i965: Fix typos in license
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.h
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #ifndef INTEL_FBO_H
27 #define INTEL_FBO_H
28
29 #include <stdbool.h>
30 #include <assert.h>
31 #include "main/formats.h"
32 #include "main/macros.h"
33 #include "brw_context.h"
34 #include "intel_mipmap_tree.h"
35 #include "intel_screen.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct intel_mipmap_tree;
42 struct intel_texture_image;
43
44 /**
45 * Intel renderbuffer, derived from gl_renderbuffer.
46 */
47 struct intel_renderbuffer
48 {
49 struct swrast_renderbuffer Base;
50 /**
51 * The real renderbuffer storage.
52 *
53 * This is multisampled if NumSamples is > 1.
54 */
55 struct intel_mipmap_tree *mt;
56
57 /**
58 * Downsampled contents for window-system MSAA renderbuffers.
59 *
60 * For window system MSAA color buffers, the singlesample_mt is shared with
61 * other processes in DRI2 (and in DRI3, it's the image buffer managed by
62 * glx_dri3.c), while mt is private to our process. To do a swapbuffers,
63 * we have to downsample out of mt into singlesample_mt. For depth and
64 * stencil buffers, the singlesample_mt is also private, and since we don't
65 * expect to need to do resolves (except if someone does a glReadPixels()
66 * or glCopyTexImage()), we just temporarily allocate singlesample_mt when
67 * asked to map the renderbuffer.
68 */
69 struct intel_mipmap_tree *singlesample_mt;
70
71 /**
72 * \name Miptree view
73 * \{
74 *
75 * Multiple renderbuffers may simultaneously wrap a single texture and each
76 * provide a different view into that texture. The fields below indicate
77 * which miptree slice is wrapped by this renderbuffer. The fields' values
78 * are consistent with the 'level' and 'layer' parameters of
79 * glFramebufferTextureLayer().
80 *
81 * For renderbuffers not created with glFramebufferTexture*(), mt_level and
82 * mt_layer are 0.
83 *
84 * Note: for a 2D multisample array texture on Gen7+ using
85 * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, mt_layer is the physical
86 * layer holding sample 0. So, for example, if mt->num_samples == 4, then
87 * logical layer n corresponds to mt_layer == 4*n.
88 */
89 unsigned int mt_level;
90 unsigned int mt_layer;
91
92 /* The number of attached logical layers. */
93 unsigned int layer_count;
94 /** \} */
95
96 GLuint draw_x, draw_y; /**< Offset of drawing within the region */
97
98 /**
99 * Set to true at every draw call, to indicate if a window-system
100 * renderbuffer needs to be downsampled before using singlesample_mt.
101 */
102 bool need_downsample;
103
104 /**
105 * Set to true when doing an intel_renderbuffer_map()/unmap() that requires
106 * an upsample at the end.
107 */
108 bool need_map_upsample;
109
110 /**
111 * Set to true if singlesample_mt is temporary storage that persists only
112 * for the duration of a mapping.
113 */
114 bool singlesample_mt_is_tmp;
115 };
116
117
118 /**
119 * gl_renderbuffer is a base class which we subclass. The Class field
120 * is used for simple run-time type checking.
121 */
122 #define INTEL_RB_CLASS 0x12345678
123
124
125 /**
126 * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
127 * NULL will be returned if the rb isn't really an intel_renderbuffer.
128 * This is determined by checking the ClassID.
129 */
130 static inline struct intel_renderbuffer *
131 intel_renderbuffer(struct gl_renderbuffer *rb)
132 {
133 struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
134 if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS) {
135 /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
136 return irb;
137 }
138 else
139 return NULL;
140 }
141
142
143 /**
144 * \brief Return the framebuffer attachment specified by attIndex.
145 *
146 * If the framebuffer lacks the specified attachment, then return null.
147 *
148 * If the attached renderbuffer is a wrapper, then return wrapped
149 * renderbuffer.
150 */
151 static inline struct intel_renderbuffer *
152 intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex)
153 {
154 struct gl_renderbuffer *rb;
155
156 assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment));
157
158 rb = fb->Attachment[attIndex].Renderbuffer;
159 if (!rb)
160 return NULL;
161
162 return intel_renderbuffer(rb);
163 }
164
165
166 static inline mesa_format
167 intel_rb_format(const struct intel_renderbuffer *rb)
168 {
169 return rb->Base.Base.Format;
170 }
171
172 extern struct intel_renderbuffer *
173 intel_create_renderbuffer(mesa_format format, unsigned num_samples);
174
175 struct intel_renderbuffer *
176 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples);
177
178 struct gl_renderbuffer*
179 intel_create_wrapped_renderbuffer(struct gl_context * ctx,
180 int width, int height,
181 mesa_format format);
182
183 extern void
184 intel_fbo_init(struct brw_context *brw);
185
186 void
187 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb);
188
189 static inline uint32_t
190 intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
191 uint32_t *tile_x,
192 uint32_t *tile_y)
193 {
194 return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer,
195 tile_x, tile_y);
196 }
197
198 bool
199 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb);
200
201 void
202 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
203
204
205 /**
206 * \brief Perform a HiZ resolve on the renderbuffer.
207 *
208 * It is safe to call this function on a renderbuffer without HiZ. In that
209 * case, the function is a no-op.
210 *
211 * \return false if no resolve was needed
212 */
213 bool
214 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
215 struct intel_renderbuffer *irb);
216
217 /**
218 * \brief Perform a depth resolve on the renderbuffer.
219 *
220 * It is safe to call this function on a renderbuffer without HiZ. In that
221 * case, the function is a no-op.
222 *
223 * \return false if no resolve was needed
224 */
225 bool
226 intel_renderbuffer_resolve_depth(struct brw_context *brw,
227 struct intel_renderbuffer *irb);
228
229 void intel_renderbuffer_move_to_temp(struct brw_context *brw,
230 struct intel_renderbuffer *irb,
231 bool invalidate);
232
233 void
234 intel_renderbuffer_downsample(struct brw_context *brw,
235 struct intel_renderbuffer *irb);
236
237 void
238 intel_renderbuffer_upsample(struct brw_context *brw,
239 struct intel_renderbuffer *irb);
240
241 void brw_render_cache_set_clear(struct brw_context *brw);
242 void brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo);
243 void brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo);
244
245 unsigned
246 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);
247
248 #ifdef __cplusplus
249 }
250 #endif
251
252 #endif /* INTEL_FBO_H */