i965/gen9: Set tiled resource mode for the miptree
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /** @file intel_mipmap_tree.h
29 *
30 * This file defines the structure that wraps a BO and describes how the
31 * mipmap levels and slices of a texture are laid out.
32 *
33 * The hardware has a fixed layout of a texture depending on parameters such
34 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
35 * mipmap levels. The individual level/layer slices are each 2D rectangles of
36 * pixels at some x/y offset from the start of the drm_intel_bo.
37 *
38 * Original OpenGL allowed texture miplevels to be specified in arbitrary
39 * order, and a texture may change size over time. Thus, each
40 * intel_texture_image has a reference to a miptree that contains the pixel
41 * data sized appropriately for it, which will later be referenced by/copied
42 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
43 * that there's a single miptree for the complete texture.
44 */
45
46 #ifndef INTEL_MIPMAP_TREE_H
47 #define INTEL_MIPMAP_TREE_H
48
49 #include <assert.h>
50
51 #include "main/mtypes.h"
52 #include "intel_bufmgr.h"
53 #include "intel_resolve_map.h"
54 #include <GL/internal/dri_interface.h>
55
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
59
60 struct brw_context;
61 struct intel_renderbuffer;
62
63 struct intel_resolve_map;
64 struct intel_texture_image;
65
66 /**
67 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
68 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
69 * tmeporary and recreate the kind of data requested by Mesa core, since we're
70 * satisfying some glGetTexImage() request or something.
71 *
72 * However, occasionally you want to actually map the miptree's current data
73 * without transcoding back. This flag to intel_miptree_map() gets you that.
74 */
75 #define BRW_MAP_DIRECT_BIT 0x80000000
76
77 struct intel_miptree_map {
78 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
79 GLbitfield mode;
80 /** Region of interest for the map. */
81 int x, y, w, h;
82 /** Possibly malloced temporary buffer for the mapping. */
83 void *buffer;
84 /** Possible pointer to a temporary linear miptree for the mapping. */
85 struct intel_mipmap_tree *mt;
86 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
87 void *ptr;
88 /** Stride of the mapping. */
89 int stride;
90 };
91
92 /**
93 * Describes the location of each texture image within a miptree.
94 */
95 struct intel_mipmap_level
96 {
97 /** Offset to this miptree level, used in computing x_offset. */
98 GLuint level_x;
99 /** Offset to this miptree level, used in computing y_offset. */
100 GLuint level_y;
101
102 /**
103 * \brief Number of 2D slices in this miplevel.
104 *
105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
108 * identical for all miplevels in the texture.
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
110 * value, like width and height, varies with miplevel.
111 * - For other texture types, depth is 1.
112 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
113 * sample count.
114 */
115 GLuint depth;
116
117 /**
118 * \brief Is HiZ enabled for this level?
119 *
120 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
121 * allocated and (2) the HiZ memory for the slices in this level reside at
122 * \c mt->hiz_mt->level[l].
123 */
124 bool has_hiz;
125
126 /**
127 * \brief List of 2D images in this mipmap level.
128 *
129 * This may be a list of cube faces, array slices in 2D array texture, or
130 * layers in a 3D texture. The list's length is \c depth.
131 */
132 struct intel_mipmap_slice {
133 /**
134 * \name Offset to slice
135 * \{
136 *
137 * Hardware formats are so diverse that that there is no unified way to
138 * compute the slice offsets, so we store them in this table.
139 *
140 * The (x, y) offset to slice \c s at level \c l relative the miptrees
141 * base address is
142 * \code
143 * x = mt->level[l].slice[s].x_offset
144 * y = mt->level[l].slice[s].y_offset
145 */
146 GLuint x_offset;
147 GLuint y_offset;
148 /** \} */
149
150 /**
151 * Mapping information. Persistent for the duration of
152 * intel_miptree_map/unmap on this slice.
153 */
154 struct intel_miptree_map *map;
155 } *slice;
156 };
157
158 /**
159 * Enum for keeping track of the different MSAA layouts supported by Gen7.
160 */
161 enum intel_msaa_layout
162 {
163 /**
164 * Ordinary surface with no MSAA.
165 */
166 INTEL_MSAA_LAYOUT_NONE,
167
168 /**
169 * Interleaved Multisample Surface. The additional samples are
170 * accommodated by scaling up the width and the height of the surface so
171 * that all the samples corresponding to a pixel are located at nearby
172 * memory locations.
173 */
174 INTEL_MSAA_LAYOUT_IMS,
175
176 /**
177 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
178 * with array slice n containing all pixel data for sample n.
179 */
180 INTEL_MSAA_LAYOUT_UMS,
181
182 /**
183 * Compressed Multisample Surface. The surface is stored as in
184 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
185 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
186 * indicates the mapping from sample number to array slice. This allows
187 * the common case (where all samples constituting a pixel have the same
188 * color value) to be stored efficiently by just using a single array
189 * slice.
190 */
191 INTEL_MSAA_LAYOUT_CMS,
192 };
193
194
195 /**
196 * Enum for keeping track of the fast clear state of a buffer associated with
197 * a miptree.
198 *
199 * Fast clear works by deferring the memory writes that would be used to clear
200 * the buffer, so that instead of performing them at the time of the clear
201 * operation, the hardware automatically performs them at the time that the
202 * buffer is later accessed for rendering. The MCS buffer keeps track of
203 * which regions of the buffer still have pending clear writes.
204 *
205 * This enum keeps track of the driver's knowledge of pending fast clears in
206 * the MCS buffer.
207 *
208 * MCS buffers only exist on Gen7+.
209 */
210 enum intel_fast_clear_state
211 {
212 /**
213 * There is no MCS buffer for this miptree, and one should never be
214 * allocated.
215 */
216 INTEL_FAST_CLEAR_STATE_NO_MCS,
217
218 /**
219 * No deferred clears are pending for this miptree, and the contents of the
220 * color buffer are entirely correct. An MCS buffer may or may not exist
221 * for this miptree. If it does exist, it is entirely in the "no deferred
222 * clears pending" state. If it does not exist, it will be created the
223 * first time a fast color clear is executed.
224 *
225 * In this state, the color buffer can be used for purposes other than
226 * rendering without needing a render target resolve.
227 *
228 * Since there is no such thing as a "fast color clear resolve" for MSAA
229 * buffers, an MSAA buffer will never be in this state.
230 */
231 INTEL_FAST_CLEAR_STATE_RESOLVED,
232
233 /**
234 * An MCS buffer exists for this miptree, and deferred clears are pending
235 * for some regions of the color buffer, as indicated by the MCS buffer.
236 * The contents of the color buffer are only correct for the regions where
237 * the MCS buffer doesn't indicate a deferred clear.
238 *
239 * If a single-sample buffer is in this state, a render target resolve must
240 * be performed before it can be used for purposes other than rendering.
241 */
242 INTEL_FAST_CLEAR_STATE_UNRESOLVED,
243
244 /**
245 * An MCS buffer exists for this miptree, and deferred clears are pending
246 * for the entire color buffer, and the contents of the MCS buffer reflect
247 * this. The contents of the color buffer are undefined.
248 *
249 * If a single-sample buffer is in this state, a render target resolve must
250 * be performed before it can be used for purposes other than rendering.
251 *
252 * If the client attempts to clear a buffer which is already in this state,
253 * the clear can be safely skipped, since the buffer is already clear.
254 */
255 INTEL_FAST_CLEAR_STATE_CLEAR,
256 };
257
258 enum miptree_array_layout {
259 /* Each array slice contains all miplevels packed together.
260 *
261 * Gen hardware usually wants multilevel miptrees configured this way.
262 *
263 * A 2D Array texture with 2 slices and multiple LODs using
264 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
265 *
266 * +----------+
267 * | |
268 * | |
269 * +----------+
270 * +---+ +-+
271 * | | +-+
272 * +---+ *
273 * +----------+
274 * | |
275 * | |
276 * +----------+
277 * +---+ +-+
278 * | | +-+
279 * +---+ *
280 */
281 ALL_LOD_IN_EACH_SLICE,
282
283 /* Each LOD contains all slices of that LOD packed together.
284 *
285 * In some situations, Gen7+ hardware can use the array_spacing_lod0
286 * feature to save space when the surface only contains LOD 0.
287 *
288 * Gen6 uses this for separate stencil and hiz since gen6 does not support
289 * multiple LODs for separate stencil and hiz.
290 *
291 * A 2D Array texture with 2 slices and multiple LODs using
292 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
293 *
294 * +----------+
295 * | |
296 * | |
297 * +----------+
298 * | |
299 * | |
300 * +----------+
301 * +---+ +-+
302 * | | +-+
303 * +---+ +-+
304 * | | :
305 * +---+
306 */
307 ALL_SLICES_AT_EACH_LOD,
308 };
309
310 /**
311 * Miptree aux buffer. These buffers are associated with a miptree, but the
312 * format is managed by the hardware.
313 *
314 * For Gen7+, we always give the hardware the start of the buffer, and let it
315 * handle all accesses to the buffer. Therefore we don't need the full miptree
316 * layout structure for this buffer.
317 *
318 * For Gen6, we need a hiz miptree structure for this buffer so we can program
319 * offsets to slices & miplevels.
320 */
321 struct intel_miptree_aux_buffer
322 {
323 /** Buffer object containing the pixel data. */
324 drm_intel_bo *bo;
325
326 uint32_t pitch; /**< pitch in bytes. */
327
328 uint32_t qpitch; /**< The distance in rows between array slices. */
329
330 struct intel_mipmap_tree *mt; /**< hiz miptree used with Gen6 */
331 };
332
333 /* Tile resource modes */
334 enum intel_miptree_tr_mode {
335 INTEL_MIPTREE_TRMODE_NONE,
336 INTEL_MIPTREE_TRMODE_YF,
337 INTEL_MIPTREE_TRMODE_YS
338 };
339
340 struct intel_mipmap_tree
341 {
342 /** Buffer object containing the pixel data. */
343 drm_intel_bo *bo;
344
345 uint32_t pitch; /**< pitch in bytes. */
346
347 uint32_t tiling; /**< One of the I915_TILING_* flags */
348 enum intel_miptree_tr_mode tr_mode;
349
350 /* Effectively the key:
351 */
352 GLenum target;
353
354 /**
355 * Generally, this is just the same as the gl_texture_image->TexFormat or
356 * gl_renderbuffer->Format.
357 *
358 * However, for textures and renderbuffers with packed depth/stencil formats
359 * on hardware where we want or need to use separate stencil, there will be
360 * two miptrees for storing the data. If the depthstencil texture or rb is
361 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
362 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
363 * MESA_FORMAT_Z24_UNORM_X8_UINT.
364 *
365 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
366 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
367 */
368 mesa_format format;
369
370 /** This variable stores the value of ETC compressed texture format */
371 mesa_format etc_format;
372
373 /**
374 * The X offset of each image in the miptree must be aligned to this.
375 * See the comments in brw_tex_layout.c.
376 */
377 unsigned int align_w;
378 unsigned int align_h; /**< \see align_w */
379
380 GLuint first_level;
381 GLuint last_level;
382
383 /**
384 * Level zero image dimensions. These dimensions correspond to the
385 * physical layout of data in memory. Accordingly, they account for the
386 * extra width, height, and or depth that must be allocated in order to
387 * accommodate multisample formats, and they account for the extra factor
388 * of 6 in depth that must be allocated in order to accommodate cubemap
389 * textures.
390 */
391 GLuint physical_width0, physical_height0, physical_depth0;
392
393 GLuint cpp; /**< bytes per pixel */
394 GLuint num_samples;
395 bool compressed;
396
397 /**
398 * Level zero image dimensions. These dimensions correspond to the
399 * logical width, height, and depth of the texture as seen by client code.
400 * Accordingly, they do not account for the extra width, height, and/or
401 * depth that must be allocated in order to accommodate multisample
402 * formats, nor do they account for the extra factor of 6 in depth that
403 * must be allocated in order to accommodate cubemap textures.
404 */
405 uint32_t logical_width0, logical_height0, logical_depth0;
406
407 /**
408 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
409 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
410 */
411 enum miptree_array_layout array_layout;
412
413 /**
414 * The distance in between array slices.
415 *
416 * The value is the one that is sent in the surface state. The actual
417 * meaning depends on certain criteria. Usually it is simply the number of
418 * uncompressed rows between each slice. However on Gen9+ for compressed
419 * surfaces it is the number of blocks. For 1D array surfaces that have the
420 * mipmap tree stored horizontally it is the number of pixels between each
421 * slice.
422 */
423 uint32_t qpitch;
424
425 /**
426 * MSAA layout used by this buffer.
427 */
428 enum intel_msaa_layout msaa_layout;
429
430 /* Derived from the above:
431 */
432 GLuint total_width;
433 GLuint total_height;
434
435 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
436 * this depth mipmap tree, if any.
437 */
438 uint32_t depth_clear_value;
439
440 /* Includes image offset tables:
441 */
442 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
443
444 /* Offset into bo where miptree starts:
445 */
446 uint32_t offset;
447
448 /**
449 * \brief HiZ aux buffer
450 *
451 * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
452 * buffer, use intel_miptree_alloc_hiz().
453 *
454 * To determine if hiz is enabled, do not check this pointer. Instead, use
455 * intel_miptree_slice_has_hiz().
456 */
457 struct intel_miptree_aux_buffer *hiz_buf;
458
459 /**
460 * \brief Map of miptree slices to needed resolves.
461 *
462 * This is used only when the miptree has a child HiZ miptree.
463 *
464 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
465 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
466 * mt->hiz_mt->hiz_map, is unused.
467 */
468 struct exec_list hiz_map; /* List of intel_resolve_map. */
469
470 /**
471 * \brief Stencil miptree for depthstencil textures.
472 *
473 * This miptree is used for depthstencil textures and renderbuffers that
474 * require separate stencil. It always has the true copy of the stencil
475 * bits, regardless of mt->format.
476 *
477 * \see intel_miptree_map_depthstencil()
478 * \see intel_miptree_unmap_depthstencil()
479 */
480 struct intel_mipmap_tree *stencil_mt;
481
482 /**
483 * \brief MCS miptree.
484 *
485 * This miptree contains the "multisample control surface", which stores
486 * the necessary information to implement compressed MSAA
487 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
488 *
489 * NULL if no MCS miptree is in use for this surface.
490 */
491 struct intel_mipmap_tree *mcs_mt;
492
493 /**
494 * Fast clear state for this buffer.
495 */
496 enum intel_fast_clear_state fast_clear_state;
497
498 /**
499 * The SURFACE_STATE bits associated with the last fast color clear to this
500 * color mipmap tree, if any.
501 *
502 * This value will only ever contain ones in bits 28-31, so it is safe to
503 * OR into dword 7 of SURFACE_STATE.
504 */
505 uint32_t fast_clear_color_value;
506
507 /**
508 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
509 * buffer. This is useful for sharing the miptree bo with an external client
510 * that doesn't understand auxiliary buffers.
511 */
512 bool disable_aux_buffers;
513
514 /* These are also refcounted:
515 */
516 GLuint refcount;
517 };
518
519 enum intel_miptree_tiling_mode {
520 INTEL_MIPTREE_TILING_ANY,
521 INTEL_MIPTREE_TILING_Y,
522 INTEL_MIPTREE_TILING_NONE,
523 };
524
525 bool
526 intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw,
527 struct intel_mipmap_tree *mt);
528
529 void
530 intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
531 struct intel_mipmap_tree *mt,
532 unsigned *width_px, unsigned *height);
533
534 bool
535 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
536 struct intel_mipmap_tree *mt);
537
538 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
539 GLenum target,
540 mesa_format format,
541 GLuint first_level,
542 GLuint last_level,
543 GLuint width0,
544 GLuint height0,
545 GLuint depth0,
546 bool expect_accelerated_upload,
547 GLuint num_samples,
548 enum intel_miptree_tiling_mode,
549 bool force_all_slices_at_each_lod);
550
551 struct intel_mipmap_tree *
552 intel_miptree_create_for_bo(struct brw_context *brw,
553 drm_intel_bo *bo,
554 mesa_format format,
555 uint32_t offset,
556 uint32_t width,
557 uint32_t height,
558 uint32_t depth,
559 int pitch,
560 bool disable_aux_buffers);
561
562 void
563 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
564 struct intel_renderbuffer *irb,
565 drm_intel_bo *bo,
566 uint32_t width, uint32_t height,
567 uint32_t pitch);
568
569 /**
570 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
571 * The miptree has the following properties:
572 * - The target is GL_TEXTURE_2D.
573 * - There are no levels other than the base level 0.
574 * - Depth is 1.
575 */
576 struct intel_mipmap_tree*
577 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
578 mesa_format format,
579 uint32_t width,
580 uint32_t height,
581 uint32_t num_samples);
582
583 mesa_format
584 intel_depth_format_for_depthstencil_format(mesa_format format);
585
586 mesa_format
587 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
588
589 /** \brief Assert that the level and layer are valid for the miptree. */
590 static inline void
591 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
592 uint32_t level,
593 uint32_t layer)
594 {
595 assert(level >= mt->first_level);
596 assert(level <= mt->last_level);
597 assert(layer < mt->level[level].depth);
598 }
599
600 void intel_miptree_reference(struct intel_mipmap_tree **dst,
601 struct intel_mipmap_tree *src);
602
603 void intel_miptree_release(struct intel_mipmap_tree **mt);
604
605 /* Check if an image fits an existing mipmap tree layout
606 */
607 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
608 struct gl_texture_image *image);
609
610 void
611 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
612 GLuint level, GLuint slice,
613 GLuint *x, GLuint *y);
614
615 void
616 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
617 int *width, int *height, int *depth);
618
619 void
620 intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt,
621 uint32_t *mask_x, uint32_t *mask_y,
622 bool map_stencil_as_y_tiled);
623
624 uint32_t
625 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
626 GLuint level, GLuint slice,
627 uint32_t *tile_x,
628 uint32_t *tile_y);
629 uint32_t
630 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
631 uint32_t x, uint32_t y,
632 bool map_stencil_as_y_tiled);
633
634 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
635 GLuint level,
636 GLuint x, GLuint y, GLuint d);
637
638 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
639 GLuint level,
640 GLuint img, GLuint x, GLuint y);
641
642 void
643 intel_miptree_copy_teximage(struct brw_context *brw,
644 struct intel_texture_image *intelImage,
645 struct intel_mipmap_tree *dst_mt, bool invalidate);
646
647 /**
648 * \name Miptree HiZ functions
649 * \{
650 *
651 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
652 * functions on a miptree without HiZ. In that case, each function is a no-op.
653 */
654
655 bool
656 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
657 struct intel_mipmap_tree *mt);
658
659 /**
660 * \brief Allocate the miptree's embedded HiZ miptree.
661 * \see intel_mipmap_tree:hiz_mt
662 * \return false if allocation failed
663 */
664 bool
665 intel_miptree_alloc_hiz(struct brw_context *brw,
666 struct intel_mipmap_tree *mt);
667
668 bool
669 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
670
671 void
672 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
673 uint32_t level,
674 uint32_t depth);
675 void
676 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
677 uint32_t level,
678 uint32_t depth);
679
680 void
681 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
682 uint32_t level);
683
684 /**
685 * \return false if no resolve was needed
686 */
687 bool
688 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
689 struct intel_mipmap_tree *mt,
690 unsigned int level,
691 unsigned int depth);
692
693 /**
694 * \return false if no resolve was needed
695 */
696 bool
697 intel_miptree_slice_resolve_depth(struct brw_context *brw,
698 struct intel_mipmap_tree *mt,
699 unsigned int level,
700 unsigned int depth);
701
702 /**
703 * \return false if no resolve was needed
704 */
705 bool
706 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
707 struct intel_mipmap_tree *mt);
708
709 /**
710 * \return false if no resolve was needed
711 */
712 bool
713 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
714 struct intel_mipmap_tree *mt);
715
716 /**\}*/
717
718 /**
719 * Update the fast clear state for a miptree to indicate that it has been used
720 * for rendering.
721 */
722 static inline void
723 intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
724 {
725 /* If the buffer was previously in fast clear state, change it to
726 * unresolved state, since it won't be guaranteed to be clear after
727 * rendering occurs.
728 */
729 if (mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
730 mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
731 }
732
733 void
734 intel_miptree_resolve_color(struct brw_context *brw,
735 struct intel_mipmap_tree *mt);
736
737 void
738 intel_miptree_make_shareable(struct brw_context *brw,
739 struct intel_mipmap_tree *mt);
740
741 void
742 intel_miptree_updownsample(struct brw_context *brw,
743 struct intel_mipmap_tree *src,
744 struct intel_mipmap_tree *dst);
745
746 /**
747 * Horizontal distance from one slice to the next in the two-dimensional
748 * miptree layout.
749 */
750 unsigned
751 brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
752 const struct intel_mipmap_tree *mt,
753 unsigned level);
754
755 /**
756 * Vertical distance from one slice to the next in the two-dimensional miptree
757 * layout.
758 */
759 unsigned
760 brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
761 const struct intel_mipmap_tree *mt,
762 unsigned level);
763
764 void
765 brw_miptree_layout(struct brw_context *brw,
766 bool for_bo,
767 enum intel_miptree_tiling_mode requested,
768 struct intel_mipmap_tree *mt);
769
770 void *intel_miptree_map_raw(struct brw_context *brw,
771 struct intel_mipmap_tree *mt);
772
773 void intel_miptree_unmap_raw(struct brw_context *brw,
774 struct intel_mipmap_tree *mt);
775
776 void
777 intel_miptree_map(struct brw_context *brw,
778 struct intel_mipmap_tree *mt,
779 unsigned int level,
780 unsigned int slice,
781 unsigned int x,
782 unsigned int y,
783 unsigned int w,
784 unsigned int h,
785 GLbitfield mode,
786 void **out_ptr,
787 ptrdiff_t *out_stride);
788
789 void
790 intel_miptree_unmap(struct brw_context *brw,
791 struct intel_mipmap_tree *mt,
792 unsigned int level,
793 unsigned int slice);
794
795 void
796 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
797 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
798
799 #ifdef __cplusplus
800 }
801 #endif
802
803 #endif