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28 /** @file intel_mipmap_tree.h
30 * This file defines the structure that wraps a BO and describes how the
31 * mipmap levels and slices of a texture are laid out.
33 * The hardware has a fixed layout of a texture depending on parameters such
34 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
35 * mipmap levels. The individual level/layer slices are each 2D rectangles of
36 * pixels at some x/y offset from the start of the drm_intel_bo.
38 * Original OpenGL allowed texture miplevels to be specified in arbitrary
39 * order, and a texture may change size over time. Thus, each
40 * intel_texture_image has a reference to a miptree that contains the pixel
41 * data sized appropriately for it, which will later be referenced by/copied
42 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
43 * that there's a single miptree for the complete texture.
46 #ifndef INTEL_MIPMAP_TREE_H
47 #define INTEL_MIPMAP_TREE_H
51 #include "main/mtypes.h"
52 #include "intel_bufmgr.h"
53 #include "intel_resolve_map.h"
54 #include <GL/internal/dri_interface.h>
61 struct intel_renderbuffer
;
63 struct intel_resolve_map
;
64 struct intel_texture_image
;
67 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
68 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
69 * tmeporary and recreate the kind of data requested by Mesa core, since we're
70 * satisfying some glGetTexImage() request or something.
72 * However, occasionally you want to actually map the miptree's current data
73 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 #define BRW_MAP_DIRECT_BIT 0x80000000
77 struct intel_miptree_map
{
78 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
80 /** Region of interest for the map. */
82 /** Possibly malloced temporary buffer for the mapping. */
84 /** Possible pointer to a temporary linear miptree for the mapping. */
85 struct intel_mipmap_tree
*mt
;
86 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 /** Stride of the mapping. */
93 * Describes the location of each texture image within a miptree.
95 struct intel_mipmap_level
97 /** Offset to this miptree level, used in computing x_offset. */
99 /** Offset to this miptree level, used in computing y_offset. */
103 * \brief Number of 2D slices in this miplevel.
105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
108 * identical for all miplevels in the texture.
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
110 * value, like width and height, varies with miplevel.
111 * - For other texture types, depth is 1.
112 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
118 * \brief Is HiZ enabled for this level?
120 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
121 * allocated and (2) the HiZ memory for the slices in this level reside at
122 * \c mt->hiz_mt->level[l].
127 * \brief List of 2D images in this mipmap level.
129 * This may be a list of cube faces, array slices in 2D array texture, or
130 * layers in a 3D texture. The list's length is \c depth.
132 struct intel_mipmap_slice
{
134 * \name Offset to slice
137 * Hardware formats are so diverse that that there is no unified way to
138 * compute the slice offsets, so we store them in this table.
140 * The (x, y) offset to slice \c s at level \c l relative the miptrees
143 * x = mt->level[l].slice[s].x_offset
144 * y = mt->level[l].slice[s].y_offset
151 * Mapping information. Persistent for the duration of
152 * intel_miptree_map/unmap on this slice.
154 struct intel_miptree_map
*map
;
159 * Enum for keeping track of the different MSAA layouts supported by Gen7.
161 enum intel_msaa_layout
164 * Ordinary surface with no MSAA.
166 INTEL_MSAA_LAYOUT_NONE
,
169 * Interleaved Multisample Surface. The additional samples are
170 * accommodated by scaling up the width and the height of the surface so
171 * that all the samples corresponding to a pixel are located at nearby
174 INTEL_MSAA_LAYOUT_IMS
,
177 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
178 * with array slice n containing all pixel data for sample n.
180 INTEL_MSAA_LAYOUT_UMS
,
183 * Compressed Multisample Surface. The surface is stored as in
184 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
185 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
186 * indicates the mapping from sample number to array slice. This allows
187 * the common case (where all samples constituting a pixel have the same
188 * color value) to be stored efficiently by just using a single array
191 INTEL_MSAA_LAYOUT_CMS
,
196 * Enum for keeping track of the fast clear state of a buffer associated with
199 * Fast clear works by deferring the memory writes that would be used to clear
200 * the buffer, so that instead of performing them at the time of the clear
201 * operation, the hardware automatically performs them at the time that the
202 * buffer is later accessed for rendering. The MCS buffer keeps track of
203 * which regions of the buffer still have pending clear writes.
205 * This enum keeps track of the driver's knowledge of pending fast clears in
208 * MCS buffers only exist on Gen7+.
210 enum intel_fast_clear_state
213 * There is no MCS buffer for this miptree, and one should never be
216 INTEL_FAST_CLEAR_STATE_NO_MCS
,
219 * No deferred clears are pending for this miptree, and the contents of the
220 * color buffer are entirely correct. An MCS buffer may or may not exist
221 * for this miptree. If it does exist, it is entirely in the "no deferred
222 * clears pending" state. If it does not exist, it will be created the
223 * first time a fast color clear is executed.
225 * In this state, the color buffer can be used for purposes other than
226 * rendering without needing a render target resolve.
228 * Since there is no such thing as a "fast color clear resolve" for MSAA
229 * buffers, an MSAA buffer will never be in this state.
231 INTEL_FAST_CLEAR_STATE_RESOLVED
,
234 * An MCS buffer exists for this miptree, and deferred clears are pending
235 * for some regions of the color buffer, as indicated by the MCS buffer.
236 * The contents of the color buffer are only correct for the regions where
237 * the MCS buffer doesn't indicate a deferred clear.
239 * If a single-sample buffer is in this state, a render target resolve must
240 * be performed before it can be used for purposes other than rendering.
242 INTEL_FAST_CLEAR_STATE_UNRESOLVED
,
245 * An MCS buffer exists for this miptree, and deferred clears are pending
246 * for the entire color buffer, and the contents of the MCS buffer reflect
247 * this. The contents of the color buffer are undefined.
249 * If a single-sample buffer is in this state, a render target resolve must
250 * be performed before it can be used for purposes other than rendering.
252 * If the client attempts to clear a buffer which is already in this state,
253 * the clear can be safely skipped, since the buffer is already clear.
255 INTEL_FAST_CLEAR_STATE_CLEAR
,
258 struct intel_mipmap_tree
260 /** Buffer object containing the pixel data. */
263 uint32_t pitch
; /**< pitch in bytes. */
265 uint32_t tiling
; /**< One of the I915_TILING_* flags */
267 /* Effectively the key:
272 * Generally, this is just the same as the gl_texture_image->TexFormat or
273 * gl_renderbuffer->Format.
275 * However, for textures and renderbuffers with packed depth/stencil formats
276 * on hardware where we want or need to use separate stencil, there will be
277 * two miptrees for storing the data. If the depthstencil texture or rb is
278 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
279 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
280 * MESA_FORMAT_Z24_UNORM_X8_UINT.
282 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
283 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
287 /** This variable stores the value of ETC compressed texture format */
288 mesa_format etc_format
;
291 * The X offset of each image in the miptree must be aligned to this.
292 * See the comments in brw_tex_layout.c.
294 unsigned int align_w
;
295 unsigned int align_h
; /**< \see align_w */
301 * Level zero image dimensions. These dimensions correspond to the
302 * physical layout of data in memory. Accordingly, they account for the
303 * extra width, height, and or depth that must be allocated in order to
304 * accommodate multisample formats, and they account for the extra factor
305 * of 6 in depth that must be allocated in order to accommodate cubemap
308 GLuint physical_width0
, physical_height0
, physical_depth0
;
310 GLuint cpp
; /**< bytes per pixel */
315 * Level zero image dimensions. These dimensions correspond to the
316 * logical width, height, and depth of the texture as seen by client code.
317 * Accordingly, they do not account for the extra width, height, and/or
318 * depth that must be allocated in order to accommodate multisample
319 * formats, nor do they account for the extra factor of 6 in depth that
320 * must be allocated in order to accommodate cubemap textures.
322 uint32_t logical_width0
, logical_height0
, logical_depth0
;
325 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
326 * if the surface only contains LOD 0, and hence no space is for LOD's
327 * other than 0 in between array slices.
329 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
331 bool array_spacing_lod0
;
334 * The distance in rows between array slices in an uncompressed surface.
336 * For compressed surfaces, slices are stored closer together physically;
337 * the real distance is (qpitch / block height).
342 * MSAA layout used by this buffer.
344 enum intel_msaa_layout msaa_layout
;
346 /* Derived from the above:
351 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
352 * this depth mipmap tree, if any.
354 uint32_t depth_clear_value
;
356 /* Includes image offset tables:
358 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
360 /* Offset into bo where miptree starts:
367 * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
368 * miptree, use intel_miptree_alloc_hiz().
370 * To determine if hiz is enabled, do not check this pointer. Instead, use
371 * intel_miptree_slice_has_hiz().
373 struct intel_mipmap_tree
*hiz_mt
;
376 * \brief Map of miptree slices to needed resolves.
378 * This is used only when the miptree has a child HiZ miptree.
380 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
381 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
382 * mt->hiz_mt->hiz_map, is unused.
384 struct exec_list hiz_map
; /* List of intel_resolve_map. */
387 * \brief Stencil miptree for depthstencil textures.
389 * This miptree is used for depthstencil textures and renderbuffers that
390 * require separate stencil. It always has the true copy of the stencil
391 * bits, regardless of mt->format.
393 * \see intel_miptree_map_depthstencil()
394 * \see intel_miptree_unmap_depthstencil()
396 struct intel_mipmap_tree
*stencil_mt
;
399 * \brief MCS miptree.
401 * This miptree contains the "multisample control surface", which stores
402 * the necessary information to implement compressed MSAA
403 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
405 * NULL if no MCS miptree is in use for this surface.
407 struct intel_mipmap_tree
*mcs_mt
;
410 * Fast clear state for this buffer.
412 enum intel_fast_clear_state fast_clear_state
;
415 * The SURFACE_STATE bits associated with the last fast color clear to this
416 * color mipmap tree, if any.
418 * This value will only ever contain ones in bits 28-31, so it is safe to
419 * OR into dword 7 of SURFACE_STATE.
421 uint32_t fast_clear_color_value
;
423 /* These are also refcounted:
428 enum intel_miptree_tiling_mode
{
429 INTEL_MIPTREE_TILING_ANY
,
430 INTEL_MIPTREE_TILING_Y
,
431 INTEL_MIPTREE_TILING_NONE
,
435 intel_is_non_msrt_mcs_buffer_supported(struct brw_context
*brw
,
436 struct intel_mipmap_tree
*mt
);
439 intel_get_non_msrt_mcs_alignment(struct brw_context
*brw
,
440 struct intel_mipmap_tree
*mt
,
441 unsigned *width_px
, unsigned *height
);
444 intel_miptree_alloc_non_msrt_mcs(struct brw_context
*brw
,
445 struct intel_mipmap_tree
*mt
);
447 struct intel_mipmap_tree
*intel_miptree_create(struct brw_context
*brw
,
455 bool expect_accelerated_upload
,
457 enum intel_miptree_tiling_mode
);
459 struct intel_mipmap_tree
*
460 intel_miptree_create_layout(struct brw_context
*brw
,
471 struct intel_mipmap_tree
*
472 intel_miptree_create_for_bo(struct brw_context
*brw
,
481 intel_update_winsys_renderbuffer_miptree(struct brw_context
*intel
,
482 struct intel_renderbuffer
*irb
,
484 uint32_t width
, uint32_t height
,
488 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
489 * The miptree has the following properties:
490 * - The target is GL_TEXTURE_2D.
491 * - There are no levels other than the base level 0.
494 struct intel_mipmap_tree
*
495 intel_miptree_create_for_renderbuffer(struct brw_context
*brw
,
499 uint32_t num_samples
);
502 intel_depth_format_for_depthstencil_format(mesa_format format
);
505 intel_lower_compressed_format(struct brw_context
*brw
, mesa_format format
);
507 /** \brief Assert that the level and layer are valid for the miptree. */
509 intel_miptree_check_level_layer(struct intel_mipmap_tree
*mt
,
513 assert(level
>= mt
->first_level
);
514 assert(level
<= mt
->last_level
);
515 assert(layer
< mt
->level
[level
].depth
);
518 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
519 struct intel_mipmap_tree
*src
);
521 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
523 /* Check if an image fits an existing mipmap tree layout
525 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
526 struct gl_texture_image
*image
);
529 intel_miptree_get_image_offset(const struct intel_mipmap_tree
*mt
,
530 GLuint level
, GLuint slice
,
531 GLuint
*x
, GLuint
*y
);
534 intel_miptree_get_dimensions_for_image(struct gl_texture_image
*image
,
535 int *width
, int *height
, int *depth
);
538 intel_miptree_get_tile_masks(const struct intel_mipmap_tree
*mt
,
539 uint32_t *mask_x
, uint32_t *mask_y
,
540 bool map_stencil_as_y_tiled
);
543 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree
*mt
,
544 GLuint level
, GLuint slice
,
548 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree
*mt
,
549 uint32_t x
, uint32_t y
,
550 bool map_stencil_as_y_tiled
);
552 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
554 GLuint x
, GLuint y
, GLuint d
);
556 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
558 GLuint img
, GLuint x
, GLuint y
);
561 intel_miptree_copy_teximage(struct brw_context
*brw
,
562 struct intel_texture_image
*intelImage
,
563 struct intel_mipmap_tree
*dst_mt
, bool invalidate
);
566 intel_miptree_alloc_mcs(struct brw_context
*brw
,
567 struct intel_mipmap_tree
*mt
,
571 * \name Miptree HiZ functions
574 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
575 * functions on a miptree without HiZ. In that case, each function is a no-op.
579 * \brief Allocate the miptree's embedded HiZ miptree.
580 * \see intel_mipmap_tree:hiz_mt
581 * \return false if allocation failed
585 intel_miptree_alloc_hiz(struct brw_context
*brw
,
586 struct intel_mipmap_tree
*mt
);
589 intel_miptree_level_has_hiz(struct intel_mipmap_tree
*mt
, uint32_t level
);
592 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree
*mt
,
596 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree
*mt
,
601 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree
*mt
,
605 * \return false if no resolve was needed
608 intel_miptree_slice_resolve_hiz(struct brw_context
*brw
,
609 struct intel_mipmap_tree
*mt
,
614 * \return false if no resolve was needed
617 intel_miptree_slice_resolve_depth(struct brw_context
*brw
,
618 struct intel_mipmap_tree
*mt
,
623 * \return false if no resolve was needed
626 intel_miptree_all_slices_resolve_hiz(struct brw_context
*brw
,
627 struct intel_mipmap_tree
*mt
);
630 * \return false if no resolve was needed
633 intel_miptree_all_slices_resolve_depth(struct brw_context
*brw
,
634 struct intel_mipmap_tree
*mt
);
639 * Update the fast clear state for a miptree to indicate that it has been used
643 intel_miptree_used_for_rendering(struct intel_mipmap_tree
*mt
)
645 /* If the buffer was previously in fast clear state, change it to
646 * unresolved state, since it won't be guaranteed to be clear after
649 if (mt
->fast_clear_state
== INTEL_FAST_CLEAR_STATE_CLEAR
)
650 mt
->fast_clear_state
= INTEL_FAST_CLEAR_STATE_UNRESOLVED
;
654 intel_miptree_resolve_color(struct brw_context
*brw
,
655 struct intel_mipmap_tree
*mt
);
658 intel_miptree_make_shareable(struct brw_context
*brw
,
659 struct intel_mipmap_tree
*mt
);
662 intel_miptree_updownsample(struct brw_context
*brw
,
663 struct intel_mipmap_tree
*src
,
664 struct intel_mipmap_tree
*dst
);
666 void brw_miptree_layout(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
);
668 void *intel_miptree_map_raw(struct brw_context
*brw
,
669 struct intel_mipmap_tree
*mt
);
671 void intel_miptree_unmap_raw(struct brw_context
*brw
,
672 struct intel_mipmap_tree
*mt
);
675 intel_miptree_map(struct brw_context
*brw
,
676 struct intel_mipmap_tree
*mt
,
688 intel_miptree_unmap(struct brw_context
*brw
,
689 struct intel_mipmap_tree
*mt
,
694 intel_hiz_exec(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
,
695 unsigned int level
, unsigned int layer
, enum gen6_hiz_op op
);