c70b1bf36b2806854673c57b874598a86a9012c7
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39 #include "main/hash_table.h"
40 #include "main/set.h"
41
42 #include "swrast/swrast.h"
43 #include "drivers/common/meta.h"
44
45 #include "intel_batchbuffer.h"
46 #include "intel_buffers.h"
47 #include "intel_blit.h"
48 #include "intel_fbo.h"
49 #include "intel_mipmap_tree.h"
50 #include "intel_regions.h"
51 #include "intel_screen.h"
52 #include "intel_tex.h"
53 #include "brw_context.h"
54
55 #define FILE_DEBUG_FLAG DEBUG_FBO
56
57 /**
58 * Create a new framebuffer object.
59 */
60 static struct gl_framebuffer *
61 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
62 {
63 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
64 * class
65 */
66 return _mesa_new_framebuffer(ctx, name);
67 }
68
69
70 /** Called by gl_renderbuffer::Delete() */
71 static void
72 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
73 {
74 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
75
76 ASSERT(irb);
77
78 intel_miptree_release(&irb->mt);
79 intel_miptree_release(&irb->singlesample_mt);
80
81 _mesa_delete_renderbuffer(ctx, rb);
82 }
83
84 /**
85 * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
86 *
87 * If the miptree needs no downsample, then skip.
88 */
89 void
90 intel_renderbuffer_downsample(struct brw_context *brw,
91 struct intel_renderbuffer *irb)
92 {
93 if (!irb->need_downsample)
94 return;
95 intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
96 irb->need_downsample = false;
97 }
98
99 /**
100 * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
101 *
102 * The upsample is done unconditionally.
103 */
104 void
105 intel_renderbuffer_upsample(struct brw_context *brw,
106 struct intel_renderbuffer *irb)
107 {
108 assert(!irb->need_downsample);
109
110 intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
111 }
112
113 /**
114 * \see dd_function_table::MapRenderbuffer
115 */
116 static void
117 intel_map_renderbuffer(struct gl_context *ctx,
118 struct gl_renderbuffer *rb,
119 GLuint x, GLuint y, GLuint w, GLuint h,
120 GLbitfield mode,
121 GLubyte **out_map,
122 GLint *out_stride)
123 {
124 struct brw_context *brw = brw_context(ctx);
125 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
126 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
127 struct intel_mipmap_tree *mt;
128 void *map;
129 int stride;
130
131 if (srb->Buffer) {
132 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
133 GLint bpp = _mesa_get_format_bytes(rb->Format);
134 GLint rowStride = srb->RowStride;
135 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
136 *out_stride = rowStride;
137 return;
138 }
139
140 intel_prepare_render(brw);
141
142 /* The MapRenderbuffer API should always return a single-sampled mapping.
143 * The case we are asked to map multisampled RBs is in glReadPixels() (or
144 * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
145 * and GL expects an automatic resolve to happen.
146 *
147 * If it's a color miptree, there is a ->singlesample_mt which wraps the
148 * actual window system renderbuffer (which we may resolve to at any time),
149 * while the miptree itself is our driver-private allocation. If it's a
150 * depth or stencil miptree, we have a private MSAA buffer and no shared
151 * singlesample buffer, and since we don't expect anybody to ever actually
152 * resolve it, we just make a temporary singlesample buffer now when we
153 * have to.
154 */
155 if (rb->NumSamples > 1) {
156 if (!irb->singlesample_mt) {
157 irb->singlesample_mt =
158 intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
159 rb->Width, rb->Height,
160 0 /*num_samples*/);
161 if (!irb->singlesample_mt)
162 goto fail;
163 irb->singlesample_mt_is_tmp = true;
164 irb->need_downsample = true;
165 }
166
167 intel_renderbuffer_downsample(brw, irb);
168 mt = irb->singlesample_mt;
169
170 irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
171 } else {
172 mt = irb->mt;
173 }
174
175 /* For a window-system renderbuffer, we need to flip the mapping we receive
176 * upside-down. So we need to ask for a rectangle on flipped vertically, and
177 * we then return a pointer to the bottom of it with a negative stride.
178 */
179 if (rb->Name == 0) {
180 y = rb->Height - y - h;
181 }
182
183 intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
184 x, y, w, h, mode, &map, &stride);
185
186 if (rb->Name == 0) {
187 map += (h - 1) * stride;
188 stride = -stride;
189 }
190
191 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
192 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
193 x, y, w, h, map, stride);
194
195 *out_map = map;
196 *out_stride = stride;
197 return;
198
199 fail:
200 *out_map = NULL;
201 *out_stride = 0;
202 }
203
204 /**
205 * \see dd_function_table::UnmapRenderbuffer
206 */
207 static void
208 intel_unmap_renderbuffer(struct gl_context *ctx,
209 struct gl_renderbuffer *rb)
210 {
211 struct brw_context *brw = brw_context(ctx);
212 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
213 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
214 struct intel_mipmap_tree *mt;
215
216 DBG("%s: rb %d (%s)\n", __FUNCTION__,
217 rb->Name, _mesa_get_format_name(rb->Format));
218
219 if (srb->Buffer) {
220 /* this is a malloc'd renderbuffer (accum buffer) */
221 /* nothing to do */
222 return;
223 }
224
225 if (rb->NumSamples > 1) {
226 mt = irb->singlesample_mt;
227 } else {
228 mt = irb->mt;
229 }
230
231 intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
232
233 if (irb->need_map_upsample) {
234 intel_renderbuffer_upsample(brw, irb);
235 irb->need_map_upsample = false;
236 }
237
238 if (irb->singlesample_mt_is_tmp)
239 intel_miptree_release(&irb->singlesample_mt);
240 }
241
242
243 /**
244 * Round up the requested multisample count to the next supported sample size.
245 */
246 unsigned
247 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
248 {
249 const int *msaa_modes = intel_supported_msaa_modes(intel);
250 int quantized_samples = 0;
251
252 for (int i = 0; msaa_modes[i] != -1; ++i) {
253 if (msaa_modes[i] >= num_samples)
254 quantized_samples = msaa_modes[i];
255 else
256 break;
257 }
258
259 return quantized_samples;
260 }
261
262
263 /**
264 * Called via glRenderbufferStorageEXT() to set the format and allocate
265 * storage for a user-created renderbuffer.
266 */
267 static GLboolean
268 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
269 GLenum internalFormat,
270 GLuint width, GLuint height)
271 {
272 struct brw_context *brw = brw_context(ctx);
273 struct intel_screen *screen = brw->intelScreen;
274 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
275 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
276
277 switch (internalFormat) {
278 default:
279 /* Use the same format-choice logic as for textures.
280 * Renderbuffers aren't any different from textures for us,
281 * except they're less useful because you can't texture with
282 * them.
283 */
284 rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
285 internalFormat,
286 GL_NONE, GL_NONE);
287 break;
288 case GL_STENCIL_INDEX:
289 case GL_STENCIL_INDEX1_EXT:
290 case GL_STENCIL_INDEX4_EXT:
291 case GL_STENCIL_INDEX8_EXT:
292 case GL_STENCIL_INDEX16_EXT:
293 /* These aren't actual texture formats, so force them here. */
294 if (brw->has_separate_stencil) {
295 rb->Format = MESA_FORMAT_S_UINT8;
296 } else {
297 assert(!brw->must_use_separate_stencil);
298 rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
299 }
300 break;
301 }
302
303 rb->Width = width;
304 rb->Height = height;
305 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
306
307 intel_miptree_release(&irb->mt);
308
309 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
310 _mesa_lookup_enum_by_nr(internalFormat),
311 _mesa_get_format_name(rb->Format), width, height);
312
313 if (width == 0 || height == 0)
314 return true;
315
316 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
317 width, height,
318 rb->NumSamples);
319 if (!irb->mt)
320 return false;
321
322 irb->layer_count = 1;
323
324 return true;
325 }
326
327
328 static void
329 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
330 struct gl_renderbuffer *rb,
331 void *image_handle)
332 {
333 struct brw_context *brw = brw_context(ctx);
334 struct intel_renderbuffer *irb;
335 __DRIscreen *screen;
336 __DRIimage *image;
337
338 screen = brw->intelScreen->driScrnPriv;
339 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
340 screen->loaderPrivate);
341 if (image == NULL)
342 return;
343
344 if (image->planar_format && image->planar_format->nplanes > 1) {
345 _mesa_error(ctx, GL_INVALID_OPERATION,
346 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
347 "supported as render targets.");
348 return;
349 }
350
351 /* Buffers originating from outside are for read-only. */
352 if (image->dma_buf_imported) {
353 _mesa_error(ctx, GL_INVALID_OPERATION,
354 "glEGLImageTargetRenderbufferStorage(dma buffers are read-only)");
355 return;
356 }
357
358 /* __DRIimage is opaque to the core so it has to be checked here */
359 switch (image->format) {
360 case MESA_FORMAT_R8G8B8A8_UNORM:
361 _mesa_error(ctx, GL_INVALID_OPERATION,
362 "glEGLImageTargetRenderbufferStorage(unsupported image format");
363 return;
364 break;
365 default:
366 break;
367 }
368
369 irb = intel_renderbuffer(rb);
370 intel_miptree_release(&irb->mt);
371 irb->mt = intel_miptree_create_for_bo(brw,
372 image->region->bo,
373 image->format,
374 image->offset,
375 image->region->width,
376 image->region->height,
377 image->region->pitch,
378 image->region->tiling);
379 if (!irb->mt)
380 return;
381
382 rb->InternalFormat = image->internal_format;
383 rb->Width = image->region->width;
384 rb->Height = image->region->height;
385 rb->Format = image->format;
386 rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
387 rb->NeedsFinishRenderTexture = true;
388 irb->layer_count = 1;
389 }
390
391 /**
392 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
393 * window system framebuffer is resized.
394 *
395 * Any actual buffer reallocations for hardware renderbuffers (which would
396 * have triggered _mesa_resize_framebuffer()) were done by
397 * intel_process_dri2_buffer().
398 */
399 static GLboolean
400 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
401 GLenum internalFormat, GLuint width, GLuint height)
402 {
403 ASSERT(rb->Name == 0);
404 rb->Width = width;
405 rb->Height = height;
406 rb->InternalFormat = internalFormat;
407
408 return true;
409 }
410
411 /** Dummy function for gl_renderbuffer::AllocStorage() */
412 static GLboolean
413 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
414 GLenum internalFormat, GLuint width, GLuint height)
415 {
416 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
417 return false;
418 }
419
420 /**
421 * Create a new intel_renderbuffer which corresponds to an on-screen window,
422 * not a user-created renderbuffer.
423 *
424 * \param num_samples must be quantized.
425 */
426 struct intel_renderbuffer *
427 intel_create_renderbuffer(mesa_format format, unsigned num_samples)
428 {
429 struct intel_renderbuffer *irb;
430 struct gl_renderbuffer *rb;
431
432 GET_CURRENT_CONTEXT(ctx);
433
434 irb = CALLOC_STRUCT(intel_renderbuffer);
435 if (!irb) {
436 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
437 return NULL;
438 }
439
440 rb = &irb->Base.Base;
441 irb->layer_count = 1;
442
443 _mesa_init_renderbuffer(rb, 0);
444 rb->ClassID = INTEL_RB_CLASS;
445 rb->_BaseFormat = _mesa_get_format_base_format(format);
446 rb->Format = format;
447 rb->InternalFormat = rb->_BaseFormat;
448 rb->NumSamples = num_samples;
449
450 /* intel-specific methods */
451 rb->Delete = intel_delete_renderbuffer;
452 rb->AllocStorage = intel_alloc_window_storage;
453
454 return irb;
455 }
456
457 /**
458 * Private window-system buffers (as opposed to ones shared with the display
459 * server created with intel_create_renderbuffer()) are most similar in their
460 * handling to user-created renderbuffers, but they have a resize handler that
461 * may be called at intel_update_renderbuffers() time.
462 *
463 * \param num_samples must be quantized.
464 */
465 struct intel_renderbuffer *
466 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
467 {
468 struct intel_renderbuffer *irb;
469
470 irb = intel_create_renderbuffer(format, num_samples);
471 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
472
473 return irb;
474 }
475
476 /**
477 * Create a new renderbuffer object.
478 * Typically called via glBindRenderbufferEXT().
479 */
480 static struct gl_renderbuffer *
481 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
482 {
483 struct intel_renderbuffer *irb;
484 struct gl_renderbuffer *rb;
485
486 irb = CALLOC_STRUCT(intel_renderbuffer);
487 if (!irb) {
488 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
489 return NULL;
490 }
491
492 rb = &irb->Base.Base;
493
494 _mesa_init_renderbuffer(rb, name);
495 rb->ClassID = INTEL_RB_CLASS;
496
497 /* intel-specific methods */
498 rb->Delete = intel_delete_renderbuffer;
499 rb->AllocStorage = intel_alloc_renderbuffer_storage;
500 /* span routines set in alloc_storage function */
501
502 return rb;
503 }
504
505 static bool
506 intel_renderbuffer_update_wrapper(struct brw_context *brw,
507 struct intel_renderbuffer *irb,
508 struct gl_texture_image *image,
509 uint32_t layer,
510 bool layered)
511 {
512 struct gl_renderbuffer *rb = &irb->Base.Base;
513 struct intel_texture_image *intel_image = intel_texture_image(image);
514 struct intel_mipmap_tree *mt = intel_image->mt;
515 int level = image->Level;
516
517 rb->AllocStorage = intel_nop_alloc_storage;
518
519 /* adjust for texture view parameters */
520 layer += image->TexObject->MinLayer;
521 level += image->TexObject->MinLevel;
522
523 intel_miptree_check_level_layer(mt, level, layer);
524 irb->mt_level = level;
525
526 int layer_multiplier;
527 switch (mt->msaa_layout) {
528 case INTEL_MSAA_LAYOUT_UMS:
529 case INTEL_MSAA_LAYOUT_CMS:
530 layer_multiplier = mt->num_samples;
531 break;
532
533 default:
534 layer_multiplier = 1;
535 }
536
537 irb->mt_layer = layer_multiplier * layer;
538
539 if (layered) {
540 irb->layer_count = image->TexObject->NumLayers ?: mt->level[level].depth / layer_multiplier;
541 } else {
542 irb->layer_count = 1;
543 }
544
545 intel_miptree_reference(&irb->mt, mt);
546
547 intel_renderbuffer_set_draw_offset(irb);
548
549 if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
550 intel_miptree_alloc_hiz(brw, mt);
551 if (!mt->hiz_mt)
552 return false;
553 }
554
555 return true;
556 }
557
558 void
559 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
560 {
561 unsigned int dst_x, dst_y;
562
563 /* compute offset of the particular 2D image within the texture region */
564 intel_miptree_get_image_offset(irb->mt,
565 irb->mt_level,
566 irb->mt_layer,
567 &dst_x, &dst_y);
568
569 irb->draw_x = dst_x;
570 irb->draw_y = dst_y;
571 }
572
573 /**
574 * Called by glFramebufferTexture[123]DEXT() (and other places) to
575 * prepare for rendering into texture memory. This might be called
576 * many times to choose different texture levels, cube faces, etc
577 * before intel_finish_render_texture() is ever called.
578 */
579 static void
580 intel_render_texture(struct gl_context * ctx,
581 struct gl_framebuffer *fb,
582 struct gl_renderbuffer_attachment *att)
583 {
584 struct brw_context *brw = brw_context(ctx);
585 struct gl_renderbuffer *rb = att->Renderbuffer;
586 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
587 struct gl_texture_image *image = rb->TexImage;
588 struct intel_texture_image *intel_image = intel_texture_image(image);
589 struct intel_mipmap_tree *mt = intel_image->mt;
590 int layer;
591
592 (void) fb;
593
594 if (att->CubeMapFace > 0) {
595 assert(att->Zoffset == 0);
596 layer = att->CubeMapFace;
597 } else {
598 layer = att->Zoffset;
599 }
600
601 if (!intel_image->mt) {
602 /* Fallback on drawing to a texture that doesn't have a miptree
603 * (has a border, width/height 0, etc.)
604 */
605 _swrast_render_texture(ctx, fb, att);
606 return;
607 }
608
609 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
610
611 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
612 _swrast_render_texture(ctx, fb, att);
613 return;
614 }
615
616 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
617 _mesa_get_format_name(image->TexFormat),
618 att->Texture->Name, image->Width, image->Height, image->Depth,
619 rb->RefCount);
620 }
621
622
623 #define fbo_incomplete(fb, ...) do { \
624 static GLuint msg_id = 0; \
625 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
626 _mesa_gl_debug(ctx, &msg_id, \
627 MESA_DEBUG_TYPE_OTHER, \
628 MESA_DEBUG_SEVERITY_MEDIUM, \
629 __VA_ARGS__); \
630 } \
631 DBG(__VA_ARGS__); \
632 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
633 } while (0)
634
635 /**
636 * Do additional "completeness" testing of a framebuffer object.
637 */
638 static void
639 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
640 {
641 struct brw_context *brw = brw_context(ctx);
642 struct intel_renderbuffer *depthRb =
643 intel_get_renderbuffer(fb, BUFFER_DEPTH);
644 struct intel_renderbuffer *stencilRb =
645 intel_get_renderbuffer(fb, BUFFER_STENCIL);
646 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
647 int i;
648
649 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
650 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
651 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
652
653 if (depthRb)
654 depth_mt = depthRb->mt;
655 if (stencilRb) {
656 stencil_mt = stencilRb->mt;
657 if (stencil_mt->stencil_mt)
658 stencil_mt = stencil_mt->stencil_mt;
659 }
660
661 if (depth_mt && stencil_mt) {
662 if (brw->gen >= 7) {
663 /* For gen >= 7, we are using the lod/minimum-array-element fields
664 * and supportting layered rendering. This means that we must restrict
665 * the depth & stencil attachments to match in various more retrictive
666 * ways. (width, height, depth, LOD and layer)
667 */
668 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
669 depth_mt->physical_height0 != stencil_mt->physical_height0 ||
670 depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
671 depthRb->mt_level != stencilRb->mt_level ||
672 depthRb->mt_layer != stencilRb->mt_layer) {
673 fbo_incomplete(fb,
674 "FBO incomplete: depth and stencil must match in"
675 "width, height, depth, LOD and layer\n");
676 }
677 }
678 if (depth_mt == stencil_mt) {
679 /* For true packed depth/stencil (not faked on prefers-separate-stencil
680 * hardware) we need to be sure they're the same level/layer, since
681 * we'll be emitting a single packet describing the packed setup.
682 */
683 if (depthRb->mt_level != stencilRb->mt_level ||
684 depthRb->mt_layer != stencilRb->mt_layer) {
685 fbo_incomplete(fb,
686 "FBO incomplete: depth image level/layer %d/%d != "
687 "stencil image %d/%d\n",
688 depthRb->mt_level,
689 depthRb->mt_layer,
690 stencilRb->mt_level,
691 stencilRb->mt_layer);
692 }
693 } else {
694 if (!brw->has_separate_stencil) {
695 fbo_incomplete(fb, "FBO incomplete: separate stencil "
696 "unsupported\n");
697 }
698 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
699 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
700 "instead of S8\n",
701 _mesa_get_format_name(stencil_mt->format));
702 }
703 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
704 /* Before Gen7, separate depth and stencil buffers can be used
705 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
706 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
707 * [DevSNB]: This field must be set to the same value (enabled
708 * or disabled) as Hierarchical Depth Buffer Enable.
709 */
710 fbo_incomplete(fb, "FBO incomplete: separate stencil "
711 "without HiZ\n");
712 }
713 }
714 }
715
716 for (i = 0; i < Elements(fb->Attachment); i++) {
717 struct gl_renderbuffer *rb;
718 struct intel_renderbuffer *irb;
719
720 if (fb->Attachment[i].Type == GL_NONE)
721 continue;
722
723 /* A supported attachment will have a Renderbuffer set either
724 * from being a Renderbuffer or being a texture that got the
725 * intel_wrap_texture() treatment.
726 */
727 rb = fb->Attachment[i].Renderbuffer;
728 if (rb == NULL) {
729 fbo_incomplete(fb, "FBO incomplete: attachment without "
730 "renderbuffer\n");
731 continue;
732 }
733
734 if (fb->Attachment[i].Type == GL_TEXTURE) {
735 if (rb->TexImage->Border) {
736 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
737 continue;
738 }
739 }
740
741 irb = intel_renderbuffer(rb);
742 if (irb == NULL) {
743 fbo_incomplete(fb, "FBO incomplete: software rendering "
744 "renderbuffer\n");
745 continue;
746 }
747
748 if (!brw_render_target_supported(brw, rb)) {
749 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
750 "texture/renderbuffer format attached: %s\n",
751 _mesa_get_format_name(intel_rb_format(irb)));
752 }
753 }
754 }
755
756 /**
757 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
758 * We can do this when the dst renderbuffer is actually a texture and
759 * there is no scaling, mirroring or scissoring.
760 *
761 * \return new buffer mask indicating the buffers left to blit using the
762 * normal path.
763 */
764 static GLbitfield
765 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
766 GLint srcX0, GLint srcY0,
767 GLint srcX1, GLint srcY1,
768 GLint dstX0, GLint dstY0,
769 GLint dstX1, GLint dstY1,
770 GLbitfield mask, GLenum filter)
771 {
772 struct brw_context *brw = brw_context(ctx);
773
774 /* Sync up the state of window system buffers. We need to do this before
775 * we go looking for the buffers.
776 */
777 intel_prepare_render(brw);
778
779 if (mask & GL_COLOR_BUFFER_BIT) {
780 GLint i;
781 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
782 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
783 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
784 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
785
786 if (!src_irb) {
787 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
788 "Falling back to software rendering.\n");
789 return mask;
790 }
791
792 /* If the source and destination are the same size with no mirroring,
793 * the rectangles are within the size of the texture and there is no
794 * scissor, then we can probably use the blit engine.
795 */
796 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
797 srcY0 - srcY1 == dstY0 - dstY1 &&
798 srcX1 >= srcX0 &&
799 srcY1 >= srcY0 &&
800 srcX0 >= 0 && srcX1 <= readFb->Width &&
801 srcY0 >= 0 && srcY1 <= readFb->Height &&
802 dstX0 >= 0 && dstX1 <= drawFb->Width &&
803 dstY0 >= 0 && dstY1 <= drawFb->Height &&
804 !(ctx->Scissor.EnableFlags))) {
805 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
806 "Falling back to software rendering.\n");
807 return mask;
808 }
809
810 /* Blit to all active draw buffers. We don't do any pre-checking,
811 * because we assume that copying to MRTs is rare, and failure midway
812 * through copying is even more rare. Even if it was to occur, it's
813 * safe to let meta start the copy over from scratch, because
814 * glBlitFramebuffer completely overwrites the destination pixels, and
815 * results are undefined if any destination pixels have a dependency on
816 * source pixels.
817 */
818 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
819 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
820 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
821
822 if (!dst_irb) {
823 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
824 "Falling back to software rendering.\n");
825 return mask;
826 }
827
828 if (!intel_miptree_blit(brw,
829 src_irb->mt,
830 src_irb->mt_level, src_irb->mt_layer,
831 srcX0, srcY0, src_rb->Name == 0,
832 dst_irb->mt,
833 dst_irb->mt_level, dst_irb->mt_layer,
834 dstX0, dstY0, dst_rb->Name == 0,
835 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
836 perf_debug("glBlitFramebuffer(): unknown blit failure. "
837 "Falling back to software rendering.\n");
838 return mask;
839 }
840 }
841
842 mask &= ~GL_COLOR_BUFFER_BIT;
843 }
844
845 return mask;
846 }
847
848 static void
849 intel_blit_framebuffer(struct gl_context *ctx,
850 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
851 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
852 GLbitfield mask, GLenum filter)
853 {
854 mask = brw_blorp_framebuffer(brw_context(ctx),
855 srcX0, srcY0, srcX1, srcY1,
856 dstX0, dstY0, dstX1, dstY1,
857 mask, filter);
858 if (mask == 0x0)
859 return;
860
861 /* Try using the BLT engine. */
862 mask = intel_blit_framebuffer_with_blitter(ctx,
863 srcX0, srcY0, srcX1, srcY1,
864 dstX0, dstY0, dstX1, dstY1,
865 mask, filter);
866 if (mask == 0x0)
867 return;
868
869
870 _mesa_meta_BlitFramebuffer(ctx,
871 srcX0, srcY0, srcX1, srcY1,
872 dstX0, dstY0, dstX1, dstY1,
873 mask, filter);
874 }
875
876 /**
877 * Does the renderbuffer have hiz enabled?
878 */
879 bool
880 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
881 {
882 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
883 }
884
885 bool
886 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
887 struct intel_renderbuffer *irb)
888 {
889 if (irb->mt)
890 return intel_miptree_slice_resolve_hiz(brw,
891 irb->mt,
892 irb->mt_level,
893 irb->mt_layer);
894
895 return false;
896 }
897
898 void
899 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
900 {
901 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
902 if (irb->mt) {
903 if (att->Layered) {
904 intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
905 } else {
906 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
907 irb->mt_level,
908 irb->mt_layer);
909 }
910 }
911 }
912
913 bool
914 intel_renderbuffer_resolve_depth(struct brw_context *brw,
915 struct intel_renderbuffer *irb)
916 {
917 if (irb->mt)
918 return intel_miptree_slice_resolve_depth(brw,
919 irb->mt,
920 irb->mt_level,
921 irb->mt_layer);
922
923 return false;
924 }
925
926 void
927 intel_renderbuffer_move_to_temp(struct brw_context *brw,
928 struct intel_renderbuffer *irb,
929 bool invalidate)
930 {
931 struct gl_renderbuffer *rb =&irb->Base.Base;
932 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
933 struct intel_mipmap_tree *new_mt;
934 int width, height, depth;
935
936 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
937
938 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
939 intel_image->base.Base.TexFormat,
940 intel_image->base.Base.Level,
941 intel_image->base.Base.Level,
942 width, height, depth,
943 true,
944 irb->mt->num_samples,
945 INTEL_MIPTREE_TILING_ANY);
946
947 if (brw_is_hiz_depth_format(brw, new_mt->format)) {
948 intel_miptree_alloc_hiz(brw, new_mt);
949 }
950
951 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
952
953 intel_miptree_reference(&irb->mt, intel_image->mt);
954 intel_renderbuffer_set_draw_offset(irb);
955 intel_miptree_release(&new_mt);
956 }
957
958 void
959 brw_render_cache_set_clear(struct brw_context *brw)
960 {
961 struct set_entry *entry;
962
963 set_foreach(brw->render_cache, entry) {
964 _mesa_set_remove(brw->render_cache, entry);
965 }
966 }
967
968 void
969 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
970 {
971 _mesa_set_add(brw->render_cache, _mesa_hash_pointer(bo), bo);
972 }
973
974 /**
975 * Emits an appropriate flush for a BO if it has been rendered to within the
976 * same batchbuffer as a read that's about to be emitted.
977 *
978 * The GPU has separate, incoherent caches for the render cache and the
979 * sampler cache, along with other caches. Usually data in the different
980 * caches don't interact (e.g. we don't render to our driver-generated
981 * immediate constant data), but for render-to-texture in FBOs we definitely
982 * do. When a batchbuffer is flushed, the kernel will ensure that everything
983 * necessary is flushed before another use of that BO, but for reuse from
984 * different caches within a batchbuffer, it's all our responsibility.
985 */
986 void
987 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
988 {
989 if (!_mesa_set_search(brw->render_cache, _mesa_hash_pointer(bo), bo))
990 return;
991
992 intel_batchbuffer_emit_mi_flush(brw);
993 }
994
995 /**
996 * Do one-time context initializations related to GL_EXT_framebuffer_object.
997 * Hook in device driver functions.
998 */
999 void
1000 intel_fbo_init(struct brw_context *brw)
1001 {
1002 struct dd_function_table *dd = &brw->ctx.Driver;
1003 dd->NewFramebuffer = intel_new_framebuffer;
1004 dd->NewRenderbuffer = intel_new_renderbuffer;
1005 dd->MapRenderbuffer = intel_map_renderbuffer;
1006 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
1007 dd->RenderTexture = intel_render_texture;
1008 dd->ValidateFramebuffer = intel_validate_framebuffer;
1009 dd->BlitFramebuffer = intel_blit_framebuffer;
1010 dd->EGLImageTargetRenderbufferStorage =
1011 intel_image_target_renderbuffer_storage;
1012
1013 brw->render_cache = _mesa_set_create(brw, _mesa_key_pointer_equal);
1014 }