1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "intel_context.h"
29 #include "intel_mipmap_tree.h"
30 #include "intel_regions.h"
35 static GLenum
target_to_target( GLenum target
)
38 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
39 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
40 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
41 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
42 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
43 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
44 return GL_TEXTURE_CUBE_MAP_ARB
;
50 struct intel_mipmap_tree
*intel_miptree_create( struct intel_context
*intel
,
52 GLenum internal_format
,
62 struct intel_mipmap_tree
*mt
= calloc(sizeof(*mt
), 1);
64 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
65 _mesa_printf("%s target %s format %s level %d..%d\n", __FUNCTION__
,
66 _mesa_lookup_enum_by_nr(target
),
67 _mesa_lookup_enum_by_nr(internal_format
),
71 mt
->target
= target_to_target(target
);
72 mt
->internal_format
= internal_format
;
73 mt
->first_level
= first_level
;
74 mt
->last_level
= last_level
;
76 mt
->height0
= height0
;
79 mt
->compressed
= compressed
;
81 switch (intel
->intelScreen
->deviceID
) {
84 ok
= i945_miptree_layout( mt
);
87 case PCI_CHIP_I915_GM
:
88 ok
= i915_miptree_layout( mt
);
92 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
93 _mesa_printf("assuming BRW texture layouts\n");
94 ok
= brw_miptree_layout( mt
);
99 mt
->region
= intel_region_alloc( intel
,
114 void intel_miptree_destroy( struct intel_context
*intel
,
115 struct intel_mipmap_tree
*mt
)
120 intel_region_release(intel
, &(mt
->region
));
122 for (i
= 0; i
< MAX_TEXTURE_LEVELS
; i
++)
123 if (mt
->level
[i
].image_offset
)
124 free(mt
->level
[i
].image_offset
);
133 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
137 GLuint w
, GLuint h
, GLuint d
)
139 mt
->level
[level
].width
= w
;
140 mt
->level
[level
].height
= h
;
141 mt
->level
[level
].depth
= d
;
142 mt
->level
[level
].level_offset
= (x
+ y
* mt
->pitch
) * mt
->cpp
;
143 mt
->level
[level
].nr_images
= nr_images
;
145 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
146 _mesa_printf("%s level %d img size: %d,%d level_offset 0x%x\n", __FUNCTION__
, level
, w
, h
,
147 mt
->level
[level
].level_offset
);
149 /* Not sure when this would happen, but anyway:
151 if (mt
->level
[level
].image_offset
) {
152 free(mt
->level
[level
].image_offset
);
153 mt
->level
[level
].image_offset
= NULL
;
157 mt
->level
[level
].image_offset
= malloc(nr_images
* sizeof(GLuint
));
158 mt
->level
[level
].image_offset
[0] = 0;
164 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
169 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
170 _mesa_printf("%s level %d img %d pos %d,%d\n", __FUNCTION__
, level
, img
, x
, y
);
173 assert(x
== 0 && y
== 0);
176 mt
->level
[level
].image_offset
[img
] = (x
+ y
* mt
->pitch
) * mt
->cpp
;
180 /* Although we use the image_offset[] array to store relative offsets
181 * to cube faces, Mesa doesn't know anything about this and expects
182 * each cube face to be treated as a separate image.
184 * These functions present that view to mesa:
186 const GLuint
*intel_miptree_depth_offsets(struct intel_mipmap_tree
*mt
,
189 static const GLuint zero
= 0;
191 if (mt
->target
!= GL_TEXTURE_3D
||
192 mt
->level
[level
].nr_images
== 1)
195 return mt
->level
[level
].image_offset
;
199 GLuint
intel_miptree_image_offset(struct intel_mipmap_tree
*mt
,
203 if (mt
->target
== GL_TEXTURE_CUBE_MAP_ARB
)
204 return (mt
->level
[level
].level_offset
+
205 mt
->level
[level
].image_offset
[face
]);
207 return mt
->level
[level
].level_offset
;
214 extern GLuint
intel_compressed_alignment(GLenum
);
215 /* Upload data for a particular image.
217 GLboolean
intel_miptree_image_data(struct intel_context
*intel
,
218 struct intel_mipmap_tree
*dst
,
222 GLuint src_row_pitch
,
223 GLuint src_image_pitch
)
225 GLuint depth
= dst
->level
[level
].depth
;
226 GLuint dst_offset
= intel_miptree_image_offset(dst
, face
, level
);
227 const GLuint
*dst_depth_offset
= intel_miptree_depth_offsets(dst
, level
);
229 GLuint width
, height
, alignment
;
231 width
= dst
->level
[level
].width
;
232 height
= dst
->level
[level
].height
;
234 if (dst
->compressed
) {
235 alignment
= intel_compressed_alignment(dst
->internal_format
);
236 src_row_pitch
= ((src_row_pitch
+ alignment
- 1) & ~(alignment
- 1));
237 width
= ((width
+ alignment
- 1) & ~(alignment
- 1));
238 height
= (height
+ 3) / 4;
241 DBG("%s\n", __FUNCTION__
);
242 for (i
= 0; i
< depth
; i
++) {
243 if (!intel_region_data(intel
,
245 dst_offset
+ dst_depth_offset
[i
],
250 0, 0, /* source x,y */
254 src
+= src_image_pitch
;