intel: Rename brw_get_device_name/info to gen_get_device_name/info
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /** @file intel_mipmap_tree.h
27 *
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
30 *
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the drm_intel_bo.
35 *
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
42 */
43
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
46
47 #include <assert.h>
48
49 #include "main/mtypes.h"
50 #include "isl/isl.h"
51 #include "intel_bufmgr.h"
52 #include "intel_resolve_map.h"
53 #include <GL/internal/dri_interface.h>
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58
59 struct brw_context;
60 struct intel_renderbuffer;
61
62 struct intel_resolve_map;
63 struct intel_texture_image;
64
65 /**
66 * This bit extends the set of GL_MAP_*_BIT enums.
67 *
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * temporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
72 *
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 */
76 #define BRW_MAP_DIRECT_BIT 0x80000000
77
78 struct intel_miptree_map {
79 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
80 GLbitfield mode;
81 /** Region of interest for the map. */
82 int x, y, w, h;
83 /** Possibly malloced temporary buffer for the mapping. */
84 void *buffer;
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree *linear_mt;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 void *ptr;
89 /** Stride of the mapping. */
90 int stride;
91 };
92
93 /**
94 * Describes the location of each texture image within a miptree.
95 */
96 struct intel_mipmap_level
97 {
98 /** Offset to this miptree level, used in computing x_offset. */
99 GLuint level_x;
100 /** Offset to this miptree level, used in computing y_offset. */
101 GLuint level_y;
102
103 /**
104 * \brief Number of 2D slices in this miplevel.
105 *
106 * The exact semantics of depth varies according to the texture target:
107 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * identical for all miplevels in the texture.
110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * value, like width and height, varies with miplevel.
112 * - For other texture types, depth is 1.
113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
114 * sample count.
115 */
116 GLuint depth;
117
118 /**
119 * \brief Is HiZ enabled for this level?
120 *
121 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
122 * allocated and (2) the HiZ memory for the slices in this level reside at
123 * \c mt->hiz_mt->level[l].
124 */
125 bool has_hiz;
126
127 /**
128 * \brief List of 2D images in this mipmap level.
129 *
130 * This may be a list of cube faces, array slices in 2D array texture, or
131 * layers in a 3D texture. The list's length is \c depth.
132 */
133 struct intel_mipmap_slice {
134 /**
135 * \name Offset to slice
136 * \{
137 *
138 * Hardware formats are so diverse that that there is no unified way to
139 * compute the slice offsets, so we store them in this table.
140 *
141 * The (x, y) offset to slice \c s at level \c l relative the miptrees
142 * base address is
143 * \code
144 * x = mt->level[l].slice[s].x_offset
145 * y = mt->level[l].slice[s].y_offset
146 *
147 * On some hardware generations, we program these offsets into
148 * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
149 */
150 GLuint x_offset;
151 GLuint y_offset;
152 /** \} */
153
154 /**
155 * Mapping information. Persistent for the duration of
156 * intel_miptree_map/unmap on this slice.
157 */
158 struct intel_miptree_map *map;
159 } *slice;
160 };
161
162 /**
163 * Enum for keeping track of the different MSAA layouts supported by Gen7.
164 */
165 enum intel_msaa_layout
166 {
167 /**
168 * Ordinary surface with no MSAA.
169 */
170 INTEL_MSAA_LAYOUT_NONE,
171
172 /**
173 * Interleaved Multisample Surface. The additional samples are
174 * accommodated by scaling up the width and the height of the surface so
175 * that all the samples corresponding to a pixel are located at nearby
176 * memory locations.
177 *
178 * @see PRM section "Interleaved Multisampled Surfaces"
179 */
180 INTEL_MSAA_LAYOUT_IMS,
181
182 /**
183 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
184 * with array slice n containing all pixel data for sample n.
185 *
186 * @see PRM section "Uncompressed Multisampled Surfaces"
187 */
188 INTEL_MSAA_LAYOUT_UMS,
189
190 /**
191 * Compressed Multisample Surface. The surface is stored as in
192 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
193 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
194 * indicates the mapping from sample number to array slice. This allows
195 * the common case (where all samples constituting a pixel have the same
196 * color value) to be stored efficiently by just using a single array
197 * slice.
198 *
199 * @see PRM section "Compressed Multisampled Surfaces"
200 */
201 INTEL_MSAA_LAYOUT_CMS,
202 };
203
204
205 /**
206 * Enum for keeping track of the fast clear state of a buffer associated with
207 * a miptree.
208 *
209 * Fast clear works by deferring the memory writes that would be used to clear
210 * the buffer, so that instead of performing them at the time of the clear
211 * operation, the hardware automatically performs them at the time that the
212 * buffer is later accessed for rendering. The MCS buffer keeps track of
213 * which regions of the buffer still have pending clear writes.
214 *
215 * This enum keeps track of the driver's knowledge of pending fast clears in
216 * the MCS buffer.
217 *
218 * MCS buffers only exist on Gen7+.
219 */
220 enum intel_fast_clear_state
221 {
222 /**
223 * There is no MCS buffer for this miptree, and one should never be
224 * allocated.
225 */
226 INTEL_FAST_CLEAR_STATE_NO_MCS,
227
228 /**
229 * No deferred clears are pending for this miptree, and the contents of the
230 * color buffer are entirely correct. An MCS buffer may or may not exist
231 * for this miptree. If it does exist, it is entirely in the "no deferred
232 * clears pending" state. If it does not exist, it will be created the
233 * first time a fast color clear is executed.
234 *
235 * In this state, the color buffer can be used for purposes other than
236 * rendering without needing a render target resolve.
237 *
238 * Since there is no such thing as a "fast color clear resolve" for MSAA
239 * buffers, an MSAA buffer will never be in this state.
240 */
241 INTEL_FAST_CLEAR_STATE_RESOLVED,
242
243 /**
244 * An MCS buffer exists for this miptree, and deferred clears are pending
245 * for some regions of the color buffer, as indicated by the MCS buffer.
246 * The contents of the color buffer are only correct for the regions where
247 * the MCS buffer doesn't indicate a deferred clear.
248 *
249 * If a single-sample buffer is in this state, a render target resolve must
250 * be performed before it can be used for purposes other than rendering.
251 */
252 INTEL_FAST_CLEAR_STATE_UNRESOLVED,
253
254 /**
255 * An MCS buffer exists for this miptree, and deferred clears are pending
256 * for the entire color buffer, and the contents of the MCS buffer reflect
257 * this. The contents of the color buffer are undefined.
258 *
259 * If a single-sample buffer is in this state, a render target resolve must
260 * be performed before it can be used for purposes other than rendering.
261 *
262 * If the client attempts to clear a buffer which is already in this state,
263 * the clear can be safely skipped, since the buffer is already clear.
264 */
265 INTEL_FAST_CLEAR_STATE_CLEAR,
266 };
267
268 enum miptree_array_layout {
269 /* Each array slice contains all miplevels packed together.
270 *
271 * Gen hardware usually wants multilevel miptrees configured this way.
272 *
273 * A 2D Array texture with 2 slices and multiple LODs using
274 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
275 *
276 * +----------+
277 * | |
278 * | |
279 * +----------+
280 * +---+ +-+
281 * | | +-+
282 * +---+ *
283 * +----------+
284 * | |
285 * | |
286 * +----------+
287 * +---+ +-+
288 * | | +-+
289 * +---+ *
290 */
291 ALL_LOD_IN_EACH_SLICE,
292
293 /* Each LOD contains all slices of that LOD packed together.
294 *
295 * In some situations, Gen7+ hardware can use the array_spacing_lod0
296 * feature to save space when the surface only contains LOD 0.
297 *
298 * Gen6 uses this for separate stencil and hiz since gen6 does not support
299 * multiple LODs for separate stencil and hiz.
300 *
301 * A 2D Array texture with 2 slices and multiple LODs using
302 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
303 *
304 * +----------+
305 * | |
306 * | |
307 * +----------+
308 * | |
309 * | |
310 * +----------+
311 * +---+ +-+
312 * | | +-+
313 * +---+ +-+
314 * | | :
315 * +---+
316 */
317 ALL_SLICES_AT_EACH_LOD,
318 };
319
320 /**
321 * Miptree aux buffer. These buffers are associated with a miptree, but the
322 * format is managed by the hardware.
323 *
324 * For Gen7+, we always give the hardware the start of the buffer, and let it
325 * handle all accesses to the buffer. Therefore we don't need the full miptree
326 * layout structure for this buffer.
327 *
328 * For Gen6, we need a hiz miptree structure for this buffer so we can program
329 * offsets to slices & miplevels.
330 */
331 struct intel_miptree_aux_buffer
332 {
333 /**
334 * Buffer object containing the pixel data.
335 *
336 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
337 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
338 */
339 drm_intel_bo *bo;
340
341 /**
342 * Pitch in bytes.
343 *
344 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
345 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
346 */
347 uint32_t pitch;
348
349 /**
350 * The distance in rows between array slices.
351 *
352 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
353 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
354 */
355 uint32_t qpitch;
356
357 /**
358 * Hiz miptree. Used only by Gen6.
359 */
360 struct intel_mipmap_tree *mt;
361 };
362
363 /* Tile resource modes */
364 enum intel_miptree_tr_mode {
365 INTEL_MIPTREE_TRMODE_NONE,
366 INTEL_MIPTREE_TRMODE_YF,
367 INTEL_MIPTREE_TRMODE_YS
368 };
369
370 struct intel_mipmap_tree
371 {
372 /**
373 * Buffer object containing the surface.
374 *
375 * @see intel_mipmap_tree::offset
376 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
377 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
378 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
379 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
380 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
381 */
382 drm_intel_bo *bo;
383
384 /**
385 * Pitch in bytes.
386 *
387 * @see RENDER_SURFACE_STATE.SurfacePitch
388 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
389 * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
390 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
391 * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
392 */
393 uint32_t pitch;
394
395 /**
396 * One of the I915_TILING_* flags.
397 *
398 * @see RENDER_SURFACE_STATE.TileMode
399 * @see 3DSTATE_DEPTH_BUFFER.TileMode
400 */
401 uint32_t tiling;
402
403 /**
404 * @see RENDER_SURFACE_STATE.TiledResourceMode
405 * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode
406 */
407 enum intel_miptree_tr_mode tr_mode;
408
409 /**
410 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
411 *
412 * @see RENDER_SURFACE_STATE.SurfaceType
413 * @see RENDER_SURFACE_STATE.SurfaceArray
414 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
415 */
416 GLenum target;
417
418 /**
419 * Generally, this is just the same as the gl_texture_image->TexFormat or
420 * gl_renderbuffer->Format.
421 *
422 * However, for textures and renderbuffers with packed depth/stencil formats
423 * on hardware where we want or need to use separate stencil, there will be
424 * two miptrees for storing the data. If the depthstencil texture or rb is
425 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
426 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
427 * MESA_FORMAT_Z24_UNORM_X8_UINT.
428 *
429 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
430 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
431 *
432 * @see RENDER_SURFACE_STATE.SurfaceFormat
433 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
434 */
435 mesa_format format;
436
437 /**
438 * This variable stores the value of ETC compressed texture format
439 *
440 * @see RENDER_SURFACE_STATE.SurfaceFormat
441 */
442 mesa_format etc_format;
443
444 /**
445 * @name Surface Alignment
446 * @{
447 *
448 * This defines the alignment of the upperleft pixel of each "slice" in the
449 * surface. The alignment is in pixel coordinates relative to the surface's
450 * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
451 * level=0).
452 *
453 * The hardware docs do not use the term "slice". We use "slice" to mean
454 * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
455 * the array slice; for 3D surfaces, the layer is the z offset.
456 *
457 * In the surface layout equations found in the hardware docs, the
458 * horizontal and vertical surface alignments often appear as variables 'i'
459 * and 'j'.
460 */
461
462 /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
463 uint32_t halign;
464
465 /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
466 uint32_t valign;
467 /** @} */
468
469 GLuint first_level;
470 GLuint last_level;
471
472 /**
473 * Level zero image dimensions. These dimensions correspond to the
474 * physical layout of data in memory. Accordingly, they account for the
475 * extra width, height, and or depth that must be allocated in order to
476 * accommodate multisample formats, and they account for the extra factor
477 * of 6 in depth that must be allocated in order to accommodate cubemap
478 * textures.
479 */
480 GLuint physical_width0, physical_height0, physical_depth0;
481
482 /** Bytes per pixel (or bytes per block if compressed) */
483 GLuint cpp;
484
485 /**
486 * @see RENDER_SURFACE_STATE.NumberOfMultisamples
487 * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
488 */
489 GLuint num_samples;
490
491 bool compressed;
492
493 /**
494 * @name Level zero image dimensions
495 * @{
496 *
497 * These dimensions correspond to the
498 * logical width, height, and depth of the texture as seen by client code.
499 * Accordingly, they do not account for the extra width, height, and/or
500 * depth that must be allocated in order to accommodate multisample
501 * formats, nor do they account for the extra factor of 6 in depth that
502 * must be allocated in order to accommodate cubemap textures.
503 */
504
505 /**
506 * @see RENDER_SURFACE_STATE.Width
507 * @see 3DSTATE_DEPTH_BUFFER.Width
508 */
509 uint32_t logical_width0;
510
511 /**
512 * @see RENDER_SURFACE_STATE.Height
513 * @see 3DSTATE_DEPTH_BUFFER.Height
514 */
515 uint32_t logical_height0;
516
517 /**
518 * @see RENDER_SURFACE_STATE.Depth
519 * @see 3DSTATE_DEPTH_BUFFER.Depth
520 */
521 uint32_t logical_depth0;
522 /** @} */
523
524 /**
525 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
526 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
527 */
528 enum miptree_array_layout array_layout;
529
530 /**
531 * The distance in between array slices.
532 *
533 * The value is the one that is sent in the surface state. The actual
534 * meaning depends on certain criteria. Usually it is simply the number of
535 * uncompressed rows between each slice. However on Gen9+ for compressed
536 * surfaces it is the number of blocks. For 1D array surfaces that have the
537 * mipmap tree stored horizontally it is the number of pixels between each
538 * slice.
539 *
540 * @see RENDER_SURFACE_STATE.SurfaceQPitch
541 * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
542 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
543 * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
544 */
545 uint32_t qpitch;
546
547 /**
548 * MSAA layout used by this buffer.
549 *
550 * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
551 */
552 enum intel_msaa_layout msaa_layout;
553
554 /* Derived from the above:
555 */
556 GLuint total_width;
557 GLuint total_height;
558
559 /**
560 * The depth value used during the most recent fast depth clear performed
561 * on the surface. This field is invalid only if surface has never
562 * underwent a fast depth clear.
563 *
564 * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
565 */
566 uint32_t depth_clear_value;
567
568 /* Includes image offset tables: */
569 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
570
571 /**
572 * Offset into bo where the surface starts.
573 *
574 * @see intel_mipmap_tree::bo
575 *
576 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
577 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
578 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
579 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
580 */
581 uint32_t offset;
582
583 /**
584 * \brief HiZ aux buffer
585 *
586 * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
587 *
588 * To determine if hiz is enabled, do not check this pointer. Instead, use
589 * intel_miptree_slice_has_hiz().
590 */
591 struct intel_miptree_aux_buffer *hiz_buf;
592
593 /**
594 * \brief Map of miptree slices to needed resolves.
595 *
596 * This is used only when the miptree has a child HiZ miptree.
597 *
598 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
599 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
600 * mt->hiz_mt->hiz_map, is unused.
601 */
602 struct exec_list hiz_map; /* List of intel_resolve_map. */
603
604 /**
605 * \brief Stencil miptree for depthstencil textures.
606 *
607 * This miptree is used for depthstencil textures and renderbuffers that
608 * require separate stencil. It always has the true copy of the stencil
609 * bits, regardless of mt->format.
610 *
611 * \see 3DSTATE_STENCIL_BUFFER
612 * \see intel_miptree_map_depthstencil()
613 * \see intel_miptree_unmap_depthstencil()
614 */
615 struct intel_mipmap_tree *stencil_mt;
616
617 /**
618 * \brief Stencil texturing miptree for sampling from a stencil texture
619 *
620 * Some hardware doesn't support sampling from the stencil texture as
621 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
622 * blit the texture into a new texture that can be sampled.
623 *
624 * \see intel_update_r8stencil()
625 */
626 struct intel_mipmap_tree *r8stencil_mt;
627 bool r8stencil_needs_update;
628
629 /**
630 * \brief MCS miptree.
631 *
632 * This miptree contains the "multisample control surface", which stores
633 * the necessary information to implement compressed MSAA
634 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
635 *
636 * NULL if no MCS miptree is in use for this surface.
637 */
638 struct intel_mipmap_tree *mcs_mt;
639
640 /**
641 * Planes 1 and 2 in case this is a planar surface.
642 */
643 struct intel_mipmap_tree *plane[2];
644
645 /**
646 * Fast clear state for this buffer.
647 */
648 enum intel_fast_clear_state fast_clear_state;
649
650 /**
651 * The SURFACE_STATE bits associated with the last fast color clear to this
652 * color mipmap tree, if any.
653 *
654 * Prior to GEN9 there is a single bit for RGBA clear values which gives you
655 * the option of 2^4 clear colors. Each bit determines if the color channel
656 * is fully saturated or unsaturated (Cherryview does add a 32b value per
657 * channel, but it is globally applied instead of being part of the render
658 * surface state). Starting with GEN9, the surface state accepts a 32b value
659 * for each color channel.
660 *
661 * @see RENDER_SURFACE_STATE.RedClearColor
662 * @see RENDER_SURFACE_STATE.GreenClearColor
663 * @see RENDER_SURFACE_STATE.BlueClearColor
664 * @see RENDER_SURFACE_STATE.AlphaClearColor
665 */
666 union {
667 uint32_t fast_clear_color_value;
668 union gl_color_union gen9_fast_clear_color;
669 };
670
671 /**
672 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
673 * buffer. This is useful for sharing the miptree bo with an external client
674 * that doesn't understand auxiliary buffers.
675 */
676 bool disable_aux_buffers;
677
678 /**
679 * Tells if the underlying buffer is to be also consumed by entities other
680 * than the driver. This allows logic to turn off features such as lossless
681 * compression which is not currently understood by client applications.
682 */
683 bool is_scanout;
684
685 /* These are also refcounted:
686 */
687 GLuint refcount;
688 };
689
690 void
691 intel_get_non_msrt_mcs_alignment(const struct intel_mipmap_tree *mt,
692 unsigned *width_px, unsigned *height);
693
694 bool
695 intel_miptree_is_lossless_compressed(const struct brw_context *brw,
696 const struct intel_mipmap_tree *mt);
697
698 bool
699 intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
700 unsigned tiling);
701
702 bool
703 intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw,
704 const struct intel_mipmap_tree *mt);
705
706 bool
707 intel_miptree_supports_lossless_compressed(struct brw_context *brw,
708 const struct intel_mipmap_tree *mt);
709
710 bool
711 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
712 struct intel_mipmap_tree *mt);
713
714 void
715 intel_miptree_prepare_mcs(struct brw_context *brw,
716 struct intel_mipmap_tree *mt);
717
718 enum {
719 MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0,
720 MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD = 1 << 1,
721 MIPTREE_LAYOUT_FOR_BO = 1 << 2,
722 MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3,
723 MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4,
724
725 MIPTREE_LAYOUT_TILING_Y = 1 << 5,
726 MIPTREE_LAYOUT_TILING_NONE = 1 << 6,
727 MIPTREE_LAYOUT_TILING_ANY = MIPTREE_LAYOUT_TILING_Y |
728 MIPTREE_LAYOUT_TILING_NONE,
729
730 MIPTREE_LAYOUT_FOR_SCANOUT = 1 << 7,
731 };
732
733 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
734 GLenum target,
735 mesa_format format,
736 GLuint first_level,
737 GLuint last_level,
738 GLuint width0,
739 GLuint height0,
740 GLuint depth0,
741 GLuint num_samples,
742 uint32_t flags);
743
744 struct intel_mipmap_tree *
745 intel_miptree_create_for_bo(struct brw_context *brw,
746 drm_intel_bo *bo,
747 mesa_format format,
748 uint32_t offset,
749 uint32_t width,
750 uint32_t height,
751 uint32_t depth,
752 int pitch,
753 uint32_t layout_flags);
754
755 void
756 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
757 struct intel_renderbuffer *irb,
758 drm_intel_bo *bo,
759 uint32_t width, uint32_t height,
760 uint32_t pitch);
761
762 /**
763 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
764 * The miptree has the following properties:
765 * - The target is GL_TEXTURE_2D.
766 * - There are no levels other than the base level 0.
767 * - Depth is 1.
768 */
769 struct intel_mipmap_tree*
770 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
771 mesa_format format,
772 uint32_t width,
773 uint32_t height,
774 uint32_t num_samples);
775
776 mesa_format
777 intel_depth_format_for_depthstencil_format(mesa_format format);
778
779 mesa_format
780 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
781
782 /** \brief Assert that the level and layer are valid for the miptree. */
783 static inline void
784 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
785 uint32_t level,
786 uint32_t layer)
787 {
788 (void) mt;
789 (void) level;
790 (void) layer;
791
792 assert(level >= mt->first_level);
793 assert(level <= mt->last_level);
794 assert(layer < mt->level[level].depth);
795 }
796
797 void intel_miptree_reference(struct intel_mipmap_tree **dst,
798 struct intel_mipmap_tree *src);
799
800 void intel_miptree_release(struct intel_mipmap_tree **mt);
801
802 /* Check if an image fits an existing mipmap tree layout
803 */
804 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
805 struct gl_texture_image *image);
806
807 void
808 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
809 GLuint level, GLuint slice,
810 GLuint *x, GLuint *y);
811
812 enum isl_surf_dim
813 get_isl_surf_dim(GLenum target);
814
815 enum isl_dim_layout
816 get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
817 GLenum target);
818
819 void
820 intel_miptree_get_isl_surf(struct brw_context *brw,
821 const struct intel_mipmap_tree *mt,
822 struct isl_surf *surf);
823 void
824 intel_miptree_get_aux_isl_surf(struct brw_context *brw,
825 const struct intel_mipmap_tree *mt,
826 struct isl_surf *surf,
827 enum isl_aux_usage *usage);
828
829 union isl_color_value
830 intel_miptree_get_isl_clear_color(struct brw_context *brw,
831 const struct intel_mipmap_tree *mt);
832
833 void
834 intel_get_image_dims(struct gl_texture_image *image,
835 int *width, int *height, int *depth);
836
837 void
838 intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
839 uint32_t *mask_x, uint32_t *mask_y);
840
841 void
842 intel_get_tile_dims(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
843 uint32_t *tile_w, uint32_t *tile_h);
844
845 uint32_t
846 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
847 GLuint level, GLuint slice,
848 uint32_t *tile_x,
849 uint32_t *tile_y);
850 uint32_t
851 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
852 uint32_t x, uint32_t y,
853 bool map_stencil_as_y_tiled);
854
855 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
856 GLuint level,
857 GLuint x, GLuint y, GLuint d);
858
859 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
860 GLuint level,
861 GLuint img, GLuint x, GLuint y);
862
863 void
864 intel_miptree_copy_teximage(struct brw_context *brw,
865 struct intel_texture_image *intelImage,
866 struct intel_mipmap_tree *dst_mt, bool invalidate);
867
868 /**
869 * \name Miptree HiZ functions
870 * \{
871 *
872 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
873 * functions on a miptree without HiZ. In that case, each function is a no-op.
874 */
875
876 bool
877 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
878 struct intel_mipmap_tree *mt);
879
880 /**
881 * \brief Allocate the miptree's embedded HiZ miptree.
882 * \see intel_mipmap_tree:hiz_mt
883 * \return false if allocation failed
884 */
885 bool
886 intel_miptree_alloc_hiz(struct brw_context *brw,
887 struct intel_mipmap_tree *mt);
888
889 bool
890 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
891
892 void
893 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
894 uint32_t level,
895 uint32_t depth);
896 void
897 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
898 uint32_t level,
899 uint32_t depth);
900
901 void
902 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
903 uint32_t level);
904
905 /**
906 * \return false if no resolve was needed
907 */
908 bool
909 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
910 struct intel_mipmap_tree *mt,
911 unsigned int level,
912 unsigned int depth);
913
914 /**
915 * \return false if no resolve was needed
916 */
917 bool
918 intel_miptree_slice_resolve_depth(struct brw_context *brw,
919 struct intel_mipmap_tree *mt,
920 unsigned int level,
921 unsigned int depth);
922
923 /**
924 * \return false if no resolve was needed
925 */
926 bool
927 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
928 struct intel_mipmap_tree *mt);
929
930 /**
931 * \return false if no resolve was needed
932 */
933 bool
934 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
935 struct intel_mipmap_tree *mt);
936
937 /**\}*/
938
939 /**
940 * Update the fast clear state for a miptree to indicate that it has been used
941 * for rendering.
942 */
943 static inline void
944 intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
945 {
946 /* If the buffer was previously in fast clear state, change it to
947 * unresolved state, since it won't be guaranteed to be clear after
948 * rendering occurs.
949 */
950 if (mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
951 mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
952 }
953
954 /**
955 * Flag values telling color resolve pass which special types of buffers
956 * can be ignored.
957 *
958 * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
959 * compression scheme since gen9)
960 */
961 #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
962
963 bool
964 intel_miptree_resolve_color(struct brw_context *brw,
965 struct intel_mipmap_tree *mt,
966 int flags);
967
968 void
969 intel_miptree_make_shareable(struct brw_context *brw,
970 struct intel_mipmap_tree *mt);
971
972 void
973 intel_miptree_updownsample(struct brw_context *brw,
974 struct intel_mipmap_tree *src,
975 struct intel_mipmap_tree *dst);
976
977 void
978 intel_update_r8stencil(struct brw_context *brw,
979 struct intel_mipmap_tree *mt);
980
981 /**
982 * Horizontal distance from one slice to the next in the two-dimensional
983 * miptree layout.
984 */
985 unsigned
986 brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
987 const struct intel_mipmap_tree *mt,
988 unsigned level);
989
990 /**
991 * Vertical distance from one slice to the next in the two-dimensional miptree
992 * layout.
993 */
994 unsigned
995 brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
996 const struct intel_mipmap_tree *mt,
997 unsigned level);
998
999 void
1000 brw_miptree_layout(struct brw_context *brw,
1001 struct intel_mipmap_tree *mt,
1002 uint32_t layout_flags);
1003
1004 void
1005 intel_miptree_map(struct brw_context *brw,
1006 struct intel_mipmap_tree *mt,
1007 unsigned int level,
1008 unsigned int slice,
1009 unsigned int x,
1010 unsigned int y,
1011 unsigned int w,
1012 unsigned int h,
1013 GLbitfield mode,
1014 void **out_ptr,
1015 ptrdiff_t *out_stride);
1016
1017 void
1018 intel_miptree_unmap(struct brw_context *brw,
1019 struct intel_mipmap_tree *mt,
1020 unsigned int level,
1021 unsigned int slice);
1022
1023 void
1024 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1025 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1026
1027 #ifdef __cplusplus
1028 }
1029 #endif
1030
1031 #endif