2 * Copyright © 2011 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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27 #include "blorp/blorp.h"
28 #include "compiler/glsl/list.h"
35 * \brief Map of miptree slices to needed resolves.
37 * The map is implemented as a linear doubly-linked list.
39 * In the intel_resolve_map*() functions, the \c head argument is not
40 * inspected for its data. It only serves as an anchor for the list.
42 * \par Design Discussion
44 * There are two possible ways to record which miptree slices need
45 * resolves. 1) Maintain a flag for every miptree slice in the texture,
46 * likely in intel_mipmap_level::slice, or 2) maintain a list of only
47 * those slices that need a resolve.
49 * Immediately before drawing, a full depth resolve performed on each
50 * enabled depth texture. If design 1 were chosen, then at each draw call
51 * it would be necessary to iterate over each miptree slice of each
52 * enabled depth texture in order to query if each slice needed a resolve.
53 * In the worst case, this would require 2^16 iterations: 16 texture
54 * units, 16 miplevels, and 256 depth layers (assuming maximums for OpenGL
57 * By choosing design 2, the number of iterations is exactly the minimum
60 struct intel_resolve_map
{
61 struct exec_node link
;
65 enum blorp_hiz_op need
;
69 intel_resolve_map_set(struct exec_list
*resolve_map
,
72 enum blorp_hiz_op need
);
74 struct intel_resolve_map
*
75 intel_resolve_map_get(struct exec_list
*resolve_map
,
80 intel_resolve_map_remove(struct intel_resolve_map
*resolve_map
);
83 intel_resolve_map_clear(struct exec_list
*resolve_map
);