i965/miptree: Create a hiz mcs type
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /** @file intel_mipmap_tree.h
27 *
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
30 *
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the drm_intel_bo.
35 *
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
42 */
43
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
46
47 #include <assert.h>
48
49 #include "main/mtypes.h"
50 #include "isl/isl.h"
51 #include "intel_bufmgr.h"
52 #include "intel_resolve_map.h"
53 #include <GL/internal/dri_interface.h>
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58
59 struct brw_context;
60 struct intel_renderbuffer;
61
62 struct intel_resolve_map;
63 struct intel_texture_image;
64
65 /**
66 * This bit extends the set of GL_MAP_*_BIT enums.
67 *
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * temporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
72 *
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 */
76 #define BRW_MAP_DIRECT_BIT 0x80000000
77
78 struct intel_miptree_map {
79 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
80 GLbitfield mode;
81 /** Region of interest for the map. */
82 int x, y, w, h;
83 /** Possibly malloced temporary buffer for the mapping. */
84 void *buffer;
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree *linear_mt;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 void *ptr;
89 /** Stride of the mapping. */
90 int stride;
91 };
92
93 /**
94 * Describes the location of each texture image within a miptree.
95 */
96 struct intel_mipmap_level
97 {
98 /** Offset to this miptree level, used in computing x_offset. */
99 GLuint level_x;
100 /** Offset to this miptree level, used in computing y_offset. */
101 GLuint level_y;
102
103 /**
104 * \brief Number of 2D slices in this miplevel.
105 *
106 * The exact semantics of depth varies according to the texture target:
107 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * identical for all miplevels in the texture.
110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * value, like width and height, varies with miplevel.
112 * - For other texture types, depth is 1.
113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
114 * sample count.
115 */
116 GLuint depth;
117
118 /**
119 * \brief Is HiZ enabled for this level?
120 *
121 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
122 * allocated and (2) the HiZ memory for the slices in this level reside at
123 * \c mt->hiz_mt->level[l].
124 */
125 bool has_hiz;
126
127 /**
128 * \brief List of 2D images in this mipmap level.
129 *
130 * This may be a list of cube faces, array slices in 2D array texture, or
131 * layers in a 3D texture. The list's length is \c depth.
132 */
133 struct intel_mipmap_slice {
134 /**
135 * \name Offset to slice
136 * \{
137 *
138 * Hardware formats are so diverse that that there is no unified way to
139 * compute the slice offsets, so we store them in this table.
140 *
141 * The (x, y) offset to slice \c s at level \c l relative the miptrees
142 * base address is
143 * \code
144 * x = mt->level[l].slice[s].x_offset
145 * y = mt->level[l].slice[s].y_offset
146 *
147 * On some hardware generations, we program these offsets into
148 * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
149 */
150 GLuint x_offset;
151 GLuint y_offset;
152 /** \} */
153
154 /**
155 * Mapping information. Persistent for the duration of
156 * intel_miptree_map/unmap on this slice.
157 */
158 struct intel_miptree_map *map;
159 } *slice;
160 };
161
162 /**
163 * Enum for keeping track of the different MSAA layouts supported by Gen7.
164 */
165 enum intel_msaa_layout
166 {
167 /**
168 * Ordinary surface with no MSAA.
169 */
170 INTEL_MSAA_LAYOUT_NONE,
171
172 /**
173 * Interleaved Multisample Surface. The additional samples are
174 * accommodated by scaling up the width and the height of the surface so
175 * that all the samples corresponding to a pixel are located at nearby
176 * memory locations.
177 *
178 * @see PRM section "Interleaved Multisampled Surfaces"
179 */
180 INTEL_MSAA_LAYOUT_IMS,
181
182 /**
183 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
184 * with array slice n containing all pixel data for sample n.
185 *
186 * @see PRM section "Uncompressed Multisampled Surfaces"
187 */
188 INTEL_MSAA_LAYOUT_UMS,
189
190 /**
191 * Compressed Multisample Surface. The surface is stored as in
192 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
193 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
194 * indicates the mapping from sample number to array slice. This allows
195 * the common case (where all samples constituting a pixel have the same
196 * color value) to be stored efficiently by just using a single array
197 * slice.
198 *
199 * @see PRM section "Compressed Multisampled Surfaces"
200 */
201 INTEL_MSAA_LAYOUT_CMS,
202 };
203
204
205 /**
206 * Enum for keeping track of the fast clear state of a buffer associated with
207 * a miptree.
208 *
209 * Fast clear works by deferring the memory writes that would be used to clear
210 * the buffer, so that instead of performing them at the time of the clear
211 * operation, the hardware automatically performs them at the time that the
212 * buffer is later accessed for rendering. The MCS buffer keeps track of
213 * which regions of the buffer still have pending clear writes.
214 *
215 * This enum keeps track of the driver's knowledge of pending fast clears in
216 * the MCS buffer.
217 *
218 * MCS buffers only exist on Gen7+.
219 */
220 enum intel_fast_clear_state
221 {
222 /**
223 * There is no MCS buffer for this miptree, and one should never be
224 * allocated.
225 */
226 INTEL_FAST_CLEAR_STATE_NO_MCS,
227
228 /**
229 * No deferred clears are pending for this miptree, and the contents of the
230 * color buffer are entirely correct. An MCS buffer may or may not exist
231 * for this miptree. If it does exist, it is entirely in the "no deferred
232 * clears pending" state. If it does not exist, it will be created the
233 * first time a fast color clear is executed.
234 *
235 * In this state, the color buffer can be used for purposes other than
236 * rendering without needing a render target resolve.
237 *
238 * Since there is no such thing as a "fast color clear resolve" for MSAA
239 * buffers, an MSAA buffer will never be in this state.
240 */
241 INTEL_FAST_CLEAR_STATE_RESOLVED,
242
243 /**
244 * An MCS buffer exists for this miptree, and deferred clears are pending
245 * for some regions of the color buffer, as indicated by the MCS buffer.
246 * The contents of the color buffer are only correct for the regions where
247 * the MCS buffer doesn't indicate a deferred clear.
248 *
249 * If a single-sample buffer is in this state, a render target resolve must
250 * be performed before it can be used for purposes other than rendering.
251 */
252 INTEL_FAST_CLEAR_STATE_UNRESOLVED,
253
254 /**
255 * An MCS buffer exists for this miptree, and deferred clears are pending
256 * for the entire color buffer, and the contents of the MCS buffer reflect
257 * this. The contents of the color buffer are undefined.
258 *
259 * If a single-sample buffer is in this state, a render target resolve must
260 * be performed before it can be used for purposes other than rendering.
261 *
262 * If the client attempts to clear a buffer which is already in this state,
263 * the clear can be safely skipped, since the buffer is already clear.
264 */
265 INTEL_FAST_CLEAR_STATE_CLEAR,
266 };
267
268 enum miptree_array_layout {
269 /* Each array slice contains all miplevels packed together.
270 *
271 * Gen hardware usually wants multilevel miptrees configured this way.
272 *
273 * A 2D Array texture with 2 slices and multiple LODs using
274 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
275 *
276 * +----------+
277 * | |
278 * | |
279 * +----------+
280 * +---+ +-+
281 * | | +-+
282 * +---+ *
283 * +----------+
284 * | |
285 * | |
286 * +----------+
287 * +---+ +-+
288 * | | +-+
289 * +---+ *
290 */
291 ALL_LOD_IN_EACH_SLICE,
292
293 /* Each LOD contains all slices of that LOD packed together.
294 *
295 * In some situations, Gen7+ hardware can use the array_spacing_lod0
296 * feature to save space when the surface only contains LOD 0.
297 *
298 * Gen6 uses this for separate stencil and hiz since gen6 does not support
299 * multiple LODs for separate stencil and hiz.
300 *
301 * A 2D Array texture with 2 slices and multiple LODs using
302 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
303 *
304 * +----------+
305 * | |
306 * | |
307 * +----------+
308 * | |
309 * | |
310 * +----------+
311 * +---+ +-+
312 * | | +-+
313 * +---+ +-+
314 * | | :
315 * +---+
316 */
317 ALL_SLICES_AT_EACH_LOD,
318 };
319
320 /**
321 * Miptree aux buffer. These buffers are associated with a miptree, but the
322 * format is managed by the hardware.
323 *
324 * For Gen7+, we always give the hardware the start of the buffer, and let it
325 * handle all accesses to the buffer. Therefore we don't need the full miptree
326 * layout structure for this buffer.
327 */
328 struct intel_miptree_aux_buffer
329 {
330 /**
331 * Buffer object containing the pixel data.
332 *
333 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
334 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
335 */
336 drm_intel_bo *bo;
337
338 /**
339 * Offset into bo where the surface starts.
340 *
341 * @see intel_mipmap_aux_buffer::bo
342 *
343 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
344 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
345 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
346 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
347 */
348 uint32_t offset;
349
350 /*
351 * Size of the MCS surface.
352 *
353 * This is needed when doing any gtt mapped operations on the buffer (which
354 * will be Y-tiled). It is possible that it will not be the same as bo->size
355 * when the drm allocator rounds up the requested size.
356 */
357 size_t size;
358
359 /**
360 * Pitch in bytes.
361 *
362 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
363 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
364 */
365 uint32_t pitch;
366
367 /**
368 * The distance in rows between array slices.
369 *
370 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
371 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
372 */
373 uint32_t qpitch;
374 };
375 /**
376 * The HiZ buffer requires extra attributes on earlier GENs. This is easily
377 * contained within an intel_mipmap_tree. To make sure we do not abuse this, we
378 * keep the hiz datastructure separate.
379 */
380 struct intel_miptree_hiz_buffer
381 {
382 struct intel_miptree_aux_buffer aux_base;
383
384 /**
385 * Hiz miptree. Used only by Gen6.
386 */
387 struct intel_mipmap_tree *mt;
388 };
389
390 /* Tile resource modes */
391 enum intel_miptree_tr_mode {
392 INTEL_MIPTREE_TRMODE_NONE,
393 INTEL_MIPTREE_TRMODE_YF,
394 INTEL_MIPTREE_TRMODE_YS
395 };
396
397 struct intel_mipmap_tree
398 {
399 /**
400 * Buffer object containing the surface.
401 *
402 * @see intel_mipmap_tree::offset
403 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
404 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
405 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
406 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
407 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
408 */
409 drm_intel_bo *bo;
410
411 /**
412 * Pitch in bytes.
413 *
414 * @see RENDER_SURFACE_STATE.SurfacePitch
415 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
416 * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
417 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
418 * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
419 */
420 uint32_t pitch;
421
422 /**
423 * One of the I915_TILING_* flags.
424 *
425 * @see RENDER_SURFACE_STATE.TileMode
426 * @see 3DSTATE_DEPTH_BUFFER.TileMode
427 */
428 uint32_t tiling;
429
430 /**
431 * @see RENDER_SURFACE_STATE.TiledResourceMode
432 * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode
433 */
434 enum intel_miptree_tr_mode tr_mode;
435
436 /**
437 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
438 *
439 * @see RENDER_SURFACE_STATE.SurfaceType
440 * @see RENDER_SURFACE_STATE.SurfaceArray
441 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
442 */
443 GLenum target;
444
445 /**
446 * Generally, this is just the same as the gl_texture_image->TexFormat or
447 * gl_renderbuffer->Format.
448 *
449 * However, for textures and renderbuffers with packed depth/stencil formats
450 * on hardware where we want or need to use separate stencil, there will be
451 * two miptrees for storing the data. If the depthstencil texture or rb is
452 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
453 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
454 * MESA_FORMAT_Z24_UNORM_X8_UINT.
455 *
456 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
457 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
458 *
459 * @see RENDER_SURFACE_STATE.SurfaceFormat
460 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
461 */
462 mesa_format format;
463
464 /**
465 * This variable stores the value of ETC compressed texture format
466 *
467 * @see RENDER_SURFACE_STATE.SurfaceFormat
468 */
469 mesa_format etc_format;
470
471 /**
472 * @name Surface Alignment
473 * @{
474 *
475 * This defines the alignment of the upperleft pixel of each "slice" in the
476 * surface. The alignment is in pixel coordinates relative to the surface's
477 * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
478 * level=0).
479 *
480 * The hardware docs do not use the term "slice". We use "slice" to mean
481 * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
482 * the array slice; for 3D surfaces, the layer is the z offset.
483 *
484 * In the surface layout equations found in the hardware docs, the
485 * horizontal and vertical surface alignments often appear as variables 'i'
486 * and 'j'.
487 */
488
489 /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
490 uint32_t halign;
491
492 /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
493 uint32_t valign;
494 /** @} */
495
496 GLuint first_level;
497 GLuint last_level;
498
499 /**
500 * Level zero image dimensions. These dimensions correspond to the
501 * physical layout of data in memory. Accordingly, they account for the
502 * extra width, height, and or depth that must be allocated in order to
503 * accommodate multisample formats, and they account for the extra factor
504 * of 6 in depth that must be allocated in order to accommodate cubemap
505 * textures.
506 */
507 GLuint physical_width0, physical_height0, physical_depth0;
508
509 /** Bytes per pixel (or bytes per block if compressed) */
510 GLuint cpp;
511
512 /**
513 * @see RENDER_SURFACE_STATE.NumberOfMultisamples
514 * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
515 */
516 GLuint num_samples;
517
518 bool compressed;
519
520 /**
521 * @name Level zero image dimensions
522 * @{
523 *
524 * These dimensions correspond to the
525 * logical width, height, and depth of the texture as seen by client code.
526 * Accordingly, they do not account for the extra width, height, and/or
527 * depth that must be allocated in order to accommodate multisample
528 * formats, nor do they account for the extra factor of 6 in depth that
529 * must be allocated in order to accommodate cubemap textures.
530 */
531
532 /**
533 * @see RENDER_SURFACE_STATE.Width
534 * @see 3DSTATE_DEPTH_BUFFER.Width
535 */
536 uint32_t logical_width0;
537
538 /**
539 * @see RENDER_SURFACE_STATE.Height
540 * @see 3DSTATE_DEPTH_BUFFER.Height
541 */
542 uint32_t logical_height0;
543
544 /**
545 * @see RENDER_SURFACE_STATE.Depth
546 * @see 3DSTATE_DEPTH_BUFFER.Depth
547 */
548 uint32_t logical_depth0;
549 /** @} */
550
551 /**
552 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
553 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
554 */
555 enum miptree_array_layout array_layout;
556
557 /**
558 * The distance in between array slices.
559 *
560 * The value is the one that is sent in the surface state. The actual
561 * meaning depends on certain criteria. Usually it is simply the number of
562 * uncompressed rows between each slice. However on Gen9+ for compressed
563 * surfaces it is the number of blocks. For 1D array surfaces that have the
564 * mipmap tree stored horizontally it is the number of pixels between each
565 * slice.
566 *
567 * @see RENDER_SURFACE_STATE.SurfaceQPitch
568 * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
569 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
570 * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
571 */
572 uint32_t qpitch;
573
574 /**
575 * MSAA layout used by this buffer.
576 *
577 * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
578 */
579 enum intel_msaa_layout msaa_layout;
580
581 /* Derived from the above:
582 */
583 GLuint total_width;
584 GLuint total_height;
585
586 /**
587 * The depth value used during the most recent fast depth clear performed
588 * on the surface. This field is invalid only if surface has never
589 * underwent a fast depth clear.
590 *
591 * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
592 */
593 uint32_t depth_clear_value;
594
595 /* Includes image offset tables: */
596 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
597
598 /**
599 * Offset into bo where the surface starts.
600 *
601 * @see intel_mipmap_tree::bo
602 *
603 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
604 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
605 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
606 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
607 */
608 uint32_t offset;
609
610 /**
611 * \brief HiZ aux buffer
612 *
613 * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
614 *
615 * To determine if hiz is enabled, do not check this pointer. Instead, use
616 * intel_miptree_slice_has_hiz().
617 */
618 struct intel_miptree_hiz_buffer *hiz_buf;
619
620 /**
621 * \brief Map of miptree slices to needed resolves.
622 *
623 * This is used only when the miptree has a child HiZ miptree.
624 *
625 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
626 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
627 * mt->hiz_mt->hiz_map, is unused.
628 */
629 struct exec_list hiz_map; /* List of intel_resolve_map. */
630
631 /**
632 * \brief Stencil miptree for depthstencil textures.
633 *
634 * This miptree is used for depthstencil textures and renderbuffers that
635 * require separate stencil. It always has the true copy of the stencil
636 * bits, regardless of mt->format.
637 *
638 * \see 3DSTATE_STENCIL_BUFFER
639 * \see intel_miptree_map_depthstencil()
640 * \see intel_miptree_unmap_depthstencil()
641 */
642 struct intel_mipmap_tree *stencil_mt;
643
644 /**
645 * \brief Stencil texturing miptree for sampling from a stencil texture
646 *
647 * Some hardware doesn't support sampling from the stencil texture as
648 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
649 * blit the texture into a new texture that can be sampled.
650 *
651 * \see intel_update_r8stencil()
652 */
653 struct intel_mipmap_tree *r8stencil_mt;
654 bool r8stencil_needs_update;
655
656 /**
657 * \brief MCS auxiliary buffer.
658 *
659 * This buffer contains the "multisample control surface", which stores
660 * the necessary information to implement compressed MSAA
661 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
662 *
663 * NULL if no MCS buffer is in use for this surface.
664 */
665 struct intel_miptree_aux_buffer *mcs_buf;
666
667 /**
668 * Planes 1 and 2 in case this is a planar surface.
669 */
670 struct intel_mipmap_tree *plane[2];
671
672 /**
673 * Fast clear state for this buffer.
674 */
675 enum intel_fast_clear_state fast_clear_state;
676
677 /**
678 * The SURFACE_STATE bits associated with the last fast color clear to this
679 * color mipmap tree, if any.
680 *
681 * Prior to GEN9 there is a single bit for RGBA clear values which gives you
682 * the option of 2^4 clear colors. Each bit determines if the color channel
683 * is fully saturated or unsaturated (Cherryview does add a 32b value per
684 * channel, but it is globally applied instead of being part of the render
685 * surface state). Starting with GEN9, the surface state accepts a 32b value
686 * for each color channel.
687 *
688 * @see RENDER_SURFACE_STATE.RedClearColor
689 * @see RENDER_SURFACE_STATE.GreenClearColor
690 * @see RENDER_SURFACE_STATE.BlueClearColor
691 * @see RENDER_SURFACE_STATE.AlphaClearColor
692 */
693 union {
694 uint32_t fast_clear_color_value;
695 union gl_color_union gen9_fast_clear_color;
696 };
697
698 /**
699 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
700 * buffer. This is useful for sharing the miptree bo with an external client
701 * that doesn't understand auxiliary buffers.
702 */
703 bool disable_aux_buffers;
704
705 /**
706 * Tells if the underlying buffer is to be also consumed by entities other
707 * than the driver. This allows logic to turn off features such as lossless
708 * compression which is not currently understood by client applications.
709 */
710 bool is_scanout;
711
712 /* These are also refcounted:
713 */
714 GLuint refcount;
715 };
716
717 void
718 intel_get_non_msrt_mcs_alignment(const struct intel_mipmap_tree *mt,
719 unsigned *width_px, unsigned *height);
720
721 bool
722 intel_miptree_is_lossless_compressed(const struct brw_context *brw,
723 const struct intel_mipmap_tree *mt);
724
725 bool
726 intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
727 unsigned tiling);
728
729 bool
730 intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw,
731 const struct intel_mipmap_tree *mt);
732
733 bool
734 intel_miptree_supports_lossless_compressed(struct brw_context *brw,
735 const struct intel_mipmap_tree *mt);
736
737 bool
738 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
739 struct intel_mipmap_tree *mt,
740 bool is_lossless_compressed);
741
742 enum {
743 MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0,
744 MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD = 1 << 1,
745 MIPTREE_LAYOUT_FOR_BO = 1 << 2,
746 MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3,
747 MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4,
748
749 MIPTREE_LAYOUT_TILING_Y = 1 << 5,
750 MIPTREE_LAYOUT_TILING_NONE = 1 << 6,
751 MIPTREE_LAYOUT_TILING_ANY = MIPTREE_LAYOUT_TILING_Y |
752 MIPTREE_LAYOUT_TILING_NONE,
753
754 MIPTREE_LAYOUT_FOR_SCANOUT = 1 << 7,
755 };
756
757 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
758 GLenum target,
759 mesa_format format,
760 GLuint first_level,
761 GLuint last_level,
762 GLuint width0,
763 GLuint height0,
764 GLuint depth0,
765 GLuint num_samples,
766 uint32_t flags);
767
768 struct intel_mipmap_tree *
769 intel_miptree_create_for_bo(struct brw_context *brw,
770 drm_intel_bo *bo,
771 mesa_format format,
772 uint32_t offset,
773 uint32_t width,
774 uint32_t height,
775 uint32_t depth,
776 int pitch,
777 uint32_t layout_flags);
778
779 void
780 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
781 struct intel_renderbuffer *irb,
782 drm_intel_bo *bo,
783 uint32_t width, uint32_t height,
784 uint32_t pitch);
785
786 /**
787 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
788 * The miptree has the following properties:
789 * - The target is GL_TEXTURE_2D.
790 * - There are no levels other than the base level 0.
791 * - Depth is 1.
792 */
793 struct intel_mipmap_tree*
794 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
795 mesa_format format,
796 uint32_t width,
797 uint32_t height,
798 uint32_t num_samples);
799
800 mesa_format
801 intel_depth_format_for_depthstencil_format(mesa_format format);
802
803 mesa_format
804 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
805
806 /** \brief Assert that the level and layer are valid for the miptree. */
807 static inline void
808 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
809 uint32_t level,
810 uint32_t layer)
811 {
812 (void) mt;
813 (void) level;
814 (void) layer;
815
816 assert(level >= mt->first_level);
817 assert(level <= mt->last_level);
818 assert(layer < mt->level[level].depth);
819 }
820
821 void intel_miptree_reference(struct intel_mipmap_tree **dst,
822 struct intel_mipmap_tree *src);
823
824 void intel_miptree_release(struct intel_mipmap_tree **mt);
825
826 /* Check if an image fits an existing mipmap tree layout
827 */
828 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
829 struct gl_texture_image *image);
830
831 void
832 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
833 GLuint level, GLuint slice,
834 GLuint *x, GLuint *y);
835
836 enum isl_surf_dim
837 get_isl_surf_dim(GLenum target);
838
839 enum isl_dim_layout
840 get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
841 GLenum target);
842
843 enum isl_tiling
844 intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
845
846 void
847 intel_miptree_get_isl_surf(struct brw_context *brw,
848 const struct intel_mipmap_tree *mt,
849 struct isl_surf *surf);
850 void
851 intel_miptree_get_aux_isl_surf(struct brw_context *brw,
852 const struct intel_mipmap_tree *mt,
853 struct isl_surf *surf,
854 enum isl_aux_usage *usage);
855
856 union isl_color_value
857 intel_miptree_get_isl_clear_color(struct brw_context *brw,
858 const struct intel_mipmap_tree *mt);
859
860 void
861 intel_get_image_dims(struct gl_texture_image *image,
862 int *width, int *height, int *depth);
863
864 void
865 intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
866 uint32_t *mask_x, uint32_t *mask_y);
867
868 void
869 intel_get_tile_dims(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
870 uint32_t *tile_w, uint32_t *tile_h);
871
872 uint32_t
873 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
874 GLuint level, GLuint slice,
875 uint32_t *tile_x,
876 uint32_t *tile_y);
877 uint32_t
878 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
879 uint32_t x, uint32_t y);
880
881 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
882 GLuint level,
883 GLuint x, GLuint y, GLuint d);
884
885 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
886 GLuint level,
887 GLuint img, GLuint x, GLuint y);
888
889 void
890 intel_miptree_copy_teximage(struct brw_context *brw,
891 struct intel_texture_image *intelImage,
892 struct intel_mipmap_tree *dst_mt, bool invalidate);
893
894 /**
895 * \name Miptree HiZ functions
896 * \{
897 *
898 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
899 * functions on a miptree without HiZ. In that case, each function is a no-op.
900 */
901
902 bool
903 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
904 struct intel_mipmap_tree *mt);
905
906 /**
907 * \brief Allocate the miptree's embedded HiZ miptree.
908 * \see intel_mipmap_tree:hiz_mt
909 * \return false if allocation failed
910 */
911 bool
912 intel_miptree_alloc_hiz(struct brw_context *brw,
913 struct intel_mipmap_tree *mt);
914
915 bool
916 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
917
918 void
919 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
920 uint32_t level,
921 uint32_t depth);
922 void
923 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
924 uint32_t level,
925 uint32_t depth);
926
927 void
928 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
929 uint32_t level);
930
931 /**
932 * \return false if no resolve was needed
933 */
934 bool
935 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
936 struct intel_mipmap_tree *mt,
937 unsigned int level,
938 unsigned int depth);
939
940 /**
941 * \return false if no resolve was needed
942 */
943 bool
944 intel_miptree_slice_resolve_depth(struct brw_context *brw,
945 struct intel_mipmap_tree *mt,
946 unsigned int level,
947 unsigned int depth);
948
949 /**
950 * \return false if no resolve was needed
951 */
952 bool
953 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
954 struct intel_mipmap_tree *mt);
955
956 /**
957 * \return false if no resolve was needed
958 */
959 bool
960 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
961 struct intel_mipmap_tree *mt);
962
963 /**\}*/
964
965 /**
966 * Update the fast clear state for a miptree to indicate that it has been used
967 * for rendering.
968 */
969 static inline void
970 intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
971 {
972 /* If the buffer was previously in fast clear state, change it to
973 * unresolved state, since it won't be guaranteed to be clear after
974 * rendering occurs.
975 */
976 if (mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
977 mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
978 }
979
980 /**
981 * Flag values telling color resolve pass which special types of buffers
982 * can be ignored.
983 *
984 * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
985 * compression scheme since gen9)
986 */
987 #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
988
989 bool
990 intel_miptree_resolve_color(struct brw_context *brw,
991 struct intel_mipmap_tree *mt,
992 int flags);
993
994 void
995 intel_miptree_make_shareable(struct brw_context *brw,
996 struct intel_mipmap_tree *mt);
997
998 void
999 intel_miptree_updownsample(struct brw_context *brw,
1000 struct intel_mipmap_tree *src,
1001 struct intel_mipmap_tree *dst);
1002
1003 void
1004 intel_update_r8stencil(struct brw_context *brw,
1005 struct intel_mipmap_tree *mt);
1006
1007 /**
1008 * Horizontal distance from one slice to the next in the two-dimensional
1009 * miptree layout.
1010 */
1011 unsigned
1012 brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
1013 const struct intel_mipmap_tree *mt,
1014 unsigned level);
1015
1016 /**
1017 * Vertical distance from one slice to the next in the two-dimensional miptree
1018 * layout.
1019 */
1020 unsigned
1021 brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
1022 const struct intel_mipmap_tree *mt,
1023 unsigned level);
1024
1025 void
1026 brw_miptree_layout(struct brw_context *brw,
1027 struct intel_mipmap_tree *mt,
1028 uint32_t layout_flags);
1029
1030 void
1031 intel_miptree_map(struct brw_context *brw,
1032 struct intel_mipmap_tree *mt,
1033 unsigned int level,
1034 unsigned int slice,
1035 unsigned int x,
1036 unsigned int y,
1037 unsigned int w,
1038 unsigned int h,
1039 GLbitfield mode,
1040 void **out_ptr,
1041 ptrdiff_t *out_stride);
1042
1043 void
1044 intel_miptree_unmap(struct brw_context *brw,
1045 struct intel_mipmap_tree *mt,
1046 unsigned int level,
1047 unsigned int slice);
1048
1049 void
1050 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1051 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1052
1053 #ifdef __cplusplus
1054 }
1055 #endif
1056
1057 #endif