i965/drm: Rename drm_bacon_bo to brw_bo.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /** @file intel_mipmap_tree.h
27 *
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
30 *
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the brw_bo.
35 *
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
42 */
43
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
46
47 #include <assert.h>
48
49 #include "main/mtypes.h"
50 #include "isl/isl.h"
51 #include "brw_bufmgr.h"
52 #include "intel_resolve_map.h"
53 #include <GL/internal/dri_interface.h>
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58
59 struct brw_context;
60 struct intel_renderbuffer;
61
62 struct intel_resolve_map;
63 struct intel_texture_image;
64
65 /**
66 * This bit extends the set of GL_MAP_*_BIT enums.
67 *
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * temporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
72 *
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 */
76 #define BRW_MAP_DIRECT_BIT 0x80000000
77
78 struct intel_miptree_map {
79 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
80 GLbitfield mode;
81 /** Region of interest for the map. */
82 int x, y, w, h;
83 /** Possibly malloced temporary buffer for the mapping. */
84 void *buffer;
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree *linear_mt;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 void *ptr;
89 /** Stride of the mapping. */
90 int stride;
91 };
92
93 /**
94 * Describes the location of each texture image within a miptree.
95 */
96 struct intel_mipmap_level
97 {
98 /** Offset to this miptree level, used in computing x_offset. */
99 GLuint level_x;
100 /** Offset to this miptree level, used in computing y_offset. */
101 GLuint level_y;
102
103 /**
104 * \brief Number of 2D slices in this miplevel.
105 *
106 * The exact semantics of depth varies according to the texture target:
107 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * identical for all miplevels in the texture.
110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * value, like width and height, varies with miplevel.
112 * - For other texture types, depth is 1.
113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
114 * sample count.
115 */
116 GLuint depth;
117
118 /**
119 * \brief Is HiZ enabled for this level?
120 *
121 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
122 * allocated and (2) the HiZ memory for the slices in this level reside at
123 * \c mt->hiz_mt->level[l].
124 */
125 bool has_hiz;
126
127 /**
128 * \brief List of 2D images in this mipmap level.
129 *
130 * This may be a list of cube faces, array slices in 2D array texture, or
131 * layers in a 3D texture. The list's length is \c depth.
132 */
133 struct intel_mipmap_slice {
134 /**
135 * \name Offset to slice
136 * \{
137 *
138 * Hardware formats are so diverse that that there is no unified way to
139 * compute the slice offsets, so we store them in this table.
140 *
141 * The (x, y) offset to slice \c s at level \c l relative the miptrees
142 * base address is
143 * \code
144 * x = mt->level[l].slice[s].x_offset
145 * y = mt->level[l].slice[s].y_offset
146 *
147 * On some hardware generations, we program these offsets into
148 * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
149 */
150 GLuint x_offset;
151 GLuint y_offset;
152 /** \} */
153
154 /**
155 * Mapping information. Persistent for the duration of
156 * intel_miptree_map/unmap on this slice.
157 */
158 struct intel_miptree_map *map;
159 } *slice;
160 };
161
162 /**
163 * Enum for keeping track of the different MSAA layouts supported by Gen7.
164 */
165 enum intel_msaa_layout
166 {
167 /**
168 * Ordinary surface with no MSAA.
169 */
170 INTEL_MSAA_LAYOUT_NONE,
171
172 /**
173 * Interleaved Multisample Surface. The additional samples are
174 * accommodated by scaling up the width and the height of the surface so
175 * that all the samples corresponding to a pixel are located at nearby
176 * memory locations.
177 *
178 * @see PRM section "Interleaved Multisampled Surfaces"
179 */
180 INTEL_MSAA_LAYOUT_IMS,
181
182 /**
183 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
184 * with array slice n containing all pixel data for sample n.
185 *
186 * @see PRM section "Uncompressed Multisampled Surfaces"
187 */
188 INTEL_MSAA_LAYOUT_UMS,
189
190 /**
191 * Compressed Multisample Surface. The surface is stored as in
192 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
193 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
194 * indicates the mapping from sample number to array slice. This allows
195 * the common case (where all samples constituting a pixel have the same
196 * color value) to be stored efficiently by just using a single array
197 * slice.
198 *
199 * @see PRM section "Compressed Multisampled Surfaces"
200 */
201 INTEL_MSAA_LAYOUT_CMS,
202 };
203
204 enum miptree_array_layout {
205 /* Each array slice contains all miplevels packed together.
206 *
207 * Gen hardware usually wants multilevel miptrees configured this way.
208 *
209 * A 2D Array texture with 2 slices and multiple LODs using
210 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
211 *
212 * +----------+
213 * | |
214 * | |
215 * +----------+
216 * +---+ +-+
217 * | | +-+
218 * +---+ *
219 * +----------+
220 * | |
221 * | |
222 * +----------+
223 * +---+ +-+
224 * | | +-+
225 * +---+ *
226 */
227 ALL_LOD_IN_EACH_SLICE,
228
229 /* Each LOD contains all slices of that LOD packed together.
230 *
231 * In some situations, Gen7+ hardware can use the array_spacing_lod0
232 * feature to save space when the surface only contains LOD 0.
233 *
234 * Gen6 uses this for separate stencil and hiz since gen6 does not support
235 * multiple LODs for separate stencil and hiz.
236 *
237 * A 2D Array texture with 2 slices and multiple LODs using
238 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
239 *
240 * +----------+
241 * | |
242 * | |
243 * +----------+
244 * | |
245 * | |
246 * +----------+
247 * +---+ +-+
248 * | | +-+
249 * +---+ +-+
250 * | | :
251 * +---+
252 */
253 ALL_SLICES_AT_EACH_LOD,
254 };
255
256 enum intel_aux_disable {
257 INTEL_AUX_DISABLE_NONE = 0,
258 INTEL_AUX_DISABLE_HIZ = 1 << 1,
259 INTEL_AUX_DISABLE_MCS = 1 << 2,
260 INTEL_AUX_DISABLE_CCS = 1 << 3,
261 INTEL_AUX_DISABLE_ALL = INTEL_AUX_DISABLE_HIZ |
262 INTEL_AUX_DISABLE_MCS |
263 INTEL_AUX_DISABLE_CCS
264 };
265
266 /**
267 * Miptree aux buffer. These buffers are associated with a miptree, but the
268 * format is managed by the hardware.
269 *
270 * For Gen7+, we always give the hardware the start of the buffer, and let it
271 * handle all accesses to the buffer. Therefore we don't need the full miptree
272 * layout structure for this buffer.
273 */
274 struct intel_miptree_aux_buffer
275 {
276 /**
277 * Buffer object containing the pixel data.
278 *
279 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
280 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
281 */
282 struct brw_bo *bo;
283
284 /**
285 * Offset into bo where the surface starts.
286 *
287 * @see intel_mipmap_aux_buffer::bo
288 *
289 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
290 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
291 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
292 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
293 */
294 uint32_t offset;
295
296 /*
297 * Size of the MCS surface.
298 *
299 * This is needed when doing any gtt mapped operations on the buffer (which
300 * will be Y-tiled). It is possible that it will not be the same as bo->size
301 * when the drm allocator rounds up the requested size.
302 */
303 size_t size;
304
305 /**
306 * Pitch in bytes.
307 *
308 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
309 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
310 */
311 uint32_t pitch;
312
313 /**
314 * The distance in rows between array slices.
315 *
316 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
317 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
318 */
319 uint32_t qpitch;
320 };
321 /**
322 * The HiZ buffer requires extra attributes on earlier GENs. This is easily
323 * contained within an intel_mipmap_tree. To make sure we do not abuse this, we
324 * keep the hiz datastructure separate.
325 */
326 struct intel_miptree_hiz_buffer
327 {
328 struct intel_miptree_aux_buffer aux_base;
329
330 /**
331 * Hiz miptree. Used only by Gen6.
332 */
333 struct intel_mipmap_tree *mt;
334 };
335
336 struct intel_mipmap_tree
337 {
338 /**
339 * Buffer object containing the surface.
340 *
341 * @see intel_mipmap_tree::offset
342 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
343 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
344 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
345 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
346 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
347 */
348 struct brw_bo *bo;
349
350 /**
351 * Pitch in bytes.
352 *
353 * @see RENDER_SURFACE_STATE.SurfacePitch
354 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
355 * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
356 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
357 * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
358 */
359 uint32_t pitch;
360
361 /**
362 * One of the I915_TILING_* flags.
363 *
364 * @see RENDER_SURFACE_STATE.TileMode
365 * @see 3DSTATE_DEPTH_BUFFER.TileMode
366 */
367 uint32_t tiling;
368
369 /**
370 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
371 *
372 * @see RENDER_SURFACE_STATE.SurfaceType
373 * @see RENDER_SURFACE_STATE.SurfaceArray
374 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
375 */
376 GLenum target;
377
378 /**
379 * Generally, this is just the same as the gl_texture_image->TexFormat or
380 * gl_renderbuffer->Format.
381 *
382 * However, for textures and renderbuffers with packed depth/stencil formats
383 * on hardware where we want or need to use separate stencil, there will be
384 * two miptrees for storing the data. If the depthstencil texture or rb is
385 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
386 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
387 * MESA_FORMAT_Z24_UNORM_X8_UINT.
388 *
389 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
390 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
391 *
392 * @see RENDER_SURFACE_STATE.SurfaceFormat
393 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
394 */
395 mesa_format format;
396
397 /**
398 * This variable stores the value of ETC compressed texture format
399 *
400 * @see RENDER_SURFACE_STATE.SurfaceFormat
401 */
402 mesa_format etc_format;
403
404 /**
405 * @name Surface Alignment
406 * @{
407 *
408 * This defines the alignment of the upperleft pixel of each "slice" in the
409 * surface. The alignment is in pixel coordinates relative to the surface's
410 * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
411 * level=0).
412 *
413 * The hardware docs do not use the term "slice". We use "slice" to mean
414 * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
415 * the array slice; for 3D surfaces, the layer is the z offset.
416 *
417 * In the surface layout equations found in the hardware docs, the
418 * horizontal and vertical surface alignments often appear as variables 'i'
419 * and 'j'.
420 */
421
422 /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
423 uint32_t halign;
424
425 /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
426 uint32_t valign;
427 /** @} */
428
429 GLuint first_level;
430 GLuint last_level;
431
432 /**
433 * Level zero image dimensions. These dimensions correspond to the
434 * physical layout of data in memory. Accordingly, they account for the
435 * extra width, height, and or depth that must be allocated in order to
436 * accommodate multisample formats, and they account for the extra factor
437 * of 6 in depth that must be allocated in order to accommodate cubemap
438 * textures.
439 */
440 GLuint physical_width0, physical_height0, physical_depth0;
441
442 /** Bytes per pixel (or bytes per block if compressed) */
443 GLuint cpp;
444
445 /**
446 * @see RENDER_SURFACE_STATE.NumberOfMultisamples
447 * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
448 */
449 GLuint num_samples;
450
451 bool compressed;
452
453 /**
454 * @name Level zero image dimensions
455 * @{
456 *
457 * These dimensions correspond to the
458 * logical width, height, and depth of the texture as seen by client code.
459 * Accordingly, they do not account for the extra width, height, and/or
460 * depth that must be allocated in order to accommodate multisample
461 * formats, nor do they account for the extra factor of 6 in depth that
462 * must be allocated in order to accommodate cubemap textures.
463 */
464
465 /**
466 * @see RENDER_SURFACE_STATE.Width
467 * @see 3DSTATE_DEPTH_BUFFER.Width
468 */
469 uint32_t logical_width0;
470
471 /**
472 * @see RENDER_SURFACE_STATE.Height
473 * @see 3DSTATE_DEPTH_BUFFER.Height
474 */
475 uint32_t logical_height0;
476
477 /**
478 * @see RENDER_SURFACE_STATE.Depth
479 * @see 3DSTATE_DEPTH_BUFFER.Depth
480 */
481 uint32_t logical_depth0;
482 /** @} */
483
484 /**
485 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
486 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
487 */
488 enum miptree_array_layout array_layout;
489
490 /**
491 * The distance in between array slices.
492 *
493 * The value is the one that is sent in the surface state. The actual
494 * meaning depends on certain criteria. Usually it is simply the number of
495 * uncompressed rows between each slice. However on Gen9+ for compressed
496 * surfaces it is the number of blocks. For 1D array surfaces that have the
497 * mipmap tree stored horizontally it is the number of pixels between each
498 * slice.
499 *
500 * @see RENDER_SURFACE_STATE.SurfaceQPitch
501 * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
502 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
503 * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
504 */
505 uint32_t qpitch;
506
507 /**
508 * MSAA layout used by this buffer.
509 *
510 * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
511 */
512 enum intel_msaa_layout msaa_layout;
513
514 /* Derived from the above:
515 */
516 GLuint total_width;
517 GLuint total_height;
518
519 /**
520 * The depth value used during the most recent fast depth clear performed
521 * on the surface. This field is invalid only if surface has never
522 * underwent a fast depth clear.
523 *
524 * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
525 */
526 uint32_t depth_clear_value;
527
528 /* Includes image offset tables: */
529 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
530
531 /**
532 * Offset into bo where the surface starts.
533 *
534 * @see intel_mipmap_tree::bo
535 *
536 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
537 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
538 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
539 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
540 */
541 uint32_t offset;
542
543 /**
544 * \brief HiZ aux buffer
545 *
546 * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
547 *
548 * To determine if hiz is enabled, do not check this pointer. Instead, use
549 * intel_miptree_slice_has_hiz().
550 */
551 struct intel_miptree_hiz_buffer *hiz_buf;
552
553 /**
554 * \brief Maps of miptree slices to needed resolves.
555 *
556 * hiz_map is used only when the miptree has a child HiZ miptree.
557 *
558 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
559 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
560 * mt->hiz_mt->hiz_map, is unused.
561 *
562 *
563 * color_resolve_map is used only when the miptree uses fast clear (Gen7+)
564 * lossless compression (Gen9+). It should be noted that absence in the
565 * map means implicitly RESOLVED state. If item is found it always
566 * indicates state other than RESOLVED.
567 */
568 struct exec_list hiz_map; /* List of intel_resolve_map. */
569 struct exec_list color_resolve_map; /* List of intel_resolve_map. */
570
571 /**
572 * \brief Stencil miptree for depthstencil textures.
573 *
574 * This miptree is used for depthstencil textures and renderbuffers that
575 * require separate stencil. It always has the true copy of the stencil
576 * bits, regardless of mt->format.
577 *
578 * \see 3DSTATE_STENCIL_BUFFER
579 * \see intel_miptree_map_depthstencil()
580 * \see intel_miptree_unmap_depthstencil()
581 */
582 struct intel_mipmap_tree *stencil_mt;
583
584 /**
585 * \brief Stencil texturing miptree for sampling from a stencil texture
586 *
587 * Some hardware doesn't support sampling from the stencil texture as
588 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
589 * blit the texture into a new texture that can be sampled.
590 *
591 * \see intel_update_r8stencil()
592 */
593 struct intel_mipmap_tree *r8stencil_mt;
594 bool r8stencil_needs_update;
595
596 /**
597 * \brief MCS auxiliary buffer.
598 *
599 * This buffer contains the "multisample control surface", which stores
600 * the necessary information to implement compressed MSAA
601 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
602 *
603 * NULL if no MCS buffer is in use for this surface.
604 */
605 struct intel_miptree_aux_buffer *mcs_buf;
606
607 /**
608 * Planes 1 and 2 in case this is a planar surface.
609 */
610 struct intel_mipmap_tree *plane[2];
611
612 /**
613 * The SURFACE_STATE bits associated with the last fast color clear to this
614 * color mipmap tree, if any.
615 *
616 * Prior to GEN9 there is a single bit for RGBA clear values which gives you
617 * the option of 2^4 clear colors. Each bit determines if the color channel
618 * is fully saturated or unsaturated (Cherryview does add a 32b value per
619 * channel, but it is globally applied instead of being part of the render
620 * surface state). Starting with GEN9, the surface state accepts a 32b value
621 * for each color channel.
622 *
623 * @see RENDER_SURFACE_STATE.RedClearColor
624 * @see RENDER_SURFACE_STATE.GreenClearColor
625 * @see RENDER_SURFACE_STATE.BlueClearColor
626 * @see RENDER_SURFACE_STATE.AlphaClearColor
627 */
628 union {
629 uint32_t fast_clear_color_value;
630 union gl_color_union gen9_fast_clear_color;
631 };
632
633 /**
634 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
635 * buffer. This is useful for sharing the miptree bo with an external client
636 * that doesn't understand auxiliary buffers.
637 */
638 enum intel_aux_disable aux_disable;
639
640 /**
641 * Tells if the underlying buffer is to be also consumed by entities other
642 * than the driver. This allows logic to turn off features such as lossless
643 * compression which is not currently understood by client applications.
644 */
645 bool is_scanout;
646
647 /* These are also refcounted:
648 */
649 GLuint refcount;
650 };
651
652 bool
653 intel_miptree_is_lossless_compressed(const struct brw_context *brw,
654 const struct intel_mipmap_tree *mt);
655
656 bool
657 intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
658 unsigned tiling);
659
660 bool
661 intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw,
662 const struct intel_mipmap_tree *mt);
663
664 bool
665 intel_miptree_supports_lossless_compressed(struct brw_context *brw,
666 const struct intel_mipmap_tree *mt);
667
668 bool
669 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
670 struct intel_mipmap_tree *mt,
671 bool is_lossless_compressed);
672
673 enum {
674 MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0,
675 MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD = 1 << 1,
676 MIPTREE_LAYOUT_FOR_BO = 1 << 2,
677 MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3,
678 MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4,
679
680 MIPTREE_LAYOUT_TILING_Y = 1 << 5,
681 MIPTREE_LAYOUT_TILING_NONE = 1 << 6,
682 MIPTREE_LAYOUT_TILING_ANY = MIPTREE_LAYOUT_TILING_Y |
683 MIPTREE_LAYOUT_TILING_NONE,
684
685 MIPTREE_LAYOUT_FOR_SCANOUT = 1 << 7,
686 };
687
688 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
689 GLenum target,
690 mesa_format format,
691 GLuint first_level,
692 GLuint last_level,
693 GLuint width0,
694 GLuint height0,
695 GLuint depth0,
696 GLuint num_samples,
697 uint32_t flags);
698
699 struct intel_mipmap_tree *
700 intel_miptree_create_for_bo(struct brw_context *brw,
701 struct brw_bo *bo,
702 mesa_format format,
703 uint32_t offset,
704 uint32_t width,
705 uint32_t height,
706 uint32_t depth,
707 int pitch,
708 uint32_t layout_flags);
709
710 void
711 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
712 struct intel_renderbuffer *irb,
713 struct brw_bo *bo,
714 uint32_t width, uint32_t height,
715 uint32_t pitch);
716
717 /**
718 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
719 * The miptree has the following properties:
720 * - The target is GL_TEXTURE_2D.
721 * - There are no levels other than the base level 0.
722 * - Depth is 1.
723 */
724 struct intel_mipmap_tree*
725 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
726 mesa_format format,
727 uint32_t width,
728 uint32_t height,
729 uint32_t num_samples);
730
731 mesa_format
732 intel_depth_format_for_depthstencil_format(mesa_format format);
733
734 mesa_format
735 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
736
737 /** \brief Assert that the level and layer are valid for the miptree. */
738 static inline void
739 intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt,
740 uint32_t level,
741 uint32_t layer)
742 {
743 (void) mt;
744 (void) level;
745 (void) layer;
746
747 assert(level >= mt->first_level);
748 assert(level <= mt->last_level);
749 assert(layer < mt->level[level].depth);
750 }
751
752 void intel_miptree_reference(struct intel_mipmap_tree **dst,
753 struct intel_mipmap_tree *src);
754
755 void intel_miptree_release(struct intel_mipmap_tree **mt);
756
757 /* Check if an image fits an existing mipmap tree layout
758 */
759 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
760 struct gl_texture_image *image);
761
762 void
763 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
764 GLuint level, GLuint slice,
765 GLuint *x, GLuint *y);
766
767 enum isl_surf_dim
768 get_isl_surf_dim(GLenum target);
769
770 enum isl_dim_layout
771 get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
772 GLenum target);
773
774 enum isl_tiling
775 intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
776
777 void
778 intel_miptree_get_isl_surf(struct brw_context *brw,
779 const struct intel_mipmap_tree *mt,
780 struct isl_surf *surf);
781 void
782 intel_miptree_get_aux_isl_surf(struct brw_context *brw,
783 const struct intel_mipmap_tree *mt,
784 struct isl_surf *surf,
785 enum isl_aux_usage *usage);
786
787 union isl_color_value
788 intel_miptree_get_isl_clear_color(struct brw_context *brw,
789 const struct intel_mipmap_tree *mt);
790
791 void
792 intel_get_image_dims(struct gl_texture_image *image,
793 int *width, int *height, int *depth);
794
795 void
796 intel_get_tile_masks(uint32_t tiling, uint32_t cpp,
797 uint32_t *mask_x, uint32_t *mask_y);
798
799 void
800 intel_get_tile_dims(uint32_t tiling, uint32_t cpp,
801 uint32_t *tile_w, uint32_t *tile_h);
802
803 uint32_t
804 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
805 GLuint level, GLuint slice,
806 uint32_t *tile_x,
807 uint32_t *tile_y);
808 uint32_t
809 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
810 uint32_t x, uint32_t y);
811
812 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
813 GLuint level,
814 GLuint x, GLuint y, GLuint d);
815
816 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
817 GLuint level,
818 GLuint img, GLuint x, GLuint y);
819
820 void
821 intel_miptree_copy_teximage(struct brw_context *brw,
822 struct intel_texture_image *intelImage,
823 struct intel_mipmap_tree *dst_mt, bool invalidate);
824
825 /**
826 * \name Miptree HiZ functions
827 * \{
828 *
829 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
830 * functions on a miptree without HiZ. In that case, each function is a no-op.
831 */
832
833 bool
834 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
835 struct intel_mipmap_tree *mt);
836
837 /**
838 * \brief Allocate the miptree's embedded HiZ miptree.
839 * \see intel_mipmap_tree:hiz_mt
840 * \return false if allocation failed
841 */
842 bool
843 intel_miptree_alloc_hiz(struct brw_context *brw,
844 struct intel_mipmap_tree *mt);
845
846 bool
847 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
848
849 void
850 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
851 uint32_t level,
852 uint32_t depth);
853 void
854 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
855 uint32_t level,
856 uint32_t depth);
857
858 void
859 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
860 uint32_t level);
861
862 /**
863 * \return false if no resolve was needed
864 */
865 bool
866 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
867 struct intel_mipmap_tree *mt,
868 unsigned int level,
869 unsigned int depth);
870
871 /**
872 * \return false if no resolve was needed
873 */
874 bool
875 intel_miptree_slice_resolve_depth(struct brw_context *brw,
876 struct intel_mipmap_tree *mt,
877 unsigned int level,
878 unsigned int depth);
879
880 /**
881 * \return false if no resolve was needed
882 */
883 bool
884 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
885 struct intel_mipmap_tree *mt);
886
887 /**
888 * \return false if no resolve was needed
889 */
890 bool
891 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
892 struct intel_mipmap_tree *mt);
893
894 /**\}*/
895
896 enum intel_fast_clear_state
897 intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree *mt,
898 unsigned level, unsigned layer);
899
900 void
901 intel_miptree_set_fast_clear_state(const struct brw_context *brw,
902 struct intel_mipmap_tree *mt,
903 unsigned level,
904 unsigned first_layer,
905 unsigned num_layers,
906 enum intel_fast_clear_state new_state);
907
908 bool
909 intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt,
910 unsigned start_level, unsigned num_levels,
911 unsigned start_layer, unsigned num_layers);
912
913 /**
914 * Update the fast clear state for a miptree to indicate that it has been used
915 * for rendering.
916 */
917 void
918 intel_miptree_used_for_rendering(const struct brw_context *brw,
919 struct intel_mipmap_tree *mt, unsigned level,
920 unsigned start_layer, unsigned num_layers);
921
922 /**
923 * Flag values telling color resolve pass which special types of buffers
924 * can be ignored.
925 *
926 * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
927 * compression scheme since gen9)
928 */
929 #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
930
931 bool
932 intel_miptree_resolve_color(struct brw_context *brw,
933 struct intel_mipmap_tree *mt, unsigned level,
934 unsigned start_layer, unsigned num_layers,
935 int flags);
936
937 void
938 intel_miptree_all_slices_resolve_color(struct brw_context *brw,
939 struct intel_mipmap_tree *mt,
940 int flags);
941
942 void
943 intel_miptree_make_shareable(struct brw_context *brw,
944 struct intel_mipmap_tree *mt);
945
946 void
947 intel_miptree_updownsample(struct brw_context *brw,
948 struct intel_mipmap_tree *src,
949 struct intel_mipmap_tree *dst);
950
951 void
952 intel_update_r8stencil(struct brw_context *brw,
953 struct intel_mipmap_tree *mt);
954
955 /**
956 * Horizontal distance from one slice to the next in the two-dimensional
957 * miptree layout.
958 */
959 unsigned
960 brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
961 const struct intel_mipmap_tree *mt,
962 unsigned level);
963
964 /**
965 * Vertical distance from one slice to the next in the two-dimensional miptree
966 * layout.
967 */
968 unsigned
969 brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
970 const struct intel_mipmap_tree *mt,
971 unsigned level);
972
973 bool
974 brw_miptree_layout(struct brw_context *brw,
975 struct intel_mipmap_tree *mt,
976 uint32_t layout_flags);
977
978 void
979 intel_miptree_map(struct brw_context *brw,
980 struct intel_mipmap_tree *mt,
981 unsigned int level,
982 unsigned int slice,
983 unsigned int x,
984 unsigned int y,
985 unsigned int w,
986 unsigned int h,
987 GLbitfield mode,
988 void **out_ptr,
989 ptrdiff_t *out_stride);
990
991 void
992 intel_miptree_unmap(struct brw_context *brw,
993 struct intel_mipmap_tree *mt,
994 unsigned int level,
995 unsigned int slice);
996
997 void
998 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
999 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1000
1001 bool
1002 intel_miptree_sample_with_hiz(struct brw_context *brw,
1003 struct intel_mipmap_tree *mt);
1004
1005 #ifdef __cplusplus
1006 }
1007 #endif
1008
1009 #endif