i965: Use ISL for CCS layouts
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /** @file intel_mipmap_tree.h
27 *
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
30 *
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the drm_intel_bo.
35 *
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
42 */
43
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
46
47 #include <assert.h>
48
49 #include "main/mtypes.h"
50 #include "isl/isl.h"
51 #include "intel_bufmgr.h"
52 #include "intel_resolve_map.h"
53 #include <GL/internal/dri_interface.h>
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58
59 struct brw_context;
60 struct intel_renderbuffer;
61
62 struct intel_resolve_map;
63 struct intel_texture_image;
64
65 /**
66 * This bit extends the set of GL_MAP_*_BIT enums.
67 *
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * temporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
72 *
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 */
76 #define BRW_MAP_DIRECT_BIT 0x80000000
77
78 struct intel_miptree_map {
79 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
80 GLbitfield mode;
81 /** Region of interest for the map. */
82 int x, y, w, h;
83 /** Possibly malloced temporary buffer for the mapping. */
84 void *buffer;
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree *linear_mt;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 void *ptr;
89 /** Stride of the mapping. */
90 int stride;
91 };
92
93 /**
94 * Describes the location of each texture image within a miptree.
95 */
96 struct intel_mipmap_level
97 {
98 /** Offset to this miptree level, used in computing x_offset. */
99 GLuint level_x;
100 /** Offset to this miptree level, used in computing y_offset. */
101 GLuint level_y;
102
103 /**
104 * \brief Number of 2D slices in this miplevel.
105 *
106 * The exact semantics of depth varies according to the texture target:
107 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * identical for all miplevels in the texture.
110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * value, like width and height, varies with miplevel.
112 * - For other texture types, depth is 1.
113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
114 * sample count.
115 */
116 GLuint depth;
117
118 /**
119 * \brief Is HiZ enabled for this level?
120 *
121 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
122 * allocated and (2) the HiZ memory for the slices in this level reside at
123 * \c mt->hiz_mt->level[l].
124 */
125 bool has_hiz;
126
127 /**
128 * \brief List of 2D images in this mipmap level.
129 *
130 * This may be a list of cube faces, array slices in 2D array texture, or
131 * layers in a 3D texture. The list's length is \c depth.
132 */
133 struct intel_mipmap_slice {
134 /**
135 * \name Offset to slice
136 * \{
137 *
138 * Hardware formats are so diverse that that there is no unified way to
139 * compute the slice offsets, so we store them in this table.
140 *
141 * The (x, y) offset to slice \c s at level \c l relative the miptrees
142 * base address is
143 * \code
144 * x = mt->level[l].slice[s].x_offset
145 * y = mt->level[l].slice[s].y_offset
146 *
147 * On some hardware generations, we program these offsets into
148 * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
149 */
150 GLuint x_offset;
151 GLuint y_offset;
152 /** \} */
153
154 /**
155 * Mapping information. Persistent for the duration of
156 * intel_miptree_map/unmap on this slice.
157 */
158 struct intel_miptree_map *map;
159 } *slice;
160 };
161
162 /**
163 * Enum for keeping track of the different MSAA layouts supported by Gen7.
164 */
165 enum intel_msaa_layout
166 {
167 /**
168 * Ordinary surface with no MSAA.
169 */
170 INTEL_MSAA_LAYOUT_NONE,
171
172 /**
173 * Interleaved Multisample Surface. The additional samples are
174 * accommodated by scaling up the width and the height of the surface so
175 * that all the samples corresponding to a pixel are located at nearby
176 * memory locations.
177 *
178 * @see PRM section "Interleaved Multisampled Surfaces"
179 */
180 INTEL_MSAA_LAYOUT_IMS,
181
182 /**
183 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
184 * with array slice n containing all pixel data for sample n.
185 *
186 * @see PRM section "Uncompressed Multisampled Surfaces"
187 */
188 INTEL_MSAA_LAYOUT_UMS,
189
190 /**
191 * Compressed Multisample Surface. The surface is stored as in
192 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
193 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
194 * indicates the mapping from sample number to array slice. This allows
195 * the common case (where all samples constituting a pixel have the same
196 * color value) to be stored efficiently by just using a single array
197 * slice.
198 *
199 * @see PRM section "Compressed Multisampled Surfaces"
200 */
201 INTEL_MSAA_LAYOUT_CMS,
202 };
203
204 enum miptree_array_layout {
205 /* Each array slice contains all miplevels packed together.
206 *
207 * Gen hardware usually wants multilevel miptrees configured this way.
208 *
209 * A 2D Array texture with 2 slices and multiple LODs using
210 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
211 *
212 * +----------+
213 * | |
214 * | |
215 * +----------+
216 * +---+ +-+
217 * | | +-+
218 * +---+ *
219 * +----------+
220 * | |
221 * | |
222 * +----------+
223 * +---+ +-+
224 * | | +-+
225 * +---+ *
226 */
227 ALL_LOD_IN_EACH_SLICE,
228
229 /* Each LOD contains all slices of that LOD packed together.
230 *
231 * In some situations, Gen7+ hardware can use the array_spacing_lod0
232 * feature to save space when the surface only contains LOD 0.
233 *
234 * Gen6 uses this for separate stencil and hiz since gen6 does not support
235 * multiple LODs for separate stencil and hiz.
236 *
237 * A 2D Array texture with 2 slices and multiple LODs using
238 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
239 *
240 * +----------+
241 * | |
242 * | |
243 * +----------+
244 * | |
245 * | |
246 * +----------+
247 * +---+ +-+
248 * | | +-+
249 * +---+ +-+
250 * | | :
251 * +---+
252 */
253 ALL_SLICES_AT_EACH_LOD,
254 };
255
256 /**
257 * Miptree aux buffer. These buffers are associated with a miptree, but the
258 * format is managed by the hardware.
259 *
260 * For Gen7+, we always give the hardware the start of the buffer, and let it
261 * handle all accesses to the buffer. Therefore we don't need the full miptree
262 * layout structure for this buffer.
263 */
264 struct intel_miptree_aux_buffer
265 {
266 /**
267 * Buffer object containing the pixel data.
268 *
269 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
270 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
271 */
272 drm_intel_bo *bo;
273
274 /**
275 * Offset into bo where the surface starts.
276 *
277 * @see intel_mipmap_aux_buffer::bo
278 *
279 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
280 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
281 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
282 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
283 */
284 uint32_t offset;
285
286 /*
287 * Size of the MCS surface.
288 *
289 * This is needed when doing any gtt mapped operations on the buffer (which
290 * will be Y-tiled). It is possible that it will not be the same as bo->size
291 * when the drm allocator rounds up the requested size.
292 */
293 size_t size;
294
295 /**
296 * Pitch in bytes.
297 *
298 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
299 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
300 */
301 uint32_t pitch;
302
303 /**
304 * The distance in rows between array slices.
305 *
306 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
307 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
308 */
309 uint32_t qpitch;
310 };
311 /**
312 * The HiZ buffer requires extra attributes on earlier GENs. This is easily
313 * contained within an intel_mipmap_tree. To make sure we do not abuse this, we
314 * keep the hiz datastructure separate.
315 */
316 struct intel_miptree_hiz_buffer
317 {
318 struct intel_miptree_aux_buffer aux_base;
319
320 /**
321 * Hiz miptree. Used only by Gen6.
322 */
323 struct intel_mipmap_tree *mt;
324 };
325
326 /* Tile resource modes */
327 enum intel_miptree_tr_mode {
328 INTEL_MIPTREE_TRMODE_NONE,
329 INTEL_MIPTREE_TRMODE_YF,
330 INTEL_MIPTREE_TRMODE_YS
331 };
332
333 struct intel_mipmap_tree
334 {
335 /**
336 * Buffer object containing the surface.
337 *
338 * @see intel_mipmap_tree::offset
339 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
340 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
341 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
342 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
343 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
344 */
345 drm_intel_bo *bo;
346
347 /**
348 * Pitch in bytes.
349 *
350 * @see RENDER_SURFACE_STATE.SurfacePitch
351 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
352 * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
353 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
354 * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
355 */
356 uint32_t pitch;
357
358 /**
359 * One of the I915_TILING_* flags.
360 *
361 * @see RENDER_SURFACE_STATE.TileMode
362 * @see 3DSTATE_DEPTH_BUFFER.TileMode
363 */
364 uint32_t tiling;
365
366 /**
367 * @see RENDER_SURFACE_STATE.TiledResourceMode
368 * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode
369 */
370 enum intel_miptree_tr_mode tr_mode;
371
372 /**
373 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
374 *
375 * @see RENDER_SURFACE_STATE.SurfaceType
376 * @see RENDER_SURFACE_STATE.SurfaceArray
377 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
378 */
379 GLenum target;
380
381 /**
382 * Generally, this is just the same as the gl_texture_image->TexFormat or
383 * gl_renderbuffer->Format.
384 *
385 * However, for textures and renderbuffers with packed depth/stencil formats
386 * on hardware where we want or need to use separate stencil, there will be
387 * two miptrees for storing the data. If the depthstencil texture or rb is
388 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
389 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
390 * MESA_FORMAT_Z24_UNORM_X8_UINT.
391 *
392 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
393 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
394 *
395 * @see RENDER_SURFACE_STATE.SurfaceFormat
396 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
397 */
398 mesa_format format;
399
400 /**
401 * This variable stores the value of ETC compressed texture format
402 *
403 * @see RENDER_SURFACE_STATE.SurfaceFormat
404 */
405 mesa_format etc_format;
406
407 /**
408 * @name Surface Alignment
409 * @{
410 *
411 * This defines the alignment of the upperleft pixel of each "slice" in the
412 * surface. The alignment is in pixel coordinates relative to the surface's
413 * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
414 * level=0).
415 *
416 * The hardware docs do not use the term "slice". We use "slice" to mean
417 * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
418 * the array slice; for 3D surfaces, the layer is the z offset.
419 *
420 * In the surface layout equations found in the hardware docs, the
421 * horizontal and vertical surface alignments often appear as variables 'i'
422 * and 'j'.
423 */
424
425 /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
426 uint32_t halign;
427
428 /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
429 uint32_t valign;
430 /** @} */
431
432 GLuint first_level;
433 GLuint last_level;
434
435 /**
436 * Level zero image dimensions. These dimensions correspond to the
437 * physical layout of data in memory. Accordingly, they account for the
438 * extra width, height, and or depth that must be allocated in order to
439 * accommodate multisample formats, and they account for the extra factor
440 * of 6 in depth that must be allocated in order to accommodate cubemap
441 * textures.
442 */
443 GLuint physical_width0, physical_height0, physical_depth0;
444
445 /** Bytes per pixel (or bytes per block if compressed) */
446 GLuint cpp;
447
448 /**
449 * @see RENDER_SURFACE_STATE.NumberOfMultisamples
450 * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
451 */
452 GLuint num_samples;
453
454 bool compressed;
455
456 /**
457 * @name Level zero image dimensions
458 * @{
459 *
460 * These dimensions correspond to the
461 * logical width, height, and depth of the texture as seen by client code.
462 * Accordingly, they do not account for the extra width, height, and/or
463 * depth that must be allocated in order to accommodate multisample
464 * formats, nor do they account for the extra factor of 6 in depth that
465 * must be allocated in order to accommodate cubemap textures.
466 */
467
468 /**
469 * @see RENDER_SURFACE_STATE.Width
470 * @see 3DSTATE_DEPTH_BUFFER.Width
471 */
472 uint32_t logical_width0;
473
474 /**
475 * @see RENDER_SURFACE_STATE.Height
476 * @see 3DSTATE_DEPTH_BUFFER.Height
477 */
478 uint32_t logical_height0;
479
480 /**
481 * @see RENDER_SURFACE_STATE.Depth
482 * @see 3DSTATE_DEPTH_BUFFER.Depth
483 */
484 uint32_t logical_depth0;
485 /** @} */
486
487 /**
488 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
489 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
490 */
491 enum miptree_array_layout array_layout;
492
493 /**
494 * The distance in between array slices.
495 *
496 * The value is the one that is sent in the surface state. The actual
497 * meaning depends on certain criteria. Usually it is simply the number of
498 * uncompressed rows between each slice. However on Gen9+ for compressed
499 * surfaces it is the number of blocks. For 1D array surfaces that have the
500 * mipmap tree stored horizontally it is the number of pixels between each
501 * slice.
502 *
503 * @see RENDER_SURFACE_STATE.SurfaceQPitch
504 * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
505 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
506 * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
507 */
508 uint32_t qpitch;
509
510 /**
511 * MSAA layout used by this buffer.
512 *
513 * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
514 */
515 enum intel_msaa_layout msaa_layout;
516
517 /* Derived from the above:
518 */
519 GLuint total_width;
520 GLuint total_height;
521
522 /**
523 * The depth value used during the most recent fast depth clear performed
524 * on the surface. This field is invalid only if surface has never
525 * underwent a fast depth clear.
526 *
527 * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
528 */
529 uint32_t depth_clear_value;
530
531 /* Includes image offset tables: */
532 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
533
534 /**
535 * Offset into bo where the surface starts.
536 *
537 * @see intel_mipmap_tree::bo
538 *
539 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
540 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
541 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
542 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
543 */
544 uint32_t offset;
545
546 /**
547 * \brief HiZ aux buffer
548 *
549 * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
550 *
551 * To determine if hiz is enabled, do not check this pointer. Instead, use
552 * intel_miptree_slice_has_hiz().
553 */
554 struct intel_miptree_hiz_buffer *hiz_buf;
555
556 /**
557 * \brief Maps of miptree slices to needed resolves.
558 *
559 * hiz_map is used only when the miptree has a child HiZ miptree.
560 *
561 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
562 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
563 * mt->hiz_mt->hiz_map, is unused.
564 *
565 *
566 * color_resolve_map is used only when the miptree uses fast clear (Gen7+)
567 * lossless compression (Gen9+). It should be noted that absence in the
568 * map means implicitly RESOLVED state. If item is found it always
569 * indicates state other than RESOLVED.
570 */
571 struct exec_list hiz_map; /* List of intel_resolve_map. */
572 struct exec_list color_resolve_map; /* List of intel_resolve_map. */
573
574 /**
575 * \brief Stencil miptree for depthstencil textures.
576 *
577 * This miptree is used for depthstencil textures and renderbuffers that
578 * require separate stencil. It always has the true copy of the stencil
579 * bits, regardless of mt->format.
580 *
581 * \see 3DSTATE_STENCIL_BUFFER
582 * \see intel_miptree_map_depthstencil()
583 * \see intel_miptree_unmap_depthstencil()
584 */
585 struct intel_mipmap_tree *stencil_mt;
586
587 /**
588 * \brief Stencil texturing miptree for sampling from a stencil texture
589 *
590 * Some hardware doesn't support sampling from the stencil texture as
591 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
592 * blit the texture into a new texture that can be sampled.
593 *
594 * \see intel_update_r8stencil()
595 */
596 struct intel_mipmap_tree *r8stencil_mt;
597 bool r8stencil_needs_update;
598
599 /**
600 * \brief MCS auxiliary buffer.
601 *
602 * This buffer contains the "multisample control surface", which stores
603 * the necessary information to implement compressed MSAA
604 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
605 *
606 * NULL if no MCS buffer is in use for this surface.
607 */
608 struct intel_miptree_aux_buffer *mcs_buf;
609
610 /**
611 * Planes 1 and 2 in case this is a planar surface.
612 */
613 struct intel_mipmap_tree *plane[2];
614
615 /**
616 * The SURFACE_STATE bits associated with the last fast color clear to this
617 * color mipmap tree, if any.
618 *
619 * Prior to GEN9 there is a single bit for RGBA clear values which gives you
620 * the option of 2^4 clear colors. Each bit determines if the color channel
621 * is fully saturated or unsaturated (Cherryview does add a 32b value per
622 * channel, but it is globally applied instead of being part of the render
623 * surface state). Starting with GEN9, the surface state accepts a 32b value
624 * for each color channel.
625 *
626 * @see RENDER_SURFACE_STATE.RedClearColor
627 * @see RENDER_SURFACE_STATE.GreenClearColor
628 * @see RENDER_SURFACE_STATE.BlueClearColor
629 * @see RENDER_SURFACE_STATE.AlphaClearColor
630 */
631 union {
632 uint32_t fast_clear_color_value;
633 union gl_color_union gen9_fast_clear_color;
634 };
635
636 /**
637 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
638 * buffer. This is useful for sharing the miptree bo with an external client
639 * that doesn't understand auxiliary buffers.
640 */
641 bool disable_aux_buffers;
642
643 /**
644 * Fast clear and lossless compression are always disabled for this
645 * miptree.
646 */
647 bool no_ccs;
648
649 /**
650 * Tells if the underlying buffer is to be also consumed by entities other
651 * than the driver. This allows logic to turn off features such as lossless
652 * compression which is not currently understood by client applications.
653 */
654 bool is_scanout;
655
656 /* These are also refcounted:
657 */
658 GLuint refcount;
659 };
660
661 bool
662 intel_miptree_is_lossless_compressed(const struct brw_context *brw,
663 const struct intel_mipmap_tree *mt);
664
665 bool
666 intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
667 unsigned tiling);
668
669 bool
670 intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw,
671 const struct intel_mipmap_tree *mt);
672
673 bool
674 intel_miptree_supports_lossless_compressed(struct brw_context *brw,
675 const struct intel_mipmap_tree *mt);
676
677 bool
678 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
679 struct intel_mipmap_tree *mt,
680 bool is_lossless_compressed);
681
682 enum {
683 MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0,
684 MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD = 1 << 1,
685 MIPTREE_LAYOUT_FOR_BO = 1 << 2,
686 MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3,
687 MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4,
688
689 MIPTREE_LAYOUT_TILING_Y = 1 << 5,
690 MIPTREE_LAYOUT_TILING_NONE = 1 << 6,
691 MIPTREE_LAYOUT_TILING_ANY = MIPTREE_LAYOUT_TILING_Y |
692 MIPTREE_LAYOUT_TILING_NONE,
693
694 MIPTREE_LAYOUT_FOR_SCANOUT = 1 << 7,
695 };
696
697 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
698 GLenum target,
699 mesa_format format,
700 GLuint first_level,
701 GLuint last_level,
702 GLuint width0,
703 GLuint height0,
704 GLuint depth0,
705 GLuint num_samples,
706 uint32_t flags);
707
708 struct intel_mipmap_tree *
709 intel_miptree_create_for_bo(struct brw_context *brw,
710 drm_intel_bo *bo,
711 mesa_format format,
712 uint32_t offset,
713 uint32_t width,
714 uint32_t height,
715 uint32_t depth,
716 int pitch,
717 uint32_t layout_flags);
718
719 void
720 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
721 struct intel_renderbuffer *irb,
722 drm_intel_bo *bo,
723 uint32_t width, uint32_t height,
724 uint32_t pitch);
725
726 /**
727 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
728 * The miptree has the following properties:
729 * - The target is GL_TEXTURE_2D.
730 * - There are no levels other than the base level 0.
731 * - Depth is 1.
732 */
733 struct intel_mipmap_tree*
734 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
735 mesa_format format,
736 uint32_t width,
737 uint32_t height,
738 uint32_t num_samples);
739
740 mesa_format
741 intel_depth_format_for_depthstencil_format(mesa_format format);
742
743 mesa_format
744 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
745
746 /** \brief Assert that the level and layer are valid for the miptree. */
747 static inline void
748 intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt,
749 uint32_t level,
750 uint32_t layer)
751 {
752 (void) mt;
753 (void) level;
754 (void) layer;
755
756 assert(level >= mt->first_level);
757 assert(level <= mt->last_level);
758 assert(layer < mt->level[level].depth);
759 }
760
761 void intel_miptree_reference(struct intel_mipmap_tree **dst,
762 struct intel_mipmap_tree *src);
763
764 void intel_miptree_release(struct intel_mipmap_tree **mt);
765
766 /* Check if an image fits an existing mipmap tree layout
767 */
768 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
769 struct gl_texture_image *image);
770
771 void
772 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
773 GLuint level, GLuint slice,
774 GLuint *x, GLuint *y);
775
776 enum isl_surf_dim
777 get_isl_surf_dim(GLenum target);
778
779 enum isl_dim_layout
780 get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
781 GLenum target);
782
783 enum isl_tiling
784 intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
785
786 void
787 intel_miptree_get_isl_surf(struct brw_context *brw,
788 const struct intel_mipmap_tree *mt,
789 struct isl_surf *surf);
790 void
791 intel_miptree_get_aux_isl_surf(struct brw_context *brw,
792 const struct intel_mipmap_tree *mt,
793 struct isl_surf *surf,
794 enum isl_aux_usage *usage);
795
796 union isl_color_value
797 intel_miptree_get_isl_clear_color(struct brw_context *brw,
798 const struct intel_mipmap_tree *mt);
799
800 void
801 intel_get_image_dims(struct gl_texture_image *image,
802 int *width, int *height, int *depth);
803
804 void
805 intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
806 uint32_t *mask_x, uint32_t *mask_y);
807
808 void
809 intel_get_tile_dims(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
810 uint32_t *tile_w, uint32_t *tile_h);
811
812 uint32_t
813 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
814 GLuint level, GLuint slice,
815 uint32_t *tile_x,
816 uint32_t *tile_y);
817 uint32_t
818 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
819 uint32_t x, uint32_t y);
820
821 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
822 GLuint level,
823 GLuint x, GLuint y, GLuint d);
824
825 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
826 GLuint level,
827 GLuint img, GLuint x, GLuint y);
828
829 void
830 intel_miptree_copy_teximage(struct brw_context *brw,
831 struct intel_texture_image *intelImage,
832 struct intel_mipmap_tree *dst_mt, bool invalidate);
833
834 /**
835 * \name Miptree HiZ functions
836 * \{
837 *
838 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
839 * functions on a miptree without HiZ. In that case, each function is a no-op.
840 */
841
842 bool
843 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
844 struct intel_mipmap_tree *mt);
845
846 /**
847 * \brief Allocate the miptree's embedded HiZ miptree.
848 * \see intel_mipmap_tree:hiz_mt
849 * \return false if allocation failed
850 */
851 bool
852 intel_miptree_alloc_hiz(struct brw_context *brw,
853 struct intel_mipmap_tree *mt);
854
855 bool
856 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
857
858 void
859 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
860 uint32_t level,
861 uint32_t depth);
862 void
863 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
864 uint32_t level,
865 uint32_t depth);
866
867 void
868 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
869 uint32_t level);
870
871 /**
872 * \return false if no resolve was needed
873 */
874 bool
875 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
876 struct intel_mipmap_tree *mt,
877 unsigned int level,
878 unsigned int depth);
879
880 /**
881 * \return false if no resolve was needed
882 */
883 bool
884 intel_miptree_slice_resolve_depth(struct brw_context *brw,
885 struct intel_mipmap_tree *mt,
886 unsigned int level,
887 unsigned int depth);
888
889 /**
890 * \return false if no resolve was needed
891 */
892 bool
893 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
894 struct intel_mipmap_tree *mt);
895
896 /**
897 * \return false if no resolve was needed
898 */
899 bool
900 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
901 struct intel_mipmap_tree *mt);
902
903 /**\}*/
904
905 enum intel_fast_clear_state
906 intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree *mt,
907 unsigned level, unsigned layer);
908
909 void
910 intel_miptree_set_fast_clear_state(struct intel_mipmap_tree *mt,
911 unsigned level,
912 unsigned first_layer,
913 unsigned num_layers,
914 enum intel_fast_clear_state new_state);
915
916 bool
917 intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt,
918 unsigned start_level, unsigned num_levels,
919 unsigned start_layer, unsigned num_layers);
920
921 /**
922 * Update the fast clear state for a miptree to indicate that it has been used
923 * for rendering.
924 */
925 void
926 intel_miptree_used_for_rendering(const struct brw_context *brw,
927 struct intel_mipmap_tree *mt, unsigned level,
928 unsigned start_layer, unsigned num_layers);
929
930 /**
931 * Flag values telling color resolve pass which special types of buffers
932 * can be ignored.
933 *
934 * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
935 * compression scheme since gen9)
936 */
937 #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
938
939 bool
940 intel_miptree_resolve_color(struct brw_context *brw,
941 struct intel_mipmap_tree *mt, unsigned level,
942 unsigned start_layer, unsigned num_layers,
943 int flags);
944
945 void
946 intel_miptree_all_slices_resolve_color(struct brw_context *brw,
947 struct intel_mipmap_tree *mt,
948 int flags);
949
950 void
951 intel_miptree_make_shareable(struct brw_context *brw,
952 struct intel_mipmap_tree *mt);
953
954 void
955 intel_miptree_updownsample(struct brw_context *brw,
956 struct intel_mipmap_tree *src,
957 struct intel_mipmap_tree *dst);
958
959 void
960 intel_update_r8stencil(struct brw_context *brw,
961 struct intel_mipmap_tree *mt);
962
963 /**
964 * Horizontal distance from one slice to the next in the two-dimensional
965 * miptree layout.
966 */
967 unsigned
968 brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
969 const struct intel_mipmap_tree *mt,
970 unsigned level);
971
972 /**
973 * Vertical distance from one slice to the next in the two-dimensional miptree
974 * layout.
975 */
976 unsigned
977 brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
978 const struct intel_mipmap_tree *mt,
979 unsigned level);
980
981 void
982 brw_miptree_layout(struct brw_context *brw,
983 struct intel_mipmap_tree *mt,
984 uint32_t layout_flags);
985
986 void
987 intel_miptree_map(struct brw_context *brw,
988 struct intel_mipmap_tree *mt,
989 unsigned int level,
990 unsigned int slice,
991 unsigned int x,
992 unsigned int y,
993 unsigned int w,
994 unsigned int h,
995 GLbitfield mode,
996 void **out_ptr,
997 ptrdiff_t *out_stride);
998
999 void
1000 intel_miptree_unmap(struct brw_context *brw,
1001 struct intel_mipmap_tree *mt,
1002 unsigned int level,
1003 unsigned int slice);
1004
1005 void
1006 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1007 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1008
1009 bool
1010 intel_miptree_sample_with_hiz(struct brw_context *brw,
1011 struct intel_mipmap_tree *mt);
1012
1013 #ifdef __cplusplus
1014 }
1015 #endif
1016
1017 #endif