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26 /** @file intel_mipmap_tree.h
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the brw_bo.
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
49 #include "main/mtypes.h"
51 #include "blorp/blorp.h"
52 #include "brw_bufmgr.h"
53 #include <GL/internal/dri_interface.h>
60 struct intel_renderbuffer
;
62 struct intel_texture_image
;
65 * This bit extends the set of GL_MAP_*_BIT enums.
67 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
68 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
69 * temporary and recreate the kind of data requested by Mesa core, since we're
70 * satisfying some glGetTexImage() request or something.
72 * However, occasionally you want to actually map the miptree's current data
73 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 #define BRW_MAP_DIRECT_BIT 0x80000000
77 struct intel_miptree_map
{
78 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
80 /** Region of interest for the map. */
82 /** Possibly malloced temporary buffer for the mapping. */
84 /** Possible pointer to a temporary linear miptree for the mapping. */
85 struct intel_mipmap_tree
*linear_mt
;
86 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 /** Stride of the mapping. */
93 * Describes the location of each texture image within a miptree.
95 struct intel_mipmap_level
97 /** Offset to this miptree level, used in computing x_offset. */
99 /** Offset to this miptree level, used in computing y_offset. */
103 * \brief Number of 2D slices in this miplevel.
105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
108 * identical for all miplevels in the texture.
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
110 * value, like width and height, varies with miplevel.
111 * - For other texture types, depth is 1.
112 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
118 * \brief Is HiZ enabled for this level?
120 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
121 * allocated and (2) the HiZ memory for the slices in this level reside at
122 * \c mt->hiz_mt->level[l].
127 * \brief List of 2D images in this mipmap level.
129 * This may be a list of cube faces, array slices in 2D array texture, or
130 * layers in a 3D texture. The list's length is \c depth.
132 struct intel_mipmap_slice
{
134 * \name Offset to slice
137 * Hardware formats are so diverse that that there is no unified way to
138 * compute the slice offsets, so we store them in this table.
140 * The (x, y) offset to slice \c s at level \c l relative the miptrees
143 * x = mt->level[l].slice[s].x_offset
144 * y = mt->level[l].slice[s].y_offset
146 * On some hardware generations, we program these offsets into
147 * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
154 * Mapping information. Persistent for the duration of
155 * intel_miptree_map/unmap on this slice.
157 struct intel_miptree_map
*map
;
161 enum miptree_array_layout
{
162 /* Each array slice contains all miplevels packed together.
164 * Gen hardware usually wants multilevel miptrees configured this way.
166 * A 2D Array texture with 2 slices and multiple LODs using
167 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
184 ALL_LOD_IN_EACH_SLICE
,
186 /* Each LOD contains all slices of that LOD packed together.
188 * In some situations, Gen7+ hardware can use the array_spacing_lod0
189 * feature to save space when the surface only contains LOD 0.
191 * Gen6 uses this for separate stencil and hiz since gen6 does not support
192 * multiple LODs for separate stencil and hiz.
194 * A 2D Array texture with 2 slices and multiple LODs using
195 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
210 ALL_SLICES_AT_EACH_LOD
,
212 /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy Bridge
213 * except that they don't technically support mipmapping. That does not,
214 * however, stop us from doing it. As far as Sandy Bridge hardware is
215 * concerned, HiZ and stencil always operates on a single miplevel 2D
216 * (possibly array) image. The dimensions of that image are NOT minified.
218 * In order to implement HiZ and stencil on Sandy Bridge, we create one
219 * full-sized 2D (possibly array) image for every LOD with every image
220 * aligned to a page boundary. In order to save memory, we pretend that
221 * the width of each miplevel is minified and we place LOD1 and above below
222 * LOD0 but horizontally adjacent to each other. When considered as
223 * full-sized images, LOD1 and above technically overlap. However, since
224 * we only write to part of that image, the hardware will never notice the
227 * This layout looks something like this:
249 * Miptree aux buffer. These buffers are associated with a miptree, but the
250 * format is managed by the hardware.
252 * For Gen7+, we always give the hardware the start of the buffer, and let it
253 * handle all accesses to the buffer. Therefore we don't need the full miptree
254 * layout structure for this buffer.
256 struct intel_miptree_aux_buffer
258 struct isl_surf surf
;
261 * Buffer object containing the pixel data.
263 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
264 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
269 * Offset into bo where the surface starts.
271 * @see intel_mipmap_aux_buffer::bo
273 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
274 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
275 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
276 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
281 * Size of the MCS surface.
283 * This is needed when doing any gtt mapped operations on the buffer (which
284 * will be Y-tiled). It is possible that it will not be the same as bo->size
285 * when the drm allocator rounds up the requested size.
292 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
293 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
298 * The distance in rows between array slices.
300 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
301 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
306 struct intel_mipmap_tree
308 struct isl_surf surf
;
311 * Buffer object containing the surface.
313 * @see intel_mipmap_tree::offset
314 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
315 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
316 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
317 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
318 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
323 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
325 * @see RENDER_SURFACE_STATE.SurfaceType
326 * @see RENDER_SURFACE_STATE.SurfaceArray
327 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
332 * Generally, this is just the same as the gl_texture_image->TexFormat or
333 * gl_renderbuffer->Format.
335 * However, for textures and renderbuffers with packed depth/stencil formats
336 * on hardware where we want or need to use separate stencil, there will be
337 * two miptrees for storing the data. If the depthstencil texture or rb is
338 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
339 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
340 * MESA_FORMAT_Z24_UNORM_X8_UINT.
342 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
343 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
345 * @see RENDER_SURFACE_STATE.SurfaceFormat
346 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
351 * This variable stores the value of ETC compressed texture format
353 * @see RENDER_SURFACE_STATE.SurfaceFormat
355 mesa_format etc_format
;
358 * @name Surface Alignment
361 * This defines the alignment of the upperleft pixel of each "slice" in the
362 * surface. The alignment is in pixel coordinates relative to the surface's
363 * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
366 * The hardware docs do not use the term "slice". We use "slice" to mean
367 * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
368 * the array slice; for 3D surfaces, the layer is the z offset.
370 * In the surface layout equations found in the hardware docs, the
371 * horizontal and vertical surface alignments often appear as variables 'i'
375 /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
378 /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
386 * Level zero image dimensions. These dimensions correspond to the
387 * physical layout of data in memory. Accordingly, they account for the
388 * extra width, height, and or depth that must be allocated in order to
389 * accommodate multisample formats, and they account for the extra factor
390 * of 6 in depth that must be allocated in order to accommodate cubemap
393 GLuint physical_width0
, physical_height0
, physical_depth0
;
395 /** Bytes per pixel (or bytes per block if compressed) */
401 * @name Level zero image dimensions
404 * These dimensions correspond to the
405 * logical width, height, and depth of the texture as seen by client code.
406 * Accordingly, they do not account for the extra width, height, and/or
407 * depth that must be allocated in order to accommodate multisample
408 * formats, nor do they account for the extra factor of 6 in depth that
409 * must be allocated in order to accommodate cubemap textures.
413 * @see RENDER_SURFACE_STATE.Width
414 * @see 3DSTATE_DEPTH_BUFFER.Width
416 uint32_t logical_width0
;
419 * @see RENDER_SURFACE_STATE.Height
420 * @see 3DSTATE_DEPTH_BUFFER.Height
422 uint32_t logical_height0
;
425 * @see RENDER_SURFACE_STATE.Depth
426 * @see 3DSTATE_DEPTH_BUFFER.Depth
428 uint32_t logical_depth0
;
432 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
433 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
435 enum miptree_array_layout array_layout
;
438 * The distance in between array slices.
440 * The value is the one that is sent in the surface state. The actual
441 * meaning depends on certain criteria. Usually it is simply the number of
442 * uncompressed rows between each slice. However on Gen9+ for compressed
443 * surfaces it is the number of blocks. For 1D array surfaces that have the
444 * mipmap tree stored horizontally it is the number of pixels between each
447 * @see RENDER_SURFACE_STATE.SurfaceQPitch
448 * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
449 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
450 * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
454 /* Derived from the above:
459 /* Includes image offset tables: */
460 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
463 * Offset into bo where the surface starts.
465 * @see intel_mipmap_tree::bo
467 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
468 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
469 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
470 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
475 * \brief HiZ aux buffer
477 * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
479 * To determine if hiz is enabled, do not check this pointer. Instead, use
480 * intel_miptree_level_has_hiz().
482 struct intel_miptree_aux_buffer
*hiz_buf
;
485 * \brief The type of auxiliary compression used by this miptree.
487 * This describes the type of auxiliary compression that is intended to be
488 * used by this miptree. An aux usage of ISL_AUX_USAGE_NONE means that
489 * auxiliary compression is permanently disabled. An aux usage other than
490 * ISL_AUX_USAGE_NONE does not imply that the auxiliary buffer has actually
491 * been allocated nor does it imply that auxiliary compression will always
492 * be enabled for this surface. For instance, with CCS_D, we may allocate
493 * the CCS on-the-fly and it may not be used for texturing if the miptree
496 enum isl_aux_usage aux_usage
;
499 * \brief Whether or not this miptree supports fast clears.
501 bool supports_fast_clear
;
504 * \brief Maps miptree slices to their current aux state
506 * This two-dimensional array is indexed as [level][layer] and stores an
507 * aux state for each slice.
509 enum isl_aux_state
**aux_state
;
512 * \brief Stencil miptree for depthstencil textures.
514 * This miptree is used for depthstencil textures and renderbuffers that
515 * require separate stencil. It always has the true copy of the stencil
516 * bits, regardless of mt->format.
518 * \see 3DSTATE_STENCIL_BUFFER
519 * \see intel_miptree_map_depthstencil()
520 * \see intel_miptree_unmap_depthstencil()
522 struct intel_mipmap_tree
*stencil_mt
;
525 * \brief Stencil texturing miptree for sampling from a stencil texture
527 * Some hardware doesn't support sampling from the stencil texture as
528 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
529 * blit the texture into a new texture that can be sampled.
531 * \see intel_update_r8stencil()
533 struct intel_mipmap_tree
*r8stencil_mt
;
534 bool r8stencil_needs_update
;
537 * \brief MCS auxiliary buffer.
539 * This buffer contains the "multisample control surface", which stores
540 * the necessary information to implement compressed MSAA
541 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
543 * NULL if no MCS buffer is in use for this surface.
545 struct intel_miptree_aux_buffer
*mcs_buf
;
548 * Planes 1 and 2 in case this is a planar surface.
550 struct intel_mipmap_tree
*plane
[2];
553 * Fast clear color for this surface. For depth surfaces, the clear value
554 * is stored as a float32 in the red component.
556 union isl_color_value fast_clear_color
;
559 * Tells if the underlying buffer is to be also consumed by entities other
560 * than the driver. This allows logic to turn off features such as lossless
561 * compression which is not currently understood by client applications.
565 /* These are also refcounted:
571 intel_miptree_alloc_ccs(struct brw_context
*brw
,
572 struct intel_mipmap_tree
*mt
);
575 MIPTREE_LAYOUT_ACCELERATED_UPLOAD
= 1 << 0,
576 MIPTREE_LAYOUT_GEN6_HIZ_STENCIL
= 1 << 1,
577 MIPTREE_LAYOUT_FOR_BO
= 1 << 2,
578 MIPTREE_LAYOUT_DISABLE_AUX
= 1 << 3,
579 MIPTREE_LAYOUT_FORCE_HALIGN16
= 1 << 4,
581 MIPTREE_LAYOUT_TILING_Y
= 1 << 5,
582 MIPTREE_LAYOUT_TILING_NONE
= 1 << 6,
583 MIPTREE_LAYOUT_TILING_ANY
= MIPTREE_LAYOUT_TILING_Y
|
584 MIPTREE_LAYOUT_TILING_NONE
,
586 MIPTREE_LAYOUT_FOR_SCANOUT
= 1 << 7,
589 struct intel_mipmap_tree
*intel_miptree_create(struct brw_context
*brw
,
600 struct intel_mipmap_tree
*
601 intel_miptree_create_for_bo(struct brw_context
*brw
,
609 uint32_t layout_flags
);
611 struct intel_mipmap_tree
*
612 intel_miptree_create_for_dri_image(struct brw_context
*brw
,
615 enum isl_colorspace colorspace
,
616 bool is_winsys_image
);
619 intel_update_winsys_renderbuffer_miptree(struct brw_context
*intel
,
620 struct intel_renderbuffer
*irb
,
621 struct intel_mipmap_tree
*singlesample_mt
,
622 uint32_t width
, uint32_t height
,
626 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
627 * The miptree has the following properties:
628 * - The target is GL_TEXTURE_2D.
629 * - There are no levels other than the base level 0.
632 struct intel_mipmap_tree
*
633 intel_miptree_create_for_renderbuffer(struct brw_context
*brw
,
637 uint32_t num_samples
);
640 intel_depth_format_for_depthstencil_format(mesa_format format
);
643 intel_lower_compressed_format(struct brw_context
*brw
, mesa_format format
);
645 /** \brief Assert that the level and layer are valid for the miptree. */
647 intel_miptree_check_level_layer(const struct intel_mipmap_tree
*mt
,
651 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
652 struct intel_mipmap_tree
*src
);
654 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
656 /* Check if an image fits an existing mipmap tree layout
658 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
659 struct gl_texture_image
*image
);
662 intel_miptree_get_image_offset(const struct intel_mipmap_tree
*mt
,
663 GLuint level
, GLuint slice
,
664 GLuint
*x
, GLuint
*y
);
667 get_isl_surf_dim(GLenum target
);
670 get_isl_dim_layout(const struct gen_device_info
*devinfo
,
671 enum isl_tiling tiling
, GLenum target
);
674 intel_miptree_get_isl_tiling(const struct intel_mipmap_tree
*mt
);
677 intel_miptree_get_isl_surf(struct brw_context
*brw
,
678 const struct intel_mipmap_tree
*mt
,
679 struct isl_surf
*surf
);
682 intel_miptree_get_aux_isl_usage(const struct brw_context
*brw
,
683 const struct intel_mipmap_tree
*mt
);
686 intel_get_image_dims(struct gl_texture_image
*image
,
687 int *width
, int *height
, int *depth
);
690 intel_get_tile_masks(enum isl_tiling tiling
, uint32_t cpp
,
691 uint32_t *mask_x
, uint32_t *mask_y
);
694 intel_get_tile_dims(enum isl_tiling tiling
, uint32_t cpp
,
695 uint32_t *tile_w
, uint32_t *tile_h
);
698 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree
*mt
,
699 GLuint level
, GLuint slice
,
703 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree
*mt
,
704 uint32_t x
, uint32_t y
);
706 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
708 GLuint x
, GLuint y
, GLuint d
);
710 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
712 GLuint img
, GLuint x
, GLuint y
);
715 intel_miptree_copy_slice(struct brw_context
*brw
,
716 struct intel_mipmap_tree
*src_mt
,
717 unsigned src_level
, unsigned src_layer
,
718 struct intel_mipmap_tree
*dst_mt
,
719 unsigned dst_level
, unsigned dst_layer
);
722 intel_miptree_copy_teximage(struct brw_context
*brw
,
723 struct intel_texture_image
*intelImage
,
724 struct intel_mipmap_tree
*dst_mt
, bool invalidate
);
727 * \name Miptree HiZ functions
730 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
731 * functions on a miptree without HiZ. In that case, each function is a no-op.
735 * \brief Allocate the miptree's embedded HiZ miptree.
736 * \see intel_mipmap_tree:hiz_mt
737 * \return false if allocation failed
740 intel_miptree_alloc_hiz(struct brw_context
*brw
,
741 struct intel_mipmap_tree
*mt
);
744 intel_miptree_level_has_hiz(const struct intel_mipmap_tree
*mt
, uint32_t level
);
749 intel_miptree_has_color_unresolved(const struct intel_mipmap_tree
*mt
,
750 unsigned start_level
, unsigned num_levels
,
751 unsigned start_layer
, unsigned num_layers
);
754 #define INTEL_REMAINING_LAYERS UINT32_MAX
755 #define INTEL_REMAINING_LEVELS UINT32_MAX
757 /** Prepare a miptree for access
759 * This function should be called prior to any access to miptree in order to
760 * perform any needed resolves.
762 * \param[in] start_level The first mip level to be accessed
764 * \param[in] num_levels The number of miplevels to be accessed or
765 * INTEL_REMAINING_LEVELS to indicate every level
766 * above start_level will be accessed
768 * \param[in] start_layer The first array slice or 3D layer to be accessed
770 * \param[in] num_layers The number of array slices or 3D layers be
771 * accessed or INTEL_REMAINING_LAYERS to indicate
772 * every layer above start_layer will be accessed
774 * \param[in] aux_supported Whether or not the access will support the
775 * miptree's auxiliary compression format; this
776 * must be false for uncompressed miptrees
778 * \param[in] fast_clear_supported Whether or not the access will support
779 * fast clears in the miptree's auxiliary
783 intel_miptree_prepare_access(struct brw_context
*brw
,
784 struct intel_mipmap_tree
*mt
,
785 uint32_t start_level
, uint32_t num_levels
,
786 uint32_t start_layer
, uint32_t num_layers
,
787 bool aux_supported
, bool fast_clear_supported
);
789 /** Complete a write operation
791 * This function should be called after any operation writes to a miptree.
792 * This will update the miptree's compression state so that future resolves
793 * happen correctly. Technically, this function can be called before the
794 * write occurs but the caller must ensure that they don't interlace
795 * intel_miptree_prepare_access and intel_miptree_finish_write calls to
796 * overlapping layer/level ranges.
798 * \param[in] level The mip level that was written
800 * \param[in] start_layer The first array slice or 3D layer written
802 * \param[in] num_layers The number of array slices or 3D layers
803 * written or INTEL_REMAINING_LAYERS to indicate
804 * every layer above start_layer was written
806 * \param[in] written_with_aux Whether or not the write was done with
807 * auxiliary compression enabled
810 intel_miptree_finish_write(struct brw_context
*brw
,
811 struct intel_mipmap_tree
*mt
, uint32_t level
,
812 uint32_t start_layer
, uint32_t num_layers
,
813 bool written_with_aux
);
815 /** Get the auxiliary compression state of a miptree slice */
817 intel_miptree_get_aux_state(const struct intel_mipmap_tree
*mt
,
818 uint32_t level
, uint32_t layer
);
820 /** Set the auxiliary compression state of a miptree slice range
822 * This function directly sets the auxiliary compression state of a slice
823 * range of a miptree. It only modifies data structures and does not do any
824 * resolves. This should only be called by code which directly performs
825 * compression operations such as fast clears and resolves. Most code should
826 * use intel_miptree_prepare_access or intel_miptree_finish_write.
829 intel_miptree_set_aux_state(struct brw_context
*brw
,
830 struct intel_mipmap_tree
*mt
, uint32_t level
,
831 uint32_t start_layer
, uint32_t num_layers
,
832 enum isl_aux_state aux_state
);
835 * Prepare a miptree for raw access
837 * This helper prepares the miptree for access that knows nothing about any
838 * sort of compression whatsoever. This is useful when mapping the surface or
839 * using it with the blitter.
842 intel_miptree_access_raw(struct brw_context
*brw
,
843 struct intel_mipmap_tree
*mt
,
844 uint32_t level
, uint32_t layer
,
847 intel_miptree_prepare_access(brw
, mt
, level
, 1, layer
, 1, false, false);
849 intel_miptree_finish_write(brw
, mt
, level
, layer
, 1, false);
853 intel_miptree_prepare_texture(struct brw_context
*brw
,
854 struct intel_mipmap_tree
*mt
,
855 mesa_format view_format
,
856 bool *aux_supported_out
);
858 intel_miptree_prepare_image(struct brw_context
*brw
,
859 struct intel_mipmap_tree
*mt
);
861 intel_miptree_prepare_fb_fetch(struct brw_context
*brw
,
862 struct intel_mipmap_tree
*mt
, uint32_t level
,
863 uint32_t start_layer
, uint32_t num_layers
);
865 intel_miptree_prepare_render(struct brw_context
*brw
,
866 struct intel_mipmap_tree
*mt
, uint32_t level
,
867 uint32_t start_layer
, uint32_t layer_count
,
870 intel_miptree_finish_render(struct brw_context
*brw
,
871 struct intel_mipmap_tree
*mt
, uint32_t level
,
872 uint32_t start_layer
, uint32_t layer_count
);
874 intel_miptree_prepare_depth(struct brw_context
*brw
,
875 struct intel_mipmap_tree
*mt
, uint32_t level
,
876 uint32_t start_layer
, uint32_t layer_count
);
878 intel_miptree_finish_depth(struct brw_context
*brw
,
879 struct intel_mipmap_tree
*mt
, uint32_t level
,
880 uint32_t start_layer
, uint32_t layer_count
,
884 intel_miptree_make_shareable(struct brw_context
*brw
,
885 struct intel_mipmap_tree
*mt
);
888 intel_miptree_updownsample(struct brw_context
*brw
,
889 struct intel_mipmap_tree
*src
,
890 struct intel_mipmap_tree
*dst
);
893 intel_update_r8stencil(struct brw_context
*brw
,
894 struct intel_mipmap_tree
*mt
);
897 * Horizontal distance from one slice to the next in the two-dimensional
901 brw_miptree_get_horizontal_slice_pitch(const struct brw_context
*brw
,
902 const struct intel_mipmap_tree
*mt
,
906 brw_miptree_layout(struct brw_context
*brw
,
907 struct intel_mipmap_tree
*mt
,
908 uint32_t layout_flags
);
911 intel_miptree_map(struct brw_context
*brw
,
912 struct intel_mipmap_tree
*mt
,
921 ptrdiff_t *out_stride
);
924 intel_miptree_unmap(struct brw_context
*brw
,
925 struct intel_mipmap_tree
*mt
,
930 intel_miptree_sample_with_hiz(struct brw_context
*brw
,
931 struct intel_mipmap_tree
*mt
);