1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef _INTEL_INIT_H_
29 #define _INTEL_INIT_H_
34 #include "intel_bufmgr.h"
36 #include "xmlconfig.h"
43 __DRIscreen
*driScrnPriv
;
48 * The hardware hiz and separate stencil fields are needed in intel_screen,
49 * rather than solely in brw_context, because glXCreatePbuffer and
50 * glXCreatePixmap are not passed a GLXContext.
52 bool hw_has_separate_stencil
;
53 bool hw_must_use_separate_stencil
;
56 bool hw_has_swizzling
;
61 * A unique ID for shader programs.
66 * Configuration cache with default values for all contexts
68 driOptionCache optionCache
;
71 extern void intelDestroyContext(__DRIcontext
* driContextPriv
);
73 extern GLboolean
intelUnbindContext(__DRIcontext
* driContextPriv
);
76 intelMakeCurrent(__DRIcontext
* driContextPriv
,
77 __DRIdrawable
* driDrawPriv
,
78 __DRIdrawable
* driReadPriv
);
80 double get_time(void);
81 void aub_dump_bmp(struct gl_context
*ctx
);