i965: Add and use a getter for the clear color
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /** @file intel_mipmap_tree.h
27 *
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
30 *
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the brw_bo.
35 *
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
42 */
43
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
46
47 #include <assert.h>
48
49 #include "main/mtypes.h"
50 #include "isl/isl.h"
51 #include "blorp/blorp.h"
52 #include "brw_bufmgr.h"
53 #include "brw_context.h"
54 #include <GL/internal/dri_interface.h>
55
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
59
60 struct brw_context;
61 struct intel_renderbuffer;
62
63 struct intel_texture_image;
64
65 /**
66 * This bit extends the set of GL_MAP_*_BIT enums.
67 *
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * temporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
72 *
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 */
76 #define BRW_MAP_DIRECT_BIT 0x80000000
77
78 struct intel_miptree_map {
79 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
80 GLbitfield mode;
81 /** Region of interest for the map. */
82 int x, y, w, h;
83 /** Possibly malloced temporary buffer for the mapping. */
84 void *buffer;
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree *linear_mt;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 void *ptr;
89 /** Stride of the mapping. */
90 int stride;
91 };
92
93 /**
94 * Describes the location of each texture image within a miptree.
95 */
96 struct intel_mipmap_level
97 {
98 /** Offset to this miptree level, used in computing x_offset. */
99 GLuint level_x;
100 /** Offset to this miptree level, used in computing y_offset. */
101 GLuint level_y;
102
103 /**
104 * \brief Is HiZ enabled for this level?
105 *
106 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
107 * allocated and (2) the HiZ memory for the slices in this level reside at
108 * \c mt->hiz_mt->level[l].
109 */
110 bool has_hiz;
111
112 /**
113 * \brief List of 2D images in this mipmap level.
114 *
115 * This may be a list of cube faces, array slices in 2D array texture, or
116 * layers in a 3D texture. The list's length is \c depth.
117 */
118 struct intel_mipmap_slice {
119 /**
120 * Mapping information. Persistent for the duration of
121 * intel_miptree_map/unmap on this slice.
122 */
123 struct intel_miptree_map *map;
124 } *slice;
125 };
126
127 /**
128 * Miptree aux buffer. These buffers are associated with a miptree, but the
129 * format is managed by the hardware.
130 *
131 * For Gen7+, we always give the hardware the start of the buffer, and let it
132 * handle all accesses to the buffer. Therefore we don't need the full miptree
133 * layout structure for this buffer.
134 */
135 struct intel_miptree_aux_buffer
136 {
137 struct isl_surf surf;
138
139 /**
140 * Buffer object containing the pixel data.
141 *
142 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
143 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
144 */
145 struct brw_bo *bo;
146
147 /**
148 * Offset into bo where the surface starts.
149 *
150 * @see intel_mipmap_aux_buffer::bo
151 *
152 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
153 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
154 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
155 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
156 */
157 uint32_t offset;
158
159 /*
160 * Size of the MCS surface.
161 *
162 * This is needed when doing any gtt mapped operations on the buffer (which
163 * will be Y-tiled). It is possible that it will not be the same as bo->size
164 * when the drm allocator rounds up the requested size.
165 */
166 size_t size;
167
168 /**
169 * Pitch in bytes.
170 *
171 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
172 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
173 */
174 uint32_t pitch;
175
176 /**
177 * The distance in rows between array slices.
178 *
179 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
180 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
181 */
182 uint32_t qpitch;
183
184 /**
185 * Buffer object containing the indirect clear color.
186 *
187 * @see create_ccs_buf_for_image
188 * @see RENDER_SURFACE_STATE.ClearValueAddress
189 */
190 struct brw_bo *clear_color_bo;
191
192 /**
193 * Offset into bo where the clear color can be found.
194 *
195 * @see create_ccs_buf_for_image
196 * @see RENDER_SURFACE_STATE.ClearValueAddress
197 */
198 uint32_t clear_color_offset;
199 };
200
201 struct intel_mipmap_tree
202 {
203 struct isl_surf surf;
204
205 /**
206 * Buffer object containing the surface.
207 *
208 * @see intel_mipmap_tree::offset
209 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
210 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
211 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
212 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
213 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
214 */
215 struct brw_bo *bo;
216
217 /**
218 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
219 *
220 * @see RENDER_SURFACE_STATE.SurfaceType
221 * @see RENDER_SURFACE_STATE.SurfaceArray
222 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
223 */
224 GLenum target;
225
226 /**
227 * Generally, this is just the same as the gl_texture_image->TexFormat or
228 * gl_renderbuffer->Format.
229 *
230 * However, for textures and renderbuffers with packed depth/stencil formats
231 * on hardware where we want or need to use separate stencil, there will be
232 * two miptrees for storing the data. If the depthstencil texture or rb is
233 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
234 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
235 * MESA_FORMAT_Z24_UNORM_X8_UINT.
236 *
237 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
238 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
239 *
240 * @see RENDER_SURFACE_STATE.SurfaceFormat
241 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
242 */
243 mesa_format format;
244
245 /**
246 * This variable stores the value of ETC compressed texture format
247 *
248 * @see RENDER_SURFACE_STATE.SurfaceFormat
249 */
250 mesa_format etc_format;
251
252 GLuint first_level;
253 GLuint last_level;
254
255 /** Bytes per pixel (or bytes per block if compressed) */
256 GLuint cpp;
257
258 bool compressed;
259
260 /* Includes image offset tables: */
261 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
262
263 /**
264 * Offset into bo where the surface starts.
265 *
266 * @see intel_mipmap_tree::bo
267 *
268 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
269 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
270 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
271 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
272 */
273 uint32_t offset;
274
275 /**
276 * \brief The type of auxiliary compression used by this miptree.
277 *
278 * This describes the type of auxiliary compression that is intended to be
279 * used by this miptree. An aux usage of ISL_AUX_USAGE_NONE means that
280 * auxiliary compression is permanently disabled. An aux usage other than
281 * ISL_AUX_USAGE_NONE does not imply that the auxiliary buffer has actually
282 * been allocated nor does it imply that auxiliary compression will always
283 * be enabled for this surface. For instance, with CCS_D, we may allocate
284 * the CCS on-the-fly and it may not be used for texturing if the miptree
285 * is fully resolved.
286 */
287 enum isl_aux_usage aux_usage;
288
289 /**
290 * \brief Whether or not this miptree supports fast clears.
291 */
292 bool supports_fast_clear;
293
294 /**
295 * \brief Maps miptree slices to their current aux state
296 *
297 * This two-dimensional array is indexed as [level][layer] and stores an
298 * aux state for each slice.
299 */
300 enum isl_aux_state **aux_state;
301
302 /**
303 * \brief Stencil miptree for depthstencil textures.
304 *
305 * This miptree is used for depthstencil textures and renderbuffers that
306 * require separate stencil. It always has the true copy of the stencil
307 * bits, regardless of mt->format.
308 *
309 * \see 3DSTATE_STENCIL_BUFFER
310 * \see intel_miptree_map_depthstencil()
311 * \see intel_miptree_unmap_depthstencil()
312 */
313 struct intel_mipmap_tree *stencil_mt;
314
315 /**
316 * \brief Stencil texturing miptree for sampling from a stencil texture
317 *
318 * Some hardware doesn't support sampling from the stencil texture as
319 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
320 * blit the texture into a new texture that can be sampled.
321 *
322 * \see intel_update_r8stencil()
323 */
324 struct intel_mipmap_tree *r8stencil_mt;
325 bool r8stencil_needs_update;
326
327 /**
328 * \brief CCS, MCS, or HiZ auxiliary buffer.
329 *
330 * NULL if no auxiliary buffer is in use for this surface.
331 *
332 * For single-sampled color miptrees:
333 * This buffer contains the Color Control Surface, which stores the
334 * necessary information to implement lossless color compression (CCS_E)
335 * and "fast color clear" (CCS_D) behaviour.
336 *
337 * For multi-sampled color miptrees:
338 * This buffer contains the Multisample Control Surface, which stores the
339 * necessary information to implement compressed MSAA
340 * (INTEL_MSAA_FORMAT_CMS).
341 *
342 * For depth miptrees:
343 * This buffer contains the Hierarchical Depth Buffer, which stores the
344 * necessary information to implement lossless depth compression and fast
345 * depth clear behavior.
346 *
347 * To determine if HiZ is enabled, do not check this pointer. Instead,
348 * use intel_miptree_level_has_hiz().
349 */
350 struct intel_miptree_aux_buffer *aux_buf;
351
352 /**
353 * Planes 1 and 2 in case this is a planar surface.
354 */
355 struct intel_mipmap_tree *plane[2];
356
357 /**
358 * Fast clear color for this surface. For depth surfaces, the clear value
359 * is stored as a float32 in the red component.
360 */
361 union isl_color_value fast_clear_color;
362
363 /**
364 * For external surfaces, this is DRM format modifier that was used to
365 * create or import the surface. For internal surfaces, this will always
366 * be DRM_FORMAT_MOD_INVALID.
367 */
368 uint64_t drm_modifier;
369
370 /* These are also refcounted:
371 */
372 GLuint refcount;
373 };
374
375 bool
376 intel_miptree_alloc_ccs(struct brw_context *brw,
377 struct intel_mipmap_tree *mt);
378
379 enum intel_miptree_create_flags {
380 /** No miptree create flags */
381 MIPTREE_CREATE_DEFAULT = 0,
382
383 /** Miptree creation should try to allocate a currently busy BO
384 *
385 * This may be advantageous if we know the next thing to touch the BO will
386 * be the GPU because the BO will likely already be in the GTT and maybe
387 * even in some caches. If there is a chance that the next thing to touch
388 * the miptree BO will be the CPU, this flag should not be set.
389 */
390 MIPTREE_CREATE_BUSY = 1 << 0,
391
392 /** Create a linear (not tiled) miptree */
393 MIPTREE_CREATE_LINEAR = 1 << 1,
394
395 /** Create the miptree with auxiliary compression disabled
396 *
397 * This does not prevent the caller of intel_miptree_create from coming
398 * along later and turning auxiliary compression back on but it does mean
399 * that the miptree will be created with mt->aux_usage == NONE.
400 */
401 MIPTREE_CREATE_NO_AUX = 1 << 2,
402 };
403
404 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
405 GLenum target,
406 mesa_format format,
407 GLuint first_level,
408 GLuint last_level,
409 GLuint width0,
410 GLuint height0,
411 GLuint depth0,
412 GLuint num_samples,
413 enum intel_miptree_create_flags flags);
414
415 struct intel_mipmap_tree *
416 intel_miptree_create_for_bo(struct brw_context *brw,
417 struct brw_bo *bo,
418 mesa_format format,
419 uint32_t offset,
420 uint32_t width,
421 uint32_t height,
422 uint32_t depth,
423 int pitch,
424 enum isl_tiling tiling,
425 enum intel_miptree_create_flags flags);
426
427 struct intel_mipmap_tree *
428 intel_miptree_create_for_dri_image(struct brw_context *brw,
429 __DRIimage *image,
430 GLenum target,
431 mesa_format format,
432 bool is_winsys_image);
433
434 bool
435 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
436 struct intel_renderbuffer *irb,
437 struct intel_mipmap_tree *singlesample_mt,
438 uint32_t width, uint32_t height,
439 uint32_t pitch);
440
441 /**
442 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
443 * The miptree has the following properties:
444 * - The target is GL_TEXTURE_2D.
445 * - There are no levels other than the base level 0.
446 * - Depth is 1.
447 */
448 struct intel_mipmap_tree*
449 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
450 mesa_format format,
451 uint32_t width,
452 uint32_t height,
453 uint32_t num_samples);
454
455 mesa_format
456 intel_depth_format_for_depthstencil_format(mesa_format format);
457
458 mesa_format
459 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
460
461 unsigned
462 brw_get_num_logical_layers(const struct intel_mipmap_tree *mt, unsigned level);
463
464 /** \brief Assert that the level and layer are valid for the miptree. */
465 void
466 intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt,
467 uint32_t level,
468 uint32_t layer);
469
470 void intel_miptree_reference(struct intel_mipmap_tree **dst,
471 struct intel_mipmap_tree *src);
472
473 void intel_miptree_release(struct intel_mipmap_tree **mt);
474
475 /* Check if an image fits an existing mipmap tree layout
476 */
477 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
478 struct gl_texture_image *image);
479
480 void
481 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
482 GLuint level, GLuint slice,
483 GLuint *x, GLuint *y);
484
485 enum isl_surf_dim
486 get_isl_surf_dim(GLenum target);
487
488 enum isl_dim_layout
489 get_isl_dim_layout(const struct gen_device_info *devinfo,
490 enum isl_tiling tiling, GLenum target);
491
492 void
493 intel_get_image_dims(struct gl_texture_image *image,
494 int *width, int *height, int *depth);
495
496 void
497 intel_get_tile_masks(enum isl_tiling tiling, uint32_t cpp,
498 uint32_t *mask_x, uint32_t *mask_y);
499
500 void
501 intel_get_tile_dims(enum isl_tiling tiling, uint32_t cpp,
502 uint32_t *tile_w, uint32_t *tile_h);
503
504 uint32_t
505 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
506 GLuint level, GLuint slice,
507 uint32_t *tile_x,
508 uint32_t *tile_y);
509 uint32_t
510 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
511 uint32_t x, uint32_t y);
512
513 void
514 intel_miptree_copy_slice(struct brw_context *brw,
515 struct intel_mipmap_tree *src_mt,
516 unsigned src_level, unsigned src_layer,
517 struct intel_mipmap_tree *dst_mt,
518 unsigned dst_level, unsigned dst_layer);
519
520 void
521 intel_miptree_copy_teximage(struct brw_context *brw,
522 struct intel_texture_image *intelImage,
523 struct intel_mipmap_tree *dst_mt);
524
525 /**
526 * \name Miptree HiZ functions
527 * \{
528 *
529 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
530 * functions on a miptree without HiZ. In that case, each function is a no-op.
531 */
532
533 /**
534 * \brief Allocate the miptree's embedded HiZ miptree.
535 * \see intel_mipmap_tree:hiz_mt
536 * \return false if allocation failed
537 */
538 bool
539 intel_miptree_alloc_hiz(struct brw_context *brw,
540 struct intel_mipmap_tree *mt);
541
542 bool
543 intel_miptree_level_has_hiz(const struct intel_mipmap_tree *mt, uint32_t level);
544
545 /**\}*/
546
547 bool
548 intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt,
549 unsigned start_level, unsigned num_levels,
550 unsigned start_layer, unsigned num_layers);
551
552
553 #define INTEL_REMAINING_LAYERS UINT32_MAX
554 #define INTEL_REMAINING_LEVELS UINT32_MAX
555
556 /** Prepare a miptree for access
557 *
558 * This function should be called prior to any access to miptree in order to
559 * perform any needed resolves.
560 *
561 * \param[in] start_level The first mip level to be accessed
562 *
563 * \param[in] num_levels The number of miplevels to be accessed or
564 * INTEL_REMAINING_LEVELS to indicate every level
565 * above start_level will be accessed
566 *
567 * \param[in] start_layer The first array slice or 3D layer to be accessed
568 *
569 * \param[in] num_layers The number of array slices or 3D layers be
570 * accessed or INTEL_REMAINING_LAYERS to indicate
571 * every layer above start_layer will be accessed
572 *
573 * \param[in] aux_supported Whether or not the access will support the
574 * miptree's auxiliary compression format; this
575 * must be false for uncompressed miptrees
576 *
577 * \param[in] fast_clear_supported Whether or not the access will support
578 * fast clears in the miptree's auxiliary
579 * compression format
580 */
581 void
582 intel_miptree_prepare_access(struct brw_context *brw,
583 struct intel_mipmap_tree *mt,
584 uint32_t start_level, uint32_t num_levels,
585 uint32_t start_layer, uint32_t num_layers,
586 enum isl_aux_usage aux_usage,
587 bool fast_clear_supported);
588
589 /** Complete a write operation
590 *
591 * This function should be called after any operation writes to a miptree.
592 * This will update the miptree's compression state so that future resolves
593 * happen correctly. Technically, this function can be called before the
594 * write occurs but the caller must ensure that they don't interlace
595 * intel_miptree_prepare_access and intel_miptree_finish_write calls to
596 * overlapping layer/level ranges.
597 *
598 * \param[in] level The mip level that was written
599 *
600 * \param[in] start_layer The first array slice or 3D layer written
601 *
602 * \param[in] num_layers The number of array slices or 3D layers
603 * written or INTEL_REMAINING_LAYERS to indicate
604 * every layer above start_layer was written
605 *
606 * \param[in] written_with_aux Whether or not the write was done with
607 * auxiliary compression enabled
608 */
609 void
610 intel_miptree_finish_write(struct brw_context *brw,
611 struct intel_mipmap_tree *mt, uint32_t level,
612 uint32_t start_layer, uint32_t num_layers,
613 enum isl_aux_usage aux_usage);
614
615 /** Get the auxiliary compression state of a miptree slice */
616 enum isl_aux_state
617 intel_miptree_get_aux_state(const struct intel_mipmap_tree *mt,
618 uint32_t level, uint32_t layer);
619
620 /** Set the auxiliary compression state of a miptree slice range
621 *
622 * This function directly sets the auxiliary compression state of a slice
623 * range of a miptree. It only modifies data structures and does not do any
624 * resolves. This should only be called by code which directly performs
625 * compression operations such as fast clears and resolves. Most code should
626 * use intel_miptree_prepare_access or intel_miptree_finish_write.
627 */
628 void
629 intel_miptree_set_aux_state(struct brw_context *brw,
630 struct intel_mipmap_tree *mt, uint32_t level,
631 uint32_t start_layer, uint32_t num_layers,
632 enum isl_aux_state aux_state);
633
634 /**
635 * Prepare a miptree for raw access
636 *
637 * This helper prepares the miptree for access that knows nothing about any
638 * sort of compression whatsoever. This is useful when mapping the surface or
639 * using it with the blitter.
640 */
641 static inline void
642 intel_miptree_access_raw(struct brw_context *brw,
643 struct intel_mipmap_tree *mt,
644 uint32_t level, uint32_t layer,
645 bool write)
646 {
647 intel_miptree_prepare_access(brw, mt, level, 1, layer, 1, false, false);
648 if (write)
649 intel_miptree_finish_write(brw, mt, level, layer, 1, false);
650 }
651
652 enum isl_aux_usage
653 intel_miptree_texture_aux_usage(struct brw_context *brw,
654 struct intel_mipmap_tree *mt,
655 enum isl_format view_format);
656 void
657 intel_miptree_prepare_texture(struct brw_context *brw,
658 struct intel_mipmap_tree *mt,
659 enum isl_format view_format,
660 uint32_t start_level, uint32_t num_levels,
661 uint32_t start_layer, uint32_t num_layers);
662 void
663 intel_miptree_prepare_image(struct brw_context *brw,
664 struct intel_mipmap_tree *mt);
665
666 enum isl_aux_usage
667 intel_miptree_render_aux_usage(struct brw_context *brw,
668 struct intel_mipmap_tree *mt,
669 enum isl_format render_format,
670 bool blend_enabled,
671 bool draw_aux_disabled);
672 void
673 intel_miptree_prepare_render(struct brw_context *brw,
674 struct intel_mipmap_tree *mt, uint32_t level,
675 uint32_t start_layer, uint32_t layer_count,
676 enum isl_aux_usage aux_usage);
677 void
678 intel_miptree_finish_render(struct brw_context *brw,
679 struct intel_mipmap_tree *mt, uint32_t level,
680 uint32_t start_layer, uint32_t layer_count,
681 enum isl_aux_usage aux_usage);
682 void
683 intel_miptree_prepare_depth(struct brw_context *brw,
684 struct intel_mipmap_tree *mt, uint32_t level,
685 uint32_t start_layer, uint32_t layer_count);
686 void
687 intel_miptree_finish_depth(struct brw_context *brw,
688 struct intel_mipmap_tree *mt, uint32_t level,
689 uint32_t start_layer, uint32_t layer_count,
690 bool depth_written);
691 void
692 intel_miptree_prepare_external(struct brw_context *brw,
693 struct intel_mipmap_tree *mt);
694 void
695 intel_miptree_finish_external(struct brw_context *brw,
696 struct intel_mipmap_tree *mt);
697
698 void
699 intel_miptree_make_shareable(struct brw_context *brw,
700 struct intel_mipmap_tree *mt);
701
702 void
703 intel_miptree_updownsample(struct brw_context *brw,
704 struct intel_mipmap_tree *src,
705 struct intel_mipmap_tree *dst);
706
707 void
708 intel_update_r8stencil(struct brw_context *brw,
709 struct intel_mipmap_tree *mt);
710
711 void
712 intel_miptree_map(struct brw_context *brw,
713 struct intel_mipmap_tree *mt,
714 unsigned int level,
715 unsigned int slice,
716 unsigned int x,
717 unsigned int y,
718 unsigned int w,
719 unsigned int h,
720 GLbitfield mode,
721 void **out_ptr,
722 ptrdiff_t *out_stride);
723
724 void
725 intel_miptree_unmap(struct brw_context *brw,
726 struct intel_mipmap_tree *mt,
727 unsigned int level,
728 unsigned int slice);
729
730 bool
731 intel_miptree_sample_with_hiz(struct brw_context *brw,
732 struct intel_mipmap_tree *mt);
733
734 bool
735 intel_miptree_set_clear_color(struct brw_context *brw,
736 struct intel_mipmap_tree *mt,
737 const union gl_color_union *color);
738
739 /* Get a clear color suitable for filling out an ISL surface state. */
740 union isl_color_value
741 intel_miptree_get_clear_color(const struct gen_device_info *devinfo,
742 const struct intel_mipmap_tree *mt,
743 enum isl_format view_format, bool sampling,
744 struct brw_bo **clear_color_bo,
745 uint32_t *clear_color_offset);
746
747 bool
748 intel_miptree_set_depth_clear_value(struct brw_context *brw,
749 struct intel_mipmap_tree *mt,
750 float clear_value);
751
752 #ifdef __cplusplus
753 }
754 #endif
755
756 #endif