i965: replace __FUNCTION__ with __func__
[mesa.git] / src / mesa / drivers / dri / i965 / intel_pixel_read.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/mtypes.h"
31 #include "main/macros.h"
32 #include "main/fbobject.h"
33 #include "main/image.h"
34 #include "main/bufferobj.h"
35 #include "main/readpix.h"
36 #include "main/state.h"
37 #include "main/glformats.h"
38 #include "drivers/common/meta.h"
39
40 #include "brw_context.h"
41 #include "intel_screen.h"
42 #include "intel_batchbuffer.h"
43 #include "intel_blit.h"
44 #include "intel_buffers.h"
45 #include "intel_fbo.h"
46 #include "intel_mipmap_tree.h"
47 #include "intel_pixel.h"
48 #include "intel_buffer_objects.h"
49 #include "intel_tiled_memcpy.h"
50
51 #define FILE_DEBUG_FLAG DEBUG_PIXEL
52
53 /**
54 * \brief A fast path for glReadPixels
55 *
56 * This fast path is taken when the source format is BGRA, RGBA,
57 * A or L and when the texture memory is X- or Y-tiled. It downloads
58 * the source data by directly mapping the memory without a GTT fence.
59 * This then needs to be de-tiled on the CPU before presenting the data to
60 * the user in the linear fasion.
61 *
62 * This is a performance win over the conventional texture download path.
63 * In the conventional texture download path, the texture is either mapped
64 * through the GTT or copied to a linear buffer with the blitter before
65 * handing off to a software path. This allows us to avoid round-tripping
66 * through the GPU (in the case where we would be blitting) and do only a
67 * single copy operation.
68 */
69 static bool
70 intel_readpixels_tiled_memcpy(struct gl_context * ctx,
71 GLint xoffset, GLint yoffset,
72 GLsizei width, GLsizei height,
73 GLenum format, GLenum type,
74 GLvoid * pixels,
75 const struct gl_pixelstore_attrib *pack)
76 {
77 struct brw_context *brw = brw_context(ctx);
78 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
79
80 /* This path supports reading from color buffers only */
81 if (rb == NULL)
82 return false;
83
84 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
85 int dst_pitch;
86
87 /* The miptree's buffer. */
88 drm_intel_bo *bo;
89
90 int error = 0;
91
92 uint32_t cpp;
93 mem_copy_fn mem_copy = NULL;
94
95 /* This fastpath is restricted to specific renderbuffer types:
96 * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
97 * more types.
98 */
99 if (!brw->has_llc ||
100 !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
101 pixels == NULL ||
102 _mesa_is_bufferobj(pack->BufferObj) ||
103 pack->Alignment > 4 ||
104 pack->SkipPixels > 0 ||
105 pack->SkipRows > 0 ||
106 (pack->RowLength != 0 && pack->RowLength != width) ||
107 pack->SwapBytes ||
108 pack->LsbFirst ||
109 pack->Invert)
110 return false;
111
112 /* This renderbuffer can come from a texture. In this case, we impose
113 * some of the same restrictions we have for textures and adjust for
114 * miplevels.
115 */
116 if (rb->TexImage) {
117 if (rb->TexImage->TexObject->Target != GL_TEXTURE_2D &&
118 rb->TexImage->TexObject->Target != GL_TEXTURE_RECTANGLE)
119 return false;
120
121 int level = rb->TexImage->Level + rb->TexImage->TexObject->MinLevel;
122
123 /* Adjust x and y offset based on miplevel */
124 xoffset += irb->mt->level[level].level_x;
125 yoffset += irb->mt->level[level].level_y;
126 }
127
128 /* It is possible that the renderbuffer (or underlying texture) is
129 * multisampled. Since ReadPixels from a multisampled buffer requires a
130 * multisample resolve, we can't handle this here
131 */
132 if (rb->NumSamples > 1)
133 return false;
134
135 /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
136 * function doesn't set the last channel to 1.
137 */
138 if (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM ||
139 rb->Format == MESA_FORMAT_R8G8B8X8_UNORM)
140 return false;
141
142 if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp,
143 INTEL_DOWNLOAD))
144 return false;
145
146 if (!irb->mt ||
147 (irb->mt->tiling != I915_TILING_X &&
148 irb->mt->tiling != I915_TILING_Y)) {
149 /* The algorithm is written only for X- or Y-tiled memory. */
150 return false;
151 }
152
153 /* Since we are going to read raw data to the miptree, we need to resolve
154 * any pending fast color clears before we start.
155 */
156 intel_miptree_resolve_color(brw, irb->mt);
157
158 bo = irb->mt->bo;
159
160 if (drm_intel_bo_references(brw->batch.bo, bo)) {
161 perf_debug("Flushing before mapping a referenced bo.\n");
162 intel_batchbuffer_flush(brw);
163 }
164
165 error = brw_bo_map(brw, bo, false /* write enable */, "miptree");
166 if (error) {
167 DBG("%s: failed to map bo\n", __func__);
168 return false;
169 }
170
171 dst_pitch = _mesa_image_row_stride(pack, width, format, type);
172
173 /* For a window-system renderbuffer, the buffer is actually flipped
174 * vertically, so we need to handle that. Since the detiling function
175 * can only really work in the forwards direction, we have to be a
176 * little creative. First, we compute the Y-offset of the first row of
177 * the renderbuffer (in renderbuffer coordinates). We then match that
178 * with the last row of the client's data. Finally, we give
179 * tiled_to_linear a negative pitch so that it walks through the
180 * client's data backwards as it walks through the renderbufer forwards.
181 */
182 if (rb->Name == 0) {
183 yoffset = rb->Height - yoffset - height;
184 pixels += (ptrdiff_t) (height - 1) * dst_pitch;
185 dst_pitch = -dst_pitch;
186 }
187
188 /* We postponed printing this message until having committed to executing
189 * the function.
190 */
191 DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
192 "mesa_format=0x%x tiling=%d "
193 "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
194 __func__, xoffset, yoffset, width, height,
195 format, type, rb->Format, irb->mt->tiling,
196 pack->Alignment, pack->RowLength, pack->SkipPixels,
197 pack->SkipRows);
198
199 tiled_to_linear(
200 xoffset * cpp, (xoffset + width) * cpp,
201 yoffset, yoffset + height,
202 pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
203 bo->virtual,
204 dst_pitch, irb->mt->pitch,
205 brw->has_swizzling,
206 irb->mt->tiling,
207 mem_copy
208 );
209
210 drm_intel_bo_unmap(bo);
211 return true;
212 }
213
214 void
215 intelReadPixels(struct gl_context * ctx,
216 GLint x, GLint y, GLsizei width, GLsizei height,
217 GLenum format, GLenum type,
218 const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
219 {
220 bool ok;
221
222 struct brw_context *brw = brw_context(ctx);
223 bool dirty;
224
225 DBG("%s\n", __func__);
226
227 if (_mesa_is_bufferobj(pack->BufferObj)) {
228 if (_mesa_meta_pbo_GetTexSubImage(ctx, 2, NULL, x, y, 0, width, height, 1,
229 format, type, pixels, pack))
230 return;
231
232 perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
233 }
234
235 ok = intel_readpixels_tiled_memcpy(ctx, x, y, width, height,
236 format, type, pixels, pack);
237 if(ok)
238 return;
239
240 /* glReadPixels() wont dirty the front buffer, so reset the dirty
241 * flag after calling intel_prepare_render(). */
242 dirty = brw->front_buffer_dirty;
243 intel_prepare_render(brw);
244 brw->front_buffer_dirty = dirty;
245
246 /* Update Mesa state before calling _mesa_readpixels().
247 * XXX this may not be needed since ReadPixels no longer uses the
248 * span code.
249 */
250
251 if (ctx->NewState)
252 _mesa_update_state(ctx);
253
254 _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
255
256 /* There's an intel_prepare_render() call in intelSpanRenderStart(). */
257 brw->front_buffer_dirty = dirty;
258 }