mesa: Rename 4 color component unsigned byte MESA_FORMATs
[mesa.git] / src / mesa / drivers / dri / i965 / intel_pixel_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/blend.h"
29 #include "main/glheader.h"
30 #include "main/enums.h"
31 #include "main/image.h"
32 #include "main/colormac.h"
33 #include "main/condrender.h"
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/pbo.h"
37 #include "main/bufferobj.h"
38 #include "main/state.h"
39 #include "main/texobj.h"
40 #include "main/context.h"
41 #include "main/fbobject.h"
42 #include "swrast/swrast.h"
43 #include "drivers/common/meta.h"
44
45 #include "brw_context.h"
46 #include "intel_screen.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_blit.h"
49 #include "intel_fbo.h"
50 #include "intel_regions.h"
51 #include "intel_buffers.h"
52 #include "intel_pixel.h"
53 #include "intel_reg.h"
54
55
56 #define FILE_DEBUG_FLAG DEBUG_PIXEL
57
58
59 /* Unlike the other intel_pixel_* functions, the expectation here is
60 * that the incoming data is not in a PBO. With the XY_TEXT blit
61 * method, there's no benefit haveing it in a PBO, but we could
62 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
63 * PBO bitmaps. I think they are probably pretty rare though - I
64 * wonder if Xgl uses them?
65 */
66 static const GLubyte *map_pbo( struct gl_context *ctx,
67 GLsizei width, GLsizei height,
68 const struct gl_pixelstore_attrib *unpack,
69 const GLubyte *bitmap )
70 {
71 GLubyte *buf;
72
73 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
74 GL_COLOR_INDEX, GL_BITMAP,
75 INT_MAX, (const GLvoid *) bitmap)) {
76 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
77 return NULL;
78 }
79
80 buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
81 GL_MAP_READ_BIT,
82 unpack->BufferObj);
83 if (!buf) {
84 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
85 return NULL;
86 }
87
88 return ADD_POINTERS(buf, bitmap);
89 }
90
91 static bool test_bit( const GLubyte *src, GLuint bit )
92 {
93 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
94 }
95
96 static void set_bit( GLubyte *dest, GLuint bit )
97 {
98 dest[bit/8] |= 1 << (bit % 8);
99 }
100
101 /* Extract a rectangle's worth of data from the bitmap. Called
102 * per chunk of HW-sized bitmap.
103 */
104 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
105 const struct gl_pixelstore_attrib *unpack,
106 const GLubyte *bitmap,
107 GLuint x, GLuint y,
108 GLuint w, GLuint h,
109 GLubyte *dest,
110 GLuint row_align,
111 bool invert)
112 {
113 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
114 GLuint mask = unpack->LsbFirst ? 0 : 7;
115 GLuint bit = 0;
116 GLint row, col;
117 GLint first, last;
118 GLint incr;
119 GLuint count = 0;
120
121 DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
122 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
123
124 if (invert) {
125 first = h-1;
126 last = 0;
127 incr = -1;
128 }
129 else {
130 first = 0;
131 last = h-1;
132 incr = 1;
133 }
134
135 /* Require that dest be pre-zero'd.
136 */
137 for (row = first; row != (last+incr); row += incr) {
138 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
139 width, height,
140 GL_COLOR_INDEX, GL_BITMAP,
141 y + row, x);
142
143 for (col = 0; col < w; col++, bit++) {
144 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
145 set_bit(dest, bit ^ 7);
146 count++;
147 }
148 }
149
150 if (row_align)
151 bit = ALIGN(bit, row_align);
152 }
153
154 return count;
155 }
156
157 /**
158 * Returns the low Y value of the vertical range given, flipped according to
159 * whether the framebuffer is or not.
160 */
161 static inline int
162 y_flip(struct gl_framebuffer *fb, int y, int height)
163 {
164 if (_mesa_is_user_fbo(fb))
165 return y;
166 else
167 return fb->Height - y - height;
168 }
169
170 /*
171 * Render a bitmap.
172 */
173 static bool
174 do_blit_bitmap( struct gl_context *ctx,
175 GLint dstx, GLint dsty,
176 GLsizei width, GLsizei height,
177 const struct gl_pixelstore_attrib *unpack,
178 const GLubyte *bitmap )
179 {
180 struct brw_context *brw = brw_context(ctx);
181 struct gl_framebuffer *fb = ctx->DrawBuffer;
182 struct intel_renderbuffer *irb;
183 GLfloat tmpColor[4];
184 GLubyte ubcolor[4];
185 GLuint color;
186 GLsizei bitmap_width = width;
187 GLsizei bitmap_height = height;
188 GLint px, py;
189 GLuint stipple[32];
190 GLint orig_dstx = dstx;
191 GLint orig_dsty = dsty;
192
193 /* Update draw buffer bounds */
194 _mesa_update_state(ctx);
195
196 if (ctx->Depth.Test) {
197 /* The blit path produces incorrect results when depth testing is on.
198 * It seems the blit Z coord is always 1.0 (the far plane) so fragments
199 * will likely be obscured by other, closer geometry.
200 */
201 return false;
202 }
203
204 intel_prepare_render(brw);
205
206 if (fb->_NumColorDrawBuffers != 1) {
207 perf_debug("accelerated glBitmap() only supports rendering to a "
208 "single color buffer\n");
209 return false;
210 }
211
212 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
213
214 if (_mesa_is_bufferobj(unpack->BufferObj)) {
215 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
216 if (bitmap == NULL)
217 return true; /* even though this is an error, we're done */
218 }
219
220 COPY_4V(tmpColor, ctx->Current.RasterColor);
221
222 if (_mesa_need_secondary_color(ctx)) {
223 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
224 }
225
226 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
227 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
228 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
229 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
230
231 switch (_mesa_get_render_format(ctx, intel_rb_format(irb))) {
232 case MESA_FORMAT_B8G8R8A8_UNORM:
233 case MESA_FORMAT_B8G8R8X8_UNORM:
234 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
235 break;
236 case MESA_FORMAT_RGB565:
237 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
238 break;
239 default:
240 perf_debug("Unsupported format %s in accelerated glBitmap()\n",
241 _mesa_get_format_name(irb->mt->format));
242 return false;
243 }
244
245 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
246 return false;
247
248 /* Clip to buffer bounds and scissor. */
249 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
250 fb->_Xmax, fb->_Ymax,
251 &dstx, &dsty, &width, &height))
252 goto out;
253
254 dsty = y_flip(fb, dsty, height);
255
256 #define DY 32
257 #define DX 32
258
259 /* The blitter has no idea about fast color clears, so we need to resolve
260 * the miptree before we do anything.
261 */
262 intel_miptree_resolve_color(brw, irb->mt);
263
264 /* Chop it all into chunks that can be digested by hardware: */
265 for (py = 0; py < height; py += DY) {
266 for (px = 0; px < width; px += DX) {
267 int h = MIN2(DY, height - py);
268 int w = MIN2(DX, width - px);
269 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
270 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
271 ctx->Color.LogicOp : GL_COPY;
272
273 assert(sz <= sizeof(stipple));
274 memset(stipple, 0, sz);
275
276 /* May need to adjust this when padding has been introduced in
277 * sz above:
278 *
279 * Have to translate destination coordinates back into source
280 * coordinates.
281 */
282 int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
283 bitmap,
284 -orig_dstx + (dstx + px),
285 -orig_dsty + y_flip(fb, dsty + py, h),
286 w, h,
287 (GLubyte *)stipple,
288 8,
289 _mesa_is_winsys_fbo(fb));
290 if (count == 0)
291 continue;
292
293 if (!intelEmitImmediateColorExpandBlit(brw,
294 irb->mt->cpp,
295 (GLubyte *)stipple,
296 sz,
297 color,
298 irb->mt->region->pitch,
299 irb->mt->region->bo,
300 0,
301 irb->mt->region->tiling,
302 dstx + px,
303 dsty + py,
304 w, h,
305 logic_op)) {
306 return false;
307 }
308
309 if (ctx->Query.CurrentOcclusionObject)
310 ctx->Query.CurrentOcclusionObject->Result += count;
311 }
312 }
313 out:
314
315 if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
316 intel_batchbuffer_flush(brw);
317
318 if (_mesa_is_bufferobj(unpack->BufferObj)) {
319 /* done with PBO so unmap it now */
320 ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
321 }
322
323 intel_check_front_buffer_rendering(brw);
324
325 return true;
326 }
327
328
329 /* There are a large number of possible ways to implement bitmap on
330 * this hardware, most of them have some sort of drawback. Here are a
331 * few that spring to mind:
332 *
333 * Blit:
334 * - XY_MONO_SRC_BLT_CMD
335 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
336 * - XY_TEXT_BLT
337 * - XY_TEXT_IMMEDIATE_BLT
338 * - blit per cliprect, subject to maximum immediate data size.
339 * - XY_COLOR_BLT
340 * - per pixel or run of pixels
341 * - XY_PIXEL_BLT
342 * - good for sparse bitmaps
343 *
344 * 3D engine:
345 * - Point per pixel
346 * - Translate bitmap to an alpha texture and render as a quad
347 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
348 */
349 void
350 intelBitmap(struct gl_context * ctx,
351 GLint x, GLint y,
352 GLsizei width, GLsizei height,
353 const struct gl_pixelstore_attrib *unpack,
354 const GLubyte * pixels)
355 {
356 if (!_mesa_check_conditional_render(ctx))
357 return;
358
359 if (do_blit_bitmap(ctx, x, y, width, height,
360 unpack, pixels))
361 return;
362
363 _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
364 }