i965: Pass brw_context to functions rather than intel_context.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
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2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 * - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66 struct intel_resolve_map;
67 struct intel_texture_image;
68
69 /**
70 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
71 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
72 * tmeporary and recreate the kind of data requested by Mesa core, since we're
73 * satisfying some glGetTexImage() request or something.
74 *
75 * However, occasionally you want to actually map the miptree's current data
76 * without transcoding back. This flag to intel_miptree_map() gets you that.
77 */
78 #define BRW_MAP_DIRECT_BIT 0x80000000
79
80 struct intel_miptree_map {
81 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
82 GLbitfield mode;
83 /** Region of interest for the map. */
84 int x, y, w, h;
85 /** Possibly malloced temporary buffer for the mapping. */
86 void *buffer;
87 /** Possible pointer to a temporary linear miptree for the mapping. */
88 struct intel_mipmap_tree *mt;
89 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
90 void *ptr;
91 /** Stride of the mapping. */
92 int stride;
93
94 /**
95 * intel_mipmap_tree::singlesample_mt is temporary storage that persists
96 * only for the duration of the map.
97 */
98 bool singlesample_mt_is_tmp;
99 };
100
101 /**
102 * Describes the location of each texture image within a texture region.
103 */
104 struct intel_mipmap_level
105 {
106 /** Offset to this miptree level, used in computing x_offset. */
107 GLuint level_x;
108 /** Offset to this miptree level, used in computing y_offset. */
109 GLuint level_y;
110 GLuint width;
111 GLuint height;
112
113 /**
114 * \brief Number of 2D slices in this miplevel.
115 *
116 * The exact semantics of depth varies according to the texture target:
117 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
118 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
119 * identical for all miplevels in the texture.
120 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
121 * value, like width and height, varies with miplevel.
122 * - For other texture types, depth is 1.
123 */
124 GLuint depth;
125
126 /**
127 * \brief List of 2D images in this mipmap level.
128 *
129 * This may be a list of cube faces, array slices in 2D array texture, or
130 * layers in a 3D texture. The list's length is \c depth.
131 */
132 struct intel_mipmap_slice {
133 /**
134 * \name Offset to slice
135 * \{
136 *
137 * Hardware formats are so diverse that that there is no unified way to
138 * compute the slice offsets, so we store them in this table.
139 *
140 * The (x, y) offset to slice \c s at level \c l relative the miptrees
141 * base address is
142 * \code
143 * x = mt->level[l].slice[s].x_offset
144 * y = mt->level[l].slice[s].y_offset
145 */
146 GLuint x_offset;
147 GLuint y_offset;
148 /** \} */
149
150 /**
151 * Mapping information. Persistent for the duration of
152 * intel_miptree_map/unmap on this slice.
153 */
154 struct intel_miptree_map *map;
155
156 /**
157 * \brief Is HiZ enabled for this slice?
158 *
159 * If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt
160 * has been allocated and (2) the HiZ memory corresponding to this slice
161 * resides at \c mt->hiz_mt->level[l].slice[s].
162 */
163 bool has_hiz;
164 } *slice;
165 };
166
167 /**
168 * Enum for keeping track of the different MSAA layouts supported by Gen7.
169 */
170 enum intel_msaa_layout
171 {
172 /**
173 * Ordinary surface with no MSAA.
174 */
175 INTEL_MSAA_LAYOUT_NONE,
176
177 /**
178 * Interleaved Multisample Surface. The additional samples are
179 * accommodated by scaling up the width and the height of the surface so
180 * that all the samples corresponding to a pixel are located at nearby
181 * memory locations.
182 */
183 INTEL_MSAA_LAYOUT_IMS,
184
185 /**
186 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
187 * with array slice n containing all pixel data for sample n.
188 */
189 INTEL_MSAA_LAYOUT_UMS,
190
191 /**
192 * Compressed Multisample Surface. The surface is stored as in
193 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
194 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
195 * indicates the mapping from sample number to array slice. This allows
196 * the common case (where all samples constituting a pixel have the same
197 * color value) to be stored efficiently by just using a single array
198 * slice.
199 */
200 INTEL_MSAA_LAYOUT_CMS,
201 };
202
203
204 /**
205 * Enum for keeping track of the state of an MCS buffer associated with a
206 * miptree. This determines when fast clear related operations are needed.
207 *
208 * Fast clear works by deferring the memory writes that would be used to clear
209 * the buffer, so that instead of performing them at the time of the clear
210 * operation, the hardware automatically performs them at the time that the
211 * buffer is later accessed for rendering. The MCS buffer keeps track of
212 * which regions of the buffer still have pending clear writes.
213 *
214 * This enum keeps track of the driver's knowledge of the state of the MCS
215 * buffer.
216 *
217 * MCS buffers only exist on Gen7+.
218 */
219 enum intel_mcs_state
220 {
221 /**
222 * There is no MCS buffer for this miptree, and one should never be
223 * allocated.
224 */
225 INTEL_MCS_STATE_NONE,
226
227 /**
228 * An MCS buffer exists for this miptree, and it is used for MSAA purposes.
229 */
230 INTEL_MCS_STATE_MSAA,
231
232 /**
233 * No deferred clears are pending for this miptree, and the contents of the
234 * color buffer are entirely correct. An MCS buffer may or may not exist
235 * for this miptree. If it does exist, it is entirely in the "no deferred
236 * clears pending" state. If it does not exist, it will be created the
237 * first time a fast color clear is executed.
238 *
239 * In this state, the color buffer can be used for purposes other than
240 * rendering without needing a render target resolve.
241 */
242 INTEL_MCS_STATE_RESOLVED,
243
244 /**
245 * An MCS buffer exists for this miptree, and deferred clears are pending
246 * for some regions of the color buffer, as indicated by the MCS buffer.
247 * The contents of the color buffer are only correct for the regions where
248 * the MCS buffer doesn't indicate a deferred clear.
249 *
250 * In this state, a render target resolve must be performed before the
251 * color buffer can be used for purposes other than rendering.
252 */
253 INTEL_MCS_STATE_UNRESOLVED,
254
255 /**
256 * An MCS buffer exists for this miptree, and deferred clears are pending
257 * for the entire color buffer, and the contents of the MCS buffer reflect
258 * this. The contents of the color buffer are undefined.
259 *
260 * In this state, a render target resolve must be performed before the
261 * color buffer can be used for purposes other than rendering.
262 *
263 * If the client attempts to clear a buffer which is already in this state,
264 * the clear can be safely skipped, since the buffer is already clear.
265 */
266 INTEL_MCS_STATE_CLEAR,
267 };
268
269 struct intel_mipmap_tree
270 {
271 /* Effectively the key:
272 */
273 GLenum target;
274
275 /**
276 * Generally, this is just the same as the gl_texture_image->TexFormat or
277 * gl_renderbuffer->Format.
278 *
279 * However, for textures and renderbuffers with packed depth/stencil formats
280 * on hardware where we want or need to use separate stencil, there will be
281 * two miptrees for storing the data. If the depthstencil texture or rb is
282 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
283 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
284 * MESA_FORMAT_X8_Z24.
285 *
286 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
287 * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
288 */
289 gl_format format;
290
291 /** This variable stores the value of ETC compressed texture format */
292 gl_format etc_format;
293
294 /**
295 * The X offset of each image in the miptree must be aligned to this. See
296 * the "Alignment Unit Size" section of the BSpec.
297 */
298 unsigned int align_w;
299 unsigned int align_h; /**< \see align_w */
300
301 GLuint first_level;
302 GLuint last_level;
303
304 /**
305 * Level zero image dimensions. These dimensions correspond to the
306 * physical layout of data in memory. Accordingly, they account for the
307 * extra width, height, and or depth that must be allocated in order to
308 * accommodate multisample formats, and they account for the extra factor
309 * of 6 in depth that must be allocated in order to accommodate cubemap
310 * textures.
311 */
312 GLuint physical_width0, physical_height0, physical_depth0;
313
314 GLuint cpp;
315 GLuint num_samples;
316 bool compressed;
317
318 /**
319 * Level zero image dimensions. These dimensions correspond to the
320 * logical width, height, and depth of the region as seen by client code.
321 * Accordingly, they do not account for the extra width, height, and/or
322 * depth that must be allocated in order to accommodate multisample
323 * formats, nor do they account for the extra factor of 6 in depth that
324 * must be allocated in order to accommodate cubemap textures.
325 */
326 uint32_t logical_width0, logical_height0, logical_depth0;
327
328 /**
329 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
330 * if the surface only contains LOD 0, and hence no space is for LOD's
331 * other than 0 in between array slices.
332 *
333 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
334 */
335 bool array_spacing_lod0;
336
337 /**
338 * MSAA layout used by this buffer.
339 */
340 enum intel_msaa_layout msaa_layout;
341
342 /* Derived from the above:
343 */
344 GLuint total_width;
345 GLuint total_height;
346
347 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
348 * this depth mipmap tree, if any.
349 */
350 uint32_t depth_clear_value;
351
352 /* Includes image offset tables:
353 */
354 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
355
356 /* The data is held here:
357 */
358 struct intel_region *region;
359
360 /* Offset into region bo where miptree starts:
361 */
362 uint32_t offset;
363
364 /**
365 * \brief Singlesample miptree.
366 *
367 * This is used under two cases.
368 *
369 * --- Case 1: As persistent singlesample storage for multisample window
370 * system front and back buffers ---
371 *
372 * Suppose that the window system FBO was created with a multisample
373 * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
374 * buffer. Then `back_irb` contains two miptrees: a parent multisample
375 * miptree (back_irb->mt) and a child singlesample miptree
376 * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
377 * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
378 * data. The singlesample miptree is created at the same time as and
379 * persists for the lifetime of its parent multisample miptree.
380 *
381 * When access to the singlesample data is needed, such as at
382 * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
383 * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
384 *
385 * This description of the back buffer applies analogously to the front
386 * buffer.
387 *
388 *
389 * --- Case 2: As temporary singlesample storage for mapping multisample
390 * miptrees ---
391 *
392 * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
393 * for which case 1 does not apply (that is, `mt` does not belong to
394 * a front or back buffer). Then `mt->singlesample_mt` is null at the
395 * start of the call. intel_miptree_map will create a temporary
396 * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
397 * `mt` to `mt->singlesample_mt` if necessary, then map
398 * `mt->singlesample_mt`. The temporary miptree is later deleted during
399 * intel_miptree_unmap.
400 */
401 struct intel_mipmap_tree *singlesample_mt;
402
403 /**
404 * \brief A downsample is needed from this miptree to singlesample_mt.
405 */
406 bool need_downsample;
407
408 /**
409 * \brief HiZ miptree
410 *
411 * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
412 * miptree, use intel_miptree_alloc_hiz().
413 *
414 * To determine if hiz is enabled, do not check this pointer. Instead, use
415 * intel_miptree_slice_has_hiz().
416 */
417 struct intel_mipmap_tree *hiz_mt;
418
419 /**
420 * \brief Map of miptree slices to needed resolves.
421 *
422 * This is used only when the miptree has a child HiZ miptree.
423 *
424 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
425 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
426 * mt->hiz_mt->hiz_map, is unused.
427 */
428 struct intel_resolve_map hiz_map;
429
430 /**
431 * \brief Stencil miptree for depthstencil textures.
432 *
433 * This miptree is used for depthstencil textures and renderbuffers that
434 * require separate stencil. It always has the true copy of the stencil
435 * bits, regardless of mt->format.
436 *
437 * \see intel_miptree_map_depthstencil()
438 * \see intel_miptree_unmap_depthstencil()
439 */
440 struct intel_mipmap_tree *stencil_mt;
441
442 /**
443 * \brief MCS miptree.
444 *
445 * This miptree contains the "multisample control surface", which stores
446 * the necessary information to implement compressed MSAA
447 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
448 *
449 * NULL if no MCS miptree is in use for this surface.
450 */
451 struct intel_mipmap_tree *mcs_mt;
452
453 /**
454 * MCS state for this buffer.
455 */
456 enum intel_mcs_state mcs_state;
457
458 /**
459 * The SURFACE_STATE bits associated with the last fast color clear to this
460 * color mipmap tree, if any.
461 *
462 * This value will only ever contain ones in bits 28-31, so it is safe to
463 * OR into dword 7 of SURFACE_STATE.
464 */
465 uint32_t fast_clear_color_value;
466
467 /* These are also refcounted:
468 */
469 GLuint refcount;
470 };
471
472 enum intel_miptree_tiling_mode {
473 INTEL_MIPTREE_TILING_ANY,
474 INTEL_MIPTREE_TILING_Y,
475 INTEL_MIPTREE_TILING_NONE,
476 };
477
478 bool
479 intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw,
480 struct intel_mipmap_tree *mt);
481
482 void
483 intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
484 struct intel_mipmap_tree *mt,
485 unsigned *width_px, unsigned *height);
486
487 bool
488 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
489 struct intel_mipmap_tree *mt);
490
491 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
492 GLenum target,
493 gl_format format,
494 GLuint first_level,
495 GLuint last_level,
496 GLuint width0,
497 GLuint height0,
498 GLuint depth0,
499 bool expect_accelerated_upload,
500 GLuint num_samples,
501 enum intel_miptree_tiling_mode);
502
503 struct intel_mipmap_tree *
504 intel_miptree_create_layout(struct brw_context *brw,
505 GLenum target,
506 gl_format format,
507 GLuint first_level,
508 GLuint last_level,
509 GLuint width0,
510 GLuint height0,
511 GLuint depth0,
512 bool for_bo,
513 GLuint num_samples);
514
515 struct intel_mipmap_tree *
516 intel_miptree_create_for_bo(struct brw_context *brw,
517 drm_intel_bo *bo,
518 gl_format format,
519 uint32_t offset,
520 uint32_t width,
521 uint32_t height,
522 int pitch,
523 uint32_t tiling);
524
525 struct intel_mipmap_tree*
526 intel_miptree_create_for_dri2_buffer(struct brw_context *brw,
527 unsigned dri_attachment,
528 gl_format format,
529 uint32_t num_samples,
530 struct intel_region *region);
531
532 /**
533 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
534 * The miptree has the following properties:
535 * - The target is GL_TEXTURE_2D.
536 * - There are no levels other than the base level 0.
537 * - Depth is 1.
538 */
539 struct intel_mipmap_tree*
540 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
541 gl_format format,
542 uint32_t width,
543 uint32_t height,
544 uint32_t num_samples);
545
546 /** \brief Assert that the level and layer are valid for the miptree. */
547 static inline void
548 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
549 uint32_t level,
550 uint32_t layer)
551 {
552 assert(level >= mt->first_level);
553 assert(level <= mt->last_level);
554 assert(layer < mt->level[level].depth);
555 }
556
557 void intel_miptree_reference(struct intel_mipmap_tree **dst,
558 struct intel_mipmap_tree *src);
559
560 void intel_miptree_release(struct intel_mipmap_tree **mt);
561
562 /* Check if an image fits an existing mipmap tree layout
563 */
564 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
565 struct gl_texture_image *image);
566
567 void
568 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
569 GLuint level, GLuint slice,
570 GLuint *x, GLuint *y);
571
572 void
573 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
574 int *width, int *height, int *depth);
575
576 uint32_t
577 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
578 GLuint level, GLuint slice,
579 uint32_t *tile_x,
580 uint32_t *tile_y);
581
582 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
583 GLuint level,
584 GLuint x, GLuint y,
585 GLuint w, GLuint h, GLuint d);
586
587 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
588 GLuint level,
589 GLuint img, GLuint x, GLuint y);
590
591 void
592 intel_miptree_copy_teximage(struct brw_context *brw,
593 struct intel_texture_image *intelImage,
594 struct intel_mipmap_tree *dst_mt, bool invalidate);
595
596 bool
597 intel_miptree_alloc_mcs(struct brw_context *brw,
598 struct intel_mipmap_tree *mt,
599 GLuint num_samples);
600
601 /**
602 * \name Miptree HiZ functions
603 * \{
604 *
605 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
606 * functions on a miptree without HiZ. In that case, each function is a no-op.
607 */
608
609 /**
610 * \brief Allocate the miptree's embedded HiZ miptree.
611 * \see intel_mipmap_tree:hiz_mt
612 * \return false if allocation failed
613 */
614
615 bool
616 intel_miptree_alloc_hiz(struct brw_context *brw,
617 struct intel_mipmap_tree *mt);
618
619 bool
620 intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt,
621 uint32_t level,
622 uint32_t layer);
623
624 void
625 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
626 uint32_t level,
627 uint32_t depth);
628 void
629 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
630 uint32_t level,
631 uint32_t depth);
632
633 /**
634 * \return false if no resolve was needed
635 */
636 bool
637 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
638 struct intel_mipmap_tree *mt,
639 unsigned int level,
640 unsigned int depth);
641
642 /**
643 * \return false if no resolve was needed
644 */
645 bool
646 intel_miptree_slice_resolve_depth(struct brw_context *brw,
647 struct intel_mipmap_tree *mt,
648 unsigned int level,
649 unsigned int depth);
650
651 /**
652 * \return false if no resolve was needed
653 */
654 bool
655 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
656 struct intel_mipmap_tree *mt);
657
658 /**
659 * \return false if no resolve was needed
660 */
661 bool
662 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
663 struct intel_mipmap_tree *mt);
664
665 /**\}*/
666
667 /**
668 * Update the fast clear state for a miptree to indicate that it has been used
669 * for rendering.
670 */
671 static inline void
672 intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
673 {
674 /* If the buffer was previously in fast clear state, change it to
675 * unresolved state, since it won't be guaranteed to be clear after
676 * rendering occurs.
677 */
678 if (mt->mcs_state == INTEL_MCS_STATE_CLEAR)
679 mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED;
680 }
681
682 void
683 intel_miptree_resolve_color(struct brw_context *brw,
684 struct intel_mipmap_tree *mt);
685
686 void
687 intel_miptree_make_shareable(struct brw_context *brw,
688 struct intel_mipmap_tree *mt);
689
690 void
691 intel_miptree_downsample(struct brw_context *brw,
692 struct intel_mipmap_tree *mt);
693
694 void
695 intel_miptree_upsample(struct brw_context *brw,
696 struct intel_mipmap_tree *mt);
697
698 void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt);
699
700 void *intel_miptree_map_raw(struct brw_context *brw,
701 struct intel_mipmap_tree *mt);
702
703 void intel_miptree_unmap_raw(struct brw_context *brw,
704 struct intel_mipmap_tree *mt);
705
706 void
707 intel_miptree_map(struct brw_context *brw,
708 struct intel_mipmap_tree *mt,
709 unsigned int level,
710 unsigned int slice,
711 unsigned int x,
712 unsigned int y,
713 unsigned int w,
714 unsigned int h,
715 GLbitfield mode,
716 void **out_ptr,
717 int *out_stride);
718
719 void
720 intel_miptree_unmap(struct brw_context *brw,
721 struct intel_mipmap_tree *mt,
722 unsigned int level,
723 unsigned int slice);
724
725 void
726 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
727 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
728
729 #ifdef __cplusplus
730 }
731 #endif
732
733 #endif