */
796 mask = intel_blit_framebuffer_with_blitter(ctx,
797 srcX0, srcY0, srcX1, srcY1,
798 dstX0, dstY0, dstX1, dstY1,
799 mask, filter);
800 if (mask == 0x0)
801 return;
802
803
804 _mesa_meta_BlitFramebuffer(ctx,
805 srcX0, srcY0, srcX1, srcY1,
806 dstX0, dstY0, dstX1, dstY1,
807 mask, filter);
808 }
809
810 /**
811 * This is a no-op except on multisample buffers shared with DRI2.
812 */
813 void
814 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
815 {
816 if (irb->mt && irb->mt->singlesample_mt)
817 irb->mt->need_downsample = true;
818 }
819
820 /**
821 * Does the renderbuffer have hiz enabled?
822 */
823 bool
824 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
825 {
826 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
827 }
828
829 bool
830 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
831 struct intel_renderbuffer *irb)
832 {
833 if (irb->mt)
834 return intel_miptree_slice_resolve_hiz(brw,
835 irb->mt,
836 irb->mt_level,
837 irb->mt_layer);
838
839 return false;
840 }
841
842 void
843 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
844 {
845 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
846 if (irb->mt) {
847 if (att->Layered) {
848 intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
849 } else {
850 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
851 irb->mt_level,
852 irb->mt_layer);
853 }
854 }
855 }
856
857 bool
858 intel_renderbuffer_resolve_depth(struct brw_context *brw,
859 struct intel_renderbuffer *irb)
860 {
861 if (irb->mt)
862 return intel_miptree_slice_resolve_depth(brw,
863 irb->mt,
864 irb->mt_level,
865 irb->mt_layer);
866
867 return false;
868 }
869
870 void
871 intel_renderbuffer_move_to_temp(struct brw_context *brw,
872 struct intel_renderbuffer *irb,
873 bool invalidate)
874 {
875 struct gl_renderbuffer *rb =&irb->Base.Base;
876 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
877 struct intel_mipmap_tree *new_mt;
878 int width, height, depth;
879
880 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
881
882 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
883 intel_image->base.Base.TexFormat,
884 intel_image->base.Base.Level,
885 intel_image->base.Base.Level,
886 width, height, depth,
887 true,
888 irb->mt->num_samples,
889 INTEL_MIPTREE_TILING_ANY);
890
891 if (brw_is_hiz_depth_format(brw, new_mt->format)) {
892 intel_miptree_alloc_hiz(brw, new_mt);
893 }
894
895 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
896
897 intel_miptree_reference(&irb->mt, intel_image->mt);
898 intel_renderbuffer_set_draw_offset(irb);
899 intel_miptree_release(&new_mt);
900 }
901
902 /**
903 * Do one-time context initializations related to GL_EXT_framebuffer_object.
904 * Hook in device driver functions.
905 */
906 void
907 intel_fbo_init(struct brw_context *brw)
908 {
909 struct dd_function_table *dd = &brw->ctx.Driver;
910 dd->NewFramebuffer = intel_new_framebuffer;
911 dd->NewRenderbuffer = intel_new_renderbuffer;
912 dd->MapRenderbuffer = intel_map_renderbuffer;
913 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
914 dd->RenderTexture = intel_render_texture;
915 dd->FinishRenderTexture = intel_finish_render_texture;
916 dd->ValidateFramebuffer = intel_validate_framebuffer;
917 dd->BlitFramebuffer = intel_blit_framebuffer;
918 dd->EGLImageTargetRenderbufferStorage =
919 intel_image_target_renderbuffer_storage;
920 }