i965: Use unreachable() instead of unconditional assert().
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "brw_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10 #include "intel_fbo.h"
11
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13
14 static struct gl_texture_image *
15 intelNewTextureImage(struct gl_context * ctx)
16 {
17 DBG("%s\n", __FUNCTION__);
18 (void) ctx;
19 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
20 }
21
22 static void
23 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
24 {
25 /* nothing special (yet) for intel_texture_image */
26 _mesa_delete_texture_image(ctx, img);
27 }
28
29
30 static struct gl_texture_object *
31 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
32 {
33 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
34
35 (void) ctx;
36
37 DBG("%s\n", __FUNCTION__);
38
39 if (obj == NULL)
40 return NULL;
41
42 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
43
44 obj->needs_validate = true;
45
46 return &obj->base;
47 }
48
49 static void
50 intelDeleteTextureObject(struct gl_context *ctx,
51 struct gl_texture_object *texObj)
52 {
53 struct intel_texture_object *intelObj = intel_texture_object(texObj);
54
55 intel_miptree_release(&intelObj->mt);
56 _mesa_delete_texture_object(ctx, texObj);
57 }
58
59 static GLboolean
60 intel_alloc_texture_image_buffer(struct gl_context *ctx,
61 struct gl_texture_image *image)
62 {
63 struct brw_context *brw = brw_context(ctx);
64 struct intel_texture_image *intel_image = intel_texture_image(image);
65 struct gl_texture_object *texobj = image->TexObject;
66 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
67
68 assert(image->Border == 0);
69
70 /* Quantize sample count */
71 if (image->NumSamples) {
72 image->NumSamples = intel_quantize_num_samples(brw->intelScreen, image->NumSamples);
73 if (!image->NumSamples)
74 return false;
75 }
76
77 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
78 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
79 * multiple times.
80 */
81 ctx->Driver.FreeTextureImageBuffer(ctx, image);
82
83 if (!_swrast_init_texture_image(image))
84 return false;
85
86 if (intel_texobj->mt &&
87 intel_miptree_match_image(intel_texobj->mt, image)) {
88 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
89 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
90 __FUNCTION__, texobj, image->Level,
91 image->Width, image->Height, image->Depth, intel_texobj->mt);
92 } else {
93 intel_image->mt = intel_miptree_create_for_teximage(brw, intel_texobj,
94 intel_image,
95 false);
96
97 /* Even if the object currently has a mipmap tree associated
98 * with it, this one is a more likely candidate to represent the
99 * whole object since our level didn't fit what was there
100 * before, and any lower levels would fit into our miptree.
101 */
102 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
103
104 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
105 __FUNCTION__, texobj, image->Level,
106 image->Width, image->Height, image->Depth, intel_image->mt);
107 }
108
109 intel_texobj->needs_validate = true;
110
111 return true;
112 }
113
114 /**
115 * ctx->Driver.AllocTextureStorage() handler.
116 *
117 * Compare this to _mesa_alloc_texture_storage, which would call into
118 * intel_alloc_texture_image_buffer() above.
119 */
120 static GLboolean
121 intel_alloc_texture_storage(struct gl_context *ctx,
122 struct gl_texture_object *texobj,
123 GLsizei levels, GLsizei width,
124 GLsizei height, GLsizei depth)
125 {
126 struct brw_context *brw = brw_context(ctx);
127 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
128 struct gl_texture_image *first_image = texobj->Image[0][0];
129 int num_samples = intel_quantize_num_samples(brw->intelScreen,
130 first_image->NumSamples);
131 const int numFaces = _mesa_num_tex_faces(texobj->Target);
132 int face;
133 int level;
134
135 /* If the object's current miptree doesn't match what we need, make a new
136 * one.
137 */
138 if (!intel_texobj->mt ||
139 !intel_miptree_match_image(intel_texobj->mt, first_image) ||
140 intel_texobj->mt->last_level != levels - 1) {
141 intel_miptree_release(&intel_texobj->mt);
142 intel_texobj->mt = intel_miptree_create(brw, texobj->Target,
143 first_image->TexFormat,
144 0, levels - 1,
145 width, height, depth,
146 false, /* expect_accelerated */
147 num_samples,
148 INTEL_MIPTREE_TILING_ANY);
149
150 if (intel_texobj->mt == NULL) {
151 return false;
152 }
153 }
154
155 for (face = 0; face < numFaces; face++) {
156 for (level = 0; level < levels; level++) {
157 struct gl_texture_image *image = texobj->Image[face][level];
158 struct intel_texture_image *intel_image = intel_texture_image(image);
159
160 image->NumSamples = num_samples;
161
162 _swrast_free_texture_image_buffer(ctx, image);
163 if (!_swrast_init_texture_image(image))
164 return false;
165
166 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
167 }
168 }
169
170 /* The miptree is in a validated state, so no need to check later. */
171 intel_texobj->needs_validate = false;
172 intel_texobj->validated_first_level = 0;
173 intel_texobj->validated_last_level = levels - 1;
174 intel_texobj->_Format = intel_texobj->mt->format;
175
176 return true;
177 }
178
179
180 static void
181 intel_free_texture_image_buffer(struct gl_context * ctx,
182 struct gl_texture_image *texImage)
183 {
184 struct intel_texture_image *intelImage = intel_texture_image(texImage);
185
186 DBG("%s\n", __FUNCTION__);
187
188 intel_miptree_release(&intelImage->mt);
189
190 _swrast_free_texture_image_buffer(ctx, texImage);
191 }
192
193 /**
194 * Map texture memory/buffer into user space.
195 * Note: the region of interest parameters are ignored here.
196 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
197 * \param mapOut returns start of mapping of region of interest
198 * \param rowStrideOut returns row stride in bytes
199 */
200 static void
201 intel_map_texture_image(struct gl_context *ctx,
202 struct gl_texture_image *tex_image,
203 GLuint slice,
204 GLuint x, GLuint y, GLuint w, GLuint h,
205 GLbitfield mode,
206 GLubyte **map,
207 GLint *stride)
208 {
209 struct brw_context *brw = brw_context(ctx);
210 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
211 struct intel_mipmap_tree *mt = intel_image->mt;
212
213 /* Our texture data is always stored in a miptree. */
214 assert(mt);
215
216 /* Check that our caller wasn't confused about how to map a 1D texture. */
217 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
218 h == 1);
219
220 /* intel_miptree_map operates on a unified "slice" number that references the
221 * cube face, since it's all just slices to the miptree code.
222 */
223 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
224 slice = tex_image->Face;
225
226 intel_miptree_map(brw, mt,
227 tex_image->Level + tex_image->TexObject->MinLevel,
228 slice + tex_image->TexObject->MinLayer,
229 x, y, w, h, mode,
230 (void **)map, stride);
231 }
232
233 static void
234 intel_unmap_texture_image(struct gl_context *ctx,
235 struct gl_texture_image *tex_image, GLuint slice)
236 {
237 struct brw_context *brw = brw_context(ctx);
238 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
239 struct intel_mipmap_tree *mt = intel_image->mt;
240
241 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
242 slice = tex_image->Face;
243
244 intel_miptree_unmap(brw, mt,
245 tex_image->Level + tex_image->TexObject->MinLevel,
246 slice + tex_image->TexObject->MinLayer);
247 }
248
249 static GLboolean
250 intel_texture_view(struct gl_context *ctx,
251 struct gl_texture_object *texObj,
252 struct gl_texture_object *origTexObj)
253 {
254 struct brw_context *brw = brw_context(ctx);
255 struct intel_texture_object *intel_tex = intel_texture_object(texObj);
256 struct intel_texture_object *intel_orig_tex = intel_texture_object(origTexObj);
257
258 assert(intel_orig_tex->mt);
259 intel_miptree_reference(&intel_tex->mt, intel_orig_tex->mt);
260
261 /* Since we can only make views of immutable-format textures,
262 * we can assume that everything is in origTexObj's miptree.
263 *
264 * Mesa core has already made us a copy of all the teximage objects,
265 * except it hasn't copied our mt pointers, etc.
266 */
267 const int numFaces = _mesa_num_tex_faces(texObj->Target);
268 const int numLevels = texObj->NumLevels;
269
270 int face;
271 int level;
272
273 for (face = 0; face < numFaces; face++) {
274 for (level = 0; level < numLevels; level++) {
275 struct gl_texture_image *image = texObj->Image[face][level];
276 struct intel_texture_image *intel_image = intel_texture_image(image);
277
278 intel_miptree_reference(&intel_image->mt, intel_orig_tex->mt);
279 }
280 }
281
282 /* The miptree is in a validated state, so no need to check later. */
283 intel_tex->needs_validate = false;
284 intel_tex->validated_first_level = 0;
285 intel_tex->validated_last_level = numLevels - 1;
286
287 /* Set the validated texture format, with the same adjustments that
288 * would have been applied to determine the underlying texture's
289 * mt->format.
290 */
291 intel_tex->_Format = intel_depth_format_for_depthstencil_format(
292 intel_lower_compressed_format(brw, texObj->Image[0][0]->TexFormat));
293
294 return GL_TRUE;
295 }
296
297 void
298 intelInitTextureFuncs(struct dd_function_table *functions)
299 {
300 functions->NewTextureObject = intelNewTextureObject;
301 functions->NewTextureImage = intelNewTextureImage;
302 functions->DeleteTextureImage = intelDeleteTextureImage;
303 functions->DeleteTexture = intelDeleteTextureObject;
304 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
305 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
306 functions->AllocTextureStorage = intel_alloc_texture_storage;
307 functions->MapTextureImage = intel_map_texture_image;
308 functions->UnmapTextureImage = intel_unmap_texture_image;
309 functions->TextureView = intel_texture_view;
310 }