7074d7db9a24548d92c0d338c04431b6a1d1d524
[mesa.git] / src / mesa / drivers / dri / i965 / intel_pixel_read.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/enums.h"
27 #include "main/mtypes.h"
28 #include "main/macros.h"
29 #include "main/fbobject.h"
30 #include "main/image.h"
31 #include "main/bufferobj.h"
32 #include "main/readpix.h"
33 #include "main/state.h"
34 #include "main/glformats.h"
35 #include "drivers/common/meta.h"
36
37 #include "brw_context.h"
38 #include "intel_screen.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_blit.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_pixel.h"
45 #include "intel_buffer_objects.h"
46 #include "intel_tiled_memcpy.h"
47
48 #define FILE_DEBUG_FLAG DEBUG_PIXEL
49
50 /**
51 * \brief A fast path for glReadPixels
52 *
53 * This fast path is taken when the source format is BGRA, RGBA,
54 * A or L and when the texture memory is X- or Y-tiled. It downloads
55 * the source data by directly mapping the memory without a GTT fence.
56 * This then needs to be de-tiled on the CPU before presenting the data to
57 * the user in the linear fasion.
58 *
59 * This is a performance win over the conventional texture download path.
60 * In the conventional texture download path, the texture is either mapped
61 * through the GTT or copied to a linear buffer with the blitter before
62 * handing off to a software path. This allows us to avoid round-tripping
63 * through the GPU (in the case where we would be blitting) and do only a
64 * single copy operation.
65 */
66 static bool
67 intel_readpixels_tiled_memcpy(struct gl_context * ctx,
68 GLint xoffset, GLint yoffset,
69 GLsizei width, GLsizei height,
70 GLenum format, GLenum type,
71 GLvoid * pixels,
72 const struct gl_pixelstore_attrib *pack)
73 {
74 struct brw_context *brw = brw_context(ctx);
75 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
76
77 /* This path supports reading from color buffers only */
78 if (rb == NULL)
79 return false;
80
81 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
82 int dst_pitch;
83
84 /* The miptree's buffer. */
85 struct brw_bo *bo;
86
87 uint32_t cpp;
88 mem_copy_fn mem_copy = NULL;
89
90 /* This fastpath is restricted to specific renderbuffer types:
91 * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
92 * more types.
93 */
94 if (!brw->has_llc ||
95 !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
96 pixels == NULL ||
97 _mesa_is_bufferobj(pack->BufferObj) ||
98 pack->Alignment > 4 ||
99 pack->SkipPixels > 0 ||
100 pack->SkipRows > 0 ||
101 (pack->RowLength != 0 && pack->RowLength != width) ||
102 pack->SwapBytes ||
103 pack->LsbFirst ||
104 pack->Invert)
105 return false;
106
107 /* Only a simple blit, no scale, bias or other mapping. */
108 if (ctx->_ImageTransferState)
109 return false;
110
111 /* It is possible that the renderbuffer (or underlying texture) is
112 * multisampled. Since ReadPixels from a multisampled buffer requires a
113 * multisample resolve, we can't handle this here
114 */
115 if (rb->NumSamples > 1)
116 return false;
117
118 /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
119 * function doesn't set the last channel to 1. Note this checks BaseFormat
120 * rather than TexFormat in case the RGBX format is being simulated with an
121 * RGBA format.
122 */
123 if (rb->_BaseFormat == GL_RGB)
124 return false;
125
126 if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp))
127 return false;
128
129 if (!irb->mt ||
130 (irb->mt->tiling != I915_TILING_X &&
131 irb->mt->tiling != I915_TILING_Y)) {
132 /* The algorithm is written only for X- or Y-tiled memory. */
133 return false;
134 }
135
136 /* tiled_to_linear() assumes that if the object is swizzled, it is using
137 * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only
138 * true on gen5 and above.
139 *
140 * The killer on top is that some gen4 have an L-shaped swizzle mode, where
141 * parts of the memory aren't swizzled at all. Userspace just can't handle
142 * that.
143 */
144 if (brw->gen < 5 && brw->has_swizzling)
145 return false;
146
147 /* Since we are going to read raw data to the miptree, we need to resolve
148 * any pending fast color clears before we start.
149 */
150 intel_miptree_all_slices_resolve_color(brw, irb->mt, 0);
151
152 bo = irb->mt->bo;
153
154 if (brw_batch_references(&brw->batch, bo)) {
155 perf_debug("Flushing before mapping a referenced bo.\n");
156 intel_batchbuffer_flush(brw);
157 }
158
159 void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW);
160 if (map == NULL) {
161 DBG("%s: failed to map bo\n", __func__);
162 return false;
163 }
164
165 xoffset += irb->mt->level[irb->mt_level].slice[irb->mt_layer].x_offset;
166 yoffset += irb->mt->level[irb->mt_level].slice[irb->mt_layer].y_offset;
167
168 dst_pitch = _mesa_image_row_stride(pack, width, format, type);
169
170 /* For a window-system renderbuffer, the buffer is actually flipped
171 * vertically, so we need to handle that. Since the detiling function
172 * can only really work in the forwards direction, we have to be a
173 * little creative. First, we compute the Y-offset of the first row of
174 * the renderbuffer (in renderbuffer coordinates). We then match that
175 * with the last row of the client's data. Finally, we give
176 * tiled_to_linear a negative pitch so that it walks through the
177 * client's data backwards as it walks through the renderbufer forwards.
178 */
179 if (rb->Name == 0) {
180 yoffset = rb->Height - yoffset - height;
181 pixels += (ptrdiff_t) (height - 1) * dst_pitch;
182 dst_pitch = -dst_pitch;
183 }
184
185 /* We postponed printing this message until having committed to executing
186 * the function.
187 */
188 DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
189 "mesa_format=0x%x tiling=%d "
190 "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
191 __func__, xoffset, yoffset, width, height,
192 format, type, rb->Format, irb->mt->tiling,
193 pack->Alignment, pack->RowLength, pack->SkipPixels,
194 pack->SkipRows);
195
196 tiled_to_linear(
197 xoffset * cpp, (xoffset + width) * cpp,
198 yoffset, yoffset + height,
199 pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
200 map + irb->mt->offset,
201 dst_pitch, irb->mt->pitch,
202 brw->has_swizzling,
203 irb->mt->tiling,
204 mem_copy
205 );
206
207 brw_bo_unmap(bo);
208 return true;
209 }
210
211 void
212 intelReadPixels(struct gl_context * ctx,
213 GLint x, GLint y, GLsizei width, GLsizei height,
214 GLenum format, GLenum type,
215 const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
216 {
217 bool ok;
218
219 struct brw_context *brw = brw_context(ctx);
220 bool dirty;
221
222 DBG("%s\n", __func__);
223
224 if (_mesa_is_bufferobj(pack->BufferObj)) {
225 if (_mesa_meta_pbo_GetTexSubImage(ctx, 2, NULL, x, y, 0, width, height, 1,
226 format, type, pixels, pack)) {
227 /* _mesa_meta_pbo_GetTexSubImage() implements PBO transfers by
228 * binding the user-provided BO as a fake framebuffer and rendering
229 * to it. This breaks the invariant of the GL that nothing is able
230 * to render to a BO, causing nondeterministic corruption issues
231 * because the render cache is not coherent with a number of other
232 * caches that the BO could potentially be bound to afterwards.
233 *
234 * This could be solved in the same way that we guarantee texture
235 * coherency after a texture is attached to a framebuffer and
236 * rendered to, but that would involve checking *all* BOs bound to
237 * the pipeline for the case we need to emit a cache flush due to
238 * previous rendering to any of them -- Including vertex, index,
239 * uniform, atomic counter, shader image, transform feedback,
240 * indirect draw buffers, etc.
241 *
242 * That would increase the per-draw call overhead even though it's
243 * very unlikely that any of the BOs bound to the pipeline has been
244 * rendered to via a PBO at any point, so it seems better to just
245 * flush here unconditionally.
246 */
247 brw_emit_mi_flush(brw);
248 return;
249 }
250
251 perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
252 }
253
254 /* Reading pixels wont dirty the front buffer, so reset the dirty
255 * flag after calling intel_prepare_render(). */
256 dirty = brw->front_buffer_dirty;
257 intel_prepare_render(brw);
258 brw->front_buffer_dirty = dirty;
259
260 ok = intel_readpixels_tiled_memcpy(ctx, x, y, width, height,
261 format, type, pixels, pack);
262 if(ok)
263 return;
264
265 /* Update Mesa state before calling _mesa_readpixels().
266 * XXX this may not be needed since ReadPixels no longer uses the
267 * span code.
268 */
269
270 if (ctx->NewState)
271 _mesa_update_state(ctx);
272
273 _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
274
275 /* There's an intel_prepare_render() call in intelSpanRenderStart(). */
276 brw->front_buffer_dirty = dirty;
277 }