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26 /** @file intel_mipmap_tree.h
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the drm_intel_bo.
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
49 #include "main/mtypes.h"
51 #include "intel_bufmgr.h"
52 #include "intel_resolve_map.h"
53 #include <GL/internal/dri_interface.h>
60 struct intel_renderbuffer
;
62 struct intel_resolve_map
;
63 struct intel_texture_image
;
66 * This bit extends the set of GL_MAP_*_BIT enums.
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * temporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
76 #define BRW_MAP_DIRECT_BIT 0x80000000
78 struct intel_miptree_map
{
79 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
81 /** Region of interest for the map. */
83 /** Possibly malloced temporary buffer for the mapping. */
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree
*linear_mt
;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
89 /** Stride of the mapping. */
94 * Describes the location of each texture image within a miptree.
96 struct intel_mipmap_level
98 /** Offset to this miptree level, used in computing x_offset. */
100 /** Offset to this miptree level, used in computing y_offset. */
104 * \brief Number of 2D slices in this miplevel.
106 * The exact semantics of depth varies according to the texture target:
107 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * identical for all miplevels in the texture.
110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * value, like width and height, varies with miplevel.
112 * - For other texture types, depth is 1.
113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
119 * \brief Is HiZ enabled for this level?
121 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
122 * allocated and (2) the HiZ memory for the slices in this level reside at
123 * \c mt->hiz_mt->level[l].
128 * \brief List of 2D images in this mipmap level.
130 * This may be a list of cube faces, array slices in 2D array texture, or
131 * layers in a 3D texture. The list's length is \c depth.
133 struct intel_mipmap_slice
{
135 * \name Offset to slice
138 * Hardware formats are so diverse that that there is no unified way to
139 * compute the slice offsets, so we store them in this table.
141 * The (x, y) offset to slice \c s at level \c l relative the miptrees
144 * x = mt->level[l].slice[s].x_offset
145 * y = mt->level[l].slice[s].y_offset
147 * On some hardware generations, we program these offsets into
148 * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
155 * Mapping information. Persistent for the duration of
156 * intel_miptree_map/unmap on this slice.
158 struct intel_miptree_map
*map
;
163 * Enum for keeping track of the different MSAA layouts supported by Gen7.
165 enum intel_msaa_layout
168 * Ordinary surface with no MSAA.
170 INTEL_MSAA_LAYOUT_NONE
,
173 * Interleaved Multisample Surface. The additional samples are
174 * accommodated by scaling up the width and the height of the surface so
175 * that all the samples corresponding to a pixel are located at nearby
178 * @see PRM section "Interleaved Multisampled Surfaces"
180 INTEL_MSAA_LAYOUT_IMS
,
183 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
184 * with array slice n containing all pixel data for sample n.
186 * @see PRM section "Uncompressed Multisampled Surfaces"
188 INTEL_MSAA_LAYOUT_UMS
,
191 * Compressed Multisample Surface. The surface is stored as in
192 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
193 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
194 * indicates the mapping from sample number to array slice. This allows
195 * the common case (where all samples constituting a pixel have the same
196 * color value) to be stored efficiently by just using a single array
199 * @see PRM section "Compressed Multisampled Surfaces"
201 INTEL_MSAA_LAYOUT_CMS
,
204 enum miptree_array_layout
{
205 /* Each array slice contains all miplevels packed together.
207 * Gen hardware usually wants multilevel miptrees configured this way.
209 * A 2D Array texture with 2 slices and multiple LODs using
210 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
227 ALL_LOD_IN_EACH_SLICE
,
229 /* Each LOD contains all slices of that LOD packed together.
231 * In some situations, Gen7+ hardware can use the array_spacing_lod0
232 * feature to save space when the surface only contains LOD 0.
234 * Gen6 uses this for separate stencil and hiz since gen6 does not support
235 * multiple LODs for separate stencil and hiz.
237 * A 2D Array texture with 2 slices and multiple LODs using
238 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
253 ALL_SLICES_AT_EACH_LOD
,
257 * Miptree aux buffer. These buffers are associated with a miptree, but the
258 * format is managed by the hardware.
260 * For Gen7+, we always give the hardware the start of the buffer, and let it
261 * handle all accesses to the buffer. Therefore we don't need the full miptree
262 * layout structure for this buffer.
264 struct intel_miptree_aux_buffer
267 * Buffer object containing the pixel data.
269 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
270 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
275 * Offset into bo where the surface starts.
277 * @see intel_mipmap_aux_buffer::bo
279 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
280 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
281 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
282 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
287 * Size of the MCS surface.
289 * This is needed when doing any gtt mapped operations on the buffer (which
290 * will be Y-tiled). It is possible that it will not be the same as bo->size
291 * when the drm allocator rounds up the requested size.
298 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
299 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
304 * The distance in rows between array slices.
306 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
307 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
312 * The HiZ buffer requires extra attributes on earlier GENs. This is easily
313 * contained within an intel_mipmap_tree. To make sure we do not abuse this, we
314 * keep the hiz datastructure separate.
316 struct intel_miptree_hiz_buffer
318 struct intel_miptree_aux_buffer aux_base
;
321 * Hiz miptree. Used only by Gen6.
323 struct intel_mipmap_tree
*mt
;
326 /* Tile resource modes */
327 enum intel_miptree_tr_mode
{
328 INTEL_MIPTREE_TRMODE_NONE
,
329 INTEL_MIPTREE_TRMODE_YF
,
330 INTEL_MIPTREE_TRMODE_YS
333 struct intel_mipmap_tree
336 * Buffer object containing the surface.
338 * @see intel_mipmap_tree::offset
339 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
340 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
341 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
342 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
343 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
350 * @see RENDER_SURFACE_STATE.SurfacePitch
351 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
352 * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
353 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
354 * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
359 * One of the I915_TILING_* flags.
361 * @see RENDER_SURFACE_STATE.TileMode
362 * @see 3DSTATE_DEPTH_BUFFER.TileMode
367 * @see RENDER_SURFACE_STATE.TiledResourceMode
368 * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode
370 enum intel_miptree_tr_mode tr_mode
;
373 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
375 * @see RENDER_SURFACE_STATE.SurfaceType
376 * @see RENDER_SURFACE_STATE.SurfaceArray
377 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
382 * Generally, this is just the same as the gl_texture_image->TexFormat or
383 * gl_renderbuffer->Format.
385 * However, for textures and renderbuffers with packed depth/stencil formats
386 * on hardware where we want or need to use separate stencil, there will be
387 * two miptrees for storing the data. If the depthstencil texture or rb is
388 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
389 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
390 * MESA_FORMAT_Z24_UNORM_X8_UINT.
392 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
393 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
395 * @see RENDER_SURFACE_STATE.SurfaceFormat
396 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
401 * This variable stores the value of ETC compressed texture format
403 * @see RENDER_SURFACE_STATE.SurfaceFormat
405 mesa_format etc_format
;
408 * @name Surface Alignment
411 * This defines the alignment of the upperleft pixel of each "slice" in the
412 * surface. The alignment is in pixel coordinates relative to the surface's
413 * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
416 * The hardware docs do not use the term "slice". We use "slice" to mean
417 * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
418 * the array slice; for 3D surfaces, the layer is the z offset.
420 * In the surface layout equations found in the hardware docs, the
421 * horizontal and vertical surface alignments often appear as variables 'i'
425 /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
428 /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
436 * Level zero image dimensions. These dimensions correspond to the
437 * physical layout of data in memory. Accordingly, they account for the
438 * extra width, height, and or depth that must be allocated in order to
439 * accommodate multisample formats, and they account for the extra factor
440 * of 6 in depth that must be allocated in order to accommodate cubemap
443 GLuint physical_width0
, physical_height0
, physical_depth0
;
445 /** Bytes per pixel (or bytes per block if compressed) */
449 * @see RENDER_SURFACE_STATE.NumberOfMultisamples
450 * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
457 * @name Level zero image dimensions
460 * These dimensions correspond to the
461 * logical width, height, and depth of the texture as seen by client code.
462 * Accordingly, they do not account for the extra width, height, and/or
463 * depth that must be allocated in order to accommodate multisample
464 * formats, nor do they account for the extra factor of 6 in depth that
465 * must be allocated in order to accommodate cubemap textures.
469 * @see RENDER_SURFACE_STATE.Width
470 * @see 3DSTATE_DEPTH_BUFFER.Width
472 uint32_t logical_width0
;
475 * @see RENDER_SURFACE_STATE.Height
476 * @see 3DSTATE_DEPTH_BUFFER.Height
478 uint32_t logical_height0
;
481 * @see RENDER_SURFACE_STATE.Depth
482 * @see 3DSTATE_DEPTH_BUFFER.Depth
484 uint32_t logical_depth0
;
488 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
489 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
491 enum miptree_array_layout array_layout
;
494 * The distance in between array slices.
496 * The value is the one that is sent in the surface state. The actual
497 * meaning depends on certain criteria. Usually it is simply the number of
498 * uncompressed rows between each slice. However on Gen9+ for compressed
499 * surfaces it is the number of blocks. For 1D array surfaces that have the
500 * mipmap tree stored horizontally it is the number of pixels between each
503 * @see RENDER_SURFACE_STATE.SurfaceQPitch
504 * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
505 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
506 * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
511 * MSAA layout used by this buffer.
513 * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
515 enum intel_msaa_layout msaa_layout
;
517 /* Derived from the above:
523 * The depth value used during the most recent fast depth clear performed
524 * on the surface. This field is invalid only if surface has never
525 * underwent a fast depth clear.
527 * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
529 uint32_t depth_clear_value
;
531 /* Includes image offset tables: */
532 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
535 * Offset into bo where the surface starts.
537 * @see intel_mipmap_tree::bo
539 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
540 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
541 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
542 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
547 * \brief HiZ aux buffer
549 * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
551 * To determine if hiz is enabled, do not check this pointer. Instead, use
552 * intel_miptree_slice_has_hiz().
554 struct intel_miptree_hiz_buffer
*hiz_buf
;
557 * \brief Maps of miptree slices to needed resolves.
559 * hiz_map is used only when the miptree has a child HiZ miptree.
561 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
562 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
563 * mt->hiz_mt->hiz_map, is unused.
566 * color_resolve_map is used only when the miptree uses fast clear (Gen7+)
567 * lossless compression (Gen9+). It should be noted that absence in the
568 * map means implicitly RESOLVED state. If item is found it always
569 * indicates state other than RESOLVED.
571 struct exec_list hiz_map
; /* List of intel_resolve_map. */
572 struct exec_list color_resolve_map
; /* List of intel_resolve_map. */
575 * \brief Stencil miptree for depthstencil textures.
577 * This miptree is used for depthstencil textures and renderbuffers that
578 * require separate stencil. It always has the true copy of the stencil
579 * bits, regardless of mt->format.
581 * \see 3DSTATE_STENCIL_BUFFER
582 * \see intel_miptree_map_depthstencil()
583 * \see intel_miptree_unmap_depthstencil()
585 struct intel_mipmap_tree
*stencil_mt
;
588 * \brief Stencil texturing miptree for sampling from a stencil texture
590 * Some hardware doesn't support sampling from the stencil texture as
591 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
592 * blit the texture into a new texture that can be sampled.
594 * \see intel_update_r8stencil()
596 struct intel_mipmap_tree
*r8stencil_mt
;
597 bool r8stencil_needs_update
;
600 * \brief MCS auxiliary buffer.
602 * This buffer contains the "multisample control surface", which stores
603 * the necessary information to implement compressed MSAA
604 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
606 * NULL if no MCS buffer is in use for this surface.
608 struct intel_miptree_aux_buffer
*mcs_buf
;
611 * Planes 1 and 2 in case this is a planar surface.
613 struct intel_mipmap_tree
*plane
[2];
616 * The SURFACE_STATE bits associated with the last fast color clear to this
617 * color mipmap tree, if any.
619 * Prior to GEN9 there is a single bit for RGBA clear values which gives you
620 * the option of 2^4 clear colors. Each bit determines if the color channel
621 * is fully saturated or unsaturated (Cherryview does add a 32b value per
622 * channel, but it is globally applied instead of being part of the render
623 * surface state). Starting with GEN9, the surface state accepts a 32b value
624 * for each color channel.
626 * @see RENDER_SURFACE_STATE.RedClearColor
627 * @see RENDER_SURFACE_STATE.GreenClearColor
628 * @see RENDER_SURFACE_STATE.BlueClearColor
629 * @see RENDER_SURFACE_STATE.AlphaClearColor
632 uint32_t fast_clear_color_value
;
633 union gl_color_union gen9_fast_clear_color
;
637 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
638 * buffer. This is useful for sharing the miptree bo with an external client
639 * that doesn't understand auxiliary buffers.
641 bool disable_aux_buffers
;
644 * Fast clear and lossless compression are always disabled for this
650 * Tells if the underlying buffer is to be also consumed by entities other
651 * than the driver. This allows logic to turn off features such as lossless
652 * compression which is not currently understood by client applications.
656 /* These are also refcounted:
662 intel_miptree_is_lossless_compressed(const struct brw_context
*brw
,
663 const struct intel_mipmap_tree
*mt
);
666 intel_tiling_supports_non_msrt_mcs(const struct brw_context
*brw
,
670 intel_miptree_supports_non_msrt_fast_clear(struct brw_context
*brw
,
671 const struct intel_mipmap_tree
*mt
);
674 intel_miptree_supports_lossless_compressed(struct brw_context
*brw
,
675 const struct intel_mipmap_tree
*mt
);
678 intel_miptree_alloc_non_msrt_mcs(struct brw_context
*brw
,
679 struct intel_mipmap_tree
*mt
,
680 bool is_lossless_compressed
);
683 MIPTREE_LAYOUT_ACCELERATED_UPLOAD
= 1 << 0,
684 MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD
= 1 << 1,
685 MIPTREE_LAYOUT_FOR_BO
= 1 << 2,
686 MIPTREE_LAYOUT_DISABLE_AUX
= 1 << 3,
687 MIPTREE_LAYOUT_FORCE_HALIGN16
= 1 << 4,
689 MIPTREE_LAYOUT_TILING_Y
= 1 << 5,
690 MIPTREE_LAYOUT_TILING_NONE
= 1 << 6,
691 MIPTREE_LAYOUT_TILING_ANY
= MIPTREE_LAYOUT_TILING_Y
|
692 MIPTREE_LAYOUT_TILING_NONE
,
694 MIPTREE_LAYOUT_FOR_SCANOUT
= 1 << 7,
697 struct intel_mipmap_tree
*intel_miptree_create(struct brw_context
*brw
,
708 struct intel_mipmap_tree
*
709 intel_miptree_create_for_bo(struct brw_context
*brw
,
717 uint32_t layout_flags
);
720 intel_update_winsys_renderbuffer_miptree(struct brw_context
*intel
,
721 struct intel_renderbuffer
*irb
,
723 uint32_t width
, uint32_t height
,
727 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
728 * The miptree has the following properties:
729 * - The target is GL_TEXTURE_2D.
730 * - There are no levels other than the base level 0.
733 struct intel_mipmap_tree
*
734 intel_miptree_create_for_renderbuffer(struct brw_context
*brw
,
738 uint32_t num_samples
);
741 intel_depth_format_for_depthstencil_format(mesa_format format
);
744 intel_lower_compressed_format(struct brw_context
*brw
, mesa_format format
);
746 /** \brief Assert that the level and layer are valid for the miptree. */
748 intel_miptree_check_level_layer(const struct intel_mipmap_tree
*mt
,
756 assert(level
>= mt
->first_level
);
757 assert(level
<= mt
->last_level
);
758 assert(layer
< mt
->level
[level
].depth
);
761 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
762 struct intel_mipmap_tree
*src
);
764 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
766 /* Check if an image fits an existing mipmap tree layout
768 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
769 struct gl_texture_image
*image
);
772 intel_miptree_get_image_offset(const struct intel_mipmap_tree
*mt
,
773 GLuint level
, GLuint slice
,
774 GLuint
*x
, GLuint
*y
);
777 get_isl_surf_dim(GLenum target
);
780 get_isl_dim_layout(const struct gen_device_info
*devinfo
, uint32_t tiling
,
784 intel_miptree_get_isl_tiling(const struct intel_mipmap_tree
*mt
);
787 intel_miptree_get_isl_surf(struct brw_context
*brw
,
788 const struct intel_mipmap_tree
*mt
,
789 struct isl_surf
*surf
);
791 intel_miptree_get_aux_isl_surf(struct brw_context
*brw
,
792 const struct intel_mipmap_tree
*mt
,
793 struct isl_surf
*surf
,
794 enum isl_aux_usage
*usage
);
796 union isl_color_value
797 intel_miptree_get_isl_clear_color(struct brw_context
*brw
,
798 const struct intel_mipmap_tree
*mt
);
801 intel_get_image_dims(struct gl_texture_image
*image
,
802 int *width
, int *height
, int *depth
);
805 intel_get_tile_masks(uint32_t tiling
, uint32_t tr_mode
, uint32_t cpp
,
806 uint32_t *mask_x
, uint32_t *mask_y
);
809 intel_get_tile_dims(uint32_t tiling
, uint32_t tr_mode
, uint32_t cpp
,
810 uint32_t *tile_w
, uint32_t *tile_h
);
813 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree
*mt
,
814 GLuint level
, GLuint slice
,
818 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree
*mt
,
819 uint32_t x
, uint32_t y
);
821 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
823 GLuint x
, GLuint y
, GLuint d
);
825 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
827 GLuint img
, GLuint x
, GLuint y
);
830 intel_miptree_copy_teximage(struct brw_context
*brw
,
831 struct intel_texture_image
*intelImage
,
832 struct intel_mipmap_tree
*dst_mt
, bool invalidate
);
835 * \name Miptree HiZ functions
838 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
839 * functions on a miptree without HiZ. In that case, each function is a no-op.
843 intel_miptree_wants_hiz_buffer(struct brw_context
*brw
,
844 struct intel_mipmap_tree
*mt
);
847 * \brief Allocate the miptree's embedded HiZ miptree.
848 * \see intel_mipmap_tree:hiz_mt
849 * \return false if allocation failed
852 intel_miptree_alloc_hiz(struct brw_context
*brw
,
853 struct intel_mipmap_tree
*mt
);
856 intel_miptree_level_has_hiz(struct intel_mipmap_tree
*mt
, uint32_t level
);
859 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree
*mt
,
863 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree
*mt
,
868 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree
*mt
,
872 * \return false if no resolve was needed
875 intel_miptree_slice_resolve_hiz(struct brw_context
*brw
,
876 struct intel_mipmap_tree
*mt
,
881 * \return false if no resolve was needed
884 intel_miptree_slice_resolve_depth(struct brw_context
*brw
,
885 struct intel_mipmap_tree
*mt
,
890 * \return false if no resolve was needed
893 intel_miptree_all_slices_resolve_hiz(struct brw_context
*brw
,
894 struct intel_mipmap_tree
*mt
);
897 * \return false if no resolve was needed
900 intel_miptree_all_slices_resolve_depth(struct brw_context
*brw
,
901 struct intel_mipmap_tree
*mt
);
905 enum intel_fast_clear_state
906 intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree
*mt
,
907 unsigned level
, unsigned layer
);
910 intel_miptree_set_fast_clear_state(struct intel_mipmap_tree
*mt
,
912 unsigned first_layer
,
914 enum intel_fast_clear_state new_state
);
917 intel_miptree_has_color_unresolved(const struct intel_mipmap_tree
*mt
,
918 unsigned start_level
, unsigned num_levels
,
919 unsigned start_layer
, unsigned num_layers
);
922 * Update the fast clear state for a miptree to indicate that it has been used
926 intel_miptree_used_for_rendering(const struct brw_context
*brw
,
927 struct intel_mipmap_tree
*mt
, unsigned level
,
928 unsigned start_layer
, unsigned num_layers
);
931 * Flag values telling color resolve pass which special types of buffers
934 * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
935 * compression scheme since gen9)
937 #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
940 intel_miptree_resolve_color(struct brw_context
*brw
,
941 struct intel_mipmap_tree
*mt
, unsigned level
,
942 unsigned start_layer
, unsigned num_layers
,
946 intel_miptree_all_slices_resolve_color(struct brw_context
*brw
,
947 struct intel_mipmap_tree
*mt
,
951 intel_miptree_make_shareable(struct brw_context
*brw
,
952 struct intel_mipmap_tree
*mt
);
955 intel_miptree_updownsample(struct brw_context
*brw
,
956 struct intel_mipmap_tree
*src
,
957 struct intel_mipmap_tree
*dst
);
960 intel_update_r8stencil(struct brw_context
*brw
,
961 struct intel_mipmap_tree
*mt
);
964 * Horizontal distance from one slice to the next in the two-dimensional
968 brw_miptree_get_horizontal_slice_pitch(const struct brw_context
*brw
,
969 const struct intel_mipmap_tree
*mt
,
973 * Vertical distance from one slice to the next in the two-dimensional miptree
977 brw_miptree_get_vertical_slice_pitch(const struct brw_context
*brw
,
978 const struct intel_mipmap_tree
*mt
,
982 brw_miptree_layout(struct brw_context
*brw
,
983 struct intel_mipmap_tree
*mt
,
984 uint32_t layout_flags
);
987 intel_miptree_map(struct brw_context
*brw
,
988 struct intel_mipmap_tree
*mt
,
997 ptrdiff_t *out_stride
);
1000 intel_miptree_unmap(struct brw_context
*brw
,
1001 struct intel_mipmap_tree
*mt
,
1003 unsigned int slice
);
1006 intel_hiz_exec(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
,
1007 unsigned int level
, unsigned int layer
, enum blorp_hiz_op op
);
1010 intel_miptree_sample_with_hiz(struct brw_context
*brw
,
1011 struct intel_mipmap_tree
*mt
);