i965: Move blorp into src/intel/blorp
[mesa.git] / src / mesa / drivers / dri / i965 / intel_resolve_map.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdint.h>
27 #include "blorp/blorp.h"
28 #include "compiler/glsl/list.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 /**
35 * \brief Map of miptree slices to needed resolves.
36 *
37 * The map is implemented as a linear doubly-linked list.
38 *
39 * In the intel_resolve_map*() functions, the \c head argument is not
40 * inspected for its data. It only serves as an anchor for the list.
41 *
42 * \par Design Discussion
43 *
44 * There are two possible ways to record which miptree slices need
45 * resolves. 1) Maintain a flag for every miptree slice in the texture,
46 * likely in intel_mipmap_level::slice, or 2) maintain a list of only
47 * those slices that need a resolve.
48 *
49 * Immediately before drawing, a full depth resolve performed on each
50 * enabled depth texture. If design 1 were chosen, then at each draw call
51 * it would be necessary to iterate over each miptree slice of each
52 * enabled depth texture in order to query if each slice needed a resolve.
53 * In the worst case, this would require 2^16 iterations: 16 texture
54 * units, 16 miplevels, and 256 depth layers (assuming maximums for OpenGL
55 * 2.1).
56 *
57 * By choosing design 2, the number of iterations is exactly the minimum
58 * necessary.
59 */
60 struct intel_resolve_map {
61 struct exec_node link;
62
63 uint32_t level;
64 uint32_t layer;
65 enum blorp_hiz_op need;
66 };
67
68 void
69 intel_resolve_map_set(struct exec_list *resolve_map,
70 uint32_t level,
71 uint32_t layer,
72 enum blorp_hiz_op need);
73
74 struct intel_resolve_map *
75 intel_resolve_map_get(struct exec_list *resolve_map,
76 uint32_t level,
77 uint32_t layer);
78
79 void
80 intel_resolve_map_remove(struct intel_resolve_map *resolve_map);
81
82 void
83 intel_resolve_map_clear(struct exec_list *resolve_map);
84
85 #ifdef __cplusplus
86 } /* extern "C" */
87 #endif
88