i965: Replace bool aux disable with enum
[mesa.git] / src / mesa / drivers / dri / i965 / intel_mipmap_tree.h
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /** @file intel_mipmap_tree.h
27 *
28 * This file defines the structure that wraps a BO and describes how the
29 * mipmap levels and slices of a texture are laid out.
30 *
31 * The hardware has a fixed layout of a texture depending on parameters such
32 * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of
33 * mipmap levels. The individual level/layer slices are each 2D rectangles of
34 * pixels at some x/y offset from the start of the drm_intel_bo.
35 *
36 * Original OpenGL allowed texture miplevels to be specified in arbitrary
37 * order, and a texture may change size over time. Thus, each
38 * intel_texture_image has a reference to a miptree that contains the pixel
39 * data sized appropriately for it, which will later be referenced by/copied
40 * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so
41 * that there's a single miptree for the complete texture.
42 */
43
44 #ifndef INTEL_MIPMAP_TREE_H
45 #define INTEL_MIPMAP_TREE_H
46
47 #include <assert.h>
48
49 #include "main/mtypes.h"
50 #include "isl/isl.h"
51 #include "intel_bufmgr.h"
52 #include "intel_resolve_map.h"
53 #include <GL/internal/dri_interface.h>
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58
59 struct brw_context;
60 struct intel_renderbuffer;
61
62 struct intel_resolve_map;
63 struct intel_texture_image;
64
65 /**
66 * This bit extends the set of GL_MAP_*_BIT enums.
67 *
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * temporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
72 *
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 */
76 #define BRW_MAP_DIRECT_BIT 0x80000000
77
78 struct intel_miptree_map {
79 /** Bitfield of GL_MAP_*_BIT and BRW_MAP_*_BIT. */
80 GLbitfield mode;
81 /** Region of interest for the map. */
82 int x, y, w, h;
83 /** Possibly malloced temporary buffer for the mapping. */
84 void *buffer;
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree *linear_mt;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 void *ptr;
89 /** Stride of the mapping. */
90 int stride;
91 };
92
93 /**
94 * Describes the location of each texture image within a miptree.
95 */
96 struct intel_mipmap_level
97 {
98 /** Offset to this miptree level, used in computing x_offset. */
99 GLuint level_x;
100 /** Offset to this miptree level, used in computing y_offset. */
101 GLuint level_y;
102
103 /**
104 * \brief Number of 2D slices in this miplevel.
105 *
106 * The exact semantics of depth varies according to the texture target:
107 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
109 * identical for all miplevels in the texture.
110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
111 * value, like width and height, varies with miplevel.
112 * - For other texture types, depth is 1.
113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
114 * sample count.
115 */
116 GLuint depth;
117
118 /**
119 * \brief Is HiZ enabled for this level?
120 *
121 * If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been
122 * allocated and (2) the HiZ memory for the slices in this level reside at
123 * \c mt->hiz_mt->level[l].
124 */
125 bool has_hiz;
126
127 /**
128 * \brief List of 2D images in this mipmap level.
129 *
130 * This may be a list of cube faces, array slices in 2D array texture, or
131 * layers in a 3D texture. The list's length is \c depth.
132 */
133 struct intel_mipmap_slice {
134 /**
135 * \name Offset to slice
136 * \{
137 *
138 * Hardware formats are so diverse that that there is no unified way to
139 * compute the slice offsets, so we store them in this table.
140 *
141 * The (x, y) offset to slice \c s at level \c l relative the miptrees
142 * base address is
143 * \code
144 * x = mt->level[l].slice[s].x_offset
145 * y = mt->level[l].slice[s].y_offset
146 *
147 * On some hardware generations, we program these offsets into
148 * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
149 */
150 GLuint x_offset;
151 GLuint y_offset;
152 /** \} */
153
154 /**
155 * Mapping information. Persistent for the duration of
156 * intel_miptree_map/unmap on this slice.
157 */
158 struct intel_miptree_map *map;
159 } *slice;
160 };
161
162 /**
163 * Enum for keeping track of the different MSAA layouts supported by Gen7.
164 */
165 enum intel_msaa_layout
166 {
167 /**
168 * Ordinary surface with no MSAA.
169 */
170 INTEL_MSAA_LAYOUT_NONE,
171
172 /**
173 * Interleaved Multisample Surface. The additional samples are
174 * accommodated by scaling up the width and the height of the surface so
175 * that all the samples corresponding to a pixel are located at nearby
176 * memory locations.
177 *
178 * @see PRM section "Interleaved Multisampled Surfaces"
179 */
180 INTEL_MSAA_LAYOUT_IMS,
181
182 /**
183 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
184 * with array slice n containing all pixel data for sample n.
185 *
186 * @see PRM section "Uncompressed Multisampled Surfaces"
187 */
188 INTEL_MSAA_LAYOUT_UMS,
189
190 /**
191 * Compressed Multisample Surface. The surface is stored as in
192 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
193 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
194 * indicates the mapping from sample number to array slice. This allows
195 * the common case (where all samples constituting a pixel have the same
196 * color value) to be stored efficiently by just using a single array
197 * slice.
198 *
199 * @see PRM section "Compressed Multisampled Surfaces"
200 */
201 INTEL_MSAA_LAYOUT_CMS,
202 };
203
204 enum miptree_array_layout {
205 /* Each array slice contains all miplevels packed together.
206 *
207 * Gen hardware usually wants multilevel miptrees configured this way.
208 *
209 * A 2D Array texture with 2 slices and multiple LODs using
210 * ALL_LOD_IN_EACH_SLICE would look somewhat like this:
211 *
212 * +----------+
213 * | |
214 * | |
215 * +----------+
216 * +---+ +-+
217 * | | +-+
218 * +---+ *
219 * +----------+
220 * | |
221 * | |
222 * +----------+
223 * +---+ +-+
224 * | | +-+
225 * +---+ *
226 */
227 ALL_LOD_IN_EACH_SLICE,
228
229 /* Each LOD contains all slices of that LOD packed together.
230 *
231 * In some situations, Gen7+ hardware can use the array_spacing_lod0
232 * feature to save space when the surface only contains LOD 0.
233 *
234 * Gen6 uses this for separate stencil and hiz since gen6 does not support
235 * multiple LODs for separate stencil and hiz.
236 *
237 * A 2D Array texture with 2 slices and multiple LODs using
238 * ALL_SLICES_AT_EACH_LOD would look somewhat like this:
239 *
240 * +----------+
241 * | |
242 * | |
243 * +----------+
244 * | |
245 * | |
246 * +----------+
247 * +---+ +-+
248 * | | +-+
249 * +---+ +-+
250 * | | :
251 * +---+
252 */
253 ALL_SLICES_AT_EACH_LOD,
254 };
255
256 enum intel_aux_disable {
257 INTEL_AUX_DISABLE_NONE = 0,
258 INTEL_AUX_DISABLE_HIZ = 1 << 1,
259 INTEL_AUX_DISABLE_MCS = 1 << 2,
260 INTEL_AUX_DISABLE_ALL = INTEL_AUX_DISABLE_HIZ |
261 INTEL_AUX_DISABLE_MCS
262 };
263
264 /**
265 * Miptree aux buffer. These buffers are associated with a miptree, but the
266 * format is managed by the hardware.
267 *
268 * For Gen7+, we always give the hardware the start of the buffer, and let it
269 * handle all accesses to the buffer. Therefore we don't need the full miptree
270 * layout structure for this buffer.
271 */
272 struct intel_miptree_aux_buffer
273 {
274 /**
275 * Buffer object containing the pixel data.
276 *
277 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
278 * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
279 */
280 drm_intel_bo *bo;
281
282 /**
283 * Offset into bo where the surface starts.
284 *
285 * @see intel_mipmap_aux_buffer::bo
286 *
287 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
288 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
289 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
290 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
291 */
292 uint32_t offset;
293
294 /*
295 * Size of the MCS surface.
296 *
297 * This is needed when doing any gtt mapped operations on the buffer (which
298 * will be Y-tiled). It is possible that it will not be the same as bo->size
299 * when the drm allocator rounds up the requested size.
300 */
301 size_t size;
302
303 /**
304 * Pitch in bytes.
305 *
306 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
307 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
308 */
309 uint32_t pitch;
310
311 /**
312 * The distance in rows between array slices.
313 *
314 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
315 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
316 */
317 uint32_t qpitch;
318 };
319 /**
320 * The HiZ buffer requires extra attributes on earlier GENs. This is easily
321 * contained within an intel_mipmap_tree. To make sure we do not abuse this, we
322 * keep the hiz datastructure separate.
323 */
324 struct intel_miptree_hiz_buffer
325 {
326 struct intel_miptree_aux_buffer aux_base;
327
328 /**
329 * Hiz miptree. Used only by Gen6.
330 */
331 struct intel_mipmap_tree *mt;
332 };
333
334 /* Tile resource modes */
335 enum intel_miptree_tr_mode {
336 INTEL_MIPTREE_TRMODE_NONE,
337 INTEL_MIPTREE_TRMODE_YF,
338 INTEL_MIPTREE_TRMODE_YS
339 };
340
341 struct intel_mipmap_tree
342 {
343 /**
344 * Buffer object containing the surface.
345 *
346 * @see intel_mipmap_tree::offset
347 * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
348 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
349 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
350 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
351 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
352 */
353 drm_intel_bo *bo;
354
355 /**
356 * Pitch in bytes.
357 *
358 * @see RENDER_SURFACE_STATE.SurfacePitch
359 * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
360 * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
361 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
362 * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
363 */
364 uint32_t pitch;
365
366 /**
367 * One of the I915_TILING_* flags.
368 *
369 * @see RENDER_SURFACE_STATE.TileMode
370 * @see 3DSTATE_DEPTH_BUFFER.TileMode
371 */
372 uint32_t tiling;
373
374 /**
375 * @see RENDER_SURFACE_STATE.TiledResourceMode
376 * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode
377 */
378 enum intel_miptree_tr_mode tr_mode;
379
380 /**
381 * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
382 *
383 * @see RENDER_SURFACE_STATE.SurfaceType
384 * @see RENDER_SURFACE_STATE.SurfaceArray
385 * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
386 */
387 GLenum target;
388
389 /**
390 * Generally, this is just the same as the gl_texture_image->TexFormat or
391 * gl_renderbuffer->Format.
392 *
393 * However, for textures and renderbuffers with packed depth/stencil formats
394 * on hardware where we want or need to use separate stencil, there will be
395 * two miptrees for storing the data. If the depthstencil texture or rb is
396 * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
397 * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be
398 * MESA_FORMAT_Z24_UNORM_X8_UINT.
399 *
400 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
401 * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
402 *
403 * @see RENDER_SURFACE_STATE.SurfaceFormat
404 * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
405 */
406 mesa_format format;
407
408 /**
409 * This variable stores the value of ETC compressed texture format
410 *
411 * @see RENDER_SURFACE_STATE.SurfaceFormat
412 */
413 mesa_format etc_format;
414
415 /**
416 * @name Surface Alignment
417 * @{
418 *
419 * This defines the alignment of the upperleft pixel of each "slice" in the
420 * surface. The alignment is in pixel coordinates relative to the surface's
421 * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
422 * level=0).
423 *
424 * The hardware docs do not use the term "slice". We use "slice" to mean
425 * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
426 * the array slice; for 3D surfaces, the layer is the z offset.
427 *
428 * In the surface layout equations found in the hardware docs, the
429 * horizontal and vertical surface alignments often appear as variables 'i'
430 * and 'j'.
431 */
432
433 /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
434 uint32_t halign;
435
436 /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
437 uint32_t valign;
438 /** @} */
439
440 GLuint first_level;
441 GLuint last_level;
442
443 /**
444 * Level zero image dimensions. These dimensions correspond to the
445 * physical layout of data in memory. Accordingly, they account for the
446 * extra width, height, and or depth that must be allocated in order to
447 * accommodate multisample formats, and they account for the extra factor
448 * of 6 in depth that must be allocated in order to accommodate cubemap
449 * textures.
450 */
451 GLuint physical_width0, physical_height0, physical_depth0;
452
453 /** Bytes per pixel (or bytes per block if compressed) */
454 GLuint cpp;
455
456 /**
457 * @see RENDER_SURFACE_STATE.NumberOfMultisamples
458 * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
459 */
460 GLuint num_samples;
461
462 bool compressed;
463
464 /**
465 * @name Level zero image dimensions
466 * @{
467 *
468 * These dimensions correspond to the
469 * logical width, height, and depth of the texture as seen by client code.
470 * Accordingly, they do not account for the extra width, height, and/or
471 * depth that must be allocated in order to accommodate multisample
472 * formats, nor do they account for the extra factor of 6 in depth that
473 * must be allocated in order to accommodate cubemap textures.
474 */
475
476 /**
477 * @see RENDER_SURFACE_STATE.Width
478 * @see 3DSTATE_DEPTH_BUFFER.Width
479 */
480 uint32_t logical_width0;
481
482 /**
483 * @see RENDER_SURFACE_STATE.Height
484 * @see 3DSTATE_DEPTH_BUFFER.Height
485 */
486 uint32_t logical_height0;
487
488 /**
489 * @see RENDER_SURFACE_STATE.Depth
490 * @see 3DSTATE_DEPTH_BUFFER.Depth
491 */
492 uint32_t logical_depth0;
493 /** @} */
494
495 /**
496 * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
497 * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
498 */
499 enum miptree_array_layout array_layout;
500
501 /**
502 * The distance in between array slices.
503 *
504 * The value is the one that is sent in the surface state. The actual
505 * meaning depends on certain criteria. Usually it is simply the number of
506 * uncompressed rows between each slice. However on Gen9+ for compressed
507 * surfaces it is the number of blocks. For 1D array surfaces that have the
508 * mipmap tree stored horizontally it is the number of pixels between each
509 * slice.
510 *
511 * @see RENDER_SURFACE_STATE.SurfaceQPitch
512 * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
513 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
514 * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
515 */
516 uint32_t qpitch;
517
518 /**
519 * MSAA layout used by this buffer.
520 *
521 * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
522 */
523 enum intel_msaa_layout msaa_layout;
524
525 /* Derived from the above:
526 */
527 GLuint total_width;
528 GLuint total_height;
529
530 /**
531 * The depth value used during the most recent fast depth clear performed
532 * on the surface. This field is invalid only if surface has never
533 * underwent a fast depth clear.
534 *
535 * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
536 */
537 uint32_t depth_clear_value;
538
539 /* Includes image offset tables: */
540 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
541
542 /**
543 * Offset into bo where the surface starts.
544 *
545 * @see intel_mipmap_tree::bo
546 *
547 * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
548 * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
549 * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
550 * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
551 */
552 uint32_t offset;
553
554 /**
555 * \brief HiZ aux buffer
556 *
557 * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
558 *
559 * To determine if hiz is enabled, do not check this pointer. Instead, use
560 * intel_miptree_slice_has_hiz().
561 */
562 struct intel_miptree_hiz_buffer *hiz_buf;
563
564 /**
565 * \brief Maps of miptree slices to needed resolves.
566 *
567 * hiz_map is used only when the miptree has a child HiZ miptree.
568 *
569 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
570 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
571 * mt->hiz_mt->hiz_map, is unused.
572 *
573 *
574 * color_resolve_map is used only when the miptree uses fast clear (Gen7+)
575 * lossless compression (Gen9+). It should be noted that absence in the
576 * map means implicitly RESOLVED state. If item is found it always
577 * indicates state other than RESOLVED.
578 */
579 struct exec_list hiz_map; /* List of intel_resolve_map. */
580 struct exec_list color_resolve_map; /* List of intel_resolve_map. */
581
582 /**
583 * \brief Stencil miptree for depthstencil textures.
584 *
585 * This miptree is used for depthstencil textures and renderbuffers that
586 * require separate stencil. It always has the true copy of the stencil
587 * bits, regardless of mt->format.
588 *
589 * \see 3DSTATE_STENCIL_BUFFER
590 * \see intel_miptree_map_depthstencil()
591 * \see intel_miptree_unmap_depthstencil()
592 */
593 struct intel_mipmap_tree *stencil_mt;
594
595 /**
596 * \brief Stencil texturing miptree for sampling from a stencil texture
597 *
598 * Some hardware doesn't support sampling from the stencil texture as
599 * required by the GL_ARB_stencil_texturing extenion. To workaround this we
600 * blit the texture into a new texture that can be sampled.
601 *
602 * \see intel_update_r8stencil()
603 */
604 struct intel_mipmap_tree *r8stencil_mt;
605 bool r8stencil_needs_update;
606
607 /**
608 * \brief MCS auxiliary buffer.
609 *
610 * This buffer contains the "multisample control surface", which stores
611 * the necessary information to implement compressed MSAA
612 * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
613 *
614 * NULL if no MCS buffer is in use for this surface.
615 */
616 struct intel_miptree_aux_buffer *mcs_buf;
617
618 /**
619 * Planes 1 and 2 in case this is a planar surface.
620 */
621 struct intel_mipmap_tree *plane[2];
622
623 /**
624 * The SURFACE_STATE bits associated with the last fast color clear to this
625 * color mipmap tree, if any.
626 *
627 * Prior to GEN9 there is a single bit for RGBA clear values which gives you
628 * the option of 2^4 clear colors. Each bit determines if the color channel
629 * is fully saturated or unsaturated (Cherryview does add a 32b value per
630 * channel, but it is globally applied instead of being part of the render
631 * surface state). Starting with GEN9, the surface state accepts a 32b value
632 * for each color channel.
633 *
634 * @see RENDER_SURFACE_STATE.RedClearColor
635 * @see RENDER_SURFACE_STATE.GreenClearColor
636 * @see RENDER_SURFACE_STATE.BlueClearColor
637 * @see RENDER_SURFACE_STATE.AlphaClearColor
638 */
639 union {
640 uint32_t fast_clear_color_value;
641 union gl_color_union gen9_fast_clear_color;
642 };
643
644 /**
645 * Disable allocation of auxiliary buffers, such as the HiZ buffer and MCS
646 * buffer. This is useful for sharing the miptree bo with an external client
647 * that doesn't understand auxiliary buffers.
648 */
649 enum intel_aux_disable aux_disable;
650
651 /**
652 * Fast clear and lossless compression are always disabled for this
653 * miptree.
654 */
655 bool no_ccs;
656
657 /**
658 * Tells if the underlying buffer is to be also consumed by entities other
659 * than the driver. This allows logic to turn off features such as lossless
660 * compression which is not currently understood by client applications.
661 */
662 bool is_scanout;
663
664 /* These are also refcounted:
665 */
666 GLuint refcount;
667 };
668
669 bool
670 intel_miptree_is_lossless_compressed(const struct brw_context *brw,
671 const struct intel_mipmap_tree *mt);
672
673 bool
674 intel_tiling_supports_non_msrt_mcs(const struct brw_context *brw,
675 unsigned tiling);
676
677 bool
678 intel_miptree_supports_non_msrt_fast_clear(struct brw_context *brw,
679 const struct intel_mipmap_tree *mt);
680
681 bool
682 intel_miptree_supports_lossless_compressed(struct brw_context *brw,
683 const struct intel_mipmap_tree *mt);
684
685 bool
686 intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw,
687 struct intel_mipmap_tree *mt,
688 bool is_lossless_compressed);
689
690 enum {
691 MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0,
692 MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD = 1 << 1,
693 MIPTREE_LAYOUT_FOR_BO = 1 << 2,
694 MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3,
695 MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4,
696
697 MIPTREE_LAYOUT_TILING_Y = 1 << 5,
698 MIPTREE_LAYOUT_TILING_NONE = 1 << 6,
699 MIPTREE_LAYOUT_TILING_ANY = MIPTREE_LAYOUT_TILING_Y |
700 MIPTREE_LAYOUT_TILING_NONE,
701
702 MIPTREE_LAYOUT_FOR_SCANOUT = 1 << 7,
703 };
704
705 struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw,
706 GLenum target,
707 mesa_format format,
708 GLuint first_level,
709 GLuint last_level,
710 GLuint width0,
711 GLuint height0,
712 GLuint depth0,
713 GLuint num_samples,
714 uint32_t flags);
715
716 struct intel_mipmap_tree *
717 intel_miptree_create_for_bo(struct brw_context *brw,
718 drm_intel_bo *bo,
719 mesa_format format,
720 uint32_t offset,
721 uint32_t width,
722 uint32_t height,
723 uint32_t depth,
724 int pitch,
725 uint32_t layout_flags);
726
727 void
728 intel_update_winsys_renderbuffer_miptree(struct brw_context *intel,
729 struct intel_renderbuffer *irb,
730 drm_intel_bo *bo,
731 uint32_t width, uint32_t height,
732 uint32_t pitch);
733
734 /**
735 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
736 * The miptree has the following properties:
737 * - The target is GL_TEXTURE_2D.
738 * - There are no levels other than the base level 0.
739 * - Depth is 1.
740 */
741 struct intel_mipmap_tree*
742 intel_miptree_create_for_renderbuffer(struct brw_context *brw,
743 mesa_format format,
744 uint32_t width,
745 uint32_t height,
746 uint32_t num_samples);
747
748 mesa_format
749 intel_depth_format_for_depthstencil_format(mesa_format format);
750
751 mesa_format
752 intel_lower_compressed_format(struct brw_context *brw, mesa_format format);
753
754 /** \brief Assert that the level and layer are valid for the miptree. */
755 static inline void
756 intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt,
757 uint32_t level,
758 uint32_t layer)
759 {
760 (void) mt;
761 (void) level;
762 (void) layer;
763
764 assert(level >= mt->first_level);
765 assert(level <= mt->last_level);
766 assert(layer < mt->level[level].depth);
767 }
768
769 void intel_miptree_reference(struct intel_mipmap_tree **dst,
770 struct intel_mipmap_tree *src);
771
772 void intel_miptree_release(struct intel_mipmap_tree **mt);
773
774 /* Check if an image fits an existing mipmap tree layout
775 */
776 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
777 struct gl_texture_image *image);
778
779 void
780 intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
781 GLuint level, GLuint slice,
782 GLuint *x, GLuint *y);
783
784 enum isl_surf_dim
785 get_isl_surf_dim(GLenum target);
786
787 enum isl_dim_layout
788 get_isl_dim_layout(const struct gen_device_info *devinfo, uint32_t tiling,
789 GLenum target);
790
791 enum isl_tiling
792 intel_miptree_get_isl_tiling(const struct intel_mipmap_tree *mt);
793
794 void
795 intel_miptree_get_isl_surf(struct brw_context *brw,
796 const struct intel_mipmap_tree *mt,
797 struct isl_surf *surf);
798 void
799 intel_miptree_get_aux_isl_surf(struct brw_context *brw,
800 const struct intel_mipmap_tree *mt,
801 struct isl_surf *surf,
802 enum isl_aux_usage *usage);
803
804 union isl_color_value
805 intel_miptree_get_isl_clear_color(struct brw_context *brw,
806 const struct intel_mipmap_tree *mt);
807
808 void
809 intel_get_image_dims(struct gl_texture_image *image,
810 int *width, int *height, int *depth);
811
812 void
813 intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
814 uint32_t *mask_x, uint32_t *mask_y);
815
816 void
817 intel_get_tile_dims(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
818 uint32_t *tile_w, uint32_t *tile_h);
819
820 uint32_t
821 intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
822 GLuint level, GLuint slice,
823 uint32_t *tile_x,
824 uint32_t *tile_y);
825 uint32_t
826 intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
827 uint32_t x, uint32_t y);
828
829 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
830 GLuint level,
831 GLuint x, GLuint y, GLuint d);
832
833 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
834 GLuint level,
835 GLuint img, GLuint x, GLuint y);
836
837 void
838 intel_miptree_copy_teximage(struct brw_context *brw,
839 struct intel_texture_image *intelImage,
840 struct intel_mipmap_tree *dst_mt, bool invalidate);
841
842 /**
843 * \name Miptree HiZ functions
844 * \{
845 *
846 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
847 * functions on a miptree without HiZ. In that case, each function is a no-op.
848 */
849
850 bool
851 intel_miptree_wants_hiz_buffer(struct brw_context *brw,
852 struct intel_mipmap_tree *mt);
853
854 /**
855 * \brief Allocate the miptree's embedded HiZ miptree.
856 * \see intel_mipmap_tree:hiz_mt
857 * \return false if allocation failed
858 */
859 bool
860 intel_miptree_alloc_hiz(struct brw_context *brw,
861 struct intel_mipmap_tree *mt);
862
863 bool
864 intel_miptree_level_has_hiz(struct intel_mipmap_tree *mt, uint32_t level);
865
866 void
867 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
868 uint32_t level,
869 uint32_t depth);
870 void
871 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
872 uint32_t level,
873 uint32_t depth);
874
875 void
876 intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt,
877 uint32_t level);
878
879 /**
880 * \return false if no resolve was needed
881 */
882 bool
883 intel_miptree_slice_resolve_hiz(struct brw_context *brw,
884 struct intel_mipmap_tree *mt,
885 unsigned int level,
886 unsigned int depth);
887
888 /**
889 * \return false if no resolve was needed
890 */
891 bool
892 intel_miptree_slice_resolve_depth(struct brw_context *brw,
893 struct intel_mipmap_tree *mt,
894 unsigned int level,
895 unsigned int depth);
896
897 /**
898 * \return false if no resolve was needed
899 */
900 bool
901 intel_miptree_all_slices_resolve_hiz(struct brw_context *brw,
902 struct intel_mipmap_tree *mt);
903
904 /**
905 * \return false if no resolve was needed
906 */
907 bool
908 intel_miptree_all_slices_resolve_depth(struct brw_context *brw,
909 struct intel_mipmap_tree *mt);
910
911 /**\}*/
912
913 enum intel_fast_clear_state
914 intel_miptree_get_fast_clear_state(const struct intel_mipmap_tree *mt,
915 unsigned level, unsigned layer);
916
917 void
918 intel_miptree_set_fast_clear_state(const struct brw_context *brw,
919 struct intel_mipmap_tree *mt,
920 unsigned level,
921 unsigned first_layer,
922 unsigned num_layers,
923 enum intel_fast_clear_state new_state);
924
925 bool
926 intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt,
927 unsigned start_level, unsigned num_levels,
928 unsigned start_layer, unsigned num_layers);
929
930 /**
931 * Update the fast clear state for a miptree to indicate that it has been used
932 * for rendering.
933 */
934 void
935 intel_miptree_used_for_rendering(const struct brw_context *brw,
936 struct intel_mipmap_tree *mt, unsigned level,
937 unsigned start_layer, unsigned num_layers);
938
939 /**
940 * Flag values telling color resolve pass which special types of buffers
941 * can be ignored.
942 *
943 * INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
944 * compression scheme since gen9)
945 */
946 #define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
947
948 bool
949 intel_miptree_resolve_color(struct brw_context *brw,
950 struct intel_mipmap_tree *mt, unsigned level,
951 unsigned start_layer, unsigned num_layers,
952 int flags);
953
954 void
955 intel_miptree_all_slices_resolve_color(struct brw_context *brw,
956 struct intel_mipmap_tree *mt,
957 int flags);
958
959 void
960 intel_miptree_make_shareable(struct brw_context *brw,
961 struct intel_mipmap_tree *mt);
962
963 void
964 intel_miptree_updownsample(struct brw_context *brw,
965 struct intel_mipmap_tree *src,
966 struct intel_mipmap_tree *dst);
967
968 void
969 intel_update_r8stencil(struct brw_context *brw,
970 struct intel_mipmap_tree *mt);
971
972 /**
973 * Horizontal distance from one slice to the next in the two-dimensional
974 * miptree layout.
975 */
976 unsigned
977 brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
978 const struct intel_mipmap_tree *mt,
979 unsigned level);
980
981 /**
982 * Vertical distance from one slice to the next in the two-dimensional miptree
983 * layout.
984 */
985 unsigned
986 brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
987 const struct intel_mipmap_tree *mt,
988 unsigned level);
989
990 void
991 brw_miptree_layout(struct brw_context *brw,
992 struct intel_mipmap_tree *mt,
993 uint32_t layout_flags);
994
995 void
996 intel_miptree_map(struct brw_context *brw,
997 struct intel_mipmap_tree *mt,
998 unsigned int level,
999 unsigned int slice,
1000 unsigned int x,
1001 unsigned int y,
1002 unsigned int w,
1003 unsigned int h,
1004 GLbitfield mode,
1005 void **out_ptr,
1006 ptrdiff_t *out_stride);
1007
1008 void
1009 intel_miptree_unmap(struct brw_context *brw,
1010 struct intel_mipmap_tree *mt,
1011 unsigned int level,
1012 unsigned int slice);
1013
1014 void
1015 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1016 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1017
1018 bool
1019 intel_miptree_sample_with_hiz(struct brw_context *brw,
1020 struct intel_mipmap_tree *mt);
1021
1022 #ifdef __cplusplus
1023 }
1024 #endif
1025
1026 #endif