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26 /** @file intel_mipmap_tree.h
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the drm_intel_bo.
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
49 #include "main/mtypes.h"
50 #include "intel_bufmgr.h"
51 #include "intel_resolve_map.h"
52 #include <GL/internal/dri_interface.h>
59 struct intel_renderbuffer
;
61 struct intel_resolve_map
;
62 struct intel_texture_image
;
65 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
66 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
67 * tmeporary and recreate the kind of data requested by Mesa core, since we're
68 * satisfying some glGetTexImage() request or something.
70 * However, occasionally you want to actually map the miptree's current data
71 * without transcoding back. This flag to intel_miptree_map() gets you that.
73 #define BRW_MAP_DIRECT_BIT 0x80000000
75 struct intel_miptree_map
{
76 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
78 /** Region of interest for the map. */
80 /** Possibly malloced temporary buffer for the mapping. */
82 /** Possible pointer to a temporary linear miptree for the mapping. */
83 struct intel_mipmap_tree
*mt
;
84 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
86 /** Stride of the mapping. */
91 * Describes the location of each texture image within a miptree.
93 struct intel_mipmap_level
95 /** Offset to this miptree level, used in computing x_offset. */
97 /** Offset to this miptree level, used in computing y_offset. */
101 * \brief Number of 2D slices in this miplevel.
103 * The exact semantics of depth varies according to the texture target:
104 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
105 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
106 * identical for all miplevels in the texture.
107 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
108 * value, like width and height, varies with miplevel.
109 * - For other texture types, depth is 1.
110 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
116 * \brief Is HiZ enabled for this level?
118 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
119 * allocated and (2) the HiZ memory for the slices in this level reside at
120 * \c mt->hiz_mt->level[l].
125 * \brief List of 2D images in this mipmap level.
127 * This may be a list of cube faces, array slices in 2D array texture, or
128 * layers in a 3D texture. The list's length is \c depth.
130 struct intel_mipmap_slice
{
132 * \name Offset to slice
135 * Hardware formats are so diverse that that there is no unified way to
136 * compute the slice offsets, so we store them in this table.
138 * The (x, y) offset to slice \c s at level \c l relative the miptrees
141 * x = mt->level[l].slice[s].x_offset
142 * y = mt->level[l].slice[s].y_offset
149 * Mapping information. Persistent for the duration of
150 * intel_miptree_map/unmap on this slice.
152 struct intel_miptree_map
*map
;
157 * Enum for keeping track of the different MSAA layouts supported by Gen7.
159 enum intel_msaa_layout
162 * Ordinary surface with no MSAA.
164 INTEL_MSAA_LAYOUT_NONE
,
167 * Interleaved Multisample Surface. The additional samples are
168 * accommodated by scaling up the width and the height of the surface so
169 * that all the samples corresponding to a pixel are located at nearby
172 INTEL_MSAA_LAYOUT_IMS
,
175 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
176 * with array slice n containing all pixel data for sample n.
178 INTEL_MSAA_LAYOUT_UMS
,
181 * Compressed Multisample Surface. The surface is stored as in
182 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
183 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
184 * indicates the mapping from sample number to array slice. This allows
185 * the common case (where all samples constituting a pixel have the same
186 * color value) to be stored efficiently by just using a single array
189 INTEL_MSAA_LAYOUT_CMS
,
194 * Enum for keeping track of the fast clear state of a buffer associated with
197 * Fast clear works by deferring the memory writes that would be used to clear
198 * the buffer, so that instead of performing them at the time of the clear
199 * operation, the hardware automatically performs them at the time that the
200 * buffer is later accessed for rendering. The MCS buffer keeps track of
201 * which regions of the buffer still have pending clear writes.
203 * This enum keeps track of the driver's knowledge of pending fast clears in
206 * MCS buffers only exist on Gen7+.
208 enum intel_fast_clear_state
211 * There is no MCS buffer for this miptree, and one should never be
214 INTEL_FAST_CLEAR_STATE_NO_MCS
,
217 * No deferred clears are pending for this miptree, and the contents of the
218 * color buffer are entirely correct. An MCS buffer may or may not exist
219 * for this miptree. If it does exist, it is entirely in the "no deferred
220 * clears pending" state. If it does not exist, it will be created the
221 * first time a fast color clear is executed.
223 * In this state, the color buffer can be used for purposes other than
224 * rendering without needing a render target resolve.
226 * Since there is no such thing as a "fast color clear resolve" for MSAA
227 * buffers, an MSAA buffer will never be in this state.
229 INTEL_FAST_CLEAR_STATE_RESOLVED
,
232 * An MCS buffer exists for this miptree, and deferred clears are pending
233 * for some regions of the color buffer, as indicated by the MCS buffer.
234 * The contents of the color buffer are only correct for the regions where
235 * the MCS buffer doesn't indicate a deferred clear.
237 * If a single-sample buffer is in this state, a render target resolve must
238 * be performed before it can be used for purposes other than rendering.
240 INTEL_FAST_CLEAR_STATE_UNRESOLVED
,
243 * An MCS buffer exists for this miptree, and deferred clears are pending
244 * for the entire color buffer, and the contents of the MCS buffer reflect
245 * this. The contents of the color buffer are undefined.
247 * If a single-sample buffer is in this state, a render target resolve must
248 * be performed before it can be used for purposes other than rendering.
250 * If the client attempts to clear a buffer which is already in this state,
251 * the clear can be safely skipped, since the buffer is already clear.
253 INTEL_FAST_CLEAR_STATE_CLEAR
,
256 enum miptree_array_layout
{
257 /* Each array slice contains all miplevels packed together.
259 * Gen hardware usually wants multilevel miptrees configured this way.
261 * A 2D Array texture with 2 slices and multiple LODs using
262 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
279 ALL_LOD_IN_EACH_SLICE
,
281 /* Each LOD contains all slices of that LOD packed together.
283 * In some situations, Gen7+ hardware can use the array_spacing_lod0
284 * feature to save space when the surface only contains LOD 0.
286 * Gen6 uses this for separate stencil and hiz since gen6 does not support
287 * multiple LODs for separate stencil and hiz.
289 * A 2D Array texture with 2 slices and multiple LODs using
290 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
305 ALL_SLICES_AT_EACH_LOD
,
309 * Miptree aux buffer. These buffers are associated with a miptree, but the
310 * format is managed by the hardware.
312 * For Gen7+, we always give the hardware the start of the buffer, and let it
313 * handle all accesses to the buffer. Therefore we don't need the full miptree
314 * layout structure for this buffer.
316 * For Gen6, we need a hiz miptree structure for this buffer so we can program
317 * offsets to slices & miplevels.
319 struct intel_miptree_aux_buffer
321 /** Buffer object containing the pixel data. */
324 uint32_t pitch
; /**< pitch in bytes. */
326 uint32_t qpitch
; /**< The distance in rows between array slices. */
328 struct intel_mipmap_tree
*mt
; /**< hiz miptree used with Gen6 */
331 /* Tile resource modes */
332 enum intel_miptree_tr_mode
{
333 INTEL_MIPTREE_TRMODE_NONE
,
334 INTEL_MIPTREE_TRMODE_YF
,
335 INTEL_MIPTREE_TRMODE_YS
338 struct intel_mipmap_tree
340 /** Buffer object containing the pixel data. */
343 uint32_t pitch
; /**< pitch in bytes. */
345 uint32_t tiling
; /**< One of the I915_TILING_* flags */
346 enum intel_miptree_tr_mode tr_mode
;
348 /* Effectively the key:
353 * Generally, this is just the same as the gl_texture_image->TexFormat or
354 * gl_renderbuffer->Format.
356 * However, for textures and renderbuffers with packed depth/stencil formats
357 * on hardware where we want or need to use separate stencil, there will be
358 * two miptrees for storing the data. If the depthstencil texture or rb is
359 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
360 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
361 * MESA_FORMAT_Z24_UNORM_X8_UINT.
363 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
364 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
368 /** This variable stores the value of ETC compressed texture format */
369 mesa_format etc_format
;
372 * The X offset of each image in the miptree must be aligned to this.
373 * See the comments in brw_tex_layout.c.
375 unsigned int align_w
;
376 unsigned int align_h
; /**< \see align_w */
382 * Level zero image dimensions. These dimensions correspond to the
383 * physical layout of data in memory. Accordingly, they account for the
384 * extra width, height, and or depth that must be allocated in order to
385 * accommodate multisample formats, and they account for the extra factor
386 * of 6 in depth that must be allocated in order to accommodate cubemap
389 GLuint physical_width0
, physical_height0
, physical_depth0
;
391 GLuint cpp
; /**< bytes per pixel (or bytes per block if compressed) */
396 * Level zero image dimensions. These dimensions correspond to the
397 * logical width, height, and depth of the texture as seen by client code.
398 * Accordingly, they do not account for the extra width, height, and/or
399 * depth that must be allocated in order to accommodate multisample
400 * formats, nor do they account for the extra factor of 6 in depth that
401 * must be allocated in order to accommodate cubemap textures.
403 uint32_t logical_width0
, logical_height0
, logical_depth0
;
406 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
407 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
409 enum miptree_array_layout array_layout
;
412 * The distance in between array slices.
414 * The value is the one that is sent in the surface state. The actual
415 * meaning depends on certain criteria. Usually it is simply the number of
416 * uncompressed rows between each slice. However on Gen9+ for compressed
417 * surfaces it is the number of blocks. For 1D array surfaces that have the
418 * mipmap tree stored horizontally it is the number of pixels between each
424 * MSAA layout used by this buffer.
426 enum intel_msaa_layout msaa_layout
;
428 /* Derived from the above:
433 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
434 * this depth mipmap tree, if any.
436 uint32_t depth_clear_value
;
438 /* Includes image offset tables:
440 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
442 /* Offset into bo where miptree starts:
447 * \brief HiZ aux buffer
449 * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
450 * buffer, use intel_miptree_alloc_hiz().
452 * To determine if hiz is enabled, do not check this pointer. Instead, use
453 * intel_miptree_slice_has_hiz().
455 struct intel_miptree_aux_buffer
*hiz_buf
;
458 * \brief Map of miptree slices to needed resolves.
460 * This is used only when the miptree has a child HiZ miptree.
462 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
463 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
464 * mt->hiz_mt->hiz_map, is unused.
466 struct exec_list hiz_map
; /* List of intel_resolve_map. */
469 * \brief Stencil miptree for depthstencil textures.
471 * This miptree is used for depthstencil textures and renderbuffers that
472 * require separate stencil. It always has the true copy of the stencil
473 * bits, regardless of mt->format.
475 * \see intel_miptree_map_depthstencil()
476 * \see intel_miptree_unmap_depthstencil()
478 struct intel_mipmap_tree
*stencil_mt
;
481 * \brief MCS miptree.
483 * This miptree contains the "multisample control surface", which stores
484 * the necessary information to implement compressed MSAA
485 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
487 * NULL if no MCS miptree is in use for this surface.
489 struct intel_mipmap_tree
*mcs_mt
;
492 * Fast clear state for this buffer.
494 enum intel_fast_clear_state fast_clear_state
;
497 * The SURFACE_STATE bits associated with the last fast color clear to this
498 * color mipmap tree, if any.
500 * This value will only ever contain ones in bits 28-31, so it is safe to
501 * OR into dword 7 of SURFACE_STATE.
503 uint32_t fast_clear_color_value
;
506 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
507 * buffer. This is useful for sharing the miptree bo with an external client
508 * that doesn't understand auxiliary buffers.
510 bool disable_aux_buffers
;
512 /* These are also refcounted:
518 intel_get_non_msrt_mcs_alignment(struct brw_context
*brw
,
519 struct intel_mipmap_tree
*mt
,
520 unsigned *width_px
, unsigned *height
);
522 intel_tiling_supports_non_msrt_mcs(struct brw_context
*brw
, unsigned tiling
);
524 intel_miptree_is_fast_clear_capable(struct brw_context
*brw
,
525 struct intel_mipmap_tree
*mt
);
527 intel_miptree_alloc_non_msrt_mcs(struct brw_context
*brw
,
528 struct intel_mipmap_tree
*mt
);
531 MIPTREE_LAYOUT_ACCELERATED_UPLOAD
= 1 << 0,
532 MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD
= 1 << 1,
533 MIPTREE_LAYOUT_FOR_BO
= 1 << 2,
534 MIPTREE_LAYOUT_DISABLE_AUX
= 1 << 3,
535 MIPTREE_LAYOUT_FORCE_HALIGN16
= 1 << 4,
537 MIPTREE_LAYOUT_TILING_Y
= 1 << 5,
538 MIPTREE_LAYOUT_TILING_NONE
= 1 << 6,
539 MIPTREE_LAYOUT_TILING_ANY
= MIPTREE_LAYOUT_TILING_Y
|
540 MIPTREE_LAYOUT_TILING_NONE
,
543 struct intel_mipmap_tree
*intel_miptree_create(struct brw_context
*brw
,
554 struct intel_mipmap_tree
*
555 intel_miptree_create_for_bo(struct brw_context
*brw
,
563 uint32_t layout_flags
);
566 intel_update_winsys_renderbuffer_miptree(struct brw_context
*intel
,
567 struct intel_renderbuffer
*irb
,
569 uint32_t width
, uint32_t height
,
573 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
574 * The miptree has the following properties:
575 * - The target is GL_TEXTURE_2D.
576 * - There are no levels other than the base level 0.
579 struct intel_mipmap_tree
*
580 intel_miptree_create_for_renderbuffer(struct brw_context
*brw
,
584 uint32_t num_samples
);
587 intel_depth_format_for_depthstencil_format(mesa_format format
);
590 intel_lower_compressed_format(struct brw_context
*brw
, mesa_format format
);
592 /** \brief Assert that the level and layer are valid for the miptree. */
594 intel_miptree_check_level_layer(struct intel_mipmap_tree
*mt
,
598 assert(level
>= mt
->first_level
);
599 assert(level
<= mt
->last_level
);
600 assert(layer
< mt
->level
[level
].depth
);
603 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
604 struct intel_mipmap_tree
*src
);
606 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
608 /* Check if an image fits an existing mipmap tree layout
610 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
611 struct gl_texture_image
*image
);
614 intel_miptree_get_image_offset(const struct intel_mipmap_tree
*mt
,
615 GLuint level
, GLuint slice
,
616 GLuint
*x
, GLuint
*y
);
619 intel_miptree_get_dimensions_for_image(struct gl_texture_image
*image
,
620 int *width
, int *height
, int *depth
);
623 intel_miptree_get_tile_masks(const struct intel_mipmap_tree
*mt
,
624 uint32_t *mask_x
, uint32_t *mask_y
,
625 bool map_stencil_as_y_tiled
);
628 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree
*mt
,
629 GLuint level
, GLuint slice
,
633 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree
*mt
,
634 uint32_t x
, uint32_t y
,
635 bool map_stencil_as_y_tiled
);
637 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
639 GLuint x
, GLuint y
, GLuint d
);
641 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
643 GLuint img
, GLuint x
, GLuint y
);
646 intel_miptree_copy_teximage(struct brw_context
*brw
,
647 struct intel_texture_image
*intelImage
,
648 struct intel_mipmap_tree
*dst_mt
, bool invalidate
);
651 * \name Miptree HiZ functions
654 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
655 * functions on a miptree without HiZ. In that case, each function is a no-op.
659 intel_miptree_wants_hiz_buffer(struct brw_context
*brw
,
660 struct intel_mipmap_tree
*mt
);
663 * \brief Allocate the miptree's embedded HiZ miptree.
664 * \see intel_mipmap_tree:hiz_mt
665 * \return false if allocation failed
668 intel_miptree_alloc_hiz(struct brw_context
*brw
,
669 struct intel_mipmap_tree
*mt
);
672 intel_miptree_level_has_hiz(struct intel_mipmap_tree
*mt
, uint32_t level
);
675 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree
*mt
,
679 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree
*mt
,
684 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree
*mt
,
688 * \return false if no resolve was needed
691 intel_miptree_slice_resolve_hiz(struct brw_context
*brw
,
692 struct intel_mipmap_tree
*mt
,
697 * \return false if no resolve was needed
700 intel_miptree_slice_resolve_depth(struct brw_context
*brw
,
701 struct intel_mipmap_tree
*mt
,
706 * \return false if no resolve was needed
709 intel_miptree_all_slices_resolve_hiz(struct brw_context
*brw
,
710 struct intel_mipmap_tree
*mt
);
713 * \return false if no resolve was needed
716 intel_miptree_all_slices_resolve_depth(struct brw_context
*brw
,
717 struct intel_mipmap_tree
*mt
);
722 * Update the fast clear state for a miptree to indicate that it has been used
726 intel_miptree_used_for_rendering(struct intel_mipmap_tree
*mt
)
728 /* If the buffer was previously in fast clear state, change it to
729 * unresolved state, since it won't be guaranteed to be clear after
732 if (mt
->fast_clear_state
== INTEL_FAST_CLEAR_STATE_CLEAR
)
733 mt
->fast_clear_state
= INTEL_FAST_CLEAR_STATE_UNRESOLVED
;
737 intel_miptree_resolve_color(struct brw_context
*brw
,
738 struct intel_mipmap_tree
*mt
);
741 intel_miptree_make_shareable(struct brw_context
*brw
,
742 struct intel_mipmap_tree
*mt
);
745 intel_miptree_updownsample(struct brw_context
*brw
,
746 struct intel_mipmap_tree
*src
,
747 struct intel_mipmap_tree
*dst
);
750 * Horizontal distance from one slice to the next in the two-dimensional
754 brw_miptree_get_horizontal_slice_pitch(const struct brw_context
*brw
,
755 const struct intel_mipmap_tree
*mt
,
759 * Vertical distance from one slice to the next in the two-dimensional miptree
763 brw_miptree_get_vertical_slice_pitch(const struct brw_context
*brw
,
764 const struct intel_mipmap_tree
*mt
,
768 brw_miptree_layout(struct brw_context
*brw
,
769 struct intel_mipmap_tree
*mt
,
770 uint32_t layout_flags
);
772 void *intel_miptree_map_raw(struct brw_context
*brw
,
773 struct intel_mipmap_tree
*mt
);
775 void intel_miptree_unmap_raw(struct brw_context
*brw
,
776 struct intel_mipmap_tree
*mt
);
779 intel_miptree_map(struct brw_context
*brw
,
780 struct intel_mipmap_tree
*mt
,
789 ptrdiff_t *out_stride
);
792 intel_miptree_unmap(struct brw_context
*brw
,
793 struct intel_mipmap_tree
*mt
,
798 intel_hiz_exec(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
,
799 unsigned int level
, unsigned int layer
, enum gen6_hiz_op op
);