util: Move main/set to util/hash_set
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39 #include "main/condrender.h"
40 #include "util/hash_table.h"
41 #include "util/set.h"
42
43 #include "swrast/swrast.h"
44 #include "drivers/common/meta.h"
45
46 #include "intel_batchbuffer.h"
47 #include "intel_buffers.h"
48 #include "intel_blit.h"
49 #include "intel_fbo.h"
50 #include "intel_mipmap_tree.h"
51 #include "intel_image.h"
52 #include "intel_screen.h"
53 #include "intel_tex.h"
54 #include "brw_context.h"
55
56 #define FILE_DEBUG_FLAG DEBUG_FBO
57
58 /**
59 * Create a new framebuffer object.
60 */
61 static struct gl_framebuffer *
62 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
63 {
64 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
65 * class
66 */
67 return _mesa_new_framebuffer(ctx, name);
68 }
69
70
71 /** Called by gl_renderbuffer::Delete() */
72 static void
73 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
74 {
75 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
76
77 ASSERT(irb);
78
79 intel_miptree_release(&irb->mt);
80 intel_miptree_release(&irb->singlesample_mt);
81
82 _mesa_delete_renderbuffer(ctx, rb);
83 }
84
85 /**
86 * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
87 *
88 * If the miptree needs no downsample, then skip.
89 */
90 void
91 intel_renderbuffer_downsample(struct brw_context *brw,
92 struct intel_renderbuffer *irb)
93 {
94 if (!irb->need_downsample)
95 return;
96 intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
97 irb->need_downsample = false;
98 }
99
100 /**
101 * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
102 *
103 * The upsample is done unconditionally.
104 */
105 void
106 intel_renderbuffer_upsample(struct brw_context *brw,
107 struct intel_renderbuffer *irb)
108 {
109 assert(!irb->need_downsample);
110
111 intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
112 }
113
114 /**
115 * \see dd_function_table::MapRenderbuffer
116 */
117 static void
118 intel_map_renderbuffer(struct gl_context *ctx,
119 struct gl_renderbuffer *rb,
120 GLuint x, GLuint y, GLuint w, GLuint h,
121 GLbitfield mode,
122 GLubyte **out_map,
123 GLint *out_stride)
124 {
125 struct brw_context *brw = brw_context(ctx);
126 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
127 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
128 struct intel_mipmap_tree *mt;
129 void *map;
130 ptrdiff_t stride;
131
132 if (srb->Buffer) {
133 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
134 GLint bpp = _mesa_get_format_bytes(rb->Format);
135 GLint rowStride = srb->RowStride;
136 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
137 *out_stride = rowStride;
138 return;
139 }
140
141 intel_prepare_render(brw);
142
143 /* The MapRenderbuffer API should always return a single-sampled mapping.
144 * The case we are asked to map multisampled RBs is in glReadPixels() (or
145 * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
146 * and GL expects an automatic resolve to happen.
147 *
148 * If it's a color miptree, there is a ->singlesample_mt which wraps the
149 * actual window system renderbuffer (which we may resolve to at any time),
150 * while the miptree itself is our driver-private allocation. If it's a
151 * depth or stencil miptree, we have a private MSAA buffer and no shared
152 * singlesample buffer, and since we don't expect anybody to ever actually
153 * resolve it, we just make a temporary singlesample buffer now when we
154 * have to.
155 */
156 if (rb->NumSamples > 1) {
157 if (!irb->singlesample_mt) {
158 irb->singlesample_mt =
159 intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
160 rb->Width, rb->Height,
161 0 /*num_samples*/);
162 if (!irb->singlesample_mt)
163 goto fail;
164 irb->singlesample_mt_is_tmp = true;
165 irb->need_downsample = true;
166 }
167
168 intel_renderbuffer_downsample(brw, irb);
169 mt = irb->singlesample_mt;
170
171 irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
172 } else {
173 mt = irb->mt;
174 }
175
176 /* For a window-system renderbuffer, we need to flip the mapping we receive
177 * upside-down. So we need to ask for a rectangle on flipped vertically, and
178 * we then return a pointer to the bottom of it with a negative stride.
179 */
180 if (rb->Name == 0) {
181 y = rb->Height - y - h;
182 }
183
184 intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
185 x, y, w, h, mode, &map, &stride);
186
187 if (rb->Name == 0) {
188 map += (h - 1) * stride;
189 stride = -stride;
190 }
191
192 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
193 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
194 x, y, w, h, map, stride);
195
196 *out_map = map;
197 *out_stride = stride;
198 return;
199
200 fail:
201 *out_map = NULL;
202 *out_stride = 0;
203 }
204
205 /**
206 * \see dd_function_table::UnmapRenderbuffer
207 */
208 static void
209 intel_unmap_renderbuffer(struct gl_context *ctx,
210 struct gl_renderbuffer *rb)
211 {
212 struct brw_context *brw = brw_context(ctx);
213 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
214 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
215 struct intel_mipmap_tree *mt;
216
217 DBG("%s: rb %d (%s)\n", __FUNCTION__,
218 rb->Name, _mesa_get_format_name(rb->Format));
219
220 if (srb->Buffer) {
221 /* this is a malloc'd renderbuffer (accum buffer) */
222 /* nothing to do */
223 return;
224 }
225
226 if (rb->NumSamples > 1) {
227 mt = irb->singlesample_mt;
228 } else {
229 mt = irb->mt;
230 }
231
232 intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
233
234 if (irb->need_map_upsample) {
235 intel_renderbuffer_upsample(brw, irb);
236 irb->need_map_upsample = false;
237 }
238
239 if (irb->singlesample_mt_is_tmp)
240 intel_miptree_release(&irb->singlesample_mt);
241 }
242
243
244 /**
245 * Round up the requested multisample count to the next supported sample size.
246 */
247 unsigned
248 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
249 {
250 const int *msaa_modes = intel_supported_msaa_modes(intel);
251 int quantized_samples = 0;
252
253 for (int i = 0; msaa_modes[i] != -1; ++i) {
254 if (msaa_modes[i] >= num_samples)
255 quantized_samples = msaa_modes[i];
256 else
257 break;
258 }
259
260 return quantized_samples;
261 }
262
263 static mesa_format
264 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
265 {
266 struct brw_context *brw = brw_context(ctx);
267
268 switch (internalFormat) {
269 default:
270 /* Use the same format-choice logic as for textures.
271 * Renderbuffers aren't any different from textures for us,
272 * except they're less useful because you can't texture with
273 * them.
274 */
275 return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
276 internalFormat,
277 GL_NONE, GL_NONE);
278 break;
279 case GL_STENCIL_INDEX:
280 case GL_STENCIL_INDEX1_EXT:
281 case GL_STENCIL_INDEX4_EXT:
282 case GL_STENCIL_INDEX8_EXT:
283 case GL_STENCIL_INDEX16_EXT:
284 /* These aren't actual texture formats, so force them here. */
285 if (brw->has_separate_stencil) {
286 return MESA_FORMAT_S_UINT8;
287 } else {
288 assert(!brw->must_use_separate_stencil);
289 return MESA_FORMAT_Z24_UNORM_S8_UINT;
290 }
291 }
292 }
293
294 static GLboolean
295 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
296 GLenum internalFormat,
297 GLuint width, GLuint height)
298 {
299 struct brw_context *brw = brw_context(ctx);
300 struct intel_screen *screen = brw->intelScreen;
301 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
302
303 assert(rb->Format != MESA_FORMAT_NONE);
304
305 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
306 rb->Width = width;
307 rb->Height = height;
308 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
309
310 intel_miptree_release(&irb->mt);
311
312 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
313 _mesa_lookup_enum_by_nr(internalFormat),
314 _mesa_get_format_name(rb->Format), width, height);
315
316 if (width == 0 || height == 0)
317 return true;
318
319 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
320 width, height,
321 rb->NumSamples);
322 if (!irb->mt)
323 return false;
324
325 irb->layer_count = 1;
326
327 return true;
328 }
329
330 /**
331 * Called via glRenderbufferStorageEXT() to set the format and allocate
332 * storage for a user-created renderbuffer.
333 */
334 static GLboolean
335 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
336 GLenum internalFormat,
337 GLuint width, GLuint height)
338 {
339 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
340 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
341 }
342
343 static void
344 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
345 struct gl_renderbuffer *rb,
346 void *image_handle)
347 {
348 struct brw_context *brw = brw_context(ctx);
349 struct intel_renderbuffer *irb;
350 __DRIscreen *screen;
351 __DRIimage *image;
352
353 screen = brw->intelScreen->driScrnPriv;
354 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
355 screen->loaderPrivate);
356 if (image == NULL)
357 return;
358
359 if (image->planar_format && image->planar_format->nplanes > 1) {
360 _mesa_error(ctx, GL_INVALID_OPERATION,
361 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
362 "supported as render targets.");
363 return;
364 }
365
366 /* Buffers originating from outside are for read-only. */
367 if (image->dma_buf_imported) {
368 _mesa_error(ctx, GL_INVALID_OPERATION,
369 "glEGLImageTargetRenderbufferStorage(dma buffers are read-only)");
370 return;
371 }
372
373 /* __DRIimage is opaque to the core so it has to be checked here */
374 switch (image->format) {
375 case MESA_FORMAT_R8G8B8A8_UNORM:
376 _mesa_error(ctx, GL_INVALID_OPERATION,
377 "glEGLImageTargetRenderbufferStorage(unsupported image format");
378 return;
379 break;
380 default:
381 break;
382 }
383
384 irb = intel_renderbuffer(rb);
385 intel_miptree_release(&irb->mt);
386 irb->mt = intel_miptree_create_for_bo(brw,
387 image->bo,
388 image->format,
389 image->offset,
390 image->width,
391 image->height,
392 image->pitch);
393 if (!irb->mt)
394 return;
395
396 rb->InternalFormat = image->internal_format;
397 rb->Width = image->width;
398 rb->Height = image->height;
399 rb->Format = image->format;
400 rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
401 rb->NeedsFinishRenderTexture = true;
402 irb->layer_count = 1;
403 }
404
405 /**
406 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
407 * window system framebuffer is resized.
408 *
409 * Any actual buffer reallocations for hardware renderbuffers (which would
410 * have triggered _mesa_resize_framebuffer()) were done by
411 * intel_process_dri2_buffer().
412 */
413 static GLboolean
414 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
415 GLenum internalFormat, GLuint width, GLuint height)
416 {
417 ASSERT(rb->Name == 0);
418 rb->Width = width;
419 rb->Height = height;
420 rb->InternalFormat = internalFormat;
421
422 return true;
423 }
424
425 /** Dummy function for gl_renderbuffer::AllocStorage() */
426 static GLboolean
427 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
428 GLenum internalFormat, GLuint width, GLuint height)
429 {
430 _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
431 return false;
432 }
433
434 /**
435 * Create a new intel_renderbuffer which corresponds to an on-screen window,
436 * not a user-created renderbuffer.
437 *
438 * \param num_samples must be quantized.
439 */
440 struct intel_renderbuffer *
441 intel_create_renderbuffer(mesa_format format, unsigned num_samples)
442 {
443 struct intel_renderbuffer *irb;
444 struct gl_renderbuffer *rb;
445
446 GET_CURRENT_CONTEXT(ctx);
447
448 irb = CALLOC_STRUCT(intel_renderbuffer);
449 if (!irb) {
450 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
451 return NULL;
452 }
453
454 rb = &irb->Base.Base;
455 irb->layer_count = 1;
456
457 _mesa_init_renderbuffer(rb, 0);
458 rb->ClassID = INTEL_RB_CLASS;
459 rb->_BaseFormat = _mesa_get_format_base_format(format);
460 rb->Format = format;
461 rb->InternalFormat = rb->_BaseFormat;
462 rb->NumSamples = num_samples;
463
464 /* intel-specific methods */
465 rb->Delete = intel_delete_renderbuffer;
466 rb->AllocStorage = intel_alloc_window_storage;
467
468 return irb;
469 }
470
471 /**
472 * Private window-system buffers (as opposed to ones shared with the display
473 * server created with intel_create_renderbuffer()) are most similar in their
474 * handling to user-created renderbuffers, but they have a resize handler that
475 * may be called at intel_update_renderbuffers() time.
476 *
477 * \param num_samples must be quantized.
478 */
479 struct intel_renderbuffer *
480 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
481 {
482 struct intel_renderbuffer *irb;
483
484 irb = intel_create_renderbuffer(format, num_samples);
485 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
486
487 return irb;
488 }
489
490 /**
491 * Create a new renderbuffer object.
492 * Typically called via glBindRenderbufferEXT().
493 */
494 static struct gl_renderbuffer *
495 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
496 {
497 struct intel_renderbuffer *irb;
498 struct gl_renderbuffer *rb;
499
500 irb = CALLOC_STRUCT(intel_renderbuffer);
501 if (!irb) {
502 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
503 return NULL;
504 }
505
506 rb = &irb->Base.Base;
507
508 _mesa_init_renderbuffer(rb, name);
509 rb->ClassID = INTEL_RB_CLASS;
510
511 /* intel-specific methods */
512 rb->Delete = intel_delete_renderbuffer;
513 rb->AllocStorage = intel_alloc_renderbuffer_storage;
514 /* span routines set in alloc_storage function */
515
516 return rb;
517 }
518
519 static bool
520 intel_renderbuffer_update_wrapper(struct brw_context *brw,
521 struct intel_renderbuffer *irb,
522 struct gl_texture_image *image,
523 uint32_t layer,
524 bool layered)
525 {
526 struct gl_renderbuffer *rb = &irb->Base.Base;
527 struct intel_texture_image *intel_image = intel_texture_image(image);
528 struct intel_mipmap_tree *mt = intel_image->mt;
529 int level = image->Level;
530
531 rb->AllocStorage = intel_nop_alloc_storage;
532
533 /* adjust for texture view parameters */
534 layer += image->TexObject->MinLayer;
535 level += image->TexObject->MinLevel;
536
537 intel_miptree_check_level_layer(mt, level, layer);
538 irb->mt_level = level;
539
540 int layer_multiplier;
541 switch (mt->msaa_layout) {
542 case INTEL_MSAA_LAYOUT_UMS:
543 case INTEL_MSAA_LAYOUT_CMS:
544 layer_multiplier = mt->num_samples;
545 break;
546
547 default:
548 layer_multiplier = 1;
549 }
550
551 irb->mt_layer = layer_multiplier * layer;
552
553 if (layered) {
554 irb->layer_count = image->TexObject->NumLayers ?: mt->level[level].depth / layer_multiplier;
555 } else {
556 irb->layer_count = 1;
557 }
558
559 intel_miptree_reference(&irb->mt, mt);
560
561 intel_renderbuffer_set_draw_offset(irb);
562
563 if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
564 intel_miptree_alloc_hiz(brw, mt);
565 if (!mt->hiz_mt)
566 return false;
567 }
568
569 return true;
570 }
571
572 void
573 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
574 {
575 unsigned int dst_x, dst_y;
576
577 /* compute offset of the particular 2D image within the texture region */
578 intel_miptree_get_image_offset(irb->mt,
579 irb->mt_level,
580 irb->mt_layer,
581 &dst_x, &dst_y);
582
583 irb->draw_x = dst_x;
584 irb->draw_y = dst_y;
585 }
586
587 /**
588 * Called by glFramebufferTexture[123]DEXT() (and other places) to
589 * prepare for rendering into texture memory. This might be called
590 * many times to choose different texture levels, cube faces, etc
591 * before intel_finish_render_texture() is ever called.
592 */
593 static void
594 intel_render_texture(struct gl_context * ctx,
595 struct gl_framebuffer *fb,
596 struct gl_renderbuffer_attachment *att)
597 {
598 struct brw_context *brw = brw_context(ctx);
599 struct gl_renderbuffer *rb = att->Renderbuffer;
600 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
601 struct gl_texture_image *image = rb->TexImage;
602 struct intel_texture_image *intel_image = intel_texture_image(image);
603 struct intel_mipmap_tree *mt = intel_image->mt;
604 int layer;
605
606 (void) fb;
607
608 if (att->CubeMapFace > 0) {
609 assert(att->Zoffset == 0);
610 layer = att->CubeMapFace;
611 } else {
612 layer = att->Zoffset;
613 }
614
615 if (!intel_image->mt) {
616 /* Fallback on drawing to a texture that doesn't have a miptree
617 * (has a border, width/height 0, etc.)
618 */
619 _swrast_render_texture(ctx, fb, att);
620 return;
621 }
622
623 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
624
625 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
626 _swrast_render_texture(ctx, fb, att);
627 return;
628 }
629
630 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
631 _mesa_get_format_name(image->TexFormat),
632 att->Texture->Name, image->Width, image->Height, image->Depth,
633 rb->RefCount);
634 }
635
636
637 #define fbo_incomplete(fb, ...) do { \
638 static GLuint msg_id = 0; \
639 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
640 _mesa_gl_debug(ctx, &msg_id, \
641 MESA_DEBUG_SOURCE_API, \
642 MESA_DEBUG_TYPE_OTHER, \
643 MESA_DEBUG_SEVERITY_MEDIUM, \
644 __VA_ARGS__); \
645 } \
646 DBG(__VA_ARGS__); \
647 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
648 } while (0)
649
650 /**
651 * Do additional "completeness" testing of a framebuffer object.
652 */
653 static void
654 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
655 {
656 struct brw_context *brw = brw_context(ctx);
657 struct intel_renderbuffer *depthRb =
658 intel_get_renderbuffer(fb, BUFFER_DEPTH);
659 struct intel_renderbuffer *stencilRb =
660 intel_get_renderbuffer(fb, BUFFER_STENCIL);
661 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
662 int i;
663
664 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
665 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
666 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
667
668 if (depthRb)
669 depth_mt = depthRb->mt;
670 if (stencilRb) {
671 stencil_mt = stencilRb->mt;
672 if (stencil_mt->stencil_mt)
673 stencil_mt = stencil_mt->stencil_mt;
674 }
675
676 if (depth_mt && stencil_mt) {
677 if (brw->gen >= 6) {
678 /* For gen >= 6, we are using the lod/minimum-array-element fields
679 * and supporting layered rendering. This means that we must restrict
680 * the depth & stencil attachments to match in various more retrictive
681 * ways. (width, height, depth, LOD and layer)
682 */
683 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
684 depth_mt->physical_height0 != stencil_mt->physical_height0 ||
685 depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
686 depthRb->mt_level != stencilRb->mt_level ||
687 depthRb->mt_layer != stencilRb->mt_layer) {
688 fbo_incomplete(fb,
689 "FBO incomplete: depth and stencil must match in"
690 "width, height, depth, LOD and layer\n");
691 }
692 }
693 if (depth_mt == stencil_mt) {
694 /* For true packed depth/stencil (not faked on prefers-separate-stencil
695 * hardware) we need to be sure they're the same level/layer, since
696 * we'll be emitting a single packet describing the packed setup.
697 */
698 if (depthRb->mt_level != stencilRb->mt_level ||
699 depthRb->mt_layer != stencilRb->mt_layer) {
700 fbo_incomplete(fb,
701 "FBO incomplete: depth image level/layer %d/%d != "
702 "stencil image %d/%d\n",
703 depthRb->mt_level,
704 depthRb->mt_layer,
705 stencilRb->mt_level,
706 stencilRb->mt_layer);
707 }
708 } else {
709 if (!brw->has_separate_stencil) {
710 fbo_incomplete(fb, "FBO incomplete: separate stencil "
711 "unsupported\n");
712 }
713 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
714 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
715 "instead of S8\n",
716 _mesa_get_format_name(stencil_mt->format));
717 }
718 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
719 /* Before Gen7, separate depth and stencil buffers can be used
720 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
721 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
722 * [DevSNB]: This field must be set to the same value (enabled
723 * or disabled) as Hierarchical Depth Buffer Enable.
724 */
725 fbo_incomplete(fb, "FBO incomplete: separate stencil "
726 "without HiZ\n");
727 }
728 }
729 }
730
731 for (i = 0; i < Elements(fb->Attachment); i++) {
732 struct gl_renderbuffer *rb;
733 struct intel_renderbuffer *irb;
734
735 if (fb->Attachment[i].Type == GL_NONE)
736 continue;
737
738 /* A supported attachment will have a Renderbuffer set either
739 * from being a Renderbuffer or being a texture that got the
740 * intel_wrap_texture() treatment.
741 */
742 rb = fb->Attachment[i].Renderbuffer;
743 if (rb == NULL) {
744 fbo_incomplete(fb, "FBO incomplete: attachment without "
745 "renderbuffer\n");
746 continue;
747 }
748
749 if (fb->Attachment[i].Type == GL_TEXTURE) {
750 if (rb->TexImage->Border) {
751 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
752 continue;
753 }
754 }
755
756 irb = intel_renderbuffer(rb);
757 if (irb == NULL) {
758 fbo_incomplete(fb, "FBO incomplete: software rendering "
759 "renderbuffer\n");
760 continue;
761 }
762
763 if (!brw_render_target_supported(brw, rb)) {
764 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
765 "texture/renderbuffer format attached: %s\n",
766 _mesa_get_format_name(intel_rb_format(irb)));
767 }
768 }
769 }
770
771 /**
772 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
773 * We can do this when the dst renderbuffer is actually a texture and
774 * there is no scaling, mirroring or scissoring.
775 *
776 * \return new buffer mask indicating the buffers left to blit using the
777 * normal path.
778 */
779 static GLbitfield
780 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
781 GLint srcX0, GLint srcY0,
782 GLint srcX1, GLint srcY1,
783 GLint dstX0, GLint dstY0,
784 GLint dstX1, GLint dstY1,
785 GLbitfield mask, GLenum filter)
786 {
787 struct brw_context *brw = brw_context(ctx);
788
789 /* Sync up the state of window system buffers. We need to do this before
790 * we go looking for the buffers.
791 */
792 intel_prepare_render(brw);
793
794 if (mask & GL_COLOR_BUFFER_BIT) {
795 GLint i;
796 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
797 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
798 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
799 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
800
801 if (!src_irb) {
802 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
803 "Falling back to software rendering.\n");
804 return mask;
805 }
806
807 /* If the source and destination are the same size with no mirroring,
808 * the rectangles are within the size of the texture and there is no
809 * scissor, then we can probably use the blit engine.
810 */
811 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
812 srcY0 - srcY1 == dstY0 - dstY1 &&
813 srcX1 >= srcX0 &&
814 srcY1 >= srcY0 &&
815 srcX0 >= 0 && srcX1 <= readFb->Width &&
816 srcY0 >= 0 && srcY1 <= readFb->Height &&
817 dstX0 >= 0 && dstX1 <= drawFb->Width &&
818 dstY0 >= 0 && dstY1 <= drawFb->Height &&
819 !(ctx->Scissor.EnableFlags))) {
820 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
821 "Falling back to software rendering.\n");
822 return mask;
823 }
824
825 /* Blit to all active draw buffers. We don't do any pre-checking,
826 * because we assume that copying to MRTs is rare, and failure midway
827 * through copying is even more rare. Even if it was to occur, it's
828 * safe to let meta start the copy over from scratch, because
829 * glBlitFramebuffer completely overwrites the destination pixels, and
830 * results are undefined if any destination pixels have a dependency on
831 * source pixels.
832 */
833 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
834 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
835 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
836
837 if (!dst_irb) {
838 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
839 "Falling back to software rendering.\n");
840 return mask;
841 }
842
843 if (!intel_miptree_blit(brw,
844 src_irb->mt,
845 src_irb->mt_level, src_irb->mt_layer,
846 srcX0, srcY0, src_rb->Name == 0,
847 dst_irb->mt,
848 dst_irb->mt_level, dst_irb->mt_layer,
849 dstX0, dstY0, dst_rb->Name == 0,
850 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
851 perf_debug("glBlitFramebuffer(): unknown blit failure. "
852 "Falling back to software rendering.\n");
853 return mask;
854 }
855 }
856
857 mask &= ~GL_COLOR_BUFFER_BIT;
858 }
859
860 return mask;
861 }
862
863 static void
864 intel_blit_framebuffer(struct gl_context *ctx,
865 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
866 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
867 GLbitfield mask, GLenum filter)
868 {
869 struct brw_context *brw = brw_context(ctx);
870
871 /* Page 679 of OpenGL 4.4 spec says:
872 * "Added BlitFramebuffer to commands affected by conditional rendering in
873 * section 10.10 (Bug 9562)."
874 */
875 if (!_mesa_check_conditional_render(ctx))
876 return;
877
878 mask = brw_blorp_framebuffer(brw,
879 srcX0, srcY0, srcX1, srcY1,
880 dstX0, dstY0, dstX1, dstY1,
881 mask, filter);
882 if (mask == 0x0)
883 return;
884
885 if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
886 brw_meta_fbo_stencil_blit(brw_context(ctx),
887 srcX0, srcY0, srcX1, srcY1,
888 dstX0, dstY0, dstX1, dstY1);
889 mask &= ~GL_STENCIL_BUFFER_BIT;
890 if (mask == 0x0)
891 return;
892 }
893
894 /* Try using the BLT engine. */
895 mask = intel_blit_framebuffer_with_blitter(ctx,
896 srcX0, srcY0, srcX1, srcY1,
897 dstX0, dstY0, dstX1, dstY1,
898 mask, filter);
899 if (mask == 0x0)
900 return;
901
902 mask = _mesa_meta_BlitFramebuffer(ctx,
903 srcX0, srcY0, srcX1, srcY1,
904 dstX0, dstY0, dstX1, dstY1,
905 mask, filter);
906 if (mask == 0x0)
907 return;
908
909 _swrast_BlitFramebuffer(ctx,
910 srcX0, srcY0, srcX1, srcY1,
911 dstX0, dstY0, dstX1, dstY1,
912 mask, filter);
913 }
914
915 /**
916 * Does the renderbuffer have hiz enabled?
917 */
918 bool
919 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
920 {
921 return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
922 }
923
924 bool
925 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
926 struct intel_renderbuffer *irb)
927 {
928 if (irb->mt)
929 return intel_miptree_slice_resolve_hiz(brw,
930 irb->mt,
931 irb->mt_level,
932 irb->mt_layer);
933
934 return false;
935 }
936
937 void
938 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
939 {
940 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
941 if (irb->mt) {
942 if (att->Layered) {
943 intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
944 } else {
945 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
946 irb->mt_level,
947 irb->mt_layer);
948 }
949 }
950 }
951
952 bool
953 intel_renderbuffer_resolve_depth(struct brw_context *brw,
954 struct intel_renderbuffer *irb)
955 {
956 if (irb->mt)
957 return intel_miptree_slice_resolve_depth(brw,
958 irb->mt,
959 irb->mt_level,
960 irb->mt_layer);
961
962 return false;
963 }
964
965 void
966 intel_renderbuffer_move_to_temp(struct brw_context *brw,
967 struct intel_renderbuffer *irb,
968 bool invalidate)
969 {
970 struct gl_renderbuffer *rb =&irb->Base.Base;
971 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
972 struct intel_mipmap_tree *new_mt;
973 int width, height, depth;
974
975 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
976
977 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
978 intel_image->base.Base.TexFormat,
979 intel_image->base.Base.Level,
980 intel_image->base.Base.Level,
981 width, height, depth,
982 true,
983 irb->mt->num_samples,
984 INTEL_MIPTREE_TILING_ANY,
985 false);
986
987 if (brw_is_hiz_depth_format(brw, new_mt->format)) {
988 intel_miptree_alloc_hiz(brw, new_mt);
989 }
990
991 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
992
993 intel_miptree_reference(&irb->mt, intel_image->mt);
994 intel_renderbuffer_set_draw_offset(irb);
995 intel_miptree_release(&new_mt);
996 }
997
998 void
999 brw_render_cache_set_clear(struct brw_context *brw)
1000 {
1001 struct set_entry *entry;
1002
1003 set_foreach(brw->render_cache, entry) {
1004 _mesa_set_remove(brw->render_cache, entry);
1005 }
1006 }
1007
1008 void
1009 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
1010 {
1011 _mesa_set_add(brw->render_cache, _mesa_hash_pointer(bo), bo);
1012 }
1013
1014 /**
1015 * Emits an appropriate flush for a BO if it has been rendered to within the
1016 * same batchbuffer as a read that's about to be emitted.
1017 *
1018 * The GPU has separate, incoherent caches for the render cache and the
1019 * sampler cache, along with other caches. Usually data in the different
1020 * caches don't interact (e.g. we don't render to our driver-generated
1021 * immediate constant data), but for render-to-texture in FBOs we definitely
1022 * do. When a batchbuffer is flushed, the kernel will ensure that everything
1023 * necessary is flushed before another use of that BO, but for reuse from
1024 * different caches within a batchbuffer, it's all our responsibility.
1025 */
1026 void
1027 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
1028 {
1029 if (!_mesa_set_search(brw->render_cache, _mesa_hash_pointer(bo), bo))
1030 return;
1031
1032 intel_batchbuffer_emit_mi_flush(brw);
1033 }
1034
1035 /**
1036 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1037 * Hook in device driver functions.
1038 */
1039 void
1040 intel_fbo_init(struct brw_context *brw)
1041 {
1042 struct dd_function_table *dd = &brw->ctx.Driver;
1043 dd->NewFramebuffer = intel_new_framebuffer;
1044 dd->NewRenderbuffer = intel_new_renderbuffer;
1045 dd->MapRenderbuffer = intel_map_renderbuffer;
1046 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
1047 dd->RenderTexture = intel_render_texture;
1048 dd->ValidateFramebuffer = intel_validate_framebuffer;
1049 dd->BlitFramebuffer = intel_blit_framebuffer;
1050 dd->EGLImageTargetRenderbufferStorage =
1051 intel_image_target_renderbuffer_storage;
1052
1053 brw->render_cache = _mesa_set_create(brw, _mesa_key_pointer_equal);
1054 }