i965: Pull out layer_multiplier in intel_update_renderbuffer_wrapper
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39 #include "main/hash_table.h"
40 #include "main/set.h"
41
42 #include "swrast/swrast.h"
43 #include "drivers/common/meta.h"
44
45 #include "intel_batchbuffer.h"
46 #include "intel_buffers.h"
47 #include "intel_blit.h"
48 #include "intel_fbo.h"
49 #include "intel_mipmap_tree.h"
50 #include "intel_regions.h"
51 #include "intel_screen.h"
52 #include "intel_tex.h"
53 #include "brw_context.h"
54
55 #define FILE_DEBUG_FLAG DEBUG_FBO
56
57 /**
58 * Create a new framebuffer object.
59 */
60 static struct gl_framebuffer *
61 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
62 {
63 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
64 * class
65 */
66 return _mesa_new_framebuffer(ctx, name);
67 }
68
69
70 /** Called by gl_renderbuffer::Delete() */
71 static void
72 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
73 {
74 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
75
76 ASSERT(irb);
77
78 intel_miptree_release(&irb->mt);
79 intel_miptree_release(&irb->singlesample_mt);
80
81 _mesa_delete_renderbuffer(ctx, rb);
82 }
83
84 /**
85 * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
86 *
87 * If the miptree needs no downsample, then skip.
88 */
89 void
90 intel_renderbuffer_downsample(struct brw_context *brw,
91 struct intel_renderbuffer *irb)
92 {
93 if (!irb->need_downsample)
94 return;
95 intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
96 irb->need_downsample = false;
97 }
98
99 /**
100 * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
101 *
102 * The upsample is done unconditionally.
103 */
104 void
105 intel_renderbuffer_upsample(struct brw_context *brw,
106 struct intel_renderbuffer *irb)
107 {
108 assert(!irb->need_downsample);
109
110 intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
111 }
112
113 /**
114 * \see dd_function_table::MapRenderbuffer
115 */
116 static void
117 intel_map_renderbuffer(struct gl_context *ctx,
118 struct gl_renderbuffer *rb,
119 GLuint x, GLuint y, GLuint w, GLuint h,
120 GLbitfield mode,
121 GLubyte **out_map,
122 GLint *out_stride)
123 {
124 struct brw_context *brw = brw_context(ctx);
125 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
126 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
127 struct intel_mipmap_tree *mt;
128 void *map;
129 int stride;
130
131 if (srb->Buffer) {
132 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
133 GLint bpp = _mesa_get_format_bytes(rb->Format);
134 GLint rowStride = srb->RowStride;
135 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
136 *out_stride = rowStride;
137 return;
138 }
139
140 intel_prepare_render(brw);
141
142 /* The MapRenderbuffer API should always return a single-sampled mapping.
143 * The case we are asked to map multisampled RBs is in glReadPixels() (or
144 * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
145 * and GL expects an automatic resolve to happen.
146 *
147 * If it's a color miptree, there is a ->singlesample_mt which wraps the
148 * actual window system renderbuffer (which we may resolve to at any time),
149 * while the miptree itself is our driver-private allocation. If it's a
150 * depth or stencil miptree, we have a private MSAA buffer and no shared
151 * singlesample buffer, and since we don't expect anybody to ever actually
152 * resolve it, we just make a temporary singlesample buffer now when we
153 * have to.
154 */
155 if (rb->NumSamples > 1) {
156 if (!irb->singlesample_mt) {
157 irb->singlesample_mt =
158 intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
159 rb->Width, rb->Height,
160 0 /*num_samples*/);
161 if (!irb->singlesample_mt)
162 goto fail;
163 irb->singlesample_mt_is_tmp = true;
164 irb->need_downsample = true;
165 }
166
167 intel_renderbuffer_downsample(brw, irb);
168 mt = irb->singlesample_mt;
169
170 irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
171 } else {
172 mt = irb->mt;
173 }
174
175 /* For a window-system renderbuffer, we need to flip the mapping we receive
176 * upside-down. So we need to ask for a rectangle on flipped vertically, and
177 * we then return a pointer to the bottom of it with a negative stride.
178 */
179 if (rb->Name == 0) {
180 y = rb->Height - y - h;
181 }
182
183 intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
184 x, y, w, h, mode, &map, &stride);
185
186 if (rb->Name == 0) {
187 map += (h - 1) * stride;
188 stride = -stride;
189 }
190
191 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
192 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
193 x, y, w, h, map, stride);
194
195 *out_map = map;
196 *out_stride = stride;
197 return;
198
199 fail:
200 *out_map = NULL;
201 *out_stride = 0;
202 }
203
204 /**
205 * \see dd_function_table::UnmapRenderbuffer
206 */
207 static void
208 intel_unmap_renderbuffer(struct gl_context *ctx,
209 struct gl_renderbuffer *rb)
210 {
211 struct brw_context *brw = brw_context(ctx);
212 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
213 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
214 struct intel_mipmap_tree *mt;
215
216 DBG("%s: rb %d (%s)\n", __FUNCTION__,
217 rb->Name, _mesa_get_format_name(rb->Format));
218
219 if (srb->Buffer) {
220 /* this is a malloc'd renderbuffer (accum buffer) */
221 /* nothing to do */
222 return;
223 }
224
225 if (rb->NumSamples > 1) {
226 mt = irb->singlesample_mt;
227 } else {
228 mt = irb->mt;
229 }
230
231 intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
232
233 if (irb->need_map_upsample) {
234 intel_renderbuffer_upsample(brw, irb);
235 irb->need_map_upsample = false;
236 }
237
238 if (irb->singlesample_mt_is_tmp)
239 intel_miptree_release(&irb->singlesample_mt);
240 }
241
242
243 /**
244 * Round up the requested multisample count to the next supported sample size.
245 */
246 unsigned
247 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
248 {
249 const int *msaa_modes = intel_supported_msaa_modes(intel);
250 int quantized_samples = 0;
251
252 for (int i = 0; msaa_modes[i] != -1; ++i) {
253 if (msaa_modes[i] >= num_samples)
254 quantized_samples = msaa_modes[i];
255 else
256 break;
257 }
258
259 return quantized_samples;
260 }
261
262
263 /**
264 * Called via glRenderbufferStorageEXT() to set the format and allocate
265 * storage for a user-created renderbuffer.
266 */
267 static GLboolean
268 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
269 GLenum internalFormat,
270 GLuint width, GLuint height)
271 {
272 struct brw_context *brw = brw_context(ctx);
273 struct intel_screen *screen = brw->intelScreen;
274 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
275 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
276
277 switch (internalFormat) {
278 default:
279 /* Use the same format-choice logic as for textures.
280 * Renderbuffers aren't any different from textures for us,
281 * except they're less useful because you can't texture with
282 * them.
283 */
284 rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
285 internalFormat,
286 GL_NONE, GL_NONE);
287 break;
288 case GL_STENCIL_INDEX:
289 case GL_STENCIL_INDEX1_EXT:
290 case GL_STENCIL_INDEX4_EXT:
291 case GL_STENCIL_INDEX8_EXT:
292 case GL_STENCIL_INDEX16_EXT:
293 /* These aren't actual texture formats, so force them here. */
294 if (brw->has_separate_stencil) {
295 rb->Format = MESA_FORMAT_S_UINT8;
296 } else {
297 assert(!brw->must_use_separate_stencil);
298 rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
299 }
300 break;
301 }
302
303 rb->Width = width;
304 rb->Height = height;
305 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
306
307 intel_miptree_release(&irb->mt);
308
309 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
310 _mesa_lookup_enum_by_nr(internalFormat),
311 _mesa_get_format_name(rb->Format), width, height);
312
313 if (width == 0 || height == 0)
314 return true;
315
316 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
317 width, height,
318 rb->NumSamples);
319 if (!irb->mt)
320 return false;
321
322 return true;
323 }
324
325
326 static void
327 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
328 struct gl_renderbuffer *rb,
329 void *image_handle)
330 {
331 struct brw_context *brw = brw_context(ctx);
332 struct intel_renderbuffer *irb;
333 __DRIscreen *screen;
334 __DRIimage *image;
335
336 screen = brw->intelScreen->driScrnPriv;
337 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
338 screen->loaderPrivate);
339 if (image == NULL)
340 return;
341
342 if (image->planar_format && image->planar_format->nplanes > 1) {
343 _mesa_error(ctx, GL_INVALID_OPERATION,
344 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
345 "supported as render targets.");
346 return;
347 }
348
349 /* Buffers originating from outside are for read-only. */
350 if (image->dma_buf_imported) {
351 _mesa_error(ctx, GL_INVALID_OPERATION,
352 "glEGLImageTargetRenderbufferStorage(dma buffers are read-only)");
353 return;
354 }
355
356 /* __DRIimage is opaque to the core so it has to be checked here */
357 switch (image->format) {
358 case MESA_FORMAT_R8G8B8A8_UNORM:
359 _mesa_error(ctx, GL_INVALID_OPERATION,
360 "glEGLImageTargetRenderbufferStorage(unsupported image format");
361 return;
362 break;
363 default:
364 break;
365 }
366
367 irb = intel_renderbuffer(rb);
368 intel_miptree_release(&irb->mt);
369 irb->mt = intel_miptree_create_for_bo(brw,
370 image->region->bo,
371 image->format,
372 image->offset,
373 image->region->width,
374 image->region->height,
375 image->region->pitch,
376 image->region->tiling);
377 if (!irb->mt)
378 return;
379
380 rb->InternalFormat = image->internal_format;
381 rb->Width = image->region->width;
382 rb->Height = image->region->height;
383 rb->Format = image->format;
384 rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
385 rb->NeedsFinishRenderTexture = true;
386 }
387
388 /**
389 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
390 * window system framebuffer is resized.
391 *
392 * Any actual buffer reallocations for hardware renderbuffers (which would
393 * have triggered _mesa_resize_framebuffer()) were done by
394 * intel_process_dri2_buffer().
395 */
396 static GLboolean
397 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
398 GLenum internalFormat, GLuint width, GLuint height)
399 {
400 ASSERT(rb->Name == 0);
401 rb->Width = width;
402 rb->Height = height;
403 rb->InternalFormat = internalFormat;
404
405 return true;
406 }
407
408 /** Dummy function for gl_renderbuffer::AllocStorage() */
409 static GLboolean
410 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
411 GLenum internalFormat, GLuint width, GLuint height)
412 {
413 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
414 return false;
415 }
416
417 /**
418 * Create a new intel_renderbuffer which corresponds to an on-screen window,
419 * not a user-created renderbuffer.
420 *
421 * \param num_samples must be quantized.
422 */
423 struct intel_renderbuffer *
424 intel_create_renderbuffer(mesa_format format, unsigned num_samples)
425 {
426 struct intel_renderbuffer *irb;
427 struct gl_renderbuffer *rb;
428
429 GET_CURRENT_CONTEXT(ctx);
430
431 irb = CALLOC_STRUCT(intel_renderbuffer);
432 if (!irb) {
433 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
434 return NULL;
435 }
436
437 rb = &irb->Base.Base;
438
439 _mesa_init_renderbuffer(rb, 0);
440 rb->ClassID = INTEL_RB_CLASS;
441 rb->_BaseFormat = _mesa_get_format_base_format(format);
442 rb->Format = format;
443 rb->InternalFormat = rb->_BaseFormat;
444 rb->NumSamples = num_samples;
445
446 /* intel-specific methods */
447 rb->Delete = intel_delete_renderbuffer;
448 rb->AllocStorage = intel_alloc_window_storage;
449
450 return irb;
451 }
452
453 /**
454 * Private window-system buffers (as opposed to ones shared with the display
455 * server created with intel_create_renderbuffer()) are most similar in their
456 * handling to user-created renderbuffers, but they have a resize handler that
457 * may be called at intel_update_renderbuffers() time.
458 *
459 * \param num_samples must be quantized.
460 */
461 struct intel_renderbuffer *
462 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
463 {
464 struct intel_renderbuffer *irb;
465
466 irb = intel_create_renderbuffer(format, num_samples);
467 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
468
469 return irb;
470 }
471
472 /**
473 * Create a new renderbuffer object.
474 * Typically called via glBindRenderbufferEXT().
475 */
476 static struct gl_renderbuffer *
477 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
478 {
479 struct intel_renderbuffer *irb;
480 struct gl_renderbuffer *rb;
481
482 irb = CALLOC_STRUCT(intel_renderbuffer);
483 if (!irb) {
484 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
485 return NULL;
486 }
487
488 rb = &irb->Base.Base;
489
490 _mesa_init_renderbuffer(rb, name);
491 rb->ClassID = INTEL_RB_CLASS;
492
493 /* intel-specific methods */
494 rb->Delete = intel_delete_renderbuffer;
495 rb->AllocStorage = intel_alloc_renderbuffer_storage;
496 /* span routines set in alloc_storage function */
497
498 return rb;
499 }
500
501 static bool
502 intel_renderbuffer_update_wrapper(struct brw_context *brw,
503 struct intel_renderbuffer *irb,
504 struct gl_texture_image *image,
505 uint32_t layer,
506 bool layered)
507 {
508 struct gl_renderbuffer *rb = &irb->Base.Base;
509 struct intel_texture_image *intel_image = intel_texture_image(image);
510 struct intel_mipmap_tree *mt = intel_image->mt;
511 int level = image->Level;
512
513 rb->AllocStorage = intel_nop_alloc_storage;
514
515 /* adjust for texture view parameters */
516 layer += image->TexObject->MinLayer;
517 level += image->TexObject->MinLevel;
518
519 intel_miptree_check_level_layer(mt, level, layer);
520 irb->mt_level = level;
521
522 int layer_multiplier;
523 switch (mt->msaa_layout) {
524 case INTEL_MSAA_LAYOUT_UMS:
525 case INTEL_MSAA_LAYOUT_CMS:
526 layer_multiplier = mt->num_samples;
527 break;
528
529 default:
530 layer_multiplier = 1;
531 }
532
533 irb->mt_layer = layer_multiplier * layer;
534
535 intel_miptree_reference(&irb->mt, mt);
536
537 intel_renderbuffer_set_draw_offset(irb);
538
539 if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
540 intel_miptree_alloc_hiz(brw, mt);
541 if (!mt->hiz_mt)
542 return false;
543 }
544
545 return true;
546 }
547
548 void
549 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
550 {
551 unsigned int dst_x, dst_y;
552
553 /* compute offset of the particular 2D image within the texture region */
554 intel_miptree_get_image_offset(irb->mt,
555 irb->mt_level,
556 irb->mt_layer,
557 &dst_x, &dst_y);
558
559 irb->draw_x = dst_x;
560 irb->draw_y = dst_y;
561 }
562
563 /**
564 * Called by glFramebufferTexture[123]DEXT() (and other places) to
565 * prepare for rendering into texture memory. This might be called
566 * many times to choose different texture levels, cube faces, etc
567 * before intel_finish_render_texture() is ever called.
568 */
569 static void
570 intel_render_texture(struct gl_context * ctx,
571 struct gl_framebuffer *fb,
572 struct gl_renderbuffer_attachment *att)
573 {
574 struct brw_context *brw = brw_context(ctx);
575 struct gl_renderbuffer *rb = att->Renderbuffer;
576 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
577 struct gl_texture_image *image = rb->TexImage;
578 struct intel_texture_image *intel_image = intel_texture_image(image);
579 struct intel_mipmap_tree *mt = intel_image->mt;
580 int layer;
581
582 (void) fb;
583
584 if (att->CubeMapFace > 0) {
585 assert(att->Zoffset == 0);
586 layer = att->CubeMapFace;
587 } else {
588 layer = att->Zoffset;
589 }
590
591 if (!intel_image->mt) {
592 /* Fallback on drawing to a texture that doesn't have a miptree
593 * (has a border, width/height 0, etc.)
594 */
595 _swrast_render_texture(ctx, fb, att);
596 return;
597 }
598
599 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
600
601 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
602 _swrast_render_texture(ctx, fb, att);
603 return;
604 }
605
606 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
607 _mesa_get_format_name(image->TexFormat),
608 att->Texture->Name, image->Width, image->Height, image->Depth,
609 rb->RefCount);
610 }
611
612
613 #define fbo_incomplete(fb, ...) do { \
614 static GLuint msg_id = 0; \
615 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
616 _mesa_gl_debug(ctx, &msg_id, \
617 MESA_DEBUG_TYPE_OTHER, \
618 MESA_DEBUG_SEVERITY_MEDIUM, \
619 __VA_ARGS__); \
620 } \
621 DBG(__VA_ARGS__); \
622 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
623 } while (0)
624
625 /**
626 * Do additional "completeness" testing of a framebuffer object.
627 */
628 static void
629 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
630 {
631 struct brw_context *brw = brw_context(ctx);
632 struct intel_renderbuffer *depthRb =
633 intel_get_renderbuffer(fb, BUFFER_DEPTH);
634 struct intel_renderbuffer *stencilRb =
635 intel_get_renderbuffer(fb, BUFFER_STENCIL);
636 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
637 int i;
638
639 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
640 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
641 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
642
643 if (depthRb)
644 depth_mt = depthRb->mt;
645 if (stencilRb) {
646 stencil_mt = stencilRb->mt;
647 if (stencil_mt->stencil_mt)
648 stencil_mt = stencil_mt->stencil_mt;
649 }
650
651 if (depth_mt && stencil_mt) {
652 if (brw->gen >= 7) {
653 /* For gen >= 7, we are using the lod/minimum-array-element fields
654 * and supportting layered rendering. This means that we must restrict
655 * the depth & stencil attachments to match in various more retrictive
656 * ways. (width, height, depth, LOD and layer)
657 */
658 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
659 depth_mt->physical_height0 != stencil_mt->physical_height0 ||
660 depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
661 depthRb->mt_level != stencilRb->mt_level ||
662 depthRb->mt_layer != stencilRb->mt_layer) {
663 fbo_incomplete(fb,
664 "FBO incomplete: depth and stencil must match in"
665 "width, height, depth, LOD and layer\n");
666 }
667 }
668 if (depth_mt == stencil_mt) {
669 /* For true packed depth/stencil (not faked on prefers-separate-stencil
670 * hardware) we need to be sure they're the same level/layer, since
671 * we'll be emitting a single packet describing the packed setup.
672 */
673 if (depthRb->mt_level != stencilRb->mt_level ||
674 depthRb->mt_layer != stencilRb->mt_layer) {
675 fbo_incomplete(fb,
676 "FBO incomplete: depth image level/layer %d/%d != "
677 "stencil image %d/%d\n",
678 depthRb->mt_level,
679 depthRb->mt_layer,
680 stencilRb->mt_level,
681 stencilRb->mt_layer);
682 }
683 } else {
684 if (!brw->has_separate_stencil) {
685 fbo_incomplete(fb, "FBO incomplete: separate stencil "
686 "unsupported\n");
687 }
688 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
689 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
690 "instead of S8\n",
691 _mesa_get_format_name(stencil_mt->format));
692 }
693 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
694 /* Before Gen7, separate depth and stencil buffers can be used
695 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
696 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
697 * [DevSNB]: This field must be set to the same value (enabled
698 * or disabled) as Hierarchical Depth Buffer Enable.
699 */
700 fbo_incomplete(fb, "FBO incomplete: separate stencil "
701 "without HiZ\n");
702 }
703 }
704 }
705
706 for (i = 0; i < Elements(fb->Attachment); i++) {
707 struct gl_renderbuffer *rb;
708 struct intel_renderbuffer *irb;
709
710 if (fb->Attachment[i].Type == GL_NONE)
711 continue;
712
713 /* A supported attachment will have a Renderbuffer set either
714 * from being a Renderbuffer or being a texture that got the
715 * intel_wrap_texture() treatment.
716 */
717 rb = fb->Attachment[i].Renderbuffer;
718 if (rb == NULL) {
719 fbo_incomplete(fb, "FBO incomplete: attachment without "
720 "renderbuffer\n");
721 continue;
722 }
723
724 if (fb->Attachment[i].Type == GL_TEXTURE) {
725 if (rb->TexImage->Border) {
726 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
727 continue;
728 }
729 }
730
731 irb = intel_renderbuffer(rb);
732 if (irb == NULL) {
733 fbo_incomplete(fb, "FBO incomplete: software rendering "
734 "renderbuffer\n");
735 continue;
736 }
737
738 if (!brw_render_target_supported(brw, rb)) {
739 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
740 "texture/renderbuffer format attached: %s\n",
741 _mesa_get_format_name(intel_rb_format(irb)));
742 }
743 }
744 }
745
746 /**
747 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
748 * We can do this when the dst renderbuffer is actually a texture and
749 * there is no scaling, mirroring or scissoring.
750 *
751 * \return new buffer mask indicating the buffers left to blit using the
752 * normal path.
753 */
754 static GLbitfield
755 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
756 GLint srcX0, GLint srcY0,
757 GLint srcX1, GLint srcY1,
758 GLint dstX0, GLint dstY0,
759 GLint dstX1, GLint dstY1,
760 GLbitfield mask, GLenum filter)
761 {
762 struct brw_context *brw = brw_context(ctx);
763
764 /* Sync up the state of window system buffers. We need to do this before
765 * we go looking for the buffers.
766 */
767 intel_prepare_render(brw);
768
769 if (mask & GL_COLOR_BUFFER_BIT) {
770 GLint i;
771 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
772 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
773 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
774 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
775
776 if (!src_irb) {
777 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
778 "Falling back to software rendering.\n");
779 return mask;
780 }
781
782 /* If the source and destination are the same size with no mirroring,
783 * the rectangles are within the size of the texture and there is no
784 * scissor, then we can probably use the blit engine.
785 */
786 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
787 srcY0 - srcY1 == dstY0 - dstY1 &&
788 srcX1 >= srcX0 &&
789 srcY1 >= srcY0 &&
790 srcX0 >= 0 && srcX1 <= readFb->Width &&
791 srcY0 >= 0 && srcY1 <= readFb->Height &&
792 dstX0 >= 0 && dstX1 <= drawFb->Width &&
793 dstY0 >= 0 && dstY1 <= drawFb->Height &&
794 !(ctx->Scissor.EnableFlags))) {
795 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
796 "Falling back to software rendering.\n");
797 return mask;
798 }
799
800 /* Blit to all active draw buffers. We don't do any pre-checking,
801 * because we assume that copying to MRTs is rare, and failure midway
802 * through copying is even more rare. Even if it was to occur, it's
803 * safe to let meta start the copy over from scratch, because
804 * glBlitFramebuffer completely overwrites the destination pixels, and
805 * results are undefined if any destination pixels have a dependency on
806 * source pixels.
807 */
808 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
809 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
810 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
811
812 if (!dst_irb) {
813 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
814 "Falling back to software rendering.\n");
815 return mask;
816 }
817
818 if (!intel_miptree_blit(brw,
819 src_irb->mt,
820 src_irb->mt_level, src_irb->mt_layer,
821 srcX0, srcY0, src_rb->Name == 0,
822 dst_irb->mt,
823 dst_irb->mt_level, dst_irb->mt_layer,
824 dstX0, dstY0, dst_rb->Name == 0,
825 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
826 perf_debug("glBlitFramebuffer(): unknown blit failure. "
827 "Falling back to software rendering.\n");
828 return mask;
829 }
830 }
831
832 mask &= ~GL_COLOR_BUFFER_BIT;
833 }
834
835 return mask;
836 }
837
838 static void
839 intel_blit_framebuffer(struct gl_context *ctx,
840 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
841 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
842 GLbitfield mask, GLenum filter)
843 {
844 mask = brw_blorp_framebuffer(brw_context(ctx),
845 srcX0, srcY0, srcX1, srcY1,
846 dstX0, dstY0, dstX1, dstY1,
847 mask, filter);
848 if (mask == 0x0)
849 return;
850
851 /* Try using the BLT engine. */
852 mask = intel_blit_framebuffer_with_blitter(ctx,
853 srcX0, srcY0, srcX1, srcY1,
854 dstX0, dstY0, dstX1, dstY1,
855 mask, filter);
856 if (mask == 0x0)
857 return;
858
859
860 _mesa_meta_BlitFramebuffer(ctx,
861 srcX0, srcY0, srcX1, srcY1,
862 dstX0, dstY0, dstX1, dstY1,
863 mask, filter);
864 }
865
866 /**
867 * Does the renderbuffer have hiz enabled?
868 */
869 bool
870 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
871 {
872 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
873 }
874
875 bool
876 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
877 struct intel_renderbuffer *irb)
878 {
879 if (irb->mt)
880 return intel_miptree_slice_resolve_hiz(brw,
881 irb->mt,
882 irb->mt_level,
883 irb->mt_layer);
884
885 return false;
886 }
887
888 void
889 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
890 {
891 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
892 if (irb->mt) {
893 if (att->Layered) {
894 intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
895 } else {
896 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
897 irb->mt_level,
898 irb->mt_layer);
899 }
900 }
901 }
902
903 bool
904 intel_renderbuffer_resolve_depth(struct brw_context *brw,
905 struct intel_renderbuffer *irb)
906 {
907 if (irb->mt)
908 return intel_miptree_slice_resolve_depth(brw,
909 irb->mt,
910 irb->mt_level,
911 irb->mt_layer);
912
913 return false;
914 }
915
916 void
917 intel_renderbuffer_move_to_temp(struct brw_context *brw,
918 struct intel_renderbuffer *irb,
919 bool invalidate)
920 {
921 struct gl_renderbuffer *rb =&irb->Base.Base;
922 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
923 struct intel_mipmap_tree *new_mt;
924 int width, height, depth;
925
926 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
927
928 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
929 intel_image->base.Base.TexFormat,
930 intel_image->base.Base.Level,
931 intel_image->base.Base.Level,
932 width, height, depth,
933 true,
934 irb->mt->num_samples,
935 INTEL_MIPTREE_TILING_ANY);
936
937 if (brw_is_hiz_depth_format(brw, new_mt->format)) {
938 intel_miptree_alloc_hiz(brw, new_mt);
939 }
940
941 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
942
943 intel_miptree_reference(&irb->mt, intel_image->mt);
944 intel_renderbuffer_set_draw_offset(irb);
945 intel_miptree_release(&new_mt);
946 }
947
948 void
949 brw_render_cache_set_clear(struct brw_context *brw)
950 {
951 struct set_entry *entry;
952
953 set_foreach(brw->render_cache, entry) {
954 _mesa_set_remove(brw->render_cache, entry);
955 }
956 }
957
958 void
959 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
960 {
961 _mesa_set_add(brw->render_cache, _mesa_hash_pointer(bo), bo);
962 }
963
964 /**
965 * Emits an appropriate flush for a BO if it has been rendered to within the
966 * same batchbuffer as a read that's about to be emitted.
967 *
968 * The GPU has separate, incoherent caches for the render cache and the
969 * sampler cache, along with other caches. Usually data in the different
970 * caches don't interact (e.g. we don't render to our driver-generated
971 * immediate constant data), but for render-to-texture in FBOs we definitely
972 * do. When a batchbuffer is flushed, the kernel will ensure that everything
973 * necessary is flushed before another use of that BO, but for reuse from
974 * different caches within a batchbuffer, it's all our responsibility.
975 */
976 void
977 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
978 {
979 if (!_mesa_set_search(brw->render_cache, _mesa_hash_pointer(bo), bo))
980 return;
981
982 intel_batchbuffer_emit_mi_flush(brw);
983 }
984
985 /**
986 * Do one-time context initializations related to GL_EXT_framebuffer_object.
987 * Hook in device driver functions.
988 */
989 void
990 intel_fbo_init(struct brw_context *brw)
991 {
992 struct dd_function_table *dd = &brw->ctx.Driver;
993 dd->NewFramebuffer = intel_new_framebuffer;
994 dd->NewRenderbuffer = intel_new_renderbuffer;
995 dd->MapRenderbuffer = intel_map_renderbuffer;
996 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
997 dd->RenderTexture = intel_render_texture;
998 dd->ValidateFramebuffer = intel_validate_framebuffer;
999 dd->BlitFramebuffer = intel_blit_framebuffer;
1000 dd->EGLImageTargetRenderbufferStorage =
1001 intel_image_target_renderbuffer_storage;
1002
1003 brw->render_cache = _mesa_set_create(brw, _mesa_key_pointer_equal);
1004 }