1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "intel_context.h"
29 #include "intel_mipmap_tree.h"
30 #include "intel_regions.h"
31 #include "dri_bufmgr.h"
35 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
38 target_to_target(GLenum target
)
41 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
42 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
43 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
44 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
45 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
46 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
47 return GL_TEXTURE_CUBE_MAP_ARB
;
53 struct intel_mipmap_tree
*
54 intel_miptree_create(struct intel_context
*intel
,
56 GLenum internal_format
,
66 struct intel_mipmap_tree
*mt
= calloc(sizeof(*mt
), 1);
68 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
69 _mesa_printf("%s target %s format %s level %d..%d\n", __FUNCTION__
,
70 _mesa_lookup_enum_by_nr(target
),
71 _mesa_lookup_enum_by_nr(internal_format
),
75 mt
->target
= target_to_target(target
);
76 mt
->internal_format
= internal_format
;
77 mt
->first_level
= first_level
;
78 mt
->last_level
= last_level
;
80 mt
->height0
= height0
;
83 mt
->compressed
= compressed
;
85 switch (intel
->intelScreen
->deviceID
) {
88 ok
= i945_miptree_layout( mt
);
91 case PCI_CHIP_I915_GM
:
92 ok
= i915_miptree_layout( mt
);
96 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
97 _mesa_printf("assuming BRW texture layouts\n");
98 ok
= brw_miptree_layout( mt
);
103 mt
->region
= intel_region_alloc( intel
,
118 void intel_miptree_destroy( struct intel_context
*intel
,
119 struct intel_mipmap_tree
*mt
)
124 intel_region_release(&mt
->region
);
126 for (i
= 0; i
< MAX_TEXTURE_LEVELS
; i
++)
127 if (mt
->level
[i
].image_offset
)
128 free(mt
->level
[i
].image_offset
);
138 intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
142 GLuint w
, GLuint h
, GLuint d
)
144 mt
->level
[level
].width
= w
;
145 mt
->level
[level
].height
= h
;
146 mt
->level
[level
].depth
= d
;
147 mt
->level
[level
].level_offset
= (x
+ y
* mt
->pitch
) * mt
->cpp
;
148 mt
->level
[level
].nr_images
= nr_images
;
150 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
151 _mesa_printf("%s level %d img size: %d,%d level_offset 0x%x\n", __FUNCTION__
, level
, w
, h
,
152 mt
->level
[level
].level_offset
);
154 /* Not sure when this would happen, but anyway:
156 if (mt
->level
[level
].image_offset
) {
157 free(mt
->level
[level
].image_offset
);
158 mt
->level
[level
].image_offset
= NULL
;
162 mt
->level
[level
].image_offset
= malloc(nr_images
* sizeof(GLuint
));
163 mt
->level
[level
].image_offset
[0] = 0;
170 intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
171 GLuint level
, GLuint img
,
174 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
175 _mesa_printf("%s level %d img %d pos %d,%d\n", __FUNCTION__
, level
, img
, x
, y
);
178 assert(x
== 0 && y
== 0);
181 mt
->level
[level
].image_offset
[img
] = (x
+ y
* mt
->pitch
) * mt
->cpp
;
185 /* Although we use the image_offset[] array to store relative offsets
186 * to cube faces, Mesa doesn't know anything about this and expects
187 * each cube face to be treated as a separate image.
189 * These functions present that view to mesa:
192 intel_miptree_depth_offsets(struct intel_mipmap_tree
*mt
, GLuint level
)
194 static const GLuint zero
= 0;
196 if (mt
->target
!= GL_TEXTURE_3D
|| mt
->level
[level
].nr_images
== 1)
199 return mt
->level
[level
].image_offset
;
204 intel_miptree_image_offset(struct intel_mipmap_tree
*mt
,
205 GLuint face
, GLuint level
)
207 if (mt
->target
== GL_TEXTURE_CUBE_MAP_ARB
)
208 return (mt
->level
[level
].level_offset
+
209 mt
->level
[level
].image_offset
[face
]);
211 return mt
->level
[level
].level_offset
;
218 extern GLuint
intel_compressed_alignment(GLenum
);
219 /* Upload data for a particular image.
222 intel_miptree_image_data(struct intel_context
*intel
,
223 struct intel_mipmap_tree
*dst
,
227 GLuint src_row_pitch
,
228 GLuint src_image_pitch
)
230 GLuint depth
= dst
->level
[level
].depth
;
231 GLuint dst_offset
= intel_miptree_image_offset(dst
, face
, level
);
232 const GLuint
*dst_depth_offset
= intel_miptree_depth_offsets(dst
, level
);
234 GLuint width
, height
, alignment
;
236 width
= dst
->level
[level
].width
;
237 height
= dst
->level
[level
].height
;
239 if (dst
->compressed
) {
240 alignment
= intel_compressed_alignment(dst
->internal_format
);
241 src_row_pitch
= ALIGN(src_row_pitch
, alignment
);
242 width
= ALIGN(width
, alignment
);
243 height
= (height
+ 3) / 4;
246 DBG("%s\n", __FUNCTION__
);
247 for (i
= 0; i
< depth
; i
++) {
248 intel_region_data(intel
,
250 dst_offset
+ dst_depth_offset
[i
], /* dst_offset */
251 0, 0, /* dstx, dsty */
254 0, 0, /* source x, y */
256 src
+= src_image_pitch
;