dri: add __DRIimageLoaderExtension and __DRIimageDriverExtension
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35 #include <GL/internal/dri_interface.h>
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 /* A layer on top of the intel_regions code which adds:
42 *
43 * - Code to size and layout a region to hold a set of mipmaps.
44 * - Query to determine if a new image fits in an existing tree.
45 * - More refcounting
46 * - maybe able to remove refcounting from intel_region?
47 * - ?
48 *
49 * The fixed mipmap layout of intel hardware where one offset
50 * specifies the position of all images in a mipmap hierachy
51 * complicates the implementation of GL texture image commands,
52 * compared to hardware where each image is specified with an
53 * independent offset.
54 *
55 * In an ideal world, each texture object would be associated with a
56 * single bufmgr buffer or 2d intel_region, and all the images within
57 * the texture object would slot into the tree as they arrive. The
58 * reality can be a little messier, as images can arrive from the user
59 * with sizes that don't fit in the existing tree, or in an order
60 * where the tree layout cannot be guessed immediately.
61 *
62 * This structure encodes an idealized mipmap tree. The GL image
63 * commands build these where possible, otherwise store the images in
64 * temporary system buffers.
65 */
66
67 struct intel_resolve_map;
68 struct intel_texture_image;
69
70 /**
71 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
72 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
73 * tmeporary and recreate the kind of data requested by Mesa core, since we're
74 * satisfying some glGetTexImage() request or something.
75 *
76 * However, occasionally you want to actually map the miptree's current data
77 * without transcoding back. This flag to intel_miptree_map() gets you that.
78 */
79 #define BRW_MAP_DIRECT_BIT 0x80000000
80
81 struct intel_miptree_map {
82 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
83 GLbitfield mode;
84 /** Region of interest for the map. */
85 int x, y, w, h;
86 /** Possibly malloced temporary buffer for the mapping. */
87 void *buffer;
88 /** Possible pointer to a temporary linear miptree for the mapping. */
89 struct intel_mipmap_tree *mt;
90 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
91 void *ptr;
92 /** Stride of the mapping. */
93 int stride;
94
95 /**
96 * intel_mipmap_tree::singlesample_mt is temporary storage that persists
97 * only for the duration of the map.
98 */
99 bool singlesample_mt_is_tmp;
100 };
101
102 /**
103 * Describes the location of each texture image within a texture region.
104 */
105 struct intel_mipmap_level
106 {
107 /** Offset to this miptree level, used in computing x_offset. */
108 GLuint level_x;
109 /** Offset to this miptree level, used in computing y_offset. */
110 GLuint level_y;
111 GLuint width;
112 GLuint height;
113
114 /**
115 * \brief Number of 2D slices in this miplevel.
116 *
117 * The exact semantics of depth varies according to the texture target:
118 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
119 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
120 * identical for all miplevels in the texture.
121 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
122 * value, like width and height, varies with miplevel.
123 * - For other texture types, depth is 1.
124 */
125 GLuint depth;
126
127 /**
128 * \brief List of 2D images in this mipmap level.
129 *
130 * This may be a list of cube faces, array slices in 2D array texture, or
131 * layers in a 3D texture. The list's length is \c depth.
132 */
133 struct intel_mipmap_slice {
134 /**
135 * \name Offset to slice
136 * \{
137 *
138 * Hardware formats are so diverse that that there is no unified way to
139 * compute the slice offsets, so we store them in this table.
140 *
141 * The (x, y) offset to slice \c s at level \c l relative the miptrees
142 * base address is
143 * \code
144 * x = mt->level[l].slice[s].x_offset
145 * y = mt->level[l].slice[s].y_offset
146 */
147 GLuint x_offset;
148 GLuint y_offset;
149 /** \} */
150
151 /**
152 * Mapping information. Persistent for the duration of
153 * intel_miptree_map/unmap on this slice.
154 */
155 struct intel_miptree_map *map;
156
157 /**
158 * \brief Is HiZ enabled for this slice?
159 *
160 * If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt
161 * has been allocated and (2) the HiZ memory corresponding to this slice
162 * resides at \c mt->hiz_mt->level[l].slice[s].
163 */
164 bool has_hiz;
165 } *slice;
166 };
167
168 /**
169 * Enum for keeping track of the different MSAA layouts supported by Gen7.
170 */
171 enum intel_msaa_layout
172 {
173 /**
174 * Ordinary surface with no MSAA.
175 */
176 INTEL_MSAA_LAYOUT_NONE,
177
178 /**
179 * Interleaved Multisample Surface. The additional samples are
180 * accommodated by scaling up the width and the height of the surface so
181 * that all the samples corresponding to a pixel are located at nearby
182 * memory locations.
183 */
184 INTEL_MSAA_LAYOUT_IMS,
185
186 /**
187 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
188 * with array slice n containing all pixel data for sample n.
189 */
190 INTEL_MSAA_LAYOUT_UMS,
191
192 /**
193 * Compressed Multisample Surface. The surface is stored as in
194 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
195 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
196 * indicates the mapping from sample number to array slice. This allows
197 * the common case (where all samples constituting a pixel have the same
198 * color value) to be stored efficiently by just using a single array
199 * slice.
200 */
201 INTEL_MSAA_LAYOUT_CMS,
202 };
203
204
205 /**
206 * Enum for keeping track of the state of an MCS buffer associated with a
207 * miptree. This determines when fast clear related operations are needed.
208 *
209 * Fast clear works by deferring the memory writes that would be used to clear
210 * the buffer, so that instead of performing them at the time of the clear
211 * operation, the hardware automatically performs them at the time that the
212 * buffer is later accessed for rendering. The MCS buffer keeps track of
213 * which regions of the buffer still have pending clear writes.
214 *
215 * This enum keeps track of the driver's knowledge of the state of the MCS
216 * buffer.
217 *
218 * MCS buffers only exist on Gen7+.
219 */
220 enum intel_mcs_state
221 {
222 /**
223 * There is no MCS buffer for this miptree, and one should never be
224 * allocated.
225 */
226 INTEL_MCS_STATE_NONE,
227
228 /**
229 * An MCS buffer exists for this miptree, and it is used for MSAA purposes.
230 */
231 INTEL_MCS_STATE_MSAA,
232
233 /**
234 * No deferred clears are pending for this miptree, and the contents of the
235 * color buffer are entirely correct. An MCS buffer may or may not exist
236 * for this miptree. If it does exist, it is entirely in the "no deferred
237 * clears pending" state. If it does not exist, it will be created the
238 * first time a fast color clear is executed.
239 *
240 * In this state, the color buffer can be used for purposes other than
241 * rendering without needing a render target resolve.
242 */
243 INTEL_MCS_STATE_RESOLVED,
244
245 /**
246 * An MCS buffer exists for this miptree, and deferred clears are pending
247 * for some regions of the color buffer, as indicated by the MCS buffer.
248 * The contents of the color buffer are only correct for the regions where
249 * the MCS buffer doesn't indicate a deferred clear.
250 *
251 * In this state, a render target resolve must be performed before the
252 * color buffer can be used for purposes other than rendering.
253 */
254 INTEL_MCS_STATE_UNRESOLVED,
255
256 /**
257 * An MCS buffer exists for this miptree, and deferred clears are pending
258 * for the entire color buffer, and the contents of the MCS buffer reflect
259 * this. The contents of the color buffer are undefined.
260 *
261 * In this state, a render target resolve must be performed before the
262 * color buffer can be used for purposes other than rendering.
263 *
264 * If the client attempts to clear a buffer which is already in this state,
265 * the clear can be safely skipped, since the buffer is already clear.
266 */
267 INTEL_MCS_STATE_CLEAR,
268 };
269
270 struct intel_mipmap_tree
271 {
272 /* Effectively the key:
273 */
274 GLenum target;
275
276 /**
277 * Generally, this is just the same as the gl_texture_image->TexFormat or
278 * gl_renderbuffer->Format.
279 *
280 * However, for textures and renderbuffers with packed depth/stencil formats
281 * on hardware where we want or need to use separate stencil, there will be
282 * two miptrees for storing the data. If the depthstencil texture or rb is
283 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
284 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
285 * MESA_FORMAT_X8_Z24.
286 *
287 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
288 * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
289 */
290 gl_format format;
291
292 /** This variable stores the value of ETC compressed texture format */
293 gl_format etc_format;
294
295 /**
296 * The X offset of each image in the miptree must be aligned to this.
297 * See the comments in brw_tex_layout.c.
298 */
299 unsigned int align_w;
300 unsigned int align_h; /**< \see align_w */
301
302 GLuint first_level;
303 GLuint last_level;
304
305 /**
306 * Level zero image dimensions. These dimensions correspond to the
307 * physical layout of data in memory. Accordingly, they account for the
308 * extra width, height, and or depth that must be allocated in order to
309 * accommodate multisample formats, and they account for the extra factor
310 * of 6 in depth that must be allocated in order to accommodate cubemap
311 * textures.
312 */
313 GLuint physical_width0, physical_height0, physical_depth0;
314
315 GLuint cpp;
316 GLuint num_samples;
317 bool compressed;
318
319 /**
320 * Level zero image dimensions. These dimensions correspond to the
321 * logical width, height, and depth of the region as seen by client code.
322 * Accordingly, they do not account for the extra width, height, and/or
323 * depth that must be allocated in order to accommodate multisample
324 * formats, nor do they account for the extra factor of 6 in depth that
325 * must be allocated in order to accommodate cubemap textures.
326 */
327 uint32_t logical_width0, logical_height0, logical_depth0;
328
329 /**
330 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
331 * if the surface only contains LOD 0, and hence no space is for LOD's
332 * other than 0 in between array slices.
333 *
334 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
335 */
336 bool array_spacing_lod0;
337
338 /**
339 * MSAA layout used by this buffer.
340 */
341 enum intel_msaa_layout msaa_layout;
342
343 /* Derived from the above:
344 */
345 GLuint total_width;
346 GLuint total_height;
347
348 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
349 * this depth mipmap tree, if any.
350 */
351 uint32_t depth_clear_value;
352
353 /* Includes image offset tables:
354 */
355 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
356
357 /* The data is held here:
358 */
359 struct intel_region *region;
360
361 /* Offset into region bo where miptree starts:
362 */
363 uint32_t offset;
364
365 /**
366 * \brief Singlesample miptree.
367 *
368 * This is used under two cases.
369 *
370 * --- Case 1: As persistent singlesample storage for multisample window
371 * system front and back buffers ---
372 *
373 * Suppose that the window system FBO was created with a multisample
374 * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
375 * buffer. Then `back_irb` contains two miptrees: a parent multisample
376 * miptree (back_irb->mt) and a child singlesample miptree
377 * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
378 * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
379 * data. The singlesample miptree is created at the same time as and
380 * persists for the lifetime of its parent multisample miptree.
381 *
382 * When access to the singlesample data is needed, such as at
383 * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
384 * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
385 *
386 * This description of the back buffer applies analogously to the front
387 * buffer.
388 *
389 *
390 * --- Case 2: As temporary singlesample storage for mapping multisample
391 * miptrees ---
392 *
393 * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
394 * for which case 1 does not apply (that is, `mt` does not belong to
395 * a front or back buffer). Then `mt->singlesample_mt` is null at the
396 * start of the call. intel_miptree_map will create a temporary
397 * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
398 * `mt` to `mt->singlesample_mt` if necessary, then map
399 * `mt->singlesample_mt`. The temporary miptree is later deleted during
400 * intel_miptree_unmap.
401 */
402 struct intel_mipmap_tree *singlesample_mt;
403
404 /**
405 * \brief A downsample is needed from this miptree to singlesample_mt.
406 */
407 bool need_downsample;
408
409 /**
410 * \brief HiZ miptree
411 *
412 * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
413 * miptree, use intel_miptree_alloc_hiz().
414 *
415 * To determine if hiz is enabled, do not check this pointer. Instead, use
416 * intel_miptree_slice_has_hiz().
417 */
418 struct intel_mipmap_tree *hiz_mt;
419
420 /**
421 * \brief Map of miptree slices to needed resolves.
422 *
423 * This is used only when the miptree has a child HiZ miptree.
424 *
425 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
426 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
427 * mt->hiz_mt->hiz_map, is unused.
428 */
429 struct intel_resolve_map hiz_map;
430
431 /**
432 * \brief Stencil miptree for depthstencil textures.
433 *
434 * This miptree is used for depthstencil textures and renderbuffers that
435 * require separate stencil. It always has the true copy of the stencil
436 * bits, regardless of mt->format.
437 *
438 * \see intel_miptree_map_depthstencil()
439 * \see intel_miptree_unmap_depthstencil()
440 */
441 struct intel_mipmap_tree *stencil_mt;
442
443 /**
444 * \brief MCS miptree.
445 *
446 * This miptree contains the "multisample control surface", which stores
447 * the necessary information to implement compressed MSAA
448 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
449 *
450 * NULL if no MCS miptree is in use for this surface.
451 */
452 struct intel_mipmap_tree *mcs_mt;
453
454 /**
455 * MCS state for this buffer.
456 */
457 enum intel_mcs_state mcs_state;
458
459 /**
460 * The SURFACE_STATE bits associated with the last fast color clear to this
461 * color mipmap tree, if any.
462 *
463 * This value will only ever contain ones in bits 28-31, so it is safe to
464 * OR into dword 7 of SURFACE_STATE.
465 */
466 uint32_t fast_clear_color_value;
467
468 /* These are also refcounted:
469 */
470 GLuint refcount;
471 };
472
473 enum intel_miptree_tiling_mode {
474 INTEL_MIPTREE_TILING_ANY,
475 INTEL_MIPTREE_TILING_Y,
476 INTEL_MIPTREE_TILING_NONE,
477 };
478
479 bool
480 intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw,
481 struct intel_mipmap_tree *mt);
482
483 void
484 intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
485 struct intel_mipmap_tree *mt,
486 unsigned *width_px, unsigned *height);
487
488 bool
489 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
490 struct intel_mipmap_tree *mt);
491
492 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
493 GLenum target,
494 gl_format format,
495 GLuint first_level,
496 GLuint last_level,
497 GLuint width0,
498 GLuint height0,
499 GLuint depth0,
500 bool expect_accelerated_upload,
501 GLuint num_samples,
502 enum intel_miptree_tiling_mode);
503
504 struct intel_mipmap_tree *
505 intel_miptree_create_layout(struct brw_context *brw,
506 GLenum target,
507 gl_format format,
508 GLuint first_level,
509 GLuint last_level,
510 GLuint width0,
511 GLuint height0,
512 GLuint depth0,
513 bool for_bo,
514 GLuint num_samples);
515
516 struct intel_mipmap_tree *
517 intel_miptree_create_for_bo(struct brw_context *brw,
518 drm_intel_bo *bo,
519 gl_format format,
520 uint32_t offset,
521 uint32_t width,
522 uint32_t height,
523 int pitch,
524 uint32_t tiling);
525
526 struct intel_mipmap_tree*
527 intel_miptree_create_for_dri2_buffer(struct brw_context *brw,
528 unsigned dri_attachment,
529 gl_format format,
530 uint32_t num_samples,
531 struct intel_region *region);
532
533 struct intel_mipmap_tree*
534 intel_miptree_create_for_image_buffer(struct brw_context *intel,
535 enum __DRIimageBufferMask buffer_type,
536 gl_format format,
537 uint32_t num_samples,
538 struct intel_region *region);
539
540 /**
541 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
542 * The miptree has the following properties:
543 * - The target is GL_TEXTURE_2D.
544 * - There are no levels other than the base level 0.
545 * - Depth is 1.
546 */
547 struct intel_mipmap_tree*
548 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
549 gl_format format,
550 uint32_t width,
551 uint32_t height,
552 uint32_t num_samples);
553
554 /** \brief Assert that the level and layer are valid for the miptree. */
555 static inline void
556 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
557 uint32_t level,
558 uint32_t layer)
559 {
560 assert(level >= mt->first_level);
561 assert(level <= mt->last_level);
562 assert(layer < mt->level[level].depth);
563 }
564
565 void intel_miptree_reference(struct intel_mipmap_tree **dst,
566 struct intel_mipmap_tree *src);
567
568 void intel_miptree_release(struct intel_mipmap_tree **mt);
569
570 /* Check if an image fits an existing mipmap tree layout
571 */
572 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
573 struct gl_texture_image *image);
574
575 void
576 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
577 GLuint level, GLuint slice,
578 GLuint *x, GLuint *y);
579
580 void
581 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
582 int *width, int *height, int *depth);
583
584 uint32_t
585 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
586 GLuint level, GLuint slice,
587 uint32_t *tile_x,
588 uint32_t *tile_y);
589
590 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
591 GLuint level,
592 GLuint x, GLuint y,
593 GLuint w, GLuint h, GLuint d);
594
595 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
596 GLuint level,
597 GLuint img, GLuint x, GLuint y);
598
599 void
600 intel_miptree_copy_teximage(struct brw_context *brw,
601 struct intel_texture_image *intelImage,
602 struct intel_mipmap_tree *dst_mt, bool invalidate);
603
604 bool
605 intel_miptree_alloc_mcs(struct brw_context *brw,
606 struct intel_mipmap_tree *mt,
607 GLuint num_samples);
608
609 /**
610 * \name Miptree HiZ functions
611 * \{
612 *
613 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
614 * functions on a miptree without HiZ. In that case, each function is a no-op.
615 */
616
617 /**
618 * \brief Allocate the miptree's embedded HiZ miptree.
619 * \see intel_mipmap_tree:hiz_mt
620 * \return false if allocation failed
621 */
622
623 bool
624 intel_miptree_alloc_hiz(struct brw_context *brw,
625 struct intel_mipmap_tree *mt);
626
627 bool
628 intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt,
629 uint32_t level,
630 uint32_t layer);
631
632 void
633 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
634 uint32_t level,
635 uint32_t depth);
636 void
637 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
638 uint32_t level,
639 uint32_t depth);
640
641 void
642 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
643 uint32_t level);
644
645 /**
646 * \return false if no resolve was needed
647 */
648 bool
649 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
650 struct intel_mipmap_tree *mt,
651 unsigned int level,
652 unsigned int depth);
653
654 /**
655 * \return false if no resolve was needed
656 */
657 bool
658 intel_miptree_slice_resolve_depth(struct brw_context *brw,
659 struct intel_mipmap_tree *mt,
660 unsigned int level,
661 unsigned int depth);
662
663 /**
664 * \return false if no resolve was needed
665 */
666 bool
667 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
668 struct intel_mipmap_tree *mt);
669
670 /**
671 * \return false if no resolve was needed
672 */
673 bool
674 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
675 struct intel_mipmap_tree *mt);
676
677 /**\}*/
678
679 /**
680 * Update the fast clear state for a miptree to indicate that it has been used
681 * for rendering.
682 */
683 static inline void
684 intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
685 {
686 /* If the buffer was previously in fast clear state, change it to
687 * unresolved state, since it won't be guaranteed to be clear after
688 * rendering occurs.
689 */
690 if (mt->mcs_state == INTEL_MCS_STATE_CLEAR)
691 mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED;
692 }
693
694 void
695 intel_miptree_resolve_color(struct brw_context *brw,
696 struct intel_mipmap_tree *mt);
697
698 void
699 intel_miptree_make_shareable(struct brw_context *brw,
700 struct intel_mipmap_tree *mt);
701
702 void
703 intel_miptree_downsample(struct brw_context *brw,
704 struct intel_mipmap_tree *mt);
705
706 void
707 intel_miptree_upsample(struct brw_context *brw,
708 struct intel_mipmap_tree *mt);
709
710 void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt);
711
712 void *intel_miptree_map_raw(struct brw_context *brw,
713 struct intel_mipmap_tree *mt);
714
715 void intel_miptree_unmap_raw(struct brw_context *brw,
716 struct intel_mipmap_tree *mt);
717
718 void
719 intel_miptree_map(struct brw_context *brw,
720 struct intel_mipmap_tree *mt,
721 unsigned int level,
722 unsigned int slice,
723 unsigned int x,
724 unsigned int y,
725 unsigned int w,
726 unsigned int h,
727 GLbitfield mode,
728 void **out_ptr,
729 int *out_stride);
730
731 void
732 intel_miptree_unmap(struct brw_context *brw,
733 struct intel_mipmap_tree *mt,
734 unsigned int level,
735 unsigned int slice);
736
737 void
738 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
739 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
740
741 #ifdef __cplusplus
742 }
743 #endif
744
745 #endif