mesa/i965/i915/r200: eliminate gl_vertex_program
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/enums.h"
27 #include "main/imports.h"
28 #include "main/macros.h"
29 #include "main/mtypes.h"
30 #include "main/fbobject.h"
31 #include "main/framebuffer.h"
32 #include "main/renderbuffer.h"
33 #include "main/context.h"
34 #include "main/teximage.h"
35 #include "main/image.h"
36 #include "main/condrender.h"
37 #include "util/hash_table.h"
38 #include "util/set.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_image.h"
49 #include "intel_screen.h"
50 #include "intel_tex.h"
51 #include "brw_context.h"
52 #include "brw_defines.h"
53
54 #define FILE_DEBUG_FLAG DEBUG_FBO
55
56 /** Called by gl_renderbuffer::Delete() */
57 static void
58 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
59 {
60 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
61
62 assert(irb);
63
64 intel_miptree_release(&irb->mt);
65 intel_miptree_release(&irb->singlesample_mt);
66
67 _mesa_delete_renderbuffer(ctx, rb);
68 }
69
70 /**
71 * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
72 *
73 * If the miptree needs no downsample, then skip.
74 */
75 void
76 intel_renderbuffer_downsample(struct brw_context *brw,
77 struct intel_renderbuffer *irb)
78 {
79 if (!irb->need_downsample)
80 return;
81 intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
82 irb->need_downsample = false;
83 }
84
85 /**
86 * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
87 *
88 * The upsample is done unconditionally.
89 */
90 void
91 intel_renderbuffer_upsample(struct brw_context *brw,
92 struct intel_renderbuffer *irb)
93 {
94 assert(!irb->need_downsample);
95
96 intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
97 }
98
99 /**
100 * \see dd_function_table::MapRenderbuffer
101 */
102 static void
103 intel_map_renderbuffer(struct gl_context *ctx,
104 struct gl_renderbuffer *rb,
105 GLuint x, GLuint y, GLuint w, GLuint h,
106 GLbitfield mode,
107 GLubyte **out_map,
108 GLint *out_stride)
109 {
110 struct brw_context *brw = brw_context(ctx);
111 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
112 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
113 struct intel_mipmap_tree *mt;
114 void *map;
115 ptrdiff_t stride;
116
117 if (srb->Buffer) {
118 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
119 GLint bpp = _mesa_get_format_bytes(rb->Format);
120 GLint rowStride = srb->RowStride;
121 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
122 *out_stride = rowStride;
123 return;
124 }
125
126 intel_prepare_render(brw);
127
128 /* The MapRenderbuffer API should always return a single-sampled mapping.
129 * The case we are asked to map multisampled RBs is in glReadPixels() (or
130 * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
131 * and GL expects an automatic resolve to happen.
132 *
133 * If it's a color miptree, there is a ->singlesample_mt which wraps the
134 * actual window system renderbuffer (which we may resolve to at any time),
135 * while the miptree itself is our driver-private allocation. If it's a
136 * depth or stencil miptree, we have a private MSAA buffer and no shared
137 * singlesample buffer, and since we don't expect anybody to ever actually
138 * resolve it, we just make a temporary singlesample buffer now when we
139 * have to.
140 */
141 if (rb->NumSamples > 1) {
142 if (!irb->singlesample_mt) {
143 irb->singlesample_mt =
144 intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
145 rb->Width, rb->Height,
146 0 /*num_samples*/);
147 if (!irb->singlesample_mt)
148 goto fail;
149 irb->singlesample_mt_is_tmp = true;
150 irb->need_downsample = true;
151 }
152
153 intel_renderbuffer_downsample(brw, irb);
154 mt = irb->singlesample_mt;
155
156 irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
157 } else {
158 mt = irb->mt;
159 }
160
161 /* For a window-system renderbuffer, we need to flip the mapping we receive
162 * upside-down. So we need to ask for a rectangle on flipped vertically, and
163 * we then return a pointer to the bottom of it with a negative stride.
164 */
165 if (rb->Name == 0) {
166 y = rb->Height - y - h;
167 }
168
169 intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
170 x, y, w, h, mode, &map, &stride);
171
172 if (rb->Name == 0) {
173 map += (h - 1) * stride;
174 stride = -stride;
175 }
176
177 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
178 __func__, rb->Name, _mesa_get_format_name(rb->Format),
179 x, y, w, h, map, stride);
180
181 *out_map = map;
182 *out_stride = stride;
183 return;
184
185 fail:
186 *out_map = NULL;
187 *out_stride = 0;
188 }
189
190 /**
191 * \see dd_function_table::UnmapRenderbuffer
192 */
193 static void
194 intel_unmap_renderbuffer(struct gl_context *ctx,
195 struct gl_renderbuffer *rb)
196 {
197 struct brw_context *brw = brw_context(ctx);
198 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
199 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
200 struct intel_mipmap_tree *mt;
201
202 DBG("%s: rb %d (%s)\n", __func__,
203 rb->Name, _mesa_get_format_name(rb->Format));
204
205 if (srb->Buffer) {
206 /* this is a malloc'd renderbuffer (accum buffer) */
207 /* nothing to do */
208 return;
209 }
210
211 if (rb->NumSamples > 1) {
212 mt = irb->singlesample_mt;
213 } else {
214 mt = irb->mt;
215 }
216
217 intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
218
219 if (irb->need_map_upsample) {
220 intel_renderbuffer_upsample(brw, irb);
221 irb->need_map_upsample = false;
222 }
223
224 if (irb->singlesample_mt_is_tmp)
225 intel_miptree_release(&irb->singlesample_mt);
226 }
227
228
229 /**
230 * Round up the requested multisample count to the next supported sample size.
231 */
232 unsigned
233 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
234 {
235 const int *msaa_modes = intel_supported_msaa_modes(intel);
236 int quantized_samples = 0;
237
238 for (int i = 0; msaa_modes[i] != -1; ++i) {
239 if (msaa_modes[i] >= num_samples)
240 quantized_samples = msaa_modes[i];
241 else
242 break;
243 }
244
245 return quantized_samples;
246 }
247
248 static mesa_format
249 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
250 {
251 struct brw_context *brw = brw_context(ctx);
252
253 switch (internalFormat) {
254 default:
255 /* Use the same format-choice logic as for textures.
256 * Renderbuffers aren't any different from textures for us,
257 * except they're less useful because you can't texture with
258 * them.
259 */
260 return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
261 internalFormat,
262 GL_NONE, GL_NONE);
263 break;
264 case GL_STENCIL_INDEX:
265 case GL_STENCIL_INDEX1_EXT:
266 case GL_STENCIL_INDEX4_EXT:
267 case GL_STENCIL_INDEX8_EXT:
268 case GL_STENCIL_INDEX16_EXT:
269 /* These aren't actual texture formats, so force them here. */
270 if (brw->has_separate_stencil) {
271 return MESA_FORMAT_S_UINT8;
272 } else {
273 assert(!brw->must_use_separate_stencil);
274 return MESA_FORMAT_Z24_UNORM_S8_UINT;
275 }
276 }
277 }
278
279 static GLboolean
280 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
281 GLenum internalFormat,
282 GLuint width, GLuint height)
283 {
284 struct brw_context *brw = brw_context(ctx);
285 struct intel_screen *screen = brw->screen;
286 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
287
288 assert(rb->Format != MESA_FORMAT_NONE);
289
290 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
291 rb->Width = width;
292 rb->Height = height;
293 rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
294
295 intel_miptree_release(&irb->mt);
296
297 DBG("%s: %s: %s (%dx%d)\n", __func__,
298 _mesa_enum_to_string(internalFormat),
299 _mesa_get_format_name(rb->Format), width, height);
300
301 if (width == 0 || height == 0)
302 return true;
303
304 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
305 width, height,
306 rb->NumSamples);
307 if (!irb->mt)
308 return false;
309
310 irb->layer_count = 1;
311
312 return true;
313 }
314
315 /**
316 * Called via glRenderbufferStorageEXT() to set the format and allocate
317 * storage for a user-created renderbuffer.
318 */
319 static GLboolean
320 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
321 GLenum internalFormat,
322 GLuint width, GLuint height)
323 {
324 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
325 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
326 }
327
328 static void
329 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
330 struct gl_renderbuffer *rb,
331 void *image_handle)
332 {
333 struct brw_context *brw = brw_context(ctx);
334 struct intel_renderbuffer *irb;
335 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
336 __DRIimage *image;
337
338 image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
339 dri_screen->loaderPrivate);
340 if (image == NULL)
341 return;
342
343 if (image->planar_format && image->planar_format->nplanes > 1) {
344 _mesa_error(ctx, GL_INVALID_OPERATION,
345 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
346 "supported as render targets.)");
347 return;
348 }
349
350 /* __DRIimage is opaque to the core so it has to be checked here */
351 if (!brw->format_supported_as_render_target[image->format]) {
352 _mesa_error(ctx, GL_INVALID_OPERATION,
353 "glEGLImageTargetRenderbufferStorage(unsupported image format)");
354 return;
355 }
356
357 irb = intel_renderbuffer(rb);
358 intel_miptree_release(&irb->mt);
359
360 /* Disable creation of the miptree's aux buffers because the driver exposes
361 * no EGL API to manage them. That is, there is no API for resolving the aux
362 * buffer's content to the main buffer nor for invalidating the aux buffer's
363 * content.
364 */
365 irb->mt = intel_miptree_create_for_bo(brw,
366 image->bo,
367 image->format,
368 image->offset,
369 image->width,
370 image->height,
371 1,
372 image->pitch,
373 MIPTREE_LAYOUT_DISABLE_AUX);
374 if (!irb->mt)
375 return;
376
377 /* Adjust the miptree's upper-left coordinate.
378 *
379 * FIXME: Adjusting the miptree's layout outside of
380 * intel_miptree_create_layout() is fragile. Plumb the adjustment through
381 * intel_miptree_create_layout() and brw_tex_layout().
382 */
383 irb->mt->level[0].level_x = image->tile_x;
384 irb->mt->level[0].level_y = image->tile_y;
385 irb->mt->level[0].slice[0].x_offset = image->tile_x;
386 irb->mt->level[0].slice[0].y_offset = image->tile_y;
387 irb->mt->total_width += image->tile_x;
388 irb->mt->total_height += image->tile_y;
389
390 rb->InternalFormat = image->internal_format;
391 rb->Width = image->width;
392 rb->Height = image->height;
393 rb->Format = image->format;
394 rb->_BaseFormat = _mesa_get_format_base_format(image->format);
395 rb->NeedsFinishRenderTexture = true;
396 irb->layer_count = 1;
397 }
398
399 /**
400 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
401 * window system framebuffer is resized.
402 *
403 * Any actual buffer reallocations for hardware renderbuffers (which would
404 * have triggered _mesa_resize_framebuffer()) were done by
405 * intel_process_dri2_buffer().
406 */
407 static GLboolean
408 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
409 GLenum internalFormat, GLuint width, GLuint height)
410 {
411 (void) ctx;
412 assert(rb->Name == 0);
413 rb->Width = width;
414 rb->Height = height;
415 rb->InternalFormat = internalFormat;
416
417 return true;
418 }
419
420 /** Dummy function for gl_renderbuffer::AllocStorage() */
421 static GLboolean
422 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
423 GLenum internalFormat, GLuint width, GLuint height)
424 {
425 (void) rb;
426 (void) internalFormat;
427 (void) width;
428 (void) height;
429 _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
430 return false;
431 }
432
433 /**
434 * Create a new intel_renderbuffer which corresponds to an on-screen window,
435 * not a user-created renderbuffer.
436 *
437 * \param num_samples must be quantized.
438 */
439 struct intel_renderbuffer *
440 intel_create_renderbuffer(mesa_format format, unsigned num_samples)
441 {
442 struct intel_renderbuffer *irb;
443 struct gl_renderbuffer *rb;
444
445 GET_CURRENT_CONTEXT(ctx);
446
447 irb = CALLOC_STRUCT(intel_renderbuffer);
448 if (!irb) {
449 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
450 return NULL;
451 }
452
453 rb = &irb->Base.Base;
454 irb->layer_count = 1;
455
456 _mesa_init_renderbuffer(rb, 0);
457 rb->ClassID = INTEL_RB_CLASS;
458 rb->_BaseFormat = _mesa_get_format_base_format(format);
459 rb->Format = format;
460 rb->InternalFormat = rb->_BaseFormat;
461 rb->NumSamples = num_samples;
462
463 /* intel-specific methods */
464 rb->Delete = intel_delete_renderbuffer;
465 rb->AllocStorage = intel_alloc_window_storage;
466
467 return irb;
468 }
469
470 /**
471 * Private window-system buffers (as opposed to ones shared with the display
472 * server created with intel_create_renderbuffer()) are most similar in their
473 * handling to user-created renderbuffers, but they have a resize handler that
474 * may be called at intel_update_renderbuffers() time.
475 *
476 * \param num_samples must be quantized.
477 */
478 struct intel_renderbuffer *
479 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
480 {
481 struct intel_renderbuffer *irb;
482
483 irb = intel_create_renderbuffer(format, num_samples);
484 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
485
486 return irb;
487 }
488
489 /**
490 * Create a new renderbuffer object.
491 * Typically called via glBindRenderbufferEXT().
492 */
493 static struct gl_renderbuffer *
494 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
495 {
496 struct intel_renderbuffer *irb;
497 struct gl_renderbuffer *rb;
498
499 irb = CALLOC_STRUCT(intel_renderbuffer);
500 if (!irb) {
501 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
502 return NULL;
503 }
504
505 rb = &irb->Base.Base;
506
507 _mesa_init_renderbuffer(rb, name);
508 rb->ClassID = INTEL_RB_CLASS;
509
510 /* intel-specific methods */
511 rb->Delete = intel_delete_renderbuffer;
512 rb->AllocStorage = intel_alloc_renderbuffer_storage;
513 /* span routines set in alloc_storage function */
514
515 return rb;
516 }
517
518 static bool
519 intel_renderbuffer_update_wrapper(struct brw_context *brw,
520 struct intel_renderbuffer *irb,
521 struct gl_texture_image *image,
522 uint32_t layer,
523 bool layered)
524 {
525 struct gl_renderbuffer *rb = &irb->Base.Base;
526 struct intel_texture_image *intel_image = intel_texture_image(image);
527 struct intel_mipmap_tree *mt = intel_image->mt;
528 int level = image->Level;
529
530 rb->AllocStorage = intel_nop_alloc_storage;
531
532 /* adjust for texture view parameters */
533 layer += image->TexObject->MinLayer;
534 level += image->TexObject->MinLevel;
535
536 intel_miptree_check_level_layer(mt, level, layer);
537 irb->mt_level = level;
538
539 int layer_multiplier;
540 switch (mt->msaa_layout) {
541 case INTEL_MSAA_LAYOUT_UMS:
542 case INTEL_MSAA_LAYOUT_CMS:
543 layer_multiplier = mt->num_samples;
544 break;
545
546 default:
547 layer_multiplier = 1;
548 }
549
550 irb->mt_layer = layer_multiplier * layer;
551
552 if (!layered) {
553 irb->layer_count = 1;
554 } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
555 irb->layer_count = image->TexObject->NumLayers;
556 } else {
557 irb->layer_count = mt->level[level].depth / layer_multiplier;
558 }
559
560 intel_miptree_reference(&irb->mt, mt);
561
562 intel_renderbuffer_set_draw_offset(irb);
563
564 if (intel_miptree_wants_hiz_buffer(brw, mt)) {
565 intel_miptree_alloc_hiz(brw, mt);
566 if (!mt->hiz_buf)
567 return false;
568 }
569
570 return true;
571 }
572
573 void
574 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
575 {
576 unsigned int dst_x, dst_y;
577
578 /* compute offset of the particular 2D image within the texture region */
579 intel_miptree_get_image_offset(irb->mt,
580 irb->mt_level,
581 irb->mt_layer,
582 &dst_x, &dst_y);
583
584 irb->draw_x = dst_x;
585 irb->draw_y = dst_y;
586 }
587
588 /**
589 * Called by glFramebufferTexture[123]DEXT() (and other places) to
590 * prepare for rendering into texture memory. This might be called
591 * many times to choose different texture levels, cube faces, etc
592 * before intel_finish_render_texture() is ever called.
593 */
594 static void
595 intel_render_texture(struct gl_context * ctx,
596 struct gl_framebuffer *fb,
597 struct gl_renderbuffer_attachment *att)
598 {
599 struct brw_context *brw = brw_context(ctx);
600 struct gl_renderbuffer *rb = att->Renderbuffer;
601 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
602 struct gl_texture_image *image = rb->TexImage;
603 struct intel_texture_image *intel_image = intel_texture_image(image);
604 struct intel_mipmap_tree *mt = intel_image->mt;
605 int layer;
606
607 (void) fb;
608
609 if (att->CubeMapFace > 0) {
610 assert(att->Zoffset == 0);
611 layer = att->CubeMapFace;
612 } else {
613 layer = att->Zoffset;
614 }
615
616 if (!intel_image->mt) {
617 /* Fallback on drawing to a texture that doesn't have a miptree
618 * (has a border, width/height 0, etc.)
619 */
620 _swrast_render_texture(ctx, fb, att);
621 return;
622 }
623
624 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
625
626 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
627 _swrast_render_texture(ctx, fb, att);
628 return;
629 }
630
631 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
632 _mesa_get_format_name(image->TexFormat),
633 att->Texture->Name, image->Width, image->Height, image->Depth,
634 rb->RefCount);
635 }
636
637
638 #define fbo_incomplete(fb, ...) do { \
639 static GLuint msg_id = 0; \
640 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
641 _mesa_gl_debug(ctx, &msg_id, \
642 MESA_DEBUG_SOURCE_API, \
643 MESA_DEBUG_TYPE_OTHER, \
644 MESA_DEBUG_SEVERITY_MEDIUM, \
645 __VA_ARGS__); \
646 } \
647 DBG(__VA_ARGS__); \
648 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
649 } while (0)
650
651 /**
652 * Do additional "completeness" testing of a framebuffer object.
653 */
654 static void
655 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
656 {
657 struct brw_context *brw = brw_context(ctx);
658 struct intel_renderbuffer *depthRb =
659 intel_get_renderbuffer(fb, BUFFER_DEPTH);
660 struct intel_renderbuffer *stencilRb =
661 intel_get_renderbuffer(fb, BUFFER_STENCIL);
662 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
663 unsigned i;
664
665 DBG("%s() on fb %p (%s)\n", __func__,
666 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
667 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
668
669 if (depthRb)
670 depth_mt = depthRb->mt;
671 if (stencilRb) {
672 stencil_mt = stencilRb->mt;
673 if (stencil_mt->stencil_mt)
674 stencil_mt = stencil_mt->stencil_mt;
675 }
676
677 if (depth_mt && stencil_mt) {
678 if (brw->gen >= 6) {
679 /* For gen >= 6, we are using the lod/minimum-array-element fields
680 * and supporting layered rendering. This means that we must restrict
681 * the depth & stencil attachments to match in various more retrictive
682 * ways. (width, height, depth, LOD and layer)
683 */
684 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
685 depth_mt->physical_height0 != stencil_mt->physical_height0 ||
686 depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
687 depthRb->mt_level != stencilRb->mt_level ||
688 depthRb->mt_layer != stencilRb->mt_layer) {
689 fbo_incomplete(fb,
690 "FBO incomplete: depth and stencil must match in"
691 "width, height, depth, LOD and layer\n");
692 }
693 }
694 if (depth_mt == stencil_mt) {
695 /* For true packed depth/stencil (not faked on prefers-separate-stencil
696 * hardware) we need to be sure they're the same level/layer, since
697 * we'll be emitting a single packet describing the packed setup.
698 */
699 if (depthRb->mt_level != stencilRb->mt_level ||
700 depthRb->mt_layer != stencilRb->mt_layer) {
701 fbo_incomplete(fb,
702 "FBO incomplete: depth image level/layer %d/%d != "
703 "stencil image %d/%d\n",
704 depthRb->mt_level,
705 depthRb->mt_layer,
706 stencilRb->mt_level,
707 stencilRb->mt_layer);
708 }
709 } else {
710 if (!brw->has_separate_stencil) {
711 fbo_incomplete(fb, "FBO incomplete: separate stencil "
712 "unsupported\n");
713 }
714 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
715 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
716 "instead of S8\n",
717 _mesa_get_format_name(stencil_mt->format));
718 }
719 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
720 /* Before Gen7, separate depth and stencil buffers can be used
721 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
722 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
723 * [DevSNB]: This field must be set to the same value (enabled
724 * or disabled) as Hierarchical Depth Buffer Enable.
725 */
726 fbo_incomplete(fb, "FBO incomplete: separate stencil "
727 "without HiZ\n");
728 }
729 }
730 }
731
732 for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
733 struct gl_renderbuffer *rb;
734 struct intel_renderbuffer *irb;
735
736 if (fb->Attachment[i].Type == GL_NONE)
737 continue;
738
739 /* A supported attachment will have a Renderbuffer set either
740 * from being a Renderbuffer or being a texture that got the
741 * intel_wrap_texture() treatment.
742 */
743 rb = fb->Attachment[i].Renderbuffer;
744 if (rb == NULL) {
745 fbo_incomplete(fb, "FBO incomplete: attachment without "
746 "renderbuffer\n");
747 continue;
748 }
749
750 if (fb->Attachment[i].Type == GL_TEXTURE) {
751 if (rb->TexImage->Border) {
752 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
753 continue;
754 }
755 }
756
757 irb = intel_renderbuffer(rb);
758 if (irb == NULL) {
759 fbo_incomplete(fb, "FBO incomplete: software rendering "
760 "renderbuffer\n");
761 continue;
762 }
763
764 if (!brw_render_target_supported(brw, rb)) {
765 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
766 "texture/renderbuffer format attached: %s\n",
767 _mesa_get_format_name(intel_rb_format(irb)));
768 }
769 }
770 }
771
772 /**
773 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
774 * We can do this when the dst renderbuffer is actually a texture and
775 * there is no scaling, mirroring or scissoring.
776 *
777 * \return new buffer mask indicating the buffers left to blit using the
778 * normal path.
779 */
780 static GLbitfield
781 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
782 const struct gl_framebuffer *readFb,
783 const struct gl_framebuffer *drawFb,
784 GLint srcX0, GLint srcY0,
785 GLint srcX1, GLint srcY1,
786 GLint dstX0, GLint dstY0,
787 GLint dstX1, GLint dstY1,
788 GLbitfield mask)
789 {
790 struct brw_context *brw = brw_context(ctx);
791
792 /* Sync up the state of window system buffers. We need to do this before
793 * we go looking for the buffers.
794 */
795 intel_prepare_render(brw);
796
797 if (mask & GL_COLOR_BUFFER_BIT) {
798 unsigned i;
799 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
800 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
801
802 if (!src_irb) {
803 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
804 "Falling back to software rendering.\n");
805 return mask;
806 }
807
808 /* If the source and destination are the same size with no mirroring,
809 * the rectangles are within the size of the texture and there is no
810 * scissor, then we can probably use the blit engine.
811 */
812 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
813 srcY0 - srcY1 == dstY0 - dstY1 &&
814 srcX1 >= srcX0 &&
815 srcY1 >= srcY0 &&
816 srcX0 >= 0 && srcX1 <= readFb->Width &&
817 srcY0 >= 0 && srcY1 <= readFb->Height &&
818 dstX0 >= 0 && dstX1 <= drawFb->Width &&
819 dstY0 >= 0 && dstY1 <= drawFb->Height &&
820 !(ctx->Scissor.EnableFlags))) {
821 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
822 "Falling back to software rendering.\n");
823 return mask;
824 }
825
826 /* Blit to all active draw buffers. We don't do any pre-checking,
827 * because we assume that copying to MRTs is rare, and failure midway
828 * through copying is even more rare. Even if it was to occur, it's
829 * safe to let meta start the copy over from scratch, because
830 * glBlitFramebuffer completely overwrites the destination pixels, and
831 * results are undefined if any destination pixels have a dependency on
832 * source pixels.
833 */
834 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
835 struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
836 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
837
838 if (!dst_irb) {
839 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
840 "Falling back to software rendering.\n");
841 return mask;
842 }
843
844 if (ctx->Color.sRGBEnabled &&
845 _mesa_get_format_color_encoding(src_irb->mt->format) !=
846 _mesa_get_format_color_encoding(dst_irb->mt->format)) {
847 perf_debug("glBlitFramebuffer() with sRGB conversion cannot be "
848 "handled by BLT path.\n");
849 return mask;
850 }
851
852 if (!intel_miptree_blit(brw,
853 src_irb->mt,
854 src_irb->mt_level, src_irb->mt_layer,
855 srcX0, srcY0, src_rb->Name == 0,
856 dst_irb->mt,
857 dst_irb->mt_level, dst_irb->mt_layer,
858 dstX0, dstY0, dst_rb->Name == 0,
859 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
860 perf_debug("glBlitFramebuffer(): unknown blit failure. "
861 "Falling back to software rendering.\n");
862 return mask;
863 }
864 }
865
866 mask &= ~GL_COLOR_BUFFER_BIT;
867 }
868
869 return mask;
870 }
871
872 static void
873 intel_blit_framebuffer(struct gl_context *ctx,
874 struct gl_framebuffer *readFb,
875 struct gl_framebuffer *drawFb,
876 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
877 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
878 GLbitfield mask, GLenum filter)
879 {
880 struct brw_context *brw = brw_context(ctx);
881
882 /* Page 679 of OpenGL 4.4 spec says:
883 * "Added BlitFramebuffer to commands affected by conditional rendering in
884 * section 10.10 (Bug 9562)."
885 */
886 if (!_mesa_check_conditional_render(ctx))
887 return;
888
889 mask = brw_blorp_framebuffer(brw, readFb, drawFb,
890 srcX0, srcY0, srcX1, srcY1,
891 dstX0, dstY0, dstX1, dstY1,
892 mask, filter);
893 if (mask == 0x0)
894 return;
895
896 mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
897 srcX0, srcY0, srcX1, srcY1,
898 dstX0, dstY0, dstX1, dstY1,
899 mask, filter);
900 if (mask == 0x0)
901 return;
902
903 if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
904 assert(!"Invalid blit");
905 }
906
907 /* Try using the BLT engine. */
908 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
909 srcX0, srcY0, srcX1, srcY1,
910 dstX0, dstY0, dstX1, dstY1,
911 mask);
912 if (mask == 0x0)
913 return;
914
915 _swrast_BlitFramebuffer(ctx, readFb, drawFb,
916 srcX0, srcY0, srcX1, srcY1,
917 dstX0, dstY0, dstX1, dstY1,
918 mask, filter);
919 }
920
921 /**
922 * Gen4-5 implementation of glBlitFrameBuffer().
923 *
924 * Tries BLT, Meta, then swrast.
925 *
926 * Gen4-5 have a single ring for both 3D and BLT operations, so there's no
927 * inter-ring synchronization issues like on Gen6+. It is apparently faster
928 * than using the 3D pipeline. Original Gen4 also has to rebase and copy
929 * miptree slices in order to render to unaligned locations.
930 */
931 static void
932 gen4_blit_framebuffer(struct gl_context *ctx,
933 struct gl_framebuffer *readFb,
934 struct gl_framebuffer *drawFb,
935 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
936 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
937 GLbitfield mask, GLenum filter)
938 {
939 /* Page 679 of OpenGL 4.4 spec says:
940 * "Added BlitFramebuffer to commands affected by conditional rendering in
941 * section 10.10 (Bug 9562)."
942 */
943 if (!_mesa_check_conditional_render(ctx))
944 return;
945
946 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
947 srcX0, srcY0, srcX1, srcY1,
948 dstX0, dstY0, dstX1, dstY1,
949 mask);
950 if (mask == 0x0)
951 return;
952
953 mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
954 srcX0, srcY0, srcX1, srcY1,
955 dstX0, dstY0, dstX1, dstY1,
956 mask, filter);
957 if (mask == 0x0)
958 return;
959
960 _swrast_BlitFramebuffer(ctx, readFb, drawFb,
961 srcX0, srcY0, srcX1, srcY1,
962 dstX0, dstY0, dstX1, dstY1,
963 mask, filter);
964 }
965
966 /**
967 * Does the renderbuffer have hiz enabled?
968 */
969 bool
970 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
971 {
972 return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
973 }
974
975 bool
976 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
977 struct intel_renderbuffer *irb)
978 {
979 if (irb->mt)
980 return intel_miptree_slice_resolve_hiz(brw,
981 irb->mt,
982 irb->mt_level,
983 irb->mt_layer);
984
985 return false;
986 }
987
988 void
989 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
990 {
991 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
992 if (irb->mt) {
993 if (att->Layered) {
994 intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
995 } else {
996 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
997 irb->mt_level,
998 irb->mt_layer);
999 }
1000 }
1001 }
1002
1003 bool
1004 intel_renderbuffer_resolve_depth(struct brw_context *brw,
1005 struct intel_renderbuffer *irb)
1006 {
1007 if (irb->mt)
1008 return intel_miptree_slice_resolve_depth(brw,
1009 irb->mt,
1010 irb->mt_level,
1011 irb->mt_layer);
1012
1013 return false;
1014 }
1015
1016 void
1017 intel_renderbuffer_move_to_temp(struct brw_context *brw,
1018 struct intel_renderbuffer *irb,
1019 bool invalidate)
1020 {
1021 struct gl_renderbuffer *rb =&irb->Base.Base;
1022 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
1023 struct intel_mipmap_tree *new_mt;
1024 int width, height, depth;
1025
1026 uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
1027 MIPTREE_LAYOUT_TILING_ANY;
1028
1029 intel_get_image_dims(rb->TexImage, &width, &height, &depth);
1030
1031 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
1032 intel_image->base.Base.TexFormat,
1033 intel_image->base.Base.Level,
1034 intel_image->base.Base.Level,
1035 width, height, depth,
1036 irb->mt->num_samples,
1037 layout_flags);
1038
1039 if (intel_miptree_wants_hiz_buffer(brw, new_mt)) {
1040 intel_miptree_alloc_hiz(brw, new_mt);
1041 }
1042
1043 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
1044
1045 intel_miptree_reference(&irb->mt, intel_image->mt);
1046 intel_renderbuffer_set_draw_offset(irb);
1047 intel_miptree_release(&new_mt);
1048 }
1049
1050 void
1051 brw_render_cache_set_clear(struct brw_context *brw)
1052 {
1053 struct set_entry *entry;
1054
1055 set_foreach(brw->render_cache, entry) {
1056 _mesa_set_remove(brw->render_cache, entry);
1057 }
1058 }
1059
1060 void
1061 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
1062 {
1063 _mesa_set_add(brw->render_cache, bo);
1064 }
1065
1066 /**
1067 * Emits an appropriate flush for a BO if it has been rendered to within the
1068 * same batchbuffer as a read that's about to be emitted.
1069 *
1070 * The GPU has separate, incoherent caches for the render cache and the
1071 * sampler cache, along with other caches. Usually data in the different
1072 * caches don't interact (e.g. we don't render to our driver-generated
1073 * immediate constant data), but for render-to-texture in FBOs we definitely
1074 * do. When a batchbuffer is flushed, the kernel will ensure that everything
1075 * necessary is flushed before another use of that BO, but for reuse from
1076 * different caches within a batchbuffer, it's all our responsibility.
1077 */
1078 void
1079 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
1080 {
1081 if (!_mesa_set_search(brw->render_cache, bo))
1082 return;
1083
1084 if (brw->gen >= 6) {
1085 brw_emit_pipe_control_flush(brw,
1086 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1087 PIPE_CONTROL_RENDER_TARGET_FLUSH |
1088 PIPE_CONTROL_CS_STALL);
1089
1090 brw_emit_pipe_control_flush(brw,
1091 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
1092 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
1093 } else {
1094 brw_emit_mi_flush(brw);
1095 }
1096
1097 brw_render_cache_set_clear(brw);
1098 }
1099
1100 /**
1101 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1102 * Hook in device driver functions.
1103 */
1104 void
1105 intel_fbo_init(struct brw_context *brw)
1106 {
1107 struct dd_function_table *dd = &brw->ctx.Driver;
1108 dd->NewRenderbuffer = intel_new_renderbuffer;
1109 dd->MapRenderbuffer = intel_map_renderbuffer;
1110 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
1111 dd->RenderTexture = intel_render_texture;
1112 dd->ValidateFramebuffer = intel_validate_framebuffer;
1113 if (brw->gen >= 6)
1114 dd->BlitFramebuffer = intel_blit_framebuffer;
1115 else
1116 dd->BlitFramebuffer = gen4_blit_framebuffer;
1117 dd->EGLImageTargetRenderbufferStorage =
1118 intel_image_target_renderbuffer_storage;
1119
1120 brw->render_cache = _mesa_set_create(brw, _mesa_hash_pointer,
1121 _mesa_key_pointer_equal);
1122 }