i965: Delete intel_context entirely.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_regions.h"
49 #include "intel_tex.h"
50 #include "brw_context.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 /**
55 * Create a new framebuffer object.
56 */
57 static struct gl_framebuffer *
58 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
59 {
60 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
61 * class
62 */
63 return _mesa_new_framebuffer(ctx, name);
64 }
65
66
67 /** Called by gl_renderbuffer::Delete() */
68 static void
69 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
70 {
71 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
72
73 ASSERT(irb);
74
75 intel_miptree_release(&irb->mt);
76
77 _mesa_delete_renderbuffer(ctx, rb);
78 }
79
80 /**
81 * \see dd_function_table::MapRenderbuffer
82 */
83 static void
84 intel_map_renderbuffer(struct gl_context *ctx,
85 struct gl_renderbuffer *rb,
86 GLuint x, GLuint y, GLuint w, GLuint h,
87 GLbitfield mode,
88 GLubyte **out_map,
89 GLint *out_stride)
90 {
91 struct brw_context *brw = brw_context(ctx);
92 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
93 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
94 void *map;
95 int stride;
96
97 if (srb->Buffer) {
98 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
99 GLint bpp = _mesa_get_format_bytes(rb->Format);
100 GLint rowStride = srb->RowStride;
101 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
102 *out_stride = rowStride;
103 return;
104 }
105
106 intel_prepare_render(brw);
107
108 /* For a window-system renderbuffer, we need to flip the mapping we receive
109 * upside-down. So we need to ask for a rectangle on flipped vertically, and
110 * we then return a pointer to the bottom of it with a negative stride.
111 */
112 if (rb->Name == 0) {
113 y = rb->Height - y - h;
114 }
115
116 intel_miptree_map(brw, irb->mt, irb->mt_level, irb->mt_layer,
117 x, y, w, h, mode, &map, &stride);
118
119 if (rb->Name == 0) {
120 map += (h - 1) * stride;
121 stride = -stride;
122 }
123
124 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
125 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
126 x, y, w, h, map, stride);
127
128 *out_map = map;
129 *out_stride = stride;
130 }
131
132 /**
133 * \see dd_function_table::UnmapRenderbuffer
134 */
135 static void
136 intel_unmap_renderbuffer(struct gl_context *ctx,
137 struct gl_renderbuffer *rb)
138 {
139 struct brw_context *brw = brw_context(ctx);
140 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
141 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
142
143 DBG("%s: rb %d (%s)\n", __FUNCTION__,
144 rb->Name, _mesa_get_format_name(rb->Format));
145
146 if (srb->Buffer) {
147 /* this is a malloc'd renderbuffer (accum buffer) */
148 /* nothing to do */
149 return;
150 }
151
152 intel_miptree_unmap(brw, irb->mt, irb->mt_level, irb->mt_layer);
153 }
154
155
156 /**
157 * Round up the requested multisample count to the next supported sample size.
158 */
159 unsigned
160 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
161 {
162 switch (intel->gen) {
163 case 6:
164 /* Gen6 supports only 4x multisampling. */
165 if (num_samples > 0)
166 return 4;
167 else
168 return 0;
169 case 7:
170 /* Gen7 supports 4x and 8x multisampling. */
171 if (num_samples > 4)
172 return 8;
173 else if (num_samples > 0)
174 return 4;
175 else
176 return 0;
177 return 0;
178 default:
179 /* MSAA unsupported. */
180 return 0;
181 }
182 }
183
184
185 /**
186 * Called via glRenderbufferStorageEXT() to set the format and allocate
187 * storage for a user-created renderbuffer.
188 */
189 static GLboolean
190 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
191 GLenum internalFormat,
192 GLuint width, GLuint height)
193 {
194 struct brw_context *brw = brw_context(ctx);
195 struct intel_screen *screen = brw->intelScreen;
196 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
197 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
198
199 switch (internalFormat) {
200 default:
201 /* Use the same format-choice logic as for textures.
202 * Renderbuffers aren't any different from textures for us,
203 * except they're less useful because you can't texture with
204 * them.
205 */
206 rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
207 internalFormat,
208 GL_NONE, GL_NONE);
209 break;
210 case GL_STENCIL_INDEX:
211 case GL_STENCIL_INDEX1_EXT:
212 case GL_STENCIL_INDEX4_EXT:
213 case GL_STENCIL_INDEX8_EXT:
214 case GL_STENCIL_INDEX16_EXT:
215 /* These aren't actual texture formats, so force them here. */
216 if (brw->has_separate_stencil) {
217 rb->Format = MESA_FORMAT_S8;
218 } else {
219 assert(!brw->must_use_separate_stencil);
220 rb->Format = MESA_FORMAT_S8_Z24;
221 }
222 break;
223 }
224
225 rb->Width = width;
226 rb->Height = height;
227 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
228
229 intel_miptree_release(&irb->mt);
230
231 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
232 _mesa_lookup_enum_by_nr(internalFormat),
233 _mesa_get_format_name(rb->Format), width, height);
234
235 if (width == 0 || height == 0)
236 return true;
237
238 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
239 width, height,
240 rb->NumSamples);
241 if (!irb->mt)
242 return false;
243
244 return true;
245 }
246
247
248 static void
249 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
250 struct gl_renderbuffer *rb,
251 void *image_handle)
252 {
253 struct brw_context *brw = brw_context(ctx);
254 struct intel_renderbuffer *irb;
255 __DRIscreen *screen;
256 __DRIimage *image;
257
258 screen = brw->intelScreen->driScrnPriv;
259 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
260 screen->loaderPrivate);
261 if (image == NULL)
262 return;
263
264 /* __DRIimage is opaque to the core so it has to be checked here */
265 switch (image->format) {
266 case MESA_FORMAT_RGBA8888_REV:
267 _mesa_error(ctx, GL_INVALID_OPERATION,
268 "glEGLImageTargetRenderbufferStorage(unsupported image format");
269 return;
270 break;
271 default:
272 break;
273 }
274
275 irb = intel_renderbuffer(rb);
276 intel_miptree_release(&irb->mt);
277 irb->mt = intel_miptree_create_for_bo(brw,
278 image->region->bo,
279 image->format,
280 image->offset,
281 image->region->width,
282 image->region->height,
283 image->region->pitch,
284 image->region->tiling);
285 if (!irb->mt)
286 return;
287
288 rb->InternalFormat = image->internal_format;
289 rb->Width = image->region->width;
290 rb->Height = image->region->height;
291 rb->Format = image->format;
292 rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
293 rb->NeedsFinishRenderTexture = true;
294 }
295
296 /**
297 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
298 * window system framebuffer is resized.
299 *
300 * Any actual buffer reallocations for hardware renderbuffers (which would
301 * have triggered _mesa_resize_framebuffer()) were done by
302 * intel_process_dri2_buffer().
303 */
304 static GLboolean
305 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
306 GLenum internalFormat, GLuint width, GLuint height)
307 {
308 ASSERT(rb->Name == 0);
309 rb->Width = width;
310 rb->Height = height;
311 rb->InternalFormat = internalFormat;
312
313 return true;
314 }
315
316 /** Dummy function for gl_renderbuffer::AllocStorage() */
317 static GLboolean
318 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
319 GLenum internalFormat, GLuint width, GLuint height)
320 {
321 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
322 return false;
323 }
324
325 /**
326 * Create a new intel_renderbuffer which corresponds to an on-screen window,
327 * not a user-created renderbuffer.
328 *
329 * \param num_samples must be quantized.
330 */
331 struct intel_renderbuffer *
332 intel_create_renderbuffer(gl_format format, unsigned num_samples)
333 {
334 struct intel_renderbuffer *irb;
335 struct gl_renderbuffer *rb;
336
337 GET_CURRENT_CONTEXT(ctx);
338
339 irb = CALLOC_STRUCT(intel_renderbuffer);
340 if (!irb) {
341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
342 return NULL;
343 }
344
345 rb = &irb->Base.Base;
346
347 _mesa_init_renderbuffer(rb, 0);
348 rb->ClassID = INTEL_RB_CLASS;
349 rb->_BaseFormat = _mesa_get_format_base_format(format);
350 rb->Format = format;
351 rb->InternalFormat = rb->_BaseFormat;
352 rb->NumSamples = num_samples;
353
354 /* intel-specific methods */
355 rb->Delete = intel_delete_renderbuffer;
356 rb->AllocStorage = intel_alloc_window_storage;
357
358 return irb;
359 }
360
361 /**
362 * Private window-system buffers (as opposed to ones shared with the display
363 * server created with intel_create_renderbuffer()) are most similar in their
364 * handling to user-created renderbuffers, but they have a resize handler that
365 * may be called at intel_update_renderbuffers() time.
366 *
367 * \param num_samples must be quantized.
368 */
369 struct intel_renderbuffer *
370 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
371 {
372 struct intel_renderbuffer *irb;
373
374 irb = intel_create_renderbuffer(format, num_samples);
375 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
376
377 return irb;
378 }
379
380 /**
381 * Create a new renderbuffer object.
382 * Typically called via glBindRenderbufferEXT().
383 */
384 static struct gl_renderbuffer *
385 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
386 {
387 struct intel_renderbuffer *irb;
388 struct gl_renderbuffer *rb;
389
390 irb = CALLOC_STRUCT(intel_renderbuffer);
391 if (!irb) {
392 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
393 return NULL;
394 }
395
396 rb = &irb->Base.Base;
397
398 _mesa_init_renderbuffer(rb, name);
399 rb->ClassID = INTEL_RB_CLASS;
400
401 /* intel-specific methods */
402 rb->Delete = intel_delete_renderbuffer;
403 rb->AllocStorage = intel_alloc_renderbuffer_storage;
404 /* span routines set in alloc_storage function */
405
406 return rb;
407 }
408
409 static bool
410 intel_renderbuffer_update_wrapper(struct brw_context *brw,
411 struct intel_renderbuffer *irb,
412 struct gl_texture_image *image,
413 uint32_t layer)
414 {
415 struct gl_renderbuffer *rb = &irb->Base.Base;
416 struct intel_texture_image *intel_image = intel_texture_image(image);
417 struct intel_mipmap_tree *mt = intel_image->mt;
418 int level = image->Level;
419
420 rb->Depth = image->Depth;
421
422 rb->AllocStorage = intel_nop_alloc_storage;
423
424 intel_miptree_check_level_layer(mt, level, layer);
425 irb->mt_level = level;
426
427 switch (mt->msaa_layout) {
428 case INTEL_MSAA_LAYOUT_UMS:
429 case INTEL_MSAA_LAYOUT_CMS:
430 irb->mt_layer = layer * mt->num_samples;
431 break;
432
433 default:
434 irb->mt_layer = layer;
435 }
436
437 intel_miptree_reference(&irb->mt, mt);
438
439 intel_renderbuffer_set_draw_offset(irb);
440
441 if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
442 intel_miptree_alloc_hiz(brw, mt);
443 if (!mt->hiz_mt)
444 return false;
445 }
446
447 return true;
448 }
449
450 void
451 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
452 {
453 unsigned int dst_x, dst_y;
454
455 /* compute offset of the particular 2D image within the texture region */
456 intel_miptree_get_image_offset(irb->mt,
457 irb->mt_level,
458 irb->mt_layer,
459 &dst_x, &dst_y);
460
461 irb->draw_x = dst_x;
462 irb->draw_y = dst_y;
463 }
464
465 /**
466 * Called by glFramebufferTexture[123]DEXT() (and other places) to
467 * prepare for rendering into texture memory. This might be called
468 * many times to choose different texture levels, cube faces, etc
469 * before intel_finish_render_texture() is ever called.
470 */
471 static void
472 intel_render_texture(struct gl_context * ctx,
473 struct gl_framebuffer *fb,
474 struct gl_renderbuffer_attachment *att)
475 {
476 struct brw_context *brw = brw_context(ctx);
477 struct gl_renderbuffer *rb = att->Renderbuffer;
478 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
479 struct gl_texture_image *image = rb->TexImage;
480 struct intel_texture_image *intel_image = intel_texture_image(image);
481 struct intel_mipmap_tree *mt = intel_image->mt;
482 int layer;
483
484 (void) fb;
485
486 if (att->CubeMapFace > 0) {
487 assert(att->Zoffset == 0);
488 layer = att->CubeMapFace;
489 } else {
490 layer = att->Zoffset;
491 }
492
493 if (!intel_image->mt) {
494 /* Fallback on drawing to a texture that doesn't have a miptree
495 * (has a border, width/height 0, etc.)
496 */
497 _swrast_render_texture(ctx, fb, att);
498 return;
499 }
500
501 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
502
503 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer)) {
504 _swrast_render_texture(ctx, fb, att);
505 return;
506 }
507
508 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
509 _mesa_get_format_name(image->TexFormat),
510 att->Texture->Name, image->Width, image->Height, image->Depth,
511 rb->RefCount);
512 }
513
514
515 /**
516 * Called by Mesa when rendering to a texture is done.
517 */
518 static void
519 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
520 {
521 struct brw_context *brw = brw_context(ctx);
522
523 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
524
525 /* Since we've (probably) rendered to the texture and will (likely) use
526 * it in the texture domain later on in this batchbuffer, flush the
527 * batch. Once again, we wish for a domain tracker in libdrm to cover
528 * usage inside of a batchbuffer like GEM does in the kernel.
529 */
530 intel_batchbuffer_emit_mi_flush(brw);
531 }
532
533 #define fbo_incomplete(fb, ...) do { \
534 static GLuint msg_id = 0; \
535 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
536 _mesa_gl_debug(ctx, &msg_id, \
537 MESA_DEBUG_TYPE_OTHER, \
538 MESA_DEBUG_SEVERITY_MEDIUM, \
539 __VA_ARGS__); \
540 } \
541 DBG(__VA_ARGS__); \
542 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
543 } while (0)
544
545 /**
546 * Do additional "completeness" testing of a framebuffer object.
547 */
548 static void
549 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
550 {
551 struct brw_context *brw = brw_context(ctx);
552 struct intel_renderbuffer *depthRb =
553 intel_get_renderbuffer(fb, BUFFER_DEPTH);
554 struct intel_renderbuffer *stencilRb =
555 intel_get_renderbuffer(fb, BUFFER_STENCIL);
556 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
557 int i;
558
559 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
560 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
561 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
562
563 if (depthRb)
564 depth_mt = depthRb->mt;
565 if (stencilRb) {
566 stencil_mt = stencilRb->mt;
567 if (stencil_mt->stencil_mt)
568 stencil_mt = stencil_mt->stencil_mt;
569 }
570
571 if (depth_mt && stencil_mt) {
572 if (depth_mt == stencil_mt) {
573 /* For true packed depth/stencil (not faked on prefers-separate-stencil
574 * hardware) we need to be sure they're the same level/layer, since
575 * we'll be emitting a single packet describing the packed setup.
576 */
577 if (depthRb->mt_level != stencilRb->mt_level ||
578 depthRb->mt_layer != stencilRb->mt_layer) {
579 fbo_incomplete(fb,
580 "FBO incomplete: depth image level/layer %d/%d != "
581 "stencil image %d/%d\n",
582 depthRb->mt_level,
583 depthRb->mt_layer,
584 stencilRb->mt_level,
585 stencilRb->mt_layer);
586 }
587 } else {
588 if (!brw->has_separate_stencil) {
589 fbo_incomplete(fb, "FBO incomplete: separate stencil "
590 "unsupported\n");
591 }
592 if (stencil_mt->format != MESA_FORMAT_S8) {
593 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
594 "instead of S8\n",
595 _mesa_get_format_name(stencil_mt->format));
596 }
597 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
598 /* Before Gen7, separate depth and stencil buffers can be used
599 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
600 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
601 * [DevSNB]: This field must be set to the same value (enabled
602 * or disabled) as Hierarchical Depth Buffer Enable.
603 */
604 fbo_incomplete(fb, "FBO incomplete: separate stencil "
605 "without HiZ\n");
606 }
607 }
608 }
609
610 for (i = 0; i < Elements(fb->Attachment); i++) {
611 struct gl_renderbuffer *rb;
612 struct intel_renderbuffer *irb;
613
614 if (fb->Attachment[i].Type == GL_NONE)
615 continue;
616
617 /* A supported attachment will have a Renderbuffer set either
618 * from being a Renderbuffer or being a texture that got the
619 * intel_wrap_texture() treatment.
620 */
621 rb = fb->Attachment[i].Renderbuffer;
622 if (rb == NULL) {
623 fbo_incomplete(fb, "FBO incomplete: attachment without "
624 "renderbuffer\n");
625 continue;
626 }
627
628 if (fb->Attachment[i].Type == GL_TEXTURE) {
629 if (rb->TexImage->Border) {
630 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
631 continue;
632 }
633 }
634
635 irb = intel_renderbuffer(rb);
636 if (irb == NULL) {
637 fbo_incomplete(fb, "FBO incomplete: software rendering "
638 "renderbuffer\n");
639 continue;
640 }
641
642 if (!brw_render_target_supported(brw, rb)) {
643 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
644 "texture/renderbuffer format attached: %s\n",
645 _mesa_get_format_name(intel_rb_format(irb)));
646 }
647 }
648 }
649
650 /**
651 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
652 * We can do this when the dst renderbuffer is actually a texture and
653 * there is no scaling, mirroring or scissoring.
654 *
655 * \return new buffer mask indicating the buffers left to blit using the
656 * normal path.
657 */
658 static GLbitfield
659 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
660 GLint srcX0, GLint srcY0,
661 GLint srcX1, GLint srcY1,
662 GLint dstX0, GLint dstY0,
663 GLint dstX1, GLint dstY1,
664 GLbitfield mask, GLenum filter)
665 {
666 struct brw_context *brw = brw_context(ctx);
667
668 if (mask & GL_COLOR_BUFFER_BIT) {
669 GLint i;
670 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
671 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
672 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
673 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
674
675 if (!src_irb) {
676 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
677 "Falling back to software rendering.\n");
678 return mask;
679 }
680
681 /* If the source and destination are the same size with no mirroring,
682 * the rectangles are within the size of the texture and there is no
683 * scissor, then we can probably use the blit engine.
684 */
685 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
686 srcY0 - srcY1 == dstY0 - dstY1 &&
687 srcX1 >= srcX0 &&
688 srcY1 >= srcY0 &&
689 srcX0 >= 0 && srcX1 <= readFb->Width &&
690 srcY0 >= 0 && srcY1 <= readFb->Height &&
691 dstX0 >= 0 && dstX1 <= drawFb->Width &&
692 dstY0 >= 0 && dstY1 <= drawFb->Height &&
693 !ctx->Scissor.Enabled)) {
694 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
695 "Falling back to software rendering.\n");
696 return mask;
697 }
698
699 /* Blit to all active draw buffers. We don't do any pre-checking,
700 * because we assume that copying to MRTs is rare, and failure midway
701 * through copying is even more rare. Even if it was to occur, it's
702 * safe to let meta start the copy over from scratch, because
703 * glBlitFramebuffer completely overwrites the destination pixels, and
704 * results are undefined if any destination pixels have a dependency on
705 * source pixels.
706 */
707 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
708 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
709 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
710
711 if (!dst_irb) {
712 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
713 "Falling back to software rendering.\n");
714 return mask;
715 }
716
717 gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
718 gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
719 if (src_format != dst_format) {
720 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
721 "Falling back to software rendering.\n",
722 _mesa_get_format_name(src_format),
723 _mesa_get_format_name(dst_format));
724 return mask;
725 }
726
727 if (!intel_miptree_blit(brw,
728 src_irb->mt,
729 src_irb->mt_level, src_irb->mt_layer,
730 srcX0, srcY0, src_rb->Name == 0,
731 dst_irb->mt,
732 dst_irb->mt_level, dst_irb->mt_layer,
733 dstX0, dstY0, dst_rb->Name == 0,
734 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
735 perf_debug("glBlitFramebuffer(): unknown blit failure. "
736 "Falling back to software rendering.\n");
737 return mask;
738 }
739 }
740
741 mask &= ~GL_COLOR_BUFFER_BIT;
742 }
743
744 return mask;
745 }
746
747 static void
748 intel_blit_framebuffer(struct gl_context *ctx,
749 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
750 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
751 GLbitfield mask, GLenum filter)
752 {
753 mask = brw_blorp_framebuffer(brw_context(ctx),
754 srcX0, srcY0, srcX1, srcY1,
755 dstX0, dstY0, dstX1, dstY1,
756 mask, filter);
757 if (mask == 0x0)
758 return;
759
760 /* Try using the BLT engine. */
761 mask = intel_blit_framebuffer_with_blitter(ctx,
762 srcX0, srcY0, srcX1, srcY1,
763 dstX0, dstY0, dstX1, dstY1,
764 mask, filter);
765 if (mask == 0x0)
766 return;
767
768
769 _mesa_meta_BlitFramebuffer(ctx,
770 srcX0, srcY0, srcX1, srcY1,
771 dstX0, dstY0, dstX1, dstY1,
772 mask, filter);
773 }
774
775 /**
776 * This is a no-op except on multisample buffers shared with DRI2.
777 */
778 void
779 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
780 {
781 if (irb->mt && irb->mt->singlesample_mt)
782 irb->mt->need_downsample = true;
783 }
784
785 /**
786 * Does the renderbuffer have hiz enabled?
787 */
788 bool
789 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
790 {
791 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
792 }
793
794 void
795 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
796 {
797 if (irb->mt) {
798 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
799 irb->mt_level,
800 irb->mt_layer);
801 }
802 }
803
804 void
805 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
806 {
807 if (irb->mt) {
808 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
809 irb->mt_level,
810 irb->mt_layer);
811 }
812 }
813
814 bool
815 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
816 struct intel_renderbuffer *irb)
817 {
818 if (irb->mt)
819 return intel_miptree_slice_resolve_hiz(brw,
820 irb->mt,
821 irb->mt_level,
822 irb->mt_layer);
823
824 return false;
825 }
826
827 bool
828 intel_renderbuffer_resolve_depth(struct brw_context *brw,
829 struct intel_renderbuffer *irb)
830 {
831 if (irb->mt)
832 return intel_miptree_slice_resolve_depth(brw,
833 irb->mt,
834 irb->mt_level,
835 irb->mt_layer);
836
837 return false;
838 }
839
840 void
841 intel_renderbuffer_move_to_temp(struct brw_context *brw,
842 struct intel_renderbuffer *irb,
843 bool invalidate)
844 {
845 struct gl_renderbuffer *rb =&irb->Base.Base;
846 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
847 struct intel_mipmap_tree *new_mt;
848 int width, height, depth;
849
850 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
851
852 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
853 intel_image->base.Base.TexFormat,
854 intel_image->base.Base.Level,
855 intel_image->base.Base.Level,
856 width, height, depth,
857 true,
858 irb->mt->num_samples,
859 INTEL_MIPTREE_TILING_ANY);
860
861 if (brw_is_hiz_depth_format(brw, new_mt->format)) {
862 intel_miptree_alloc_hiz(brw, new_mt);
863 }
864
865 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
866
867 intel_miptree_reference(&irb->mt, intel_image->mt);
868 intel_renderbuffer_set_draw_offset(irb);
869 intel_miptree_release(&new_mt);
870 }
871
872 /**
873 * Do one-time context initializations related to GL_EXT_framebuffer_object.
874 * Hook in device driver functions.
875 */
876 void
877 intel_fbo_init(struct brw_context *brw)
878 {
879 struct dd_function_table *dd = &brw->ctx.Driver;
880 dd->NewFramebuffer = intel_new_framebuffer;
881 dd->NewRenderbuffer = intel_new_renderbuffer;
882 dd->MapRenderbuffer = intel_map_renderbuffer;
883 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
884 dd->RenderTexture = intel_render_texture;
885 dd->FinishRenderTexture = intel_finish_render_texture;
886 dd->ValidateFramebuffer = intel_validate_framebuffer;
887 dd->BlitFramebuffer = intel_blit_framebuffer;
888 dd->EGLImageTargetRenderbufferStorage =
889 intel_image_target_renderbuffer_storage;
890 }