i965: Add field intel_mipmap_tree::disable_aux_buffers
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
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27
28 /** @file intel_mipmap_tree.h
29 *
30 * This file defines the structure that wraps a BO and describes how the
31 * mipmap levels and slices of a texture are laid out.
32 *
33 * The hardware has a fixed layout of a texture depending on parameters such
34 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
35 * mipmap levels. The individual level/layer slices are each 2D rectangles of
36 * pixels at some x/y offset from the start of the drm_intel_bo.
37 *
38 * Original OpenGL allowed texture miplevels to be specified in arbitrary
39 * order, and a texture may change size over time. Thus, each
40 * intel_texture_image has a reference to a miptree that contains the pixel
41 * data sized appropriately for it, which will later be referenced by/copied
42 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
43 * that there's a single miptree for the complete texture.
44 */
45
46 #ifndef INTEL_MIPMAP_TREE_H
47 #define INTEL_MIPMAP_TREE_H
48
49 #include <assert.h>
50
51 #include "main/mtypes.h"
52 #include "intel_bufmgr.h"
53 #include "intel_resolve_map.h"
54 #include <GL/internal/dri_interface.h>
55
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
59
60 struct brw_context;
61 struct intel_renderbuffer;
62
63 struct intel_resolve_map;
64 struct intel_texture_image;
65
66 /**
67 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
68 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
69 * tmeporary and recreate the kind of data requested by Mesa core, since we're
70 * satisfying some glGetTexImage() request or something.
71 *
72 * However, occasionally you want to actually map the miptree's current data
73 * without transcoding back. This flag to intel_miptree_map() gets you that.
74 */
75 #define BRW_MAP_DIRECT_BIT 0x80000000
76
77 struct intel_miptree_map {
78 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
79 GLbitfield mode;
80 /** Region of interest for the map. */
81 int x, y, w, h;
82 /** Possibly malloced temporary buffer for the mapping. */
83 void *buffer;
84 /** Possible pointer to a temporary linear miptree for the mapping. */
85 struct intel_mipmap_tree *mt;
86 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
87 void *ptr;
88 /** Stride of the mapping. */
89 int stride;
90 };
91
92 /**
93 * Describes the location of each texture image within a miptree.
94 */
95 struct intel_mipmap_level
96 {
97 /** Offset to this miptree level, used in computing x_offset. */
98 GLuint level_x;
99 /** Offset to this miptree level, used in computing y_offset. */
100 GLuint level_y;
101
102 /**
103 * \brief Number of 2D slices in this miplevel.
104 *
105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
108 * identical for all miplevels in the texture.
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
110 * value, like width and height, varies with miplevel.
111 * - For other texture types, depth is 1.
112 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
113 * sample count.
114 */
115 GLuint depth;
116
117 /**
118 * \brief Is HiZ enabled for this level?
119 *
120 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
121 * allocated and (2) the HiZ memory for the slices in this level reside at
122 * \c mt->hiz_mt->level[l].
123 */
124 bool has_hiz;
125
126 /**
127 * \brief List of 2D images in this mipmap level.
128 *
129 * This may be a list of cube faces, array slices in 2D array texture, or
130 * layers in a 3D texture. The list's length is \c depth.
131 */
132 struct intel_mipmap_slice {
133 /**
134 * \name Offset to slice
135 * \{
136 *
137 * Hardware formats are so diverse that that there is no unified way to
138 * compute the slice offsets, so we store them in this table.
139 *
140 * The (x, y) offset to slice \c s at level \c l relative the miptrees
141 * base address is
142 * \code
143 * x = mt->level[l].slice[s].x_offset
144 * y = mt->level[l].slice[s].y_offset
145 */
146 GLuint x_offset;
147 GLuint y_offset;
148 /** \} */
149
150 /**
151 * Mapping information. Persistent for the duration of
152 * intel_miptree_map/unmap on this slice.
153 */
154 struct intel_miptree_map *map;
155 } *slice;
156 };
157
158 /**
159 * Enum for keeping track of the different MSAA layouts supported by Gen7.
160 */
161 enum intel_msaa_layout
162 {
163 /**
164 * Ordinary surface with no MSAA.
165 */
166 INTEL_MSAA_LAYOUT_NONE,
167
168 /**
169 * Interleaved Multisample Surface. The additional samples are
170 * accommodated by scaling up the width and the height of the surface so
171 * that all the samples corresponding to a pixel are located at nearby
172 * memory locations.
173 */
174 INTEL_MSAA_LAYOUT_IMS,
175
176 /**
177 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
178 * with array slice n containing all pixel data for sample n.
179 */
180 INTEL_MSAA_LAYOUT_UMS,
181
182 /**
183 * Compressed Multisample Surface. The surface is stored as in
184 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
185 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
186 * indicates the mapping from sample number to array slice. This allows
187 * the common case (where all samples constituting a pixel have the same
188 * color value) to be stored efficiently by just using a single array
189 * slice.
190 */
191 INTEL_MSAA_LAYOUT_CMS,
192 };
193
194
195 /**
196 * Enum for keeping track of the fast clear state of a buffer associated with
197 * a miptree.
198 *
199 * Fast clear works by deferring the memory writes that would be used to clear
200 * the buffer, so that instead of performing them at the time of the clear
201 * operation, the hardware automatically performs them at the time that the
202 * buffer is later accessed for rendering. The MCS buffer keeps track of
203 * which regions of the buffer still have pending clear writes.
204 *
205 * This enum keeps track of the driver's knowledge of pending fast clears in
206 * the MCS buffer.
207 *
208 * MCS buffers only exist on Gen7+.
209 */
210 enum intel_fast_clear_state
211 {
212 /**
213 * There is no MCS buffer for this miptree, and one should never be
214 * allocated.
215 */
216 INTEL_FAST_CLEAR_STATE_NO_MCS,
217
218 /**
219 * No deferred clears are pending for this miptree, and the contents of the
220 * color buffer are entirely correct. An MCS buffer may or may not exist
221 * for this miptree. If it does exist, it is entirely in the "no deferred
222 * clears pending" state. If it does not exist, it will be created the
223 * first time a fast color clear is executed.
224 *
225 * In this state, the color buffer can be used for purposes other than
226 * rendering without needing a render target resolve.
227 *
228 * Since there is no such thing as a "fast color clear resolve" for MSAA
229 * buffers, an MSAA buffer will never be in this state.
230 */
231 INTEL_FAST_CLEAR_STATE_RESOLVED,
232
233 /**
234 * An MCS buffer exists for this miptree, and deferred clears are pending
235 * for some regions of the color buffer, as indicated by the MCS buffer.
236 * The contents of the color buffer are only correct for the regions where
237 * the MCS buffer doesn't indicate a deferred clear.
238 *
239 * If a single-sample buffer is in this state, a render target resolve must
240 * be performed before it can be used for purposes other than rendering.
241 */
242 INTEL_FAST_CLEAR_STATE_UNRESOLVED,
243
244 /**
245 * An MCS buffer exists for this miptree, and deferred clears are pending
246 * for the entire color buffer, and the contents of the MCS buffer reflect
247 * this. The contents of the color buffer are undefined.
248 *
249 * If a single-sample buffer is in this state, a render target resolve must
250 * be performed before it can be used for purposes other than rendering.
251 *
252 * If the client attempts to clear a buffer which is already in this state,
253 * the clear can be safely skipped, since the buffer is already clear.
254 */
255 INTEL_FAST_CLEAR_STATE_CLEAR,
256 };
257
258 enum miptree_array_layout {
259 /* Each array slice contains all miplevels packed together.
260 *
261 * Gen hardware usually wants multilevel miptrees configured this way.
262 *
263 * A 2D Array texture with 2 slices and multiple LODs using
264 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
265 *
266 * +----------+
267 * | |
268 * | |
269 * +----------+
270 * +---+ +-+
271 * | | +-+
272 * +---+ *
273 * +----------+
274 * | |
275 * | |
276 * +----------+
277 * +---+ +-+
278 * | | +-+
279 * +---+ *
280 */
281 ALL_LOD_IN_EACH_SLICE,
282
283 /* Each LOD contains all slices of that LOD packed together.
284 *
285 * In some situations, Gen7+ hardware can use the array_spacing_lod0
286 * feature to save space when the surface only contains LOD 0.
287 *
288 * Gen6 uses this for separate stencil and hiz since gen6 does not support
289 * multiple LODs for separate stencil and hiz.
290 *
291 * A 2D Array texture with 2 slices and multiple LODs using
292 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
293 *
294 * +----------+
295 * | |
296 * | |
297 * +----------+
298 * | |
299 * | |
300 * +----------+
301 * +---+ +-+
302 * | | +-+
303 * +---+ +-+
304 * | | :
305 * +---+
306 */
307 ALL_SLICES_AT_EACH_LOD,
308 };
309
310 /**
311 * Miptree aux buffer. These buffers are associated with a miptree, but the
312 * format is managed by the hardware.
313 *
314 * For Gen7+, we always give the hardware the start of the buffer, and let it
315 * handle all accesses to the buffer. Therefore we don't need the full miptree
316 * layout structure for this buffer.
317 *
318 * For Gen6, we need a hiz miptree structure for this buffer so we can program
319 * offsets to slices & miplevels.
320 */
321 struct intel_miptree_aux_buffer
322 {
323 /** Buffer object containing the pixel data. */
324 drm_intel_bo *bo;
325
326 uint32_t pitch; /**< pitch in bytes. */
327
328 uint32_t qpitch; /**< The distance in rows between array slices. */
329
330 struct intel_mipmap_tree *mt; /**< hiz miptree used with Gen6 */
331 };
332
333 struct intel_mipmap_tree
334 {
335 /** Buffer object containing the pixel data. */
336 drm_intel_bo *bo;
337
338 uint32_t pitch; /**< pitch in bytes. */
339
340 uint32_t tiling; /**< One of the I915_TILING_* flags */
341
342 /* Effectively the key:
343 */
344 GLenum target;
345
346 /**
347 * Generally, this is just the same as the gl_texture_image->TexFormat or
348 * gl_renderbuffer->Format.
349 *
350 * However, for textures and renderbuffers with packed depth/stencil formats
351 * on hardware where we want or need to use separate stencil, there will be
352 * two miptrees for storing the data. If the depthstencil texture or rb is
353 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
354 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
355 * MESA_FORMAT_Z24_UNORM_X8_UINT.
356 *
357 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
358 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
359 */
360 mesa_format format;
361
362 /** This variable stores the value of ETC compressed texture format */
363 mesa_format etc_format;
364
365 /**
366 * The X offset of each image in the miptree must be aligned to this.
367 * See the comments in brw_tex_layout.c.
368 */
369 unsigned int align_w;
370 unsigned int align_h; /**< \see align_w */
371
372 GLuint first_level;
373 GLuint last_level;
374
375 /**
376 * Level zero image dimensions. These dimensions correspond to the
377 * physical layout of data in memory. Accordingly, they account for the
378 * extra width, height, and or depth that must be allocated in order to
379 * accommodate multisample formats, and they account for the extra factor
380 * of 6 in depth that must be allocated in order to accommodate cubemap
381 * textures.
382 */
383 GLuint physical_width0, physical_height0, physical_depth0;
384
385 GLuint cpp; /**< bytes per pixel */
386 GLuint num_samples;
387 bool compressed;
388
389 /**
390 * Level zero image dimensions. These dimensions correspond to the
391 * logical width, height, and depth of the texture as seen by client code.
392 * Accordingly, they do not account for the extra width, height, and/or
393 * depth that must be allocated in order to accommodate multisample
394 * formats, nor do they account for the extra factor of 6 in depth that
395 * must be allocated in order to accommodate cubemap textures.
396 */
397 uint32_t logical_width0, logical_height0, logical_depth0;
398
399 /**
400 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
401 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
402 */
403 enum miptree_array_layout array_layout;
404
405 /**
406 * The distance in rows between array slices in an uncompressed surface.
407 *
408 * For compressed surfaces, slices are stored closer together physically;
409 * the real distance is (qpitch / block height).
410 */
411 uint32_t qpitch;
412
413 /**
414 * MSAA layout used by this buffer.
415 */
416 enum intel_msaa_layout msaa_layout;
417
418 /* Derived from the above:
419 */
420 GLuint total_width;
421 GLuint total_height;
422
423 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
424 * this depth mipmap tree, if any.
425 */
426 uint32_t depth_clear_value;
427
428 /* Includes image offset tables:
429 */
430 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
431
432 /* Offset into bo where miptree starts:
433 */
434 uint32_t offset;
435
436 /**
437 * \brief HiZ aux buffer
438 *
439 * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
440 * buffer, use intel_miptree_alloc_hiz().
441 *
442 * To determine if hiz is enabled, do not check this pointer. Instead, use
443 * intel_miptree_slice_has_hiz().
444 */
445 struct intel_miptree_aux_buffer *hiz_buf;
446
447 /**
448 * \brief Map of miptree slices to needed resolves.
449 *
450 * This is used only when the miptree has a child HiZ miptree.
451 *
452 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
453 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
454 * mt->hiz_mt->hiz_map, is unused.
455 */
456 struct exec_list hiz_map; /* List of intel_resolve_map. */
457
458 /**
459 * \brief Stencil miptree for depthstencil textures.
460 *
461 * This miptree is used for depthstencil textures and renderbuffers that
462 * require separate stencil. It always has the true copy of the stencil
463 * bits, regardless of mt->format.
464 *
465 * \see intel_miptree_map_depthstencil()
466 * \see intel_miptree_unmap_depthstencil()
467 */
468 struct intel_mipmap_tree *stencil_mt;
469
470 /**
471 * \brief MCS miptree.
472 *
473 * This miptree contains the "multisample control surface", which stores
474 * the necessary information to implement compressed MSAA
475 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
476 *
477 * NULL if no MCS miptree is in use for this surface.
478 */
479 struct intel_mipmap_tree *mcs_mt;
480
481 /**
482 * Fast clear state for this buffer.
483 */
484 enum intel_fast_clear_state fast_clear_state;
485
486 /**
487 * The SURFACE_STATE bits associated with the last fast color clear to this
488 * color mipmap tree, if any.
489 *
490 * This value will only ever contain ones in bits 28-31, so it is safe to
491 * OR into dword 7 of SURFACE_STATE.
492 */
493 uint32_t fast_clear_color_value;
494
495 /**
496 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
497 * buffer. This is useful for sharing the miptree bo with an external client
498 * that doesn't understand auxiliary buffers.
499 */
500 bool disable_aux_buffers;
501
502 /* These are also refcounted:
503 */
504 GLuint refcount;
505 };
506
507 enum intel_miptree_tiling_mode {
508 INTEL_MIPTREE_TILING_ANY,
509 INTEL_MIPTREE_TILING_Y,
510 INTEL_MIPTREE_TILING_NONE,
511 };
512
513 bool
514 intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw,
515 struct intel_mipmap_tree *mt);
516
517 void
518 intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
519 struct intel_mipmap_tree *mt,
520 unsigned *width_px, unsigned *height);
521
522 bool
523 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
524 struct intel_mipmap_tree *mt);
525
526 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
527 GLenum target,
528 mesa_format format,
529 GLuint first_level,
530 GLuint last_level,
531 GLuint width0,
532 GLuint height0,
533 GLuint depth0,
534 bool expect_accelerated_upload,
535 GLuint num_samples,
536 enum intel_miptree_tiling_mode,
537 bool force_all_slices_at_each_lod);
538
539 struct intel_mipmap_tree *
540 intel_miptree_create_for_bo(struct brw_context *brw,
541 drm_intel_bo *bo,
542 mesa_format format,
543 uint32_t offset,
544 uint32_t width,
545 uint32_t height,
546 uint32_t depth,
547 int pitch);
548
549 void
550 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
551 struct intel_renderbuffer *irb,
552 drm_intel_bo *bo,
553 uint32_t width, uint32_t height,
554 uint32_t pitch);
555
556 /**
557 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
558 * The miptree has the following properties:
559 * - The target is GL_TEXTURE_2D.
560 * - There are no levels other than the base level 0.
561 * - Depth is 1.
562 */
563 struct intel_mipmap_tree*
564 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
565 mesa_format format,
566 uint32_t width,
567 uint32_t height,
568 uint32_t num_samples);
569
570 mesa_format
571 intel_depth_format_for_depthstencil_format(mesa_format format);
572
573 mesa_format
574 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
575
576 /** \brief Assert that the level and layer are valid for the miptree. */
577 static inline void
578 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
579 uint32_t level,
580 uint32_t layer)
581 {
582 assert(level >= mt->first_level);
583 assert(level <= mt->last_level);
584 assert(layer < mt->level[level].depth);
585 }
586
587 void intel_miptree_reference(struct intel_mipmap_tree **dst,
588 struct intel_mipmap_tree *src);
589
590 void intel_miptree_release(struct intel_mipmap_tree **mt);
591
592 /* Check if an image fits an existing mipmap tree layout
593 */
594 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
595 struct gl_texture_image *image);
596
597 void
598 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
599 GLuint level, GLuint slice,
600 GLuint *x, GLuint *y);
601
602 void
603 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
604 int *width, int *height, int *depth);
605
606 void
607 intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt,
608 uint32_t *mask_x, uint32_t *mask_y,
609 bool map_stencil_as_y_tiled);
610
611 uint32_t
612 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
613 GLuint level, GLuint slice,
614 uint32_t *tile_x,
615 uint32_t *tile_y);
616 uint32_t
617 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
618 uint32_t x, uint32_t y,
619 bool map_stencil_as_y_tiled);
620
621 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
622 GLuint level,
623 GLuint x, GLuint y, GLuint d);
624
625 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
626 GLuint level,
627 GLuint img, GLuint x, GLuint y);
628
629 void
630 intel_miptree_copy_teximage(struct brw_context *brw,
631 struct intel_texture_image *intelImage,
632 struct intel_mipmap_tree *dst_mt, bool invalidate);
633
634 /**
635 * \name Miptree HiZ functions
636 * \{
637 *
638 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
639 * functions on a miptree without HiZ. In that case, each function is a no-op.
640 */
641
642 bool
643 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
644 struct intel_mipmap_tree *mt);
645
646 /**
647 * \brief Allocate the miptree's embedded HiZ miptree.
648 * \see intel_mipmap_tree:hiz_mt
649 * \return false if allocation failed
650 */
651 bool
652 intel_miptree_alloc_hiz(struct brw_context *brw,
653 struct intel_mipmap_tree *mt);
654
655 bool
656 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
657
658 void
659 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
660 uint32_t level,
661 uint32_t depth);
662 void
663 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
664 uint32_t level,
665 uint32_t depth);
666
667 void
668 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
669 uint32_t level);
670
671 /**
672 * \return false if no resolve was needed
673 */
674 bool
675 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
676 struct intel_mipmap_tree *mt,
677 unsigned int level,
678 unsigned int depth);
679
680 /**
681 * \return false if no resolve was needed
682 */
683 bool
684 intel_miptree_slice_resolve_depth(struct brw_context *brw,
685 struct intel_mipmap_tree *mt,
686 unsigned int level,
687 unsigned int depth);
688
689 /**
690 * \return false if no resolve was needed
691 */
692 bool
693 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
694 struct intel_mipmap_tree *mt);
695
696 /**
697 * \return false if no resolve was needed
698 */
699 bool
700 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
701 struct intel_mipmap_tree *mt);
702
703 /**\}*/
704
705 /**
706 * Update the fast clear state for a miptree to indicate that it has been used
707 * for rendering.
708 */
709 static inline void
710 intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
711 {
712 /* If the buffer was previously in fast clear state, change it to
713 * unresolved state, since it won't be guaranteed to be clear after
714 * rendering occurs.
715 */
716 if (mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
717 mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
718 }
719
720 void
721 intel_miptree_resolve_color(struct brw_context *brw,
722 struct intel_mipmap_tree *mt);
723
724 void
725 intel_miptree_make_shareable(struct brw_context *brw,
726 struct intel_mipmap_tree *mt);
727
728 void
729 intel_miptree_updownsample(struct brw_context *brw,
730 struct intel_mipmap_tree *src,
731 struct intel_mipmap_tree *dst);
732
733 void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt);
734
735 void *intel_miptree_map_raw(struct brw_context *brw,
736 struct intel_mipmap_tree *mt);
737
738 void intel_miptree_unmap_raw(struct brw_context *brw,
739 struct intel_mipmap_tree *mt);
740
741 void
742 intel_miptree_map(struct brw_context *brw,
743 struct intel_mipmap_tree *mt,
744 unsigned int level,
745 unsigned int slice,
746 unsigned int x,
747 unsigned int y,
748 unsigned int w,
749 unsigned int h,
750 GLbitfield mode,
751 void **out_ptr,
752 ptrdiff_t *out_stride);
753
754 void
755 intel_miptree_unmap(struct brw_context *brw,
756 struct intel_mipmap_tree *mt,
757 unsigned int level,
758 unsigned int slice);
759
760 void
761 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
762 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
763
764 #ifdef __cplusplus
765 }
766 #endif
767
768 #endif