mesa: GL_ARB_texture_storage_multisample is not optional with GL_ARB_texture_multisample
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10 #include "intel_fbo.h"
11
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13
14 static struct gl_texture_image *
15 intelNewTextureImage(struct gl_context * ctx)
16 {
17 DBG("%s\n", __FUNCTION__);
18 (void) ctx;
19 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
20 }
21
22 static void
23 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
24 {
25 /* nothing special (yet) for intel_texture_image */
26 _mesa_delete_texture_image(ctx, img);
27 }
28
29
30 static struct gl_texture_object *
31 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
32 {
33 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
34
35 (void) ctx;
36
37 DBG("%s\n", __FUNCTION__);
38
39 if (obj == NULL)
40 return NULL;
41
42 _mesa_initialize_texture_object(&obj->base, name, target);
43
44 obj->needs_validate = true;
45
46 return &obj->base;
47 }
48
49 static void
50 intelDeleteTextureObject(struct gl_context *ctx,
51 struct gl_texture_object *texObj)
52 {
53 struct intel_texture_object *intelObj = intel_texture_object(texObj);
54
55 intel_miptree_release(&intelObj->mt);
56 _mesa_delete_texture_object(ctx, texObj);
57 }
58
59 static GLboolean
60 intel_alloc_texture_image_buffer(struct gl_context *ctx,
61 struct gl_texture_image *image)
62 {
63 struct intel_context *intel = intel_context(ctx);
64 struct intel_texture_image *intel_image = intel_texture_image(image);
65 struct gl_texture_object *texobj = image->TexObject;
66 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
67
68 assert(image->Border == 0);
69
70 /* Quantize sample count */
71 if (image->NumSamples) {
72 image->NumSamples = intel_quantize_num_samples(intel->intelScreen, image->NumSamples);
73 if (!image->NumSamples)
74 return false;
75 }
76
77 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
78 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
79 * multiple times.
80 */
81 ctx->Driver.FreeTextureImageBuffer(ctx, image);
82
83 if (!_swrast_init_texture_image(image))
84 return false;
85
86 if (intel_texobj->mt &&
87 intel_miptree_match_image(intel_texobj->mt, image)) {
88 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
89 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
90 __FUNCTION__, texobj, image->Level,
91 image->Width, image->Height, image->Depth, intel_texobj->mt);
92 } else {
93 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
94 intel_image,
95 false);
96
97 /* Even if the object currently has a mipmap tree associated
98 * with it, this one is a more likely candidate to represent the
99 * whole object since our level didn't fit what was there
100 * before, and any lower levels would fit into our miptree.
101 */
102 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
103
104 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
105 __FUNCTION__, texobj, image->Level,
106 image->Width, image->Height, image->Depth, intel_image->mt);
107 }
108
109 intel_texobj->needs_validate = true;
110
111 return true;
112 }
113
114 static void
115 intel_free_texture_image_buffer(struct gl_context * ctx,
116 struct gl_texture_image *texImage)
117 {
118 struct intel_texture_image *intelImage = intel_texture_image(texImage);
119
120 DBG("%s\n", __FUNCTION__);
121
122 intel_miptree_release(&intelImage->mt);
123
124 _swrast_free_texture_image_buffer(ctx, texImage);
125 }
126
127 /**
128 * Map texture memory/buffer into user space.
129 * Note: the region of interest parameters are ignored here.
130 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
131 * \param mapOut returns start of mapping of region of interest
132 * \param rowStrideOut returns row stride in bytes
133 */
134 static void
135 intel_map_texture_image(struct gl_context *ctx,
136 struct gl_texture_image *tex_image,
137 GLuint slice,
138 GLuint x, GLuint y, GLuint w, GLuint h,
139 GLbitfield mode,
140 GLubyte **map,
141 GLint *stride)
142 {
143 struct intel_context *intel = intel_context(ctx);
144 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
145 struct intel_mipmap_tree *mt = intel_image->mt;
146
147 /* Our texture data is always stored in a miptree. */
148 assert(mt);
149
150 /* Check that our caller wasn't confused about how to map a 1D texture. */
151 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
152 h == 1);
153
154 /* intel_miptree_map operates on a unified "slice" number that references the
155 * cube face, since it's all just slices to the miptree code.
156 */
157 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
158 slice = tex_image->Face;
159
160 intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode,
161 (void **)map, stride);
162 }
163
164 static void
165 intel_unmap_texture_image(struct gl_context *ctx,
166 struct gl_texture_image *tex_image, GLuint slice)
167 {
168 struct intel_context *intel = intel_context(ctx);
169 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
170 struct intel_mipmap_tree *mt = intel_image->mt;
171
172 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
173 slice = tex_image->Face;
174
175 intel_miptree_unmap(intel, mt, tex_image->Level, slice);
176 }
177
178 void
179 intelInitTextureFuncs(struct dd_function_table *functions)
180 {
181 functions->NewTextureObject = intelNewTextureObject;
182 functions->NewTextureImage = intelNewTextureImage;
183 functions->DeleteTextureImage = intelDeleteTextureImage;
184 functions->DeleteTexture = intelDeleteTextureObject;
185 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
186 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
187 functions->MapTextureImage = intel_map_texture_image;
188 functions->UnmapTextureImage = intel_unmap_texture_image;
189 }