i965: Use unreachable() instead of unconditional assert().
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
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12 * the following conditions:
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14 * The above copyright notice and this permission notice (including the
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27
28 /** @file intel_mipmap_tree.h
29 *
30 * This file defines the structure that wraps a BO and describes how the
31 * mipmap levels and slices of a texture are laid out.
32 *
33 * The hardware has a fixed layout of a texture depending on parameters such
34 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
35 * mipmap levels. The individual level/layer slices are each 2D rectangles of
36 * pixels at some x/y offset from the start of the drm_intel_bo.
37 *
38 * Original OpenGL allowed texture miplevels to be specified in arbitrary
39 * order, and a texture may change size over time. Thus, each
40 * intel_texture_image has a reference to a miptree that contains the pixel
41 * data sized appropriately for it, which will later be referenced by/copied
42 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
43 * that there's a single miptree for the complete texture.
44 */
45
46 #ifndef INTEL_MIPMAP_TREE_H
47 #define INTEL_MIPMAP_TREE_H
48
49 #include <assert.h>
50
51 #include "main/mtypes.h"
52 #include "intel_bufmgr.h"
53 #include "intel_resolve_map.h"
54 #include <GL/internal/dri_interface.h>
55
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
59
60 struct brw_context;
61 struct intel_renderbuffer;
62
63 struct intel_resolve_map;
64 struct intel_texture_image;
65
66 /**
67 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
68 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
69 * tmeporary and recreate the kind of data requested by Mesa core, since we're
70 * satisfying some glGetTexImage() request or something.
71 *
72 * However, occasionally you want to actually map the miptree's current data
73 * without transcoding back. This flag to intel_miptree_map() gets you that.
74 */
75 #define BRW_MAP_DIRECT_BIT 0x80000000
76
77 struct intel_miptree_map {
78 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
79 GLbitfield mode;
80 /** Region of interest for the map. */
81 int x, y, w, h;
82 /** Possibly malloced temporary buffer for the mapping. */
83 void *buffer;
84 /** Possible pointer to a temporary linear miptree for the mapping. */
85 struct intel_mipmap_tree *mt;
86 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
87 void *ptr;
88 /** Stride of the mapping. */
89 int stride;
90 };
91
92 /**
93 * Describes the location of each texture image within a miptree.
94 */
95 struct intel_mipmap_level
96 {
97 /** Offset to this miptree level, used in computing x_offset. */
98 GLuint level_x;
99 /** Offset to this miptree level, used in computing y_offset. */
100 GLuint level_y;
101
102 /**
103 * \brief Number of 2D slices in this miplevel.
104 *
105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
108 * identical for all miplevels in the texture.
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
110 * value, like width and height, varies with miplevel.
111 * - For other texture types, depth is 1.
112 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
113 * sample count.
114 */
115 GLuint depth;
116
117 /**
118 * \brief Is HiZ enabled for this level?
119 *
120 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
121 * allocated and (2) the HiZ memory for the slices in this level reside at
122 * \c mt->hiz_mt->level[l].
123 */
124 bool has_hiz;
125
126 /**
127 * \brief List of 2D images in this mipmap level.
128 *
129 * This may be a list of cube faces, array slices in 2D array texture, or
130 * layers in a 3D texture. The list's length is \c depth.
131 */
132 struct intel_mipmap_slice {
133 /**
134 * \name Offset to slice
135 * \{
136 *
137 * Hardware formats are so diverse that that there is no unified way to
138 * compute the slice offsets, so we store them in this table.
139 *
140 * The (x, y) offset to slice \c s at level \c l relative the miptrees
141 * base address is
142 * \code
143 * x = mt->level[l].slice[s].x_offset
144 * y = mt->level[l].slice[s].y_offset
145 */
146 GLuint x_offset;
147 GLuint y_offset;
148 /** \} */
149
150 /**
151 * Mapping information. Persistent for the duration of
152 * intel_miptree_map/unmap on this slice.
153 */
154 struct intel_miptree_map *map;
155 } *slice;
156 };
157
158 /**
159 * Enum for keeping track of the different MSAA layouts supported by Gen7.
160 */
161 enum intel_msaa_layout
162 {
163 /**
164 * Ordinary surface with no MSAA.
165 */
166 INTEL_MSAA_LAYOUT_NONE,
167
168 /**
169 * Interleaved Multisample Surface. The additional samples are
170 * accommodated by scaling up the width and the height of the surface so
171 * that all the samples corresponding to a pixel are located at nearby
172 * memory locations.
173 */
174 INTEL_MSAA_LAYOUT_IMS,
175
176 /**
177 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
178 * with array slice n containing all pixel data for sample n.
179 */
180 INTEL_MSAA_LAYOUT_UMS,
181
182 /**
183 * Compressed Multisample Surface. The surface is stored as in
184 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
185 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
186 * indicates the mapping from sample number to array slice. This allows
187 * the common case (where all samples constituting a pixel have the same
188 * color value) to be stored efficiently by just using a single array
189 * slice.
190 */
191 INTEL_MSAA_LAYOUT_CMS,
192 };
193
194
195 /**
196 * Enum for keeping track of the fast clear state of a buffer associated with
197 * a miptree.
198 *
199 * Fast clear works by deferring the memory writes that would be used to clear
200 * the buffer, so that instead of performing them at the time of the clear
201 * operation, the hardware automatically performs them at the time that the
202 * buffer is later accessed for rendering. The MCS buffer keeps track of
203 * which regions of the buffer still have pending clear writes.
204 *
205 * This enum keeps track of the driver's knowledge of pending fast clears in
206 * the MCS buffer.
207 *
208 * MCS buffers only exist on Gen7+.
209 */
210 enum intel_fast_clear_state
211 {
212 /**
213 * There is no MCS buffer for this miptree, and one should never be
214 * allocated.
215 */
216 INTEL_FAST_CLEAR_STATE_NO_MCS,
217
218 /**
219 * No deferred clears are pending for this miptree, and the contents of the
220 * color buffer are entirely correct. An MCS buffer may or may not exist
221 * for this miptree. If it does exist, it is entirely in the "no deferred
222 * clears pending" state. If it does not exist, it will be created the
223 * first time a fast color clear is executed.
224 *
225 * In this state, the color buffer can be used for purposes other than
226 * rendering without needing a render target resolve.
227 *
228 * Since there is no such thing as a "fast color clear resolve" for MSAA
229 * buffers, an MSAA buffer will never be in this state.
230 */
231 INTEL_FAST_CLEAR_STATE_RESOLVED,
232
233 /**
234 * An MCS buffer exists for this miptree, and deferred clears are pending
235 * for some regions of the color buffer, as indicated by the MCS buffer.
236 * The contents of the color buffer are only correct for the regions where
237 * the MCS buffer doesn't indicate a deferred clear.
238 *
239 * If a single-sample buffer is in this state, a render target resolve must
240 * be performed before it can be used for purposes other than rendering.
241 */
242 INTEL_FAST_CLEAR_STATE_UNRESOLVED,
243
244 /**
245 * An MCS buffer exists for this miptree, and deferred clears are pending
246 * for the entire color buffer, and the contents of the MCS buffer reflect
247 * this. The contents of the color buffer are undefined.
248 *
249 * If a single-sample buffer is in this state, a render target resolve must
250 * be performed before it can be used for purposes other than rendering.
251 *
252 * If the client attempts to clear a buffer which is already in this state,
253 * the clear can be safely skipped, since the buffer is already clear.
254 */
255 INTEL_FAST_CLEAR_STATE_CLEAR,
256 };
257
258 struct intel_mipmap_tree
259 {
260 /** Buffer object containing the pixel data. */
261 drm_intel_bo *bo;
262
263 uint32_t pitch; /**< pitch in bytes. */
264
265 uint32_t tiling; /**< One of the I915_TILING_* flags */
266
267 /* Effectively the key:
268 */
269 GLenum target;
270
271 /**
272 * Generally, this is just the same as the gl_texture_image->TexFormat or
273 * gl_renderbuffer->Format.
274 *
275 * However, for textures and renderbuffers with packed depth/stencil formats
276 * on hardware where we want or need to use separate stencil, there will be
277 * two miptrees for storing the data. If the depthstencil texture or rb is
278 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
279 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
280 * MESA_FORMAT_Z24_UNORM_X8_UINT.
281 *
282 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
283 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
284 */
285 mesa_format format;
286
287 /** This variable stores the value of ETC compressed texture format */
288 mesa_format etc_format;
289
290 /**
291 * The X offset of each image in the miptree must be aligned to this.
292 * See the comments in brw_tex_layout.c.
293 */
294 unsigned int align_w;
295 unsigned int align_h; /**< \see align_w */
296
297 GLuint first_level;
298 GLuint last_level;
299
300 /**
301 * Level zero image dimensions. These dimensions correspond to the
302 * physical layout of data in memory. Accordingly, they account for the
303 * extra width, height, and or depth that must be allocated in order to
304 * accommodate multisample formats, and they account for the extra factor
305 * of 6 in depth that must be allocated in order to accommodate cubemap
306 * textures.
307 */
308 GLuint physical_width0, physical_height0, physical_depth0;
309
310 GLuint cpp; /**< bytes per pixel */
311 GLuint num_samples;
312 bool compressed;
313
314 /**
315 * Level zero image dimensions. These dimensions correspond to the
316 * logical width, height, and depth of the texture as seen by client code.
317 * Accordingly, they do not account for the extra width, height, and/or
318 * depth that must be allocated in order to accommodate multisample
319 * formats, nor do they account for the extra factor of 6 in depth that
320 * must be allocated in order to accommodate cubemap textures.
321 */
322 uint32_t logical_width0, logical_height0, logical_depth0;
323
324 /**
325 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
326 * if the surface only contains LOD 0, and hence no space is for LOD's
327 * other than 0 in between array slices.
328 *
329 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
330 */
331 bool array_spacing_lod0;
332
333 /**
334 * The distance in rows between array slices in an uncompressed surface.
335 *
336 * For compressed surfaces, slices are stored closer together physically;
337 * the real distance is (qpitch / block height).
338 */
339 uint32_t qpitch;
340
341 /**
342 * MSAA layout used by this buffer.
343 */
344 enum intel_msaa_layout msaa_layout;
345
346 /* Derived from the above:
347 */
348 GLuint total_width;
349 GLuint total_height;
350
351 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
352 * this depth mipmap tree, if any.
353 */
354 uint32_t depth_clear_value;
355
356 /* Includes image offset tables:
357 */
358 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
359
360 /* Offset into bo where miptree starts:
361 */
362 uint32_t offset;
363
364 /**
365 * \brief HiZ miptree
366 *
367 * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
368 * miptree, use intel_miptree_alloc_hiz().
369 *
370 * To determine if hiz is enabled, do not check this pointer. Instead, use
371 * intel_miptree_slice_has_hiz().
372 */
373 struct intel_mipmap_tree *hiz_mt;
374
375 /**
376 * \brief Map of miptree slices to needed resolves.
377 *
378 * This is used only when the miptree has a child HiZ miptree.
379 *
380 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
381 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
382 * mt->hiz_mt->hiz_map, is unused.
383 */
384 struct exec_list hiz_map; /* List of intel_resolve_map. */
385
386 /**
387 * \brief Stencil miptree for depthstencil textures.
388 *
389 * This miptree is used for depthstencil textures and renderbuffers that
390 * require separate stencil. It always has the true copy of the stencil
391 * bits, regardless of mt->format.
392 *
393 * \see intel_miptree_map_depthstencil()
394 * \see intel_miptree_unmap_depthstencil()
395 */
396 struct intel_mipmap_tree *stencil_mt;
397
398 /**
399 * \brief MCS miptree.
400 *
401 * This miptree contains the "multisample control surface", which stores
402 * the necessary information to implement compressed MSAA
403 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
404 *
405 * NULL if no MCS miptree is in use for this surface.
406 */
407 struct intel_mipmap_tree *mcs_mt;
408
409 /**
410 * Fast clear state for this buffer.
411 */
412 enum intel_fast_clear_state fast_clear_state;
413
414 /**
415 * The SURFACE_STATE bits associated with the last fast color clear to this
416 * color mipmap tree, if any.
417 *
418 * This value will only ever contain ones in bits 28-31, so it is safe to
419 * OR into dword 7 of SURFACE_STATE.
420 */
421 uint32_t fast_clear_color_value;
422
423 /* These are also refcounted:
424 */
425 GLuint refcount;
426 };
427
428 enum intel_miptree_tiling_mode {
429 INTEL_MIPTREE_TILING_ANY,
430 INTEL_MIPTREE_TILING_Y,
431 INTEL_MIPTREE_TILING_NONE,
432 };
433
434 bool
435 intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw,
436 struct intel_mipmap_tree *mt);
437
438 void
439 intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
440 struct intel_mipmap_tree *mt,
441 unsigned *width_px, unsigned *height);
442
443 bool
444 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
445 struct intel_mipmap_tree *mt);
446
447 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
448 GLenum target,
449 mesa_format format,
450 GLuint first_level,
451 GLuint last_level,
452 GLuint width0,
453 GLuint height0,
454 GLuint depth0,
455 bool expect_accelerated_upload,
456 GLuint num_samples,
457 enum intel_miptree_tiling_mode);
458
459 struct intel_mipmap_tree *
460 intel_miptree_create_layout(struct brw_context *brw,
461 GLenum target,
462 mesa_format format,
463 GLuint first_level,
464 GLuint last_level,
465 GLuint width0,
466 GLuint height0,
467 GLuint depth0,
468 bool for_bo,
469 GLuint num_samples);
470
471 struct intel_mipmap_tree *
472 intel_miptree_create_for_bo(struct brw_context *brw,
473 drm_intel_bo *bo,
474 mesa_format format,
475 uint32_t offset,
476 uint32_t width,
477 uint32_t height,
478 int pitch);
479
480 void
481 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
482 struct intel_renderbuffer *irb,
483 drm_intel_bo *bo,
484 uint32_t width, uint32_t height,
485 uint32_t pitch);
486
487 /**
488 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
489 * The miptree has the following properties:
490 * - The target is GL_TEXTURE_2D.
491 * - There are no levels other than the base level 0.
492 * - Depth is 1.
493 */
494 struct intel_mipmap_tree*
495 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
496 mesa_format format,
497 uint32_t width,
498 uint32_t height,
499 uint32_t num_samples);
500
501 mesa_format
502 intel_depth_format_for_depthstencil_format(mesa_format format);
503
504 mesa_format
505 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
506
507 /** \brief Assert that the level and layer are valid for the miptree. */
508 static inline void
509 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
510 uint32_t level,
511 uint32_t layer)
512 {
513 assert(level >= mt->first_level);
514 assert(level <= mt->last_level);
515 assert(layer < mt->level[level].depth);
516 }
517
518 void intel_miptree_reference(struct intel_mipmap_tree **dst,
519 struct intel_mipmap_tree *src);
520
521 void intel_miptree_release(struct intel_mipmap_tree **mt);
522
523 /* Check if an image fits an existing mipmap tree layout
524 */
525 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
526 struct gl_texture_image *image);
527
528 void
529 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
530 GLuint level, GLuint slice,
531 GLuint *x, GLuint *y);
532
533 void
534 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
535 int *width, int *height, int *depth);
536
537 void
538 intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt,
539 uint32_t *mask_x, uint32_t *mask_y,
540 bool map_stencil_as_y_tiled);
541
542 uint32_t
543 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
544 GLuint level, GLuint slice,
545 uint32_t *tile_x,
546 uint32_t *tile_y);
547 uint32_t
548 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
549 uint32_t x, uint32_t y,
550 bool map_stencil_as_y_tiled);
551
552 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
553 GLuint level,
554 GLuint x, GLuint y, GLuint d);
555
556 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
557 GLuint level,
558 GLuint img, GLuint x, GLuint y);
559
560 void
561 intel_miptree_copy_teximage(struct brw_context *brw,
562 struct intel_texture_image *intelImage,
563 struct intel_mipmap_tree *dst_mt, bool invalidate);
564
565 bool
566 intel_miptree_alloc_mcs(struct brw_context *brw,
567 struct intel_mipmap_tree *mt,
568 GLuint num_samples);
569
570 /**
571 * \name Miptree HiZ functions
572 * \{
573 *
574 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
575 * functions on a miptree without HiZ. In that case, each function is a no-op.
576 */
577
578 /**
579 * \brief Allocate the miptree's embedded HiZ miptree.
580 * \see intel_mipmap_tree:hiz_mt
581 * \return false if allocation failed
582 */
583
584 bool
585 intel_miptree_alloc_hiz(struct brw_context *brw,
586 struct intel_mipmap_tree *mt);
587
588 bool
589 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
590
591 void
592 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
593 uint32_t level,
594 uint32_t depth);
595 void
596 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
597 uint32_t level,
598 uint32_t depth);
599
600 void
601 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
602 uint32_t level);
603
604 /**
605 * \return false if no resolve was needed
606 */
607 bool
608 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
609 struct intel_mipmap_tree *mt,
610 unsigned int level,
611 unsigned int depth);
612
613 /**
614 * \return false if no resolve was needed
615 */
616 bool
617 intel_miptree_slice_resolve_depth(struct brw_context *brw,
618 struct intel_mipmap_tree *mt,
619 unsigned int level,
620 unsigned int depth);
621
622 /**
623 * \return false if no resolve was needed
624 */
625 bool
626 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
627 struct intel_mipmap_tree *mt);
628
629 /**
630 * \return false if no resolve was needed
631 */
632 bool
633 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
634 struct intel_mipmap_tree *mt);
635
636 /**\}*/
637
638 /**
639 * Update the fast clear state for a miptree to indicate that it has been used
640 * for rendering.
641 */
642 static inline void
643 intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
644 {
645 /* If the buffer was previously in fast clear state, change it to
646 * unresolved state, since it won't be guaranteed to be clear after
647 * rendering occurs.
648 */
649 if (mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
650 mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
651 }
652
653 void
654 intel_miptree_resolve_color(struct brw_context *brw,
655 struct intel_mipmap_tree *mt);
656
657 void
658 intel_miptree_make_shareable(struct brw_context *brw,
659 struct intel_mipmap_tree *mt);
660
661 void
662 intel_miptree_updownsample(struct brw_context *brw,
663 struct intel_mipmap_tree *src,
664 struct intel_mipmap_tree *dst);
665
666 void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt);
667
668 void *intel_miptree_map_raw(struct brw_context *brw,
669 struct intel_mipmap_tree *mt);
670
671 void intel_miptree_unmap_raw(struct brw_context *brw,
672 struct intel_mipmap_tree *mt);
673
674 void
675 intel_miptree_map(struct brw_context *brw,
676 struct intel_mipmap_tree *mt,
677 unsigned int level,
678 unsigned int slice,
679 unsigned int x,
680 unsigned int y,
681 unsigned int w,
682 unsigned int h,
683 GLbitfield mode,
684 void **out_ptr,
685 int *out_stride);
686
687 void
688 intel_miptree_unmap(struct brw_context *brw,
689 struct intel_mipmap_tree *mt,
690 unsigned int level,
691 unsigned int slice);
692
693 void
694 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
695 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
696
697 #ifdef __cplusplus
698 }
699 #endif
700
701 #endif